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[RUSaCis]3_1_Champions_restored

Feb 12th, 2023
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  1. ### Eclipse Workspace Patch 1.0
  2. #P aCis_gameserver
  3. Index: java/net/sf/l2j/gameserver/model/actor/template/NpcTemplate.java
  4. ===================================================================
  5. --- java/net/sf/l2j/gameserver/model/actor/template/NpcTemplate.java    (revision 20)
  6. +++ java/net/sf/l2j/gameserver/model/actor/template/NpcTemplate.java    (working copy)
  7. @@ -34,6 +34,7 @@
  8.     private boolean _usingServerSideName;
  9.     private final String _title;
  10.     private boolean _usingServerSideTitle;
  11. +   private final boolean _cantBeChampionMonster;
  12.     private final byte _level;
  13.     private final int _exp;
  14.     private final int _sp;
  15. @@ -81,6 +82,7 @@
  16.         _usingServerSideName = set.getBool("usingServerSideName", false);
  17.         _title = set.getString("title", "");
  18.         _usingServerSideTitle = set.getBool("usingServerSideTitle", false);
  19. +       _cantBeChampionMonster = _title.equalsIgnoreCase("Quest Monster") || isType("Chest");
  20.         _level = set.getByte("level", (byte) 1);
  21.         _exp = set.getInteger("exp", 0);
  22.         _sp = set.getInteger("sp", 0);
  23. @@ -195,6 +197,11 @@
  24.         return _usingServerSideTitle;
  25.     }
  26.    
  27. +   public boolean cantBeChampion()
  28. +   {
  29. +       return _cantBeChampionMonster;
  30. +   }
  31. +  
  32.     public byte getLevel()
  33.     {
  34.         return _level;
  35. Index: java/net/sf/l2j/gameserver/network/serverpackets/AbstractNpcInfo.java
  36. ===================================================================
  37. --- java/net/sf/l2j/gameserver/network/serverpackets/AbstractNpcInfo.java   (revision 20)
  38. +++ java/net/sf/l2j/gameserver/network/serverpackets/AbstractNpcInfo.java   (working copy)
  39. @@ -99,7 +99,9 @@
  40.             if (_npc.getTemplate().isUsingServerSideName())
  41.                 _name = _npc.getName();
  42.            
  43. -           if (_npc.getTemplate().isUsingServerSideTitle())
  44. +           if (_npc.isChampion())
  45. +               _title = "Champion";
  46. +           else if (_npc.getTemplate().isUsingServerSideTitle())
  47.                 _title = _npc.getTitle();
  48.            
  49.             if (Config.SHOW_NPC_LVL && _npc instanceof Monster)
  50. Index: config/npcs.properties
  51. ===================================================================
  52. --- config/npcs.properties  (revision 20)
  53. +++ config/npcs.properties  (working copy)
  54. @@ -1,4 +1,42 @@
  55.  #=============================================================
  56. +#                        Champion mobs
  57. +#=============================================================
  58. +
  59. +# Chance for a mob to became champion (in percent) - 0 to disable
  60. +ChampionFrequency = 0
  61. +
  62. +# Min and max lvl allowed for a mob to be champion.
  63. +ChampionMinLevel = 20
  64. +ChampionMaxLevel = 70
  65. +
  66. +# Hp multiplier
  67. +ChampionHp = 8
  68. +
  69. +# Hp Regen Multiplier
  70. +ChampionHpRegen = 1.
  71. +
  72. +# Rewards multiplier
  73. +ChampionRewards = 8
  74. +
  75. +# Adenas & seal stones rewards multiplier
  76. +ChampionAdenasRewards = 1
  77. +
  78. +# Atk bonus for champion (changes apply on patk & matk)
  79. +ChampionAtk = 1.
  80. +
  81. +# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
  82. +ChampionSpdAtk = 1.
  83. +
  84. +# Chance to obtain a specified reward item from a higher lvl champion (in percents)   default is off using glittering medal as reward
  85. +ChampionRewardItem = 0
  86. +
  87. +# Specified reward item ID
  88. +ChampionRewardItemID = 6393
  89. +
  90. +# Specified reward item rnd qty
  91. +ChampionRewardItemQty = 1
  92. +
  93. +#=============================================================
  94.  #                          Баффер
  95.  #=============================================================
  96.  # Максимальное количество доступных схем на игрока.
