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Bit.Saw Texture Pack Structure

Feb 12th, 2016
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  1. To package the texture just include the INI Structure and the URL as a string Don't need to include the extra stuff on the end its just telling you how many frames there are
  2.  
  3. To make animation its width * number of frames all Images are 16x16 unless specifically stated
  4. Then just store the INI file somewhere where it can be hotlinked (EG: www.dropboxlink/inifile.ini) and then post that somewhere :D
  5.  
  6. [textures]
  7. floor = "URL to New Floor Texture.png" 1 Frame
  8. glass = "URL to New Glass Texture.png" 1 Frame
  9. saw = "URL to New Saw Texture.png" 1 Frame
  10. laserVert = "URL to New Laser Texture for Vertically facing Laser.png" 2 Frames
  11. laserHoriz = "URL to New Laser Texture for Horizontally Facing Laser.png" 2 Frames
  12. GravityInvDown = "URL to New Gravity Inverter Facing Downwards.png" 29 Frames
  13. GravityInvUp = "URL to New Gravity Inverter Facing Upwards.png" 29 Frames
  14. GravityInvRight = "URL to New Gravity Inverter Facing Right.png" 29 Frames
  15. GravityInvLeft = "URL to New Gravity Inverter Facing Left.png" 29 Frames
  16. spikeblockDown = "URL to new Spikes Pertruding from Platform.png" 2 Frames (16x18)
  17. spikeblockUp = "URL to new Spikes Pertruding from Platform.png" 2 Frames (16x18)
  18. spikeblockLeft = "URL to new Spikes pertruding from Platform.png" 2 Frames (18x16)
  19. spikeblockRight = "URL to new Spikes pertruding from Platform.png" 2 Frames (18x16)
  20. laserCannonLeft = "URL to New Laser Cannon texture that shoots from the left" 26 Frames
  21. laserCannonRight = "URL to New Laser Cannon texture that shoots from the Right" 26 Frames
  22. laserCannonUp = "URL to New Laser Cannon texture that shoots downwards.png" 26 Frames
  23. laserCannonDown = "URL to New Laser Cannon texture that shoots upwards.png" 26 Frames
  24. playerNoFlip = "URL to New Player Sprite for Non-Flipped.png" 2 Frames
  25. playerFlipped = "URL to New Player Sprite for Flipped.png" 2 Frames
  26. playerDeadNoFlip = "Death Animation Texture for Player thats not Flipped.png" 16 Frames
  27. playerDeadFlipped = "Death Animation Texture for Player thats flipped.png" 16 Frames
  28. mainTreasure = "URL For new Collectable Bit Texture.png" 8 Frames
  29. mainTreasureSpin = "URL for texture of the Collectable Bit that will spin in game when collected.png" 6 Frames
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