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- #Join/leave/
- on join:
- set join message to "&7[&a+&7]&e %player% &9entrou no Servidor"
- send player title "&e&lTHEHIGHCRAFT" with subtitle "&aNetWork" for 4 seconds
- teleport player to {lobby.main}
- on quit:
- set quit message to "&7[&c-&7]&e %player% &9Saiu do Servidor"
- on join:
- set slot 0 of player to compass named "&bServidores"
- on teleport:
- wait 2 ticks
- send player title "&e&lTHEHIGHCRAFT" with subtitle "&fServidor: &a%world of player%" for 3 seconds
- #/youtuber
- command /youtuber:
- aliases: /yt
- trigger:
- send "&7- &ePara Ser Youtuber voce precisa de 1000+"
- send "&7- &ee se inscrever no canal Abaixo"
- send "&ewww.youtube.com/filipenock"
- #/lobby
- command /setlobby:
- trigger:
- if player has permission "lobby.admin":
- set {lobby.loc} to location of player
- send "&bLobby setado para %location of player%"
- else:
- send "&cVoce nao tem permissao para este comando"
- command /lobby:
- trigger:
- if {lobby.loc} is set:
- send "&c&lTELEPORTANDO EM 3 SEGUNDOS"
- wait 1 second
- send "&c&lTELEPORTANDO EM 2 SEGUNDOS"
- wait 1 second
- send "&c&lTELEPORTANDO EM 1 SEGUNDOS"
- wait 1 second
- teleport player to {lobby.loc}
- send "&eVoce voltou para o Lobby"
- else:
- send "&cLobby nao setado por favor set Imediatamente"
- #ScoreBoard
- every 1 second:
- loop all players in world "world":
- wipe loop-player's sidebar
- set {_rank} to placeholder parse "%%vault_rank%%" as loop-player
- set {_vida} to placeholder parse "%%player_health%%" as loop-player
- set name of sidebar of loop-player to "&e&lTheHighCraft"
- set score "&7 %now%" in sidebar of loop-player to 13
- set score "&1" in sidebar of loop-player to 12
- set score "&fCoins: &a%loop-player's balance%" in sidebar of loop-player to 11
- set score "&2" in sidebar of loop-player to 10
- set score "&fOnline: &a%number of all players%" in sidebar of loop-player to 9
- set score "&3" in sidebar of loop-player to 8
- set score "&fRank: &a%{_rank}%" in sidebar of loop-player to 7
- set score "&4" in sidebar of loop-player to 6
- set score "&fKills: &a%{kills.%loop-player%}%" in sidebar of loop-player to 5
- set score "&5" in sidebar of loop-player to 4
- set score "&fVida: &a%{_vida}%" in sidebar of loop-player to 3
- set score "&6" in sidebar of loop-player to 2
- set score "&ewww.youtube.com" in sidebar of loop-player to 1
- on teleport:
- wipe player's sidebar
- #rank_sistema
- on join:
- if player does not have permission "lobby.admin":
- if player has permission "vip.tag":
- set player's prefix to "&5[&bVIP&5]&f"
- set player tab name to "&5[&bVIP&5]&f %player%"
- else if player has permission "vip2.tag":
- set player's prefix to "&b[&9VIP+&b]&f"
- set player tab name to "&b[&9VIP+&b]&f %player%"
- else:
- set player's prefix to "&0[&9Membro&0]&f"
- set player tab name to "&0[&9Membro&0]&f %player%"
- else:
- set player's prefix to "&6[&eStaff&6]&f"
- set player tab name to "&6[&eStaff&6]&f %player%"
- #tag_sistema
- command /tag [<text>]:
- aliases: /tags
- trigger:
- if arg 1 is not set:
- send "&5&e&lTags Liberadas&5"
- send "&a &9Membro"
- if player has permission "tag.admin":
- send "&a &cAdmin"
- if player has permission "tag.dono":
- send "&a &bDono"
- if player has permission "tag.vip":
- send "&a &eVIP"
- if player has permission "tag.builder":
- send "&a &7Builder"
- if arg 1 is "admin":
- if player has permission "tag.admin":
- set player's prefix to "&4[&cAdmin&4]"
- set player tab name to "&4[&cAdmin&4]&f %player%"
- else:
- send "&cVoce nao tem permissao para isso"
- if arg 1 is "dono":
- if player has permission "tag.dono":
- set player's prefix to "&5[&bDono&5]"
- set player tab name to "&5[&bDono&5]&f %player%"
- else:
- send "&cVoce nao tem permissao para isso"
- if arg 1 is "membro":
- set player's prefix to "&0[&9Membro&0]"
- set player tab name to "&0[&9Membro&0]&f %player%"
- if arg 1 is "vip":
- if player has permission "tag.vip":
- set player's prefix to "&6[&eVIP&6]"
- set player tab name to "&6[&eVIP&6]&f %player%"
- else:
- send "&cVoce nao tem permissao para isso"
- if arg 1 is "builder":
- if player has permission "tag.builder":
- set player's prefix to "&d[&7Builder&d]"
- set player tab name to "&d[&7Builder&d]&f %player%"
- else:
- send "&cVoce nao tem permissao para isso"
- #chat_sistema
- on chat:
- cancel event
- if {fake.%player%} is true:
- broadcast "&d %player's prefix% &f%{name.%player%}%: &7%message%" to the player's world
- else:
- broadcast "&d %player's prefix% &f%player's display name%: &7%message%" to the player's world