  97. Index: java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminManage.java
  98. ===================================================================
  99. --- java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminManage.java    (revision 20)
  100. +++ java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminManage.java    (working copy)
  101. @@ -4,6 +4,7 @@
  102.  
  103.  import net.sf.l2j.commons.lang.StringUtil;
  104.  
  105. +import net.sf.l2j.Config;
  106.  import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
  107.  import net.sf.l2j.gameserver.model.World;
  108.  import net.sf.l2j.gameserver.model.actor.Creature;
  109. @@ -149,7 +150,7 @@
  110.             return false;
  111.        
  112.         creature.stopAllEffects();
  113. -       creature.reduceCurrentHp(creature.getStatus().getMaxHp() + creature.getStatus().getMaxCp() + 1, player, null);
  114. +       creature.reduceCurrentHp(creature.isChampion() ? creature.getStatus().getMaxHp() * Config.CHAMPION_HP + 1 : creature.getStatus().getMaxHp() + creature.getStatus().getMaxCp() + 1, player, null);
  115.         return true;
  116.     }
  117.    
  118. Index: config/en/npcs.properties
  119. ===================================================================
  120. --- config/en/npcs.properties   (revision 20)
  121. +++ config/en/npcs.properties   (working copy)
  122. @@ -1,4 +1,42 @@
  123.  #=============================================================
  124. +#                        Champion mobs
  125. +#=============================================================
  126. +
  127. +# Chance for a mob to became champion (in percent) - 0 to disable
  128. +ChampionFrequency = 0
  129. +
  130. +# Min and max lvl allowed for a mob to be champion.
  131. +ChampionMinLevel = 20
  132. +ChampionMaxLevel = 70
  133. +
  134. +# Hp multiplier
  135. +ChampionHp = 8
  136. +
  137. +# Hp Regen Multiplier
  138. +ChampionHpRegen = 1.
  139. +
  140. +# Rewards multiplier
  141. +ChampionRewards = 8
  142. +
  143. +# Adenas & seal stones rewards multiplier
  144. +ChampionAdenasRewards = 1
  145. +
  146. +# Atk bonus for champion (changes apply on patk & matk)
  147. +ChampionAtk = 1.
  148. +
  149. +# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
  150. +ChampionSpdAtk = 1.
  151. +
  152. +# Chance to obtain a specified reward item from a higher lvl champion (in percents)   default is off using glittering medal as reward
  153. +ChampionRewardItem = 0
  154. +
  155. +# Specified reward item ID
  156. +ChampionRewardItemID = 6393
  157. +
  158. +# Specified reward item rnd qty
  159. +ChampionRewardItemQty = 1
  160. +
  161. +#=============================================================
  162.  #                          Buffer
  163.  #=============================================================
  164.  
  165. Index: java/net/sf/l2j/Config.java
  166. ===================================================================
  167. --- java/net/sf/l2j/Config.java (revision 20)
  168. +++ java/net/sf/l2j/Config.java (working copy)
  169. @@ -298,6 +298,20 @@
  170.     // NPCs / Monsters
  171.     // --------------------------------------------------
  172.    
  173. +   /** Champion Mod */
  174. +   public static int CHAMPION_FREQUENCY;
  175. +   public static int CHAMP_MIN_LVL;
  176. +   public static int CHAMP_MAX_LVL;
  177. +   public static int CHAMPION_HP;
  178. +   public static int CHAMPION_REWARDS;
  179. +   public static int CHAMPION_ADENAS_REWARDS;
  180. +   public static double CHAMPION_HP_REGEN;
  181. +   public static double CHAMPION_ATK;
  182. +   public static double CHAMPION_SPD_ATK;
  183. +   public static int CHAMPION_REWARD;
  184. +   public static int CHAMPION_REWARD_ID;
  185. +   public static int CHAMPION_REWARD_QTY;
  186. +  
  187.     /** Buffer */
  188.     public static int BUFFER_MAX_SCHEMES;
  189.     public static int BUFFER_STATIC_BUFF_COST;
  190. @@ -1122,6 +1136,19 @@
  191.     {
  192.         final ExProperties npcs = initProperties(NPCS_FILE);
  193.        
