Tzivos

[S] Brian: Clockwork Progression

Jul 9th, 2017
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  1. ==BEGIN==
  2. Brian_Carter
  3. So I guess I head back into the mines.
  4. @DM_TZIVOS
  5. After walking through the mines for a few minutes, you arrive at the previously mentioned wall of gears
  6. Brian_Carter
  7. O...kay.
  8. Are there any crows nearby?
  9. @DM_TZIVOS
  10. There aren't any crows working nearby, leading to the logical assumption that every last miner was in that meeting
  11. Brian_Carter
  12. Hmm...
  13. You try touching the symbol.
  14. @DM_TZIVOS
  15. The clock tower symbol, which stretches from the bottom to the top of the wall, glows a soft red as you touch it. Looking closer at the wall, which towers over you by twice your height, you notice a small handle within the door of the clock tower
  16. Brian_Carter
  17. You give the handle a tug/twist, whichever seems appropriate.
  18. @DM_TZIVOS
  19. You reach through a small opening in the door and grasp the handle, tugging on it to no avail before twisting it counterclockwise, failing to budge it, and then clockwise
  20. the handle rotates a full 180 degrees, and upon stopping, steam pours out of the wall with a loud *hiss* as a large divide appears down the middle
  21. the wall, which you can now see is an elaborate door mechanism, opens inward into a dark room
  22. Brian_Carter
  23. Well, with nothing else around here, you head inwards.
  24. @DM_TZIVOS
  25. Upon setting foot into the room, the doors behind you automatically swing shut as the room is lit up by light sources within the walls, illuminating a huge, rotund clockwork automaton standing in the center of the room, with a singular sphere which could only be described as an eye
  26. once the room is fully lit, the automaton's eye focuses on you
  27. Brian_Carter
  28. "Umm, sup."
  29. @DM_TZIVOS
  30. steam begins pouring from its joints and body as it whirs to life
  31. roll initiative
  32. Brian_Carter
  33. "Can't we talk this out"
  34. ;-;
  35. !roll 1d20+2
  36. Kaiserbot[Dice]
  37. rolled 1d20+3 --> [ 1d20=12 ] | {15}
  38. @DM_TZIVOS
  39. !roll 1d20+1
  40. Kaiserbot[Dice]
  41. rolled 1d20+1 --> [ 1d20=19 ] | {20}
  42. @DM_TZIVOS
  43. the automaton replies with the hissing of steam and whirring of gears as it goes first
  44. it winds its fist back and tries slamming it into you
  45. !roll 1d20+9
  46. Kaiserbot[Dice]
  47. rolled 1d20+9 --> [ 1d20=15 ] | {24}
  48. Brian_Carter
  49. !roll 1d3
  50. Kaiserbot[Dice]
  51. rolled 1d3 --> [ 1d3=2 ] | {2}
  52. Brian_Carter
  53. !roll 1d20+4 vs 15+str/dex/con
  54. Kaiserbot[Dice]
  55. rolled 1d20+4 --> [ 1d20=17 ] | {21}
  56. @DM_TZIVOS
  57. !roll 2d8+7 damage (reduced by 1/3)
  58. Kaiserbot[Dice]
  59. rolled 2d8+7 --> [ 2d8=14 ] | {21}
  60. @DM_TZIVOS
  61. 14 damage total
  62. your turn
  63. Brian_Carter
  64. Guess I
  65. Will flurry up.
  66. And then give it the ol' punch
  67. !roll 1d20+9
  68. Kaiserbot[Dice]
  69. rolled 1d20+9 --> [ 1d20=9 ] | {18}
  70. @DM_TZIVOS
  71. hit
  72. Brian_Carter
  73. !roll 1d4
  74. Kaiserbot[Dice]
  75. rolled 1d4 --> [ 1d4=4 ] | {4}
  76. Brian_Carter
  77. !roll 1d20-1 vs 10+int
  78. Kaiserbot[Dice]
  79. rolled 1d20-1 --> [ 1d20=19 ] | {18}
  80. Brian_Carter
  81. to double true damage
  82. @DM_TZIVOS
  83. yup
  84. Brian_Carter
  85. so it should be... 3d3+6 each
  86. !roll 2#3d3+6 damage
  87. Kaiserbot[Dice]
  88. rolled 2#3d3+6 --> | [ 3d3=4 ]{10}, [ 3d3=5 ]{11}
  89. @DM_TZIVOS
  90. 21 damage total
  91. Brian_Carter
  92. end
  93. @DM_TZIVOS
  94. The automaton winds back and tries punching you again
  95. !roll 1d20+9
  96. Kaiserbot[Dice]
  97. rolled 1d20+9 --> [ 1d20=15 ] | {24}
  98. Brian_Carter
  99. !roll 1d3
  100. Kaiserbot[Dice]
  101. rolled 1d3 --> [ 1d3=3 ] | {3}
  102. Brian_Carter
  103. !roll 1d20+6 vs con
  104. Kaiserbot[Dice]
  105. rolled 1d20+6 --> [ 1d20=12 ] | {18}
  106. @DM_TZIVOS
  107. DC = (15+4) = 19
  108. not broken
  109. Brian_Carter
  110. motherfuck
  111. @DM_TZIVOS
  112. !roll 2d8+7
  113. Kaiserbot[Dice]
  114. rolled 2d8+7 --> [ 2d8=13 ] | {20}
  115. @DM_TZIVOS
  116. your turn
  117. Brian_Carter
  118. !roll 1d20+9
  119. Kaiserbot[Dice]
  120. rolled 1d20+9 --> [ 1d20=8 ] | {17}
  121. @DM_TZIVOS
  122. hit
  123. Brian_Carter
  124. !roll 1d4
  125. Kaiserbot[Dice]
  126. rolled 1d4 --> [ 1d4=1 ] | {1}
  127. Brian_Carter
  128. !roll 1d20+11 vs 10+str
  129. Kaiserbot[Dice]
  130. rolled 1d20+11 --> [ 1d20=16 ] | {27}
  131. @DM_TZIVOS
  132. DC broken
  133. Brian_Carter
  134. easily.
  135. !roll 2#3d3+6
  136. Kaiserbot[Dice]
  137. rolled 2#3d3+6 --> | [ 3d3=7 ]{13}, [ 3d3=6 ]{12}
  138. Brian_Carter
  139. !roll 1d20+9 for the second punch
  140. Kaiserbot[Dice]
  141. rolled 1d20+9 --> [ 1d20=7 ] | {16}
  142. @DM_TZIVOS
  143. ties to player, hit
  144. Brian_Carter
  145. !roll 1d4
  146. Kaiserbot[Dice]
  147. rolled 1d4 --> [ 1d4=4 ] | {4}
  148. Brian_Carter
  149. !roll 1d20-1 vs 10+int
  150. Kaiserbot[Dice]
  151. rolled 1d20-1 --> [ 1d20=11 ] | {10}
  152. @DM_TZIVOS
  153. DC = (10-1) = 9
  154. DC broken
  155. Brian_Carter
  156. hah perfect
  157. !roll 3d3+2
  158. Kaiserbot[Dice]
  159. rolled 3d3+2 --> [ 3d3=5 ] | {7}
  160. Brian_Carter
  161. !roll 3d3+2 again cause i forgot
  162. Kaiserbot[Dice]
  163. rolled 3d3+2 --> [ 3d3=6 ] | {8}
  164. Brian_Carter
  165. 40 damage total that turn
  166. Endorino.
  167. 2 turns passed. 1 more and i get advantage on damage
  168. @DM_TZIVOS
  169. The automaton rears back after you grind its gears quite literally before retaliating with another punch
  170. !roll 1d20+9
  171. Kaiserbot[Dice]
  172. rolled 1d20+9 --> [ 1d20=12 ] | {21}
  173. Brian_Carter
  174. what is with this thing being able to hit so well
  175. !roll 1d3
  176. Kaiserbot[Dice]
  177. rolled 1d3 --> [ 1d3=2 ] | {2}
  178. Brian_Carter
  179. !roll 1d20+4 vs 15+dex
  180. Kaiserbot[Dice]
  181. rolled 1d20+4 --> [ 1d20=12 ] | {16}
  182. @DM_TZIVOS
  183. DC = (15+2) = 17
  184. DC not broken
  185. Brian_Carter
  186. ;-;
  187. @DM_TZIVOS
  188. !roll 2d8+7
  189. Kaiserbot[Dice]
  190. rolled 2d8+7 --> [ 2d8=9 ] | {16}
  191. Brian_Carter
  192. 84
  193. @DM_TZIVOS
  194. your turn
  195. Brian_Carter
  196. !roll 1d20+9
  197. Kaiserbot[Dice]
  198. rolled 1d20+9 --> [ 1d20=20 ] | {29}
  199. @DM_TZIVOS
  200. C R I T
  201. Brian_Carter
  202. !roll 1d3
  203. Kaiserbot[Dice]
  204. rolled 1d3 --> [ 1d3=1 ] | {1}
  205. @DM_TZIVOS
  206. C R I T
  207. Brian_Carter
  208. !roll 1d20+11 vs 10+str
  209. Kaiserbot[Dice]
  210. rolled 1d20+11 --> [ 1d20=17 ] | {28}
  211. @DM_TZIVOS
  212. DC broken
  213. Brian_Carter
  214. duh
  215. !roll 2#3d3+6
  216. Kaiserbot[Dice]
  217. rolled 2#3d3+6 --> | [ 3d3=5 ]{11}, [ 3d3=6 ]{12}
  218. Brian_Carter
  219. 46 damage there
  220. !roll 1d20+9 for punch 2
  221. Kaiserbot[Dice]
  222. rolled 1d20+9 --> [ 1d20=4 ] | {13}
  223. Brian_Carter
  224. miss
  225. End
  226. @DM_TZIVOS
  227. The automaton's gears rattle violently from the impact and it takes a second to regain composure before punching you again
  228. !roll 1d20+9
  229. Kaiserbot[Dice]
  230. rolled 1d20+9 --> [ 1d20=1 ] | {10}
  231. Brian_Carter
  232. C R I T F A I L
  233. @DM_TZIVOS
  234. but a few gears come loose during the punch and its arm falls to the ground with a heavy *THUD*
  235. your turn
  236. Brian_Carter
  237. well my damage is with advantage now
  238. 3 turns have passed
  239. @DM_TZIVOS
  240. yep
  241. Brian_Carter
  242. !roll 1d20+9
  243. Kaiserbot[Dice]
  244. rolled 1d20+9 --> [ 1d20=14 ] | {23}
  245. @DM_TZIVOS
  246. hit
  247. Brian_Carter
  248. !roll 1d3
  249. Kaiserbot[Dice]
  250. rolled 1d3 --> [ 1d3=2 ] | {2}
  251. Brian_Carter
  252. !roll 1d20+4 vs 10+dex
  253. Kaiserbot[Dice]
  254. rolled 1d20+4 --> [ 1d20=4 ] | {8}
  255. Brian_Carter
  256. fuck
  257. whatever
  258. @DM_TZIVOS
  259. DC not broken
  260. Brian_Carter
  261. !roll 4#3d3+5
  262. Kaiserbot[Dice]
  263. rolled 4#3d3+5 --> | [ 3d3=6 ]{11}, [ 3d3=7 ]{12}, [ 3d3=5 ]{10}, [ 3d3=5 ]{10}
  264. Brian_Carter
  265. 22 damage
  266. Brian_Carter
  267. !roll 1d20+9 again
  268. Kaiserbot[Dice]
  269. rolled 1d20+9 --> [ 1d20=10 ] | {19}
  270. @DM_TZIVOS
  271. hit
  272. Brian_Carter
  273. !roll 1d3
  274. Kaiserbot[Dice]
  275. rolled 1d3 --> [ 1d3=1 ] | {1}
  276. Brian_Carter
  277. !roll 1d20+11 vs 10+str
  278. Kaiserbot[Dice]
  279. rolled 1d20+11 --> [ 1d20=18 ] | {29}
  280. Brian_Carter
  281. easily broked
  282. !roll 4#3d3+2
  283. Kaiserbot[Dice]
  284. rolled 4#3d3+2 --> | [ 3d3=4 ]{6}, [ 3d3=6 ]{8}, [ 3d3=4 ]{6}, [ 3d3=5 ]{7}
  285. Brian_Carter
  286. 15 damage
  287. 37 damage total this turn
  288. End
  289. @DM_TZIVOS
  290. The automaton's gears make various noises that indicate it's definitely NOT in working order
  291. nevertheless it tries punching you again
  292. !roll 1d20+5
  293. Kaiserbot[Dice]
  294. rolled 1d20+5 --> [ 1d20=13 ] | {18}
  295. @DM_TZIVOS
  296. ties to player, miss
  297. your turn
  298. Brian_Carter
  299. !roll 1d20+9
  300. Kaiserbot[Dice]
  301. rolled 1d20+9 --> [ 1d20=1 ] | {10}
  302. Brian_Carter
  303. ...
  304. motherfuck
  305. I get back up.
  306. @DM_TZIVOS
  307. you put too much momentum into your punch and fall prone before getting right back up
  308. Brian_Carter
  309. !roll 1d20+9 again ;-;
  310. Kaiserbot[Dice]
  311. rolled 1d20+9 --> [ 1d20=6 ] | {15}
  312. @DM_TZIVOS
  313. miss
  314. Brian_Carter
  315. And miss again brian what the fuck
  316. end
  317. 5 turns passed
  318. true damage +1
  319. @DM_TZIVOS
  320. The automaton siphons its remaining strength to try grappling you
  321. !roll 1d20+12 vs. contesting check
  322. Kaiserbot[Dice]
  323. rolled 1d20+12 --> [ 1d20=19 ] | {31}
  324. Brian_Carter
  325. I'd need a crit to break this
  326. !roll 1d20+11
  327. Kaiserbot[Dice]
  328. rolled 1d20+11 --> [ 1d20=17 ] | {28}
  329. @DM_TZIVOS
  330. the automaton grabs you with its remaining arm and tightens its grip
  331. !roll 1d8+4 grab damage
  332. Kaiserbot[Dice]
  333. rolled 1d8+4 --> [ 1d8=4 ] | {8}
  334. @DM_TZIVOS
  335. armor effect doesn't activate in this situation due to you having no mobility
  336. your turn
  337. Brian_Carter
  338. yup.
  339. Brian_Carter
  340. yeah im doing that
  341. !roll 1d20+9
  342. Kaiserbot[Dice]
  343. rolled 1d20+9 --> [ 1d20=14 ] | {23}
  344. Brian_Carter
  345. !roll 1d3
  346. Kaiserbot[Dice]
  347. rolled 1d3 --> [ 1d3=3 ] | {3}
  348. @DM_TZIVOS
  349. he ded either way
  350. no need to roll
  351. the automaton crumbles into a pile of gears as you punch it one last time before exploding into grist
  352. gain 850 exp
  353. gain Build Grist: 1666, T1 Grist: 494, T2 Grist: 164, T3 Grist: 53, T4 Grist: 11, T5 Grist: 16
  354.  
  355. ===LEVEL UP!==
  356.  
  357. Brian_Carter
  358. Done leveling.
  359. Okay... That thing packed a fucking punch.
  360. Luckily this armor reduced a bit of the damage.
  361. @DM_TZIVOS
  362. With your attention no longer on the automaton, you can see a few things of note:
  363. a pedestal next to the automaton's initial location, four small clock faces on its top aligned in a basic rhombus-diamond shape with a small plus in a circle at the center,
  364. a large door in the center of the northern wall, a rhombus-diamond shaped symbol above it with intersecting diagonals inside the shape,
  365. and two doors, one on the left side of the northern wall and one on the right side.
  366. Brian_Carter
  367. Wonderful, a puzzle.
  368. Let's do the simple solution
  369. You rotate the plus symbol 45 degrees
  370. @DM_TZIVOS
  371. the plus symbol doesn't budge from its spot
  372. Brian_Carter
  373. Why can't things be easy
  374. Fuck it. You patch yourself up a little bit.
  375.  
  376. ==SHORT REST==
  377.  
  378. Brian_Carter
  379. 28 healed
  380. Alright let's go to the door on the right.
  381. @DM_TZIVOS
  382. The door to the right is not locked
  383. Brian_Carter
  384. the door in the center is.