- #MenuSeletor
- on rightclick:
- if player is holding a compass named "&bServidores":
- open chest with 5 rows named "&d &kiiiiiii&1&lServidores&d&kiiiii" to player
- wait 1 tick
- format slot 18 of player with bookshelf named "&bMainLobby" with lore "&7Click to Teleport||&fPlayers &a%{slot.mainlobby}%/100||%{state.mainlobby}%" to close then run [teleport player to {lobby.main}]
- format slot 20 of player with bow named "&bSkyWars" with lore "&7Click to Teleport||&fPlayers &a%{slot.skywars}%/100||%{state.skywars}%" to close then run [teleport player to {lobby.skywars}]
- every 1 tick:
- set {slot.mainlobby} to number of players in world "world"
- if {slot.mainlobby} is more than 100:
- set {state.mainlobby} to "&cFull"
- else:
- set {state.mainlobby} to "&a&lONLINE"
- set {slot.skywars} to number of players in world "skywars"
- if {slot.skywars} is more than 100:
- set {state.skywars} to "&cFull"
- else:
- set {state.skywars} to "&a&lONLINE"
- #NaoPodeQuebrarNoMundoLobby
- on break:
- if player does not have permission "lobby.admin":
- cancel event
- on place:
- if player does not have permission "lobby.admin":
- cancel event
- #NaoPodeDroparNoMundoLobby
- on drop:
- if player is in world "world":
- if player does not have permission "lobby.admin":
- cancel event
- on inventory click:
- if player does not have permission "lobby.admin":
- cancel event
- #setar//os//lobbys
- command /setar [<text>]:
- trigger:
- if player has permission "lobby.admin":
- if arg 1 is not set:
- send "&cSelecione um dos Lobbys para setar (Skywars, MainLobby)"
- send "&cExemplo /setar MainLobby"
- if arg 1 is "mainlobby":
- set {lobby.main} to location of player
- send "&eMainlobby setado para %location of player%"
- if arg 1 is "skywars":
- set {lobby.skywars} to location of player
- send "&eSkywars setado para %location of player%"
- else:
- send "&cVoce nao tem permissao para isso"
- command /fake [<text>]:
- trigger:
- if player has permission "lobby.admin":
- if arg 1 is "remove":
- set player's display name to "%player%"
- set player tab name to "%player%"
- set {fake.%player%} to false
- execute console command "/sr set %player% %player%"
- send "&aVoce saiu do Modo fake"
- else:
- set {player.%player%} to player
- wait a tick
- set {fake.%player%} to true
- set {name.%player%} to arg 1
- set player tab name to "&0[&9Membro&0]&f %arg-1%"
- execute console command "/sr set %player% %arg-1%"
- send "&aVoce esta no Modo fake com o nome %arg-1%"
- else:
- send "&cVoce nao tem permissao para isso!"
- variables:
- {kills.%player%} = 0
- {mortes.%player%} = 0
- {colocados.%player%} = 0
- {quebrados.%player%} = 0
- on death of player:
- if attacker is a player:
- if victim is a player:
- add 1 to {kills.%attacker%}
- add 1 to {mortes.%victim%}
- on place:
- add 1 to {colocados.%player%}
- on break:
- add 1 to {quebrados.%player%}
- command /stats [<text>] [<player>]:
- trigger:
- if arg 1 is "reset":
- if player has permission "lobby.admin":
- if arg 2 is set:
- set {kills.%arg-2%} to 0
- set {mortes.%arg-2%} to 0
- set {colocados.%arg-2%} to 0
- set {quebrados.%arg-2%} to 0
- send "&eVoce resetou os Stats do Jogador &6%arg-2%"
- else:
- send "&cUse /stats reset <player>"
- else:
- send "&cVoce nao tem permissao para isso"
- if arg 1 is not set:
- send "&6&m=============&e&lSTATS&6&m=============="
- send "&eKills: &7%{kills.%player%}%"
- send "&eMortes: &7%{mortes.%player%}%"
- send "&eBlocos Colocados: &7%{colocados.%player%}%"
- send "&eBlocos Quebrados: &7%{quebrados.%player%}%"
- send "&6&m================================="
- command /stats-menu:
- trigger:
- open chest with 4 rows named "&6Seu Perfil" to player
- wait a tick
- set {_n} to 0
- loop 36 times:
- format slot {_n} of player with blue stained glass pane named "&b" to be unstealable
- add 1 to {_n}
- format slot 4 of player with skull of player named "&bStats: &f%player%" to be unstealable
- format slot 19 of player with diamond sword named "&eKills: &7%{kills.%player%}%" to be unstealable
- format slot 21 of player with glass bottle named "&eMortes: &7%{mortes.%player%}%" to be unstealable
- format slot 23 of player with cobblestone named "&eBlocos Colocados: &7%{colocados.%player%}%" to be unstealable
- format slot 25 of player with cracked brick named "&eBlocos Quebrados: &7%{quebrados.%player%}%" to be unstealable
- on rightclick:
- if name of player's tool contains "Seu Perfil":
- make player execute command "/stats-menu"
- on join:
- set slot 4 of player to skull of player named "&bSeu Perfil"
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