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- Phase 1:
- HP: 2222
- He can fly around the arena, making it hard to hit him. Also, he can use his scythe to attack from a distance, and even extend it to hit areas far away from him. He can also summon sickles that homes in after you, and he can also teleport around the arena, and if he is above you, do a quick attack with his Scythe in his entire column, dealing damage to anyone above and below him. At half health in this phase, he will start summoning low level Undead Creatures, also he gains a new attack where he creates a miniature tornado made out of sickles on the ground that you must constantly jump over, and it stays there for the rest of the fight. He can only make one though.
- Phase 2:
- HP: 2222
- It's the same fight as before, except he's much faster and can hit much harder. He also has some new moves. First off, at the start of the battle, he creates another sickle tornado on the ground causing you to have to avoid two of them, but he can also create homing balls of darkness that if they hit you, slowly drain HP and gives it to the boss. Lastly, he can create a cage around you that you need to quickly destroy before he gathers enough energy and snaps his fingers. If you don't, it's an instant game over.
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