  385. duh
  386. That's the puzzle door
  387. the door to either a boss or a reward
  388. we're going through the right door for now
  389. @DM_TZIVOS
  390. thank you for the necessary clarification
  391. Going through the door, you enter a barren medium sized room
  392. A large section of the eastern wall, which stretches from one end to the other and is about your height, contains a large disconnected pipeline
  393.  
  394. ==explanation time==
  395.  
  396. the wall is 5x5 "units" long
  397. the large pipe begins at the bottom right corner and goes up 3 units, turning and pointing to the right on the third unit. There is a gear with a small handle located just above the turning point
  398. next to the first turning point, on its left, a section of pipe extends for two units, turning and pointing down on the second unit
  399. there is a gear with a small handle located next to the second turning point
  400. above the second turning point, a section of pipe extends upward for 2 units, turning to the left on the second unit and extending from there to the other end of the wall, which abruptly cuts off into a passageway. To the right of the third turning point, a section of pipe extends to the right ending at the right side of the wall. There is a small gear with a handle above the third turning point
  401. Brian_Carter
  402. ;-;\
  403. this is such a simple puzzle
  404. i literally turn the things to connect the pipeline
  405. i just dont feel like decyphering your text
  406. i know how to do it
  407. literally i turn the three gears until the pipes connect
  408. @DM_TZIVOS
  409. You do that. The first gear, after some fiddling, is rotated counterclockwise, causing the first turning point to rotate and connect to the second section of pipe.
  410. The second gear, after more fiddling, is rotated clockwise, causing the second turning point to rotate upward and connect to the third section of pipe.
  411. I'm assuming you leave the third gear untouched, leaving the third turning point connected to the leftward section of pipe.
  412. Brian_Carter
  413. i guess
  414. @DM_TZIVOS
  415. a valve can be seen on the first section of pipe at the bottom right corner
  416. Brian_Carter
  417. pump the pipe
  418. @DM_TZIVOS
  419. you turn the valve and the sound of rushing steam fills the pipes, causing them to shake slightly as steam flows through them, eventually reaching the left end of the wall
  420. a *hissing* sound can be heard from the passage
  421. Brian_Carter
  422. joy
  423. @DM_TZIVOS
  424. gain 100 exp for solving the easy puzzle
  425. Brian_Carter
  426. but wait
  427. what about the pipeline that goes to the right wall
  428. you turn the 3rd one again and pump again
  429. @DM_TZIVOS
  430. Steam flows through the rightward section of pipe and the sound of gears whirring to life can be heard
  431. @DM_TZIVOS
  432. after a few seconds, a small section of the eastern wall opens to reveal a small container of a clear liquid.
  433. @DM_TZIVOS
  434. gain X1 COOLANT PACK
  435. healing item - can be consumed as a minor action in combat or freely out of combat, heals 1d8+con hp
  436. Brian_Carter
  437. free hit dice wooooo
  438. You take a note of the captchacode for it as well.
  439. @DM_TZIVOS
  440. you now know the code for the COOLING DRINK
  441. Brian_Carter
  442. Okay you rotate the 3rd wheel back to the correct position to move onwards and pump again
  443. @DM_TZIVOS
  444. you hear the same *hissing* sound from the passage as before. Brief note: The passage points to the northeast
  445. Brian_Carter
  446. You follow said path
  447. @DM_TZIVOS
  448. you head through the now-opened passage into another dimly lit room
  449. the sound of steam hissing and gears whirring accompanies the illumination of the room as you find yourself face to face with another huge automaton
  450. roll initiative
  451. Brian_Carter
  452. Yeah.
  453. I figured.
  454. !roll 1d20+3
  455. Kaiserbot[Dice]
  456. rolled 1d20+3 --> [ 1d20=6 ] | {9}
  457. Brian_Carter
  458. great.
  459. @DM_TZIVOS
  460. !roll 1d20+1
  461. Kaiserbot[Dice]
  462. rolled 1d20+1 --> [ 1d20=9 ] | {10}
  463. Brian_Carter
  464. What a dick.
  465. @DM_TZIVOS
  466. The automaton whirs to life as it immediately tries to grab you
  467. !roll 1d20+12 vs. contesting check
  468. Kaiserbot[Dice]
  469. rolled 1d20+12 --> [ 1d20=8 ] | {20}
  470. Brian_Carter
  471. !roll 1d20+11
  472. Kaiserbot[Dice]
  473. rolled 1d20+11 --> [ 1d20=10 ] | {21}
  474. Brian_Carter
  475. fuck off machine
  476. @DM_TZIVOS
  477. you barely manage to escape its grasp
  478. your turn
  479. Brian_Carter
  480. First off, Flurry (du)
  481. !roll 1d20+9
  482. Kaiserbot[Dice]
  483. rolled 1d20+9 --> [ 1d20=11 ] | {20}
  484. @DM_TZIVOS
  485. hit
  486. Brian_Carter
  487. !roll 1d3
  488. Kaiserbot[Dice]
  489. rolled 1d3 --> [ 1d3=1 ] | {1}
  490. Brian_Carter
  491. !roll 1d20+11 vs 10+str
  492. Kaiserbot[Dice]
  493. rolled 1d20+11 --> [ 1d20=5 ] | {16}
  494. Brian_Carter
  495. ;-;
  496. i know 16 doesnt break 17
  497. !roll 2#3d3+6 True damage is 2 now anyways
  498. Kaiserbot[Dice]
  499. rolled 2#3d3+6 --> | [ 3d3=4 ]{10}, [ 3d3=6 ]{12}
  500. Brian_Carter
  501. 22 damage.
  502. End
  503. @DM_TZIVOS
  504. The automaton rears back and tries punching you
  505. !roll 1d20+9
  506. Kaiserbot[Dice]
  507. rolled 1d20+9 --> [ 1d20=10 ] | {19}
  508. Brian_Carter
  509. !roll 1d4
  510. Kaiserbot[Dice]
  511. rolled 1d4 --> [ 1d4=1 ] | {1}
  512. Brian_Carter
  513. !roll 1d20+11 vs 15 + str
  514. Kaiserbot[Dice]
  515. rolled 1d20+11 --> [ 1d20=8 ] | {19}
  516. @DM_TZIVOS
  517. not broken
  518. Brian_Carter
  519. nope 19 < 22
  520. @DM_TZIVOS
  521. !roll 2d8+7 damage
  522. Kaiserbot[Dice]
  523. rolled 2d8+7 --> [ 2d8=9 ] | {16}
  524. Brian_Carter
  525. 108
  526. @DM_TZIVOS
  527. it hits you hard
  528. your turn
  529. Brian_Carter
  530. !roll 1d20+9
  531. Kaiserbot[Dice]
  532. rolled 1d20+9 --> [ 1d20=10 ] | {19}
  533. @DM_TZIVOS
  534. hit
  535. Brian_Carter
  536. !roll 1d3
  537. Kaiserbot[Dice]
  538. rolled 1d3 --> [ 1d3=2 ] | {2}
  539. Brian_Carter
  540. !roll 1d20+4 vs 10+dex
  541. Kaiserbot[Dice]
  542. rolled 1d20+4 --> [ 1d20=18 ] | {22}
  543. Brian_Carter
  544. Breaks
  545. !roll 2#3d3+8
  546. Kaiserbot[Dice]
  547. rolled 2#3d3+8 --> | [ 3d3=7 ]{15}, [ 3d3=9 ]{17}
  548. @DM_TZIVOS
  549. 32 total
  550. Brian_Carter
  551. !roll 1d20+9
  552. Kaiserbot[Dice]
  553. rolled 1d20+9 --> [ 1d20=20 ] | {29}
  554. Brian_Carter
  555. CRIT
  556. !roll 1d3
  557. Kaiserbot[Dice]
  558. rolled 1d3 --> [ 1d3=3 ] | {3}
  559. Brian_Carter
  560. !roll 1d20+6 vs 10+con
  561. Kaiserbot[Dice]
  562. rolled 1d20+6 --> [ 1d20=8 ] | {14}
  563. Brian_Carter
  564. doesnt break
  565. !roll 2#3d3+2
  566. Kaiserbot[Dice]
  567. rolled 2#3d3+2 --> | [ 3d3=7 ]{9}, [ 3d3=6 ]{8}
  568. Brian_Carter
  569. 34 total there
  570. 66 total for the turn
  571. End
  572. @DM_TZIVOS
  573. The automaton staggers from the impacts before trying to grab you again
  574. !roll 1d20+12 vs. contesting check
  575. Kaiserbot[Dice]
  576. rolled 1d20+12 --> [ 1d20=1 ] | {13}
  577. Brian_Carter
  578. !roll 1d20+11
  579. Kaiserbot[Dice]
  580. rolled 1d20+11 --> [ 1d20=11 ] | {22}
  581. @DM_TZIVOS
  582. you evade the grapple again
  583. your turn
  584. Brian_Carter
  585. !roll 1d20+9
  586. Kaiserbot[Dice]
  587. rolled 1d20+9 --> [ 1d20=2 ] | {11}
  588. Brian_Carter
  589. Miss
  590. !roll 1d20+9
  591. Kaiserbot[Dice]
  592. rolled 1d20+9 --> [ 1d20=10 ] | {19}
  593. @DM_TZIVOS
  594. hit
  595. Brian_Carter
  596. !roll 1d3
  597. Kaiserbot[Dice]
  598. rolled 1d3 --> [ 1d3=1 ] | {1}
  599. Brian_Carter
  600. !roll 1d20+11
  601. Kaiserbot[Dice]
  602. rolled 1d20+11 --> [ 1d20=11 ] | {22}
  603. Brian_Carter
  604. breaks
  605. !roll 2#3d3+4
  606. Kaiserbot[Dice]
  607. rolled 2#3d3+4 --> | [ 3d3=7 ]{11}, [ 3d3=6 ]{10}
  608. Brian_Carter
  609. 21 damage total
  610. End
  611. @DM_TZIVOS
  612. the automaton's gears clank and make bad sounds as it tries punching you one last time
  613. !roll 1d20+9
  614. Kaiserbot[Dice]
  615. rolled 1d20+9 --> [ 1d20=11 ] | {20}
  616. Brian_Carter
  617. !roll 1d4
  618. Kaiserbot[Dice]
  619. rolled 1d4 --> [ 1d4=4 ] | {4}
  620. Brian_Carter
  621. !roll 1d20-1 vs 15+int
  622. Kaiserbot[Dice]
  623. rolled 1d20-1 --> [ 1d20=2 ] | {1}
  624. Brian_Carter
  625. ...
  626. ok
  627. @DM_TZIVOS
  628. !roll 2d8+7 damage
  629. Kaiserbot[Dice]
  630. rolled 2d8+7 --> [ 2d8=8 ] | {15}
  631. Brian_Carter
  632. 93
  633. @DM_TZIVOS
  634. your turn
  635. Brian_Carter
  636. !roll 1d20+9
  637. Kaiserbot[Dice]
  638. rolled 1d20+9 --> [ 1d20=9 ] | {18}
  639. Brian_Carter
  640. !roll 1d3
  641. Kaiserbot[Dice]
  642. rolled 1d3 --> [ 1d3=2 ] | {2}
  643. Brian_Carter
  644. !roll 1d20+4
  645. Kaiserbot[Dice]
  646. rolled 1d20+4 --> [ 1d20=1 ] | {5}
  647. Brian_Carter
  648. doesnt break
  649. @DM_TZIVOS
  650. he ded either way
  651. the automaton crumbles into a pile of gears and explodes into grist
  652. gain 850 exp
  653. gain Build Grist: 1670, T1 Grist: 514, T2 Grist: 158, T3 Grist: 48, T4 Grist: 12, T5 Grist: 4
  654. Brian_Carter
  655. KK
  656. Checkin out this room and stuff.
  657. @DM_TZIVOS
  658. The room is medium sized and simple in design, with a few small piles of gears and pipes in different corners of the room. On the northern wall there is a simply metal door
  659. Brian_Carter
  660. One entrance, one exit
  661. nothing important.
  662. You take the northern door.
  663. DM_TZIVOS
  664. heading through the door, you end up in a long room spanning from west to east, the northern wall covered in ten long, large pipes with valves at their bases, twisting and turning throughout the ceiling and walls of the room. In the far right corner of the room, you can see a circular grate on the floor.
  665. on the floor in front of the pipes and valves are two lines of text
  666. one reading, "One branch becomes two, multiplied further and the way open will be clear"
  667. the other reading, "The peak of the mountain is destroyed 3 pieces at a time to reveal the treasure within"
  668. each valve has a symbol, starting from left and going to the right
  669. you can pretty much tell that they're numbers of some kind
  670. the leftmost symbol is small and simple, and as you go further right, the symbols become larger and more complex, the rightmost symbol being the most complex and biggest of them all
  671. Brian_Carter
  672. You turn valves 1, 4, 7, and 10
  673. DM_TZIVOS
  674. steam begins to pour through the valves, causing them to quiver and shake as they provide energy to an unseen mechanism
  675. you hear the sound of gears turning and whirring to life as a cubby in the wall opens to reveal another pack of cooling liquid
  676. GAIN X1 COOLANT PACK
  677. Brian_Carter
  678. okay
  679. You close valves 7 and 10, and open valves 2 and 8.
  680. DM_TZIVOS
  681. steam stops flowing through 4 and 7 and begins flowing through 2 and 8. More gears whir to life and you hear the sound of metal scraping against itself as the grate in the corner of the room noisily slides open, another pedestal with four clock faces on it emerging from beneath.
  682. gain 100 exp
  683. there is something different about the clock faces this time, however
  684. Brian_Carter
  685. Do explain.
  686. DM_TZIVOS
  687. looking closer, you see that the bottom clock's hands are aligned with one hand from both the right and left clocks, and the top clock's hands aren't aligned with anything. A small light glows from underneath the left clock
  688. Brian_Carter
  689. You have no idea what any of this means.
  690. Brian_Carter
  691. Is there anything to interact with on this one? Or is it just basically a map of the place?
  692. DM_TZIVOS
  693. glowing light
  694. Brian_Carter
  695. You boop the light, sure.
  696. DM_TZIVOS
  697. you boop the left clock and the hands move ever so slightly
  698. Brian_Carter
  699. is that it
  700. DM_TZIVOS
  701. hint: "the hands move ever so slightly"
  702. Brian_Carter
  703. You boop it again
  704. DM_TZIVOS
  705. you boop the left clock again and the hands move ever so slightly again
  706. Brian_Carter
  707. okay fine more specifically
  708. You boop the left clock enough until the hand on the bottom clock that is aligned with the left clock is aligned with the top clock.
  709. We're gonna have to backtrack all the way to the other side of the dungeon to do the same with the right clock, I see.
  710. DM_TZIVOS
  711. you do a lot of booping and only the hands on the left clock keep moving, which I should have previously mentioned
  712. Brian_Carter
  713. wait what
  714. okay now I dont understand this puzzle at all
  715. DM_TZIVOS
  716. you booped the left clock, and the hands on the left clock kept slightly moving
  717. one hand on the left clock and right clock are aligned with the hands on the bottom clock
  718. whereas the top clock's hands aren't aligned with anything
  719. Brian_Carter
  720. But the bottom clock's one hand doesn't move with the left clock when I boop it?
  721. DM_TZIVOS
  722. no, it doesn't
  723. Brian_Carter
  724. this puzzle makes zero sense
  725. You keep booping it until something happens
  726. DM_TZIVOS
  727. you boop the left clock repeatedly and the left clock's hands barely move each time. Maybe try moving the hands
  728. Brian_Carter
  729. WHAT HANDS
  730. DM_TZIVOS
  731. the left clock's hands
  732. Brian_Carter
  733. i figured they'd be covered by something
  734. DM_TZIVOS
  735. they're not
  736. Brian_Carter
  737. you move the hands until something happens
  738. DM_TZIVOS
  739. you move the left clock's hands around until they lock into position; one hand is aligned with the hand on the bottom clock and the other hand is sitting perpendicular to the first hand, pointing at the top clock.
  740. a second after the hands lock into place, you feel the ground shaking intensely.
  741. the quaking subsides after a minute.
  742. Brian_Carter
  743. Where was the ground shaking from
  744. DM_TZIVOS
  745. from very far to your left
  746. Brian_Carter
  747. So probably in the left clock room.
  748. Well, we'll have to head there eventually.
  749. But for now, you press forwards.
  750. DM_TZIVOS
  751. you find a door with steam softly pouring out of its corners, presumably unlocked from solving the puzzle, on the southern wall behind you
  752. Brian_Carter
  753. wasn't it to the north
  754. I came from the south.
  755. DM_TZIVOS
  756. it's an additional door
  757. turning to face the southern wall, you can see the door you came from far to your right
  758. Brian_Carter
  759. what about the grate to the right? Has that changed at all?
