Cypress

Vehicle Spawned by cepiokas

Sep 29th, 2012
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  1. //====== SA-MP IN-GAME CAR'S SPAWNER ======
  2. //======    Created by: cepiokas     ======
  3. #include <a_samp>
  4. #define GELTONA 0xFFFF00FF
  5. #define BALTA 0xFFFFFFFF
  6.  
  7. public OnPlayerCommandText(playerid, cmdtext[])
  8. {
  9.     //=== MENIU ===
  10.     if(strcmp(cmdtext,"/cars",true)==0)
  11.     {
  12.         GameTextForPlayer(playerid,"~w~~h~IN-GAME CAR SPAWNER~n~by:~r~~h~cepiokas",2500,1);
  13.         SendClientMessage(playerid,GELTONA,"=========================== CARS ========================");
  14.         SendClientMessage(playerid,BALTA,"=== /huntley /landstalker /perrenial /rancher /rancher2 /regina /banshee /bullet /zr-350 /benson /dumper ===");
  15.         SendClientMessage(playerid,BALTA,"=== /romero /solair /alpha /blista /bravura /buccaneer /cadrona /cheetah /comet /turismo /windsor /dozer ===");
  16.         SendClientMessage(playerid,BALTA,"=== /club /esperanto /feltzer /fortune /hermes /hustler /majestic /hotknife /infernus /supergt /mesa ===");
  17.         SendClientMessage(playerid,BALTA,"=== /manana /picador /previon /stafford /stallion /tampa /virgo /hotring /hotringa /hotringb /dft-30 ===");
  18.         SendClientMessage(playerid,BALTA,"=== /admiral /elegant /emperor /euros /glendale /glendale2 /greenwood /boxville /boxville2 /cementtruck ===");
  19.         SendClientMessage(playerid,BALTA,"=== /intruder /merit /nebula /oceanic /premier /primo /sentinel /stretch /dune /flatbed /hotdog /linerunner ===");
  20.         SendClientMessage(playerid,BALTA,"=== /sunrise /tahoma /vincent /washington /willard /buffalo /clover /mrwoopee /mule /packer /roadtrain ===");
  21.         SendClientMessage(playerid,BALTA,"=== /phoenix /sabre /elegy /flash /jester /stratum /sultan /uranus /tanker /tractor /yankee /topfun ===");
  22.         SendClientMessage(playerid,BALTA,"=== /bobcat /burrito /forklift /moonbeam /mower /newsvan /pony /rumpo /sadler /sadler2 /tug /walton ===");
  23.         SendClientMessage(playerid,BALTA,"=== /blade /broadway /remington /savanna /slamvan /tornado /voodoo /yosemite /linerunner  /combine ===");
  24.         SendClientMessage(playerid,GELTONA,"=== /other /bikes /public /security /aircrafts /boats /rccars ===");
  25.         return 1;
  26.     }
  27.     if(strcmp(cmdtext,"/other",true)==0)
  28.     {
  29.         SendClientMessage(playerid,GELTONA,"=========================== OTHER ========================");
  30.         SendClientMessage(playerid,BALTA,"=== /bandito /bfinjection /bloodringbanger /caddy /camper /journey /kart /monster /monstera /monsterb ===");
  31.         SendClientMessage(playerid,BALTA,"=== /quad /sandking /vortex ===");
  32.         return 1;
  33.         }
  34.         if(strcmp(cmdtext,"/bikes",true) == 0)
  35.     {
  36.         SendClientMessage(playerid,GELTONA,"=========================== BIKES ========================");
  37.         SendClientMessage(playerid,BALTA,"=== /bmx /bike /mountainbike /bf-400 /faggio /fcr-900 /freeway /nrg-500 /pcj-600 /pizzaboy /sanchez /wayfarer ===");
  38.         return 1;
  39.         }
  40.         if(strcmp(cmdtext,"/public",true)==0)
  41.     {
  42.         SendClientMessage(playerid,GELTONA,"=========================== PUBLIC ========================");
  43.         SendClientMessage(playerid,BALTA,"=== /baggage /bus /ambulance /cabbie /coach /sweeper /taxi /towtruck /trashmaster /utilityvan ===");
  44.         return 1;
  45.         }
  46.         if(strcmp(cmdtext,"/security",true)==0)
  47.     {
  48.         SendClientMessage(playerid,GELTONA,"*=========================== SECURITY ========================");
  49.         SendClientMessage(playerid,BALTA,"=== /barracks /enforcer /fbirancher /fbitruck /firetruck /firetrucka /hpv-1000 /patriot /rhino ===");
  50.         SendClientMessage(playerid,BALTA,"=== /policels /policesf /policelv /policeranger /securicar /swattank ===");
  51.         return 1;
  52.         }
  53.         if(strcmp(cmdtext,"/aircrafts",true)==0)
  54.     {
  55.         SendClientMessage(playerid,GELTONA,"*=========================== AIRCRAFTS ========================");
  56.         SendClientMessage(playerid,BALTA,"=== /andromada /at-400 /beagle /cargobob /cropduster /dodo /hunter /leviathon /maverick /nevada /hydra ===");
  57.         SendClientMessage(playerid,BALTA,"=== /newsmaverick /policemaverick /raindance /rustler /seasparrow /shamal /skimmer /sparrow /stuntplane ===");
  58.         return 1;
  59.         }
  60.         if(strcmp(cmdtext,"/boats",true)==0)
  61.     {
  62.         SendClientMessage(playerid,GELTONA,"*=========================== BOATS ========================");
  63.         SendClientMessage(playerid,BALTA,"=== /coastguard /dingy /jetmax /launch /marquis /predator /reefer /speeder /squallo /tropic ===");
  64.         return 1;
  65.         }
  66.         if(strcmp(cmdtext,"/rccars",true)==0)
  67.     {
  68.         SendClientMessage(playerid,GELTONA,"*=========================== RC CARS ========================");
  69.         SendClientMessage(playerid,BALTA,"=== /rcbandit /rcbaron /rccam /rcgoblin /rcgoblin2 /rctiger ===");
  70.         return 1;
  71.         }
  72.     //=== CAR CODES ===
  73.         if(strcmp(cmdtext,"/huntley",true) == 0)
  74.     {
  75.     new Float:X;
  76.     new Float:Y;
  77.     new Float:Z;
  78.     GetPlayerPos(playerid,X,Y,Z);
  79.     GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  80.     CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  81.     return 1;
  82.     }
  83.         if(strcmp(cmdtext,"/landstalker",true) == 0)
  84.     {
  85.     new Float:X;
  86.     new Float:Y;
  87.     new Float:Z;
  88.     GetPlayerPos(playerid,X,Y,Z);
