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- To package the texture just include the INI Structure and the URL as a string Don't need to include the extra stuff on the end its just telling you how many frames there are
- To make animation its width * number of frames all Images are 16x16 unless specifically stated
- Then just store the INI file somewhere where it can be hotlinked (EG: www.dropboxlink/inifile.ini) and then post that somewhere :D
- [textures]
- floor = "URL to New Floor Texture.png" 1 Frame
- glass = "URL to New Glass Texture.png" 1 Frame
- saw = "URL to New Saw Texture.png" 1 Frame
- laserVert = "URL to New Laser Texture for Vertically facing Laser.png" 2 Frames
- laserHoriz = "URL to New Laser Texture for Horizontally Facing Laser.png" 2 Frames
- GravityInvDown = "URL to New Gravity Inverter Facing Downwards.png" 29 Frames
- GravityInvUp = "URL to New Gravity Inverter Facing Upwards.png" 29 Frames
- GravityInvRight = "URL to New Gravity Inverter Facing Right.png" 29 Frames
- GravityInvLeft = "URL to New Gravity Inverter Facing Left.png" 29 Frames
- spikeblockDown = "URL to new Spikes Pertruding from Platform.png" 2 Frames (16x18)
- spikeblockUp = "URL to new Spikes Pertruding from Platform.png" 2 Frames (16x18)
- spikeblockLeft = "URL to new Spikes pertruding from Platform.png" 2 Frames (18x16)
- spikeblockRight = "URL to new Spikes pertruding from Platform.png" 2 Frames (18x16)
- laserCannonLeft = "URL to New Laser Cannon texture that shoots from the left" 26 Frames
- laserCannonRight = "URL to New Laser Cannon texture that shoots from the Right" 26 Frames
- laserCannonUp = "URL to New Laser Cannon texture that shoots downwards.png" 26 Frames
- laserCannonDown = "URL to New Laser Cannon texture that shoots upwards.png" 26 Frames
- playerNoFlip = "URL to New Player Sprite for Non-Flipped.png" 2 Frames
- playerFlipped = "URL to New Player Sprite for Flipped.png" 2 Frames
- playerDeadNoFlip = "Death Animation Texture for Player thats not Flipped.png" 16 Frames
- playerDeadFlipped = "Death Animation Texture for Player thats flipped.png" 16 Frames
- mainTreasure = "URL For new Collectable Bit Texture.png" 8 Frames
- mainTreasureSpin = "URL for texture of the Collectable Bit that will spin in game when collected.png" 6 Frames
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