  760. DM_TZIVOS
  761. not at all
  762. Brian_Carter
  763. Well, forward progress.
  764. You enter.
  765. DM_TZIVOS
  766. You enter and find yourself in what appears to be a storage room of sorts, with metal crates and piles of gears, clocks, springs, and screws sitting along the walls
  767. an automaton no bigger than you is rifling through one of the crates at the other end of the room, assisted by a foam-bag lich and a foam-gloves basilisk
  768. they haven't noticed you yet
  769. Brian_Carter
  770. Well.
  771. You sneak in.
  772. DM_TZIVOS
  773. roll stealth
  774. Brian_Carter
  775. !roll 1d20+2
  776. Kaiserbot[Dice]
  777. rolled 1d20+2 --> [ 1d20=11 ] | {13}
  778. DM_TZIVOS
  779. !roll 2#1d20+8
  780. Kaiserbot[Dice]
  781. rolled 2#1d20+8 --> | [ 1d20=20 ]{28}, [ 1d20=19 ]{27}
  782. DM_TZIVOS
  783. !roll 1d20
  784. Kaiserbot[Dice]
  785. rolled 1d20 --> | [ 1d20=6 ]{6},
  786. DM_TZIVOS
  787. as soon as you take a step, the medium automaton and the lich turn in unison, immediately spotting you. The basilisk, however, doesn't
  788. roll initiative
  789. Brian_Carter
  790. Of course.
  791. !roll 1d20+2
  792. Kaiserbot[Dice]
  793. rolled 1d20+3 --> [ 1d20=8 ] | {11}
  794. DM_TZIVOS
  795. !roll 2#1d20+2
  796. Kaiserbot[Dice]
  797. rolled 2#1d20+2 --> | [ 1d20=6 ]{8}, [ 1d20=2 ]{4}
  798. DM_TZIVOS
  799. !roll 1d20+5
  800. Kaiserbot[Dice]
  801. rolled 1d20+5 --> [ 1d20=10 ] | {15}
  802. DM_TZIVOS
  803. turn order:
  804. basilisk > you > automaton > lich
  805. Seeing as the basilisk didn't notice you, it doesn't immediately react and skips its turn
  806. DM_TZIVOS
  807. 2/4 uses remaining, I believe
  808. Brian_Carter
  809. Anyways
  810. I flurry up
  811. and I punch the Lich
  812. Brian_Carter
  813. !roll 1d20+9 i think its plus 9
  814. Kaiserbot[Dice]
  815. rolled 1d20+9 --> [ 1d20=4 ] | {13}
  816. DM_TZIVOS
  817. miss
  818. Brian_Carter
  819. I groan
  820. End Turn.
  821. DM_TZIVOS
  822. the medium automaton raises its hands into the air, pointing them at you as the gears in its limbs whir to life, becoming absorbed in a purple aura
  823. !roll 2d2
  824. Kaiserbot[Dice]
  825. rolled 2d2 --> [ 2d2=3 ] | {3}
  826. Brian_Carter
  827. Wait what.
  828. DM_TZIVOS
  829. three small, skeletal figures made of gears and bolts seemingly walk out of the walls and turn their heads toward you (base initiative 10, they're not active yet)
  830. the lich standing next to the automaton raises its hands and fires a bolt of electricity at you
  831. !roll 1d20+6 vs. reflex
  832. Kaiserbot[Dice]
  833. rolled 1d20+6 --> [ 1d20=18 ] | {24}
  834. Brian_Carter
  835. Hit
  836. Kaiserbot[Dice]
  837. rolled 2d8+4 --> [ 2d8=9 ] | {13}
  838. DM_TZIVOS
  839. Able Era effect activate
  840. Brian_Carter
  841. also, 81/146
  842. right
  843. !roll 1d3
  844. Kaiserbot[Dice]
  845. rolled 1d3 --> [ 1d3=3 ] | {3}
  846. Brian_Carter
  847. !roll 1d20+6 vs con
  848. Kaiserbot[Dice]
  849. rolled 1d20+6 --> [ 1d20=18 ] | {24}
  850. Brian_Carter
  851. 15+con
  852. DM_TZIVOS
  853. DC broken
  854. DM_TZIVOS
  855. 13 x 2/3 = 8 and 2/3
  856. we're rounding up
  857. so 9 total damage received
  858. DM_TZIVOS
  859. The basilisk becomes aware of the commotion and acts
  860. the foam-gloves basilisk crawls up to you to reveal its gloves and tries going for a 1-2 combo
  861. !roll 2#1d20+2
  862. Kaiserbot[Dice]
  863. rolled 2#1d20+2 --> | [ 1d20=7 ]{9}, [ 1d20=5 ]{7}
  864. DM_TZIVOS
  865. but misses both times
  866. DM_TZIVOS
  867. your turn
  868. Brian_Carter
  869. Okay so fuck the skeletons.
  870. I punch the Automaton
  871. !roll 1d20+9
  872. Kaiserbot[Dice]
  873. rolled 1d20+9 --> [ 1d20=17 ] | {26}
  874. Brian_Carter
  875. !roll 1d4
  876. Kaiserbot[Dice]
  877. rolled 1d4 --> [ 1d4=1 ] | {1}
  878. Brian_Carter
  879. !roll 1d20+11 vs 10+str
  880. Kaiserbot[Dice]
  881. rolled 1d20+11 --> [ 1d20=5 ] | {16}
  882. DM_TZIVOS
  883. DC 10+7 (str) not broken
  884. Brian_Carter
  885. ITS A FUCKING LICK
  886. ITS A FUCKING LICH
  887. !roll 2#3d3+6
  888. Kaiserbot[Dice]
  889. rolled 2#3d3+6 --> | [ 3d3=4 ]{10}, [ 3d3=5 ]{11}
  890. Brian_Carter
  891. !roll 1d20+9
  892. Kaiserbot[Dice]
  893. rolled 1d20+9 --> [ 1d20=1 ] | {10}
  894. Brian_Carter
  895. Motherfucking.
  896. DM_TZIVOS
  897. the automaton trips you during your second punch and you fall prone
  898. Brian_Carter
  899. I get up, groan, and end my turn.
  900. DM_TZIVOS
  901. The three skeletons each run up to you and try clawing at you
  902. !roll 3#1d20+4
  903. Kaiserbot[Dice]
  904. rolled 3#1d20+4 --> | [ 1d20=1 ]{5}, [ 1d20=10 ]{14}, [ 1d20=11 ]{15}
  905. Brian_Carter
  906. Miss x 3
  907. DM_TZIVOS
  908. none of them hit and a gear dislodges from the first mecha-skeleton's arm and flies at the basilisk, dealing
  909. !roll 1d6+4
  910. Kaiserbot[Dice]
  911. rolled 1d6+4 --> [ 1d6=4 ] | {8}
  912. DM_TZIVOS
  913. 8 damage
  914. the medium automaton raises its hands once more and fires a bolt of electricity at you
  915. !roll 1d20+6 vs. reflex
  916. Kaiserbot[Dice]
  917. rolled 1d20+6 --> [ 1d20=4 ] | {10}
  918. Brian_Carter
  919. miss
  920. DM_TZIVOS
  921. the lich next to it it continues to fire bolts of electricity at you
  922. !roll 1d20+6 vs. reflex
  923. Kaiserbot[Dice]
  924. rolled 1d20+6 --> [ 1d20=2 ] | {8}
  925. DM_TZIVOS
  926. which also misses
  927. the basilisk gives up on trying to punch you and instead tries wrapping itself around you for a grapple
  928. !roll 1d20+7 grapple
  929. Kaiserbot[Dice]
  930. rolled 1d20+7 --> [ 1d20=18 ] | {25}
  931. Brian_Carter
  932. !roll 1d20+11 contesting athletics.
  933. Kaiserbot[Dice]
  934. rolled 1d20+11 --> [ 1d20=12 ] | {23}
  935. Brian_Carter
  936. :\
  937. DM_TZIVOS
  938. the basilisk succeeds and you are now grappled
  939. your turn
  940. Brian_Carter
  941. Whatever. You punch the fucking basilisk.
  942. !roll 1d20+9
  943. Kaiserbot[Dice]
  944. rolled 1d20+9 --> [ 1d20=9 ] | {18}
  945. Brian_Carter
  946. !roll 1d4
  947. Kaiserbot[Dice]
  948. rolled 1d4 --> [ 1d4=3 ] | {3}
  949. Brian_Carter
  950. !roll 1d20+6 vs 10+con
  951. Kaiserbot[Dice]
  952. rolled 1d20+6 --> [ 1d20=2 ] | {8}
  953. Brian_Carter
  954. fail
  955. !roll 2#3d3+6
  956. Kaiserbot[Dice]
  957. rolled 2#3d3+6 --> | [ 3d3=6 ]{12}, [ 3d3=4 ]{10}
  958. DM_TZIVOS
  959. The basilisk dies after the first flurry of punches
  960. Brian_Carter
  961. oh
  962. ok
  963. You turn back towards the liches and crack your knuckles.
  964. "Who's next?"
  965. You laugh, unknowingly making a reference to a similar path feature for ranged weapon users.
  966. Winds of Steel activates, but first you use your minor action punch on the automaton.
  967. !roll 1d20+9
  968. Kaiserbot[Dice]
  969. rolled 1d20+9 --> [ 1d20=18 ] | {27}
  970. DM_TZIVOS
  971. hit
  972. Brian_Carter
  973. !roll 1d4
  974. Kaiserbot[Dice]
  975. rolled 1d4 --> [ 1d4=1 ] | {1}
  976. Brian_Carter
  977. !roll 1d20+11 vs 17 apparantly
  978. Kaiserbot[Dice]
  979. rolled 1d20+11 --> [ 1d20=10 ] | {21}
  980. DM_TZIVOS
  981. DC broken
  982. Brian_Carter
  983. !roll 2#3d3+4
  984. Kaiserbot[Dice]
  985. rolled 2#3d3+4 --> | [ 3d3=7 ]{11}, [ 3d3=5 ]{9}
  986. Brian_Carter
  987. 20 damage on that
  988. DM_TZIVOS
  989. the automaton crumbles to the ground in death
  990. Brian_Carter
  991. So WoS activates again, I have 2 majors left.
  992. I turn to the lich and smile a bit, while glaring.
  993. !roll 1d20+9
  994. Kaiserbot[Dice]
  995. rolled 1d20+9 --> [ 1d20=2 ] | {11}
  996. Brian_Carter
  997. Miss
  998. But it was just a fakeout
  999. !roll 1d20+9
  1000. Kaiserbot[Dice]
  1001. rolled 1d20+9 --> [ 1d20=1 ] | {10}
  1002. DM_TZIVOS
  1003. the lich fakes you out, you fall prone, and immediately get back up
  1004. the mecha-skeletons crumble into smaller piles of gear
  1005. Brian_Carter
  1006. End Turn.
  1007. DM_TZIVOS
  1008. the lich raises its hands and emits a green aura, summoning
  1009. !roll 1d2
  1010. Kaiserbot[Dice]
  1011. rolled 1d2 --> [ 1d2=1 ] | {1}
  1012. DM_TZIVOS
  1013. a single sickly green skeleton from the ground
  1014. your turn
  1015. Brian_Carter
  1016. !roll 1d20+9
  1017. Kaiserbot[Dice]
  1018. rolled 1d20+9 --> [ 1d20=19 ] | {28}
  1019. Brian_Carter
  1020. !roll 1d4
  1021. Kaiserbot[Dice]
  1022. rolled 1d4 --> [ 1d4=4 ] | {4}
  1023. Brian_Carter
  1024. !roll 1d20-1 vs 9
  1025. Kaiserbot[Dice]
  1026. rolled 1d20-1 --> [ 1d20=5 ] | {4}
  1027. Brian_Carter
  1028. nope
  1029. !roll 2#3d3+6
  1030. Kaiserbot[Dice]
  1031. rolled 2#3d3+6 --> | [ 3d3=6 ]{12}, [ 3d3=6 ]{12}
  1032. Brian_Carter
  1033. wait
  1034. turns have passed
  1035. i forget how many
  1036. i wanna say 4
  1037. so damage is advantage
  1038. !roll 2#3d3+6
  1039. Kaiserbot[Dice]
  1040. rolled 2#3d3+6 --> | [ 3d3=6 ]{12}, [ 3d3=6 ]{12}
  1041. DM_TZIVOS
  1042. !roll 2d4 weakness
  1043. Kaiserbot[Dice]
  1044. rolled 2d4 --> [ 2d4=5 ] | {5}
  1045. !roll 1d20+9
  1046. Kaiserbot[Dice]
  1047. rolled 1d20+9 --> [ 1d20=5 ] | {14}
  1048. DM_TZIVOS
  1049. 29 damage total, the lich weakly staggers from your attacks, and ties to player = hit
  1050. all in all, the lich is dead either way
  1051. gain 575 exp
  1052. Brian_Carter
  1053. levelup
  1054. DM_TZIVOS
  1055. gain Build Grist: 1168, T1 Grist: 379, T2 Grist: 114, T3 Grist: 30, T4 Grist: 10
  1056. Brian_Carter
  1057. Okay done leveling and adding grist
  1058. DM_TZIVOS
  1059. with the monsters dead, you're free to do whatever
  1060. Brian_Carter
  1061. You look around the room, it's a dead end, right?
  1062. DM_TZIVOS
  1063. assuming you're facing south, there's a passage in the left corner of the room pointing to the southeast
  1064. Brian_Carter
  1065. What's in the boxes those things were inspecting.
  1066. DM_TZIVOS
  1067. a variety of gears, nuts, bolts, and screws can be found in the opened metal crates the monsters were sifting through
  1068. Brian_Carter
  1069. Anything special, anywhere in here?
  1070. DM_TZIVOS
  1071. if you wanna spend the time digging around, roll luck or investigation
  1072. Brian_Carter
  1073. !roll 1d20
  1074. Kaiserbot[Dice]
  1075. rolled 1d20 --> [ 1d20=13 ] | {13}
  1076. DM_TZIVOS
  1077. one of the crates is full of strange battery-looking things
  1078. Brian_Carter
  1079. You captchalogue them?
  1080. DM_TZIVOS
  1081. that you do, adding ANCIENT BATTERIES to your sylladex
  1082. Brian_Carter
  1083. Item description?
  1084. DM_TZIVOS
  1085. these batteries are covered in a thin layer of dust and appear to be inactive and/or lacking power of any kind. They look vastly different to the crows' steam-powered technology
  1086. Brian_Carter
  1087. Interesting, I'll have to hand them to Quill for research, and/or use them in alchemy.
  1088. Well, with nothing else, I proceed.
  1089. Into the next room, obviously
  1090. DM_TZIVOS
  1091. You find that the aforementioned passage is blocked off by a wall
  1092. Brian_Carter
  1093. Explain?
  1094. DM_TZIVOS
  1095. after taking half as many steps through this passage as you did through the previous passage leading into this sector of rooms, you run into a simple wall
  1096. Brian_Carter
  1097. So
  1098. Is it just a simple dead end?
  1099. DM_TZIVOS
  1100. ye
  1101. Brian_Carter
  1102. You knock on the wall.
  1103. Does it sound hollow?
  1104. DM_TZIVOS
  1105. nope
  1106. Brian_Carter
  1107. You look around, this can't just be a literal dead end.
  1108. DM_TZIVOS
  1109. that's pretty much what it is as far as you can tell
  1110. Brian_Carter
  1111. Not even a perception roll can change it?
  1112. DM_TZIVOS
  1113. nope
  1114. Brian_Carter
  1115. Look
  1116. stop using the fucking phrase
  1117. "as far as you can tell"
  1118. is it a fucking dead end or is there more to it gala
  1119. im gonna bash my head against this wall if im not given a clear answer
  1120. DM_TZIVOS
  1121. of course, there's more to it but saying anything else is spoips
  1122. Brian_Carter
  1123. You begin bashing your head against the wall
  1124. !roll 1d20+11
  1125. Kaiserbot[Dice]
  1126. rolled 1d20+11 --> [ 1d20=13 ] | {24}
  1127. DM_TZIVOS
  1128. ouch
  1129. now your forehead is slightly sore
  1130. Brian_Carter
  1131. You sit down and wait for the answer to come to you.
  1132. Short rest.
  1133. !roll 3#1d8+4
  1134. Kaiserbot[Dice]
  1135. rolled 3#1d8+4 --> | [ 1d8=6 ]{10}, [ 1d8=4 ]{8}, [ 1d8=8 ]{12}
  1136. Brian_Carter
  1137. 30 damage healed
  1138. DM_TZIVOS
  1139. the answer doesn't come to you
  1140. Brian_Carter
  1141. You wait longer.
  1142. DM_TZIVOS
  1143. still not coming
  1144. Brian_Carter
  1145. I'll wait.
  1146. I'm not letting my forward progress be impeded by a fucking wall.
  1147. You take out the Quartz Crusher and start smashing the wall.
  1148. !roll 1d20+11
  1149. Kaiserbot[Dice]
  1150. rolled 1d20+11 --> [ 1d20=7 ] | {18}
  1151. DM_TZIVOS
  1152. the wall is thick, sturdy steel and you leave a small imprint. Meanwhile, you remember the weird clock-face pedestal from the previous room with the pipe puzzle cuz this entire area has a blatant clock motif
  1153.  