  89.     GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  90.     CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  91.     return 1;
  92.     }
  93.         if(strcmp(cmdtext,"/perrenial",true) == 0)
  94.     {
  95.     new Float:X;
  96.     new Float:Y;
  97.     new Float:Z;
  98.     GetPlayerPos(playerid,X,Y,Z);
  99.     GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  100.     CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  101.     return 1;
  102.     }
  103.         if(strcmp(cmdtext,"/rancher",true) == 0)
  104.     {
  105.     new Float:X;
  106.     new Float:Y;
  107.     new Float:Z;
  108.     GetPlayerPos(playerid,X,Y,Z);
  109.     GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  110.     CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  111.     return 1;
  112.     }
  113.         if(strcmp(cmdtext,"/rancher2",true) == 0)
  114.     {
  115.     new Float:X;
  116.     new Float:Y;
  117.     new Float:Z;
  118.     GetPlayerPos(playerid,X,Y,Z);
  119.     GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  120.     CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  121.     return 1;
  122.     }
  123.         if(strcmp(cmdtext,"/regina",true) == 0)
  124.     {
  125.     new Float:X;
  126.     new Float:Y;
  127.     new Float:Z;
  128.     GetPlayerPos(playerid,X,Y,Z);
  129.     GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  130.     CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  131.     return 1;
  132.     }
  133.         if(strcmp(cmdtext,"/romero",true) == 0)
  134.     {
  135.     new Float:X;
  136.     new Float:Y;
  137.     new Float:Z;
  138.     GetPlayerPos(playerid,X,Y,Z);
  139.     GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  140.     CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  141.     return 1;
  142.     }
  143.         if(strcmp(cmdtext,"/solair",true) == 0)
  144.     {
  145.     new Float:X;
  146.     new Float:Y;
  147.     new Float:Z;
  148.     GetPlayerPos(playerid,X,Y,Z);
  149.     GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  150.     CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  151.     return 1;
  152.     }
  153.         if(strcmp(cmdtext,"/alpha",true) == 0)
  154.     {
  155.     new Float:X;
  156.     new Float:Y;
  157.     new Float:Z;
  158.     GetPlayerPos(playerid,X,Y,Z);
  159.     GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  160.     CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  161.     return 1;
  162.     }
  163.         if(strcmp(cmdtext,"/blista",true) == 0)
  164.     {
  165.     new Float:X;
  166.     new Float:Y;
  167.     new Float:Z;
  168.     GetPlayerPos(playerid,X,Y,Z);
  169.     GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  170.     CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  171.     return 1;
  172.     }
  173.         if(strcmp(cmdtext,"/bravura",true) == 0)
  174.     {
  175.     new Float:X;
  176.     new Float:Y;
  177.     new Float:Z;
  178.     GetPlayerPos(playerid,X,Y,Z);
  179.     GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  180.     CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  181.     return 1;
  182.     }
  183.         if(strcmp(cmdtext,"/buccaneer",true) == 0)
  184.     {
  185.     new Float:X;
  186.     new Float:Y;
  187.     new Float:Z;
  188.     GetPlayerPos(playerid,X,Y,Z);
  189.     GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  190.     CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  191.     return 1;
  192.     }
  193.         if(strcmp(cmdtext,"/cadrona",true) == 0)
  194.     {
  195.     new Float:X;
  196.     new Float:Y;
  197.     new Float:Z;
  198.     GetPlayerPos(playerid,X,Y,Z);
  199.     GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  200.     CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  201.     return 1;
  202.     }
  203.         if(strcmp(cmdtext,"/club",true) == 0)
  204.     {
  205.     new Float:X;
  206.     new Float:Y;
  207.     new Float:Z;
  208.     GetPlayerPos(playerid,X,Y,Z);
  209.     GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  210.     CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  211.     return 1;
  212.     }
  213.         if(strcmp(cmdtext,"/esperanto",true) == 0)
  214.     {
  215.     new Float:X;
  216.     new Float:Y;
  217.     new Float:Z;
  218.     GetPlayerPos(playerid,X,Y,Z);
  219.     GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  220.     CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  221.     return 1;
  222.     }
  223.         if(strcmp(cmdtext,"/feltzer",true) == 0)
  224.     {
  225.     new Float:X;
  226.     new Float:Y;
  227.     new Float:Z;
  228.     GetPlayerPos(playerid,X,Y,Z);
  229.     GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  230.     CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  231.     return 1;
  232.     }
  233.         if(strcmp(cmdtext,"/fortune",true) == 0)
  234.     {
  235.     new Float:X;
  236.     new Float:Y;
  237.     new Float:Z;
  238.     GetPlayerPos(playerid,X,Y,Z);
  239.     GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  240.     CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  241.     return 1;
  242.     }
  243.         if(strcmp(cmdtext,"/hermes",true) == 0)
  244.     {
  245.     new Float:X;
  246.     new Float:Y;
  247.     new Float:Z;
  248.     GetPlayerPos(playerid,X,Y,Z);
  249.     GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  250.     CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  251.     return 1;
  252.     }
  253.         if(strcmp(cmdtext,"/hustler",true) == 0)
  254.     {
  255.     new Float:X;
  256.     new Float:Y;
  257.     new Float:Z;
  258.     GetPlayerPos(playerid,X,Y,Z);