  194. +       CHAMPION_FREQUENCY = npcs.getProperty("ChampionFrequency", 0);
  195. +       CHAMP_MIN_LVL = npcs.getProperty("ChampionMinLevel", 20);
  196. +       CHAMP_MAX_LVL = npcs.getProperty("ChampionMaxLevel", 70);
  197. +       CHAMPION_HP = npcs.getProperty("ChampionHp", 8);
  198. +       CHAMPION_HP_REGEN = npcs.getProperty("ChampionHpRegen", 1.);
  199. +       CHAMPION_REWARDS = npcs.getProperty("ChampionRewards", 8);
  200. +       CHAMPION_ADENAS_REWARDS = npcs.getProperty("ChampionAdenasRewards", 1);
  201. +       CHAMPION_ATK = npcs.getProperty("ChampionAtk", 1.);
  202. +       CHAMPION_SPD_ATK = npcs.getProperty("ChampionSpdAtk", 1.);
  203. +       CHAMPION_REWARD = npcs.getProperty("ChampionRewardItem", 0);
  204. +       CHAMPION_REWARD_ID = npcs.getProperty("ChampionRewardItemID", 6393);
  205. +       CHAMPION_REWARD_QTY = npcs.getProperty("ChampionRewardItemQty", 1);
  206. +      
  207.         BUFFER_MAX_SCHEMES = npcs.getProperty("BufferMaxSchemesPerChar", 4);
  208.         BUFFER_STATIC_BUFF_COST = npcs.getProperty("BufferStaticCostPerBuff", -1);
  209.        
  210. Index: java/net/sf/l2j/gameserver/model/actor/instance/Monster.java
  211. ===================================================================
  212. --- java/net/sf/l2j/gameserver/model/actor/instance/Monster.java    (revision 20)
  213. +++ java/net/sf/l2j/gameserver/model/actor/instance/Monster.java    (working copy)
  214. @@ -65,6 +65,8 @@
  215.     private boolean _isRaid;
  216.     private boolean _isMinion;
  217.    
  218. +   private boolean _isChampion;
  219. +  
  220.     public Monster(int objectId, NpcTemplate template)
  221.     {
  222.         super(objectId, template);
  223. @@ -468,6 +470,13 @@
  224.             sp = sp * pow;
  225.         }
  226.        
  227. +       // Add champion ratio, if any.
  228. +       if (isChampion())
  229. +       {
  230. +           xp *= Config.CHAMPION_REWARDS;
  231. +           sp *= Config.CHAMPION_REWARDS;
  232. +       }
  233. +      
  234.         // If the XP is inferior or equals 0, don't reward any SP. Both XP and SP can't be inferior to 0.
  235.         if (xp <= 0)
  236.         {
  237. @@ -502,6 +511,17 @@
  238.         return _minionList;
  239.     }
  240.    
  241. +   @Override
  242. +   public final boolean isChampion()
  243. +   {
  244. +       return _isChampion;
  245. +   }
  246. +  
  247. +   public final void setChampion(boolean value)
  248. +   {
  249. +       _isChampion = value;
  250. +   }
  251. +  
  252.     /**
  253.      * Teleport this {@link Monster} to its master.
  254.      */
  255. @@ -565,6 +585,9 @@
  256.         else
  257.             dropChance *= Config.RATE_DROP_ITEMS;
  258.        
  259. +       if (isChampion())
  260. +           dropChance *= Config.CHAMPION_REWARDS;
  261. +      
  262.         // Set our limits for chance of drop
  263.         if (dropChance < 1)
  264.             dropChance = 1;
  265. @@ -592,6 +615,10 @@
  266.             dropChance -= DropData.MAX_CHANCE;
  267.         }
  268.        
  269. +       if (isChampion())
  270. +           if (drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362))
  271. +               itemCount *= Config.CHAMPION_ADENAS_REWARDS;
  272. +      
  273.         if (itemCount > 0)
  274.             return new IntIntHolder(drop.getItemId(), itemCount);
  275.        
  276. @@ -634,6 +661,9 @@
  277.         else
  278.             categoryDropChance *= Config.RATE_DROP_ITEMS;
  279.        
  280. +       if (isChampion())
  281. +           categoryDropChance *= Config.CHAMPION_REWARDS;
  282. +      
  283.         // Set our limits for chance of drop
  284.         if (categoryDropChance < 1)
  285.             categoryDropChance = 1;
  286. @@ -665,6 +695,9 @@
  287.             else
  288.                 dropChance *= Config.RATE_DROP_ITEMS;
  289.            