  1154. ==A CARTOONISHLY LONG SERIES OF DICE ROLLS AND DEBATE ENSUES==
  1155.  
  1156.  
  1157. Brian_Carter
  1158. there'd better be a god damned bed
  1159. WHATEVER
  1160. you backtrack all the way to the motherfucking start and take the left door.
  1161. DM_TZIVOS
  1162. you enter a room with a single, large clock on the eastern wall with both hands pointing to 12. At the center of the clock, there is a strange illustration of a sun at the peak of its rotation and two crows, one tall and one short, staring at it from the right-most side of the illustration
  1163. Brian_Carter
  1164. You ignore the DM's redesign rules and solve the puzzle.
  1165. DM_TZIVOS
  1166. "I'm sorry Dave, but I can't let you do that," said HAL 9000 at the command of the DM
  1167. Brian_Carter
  1168. shit tier reference
  1169. Anyways
  1170. are there any doors
  1171. DM_TZIVOS
  1172. there's a passage in the leftmost corner of the room leading to the northwest
  1173. Brian_Carter
  1174. is it locked
  1175. DM_TZIVOS
  1176. yes
  1177. Brian_Carter
  1178. You fiddle with the clock until it opens.
  1179. DM_TZIVOS
  1180. you fiddle for an hour or two and don't really get anywhere
  1181.  
  1182. ==MORE DEBATE==
  1183.  
  1184.  
  1185. Brian_Carter
  1186. wait
  1187. you point both hands away from the birds
  1188. so its like 9:45 but badly done
  1189. DM_TZIVOS
  1190. the clock doesn't react
  1191. Brian_Carter
  1192. 3:15
  1193. DM_TZIVOS
  1194. you mean both hands to 3?
  1195. Brian_Carter
  1196. yes
  1197. DM_TZIVOS
  1198. you hear the sound of hissing steam and whirring gears as a small cubby opens in the wall next to the clock
  1199. GAIN X1 COOLANT PACK
  1200. Brian_Carter
  1201. But the door is still fucking locked.
  1202. DM_TZIVOS
  1203. yes
  1204. Brian_Carter
  1205. you try pointing the hands in the angle that the two birds are looking
  1206. DM_TZIVOS
  1207. the clock doesn't react to the movement of the clock hands in that specific direction
  1208. Brian_Carter
  1209. You move the clock hands to a 45 degree angle, so the image looks like the clock hands are blocking the light from reaching the crows.
  1210. DM_TZIVOS
  1211. the clock doesn't react to the movement of the clock hands to that alignment
  1212. Brian_Carter
  1213. God damnit.
  1214. You solve the puzzle, as it took two people giving up for you to give me the answer in skype.
  1215. DM_TZIVOS
  1216. Aligning one hand at 12 (sun) and another at 3 (crows), you hear a clicking noise as the door to the passage unlocks.
  1217. gain 100 exp
  1218. Brian_Carter
  1219. ==>
  1220. You go in the fucking door
  1221. DM_TZIVOS
  1222. you walk through the passage and enter a simple room containing a huge automaton and two basilisks, one gloves-can and one foam-gloves, lounging about at the other end of the room
  1223. you haven't been noticed immediately yet, so roll stealth to keep it that way
  1224. Brian_Carter
  1225. is there a point?
  1226. I've literally never succeeded at this
  1227. !roll 1d20+2
  1228. Kaiserbot[Dice]
  1229. rolled 1d20+2 --> [ 1d20=19 ] | {21}
  1230. Brian_Carter
  1231. kek
  1232. DM_TZIVOS
  1233. !roll 2#1d20
  1234. Kaiserbot[Dice]
  1235. rolled 2#1d20 --> | [ 1d20=7 ]{7}, [ 1d20=18 ]{18}
  1236. DM_TZIVOS
  1237. !roll 1d20+4
  1238. Kaiserbot[Dice]
  1239. rolled 1d20+4 --> [ 1d20=13 ] | {17}
  1240. Brian_Carter
  1241. ayfkm
  1242. DM_TZIVOS
  1243. none of the monsters notice you
  1244. Brian_Carter
  1245. i succeeded
  1246. Okay well
  1247. Can I flurry for free since im taking time to walk in unnoticed
  1248. DM_TZIVOS
  1249. still technically a minor action but yea, you're not in combat yet
  1250. Brian_Carter
  1251. but so i still get both my punches this free round?
  1252. DM_TZIVOS
  1253. technically speaking, yes
  1254. Brian_Carter
  1255. ok good
  1256. flurry up
  1257. now then
  1258. punches 1
  1259. on can lisk
  1260. !roll 1d20+11
  1261. Kaiserbot[Dice]
  1262. rolled 1d20+11 --> [ 1d20=2 ] | {13}
  1263. Brian_Carter
  1264. !roll 1d20+11
  1265. Kaiserbot[Dice]
  1266. rolled 1d20+11 --> [ 1d20=3 ] | {14}
  1267. Brian_Carter
  1268. ...
  1269. DM_TZIVOS
  1270. miss
  1271. Brian_Carter
  1272. well i still have my minor from stealth turn
  1273. soooooooo
  1274. ima use that now
  1275. at advantage and all
  1276. !roll 2#1d20+11
  1277. Kaiserbot[Dice]
  1278. rolled 2#1d20+11 --> | [ 1d20=18 ]{29}, [ 1d20=16 ]{27}
  1279. DM_TZIVOS
  1280. hit
  1281. Brian_Carter
  1282. !roll 1d4
  1283. Kaiserbot[Dice]
  1284. rolled 1d4 --> [ 1d4=1 ] | {1}
  1285. Brian_Carter
  1286. !roll 1d20+14 vs 18 DC
  1287. Kaiserbot[Dice]
  1288. rolled 1d20+14 --> [ 1d20=11 ] | {25}
  1289. Brian_Carter
  1290. breaks
  1291. Brian_Carter
  1292. !roll 2#3d3+4
  1293. Kaiserbot[Dice]
  1294. rolled 2#3d3+4 --> | [ 3d3=4 ]{8}, [ 3d3=5 ]{9}
  1295. DM_TZIVOS
  1296. !roll 1d4 weakness
  1297. Kaiserbot[Dice]
  1298. rolled 1d4 --> [ 1d4=3 ] | {3}
  1299. Brian_Carter
  1300. The Lisk takes 17+weakness damage
  1301. DM_TZIVOS
  1302. The element of surprise has worn off and the monsters are fully aware of you now. Roll initiative
  1303. !roll 1d20+1 initiative
  1304. !roll 2#1d20+5 initiative
  1305. Kaiserbot[Dice]
  1306. rolled 1d20+1 --> [ 1d20=17 ] | {18}
  1307. rolled 2#1d20+5 --> | [ 1d20=14 ]{19}, [ 1d20=4 ]{9}
  1308. Brian_Carter.
  1309. !roll 1d20+2 initiative
  1310. Kaiserbot[Dice]
  1311. rolled 1d20+2 --> [ 1d20=20 ] | {22}
  1312. DM_TZIVOS
  1313. turn order:
  1314. you get a bonus major action > gloves-can basilisk > huge automaton > foam-gloves basilisk
  1315. Brian_Carter
  1316. ok real turn now
  1317. I punch the OTHER lisk
  1318. !roll 1d20+11
  1319. Kaiserbot[Dice]
  1320. rolled 1d20+11 --> [ 1d20=6 ] | {17}
  1321. Brian_Carter
  1322. !roll 1d4
  1323. Kaiserbot[Dice]
  1324. rolled 1d4 --> [ 1d4=2 ] | {2}
  1325. Brian_Carter
  1326. !roll 1d20+5 vs 12
  1327. Kaiserbot[Dice]
  1328. rolled 1d20+5 --> [ 1d20=4 ] | {9}
  1329. Brian_Carter
  1330. doesnt break
  1331. doesnt matter
  1332. !roll 2#3d3+6
  1333. Kaiserbot[Dice]
  1334. rolled 2#3d3+6 --> | [ 3d3=7 ]{13}, [ 3d3=6 ]{12}
  1335. Brian_Carter
  1336. 25 damage
  1337. Minor on the other lisk
  1338. !roll 1d20+11
  1339. Kaiserbot[Dice]
  1340. rolled 1d20+11 --> [ 1d20=1 ] | {12}
  1341. You slip up and fall prone
  1342. Brian_Carter
  1343. Stand back up.
  1344. did i pop the one i did 25 to
  1345. DM_TZIVOS
  1346. no, the foam-gloves basilisk isn't dead, but almost
  1347. Brian_Carter
  1348. I punch the foam gloves
  1349. !roll 1d20+11
  1350. Kaiserbot[Dice]
  1351. rolled 1d20+11 --> [ 1d20=2 ] | {13}
  1352. DM_TZIVOS
  1353. miss
  1354. Brian_Carter
  1355. I punch the dicebot in the dick.
  1356. !roll 1d20+11
  1357. Kaiserbot[Dice]
  1358. rolled 1d20+11 --> [ 1d20=19 ] | {30}
  1359. Brian_Carter
  1360. You deserved that, dicebot.
  1361. End turn.
  1362. DM_TZIVOS
  1363. gloves-can basilisk immediately crawls up to you and tries wrapping itself around you in a grapple
  1364. !roll 1d20+7
  1365. Kaiserbot[Dice]
  1366. rolled 1d20+7 --> [ 1d20=6 ] | {13}
  1367. Brian_Carter
  1368. Hah good meme
  1369. I have +14 to acrobatics
  1370. imean
  1371. athletics
  1372. do i even have to roll
  1373. DM_TZIVOS
  1374. ye, just for consistency
  1375. Brian_Carter
  1376. !roll 1d20+14
  1377. Kaiserbot[Dice]
  1378. rolled 1d20+14 --> [ 1d20=6 ] | {20}
  1379. DM_TZIVOS
  1380. you easily avoid the lizard's grasp
  1381. the huge automaton moves to action and swings its fist at you
  1382. !roll 1d20+9
  1383. Kaiserbot[Dice]
  1384. rolled 1d20+9 --> [ 1d20=19 ] | {28}
  1385. DM_TZIVOS
  1386. !roll 2d8+7
  1387. Kaiserbot[Dice]
  1388. rolled 2d8+7 --> [ 2d8=12 ] | {19}
  1389. Brian_Carter
  1390. !roll 1d3
  1391. Kaiserbot[Dice]
  1392. rolled 1d3 --> [ 1d3=3 ] | {3}
  1393. Brian_Carter
  1394. !roll 1d20+7 vs 19
  1395. Kaiserbot[Dice]
  1396. rolled 1d20+7 --> [ 1d20=19 ] | {26}
  1397. DM_TZIVOS
  1398. DC broken
  1399. Brian_Carter
  1400. 13 damage taken total
  1401. 109/153
  1402. DM_TZIVOS
  1403. foam-gloves basilisk also jumps into the fray, attempting to perform a 1-2 combo on you
  1404. !roll 2#1d20+2
  1405. Kaiserbot[Dice]
  1406. rolled 2#1d20+2 --> | [ 1d20=13 ]{15}, [ 1d20=1 ]{3}
  1407. DM_TZIVOS
  1408. but fails miserably on the second punch and hits the other basilisk for
  1409. !roll 2d4+2
  1410. Kaiserbot[Dice]
  1411. rolled 2d4+2 --> [ 2d4=7 ] | {9}
  1412. DM_TZIVOS
  1413. 9 damage
  1414. Brian_Carter
  1415. good meme
  1416. DM_TZIVOS
  1417. your turn
  1418. Brian_Carter
  1419. ;-;
  1420. Fiiiine
  1421. You punch the automaton
  1422. !roll 1d20+11
  1423. Kaiserbot[Dice]
  1424. rolled 1d20+11 --> [ 1d20=9 ] | {20}
  1425. Brian_Carter
  1426. !roll 1d4
  1427. Kaiserbot[Dice]
  1428. rolled 1d4 --> [ 1d4=1 ] | {1}
  1429. Brian_Carter
  1430. !roll 1d20+14 vs 18
  1431. Kaiserbot[Dice]
  1432. rolled 1d20+14 --> [ 1d20=19 ] | {33}
  1433. Brian_Carter
  1434. eeeeeasy
  1435. !roll 2#3d3+8
  1436. Kaiserbot[Dice]
  1437. rolled 2#3d3+8 --> | [ 3d3=5 ]{13}, [ 3d3=5 ]{13}
  1438. Brian_Carter
  1439. Minor on the lisk that's taken a fucking pummeling
  1440. !roll 1d20+11
  1441. Kaiserbot[Dice]
  1442. rolled 1d20+11 --> [ 1d20=5 ] | {16}
  1443. Brian_Carter
  1444. !roll 1d4
  1445. Kaiserbot[Dice]
  1446. rolled 1d4 --> [ 1d4=1 ] | {1}
  1447. Brian_Carter
  1448. !roll 1d20+14 vs 18 again
  1449. Kaiserbot[Dice]
  1450. rolled 1d20+14 --> [ 1d20=7 ] | {21}
  1451. Brian_Carter
  1452. !roll 2#3d3+4
  1453. Kaiserbot[Dice]
  1454. rolled 2#3d3+4 --> | [ 3d3=5 ]{9}, [ 3d3=8 ]{12}
  1455. Brian_Carter
  1456. another 21 on it
  1457. DM_TZIVOS
  1458. both are almost dead, I need specification, please
  1459. Brian_Carter
  1460. would either have died from that
  1461. DM_TZIVOS
  1462. ye
  1463. Brian_Carter
  1464. then does it matter
  1465. DM_TZIVOS
  1466. enough that I'm asking you
  1467. Brian_Carter
  1468. ...