  259.     GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  260.     CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  261.     return 1;
  262.     }
  263.         if(strcmp(cmdtext,"/majestic",true) == 0)
  264.     {
  265.     new Float:X;
  266.     new Float:Y;
  267.     new Float:Z;
  268.     GetPlayerPos(playerid,X,Y,Z);
  269.     GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  270.     CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  271.     return 1;
  272.     }
  273.         if(strcmp(cmdtext,"/manana",true) == 0)
  274.     {
  275.     new Float:X;
  276.     new Float:Y;
  277.     new Float:Z;
  278.     GetPlayerPos(playerid,X,Y,Z);
  279.     GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  280.     CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  281.     return 1;
  282.     }
  283.         if(strcmp(cmdtext,"/picador",true) == 0)
  284.     {
  285.     new Float:X;
  286.     new Float:Y;
  287.     new Float:Z;
  288.     GetPlayerPos(playerid,X,Y,Z);
  289.     GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  290.     CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  291.     return 1;
  292.     }
  293.         if(strcmp(cmdtext,"/previon",true) == 0)
  294.     {
  295.     new Float:X;
  296.     new Float:Y;
  297.     new Float:Z;
  298.     GetPlayerPos(playerid,X,Y,Z);
  299.     GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  300.     CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  301.     return 1;
  302.     }
  303.         if(strcmp(cmdtext,"/stafford",true) == 0)
  304.     {
  305.     new Float:X;
  306.     new Float:Y;
  307.     new Float:Z;
  308.     GetPlayerPos(playerid,X,Y,Z);
  309.     GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  310.     CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  311.     return 1;
  312.     }
  313.         if(strcmp(cmdtext,"/stallion",true) == 0)
  314.     {
  315.     new Float:X;
  316.     new Float:Y;
  317.     new Float:Z;
  318.     GetPlayerPos(playerid,X,Y,Z);
  319.     GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  320.     CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  321.     return 1;
  322.     }
  323.         if(strcmp(cmdtext,"/tampa",true) == 0)
  324.     {
  325.     new Float:X;
  326.     new Float:Y;
  327.     new Float:Z;
  328.     GetPlayerPos(playerid,X,Y,Z);
  329.     GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  330.     CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  331.     return 1;
  332.     }
  333.         if(strcmp(cmdtext,"/virgo",true) == 0)
  334.     {
  335.     new Float:X;
  336.     new Float:Y;
  337.     new Float:Z;
  338.     GetPlayerPos(playerid,X,Y,Z);
  339.     GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  340.     CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  341.     return 1;
  342.     }
  343.         if(strcmp(cmdtext,"/admiral",true) == 0)
  344.     {
  345.     new Float:X;
  346.     new Float:Y;
  347.     new Float:Z;
  348.     GetPlayerPos(playerid,X,Y,Z);
  349.     GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  350.     CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  351.     return 1;
  352.     }
  353.         if(strcmp(cmdtext,"/elegant",true) == 0)
  354.     {
  355.     new Float:X;
  356.     new Float:Y;
  357.     new Float:Z;
  358.     GetPlayerPos(playerid,X,Y,Z);
  359.     GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  360.     CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  361.     return 1;
  362.     }
  363.         if(strcmp(cmdtext,"/emperor",true) == 0)
  364.     {
  365.     new Float:X;
  366.     new Float:Y;
  367.     new Float:Z;
  368.     GetPlayerPos(playerid,X,Y,Z);
  369.     GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  370.     CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  371.     return 1;
  372.     }
  373.         if(strcmp(cmdtext,"/euros",true) == 0)
  374.     {
  375.     new Float:X;
  376.     new Float:Y;
  377.     new Float:Z;
  378.     GetPlayerPos(playerid,X,Y,Z);
  379.     GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  380.     CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  381.     return 1;
  382.     }
  383.         if(strcmp(cmdtext,"/glendale",true) == 0)
  384.     {
  385.     new Float:X;
  386.     new Float:Y;
  387.     new Float:Z;
  388.     GetPlayerPos(playerid,X,Y,Z);
  389.     GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  390.     CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  391.     return 1;
  392.     }
  393.         if(strcmp(cmdtext,"/greenwood",true) == 0)
  394.     {
  395.     new Float:X;
  396.     new Float:Y;
  397.     new Float:Z;
  398.     GetPlayerPos(playerid,X,Y,Z);
  399.     GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  400.     CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  401.     return 1;
  402.     }
  403.         if(strcmp(cmdtext,"/intruder",true) == 0)
  404.     {
  405.     new Float:X;
  406.     new Float:Y;
  407.     new Float:Z;
  408.     GetPlayerPos(playerid,X,Y,Z);
  409.     GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  410.     CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  411.     return 1;
  412.     }
  413.         if(strcmp(cmdtext,"/merit",true) == 0)
  414.     {
  415.     new Float:X;
  416.     new Float:Y;
  417.     new Float:Z;
  418.     GetPlayerPos(playerid,X,Y,Z);
  419.     GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  420.     CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  421.     return 1;
  422.     }
  423.         if(strcmp(cmdtext,"/nebula",true) == 0)
  424.     {
  425.     new Float:X;
  426.     new Float:Y;
  427.     new Float:Z;
  428.     GetPlayerPos(playerid,X,Y,Z);