  290. +           if (isChampion())
  291. +               dropChance *= Config.CHAMPION_REWARDS;
  292. +          
  293.             if (dropChance < DropData.MAX_CHANCE)
  294.                 dropChance = DropData.MAX_CHANCE;
  295.            
  296. @@ -691,6 +724,10 @@
  297.                 dropChance -= DropData.MAX_CHANCE;
  298.             }
  299.            
  300. +           if (isChampion())
  301. +               if (drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362))
  302. +                   itemCount *= Config.CHAMPION_ADENAS_REWARDS;
  303. +          
  304.             if (itemCount > 0)
  305.                 return new IntIntHolder(drop.getItemId(), itemCount);
  306.         }
  307. @@ -887,6 +924,30 @@
  308.             }
  309.         }
  310.        
  311. +       // Apply special item drop for champions.
  312. +       if (isChampion() && Config.CHAMPION_REWARD > 0)
  313. +       {
  314. +           int dropChance = Config.CHAMPION_REWARD;
  315. +          
  316. +           // Apply level modifier, if any/wanted.
  317. +           if (Config.DEEPBLUE_DROP_RULES)
  318. +           {
  319. +               int deepBlueDrop = (levelModifier > 0) ? 3 : 1;
  320. +              
  321. +               // Check if we should apply our maths so deep blue mobs will not drop that easy.
  322. +               dropChance = ((Config.CHAMPION_REWARD - ((Config.CHAMPION_REWARD * levelModifier) / 100)) / deepBlueDrop);
  323. +           }
  324. +          
  325. +           if (Rnd.get(100) < dropChance)
  326. +           {
  327. +               final IntIntHolder item = new IntIntHolder(Config.CHAMPION_REWARD_ID, Math.max(1, Rnd.get(1, Config.CHAMPION_REWARD_QTY)));
  328. +               if (Config.AUTO_LOOT)
  329. +                   player.addItem("ChampionLoot", item.getId(), item.getValue(), this, true);
  330. +               else
  331. +                   dropItem(player, item);
  332. +           }
  333. +       }
  334. +      
  335.         // Herbs.
  336.         if (getTemplate().getDropHerbGroup() > 0)
  337.         {
  338. Index: java/net/sf/l2j/gameserver/model/actor/Creature.java
  339. ===================================================================
  340. --- java/net/sf/l2j/gameserver/model/actor/Creature.java    (revision 20)
  341. +++ java/net/sf/l2j/gameserver/model/actor/Creature.java    (working copy)
  342. @@ -1683,8 +1683,16 @@
  343.     }
  344.    
  345.     public void reduceCurrentHp(double i, Creature attacker, boolean awake, boolean isDOT, L2Skill skill)
  346. +   {      
  347. +       if (isChampion() && Config.CHAMPION_HP != 0)
  348. +           getStatus().reduceHp(i / Config.CHAMPION_HP, attacker, awake, isDOT, false);
  349. +       else
  350. +           getStatus().reduceHp(i, attacker, awake, isDOT, false);
  351. +   }
  352. +  
  353. +   public boolean isChampion()
  354.     {
  355. -       getStatus().reduceHp(i, attacker, awake, isDOT, false);
  356. +       return false;
  357.     }
  358.    
  359.     /**
  360. Index: java/net/sf/l2j/gameserver/model/actor/status/CreatureStatus.java
  361. ===================================================================
  362. --- java/net/sf/l2j/gameserver/model/actor/status/CreatureStatus.java   (revision 20)
  363. +++ java/net/sf/l2j/gameserver/model/actor/status/CreatureStatus.java   (working copy)
  364. @@ -622,7 +622,7 @@
  365.      */
  366.     public double getRegenHp()
  367.     {
  368. -       return calcStat(Stats.REGENERATE_HP_RATE, _actor.getTemplate().getBaseHpRegen(getLevel()) * (_actor.isRaidRelated() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER), null, null);
  369. +       return calcStat(Stats.REGENERATE_HP_RATE, _actor.getTemplate().getBaseHpRegen(getLevel()) * (_actor.isRaidRelated() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER) * ((_actor.isChampion()) ? Config.CHAMPION_HP_REGEN : 1), null, null);
  370.     }
  371.    