  1469. idk which one took that 9 damage
  1470. DM_TZIVOS
  1471. that's gloves-can
  1472. Brian_Carter
  1473. that one
  1474. DM_TZIVOS
  1475. the gloves-can basilisk explodes into grist as you punch it into deadness
  1476. Brian_Carter
  1477. duh
  1478. okay Winds of Steel
  1479. Punch the other lisk
  1480. !roll 1d20+11
  1481. Kaiserbot[Dice]
  1482. rolled 1d20+11 --> [ 1d20=9 ] | {20}
  1483. Brian_Carter
  1484. !roll 1d4
  1485. Kaiserbot[Dice]
  1486. rolled 1d4 --> [ 1d4=2 ] | {2}
  1487. DM_TZIVOS
  1488. hit
  1489. he ded either way
  1490. Brian_Carter
  1491. yeah
  1492. Winds of Steel again
  1493. !roll 1d20+11 on automaton
  1494. Kaiserbot[Dice]
  1495. rolled 1d20+11 --> [ 1d20=5 ] | {16}
  1496. Brian_Carter
  1497. !roll 1d4
  1498. Kaiserbot[Dice]
  1499. rolled 1d4 --> [ 1d4=2 ] | {2}
  1500. Brian_Carter
  1501. !roll 1d20+5 vs 12
  1502. Kaiserbot[Dice]
  1503. rolled 1d20+5 --> [ 1d20=7 ] | {12}
  1504. Brian_Carter
  1505. tie breaks
  1506. DM_TZIVOS
  1507. ye
  1508. Brian_Carter
  1509. !roll 2#3d3+8
  1510. Kaiserbot[Dice]
  1511. rolled 2#3d3+8 --> | [ 3d3=7 ]{15}, [ 3d3=6 ]{14}
  1512. Brian_Carter
  1513. another 29 damage on him
  1514. 55 total on that automaton this tunr
  1515. end
  1516. DM_TZIVOS
  1517. The automaton retaliates by trying to grab you
  1518. !roll 1d20+12 grapple
  1519. Kaiserbot[Dice]
  1520. rolled 1d20+12 --> [ 1d20=13 ] | {25}
  1521. Brian_Carter
  1522. !roll 1d20+14
  1523. Kaiserbot[Dice]
  1524. rolled 1d20+14 --> [ 1d20=14 ] | {28}
  1525. DM_TZIVOS
  1526. you manage to avoid the automaton's huge hand by a close margin
  1527. your turn
  1528. Brian_Carter
  1529. !roll 1d20+11
  1530. Kaiserbot[Dice]
  1531. rolled 1d20+11 --> [ 1d20=20 ] | {31}
  1532. Brian_Carter
  1533. C R I T B O Y S
  1534. !roll 1d4
  1535. Kaiserbot[Dice]
  1536. rolled 1d4 --> [ 1d4=4 ] | {4}
  1537. Brian_Carter
  1538. !roll 1d20-1 vs 9 DC
  1539. Kaiserbot[Dice]
  1540. rolled 1d20-1 --> [ 1d20=17 ] | {16}
  1541. Brian_Carter
  1542. Breaks
  1543. !roll 2#3d3+8
  1544. Kaiserbot[Dice]
  1545. rolled 2#3d3+8 --> | [ 3d3=6 ]{14}, [ 3d3=7 ]{15}
  1546. Brian_Carter
  1547. 58 damage there
  1548. !roll 1d20+11
  1549. Kaiserbot[Dice]
  1550. rolled 1d20+11 --> [ 1d20=8 ] | {19}
  1551. Brian_Carter
  1552. !roll 1d4
  1553. Kaiserbot[Dice]
  1554. rolled 1d4 --> [ 1d4=1 ] | {1}
  1555. Brian_Carter
  1556. !roll 1d20+14 vs 18 DC
  1557. Kaiserbot[Dice]
  1558. rolled 1d20+14 --> [ 1d20=7 ] | {21}
  1559. Brian_Carter
  1560. Breaks
  1561. !roll 2#3d3+4
  1562. Kaiserbot[Dice]
  1563. rolled 2#3d3+4 --> | [ 3d3=8 ]{12}, [ 3d3=5 ]{9}
  1564. Brian_Carter
  1565. another 21
  1566. so 79 damage that turn.
  1567. DM_TZIVOS
  1568. The automaton's gears rumble and clang together in ways they should as it tries punching you one last time
  1569. !roll 1d20+9
  1570. Kaiserbot[Dice]
  1571. rolled 1d20+9 --> [ 1d20=14 ] | {23}
  1572. DM_TZIVOS
  1573. !roll 2d8+7
  1574. Kaiserbot[Dice]
  1575. rolled 2d8+7 --> [ 2d8=10 ] | {17}
  1576. Brian_Carter
  1577. !roll 1d3
  1578. Kaiserbot[Dice]
  1579. rolled 1d3 --> [ 1d3=2 ] | {2}
  1580. Brian_Carter
  1581. !roll 1d20+5 vs 17
  1582. Kaiserbot[Dice]
  1583. rolled 1d20+5 --> [ 1d20=9 ] | {14}
  1584. Brian_Carter
  1585. ok
  1586. 92/153
  1587. DM_TZIVOS
  1588. your turn
  1589. Brian_Carter
  1590. Punchy Punch
  1591. !roll 1d20+11
  1592. Kaiserbot[Dice]
  1593. rolled 1d20+11 --> [ 1d20=4 ] | {15}
  1594. DM_TZIVOS
  1595. miss
  1596. Brian_Carter
  1597. fucc
  1598. !roll 1d20+11 minor
  1599. Kaiserbot[Dice]
  1600. rolled 1d20+11 --> [ 1d20=2 ] | {13}
  1601. Brian_Carter
  1602. fucccccc
  1603. DM_TZIVOS
  1604. also miss
  1605. Brian_Carter
  1606. End
  1607. DM_TZIVOS
  1608. The automaton almost makes an expression of some kind before punching you again
  1609. !roll 1d20+9
  1610. Kaiserbot[Dice]
  1611. rolled 1d20+9 --> [ 1d20=14 ] | {23}
  1612. DM_TZIVOS
  1613. !roll 2d8+7
  1614. Kaiserbot[Dice]
  1615. rolled 2d8+7 --> [ 2d8=11 ] | {18}
  1616. Brian_Carter
  1617. !roll 1d3
  1618. Kaiserbot[Dice]
  1619. rolled 1d3 --> [ 1d3=2 ] | {2}
  1620. Brian_Carter
  1621. !roll 1d20+5 vs 17
  1622. Kaiserbot[Dice]
  1623. rolled 1d20+5 --> [ 1d20=12 ] | {17}
  1624. DM_TZIVOS
  1625. tie breaks DC
  1626. 11 damage taken
  1627. Brian_Carter
  1628. 81
  1629. DM_TZIVOS
  1630. your turn
  1631. Brian_Carter
  1632. Punch.
  1633. !roll 1d20+11
  1634. Kaiserbot[Dice]
  1635. rolled 1d20+11 --> [ 1d20=3 ] | {14}
  1636. DM_TZIVOS
  1637. miss
  1638. Brian_Carter
  1639. DICEBOT ARE YOU HAVING FUCKING FUN
  1640. !roll 1d20+11
  1641. Kaiserbot[Dice]
  1642. rolled 1d20+11 --> [ 1d20=2 ] | {13}
  1643. Brian_Carter
  1644. ...
  1645. DM_TZIVOS
  1646. also miss
  1647. Brian_Carter
  1648. end
  1649. DM_TZIVOS
  1650. the automaton continues to punch you
  1651. !roll 1d20+9
  1652. Kaiserbot[Dice]
  1653. rolled 1d20+9 --> [ 1d20=18 ] | {27}
  1654. DM_TZIVOS
  1655. !roll 2d8+7
  1656. Kaiserbot[Dice]
  1657. rolled 2d8+7 --> [ 2d8=8 ] | {15}
  1658. Brian_Carter
  1659. !roll 1d3
  1660. Kaiserbot[Dice]
  1661. rolled 1d3 --> [ 1d3=3 ] | {3}
  1662. Brian_Carter
  1663. !roll 1d20+7 vs 19
  1664. Kaiserbot[Dice]
  1665. rolled 1d20+7 --> [ 1d20=9 ] | {16}
  1666. DM_TZIVOS
  1667. 15 damage total
  1668. Brian_Carter
  1669. 66/153
  1670. what the fuck
  1671. DM_TZIVOS
  1672. your turn
  1673. Brian_Carter
  1674. !roll 2#1d20+11
  1675. Kaiserbot[Dice]
  1676. rolled 2#1d20+11 --> | [ 1d20=6 ]{17}, [ 1d20=4 ]{15}
  1677. Brian_Carter
  1678. hit
  1679. DM_TZIVOS
  1680. you hit the automaton one last time and it crumbles into a pile of gears and bolts before exploding into grist
  1681. gain 1000 exp
  1682. gain Build Grist: 2000, T1 Grist: 606, T2 Grist: 194, T3 Grist: 72, T4 Grist: 11, T5 Grist: 8
  1683. Brian_Carter
  1684. ok
  1685. I look around the room.
  1686. Exhausted from that fight, in which I missed like, 6 punches in a row.
  1687. DM_TZIVOS
  1688. The room is a simple lounge area of sorts, containing miscellaneous empty shelving units and rigid metal chairs around the edges of the room. On the western wall there is a large door, slightly ajar
  1689. Brian_Carter
  1690. Well, I patch myself up.
  1691.  
  1692. ==SHORT REST==
  1693.  
  1694. DM_TZIVOS
  1695. the way forward is open, what will you do next?
  1696. Brian_Carter
  1697. Proceed forward, duh.
  1698. DM_TZIVOS
  1699. you proceed forward into a long room extending to the north, and you can immediately see that there is another door on the northern end of the eastern wall from which you just came. On the western wall there is a large, uncovered clock with both hands pointing to 12, and opposite to it on the eastern wall, in between the two doors, is an equally big clock with it's hands aligned to the 6:30 position. The room is lined with tables and desks covered in stray gears and mechanical pieces of junk
  1700. in a corner of the room, you can see another circular grate on the floor
  1701. Brian_Carter
  1702. let's try the obvious
  1703. you move the hands on the clock to 6:30
  1704. DM_TZIVOS
  1705. the hands click into place and you hear the sound of whirring gears as a small cubby reveals itself in one of the tables
  1706. GAIN X1 COOLANT PACK
  1707. Brian_Carter
  1708. You consume it immediately
  1709. !roll 1d8+4
  1710. Kaiserbot[Dice]
  1711. rolled 1d8+4 --> [ 1d8=2 ] | {6}
  1712. Brian_Carter
  1713. Now you move both clocks to 12:00
  1714. DM_TZIVOS
  1715. the eastern clock is covered with an almost invisible glass-like material, so its hands cannot be moved directly. You succeed in moving the west clock's hands to point at 12
  1716. Brian_Carter
  1717. oh okay
  1718. Brian_Carter
  1719. You check out the stuff on the tables
  1720. DM_TZIVOS
  1721. The tables are covered in mostly gears, nuts, and bolts, but there are a few miscellaneous junked items that look like they may be useful
  1722. roll investigation to examine the stuff
  1723. Brian_Carter
  1724. !roll 1d20-1
  1725. Kaiserbot[Dice]
  1726. rolled 1d20-1 --> [ 1d20=9 ] | {8}
  1727. DM_TZIVOS
  1728. You're unable to recognize anything that could be useful
  1729. Brian_Carter
  1730. of course not.
  1731. So, there's literally zero hints for me here
  1732. DM_TZIVOS
  1733. Looking at the glass material covering the east clock, you can see that it is surprisingly reflective. You can see the west clock in the reflection
  1734. Brian_Carter
  1735. But, that still offers no advice
  1736. DM_TZIVOS
  1737. looking closer, you can see that the reflections of the tables and materials on them are mirrored/reversed
  1738. Brian_Carter
  1739. This gives me zero things to help with.
  1740. The mirror image of 6:30 is still 6:30
  1741. DM_TZIVOS
  1742. try moving the west clock's hands and see what happens
  1743. Brian_Carter
  1744. I try moving the west clock's hands to like 3:15
  1745. DM_TZIVOS
  1746. the reflection in the glass-like material shows a mirrored/reversed image where the hands are aligned to 9:15
  1747. Brian_Carter
  1748. okay but
  1749. this still does literally nothing for me
  1750. it's just a cool fact
  1751. DM_TZIVOS
  1752. try moving the west clock's hands to 6:30 and see what happens
  1753. Brian_Carter
  1754. I already did?
  1755. and I got a coolant pack?
  1756. DM_TZIVOS
  1757. look at the reflection this time
  1758. Brian_Carter
  1759. you do that
  1760. DM_TZIVOS
  1761. the reflection shows the hands reversed, pointing to 5:30
  1762. Brian_Carter
  1763. you move the hands to 530
  1764. DM_TZIVOS
  1765. the hands lock into place, the reflection showing them pointing to 6:30, and the room rumbles as gears whir to life and steam hisses. Steam pours from the second door on the eastern wall and you hear the sound of metal grating against itself as the metal grate in the corner slides open and another pedestal with four clock faces on it rises from the floor
  1766. gain 200 exp
  1767. Brian_Carter
  1768. Let me make a guess
  1769. The right clock face is glowing.
  1770. DM_TZIVOS
  1771. correct. A small light glows from underneath the right clock face, which is uncovered while the other clock faces are locked into place
  1772. Brian_Carter
  1773. Well, anyways
  1774. You align the right clock similarly how you did with the left
  1775. lining up the hands with the hands from the top and bottom clocks
  1776. DM_TZIVOS
  1777. the right clock's hands click into place once they are aligned, and you feel the floor quaking as a huge rumbling sound can be heard to the east
  1778. Brian_Carter
  1779. you proceed through the north-most door on the east wall
  1780. DM_TZIVOS
  1781. heading through the north-most door on the east wall, you find yourself in a room filled with worktables and large, inactive machinery lining the walls. At the northeastern corner of the room, there is a large twin-door with two moderately large, uncovered clocks to its left and right sides and a series of gears on the eastern wall next to the right clock with three distinctly empty slots (top/mid/bottom) for gears to fit inside.
  1782. a pattern depicting a circle with two right triangles is evenly divided across the twin-door
  1783. both clocks' hands are pointing to 12
  1784. the left triangle's hypotenuse points southwest
  1785. the right triangle's hypotenuse points northeast
  1786. Brian_Carter
  1787. You try moving one of the clock hands and seeing what happens
  1788. DM_TZIVOS
  1789. nothing immediately happens upon moving a clock hand
  1790. Brian_Carter
  1791. You check your backpack for anything useful.
  1792. DM_TZIVOS
  1793. inside the backpack which you received for the recon mission (and forgot about), you find food, drinks, survival tools such as rope, a small hatchet, etc.. and a small case of medical supplies
  1794. Brian_Carter
  1795. Nope, nothing that could solve this puzzle.
  1796. you try moving the hands to 6:45, and 3:00 respectively
  1797. DM_TZIVOS
  1798. The clock hands click into place and steam pours out from behind the clocks as they swing outward, revealing two gears that are perfectly sized for the previously mentioned empty slots
  1799. Brian_Carter
  1800. Only two?
  1801. but there are three slots?
  1802. DM_TZIVOS
  1803. looking closer at the slots, the middle slot is deeper than the other two
  1804. Brian_Carter
  1805. Well first
  1806. you try putting the gears in the top and bottom slots
  1807. DM_TZIVOS
  1808. the gears smoothly slide into place, a soft light glowing from the center of both gears
  1809. Brian_Carter
  1810. You take them both out and attempt putting both in the middle slot
  1811. DM_TZIVOS
  1812. they slide just as smoothly into the slot, and a stronger light glows from the center of the top gear
  1813. Brian_Carter
  1814. You remove one of the gears and place it in the top slot.
  1815. DM_TZIVOS
  1816. light stops glowing from either gear
  1817. Brian_Carter
  1818. Anything?
  1819. DM_TZIVOS
  1820. neither gear emits any light from their center in their current positions
  1821. Brian_Carter
  1822. Ugh
  1823. you take all the gears out, and search the room for more of them
  1824. There's gotta be more gears.
  1825. DM_TZIVOS
  1826. you don't find any more gears, but you do find a small lever underneath the right clock
  1827. Brian_Carter
  1828. Oh, alright.
  1829. You put both gears in the center again and pull the lever.
  1830. DM_TZIVOS
  1831. the gears covering the east wall whir to life and a small cubby opens in the twin-door
  1832. GAIN X1 COOLANT PACK
  1833. Brian_Carter
  1834. Nomnomnom
  1835. !roll 1d8+4
  1836. Kaiserbot[Dice]
  1837. rolled 1d8+4 --> [ 1d8=7 ] | {11}
  1838. Brian_Carter
  1839. Now you put the gears in the top/bottom slots and pull the lever
  1840. DM_TZIVOS
  1841. the gears whir to life once more and steam pours from the twin-door as it retracts and opens
  1842. gain 250 exp
  1843. and discover that the twin-door opened into a closed off passage identical to the last one
  1844. that you encountered
  1845. Brian_Carter
  1846. So another dead end.
  1847. How typical.
  1848. You backtrack to the south room again.
  1849. DM_TZIVOS
  1850. nothing much has changed, except the rhombus shape above the center-door is emitting a soft red glow from the bottom, right, and left points
  1851. Brian_Carter
  1852. Well then
  1853. You head to the right, see if that dead end has changed.
  1854. DM_TZIVOS
  1855. firstly, you notice that the alignment of the rooms has changed, as if they were rotated 90 degrees
  1856. secondly, the dead end has been opened
  1857. Brian_Carter
  1858. You proceed.
  1859. DM_TZIVOS
  1860. after walking through the passage, you find yourself in a large room with gears, bolts, nuts, and screws piled up higher than yourself all along the walls.