  429.     GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  430.     CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  431.     return 1;
  432.     }
  433.         if(strcmp(cmdtext,"/oceanic",true) == 0)
  434.     {
  435.     new Float:X;
  436.     new Float:Y;
  437.     new Float:Z;
  438.     GetPlayerPos(playerid,X,Y,Z);
  439.     GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  440.     CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  441.     return 1;
  442.     }
  443.         if(strcmp(cmdtext,"/premier",true) == 0)
  444.     {
  445.     new Float:X;
  446.     new Float:Y;
  447.     new Float:Z;
  448.     GetPlayerPos(playerid,X,Y,Z);
  449.     GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  450.     CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  451.     return 1;
  452.     }
  453.         if(strcmp(cmdtext,"/primo",true) == 0)
  454.     {
  455.     new Float:X;
  456.     new Float:Y;
  457.     new Float:Z;
  458.     GetPlayerPos(playerid,X,Y,Z);
  459.     GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  460.     CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  461.     return 1;
  462.     }
  463.         if(strcmp(cmdtext,"/sentinel",true) == 0)
  464.     {
  465.     new Float:X;
  466.     new Float:Y;
  467.     new Float:Z;
  468.     GetPlayerPos(playerid,X,Y,Z);
  469.     GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  470.     CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  471.     return 1;
  472.     }
  473.         if(strcmp(cmdtext,"/stretch",true) == 0)
  474.     {
  475.     new Float:X;
  476.     new Float:Y;
  477.     new Float:Z;
  478.     GetPlayerPos(playerid,X,Y,Z);
  479.     GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  480.     CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  481.     return 1;
  482.     }
  483.         if(strcmp(cmdtext,"/sunrise",true) == 0)
  484.     {
  485.     new Float:X;
  486.     new Float:Y;
  487.     new Float:Z;
  488.     GetPlayerPos(playerid,X,Y,Z);
  489.     GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  490.     CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  491.     return 1;
  492.     }
  493.         if(strcmp(cmdtext,"/tahoma",true) == 0)
  494.     {
  495.     new Float:X;
  496.     new Float:Y;
  497.     new Float:Z;
  498.     GetPlayerPos(playerid,X,Y,Z);
  499.     GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  500.     CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  501.     return 1;
  502.     }
  503.         if(strcmp(cmdtext,"/vincent",true) == 0)
  504.     {
  505.     new Float:X;
  506.     new Float:Y;
  507.     new Float:Z;
  508.     GetPlayerPos(playerid,X,Y,Z);
  509.     GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  510.     CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  511.     return 1;
  512.     }
  513.         if(strcmp(cmdtext,"/washington",true) == 0)
  514.     {
  515.     new Float:X;
  516.     new Float:Y;
  517.     new Float:Z;
  518.     GetPlayerPos(playerid,X,Y,Z);
  519.     GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  520.     CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  521.     return 1;
  522.     }
  523.         if(strcmp(cmdtext,"/willard",true) == 0)
  524.     {
  525.     new Float:X;
  526.     new Float:Y;
  527.     new Float:Z;
  528.     GetPlayerPos(playerid,X,Y,Z);
  529.     GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  530.     CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  531.     return 1;
  532.     }
  533.         if(strcmp(cmdtext,"/majestic",true) == 0)
  534.     {
  535.     new Float:X;
  536.     new Float:Y;
  537.     new Float:Z;
  538.     GetPlayerPos(playerid,X,Y,Z);
  539.     GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  540.     CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  541.     return 1;
  542.     }
  543.         if(strcmp(cmdtext,"/buffalo",true) == 0)
  544.     {
  545.     new Float:X;
  546.     new Float:Y;
  547.     new Float:Z;
  548.     GetPlayerPos(playerid,X,Y,Z);
  549.     GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  550.     CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  551.     return 1;
  552.     }
  553.         if(strcmp(cmdtext,"/clover",true) == 0)
  554.     {
  555.     new Float:X;
  556.     new Float:Y;
  557.     new Float:Z;
  558.     GetPlayerPos(playerid,X,Y,Z);
  559.     GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  560.     CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  561.     return 1;
  562.     }
  563.         if(strcmp(cmdtext,"/phoenix",true) == 0)
  564.     {
  565.     new Float:X;
  566.     new Float:Y;
  567.     new Float:Z;
  568.     GetPlayerPos(playerid,X,Y,Z);
  569.     GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  570.     CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  571.     return 1;
  572.     }
  573.         if(strcmp(cmdtext,"/sabre",true) == 0)
  574.     {
  575.     new Float:X;
  576.     new Float:Y;
  577.     new Float:Z;
  578.     GetPlayerPos(playerid,X,Y,Z);
  579.     GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  580.     CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  581.     return 1;
  582.     }
  583.         if(strcmp(cmdtext,"/elegy",true) == 0)
  584.     {
  585.     new Float:X;
  586.     new Float:Y;
  587.     new Float:Z;
  588.     GetPlayerPos(playerid,X,Y,Z);
  589.     GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  590.     CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  591.     return 1;
  592.     }
  593.         if(strcmp(cmdtext,"/flash",true) == 0)
  594.     {
  595.     new Float:X;
  596.     new Float:Y;
  597.     new Float:Z;