  372.     /**
  373. @@ -640,7 +640,7 @@
  374.      */
  375.     public int getMAtk(Creature target, L2Skill skill)
  376.     {
  377. -       return (int) calcStat(Stats.MAGIC_ATTACK, _actor.getTemplate().getBaseMAtk(), target, skill);
  378. +       return (int) calcStat(Stats.MAGIC_ATTACK, _actor.getTemplate().getBaseMAtk() * ((_actor.isChampion()) ? Config.CHAMPION_ATK : 1), target, skill);
  379.     }
  380.    
  381.     /**
  382. @@ -648,7 +648,7 @@
  383.      */
  384.     public int getMAtkSpd()
  385.     {
  386. -       return (int) calcStat(Stats.MAGIC_ATTACK_SPEED, 333.0, null, null);
  387. +       return (int) calcStat(Stats.MAGIC_ATTACK_SPEED, 333.0 * ((_actor.isChampion()) ? Config.CHAMPION_SPD_ATK : 1), null, null);
  388.     }
  389.    
  390.     /**
  391. @@ -668,7 +668,7 @@
  392.      */
  393.     public int getPAtk(Creature target)
  394.     {
  395. -       return (int) calcStat(Stats.POWER_ATTACK, _actor.getTemplate().getBasePAtk(), target, null);
  396. +       return (int) calcStat(Stats.POWER_ATTACK, _actor.getTemplate().getBasePAtk() * ((_actor.isChampion()) ? Config.CHAMPION_ATK : 1), target, null);
  397.     }
  398.    
  399.     /**
  400. @@ -676,7 +676,7 @@
  401.      */
  402.     public int getPAtkSpd()
  403.     {
  404. -       return (int) calcStat(Stats.POWER_ATTACK_SPEED, _actor.getTemplate().getBasePAtkSpd(), null, null);
  405. +       return (int) calcStat(Stats.POWER_ATTACK_SPEED, _actor.getTemplate().getBasePAtkSpd() * ((_actor.isChampion()) ? Config.CHAMPION_SPD_ATK : 1), null, null);
  406.     }
  407.    
  408.     /**
  409. Index: java/net/sf/l2j/gameserver/model/spawn/Spawn.java
  410. ===================================================================
  411. --- java/net/sf/l2j/gameserver/model/spawn/Spawn.java   (revision 20)
  412. +++ java/net/sf/l2j/gameserver/model/spawn/Spawn.java   (working copy)
  413. @@ -6,6 +6,7 @@
  414.  import net.sf.l2j.commons.pool.ThreadPool;
  415.  import net.sf.l2j.commons.random.Rnd;
  416.  
  417. +import net.sf.l2j.Config;
  418.  import net.sf.l2j.gameserver.data.xml.NpcData;
  419.  import net.sf.l2j.gameserver.geoengine.GeoEngine;
  420.  import net.sf.l2j.gameserver.idfactory.IdFactory;
  421. @@ -12,6 +13,7 @@
  422.  import net.sf.l2j.gameserver.model.World;
  423.  import net.sf.l2j.gameserver.model.actor.Creature;
  424.  import net.sf.l2j.gameserver.model.actor.Npc;
  425. +import net.sf.l2j.gameserver.model.actor.instance.Monster;
  426.  import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
  427.  import net.sf.l2j.gameserver.model.location.SpawnLocation;
  428.  
  429. @@ -390,6 +392,14 @@
  430.         // Set the HP and MP of the Npc to the max
  431.         _npc.getStatus().setMaxHpMp();
  432.        
  433. +       // when champion mod is enabled, try to make NPC a champion
  434. +       if (Config.CHAMPION_FREQUENCY > 0)
  435. +       {
  436. +           // It can't be a Raid, a Raid minion nor a minion. Quest mobs and chests are disabled too.
  437. +           if (_npc instanceof Monster && !getTemplate().cantBeChampion() && _npc.getStatus().getLevel() >= Config.CHAMP_MIN_LVL && _npc.getStatus().getLevel() <= Config.CHAMP_MAX_LVL && !_npc.isRaidRelated() && !_npc.isMinion())
  438. +               ((Monster) _npc).setChampion(Rnd.get(100) < Config.CHAMPION_FREQUENCY);
  439. +       }
  440. +      
  441.         // spawn NPC on new coordinates
  442.         _npc.spawnMe(locX, locY, locZ, (_loc.getHeading() < 0) ? Rnd.get(65536) : _loc.getHeading());
  443.     }
  444.  
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