  1861. in the center of the room stands a humanoid automaton about as big as you, completely inactive
  1862. Brian_Carter
  1863. That it?
  1864. You proceed in, with caution.
  1865. DM_TZIVOS
  1866. nothing in the room responds or reacts
  1867. Brian_Carter
  1868. You walk up to the automaton and check it out.
  1869. DM_TZIVOS
  1870. the automaton is surprisingly detailed, with what appears to be a fully structured mechanical face as well as intricately woven gears and mechanisms all throughout its body
  1871. Brian_Carter
  1872. More detail?
  1873. DM_TZIVOS
  1874. as you lean in to get a closer look, the automaton's hand suddenly grabs ahold of your arm with lightning speed. For a split instant, you hear a faint whirring before you feel something small pierce your skin.
  1875. it quickly releases its grip and you hear the sound of gears whirring to life from within its metal frame
  1876. you notice that a small drop of blood is forming where the automaton grabbed you
  1877. Brian_Carter
  1878. While it whirs to life, you Flurry Up
  1879. before the dm can call initiative
  1880. 1/4 uses remaining
  1881. "A robotic clone of myself. The perfect opponent."
  1882. DM_TZIVOS
  1883. the robot takes a fighting stance identical to yours and raises its fists
  1884. roll initiative
  1885. Brian_Carter
  1886. You snap a very quick picture of it with your Captcha Phone.
  1887. !roll 1d20+2
  1888. Kaiserbot[Dice]
  1889. rolled 1d20+3 --> [ 1d20=4 ] | {7}
  1890. DM_TZIVOS
  1891. !roll 1d20+3
  1892. Kaiserbot[Dice]
  1893. rolled 1d20+3 --> [ 1d20=9 ] | {12}
  1894. DM_TZIVOS
  1895. The robot makes the first strike, going for a quick jab combo
  1896. !roll 2#1d20+11
  1897. Kaiserbot[Dice]
  1898. rolled 2#1d20+11 --> | [ 1d20=18 ]{29}, [ 1d20=11 ]{22}
  1899. Brian_Carter
  1900. Hoo boy.
  1901. DM_TZIVOS
  1902. !roll 2d6+8
  1903. Kaiserbot[Dice]
  1904. rolled 2d6+8 --> [ 2d6=8 ] | {16}
  1905. DM_TZIVOS
  1906. !roll 2d6
  1907. Kaiserbot[Dice]
  1908. rolled 2d6 --> [ 2d6=11 ] | {11}
  1909. DM_TZIVOS
  1910. roll armor effect separately for both attacks
  1911. Brian_Carter
  1912. !roll 2#1d3
  1913. Kaiserbot[Dice]
  1914. rolled 2#1d3 --> | [ 1d3=3 ]{3}, [ 1d3=2 ]{2}
  1915. Brian_Carter
  1916. !roll 1d20+7 vs 19
  1917. Kaiserbot[Dice]
  1918. rolled 1d20+7 --> [ 1d20=13 ] | {20}
  1919. Brian_Carter
  1920. !roll 1d20+5 vs 17
  1921. Kaiserbot[Dice]
  1922. rolled 1d20+5 --> [ 1d20=10 ] | {15}
  1923. DM_TZIVOS
  1924. DC 19 broken, DC 17 not broken
  1925. 16 * 2/3 = 11
  1926. Brian_Carter
  1927. yeah
  1928. 22 damage total
  1929. 103/153
  1930. Already flurried up, I grin at it.
  1931. DM_TZIVOS
  1932. your turn
  1933. Brian_Carter
  1934. And I go in for my punch.
  1935. !roll 1d20+11
  1936. Kaiserbot[Dice]
  1937. rolled 1d20+11 --> [ 1d20=18 ] | {29}
  1938. DM_TZIVOS
  1939. hit
  1940. Brian_Carter
  1941. !roll 1d4
  1942. Kaiserbot[Dice]
  1943. rolled 1d4 --> [ 1d4=3 ] | {3}
  1944. Brian_Carter
  1945. !roll 1d20+7 vs 14
  1946. Kaiserbot[Dice]
  1947. rolled 1d20+7 --> [ 1d20=8 ] | {15}
  1948. DM_TZIVOS
  1949. DC broken
  1950. Brian_Carter
  1951. !roll 2#3d3+8
  1952. Kaiserbot[Dice]
  1953. rolled 2#3d3+8 --> | [ 3d3=7 ]{15}, [ 3d3=4 ]{12}
  1954. Brian_Carter
  1955. And the second punch.
  1956. !roll 1d20+11
  1957. Kaiserbot[Dice]
  1958. rolled 1d20+11 --> [ 1d20=12 ] | {23}
  1959. DM_TZIVOS
  1960. barely hit
  1961. Brian_Carter
  1962. !roll 1d4
  1963. Kaiserbot[Dice]
  1964. rolled 1d4 --> [ 1d4=1 ] | {1}
  1965. Brian_Carter
  1966. !roll 1d20+14 vs 18
  1967. Kaiserbot[Dice]
  1968. rolled 1d20+14 --> [ 1d20=2 ] | {16}
  1969. Brian_Carter
  1970. nope
  1971. !roll 2#3d3+2
  1972. Kaiserbot[Dice]
  1973. rolled 2#3d3+2 --> | [ 3d3=6 ]{8}, [ 3d3=8 ]{10}
  1974. Brian_Carter
  1975. 45 damage total
  1976. jesus fuck
  1977. End turn
  1978. DM_TZIVOS
  1979. the automaton retaliates with a hook combo this time
  1980. !roll 2#1d20+11
  1981. Kaiserbot[Dice]
  1982. rolled 2#1d20+11 --> | [ 1d20=18 ]{29}, [ 1d20=6 ]{17}
  1983. DM_TZIVOS
  1984. !roll 2d6
  1985. Kaiserbot[Dice]
  1986. rolled 2d6 --> [ 2d6=10 ] | {10}
  1987. Brian_Carter
  1988. hit, miss
  1989. !roll 1d3
  1990. Kaiserbot[Dice]
  1991. rolled 1d3 --> [ 1d3=3 ] | {3}
  1992. Brian_Carter
  1993. !roll 1d20+7 vs 19
  1994. Kaiserbot[Dice]
  1995. rolled 1d20+7 --> [ 1d20=16 ] | {23}
  1996. Brian_Carter
  1997. 7 damage total
  1998. 96/153
  1999. DM_TZIVOS
  2000. your turn
  2001. Brian_Carter
  2002. I go in for a punch combo
  2003. !roll 1d20+11
  2004. Kaiserbot[Dice]
  2005. rolled 1d20+11 --> [ 1d20=19 ] | {30}
  2006. DM_TZIVOS
  2007. hit
  2008. Brian_Carter
  2009. imean
  2010. !roll 1d4
  2011. Kaiserbot[Dice]
  2012. rolled 1d4 --> [ 1d4=1 ] | {1}
  2013. Brian_Carter
  2014. !roll 1d20+11 vs 18
  2015. Kaiserbot[Dice]
  2016. rolled 1d20+11 --> [ 1d20=15 ] | {26}
  2017. DM_TZIVOS
  2018. DC broken
  2019. Brian_Carter
  2020. !roll 2#3d3+8
  2021. Kaiserbot[Dice]
  2022. rolled 2#3d3+8 --> | [ 3d3=3 ]{11}, [ 3d3=5 ]{13}
  2023. Brian_Carter
  2024. I punch again
  2025. !roll 1d20+11
  2026. Kaiserbot[Dice]
  2027. rolled 1d20+11 --> [ 1d20=2 ] | {13}
  2028. Brian_Carter
  2029. And whiff.
  2030. End turn.
  2031. 24 damage that turn
  2032. DM_TZIVOS
  2033. the automaton rears back from the impact before releasing a small torrent of steam from its joints. Small protrusions emerge from the machine's knuckles as it tries going for an uppercut combo
  2034. !roll 2#1d20+11
  2035. Kaiserbot[Dice]
  2036. rolled 2#1d20+11 --> | [ 1d20=6 ]{17}, [ 1d20=17 ]{28}
  2037. Brian_Carter
  2038. Miss hit
  2039. DM_TZIVOS
  2040. !roll 3d6
  2041. Kaiserbot[Dice]
  2042. rolled 3d6 --> [ 3d6=10 ] | {10}
  2043. Brian_Carter
  2044. !roll 1d3
  2045. Kaiserbot[Dice]
  2046. rolled 1d3 --> [ 1d3=1 ] | {1}
  2047. Brian_Carter
  2048. !roll 1d20+14 vs 23
  2049. Kaiserbot[Dice]
  2050. rolled 1d20+14 --> [ 1d20=19 ] | {33}
  2051. Brian_Carter
  2052. keep forgetting my athletics is 14 and not 11
  2053. lmao
  2054. DM_TZIVOS
  2055. DC broken
  2056. Brian_Carter
  2057. 7 damage total again
  2058. 89/153
  2059. DM_TZIVOS
  2060. your turn
  2061. Brian_Carter
  2062. I look at it, "Come on! You're Me! Where's your power I saw in the first punch! Stop holding back!"
  2063. I jab it again
  2064. !roll 1d20+11
  2065. Kaiserbot[Dice]
  2066. rolled 1d20+11 --> [ 1d20=5 ] | {16}
  2067. Brian_Carter
  2068. And Miss
  2069. "There we go!"
  2070. !roll 1d20+11
  2071. Kaiserbot[Dice]
  2072. rolled 1d20+11 --> [ 1d20=17 ] | {28}
  2073. Brian_Carter
  2074. !roll 1d3
  2075. Kaiserbot[Dice]
  2076. rolled 1d3 --> [ 1d3=3 ] | {3}
  2077. Brian_Carter
  2078. !roll 1d20+7 vs 14
  2079. Kaiserbot[Dice]
  2080. rolled 1d20+7 --> [ 1d20=17 ] | {24}
  2081. Brian_Carter
  2082. !roll 2#3d3+2
  2083. Kaiserbot[Dice]
  2084. rolled 2#3d3+4 --> | [ 3d3=9 ]{13}, [ 3d3=5 ]{9}
  2085. Brian_Carter
  2086. "Let's see some power!"
  2087. 22 total
  2088. End turn
  2089. DM_TZIVOS
  2090. The automaton's metal frame quivers with instability and damage as it tries going for a kick combob
  2091. !roll 2#1d20+11
  2092. Kaiserbot[Dice]
  2093. rolled 2#1d20+11 --> | [ 1d20=2 ]{13}, [ 1d20=8 ]{19}
  2094. DM_TZIVOS
  2095. ties to player, both miss
  2096. your turn
  2097. Brian_Carter
  2098. "Here, let me show whoever built you how it's done."
  2099. I also go for a kick combob
  2100. Brian_Carter
  2101. !roll 1d20+11
  2102. Kaiserbot[Dice]
  2103. rolled 1d20+11 --> [ 1d20=5 ] | {16}
  2104. DM_TZIVOS
  2105. miss
  2106. Brian_Carter
  2107. !roll 1d20+11
  2108. Kaiserbot[Dice]
  2109. rolled 1d20+11 --> [ 1d20=16 ] | {27}
  2110. Brian_Carter
  2111. !roll 1d3
  2112. Kaiserbot[Dice]
  2113. rolled 1d3 --> [ 1d3=1 ] | {1}
  2114. Brian_Carter
  2115. !roll 1d20+14 vs 18
  2116. Kaiserbot[Dice]
  2117. rolled 1d20+14 --> [ 1d20=16 ] | {30}
  2118. Brian_Carter
  2119. !roll 2#3d3+4
  2120. Kaiserbot[Dice]
  2121. rolled 2#3d3+4 --> | [ 3d3=5 ]{9}, [ 3d3=3 ]{7}
  2122. Brian_Carter
  2123. dead.
  2124. DM_TZIVOS
  2125. your kick connects square in the chest, blowing the automaton to pieces
  2126. its various parts explode into a colorful pile of grist
  2127. gain 1250 exp
  2128. gain Build grist: 1736, T1 grist: 478, T2 grist: 164, T3 grist: 58, T4 grist: 21, T5 grist: 13
  2129. Brian_Carter
  2130. Alright. I look around the room now. Wondering how the hell that happened.
  2131. DM_TZIVOS
  2132. To the north, a large pile of rubble, gears, nuts, etc... falls apart upon the automaton's destruction, revealing a door
  2133. Brian_Carter
  2134. Well, nothing fancy. You proceed.
  2135. DM_TZIVOS
  2136. You enter a room that appears to be a laboratory/diagnostics room of sorts, with empty tables lining the room and broken shelving and storage units laying on their sides. On the northern wall, there are three large clocks that appear to be powered off, and connecting to the clocks from the adjacent east wall, there are five steam pipes with what appear to be numbered markings.
  2137. the markings go from left to right in number size
  2138. above the pipes, there are two small illustrations
  2139. visual aide will be provided
  2140. DM_TZIVOS
  2141. the first illustration depicts a small bird hopping across the markings from the fifth to the third to the first and backward to the second and the fourth
  2142. the second illustration depicts a small bird zig-zagging downwards to the first, fifth, second, fourth, then third markings.
  2143. there are valves on each pipe
  2144. Brian_Carter
  2145. So first, you turn them in the order: 5, 3, 1, 2, 4
  2146. DM_TZIVOS
  2147. Steam flows through the pipes and you hear a series of high pitched sounds as the three large clocks light up in their centers, steam pouring from the edges
  2148. Brian_Carter
  2149. 1, 5, 2, 4, 3
  2150. DM_TZIVOS
  2151. A low droning sound can be heard as steam pours through the pipes in an audibly different direction, before a large cubby is opened in the nearby wall
  2152. GAIN X3 COOLANT PACKS
  2153. Brian_Carter
  2154. And you do 5, 3, 1, 2, 4 again
  2155. DM_TZIVOS
  2156. the high pitched sounds resume as the clocks light up in their centers. Looking more closely, you can see that each clock has a symbol identical to some of the symbols on the clock pedestals. The left clock shares the same symbol as the bottom pedestal clock, the middle clock shares the same symbol as the left pedestal clock, and the right clock shares the same symbol as the right pedestal clock
  2157. all three clocks are uncovered
  2158. Brian_Carter
  2159. Do the times match the ones I've lined up on the pedestals?
  2160. DM_TZIVOS
  2161. no. The left clock's hands are both pointing to 9, the middle clock's hands are pointing to 12 and 6, and the right clock's hands are both pointing to 3
  2162. Brian_Carter
  2163. Welp
  2164. You arrange the left clock to be a V, the middle clock to be a <, and the right clock to be a >
  2165. DM_TZIVOS
  2166. each clocks' hands locks into place with a series of *clicks* and the room softly rumbles as you hear the sound of metal grating against itself.
  2167. At one of the tables in the center of the room, the face of a clock pedestal emerges
  2168. At the back of the room, a hidden door in the wall opens
  2169. Brian_Carter
  2170. You ignore the pedestal for a while, and check out the hidden room.
  2171. DM_TZIVOS
  2172. the hidden room appears to be a small locker room of sorts, almost entirely empty except for a single closed locker at the end
  2173. Brian_Carter
  2174. And in said locker?
  2175. DM_TZIVOS
  2176. in the locker you find...
  2177. THE PNEUMATIC GRAPNEL
  2178. T5 grappling hook accessory. This strange device, as long as your forearm and made from smooth wood and curving metal pieces, resembles a grappling hook you’d see in a video game. At its end, there is a rotating axis, from which extends three vertically aligned hooks, connected to a gear mechanism held in place by sturdy metal plating, which is connected to the device’s smooth wooden handles and arm supports. The trigger is located in what looks like a brass knuckle refitted into a handle for the device
  2179. High-powered Hook: The Grapnel, being a grappling hook, can hook onto various objects, ledges, protrusions, and even railings within a 30 ft. range. When grappling onto an object, you either roll athletics or spend move speed equal to the distance you’re grappling. When grappling onto a railing that is above ground, you perform the same action as before, but you gain double move speed while moving along the railing
  2180. You also gain the move-set of a plain T4 Hookchainkind while wielding this, and you are proficient in using it.
  2181. wielding the Grapnel requires one hand, although you can still perform basic fistkind combos while equipping it
  2182.  
  2183. ==GRAPNEL MECHANICS DISCUSSION ENSUES==
  2184.  