  598.     GetPlayerPos(playerid,X,Y,Z);
  599.     GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  600.     CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  601.     return 1;
  602.     }
  603.         if(strcmp(cmdtext,"/jester",true) == 0)
  604.     {
  605.     new Float:X;
  606.     new Float:Y;
  607.     new Float:Z;
  608.     GetPlayerPos(playerid,X,Y,Z);
  609.     GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  610.     CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  611.     return 1;
  612.     }
  613.         if(strcmp(cmdtext,"/stratum",true) == 0)
  614.     {
  615.     new Float:X;
  616.     new Float:Y;
  617.     new Float:Z;
  618.     GetPlayerPos(playerid,X,Y,Z);
  619.     GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  620.     CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  621.     return 1;
  622.     }
  623.         if(strcmp(cmdtext,"/sultan",true) == 0)
  624.     {
  625.     new Float:X;
  626.     new Float:Y;
  627.     new Float:Z;
  628.     GetPlayerPos(playerid,X,Y,Z);
  629.     GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  630.     CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  631.     return 1;
  632.     }
  633.         if(strcmp(cmdtext,"/uranus",true) == 0)
  634.     {
  635.     new Float:X;
  636.     new Float:Y;
  637.     new Float:Z;
  638.     GetPlayerPos(playerid,X,Y,Z);
  639.     GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  640.     CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  641.     return 1;
  642.     }
  643.         if(strcmp(cmdtext,"/banshee",true) == 0)
  644.     {
  645.     new Float:X;
  646.     new Float:Y;
  647.     new Float:Z;
  648.     GetPlayerPos(playerid,X,Y,Z);
  649.     GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  650.     CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  651.     return 1;
  652.     }
  653.         if(strcmp(cmdtext,"/bullet",true) == 0)
  654.     {
  655.     new Float:X;
  656.     new Float:Y;
  657.     new Float:Z;
  658.     GetPlayerPos(playerid,X,Y,Z);
  659.     GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  660.     CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  661.     return 1;
  662.     }
  663.         if(strcmp(cmdtext,"/cheetah",true) == 0)
  664.     {
  665.     new Float:X;
  666.     new Float:Y;
  667.     new Float:Z;
  668.     GetPlayerPos(playerid,X,Y,Z);
  669.     GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  670.     CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  671.     return 1;
  672.     }
  673.         if(strcmp(cmdtext,"/comet",true) == 0)
  674.     {
  675.     new Float:X;
  676.     new Float:Y;
  677.     new Float:Z;
  678.     GetPlayerPos(playerid,X,Y,Z);
  679.     GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  680.     CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  681.     return 1;
  682.     }
  683.         if(strcmp(cmdtext,"/hotknife",true) == 0)
  684.     {
  685.     new Float:X;
  686.     new Float:Y;
  687.     new Float:Z;
  688.     GetPlayerPos(playerid,X,Y,Z);
  689.     GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  690.     CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  691.     return 1;
  692.     }
  693.         if(strcmp(cmdtext,"/hotring",true) == 0)
  694.     {
  695.     new Float:X;
  696.     new Float:Y;
  697.     new Float:Z;
  698.     GetPlayerPos(playerid,X,Y,Z);
  699.     GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  700.     CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  701.     return 1;
  702.     }
  703.         if(strcmp(cmdtext,"/hotringa",true) == 0)
  704.     {
  705.     new Float:X;
  706.     new Float:Y;
  707.     new Float:Z;
  708.     GetPlayerPos(playerid,X,Y,Z);
  709.     GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  710.     CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  711.     return 1;
  712.     }
  713.         if(strcmp(cmdtext,"/hotringb",true) == 0)
  714.     {
  715.     new Float:X;
  716.     new Float:Y;
  717.     new Float:Z;
  718.     GetPlayerPos(playerid,X,Y,Z);
  719.     GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  720.     CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  721.     return 1;
  722.     }
  723.         if(strcmp(cmdtext,"/infernus",true) == 0)
  724.     {
  725.     new Float:X;
  726.     new Float:Y;
  727.     new Float:Z;
  728.     GetPlayerPos(playerid,X,Y,Z);
  729.     GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  730.     CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  731.     return 1;
  732.     }
  733.         if(strcmp(cmdtext,"/supergt",true) == 0)
  734.     {
  735.     new Float:X;
  736.     new Float:Y;
  737.     new Float:Z;
  738.     GetPlayerPos(playerid,X,Y,Z);
  739.     GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  740.     CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  741.     return 1;
  742.     }
  743.         if(strcmp(cmdtext,"/turismo",true) == 0)
  744.     {
  745.     new Float:X;
  746.     new Float:Y;
  747.     new Float:Z;
  748.     GetPlayerPos(playerid,X,Y,Z);
  749.     GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  750.     CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  751.     return 1;
  752.     }
  753.         if(strcmp(cmdtext,"/windsor",true) == 0)
  754.     {
  755.     new Float:X;
  756.     new Float:Y;
  757.     new Float:Z;
  758.     GetPlayerPos(playerid,X,Y,Z);
  759.     GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  760.     CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  761.     return 1;
  762.     }
  763.         if(strcmp(cmdtext,"/zr-350",true) == 0)
  764.     {
  765.     new Float:X;
  766.     new Float:Y;
  767.     new Float:Z;