  2185. Brian_Carter
  2186. Alright then. You latch the hook onto your left arm. You're right handed anyways.
  2187. DM_TZIVOS
  2188. the grapnel latches on for a snug but comfortable fit
  2189. Brian_Carter
  2190. Returning to the other room, you check out the pedestal
  2191. DM_TZIVOS
  2192. the top clock face, which is uncovered, glows slightly
  2193. Brian_Carter
  2194. Yeah, I figured.
  2195. You adjust it to form a ^
  2196. Bracing for room rotation rumbling.
  2197. DM_TZIVOS
  2198. the hands lock into place with a *click*
  2199. .
  2200. .
  2201. .
  2202. and suddenly all four clock faces glow brightly with a pulsating red light
  2203. the light slowly creeps to the center, in between all four clocks, and it explodes with light for a split instant
  2204. the ground quakes intensely as you feel the room shifting and moving
  2205. after a minute, everything goes quiet
  2206. the clock faces continue to glow
  2207. gain 500 exp
  2208. Brian_Carter
  2209. Well then.
  2210. You proceed counterclockwise back to the southern room.
  2211. DM_TZIVOS
  2212. The rhombus shape above the door is fully illuminated and the door is open, revealing a large staircase descending into darkness
  2213. Brian_Carter
  2214. Well, here goes... something/
  2215. You proceed.
  2216. DM_TZIVOS
  2217. You walk down the stairs for what feels like hours, the stairs extending with no limit to how far they can go. The further you walk, lights begin to activate on either side, revealing walls covered in withered illustrations of the clockwork automatons and the clock tower in the center of Quill's home city. The automatons are depicted carrying strange gears and mechanical pieces away from the clock tower
  2218. As the lights grow brighter and more numerous, you feel your head grow clear
  2219. the stairs aren't nearly as long as they seem, and you're almost at the end
  2220. after another minute of descending, you reach the bottom of the stairs and find yourself in a small hallway leading to a grand twin-door
  2221. Brian_Carter
  2222. Well, this is it.
  2223. DM_TZIVOS
  2224. on the right side of the hallway, there is an indentation about as large as you
  2225. Brian_Carter
  2226. You check out the indentation.
  2227. DM_TZIVOS
  2228. it appears to be an upright table of sorts with straps and various bits of medical machinery visible from the edges
  2229. Brian_Carter
  2230. Well, seeing as it's made for you, you strap yourself in.
  2231. DM_TZIVOS
  2232. Within a few seconds, the table detects your presence and whirs to life. The medical machinery works surprisingly quickly, but noisily, pricking you here and there, taking small samples, and then administering treatment for your wounds, injecting you with what feels like a painkiller and applying healing salve to any open wounds before bandaging them tightly
  2233. after a few minutes of operation, the machine concludes its process and releases you
  2234. heal to full health
  2235. Brian_Carter
  2236. You step out, and prepare to enter the room.
  2237. "Full heal before a big door? Boss time."
  2238. Brian_Carter
  2239. You open the doors and enter.
  2240. "Let's do this shit."
  2241. DM_TZIVOS
  2242. The doors loudly creak open as you enter a huge, open area, 90 feet in diameter. At the very center sits a gargantuan automaton, currently inactive, and at the far end of the room, atop an elevated platform, stands another, much smaller automaton, raising its arms in front of four giant, distinct gears which glow an intense red
  2243. the automaton on the platform notices your entry and turns to face you, its arms still raised upright
  2244. DM_TZIVOS
  2245. the room reverberates as it unleashes a sound that is simultaneously deep and droning, piercing you to your gut, and high pitched and wailing, causing you to grasp at your ears to block the sound
  2246. as the sound continues, the four gears are suddenly grasped by a winding series of arms and gears protruding from the back of the gargantuan automaton
  2247. they fly at a blinding speed and impact the automaton with an immense force, shaking it violently as the gears are assimilated into it
  2248. as each gear locks into place with a resounding *CLICK*, the automaton on the platform slowly grows weaker and crumbles to the ground as the gargantuan automaton slowly rises
  2249. The gears lock into place at the gargantuan automaton's waist, shoulders, then at the back of its head
  2250. Brian_Carter
  2251. "Well, that was easy. Everyone knows you kill Ornstein first anyways."
  2252. DM_TZIVOS
  2253. upon the final gear locking into place, the automaton stands fully upright at 60 ft. tall and unleashes a mechanical roar that causes the ground to quake
  2254. its eyes glow a burning red as they lock onto you
  2255. roll initiative
  2256. Brian_Carter
  2257. !roll 1d20+2
  2258. Kaiserbot[Dice]
  2259. rolled 1d20+2 --> [ 1d20=4 ] | {6}
  2260. Brian_Carter
  2261. Ah, initiative.
  2262. You never fail to disappoint.
  2263. DM_TZIVOS
  2264. !roll 1d20+6
  2265. Kaiserbot[Dice]
  2266. rolled 1d20+6 --> [ 1d20=19 ] | {25}
  2267. DM_TZIVOS
  2268. The CLOCKWORK COLOSSUS stands before you in the center of the room, a total of 45-ish feet away, occupying a 20x20 ft. space. The arena around you is open and empty, but lining the entirety of walls of the room there are large railings about 25 feet in the air
  2269. The behemoth lumbers forward within 15 feet of you and swings its gargantuan arm at you
  2270. !roll 1d20+10
  2271. Kaiserbot[Dice]
  2272. rolled 1d20+10 --> [ 1d20=7 ] | {17}
  2273. DM_TZIVOS
  2274. but it slams the floor next to you, causing the ground to quake violently
  2275. roll athletics vs. the behemoth's attack roll to keep balance
  2276. Brian_Carter
  2277. !roll 1d20+14
  2278. Kaiserbot[Dice]
  2279. rolled 1d20+14 --> [ 1d20=13 ] | {27}
  2280. DM_TZIVOS
  2281. you maintain your balance with ease
  2282. the behemoth retracts its arm and stares at you
  2283. your turn
  2284. Brian_Carter
  2285. So
  2286. 25 feet up are railings.
  2287. Is that at approximately its waist level?
  2288. DM_TZIVOS
  2289. 5 feet below its waist level
  2290. Brian_Carter
  2291. But I can reach its waist.
  2292. DM_TZIVOS
  2293. yes
  2294. Brian_Carter
  2295. Using the move action to grapple and slide on the rail to its waist is enough, right?
  2296. No need for Athletics?
  2297. DM_TZIVOS
  2298. the railings are suspended 5 feet in front of the walls, which means they are currently too far away from the colossus for you to slide along them to its waist
  2299. also the boss is renamed to the CLOCKWORK COLOSSUS
  2300. Brian_Carter
  2301. Athletics it is then.
  2302. What's my DC.
  2303. DM_TZIVOS
  2304. how far are you trying to go
  2305. Brian_Carter
  2306. Just onto the rail, then the move action will be enough to get to it.
  2307. DM_TZIVOS
  2308. DC 20, for the 20-ish feet to the railing you have to travel taking into account your height
  2309. Brian_Carter
  2310. !roll 1d20+14
  2311. Kaiserbot[Dice]
  2312. rolled 1d20+14 --> [ 1d20=7 ] | {21}
  2313. Brian_Carter
  2314. wew lads
  2315. DM_TZIVOS
  2316. you barely manage to grapple onto the railing and bring yourself up to it
  2317. Brian_Carter
  2318. So yeah
  2319. I use the grapnel to get to its waist
  2320. DM_TZIVOS
  2321. you manage to grapple the 15-20 feet to the colossus' waist
  2322. Brian_Carter
  2323. Now, these gears
  2324. You flurry up, and prepare to beat the living shit out of it.
  2325. !roll 1d20+11
  2326. Kaiserbot[Dice]
  2327. rolled 1d20+11 --> [ 1d20=16 ] | {27}
  2328. DM_TZIVOS
  2329. hit
  2330. Brian_Carter
  2331. !roll 1d3
  2332. Kaiserbot[Dice]
  2333. rolled 1d3 --> [ 1d3=2 ] | {2}
  2334. Brian_Carter
  2335. !roll 1d20+2
  2336. Kaiserbot[Dice]
  2337. rolled 1d20+2 --> [ 1d20=7 ] | {9}
  2338. Brian_Carter
  2339. rip
  2340. DM_TZIVOS
  2341. DC not broken
  2342. Brian_Carter
  2343. !roll 2#3d3+6
  2344. Kaiserbot[Dice]
  2345. rolled 2#3d3+6 --> | [ 3d3=6 ]{12}, [ 3d3=9 ]{15}
  2346. Brian_Carter
  2347. 27 damage
  2348. End turn.
  2349. DM_TZIVOS
  2350. Your fist hits the gear with a resounding *THWACK* and the glowing gear takes double damage for 54 total
  2351. The Colossus winds its fist up and tries slamming it into you, when suddenly a flash of red light appears and a second fist comes flying at you
  2352. !roll 2#1d20+10
  2353. Kaiserbot[Dice]
  2354. rolled 2#1d20+10 --> | [ 1d20=3 ]{13}, [ 1d20=1 ]{11}
  2355. DM_TZIVOS
  2356. !roll 2#5d2+4
  2357. Kaiserbot[Dice]
  2358. rolled 2#5d2+4 --> | [ 5d2=7 ]{11}, [ 5d2=6 ]{10}
  2359. Brian_Carter
  2360. wait what
  2361. they both very clearly missed
  2362. DM_TZIVOS
  2363. yes, and hit the Colossus
  2364. the colossus staggers slightly from the impact
  2365. your turn
  2366. Brian_Carter
  2367. Let's punch this gear again.
  2368. !roll 1d20+11
  2369. Kaiserbot[Dice]
  2370. rolled 1d20+11 --> [ 1d20=3 ] | {14}
  2371. DM_TZIVOS
  2372. miss
  2373. Brian_Carter
  2374. !roll 1d20+11
  2375. Kaiserbot[Dice]
  2376. rolled 1d20+11 --> [ 1d20=7 ] | {18}
  2377. DM_TZIVOS
  2378. another miss
  2379. Brian_Carter
  2380. Fuckin AC.
  2381. How do I miss a thing point blank.
  2382. End turn
  2383. DM_TZIVOS
  2384. more like your fist just glances off the metal
  2385. instead of legit missing it
  2386. The automaton winds up a fist and punches straight in front of it, the fist disappearing in a flash of red light
  2387. your turn
  2388. Brian_Carter
  2389. That's disheartening, though...
  2390. Wait.
  2391. Ah.
  2392. That was the extra fist from the previous turn.
  2393. DM_TZIVOS
  2394. correct
  2395. Brian_Carter
  2396. "So you use time manipulation, huh?"
  2397. !roll 1d20+11
  2398. Kaiserbot[Dice]
  2399. rolled 1d20+11 --> [ 1d20=10 ] | {21}
  2400. DM_TZIVOS
  2401. barely hit
  2402. Brian_Carter
  2403. !roll 1d4
  2404. Kaiserbot[Dice]
  2405. rolled 1d4 --> [ 1d4=2 ] | {2}
  2406. Brian_Carter
  2407. !roll 1d20+5 vs 12
  2408. Kaiserbot[Dice]
  2409. rolled 1d20+5 --> [ 1d20=20 ] | {25}
  2410. Brian_Carter
  2411. CRITBOYS
  2412. what does critting this do
  2413. DM_TZIVOS
  2414. triples true damage for this attack
  2415. Brian_Carter
  2416. got it 3+10
  2417. Kaiserbot[Dice]
  2418. rolled 2#3d3+10 --> | [ 3d3=6 ]{16}, [ 3d3=6 ]{16}
  2419. DM_TZIVOS
  2420. the gear takes an overkill 64 damage and flies out of the colossus' waist, landing on the ground with a giant *THUD* and losing its red glow
  2421. Brian_Carter
  2422. I shoot a grapple up to it's right shoulder.
  2423. DM_TZIVOS
  2424. the shoulder is 20 ft. away from the waist. Use Athletics or move speed?
  2425. Brian_Carter
  2426. I won't be moving after this, so move speed, duh
  2427. DM_TZIVOS
  2428. You fire the grapnel at the shoulder and it connects, but the colossus becomes aware of this and tries shaking you off
  2429. !roll 1d20+10 vs. contesting athletics/acrobatics
  2430. Kaiserbot[Dice]
  2431. rolled 1d20+10 --> [ 1d20=9 ] | {19}
  2432. Brian_Carter
  2433. !roll 1d20+14
  2434. Kaiserbot[Dice]
  2435. rolled 1d20+14 --> [ 1d20=14 ] | {28}
  2436. DM_TZIVOS
  2437. You successfully grapple over to the colossus' right shoulder without falling off
  2438. Brian_Carter
  2439. Now for the minor action punch
  2440. !roll 1d20+11
  2441. Kaiserbot[Dice]
  2442. rolled 1d20+11 --> [ 1d20=18 ] | {29}
  2443. DM_TZIVOS
  2444. hit
  2445. Brian_Carter
  2446. !roll 1d4
  2447. Kaiserbot[Dice]
  2448. rolled 1d4 --> [ 1d4=1 ] | {1}
  2449. Brian_Carter
  2450. !roll 1d20+14 vs 18
  2451. Kaiserbot[Dice]
  2452. rolled 1d20+14 --> [ 1d20=6 ] | {20}
  2453. DM_TZIVOS
  2454. DC broken
  2455. Brian_Carter
  2456. !roll 2#3d3+4
  2457. Kaiserbot[Dice]
  2458. rolled 2#3d3+4 --> | [ 3d3=7 ]{11}, [ 3d3=7 ]{11}
  2459. Brian_Carter
  2460. 44 damage on the gear.