  768.     GetPlayerPos(playerid,X,Y,Z);
  769.     GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  770.     CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  771.     return 1;
  772.     }
  773.         if(strcmp(cmdtext,"/benson",true) == 0)
  774.     {
  775.     new Float:X;
  776.     new Float:Y;
  777.     new Float:Z;
  778.     GetPlayerPos(playerid,X,Y,Z);
  779.     GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  780.     CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  781.     return 1;
  782.     }
  783.         if(strcmp(cmdtext,"/boxville",true) == 0)
  784.     {
  785.     new Float:X;
  786.     new Float:Y;
  787.     new Float:Z;
  788.     GetPlayerPos(playerid,X,Y,Z);
  789.     GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  790.     CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  791.     return 1;
  792.     }
  793.         if(strcmp(cmdtext,"/boxville2",true) == 0)
  794.     {
  795.     new Float:X;
  796.     new Float:Y;
  797.     new Float:Z;
  798.     GetPlayerPos(playerid,X,Y,Z);
  799.     GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  800.     CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  801.     return 1;
  802.     }
  803.         if(strcmp(cmdtext,"/cementtruck",true) == 0)
  804.     {
  805.     new Float:X;
  806.     new Float:Y;
  807.     new Float:Z;
  808.     GetPlayerPos(playerid,X,Y,Z);
  809.     GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  810.     CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  811.     return 1;
  812.     }
  813.         if(strcmp(cmdtext,"/combine",true) == 0)
  814.     {
  815.     new Float:X;
  816.     new Float:Y;
  817.     new Float:Z;
  818.     GetPlayerPos(playerid,X,Y,Z);
  819.     GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  820.     CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  821.     return 1;
  822.     }
  823.         if(strcmp(cmdtext,"/dft-30",true) == 0)
  824.     {
  825.     new Float:X;
  826.     new Float:Y;
  827.     new Float:Z;
  828.     GetPlayerPos(playerid,X,Y,Z);
  829.     GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  830.     CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  831.     return 1;
  832.     }
  833.         if(strcmp(cmdtext,"/dozer",true) == 0)
  834.     {
  835.     new Float:X;
  836.     new Float:Y;
  837.     new Float:Z;
  838.     GetPlayerPos(playerid,X,Y,Z);
  839.     GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  840.     CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  841.     return 1;
  842.     }
  843.         if(strcmp(cmdtext,"/dumper",true) == 0)
  844.     {
  845.     new Float:X;
  846.     new Float:Y;
  847.     new Float:Z;
  848.     GetPlayerPos(playerid,X,Y,Z);
  849.     GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  850.     CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  851.     return 1;
  852.     }
  853.         if(strcmp(cmdtext,"/dune",true) == 0)
  854.     {
  855.     new Float:X;
  856.     new Float:Y;
  857.     new Float:Z;
  858.     GetPlayerPos(playerid,X,Y,Z);
  859.     GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  860.     CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  861.     return 1;
  862.     }
  863.         if(strcmp(cmdtext,"/flatbed",true) == 0)
  864.     {
  865.     new Float:X;
  866.     new Float:Y;
  867.     new Float:Z;
  868.     GetPlayerPos(playerid,X,Y,Z);
  869.     GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  870.     CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  871.     return 1;
  872.     }
  873.         if(strcmp(cmdtext,"/hotdog",true) == 0)
  874.     {
  875.     new Float:X;
  876.     new Float:Y;
  877.     new Float:Z;
  878.     GetPlayerPos(playerid,X,Y,Z);
  879.     GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  880.     CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  881.     return 1;
  882.     }
  883.         if(strcmp(cmdtext,"/linerunner",true) == 0)
  884.     {
  885.     new Float:X;
  886.     new Float:Y;
  887.     new Float:Z;
  888.     GetPlayerPos(playerid,X,Y,Z);
  889.     GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  890.     CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  891.     return 1;
  892.     }
  893.         if(strcmp(cmdtext,"/mrwoopee",true) == 0)
  894.     {
  895.     new Float:X;
  896.     new Float:Y;
  897.     new Float:Z;
  898.     GetPlayerPos(playerid,X,Y,Z);
  899.     GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  900.     CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  901.     return 1;
  902.     }
  903.         if(strcmp(cmdtext,"/mule",true) == 0)
  904.     {
  905.     new Float:X;
  906.     new Float:Y;
  907.     new Float:Z;
  908.     GetPlayerPos(playerid,X,Y,Z);
  909.     GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  910.     CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  911.     return 1;
  912.     }
  913.         if(strcmp(cmdtext,"/packer",true) == 0)
  914.     {
  915.     new Float:X;
  916.     new Float:Y;
  917.     new Float:Z;
  918.     GetPlayerPos(playerid,X,Y,Z);
  919.     GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  920.     CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  921.     return 1;
  922.     }
  923.         if(strcmp(cmdtext,"/roadtrain",true) == 0)
  924.     {
  925.     new Float:X;
  926.     new Float:Y;
  927.     new Float:Z;
  928.     GetPlayerPos(playerid,X,Y,Z);
  929.     GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  930.     CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  931.     return 1;
  932.     }
  933.         if(strcmp(cmdtext,"/tanker",true) == 0)
  934.     {
  935.     new Float:X;
  936.     new Float:Y;
  937.     new Float:Z;
  938.     GetPlayerPos(playerid,X,Y,Z);
  939.     GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  940.     CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  941.     return 1;
  942.     }
  943.         if(strcmp(cmdtext,"/tractor",true) == 0)
  944.     {
  945.     new Float:X;
  946.     new Float:Y;
  947.     new Float:Z;
  948.     GetPlayerPos(playerid,X,Y,Z);
  949.     GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  950.     CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  951.     return 1;
  952.     }
  953.         if(strcmp(cmdtext,"/yankee",true) == 0)
  954.     {
  955.     new Float:X;
  956.     new Float:Y;
  957.     new Float:Z;
  958.     GetPlayerPos(playerid,X,Y,Z);
  959.     GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  960.     CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  961.     return 1;
  962.     }
  963.         if(strcmp(cmdtext,"/topfun",true) == 0)
  964.     {
  965.     new Float:X;
  966.     new Float:Y;
  967.     new Float:Z;
  968.     GetPlayerPos(playerid,X,Y,Z);
  969.     GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  970.     CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  971.     return 1;
  972.     }
  973.         if(strcmp(cmdtext,"/bobcat",true) == 0)
  974.     {
  975.     new Float:X;
  976.     new Float:Y;
  977.     new Float:Z;
  978.     GetPlayerPos(playerid,X,Y,Z);
  979.     GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  980.     CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  981.     return 1;
  982.     }
  983.         if(strcmp(cmdtext,"/burrito",true) == 0)
  984.     {
  985.     new Float:X;
  986.     new Float:Y;
  987.     new Float:Z;
  988.     GetPlayerPos(playerid,X,Y,Z);
  989.     GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  990.     CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  991.     return 1;
  992.     }
  993.         if(strcmp(cmdtext,"/forklift",true) == 0)
  994.     {
  995.     new Float:X;
  996.     new Float:Y;
  997.     new Float:Z;
  998.     GetPlayerPos(playerid,X,Y,Z);
  999.     GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  1000.     CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  1001.     return 1;
  1002.     }
  1003.         if(strcmp(cmdtext,"/moonbeam",true) == 0)
  1004.     {
  1005.     new Float:X;
  1006.     new Float:Y;
  1007.     new Float:Z;
  1008.     GetPlayerPos(playerid,X,Y,Z);
  1009.     GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  1010.     CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  1011.     return 1;
  1012.     }
  1013.         if(strcmp(cmdtext,"/mower",true) == 0)
  1014.     {
  1015.     new Float:X;
  1016.     new Float:Y;
  1017.     new Float:Z;
  1018.     GetPlayerPos(playerid,X,Y,Z);
  1019.     GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  1020.     CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  1021.     return 1;
  1022.     }
  1023.         if(strcmp(cmdtext,"/newsvan",true) == 0)
  1024.     {
  1025.     new Float:X;
  1026.     new Float:Y;
  1027.     new Float:Z;
  1028.     GetPlayerPos(playerid,X,Y,Z);
  1029.     GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  1030.     CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  1031.     return 1;
  1032.     }
  1033.         if(strcmp(cmdtext,"/pony",true) == 0)
  1034.     {
  1035.     new Float:X;
  1036.     new Float:Y;
  1037.     new Float:Z;
  1038.     GetPlayerPos(playerid,X,Y,Z);
  1039.     GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  1040.     CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  1041.     return 1;
  1042.     }
  1043.         if(strcmp(cmdtext,"/rumpo",true) == 0)
  1044.     {
  1045.     new Float:X;
  1046.     new Float:Y;
  1047.     new Float:Z;
  1048.     GetPlayerPos(playerid,X,Y,Z);
  1049.     GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  1050.     CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  1051.     return 1;
  1052.     }
  1053.         if(strcmp(cmdtext,"/sadler",true) == 0)
  1054.     {
  1055.     new Float:X;
  1056.     new Float:Y;
  1057.     new Float:Z;
  1058.     GetPlayerPos(playerid,X,Y,Z);
  1059.     GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  1060.     CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  1061.     return 1;
  1062.     }
  1063.         if(strcmp(cmdtext,"/tug",true) == 0)
  1064.     {
  1065.     new Float:X;
  1066.     new Float:Y;
  1067.     new Float:Z;
  1068.     GetPlayerPos(playerid,X,Y,Z);
  1069.     GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  1070.     CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  1071.     return 1;
  1072.     }
  1073.         if(strcmp(cmdtext,"/walton",true) == 0)
  1074.     {
  1075.     new Float:X;
  1076.     new Float:Y;
  1077.     new Float:Z;
  1078.     GetPlayerPos(playerid,X,Y,Z);
  1079.     GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  1080.     CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  1081.     return 1;
  1082.     }
  1083.         if(strcmp(cmdtext,"/yosemite",true) == 0)
  1084.     {
  1085.     new Float:X;
  1086.     new Float:Y;
  1087.     new Float:Z;
  1088.     GetPlayerPos(playerid,X,Y,Z);
  1089.     GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  1090.     CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  1091.     return 1;
  1092.     }
  1093.         if(strcmp(cmdtext,"/blade",true) == 0)
  1094.     {
  1095.     new Float:X;
  1096.     new Float:Y;
  1097.     new Float:Z;
  1098.     GetPlayerPos(playerid,X,Y,Z);
  1099.     GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  1100.     CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  1101.     return 1;
  1102.     }