  2461. End turn.
  2462. DM_TZIVOS
  2463. The colossus winds up another fist and sends it flying into the air with another burst of red light
  2464. afterward it tries shaking you off again
  2465. !roll 1d20+10 vs. contesting athletics
  2466. Kaiserbot[Dice]
  2467. rolled 1d20+10 --> [ 1d20=13 ] | {23}
  2468. Brian_Carter
  2469. !Roll 1d20+14
  2470. Kaiserbot[Dice]
  2471. rolled 1d20+14 --> [ 1d20=17 ] | {31}
  2472. DM_TZIVOS
  2473. you successfully stay on
  2474. your turn
  2475. Brian_Carter
  2476. Punchy Punchy
  2477. !roll 1d20+11
  2478. Kaiserbot[Dice]
  2479. rolled 1d20+11 --> [ 1d20=19 ] | {30}
  2480. Brian_Carter
  2481. !roll 1d4
  2482. Kaiserbot[Dice]
  2483. rolled 1d4 --> [ 1d4=2 ] | {2}
  2484. Brian_Carter
  2485. !roll 1d20+5 vs 12
  2486. Kaiserbot[Dice]
  2487. rolled 1d20+5 --> [ 1d20=2 ] | {7}
  2488. Brian_Carter
  2489. nope
  2490. !roll 2#3d3+6
  2491. Kaiserbot[Dice]
  2492. rolled 2#3d3+6 --> | [ 3d3=7 ]{13}, [ 3d3=7 ]{13}
  2493. Brian_Carter
  2494. 52
  2495. And punch 2
  2496. !roll 1d20+11
  2497. Kaiserbot[Dice]
  2498. rolled 1d20+11 --> [ 1d20=11 ] | {22}
  2499. Brian_Carter
  2500. !roll 1d4
  2501. Kaiserbot[Dice]
  2502. rolled 1d4 --> [ 1d4=3 ] | {3}
  2503. Brian_Carter
  2504. !roll 1d20+7 vs 14
  2505. Kaiserbot[Dice]
  2506. rolled 1d20+7 --> [ 1d20=14 ] | {21}
  2507. Brian_Carter
  2508. !roll 2#3d3+4
  2509. Kaiserbot[Dice]
  2510. rolled 2#3d3+4 --> | [ 3d3=8 ]{12}, [ 3d3=7 ]{11}
  2511. Brian_Carter
  2512. another 46
  2513. DM_TZIVOS
  2514. You send the right shoulder gear flying off, as well
  2515. Brian_Carter
  2516. so 98 this turn
  2517. Now I grapple to its other shoulder.
  2518. That time punch should be aiming over at its right shoulder.
  2519. DM_TZIVOS
  2520. The colossus tries shaking you off mid-grapple
  2521. !roll 1d20+10 vs. contesting athletics
  2522. Kaiserbot[Dice]
  2523. rolled 1d20+10 --> [ 1d20=14 ] | {24}
  2524. Brian_Carter
  2525. !roll 1d20+14
  2526. Kaiserbot[Dice]
  2527. rolled 1d20+14 --> [ 1d20=2 ] | {16}
  2528. Brian_Carter
  2529. fuck
  2530. DM_TZIVOS
  2531. it manages to dislodge the grapnel and you go flying 50 feet to the ground, taking
  2532. !roll 5d6 falling damage
  2533. Kaiserbot[Dice]
  2534. rolled 5d6 --> [ 5d6=15 ] | {15}
  2535. DM_TZIVOS
  2536. 15 falling damage
  2537. Brian_Carter
  2538. 145/160
  2539. Thankfully i still have the athletics one.
  2540. I grapple up 25 feet to its waist.
  2541. !roll 1d20+14 vs 25
  2542. Kaiserbot[Dice]
  2543. rolled 1d20+14 --> [ 1d20=20 ] | {34}
  2544. Brian_Carter
  2545. Crit
  2546. DM_TZIVOS
  2547. you make it a full 30 feet to the colossus' waist
  2548. Brian_Carter
  2549. well
  2550. can i like
  2551. roll acro to use the upward momentum
  2552. to get onto the shoulder
  2553. because crit magic
  2554. DM_TZIVOS
  2555. sure, but that's a DC 20
  2556. for the 20 additional feet
  2557. Brian_Carter
  2558. !roll 1d20+5 vs 20
  2559. Kaiserbot[Dice]
  2560. rolled 1d20+5 --> [ 1d20=4 ] | {9}
  2561. DM_TZIVOS
  2562. nope
  2563. Brian_Carter
  2564. At waist End turn.
  2565. DM_TZIVOS
  2566. the colossus winds up its fist and sends it flying toward you as another fist flies toward you in a flash of red light. auto-aiming time attacks, boi
  2567. !roll 2#1d20+10
  2568. Kaiserbot[Dice]
  2569. rolled 2#1d20+10 --> | [ 1d20=16 ]{26}, [ 1d20=10 ]{20}
  2570. DM_TZIVOS
  2571. !roll 2#5d4+7
  2572. Kaiserbot[Dice]
  2573. rolled 2#5d4+7 --> | [ 5d4=11 ]{18}, [ 5d4=10 ]{17}
  2574. DM_TZIVOS
  2575. both attacks land, dealing 35 damage to you and the colossus
  2576. Brian_Carter
  2577. !roll 2#1d3
  2578. Kaiserbot[Dice]
  2579. rolled 2#1d3 --> | [ 1d3=2 ]{2}, [ 1d3=1 ]{1}
  2580. Brian_Carter
  2581. !roll 1d20+5 vs 19
  2582. Kaiserbot[Dice]
  2583. rolled 1d20+5 --> [ 1d20=14 ] | {19}
  2584. Brian_Carter
  2585. reduce first hit
  2586. !roll 1d20+14 vs 23
  2587. Kaiserbot[Dice]
  2588. rolled 1d20+14 --> [ 1d20=16 ] | {30}
  2589. Brian_Carter
  2590. reduce 2nd hit
  2591. DM_TZIVOS
  2592. 12 damage first hit, 12 damage second hit
  2593. total 24 damage taken on your end
  2594. Brian_Carter
  2595. 121/160
  2596. DM_TZIVOS
  2597. your turn
  2598. Brian_Carter
  2599. So how far from the shoulder
  2600. 20 feet?
  2601. DM_TZIVOS
  2602. yes
  2603. Brian_Carter
  2604. Move speed grapple
  2605. DM_TZIVOS
  2606. The automaton doesn't try to shake you off this turn, instead recoiling from the punches it hit itself with
  2607. Brian_Carter
  2608. oh good
  2609. Punchy punchy
  2610. 3 turns passed
  2611. advantage on damage
  2612. !roll 1d20+11
  2613. Kaiserbot[Dice]
  2614. rolled 1d20+11 --> [ 1d20=14 ] | {25}
  2615. DM_TZIVOS
  2616. hit
  2617. Brian_Carter
  2618. !roll 1d4
  2619. Kaiserbot[Dice]
  2620. rolled 1d4 --> [ 1d4=4 ] | {4}
  2621. Brian_Carter
  2622. !roll 1d20-1 vs 9 dc
  2623. Kaiserbot[Dice]
  2624. rolled 1d20-1 --> [ 1d20=2 ] | {1}
  2625. DM_TZIVOS
  2626. DC not broken
  2627. Brian_Carter
  2628. !roll 4#3d3+6
  2629. Kaiserbot[Dice]
  2630. rolled 4#3d3+6 --> | [ 3d3=6 ]{12}, [ 3d3=5 ]{11}, [ 3d3=7 ]{13}, [ 3d3=7 ]{13}
  2631. Brian_Carter
  2632. 50 damage
  2633. Punch 2
  2634. !roll 1d20+11
  2635. Kaiserbot[Dice]
  2636. rolled 1d20+11 --> [ 1d20=13 ] | {24}
  2637. Brian_Carter
  2638. !roll 1d4
  2639. Kaiserbot[Dice]
  2640. rolled 1d4 --> [ 1d4=2 ] | {2}
  2641. Brian_Carter
  2642. !roll 1d20+5 vs 12
  2643. Kaiserbot[Dice]
  2644. rolled 1d20+5 --> [ 1d20=18 ] | {23}
  2645. Brian_Carter
  2646. !roll 4#3d3+4
  2647. Kaiserbot[Dice]
  2648. rolled 4#3d3+4 --> | [ 3d3=4 ]{8}, [ 3d3=9 ]{13}, [ 3d3=6 ]{10}, [ 3d3=7 ]{11}
  2649. Brian_Carter
  2650. 48 more damage
  2651. End turn.
  2652. DM_TZIVOS
  2653. both punches almost send the gear flying
  2654. DM_TZIVOS
  2655. The colossus lets loose a mechanical roar as its body morphs slightly to take on a more deadly shape
  2656. it swings its fist at you once more
  2657. !roll 1d20+10
  2658. Kaiserbot[Dice]
  2659. rolled 1d20+10 --> [ 1d20=12 ] | {22}
  2660. Brian_Carter
  2661. Hitboys
  2662. DM_TZIVOS
  2663. !roll 5d8+7
  2664. Kaiserbot[Dice]
  2665. rolled 5d8+7 --> [ 5d8=21 ] | {28}
  2666. Brian_Carter
  2667. !roll 1d3
  2668. Kaiserbot[Dice]
  2669. rolled 1d3 --> [ 1d3=1 ] | {1}
  2670. Brian_Carter
  2671. !roll 1d20+14 vs 23
  2672. Kaiserbot[Dice]
  2673. rolled 1d20+14 --> [ 1d20=6 ] | {20}
  2674. Brian_Carter
  2675. nopeboys
  2676. DM_TZIVOS
  2677. 28 damage total
  2678. Brian_Carter
  2679. 93/160
  2680. DM_TZIVOS
  2681. the colossus also takes 28 damage
  2682. your turn
  2683. Brian_Carter
  2684. (i only have 30 mins left, pls stop shaking me off its wasting precious time)
  2685. Punch time
  2686. !roll 1d20+11
  2687. Kaiserbot[Dice]
  2688. rolled 1d20+11 --> [ 1d20=17 ] | {28}
  2689. DM_TZIVOS
  2690. hit
  2691. Brian_Carter
  2692. !roll 1d4
  2693. Kaiserbot[Dice]
  2694. rolled 1d4 --> [ 1d4=2 ] | {2}
  2695. Brian_Carter
  2696. !roll 1d20+5 vs 12
  2697. Kaiserbot[Dice]
  2698. rolled 1d20+5 --> [ 1d20=6 ] | {11}
  2699. Brian_Carter
  2700. ;-;
  2701. !roll 4#3d3+6
  2702. Kaiserbot[Dice]
  2703. rolled 4#3d3+6 --> | [ 3d3=3 ]{9}, [ 3d3=6 ]{12}, [ 3d3=9 ]{15}, [ 3d3=6 ]{12}
  2704. Brian_Carter
  2705. 54
  2706. DM_TZIVOS
  2707. you send the third gear flying
  2708. Brian_Carter
  2709. I use the move grapple to grapple to the back of its neck.
  2710. DM_TZIVOS
  2711. the colossus is too busy recoiling from punching itself to shake you off
  2712. Brian_Carter
  2713. I give the back of its neck a punch.
  2714. !roll 1d20+11
  2715. Kaiserbot[Dice]
  2716. rolled 1d20+11 --> [ 1d20=7 ] | {18}
  2717. DM_TZIVOS
  2718. miss
  2719. Brian_Carter
  2720. I grab on with both hands, and end turn.
  2721. Actually can grabbing on like this be considered a grapple
  2722. DM_TZIVOS
  2723. nah, this thing is way too big to grapple
  2724. Brian_Carter
  2725. just grappling the gear tho
  2726. DM_TZIVOS
  2727. the colossus raises its fists and points its fingers at you before firing a red beam
  2728. !roll 1d20+10 vs. FORT
  2729. Kaiserbot[Dice]
  2730. rolled 1d20+10 --> [ 1d20=15 ] | {25}
  2731. Brian_Carter
  2732. wow asshole
  2733. that barely breaks
  2734. DM_TZIVOS
  2735. You suddenly feel extremely lethargic and your movements are literally in slo-mo right now
  2736. move speed is halved for one turn and gain disadvantage to rolls made against the colossus for one turn
  2737. Brian_Carter
  2738. Got it.
  2739. DM_TZIVOS
  2740. your turn
  2741. Brian_Carter
  2742. !roll 2#1d20+11
  2743. Kaiserbot[Dice]
  2744. rolled 2#1d20+11 --> | [ 1d20=2 ]{13}, [ 1d20=9 ]{20}
  2745. Brian_Carter
  2746. ;-;
  2747. !roll 2#1d20+11
  2748. Kaiserbot[Dice]
  2749. rolled 2#1d20+11 --> | [ 1d20=16 ]{27}, [ 1d20=12 ]{23}
  2750. DM_TZIVOS
  2751. hit
  2752. Brian_Carter
  2753. Now that one hits
  2754. !roll 1d4
  2755. Kaiserbot[Dice]
  2756. rolled 1d4 --> [ 1d4=2 ] | {2}
  2757. Brian_Carter
  2758. !roll 1d20+5 vs 12
  2759. Kaiserbot[Dice]
  2760. rolled 1d20+5 --> [ 1d20=8 ] | {13}
  2761. DM_TZIVOS
  2762. DC broken
  2763. Brian_Carter
  2764. 5 turns passed, so true damage is +1
  2765. so this is plus... 6
  2766. !roll 4#3d3+6
  2767. Kaiserbot[Dice]
  2768. rolled 4#3d3+6 --> | [ 3d3=6 ]{12}, [ 3d3=6 ]{12}, [ 3d3=6 ]{12}, [ 3d3=5 ]{11}
  2769. Brian_Carter
  2770. 48 damage
  2771. End turn
  2772. Not even a time beam can slow brian down
  2773. DM_TZIVOS
  2774. The colossus roars once more and sends a punch flying into the air before it disappears in a flash of red light
  2775. your turn
  2776. Brian_Carter
  2777. !roll 1d20+11
  2778. Kaiserbot[Dice]
  2779. rolled 1d20+11 --> [ 1d20=1 ] | {12}
  2780. Brian_Carter
  2781. are you fucking kidding me right now
  2782. DM_TZIVOS
  2783. You lose your grip while punching the gear and begin to fall to the ground.
  2784. Brian_Carter
  2785. can i grapple quickly
  2786. DM_TZIVOS
  2787. roll athletics to do that
  2788. Brian_Carter
  2789. !roll 1d20+14
  2790. Kaiserbot[Dice]
  2791. rolled 1d20+14 --> [ 1d20=6 ] | {20}
  2792. DM_TZIVOS
  2793. you manage to stop your fall after 20 feet, but you still take
  2794. !roll 2d6 falling damage
  2795. Kaiserbot[Dice]
  2796. rolled 2d6 --> [ 2d6=12 ] | {12}
  2797. DM_TZIVOS
  2798. 12 falling damage
  2799. Brian_Carter
  2800. And move speed grapple to get back to the neck
  2801. 81/160 btw
  2802. DM_TZIVOS
  2803. which is uninterrupted
  2804. Brian_Carter
  2805. !roll 1d20+11
  2806. Kaiserbot[Dice]
  2807. rolled 1d20+11 --> [ 1d20=7 ] | {18}
  2808. Brian_Carter
  2809. Miss.
  2810. Groan.
  2811. End.
  2812. DM_TZIVOS
  2813. The colossus tries slamming its fist into you again
  2814. !roll 1d20+10
  2815. Kaiserbot[Dice]
  2816. rolled 1d20+10 --> [ 1d20=7 ] | {17}
  2817. DM_TZIVOS
  2818. but misses
  2819. your turn
  2820. Brian_Carter
  2821. !roll 1d20+11
  2822. Kaiserbot[Dice]
  2823. rolled 1d20+11 --> [ 1d20=3 ] | {14}
  2824. Brian_Carter
  2825. ;-;
  2826. !roll 1d20+11
  2827. Kaiserbot[Dice]
  2828. rolled 1d20+11 --> [ 1d20=8 ] | {19}
  2829. Brian_Carter
  2830. ;-;
  2831. End turn.
  2832. 7 turns passed.
  2833. +2 to true damage now
  2834. 3 turns left until flurry runs out
  2835. DM_TZIVOS
  2836. !roll 5d4+4 self-inflicted damage that I forgot last turn
  2837. Kaiserbot[Dice]
  2838. rolled 5d4+4 --> [ 5d4=11 ] | {15}
  2839. DM_TZIVOS
  2840. the colossus sends another fist flying at you
  2841. !roll 1d20+10
  2842. Kaiserbot[Dice]
  2843. rolled 1d20+10 --> [ 1d20=1 ] | {11}
  2844. DM_TZIVOS
  2845. but misses and hits itself extra hard for
  2846. !roll 5d4+7
  2847. Kaiserbot[Dice]
  2848. rolled 5d4+7 --> [ 5d4=15 ] | {22}
  2849. DM_TZIVOS
  2850. 22 damage
  2851. Brian_Carter
  2852. This thing's gotta be wearing down.
  2853. It's already transformed.
  2854. DM_TZIVOS
  2855. your turn
  2856. Brian_Carter
  2857. !roll 1d20+11
  2858. Kaiserbot[Dice]
  2859. rolled 1d20+11 --> [ 1d20=20 ] | {31}
  2860. DM_TZIVOS
  2861. C R I T
  2862. Brian_Carter
  2863. C R I T B O Y S
  2864. !roll 1d4
  2865. Kaiserbot[Dice]
  2866. rolled 1d4 --> [ 1d4=1 ] | {1}
  2867. Brian_Carter
  2868. !roll 1d20+14 vs 18
  2869. Kaiserbot[Dice]
  2870. rolled 1d20+14 --> [ 1d20=3 ] | {17}
  2871. Brian_Carter
  2872. aww
  2873. !roll 4#3d3+8
  2874. Kaiserbot[Dice]
  2875. rolled 4#3d3+8 --> | [ 3d3=8 ]{16}, [ 3d3=8 ]{16}, [ 3d3=9 ]{17}, [ 3d3=6 ]{14}
  2876. Brian_Carter
  2877. 132 damage
  2878. DM_TZIVOS
  2879. You grapple onto the ceiling and perform a plunging attack directly onto the final gear, sending it flying through the colossus' body, tearing it to pieces in the process
  2880. you fall 60 feet to the ground and take
  2881. !roll 6d6 falling damage
  2882. Kaiserbot[Dice]
  2883. rolled 6d6 --> [ 6d6=18 ] | {18}
  2884. DM_TZIVOS
  2885. half that for rule of cool
  2886. DM_TZIVOS
  2887. the colossus' body crumbles and collapses in a massive cacophony of rumbling and clanging metal
  2888. gain 2700 exp
  2889.  
  2890. ==LEVEL UP==
  2891.  
  2892. DM_TZIVOS
  2893. the mountain of gears and machinery explode into a wave of grist
  2894. Gain Build Grist: 5374, T1 Grist: 1659, T2 Grist: 521, T3 Grist: 167, T4 Grist: 51, T5 Grist: 20, T6 Grist: 11
  2895.  
  2896. ==END==
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