  1103.         if(strcmp(cmdtext,"/broadway",true) == 0)
  1104.     {
  1105.     new Float:X;
  1106.     new Float:Y;
  1107.     new Float:Z;
  1108.     GetPlayerPos(playerid,X,Y,Z);
  1109.     GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  1110.     CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  1111.     return 1;
  1112.     }
  1113.         if(strcmp(cmdtext,"/remington",true) == 0)
  1114.     {
  1115.     new Float:X;
  1116.     new Float:Y;
  1117.     new Float:Z;
  1118.     GetPlayerPos(playerid,X,Y,Z);
  1119.     GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  1120.     CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  1121.     return 1;
  1122.     }
  1123.         if(strcmp(cmdtext,"/savanna",true) == 0)
  1124.     {
  1125.     new Float:X;
  1126.     new Float:Y;
  1127.     new Float:Z;
  1128.     GetPlayerPos(playerid,X,Y,Z);
  1129.     GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  1130.     CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  1131.     return 1;
  1132.     }
  1133.         if(strcmp(cmdtext,"/slamvan",true) == 0)
  1134.     {
  1135.     new Float:X;
  1136.     new Float:Y;
  1137.     new Float:Z;
  1138.     GetPlayerPos(playerid,X,Y,Z);
  1139.     GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  1140.     CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  1141.     return 1;
  1142.     }
  1143.         if(strcmp(cmdtext,"/tornado",true) == 0)
  1144.     {
  1145.     new Float:X;
  1146.     new Float:Y;
  1147.     new Float:Z;
  1148.     GetPlayerPos(playerid,X,Y,Z);
  1149.     GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  1150.     CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  1151.     return 1;
  1152.     }
  1153.         if(strcmp(cmdtext,"/voodoo",true) == 0)
  1154.     {
  1155.     new Float:X;
  1156.     new Float:Y;
  1157.     new Float:Z;
  1158.     GetPlayerPos(playerid,X,Y,Z);
  1159.     GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  1160.     CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  1161.     return 1;
  1162.     }
  1163.         if(strcmp(cmdtext,"/bandito",true) == 0)
  1164.     {
  1165.     new Float:X;
  1166.     new Float:Y;
  1167.     new Float:Z;
  1168.     GetPlayerPos(playerid,X,Y,Z);
  1169.     GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  1170.     CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  1171.     return 1;
  1172.     }
  1173.         if(strcmp(cmdtext,"/bfinjection",true) == 0)
  1174.     {
  1175.     new Float:X;
  1176.     new Float:Y;
  1177.     new Float:Z;
  1178.     GetPlayerPos(playerid,X,Y,Z);
  1179.     GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  1180.     CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  1181.     return 1;
  1182.     }
  1183.         if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  1184.     {
  1185.     new Float:X;
  1186.     new Float:Y;
  1187.     new Float:Z;
  1188.     GetPlayerPos(playerid,X,Y,Z);
  1189.     GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  1190.     CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  1191.     return 1;
  1192.     }
  1193.         if(strcmp(cmdtext,"/caddy",true) == 0)
  1194.     {
  1195.     new Float:X;
  1196.     new Float:Y;
  1197.     new Float:Z;
  1198.     GetPlayerPos(playerid,X,Y,Z);
  1199.     GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  1200.     CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  1201.     return 1;
  1202.     }
  1203.         if(strcmp(cmdtext,"/camper",true) == 0)
  1204.     {
  1205.     new Float:X;
  1206.     new Float:Y;
  1207.     new Float:Z;
  1208.     GetPlayerPos(playerid,X,Y,Z);
  1209.     GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  1210.     CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  1211.     return 1;
  1212.     }
  1213.         if(strcmp(cmdtext,"/journey",true) == 0)
  1214.     {
  1215.     new Float:X;
  1216.     new Float:Y;
  1217.     new Float:Z;
  1218.     GetPlayerPos(playerid,X,Y,Z);
  1219.     GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  1220.     CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  1221.     return 1;
  1222.     }
  1223.         if(strcmp(cmdtext,"/kart",true) == 0)
  1224.     {
  1225.     new Float:X;
  1226.     new Float:Y;
  1227.     new Float:Z;
  1228.     GetPlayerPos(playerid,X,Y,Z);
  1229.     GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  1230.     CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  1231.     return 1;
  1232.     }
  1233.         if(strcmp(cmdtext,"/mesa",true) == 0)
  1234.     {
  1235.     new Float:X;
  1236.     new Float:Y;
  1237.     new Float:Z;
  1238.     GetPlayerPos(playerid,X,Y,Z);
  1239.     GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  1240.     CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  1241.     return 1;
  1242.     }
  1243.         if(strcmp(cmdtext,"/monster",true) == 0)
  1244.     {
  1245.     new Float:X;
  1246.     new Float:Y;
  1247.     new Float:Z;
  1248.     GetPlayerPos(playerid,X,Y,Z);
  1249.     GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  1250.     CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  1251.     return 1;
  1252.     }
  1253.         if(strcmp(cmdtext,"/monstera",true) == 0)
  1254.     {
  1255.     new Float:X;
  1256.     new Float:Y;
  1257.     new Float:Z;
  1258.     GetPlayerPos(playerid,X,Y,Z);
  1259.     GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  1260.     CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  1261.     return 1;
  1262.     }
  1263.         if(strcmp(cmdtext,"/monsterb",true) == 0)
  1264.     {
  1265.     new Float:X;
  1266.     new Float:Y;
  1267.     new Float:Z;
  1268.     GetPlayerPos(playerid,X,Y,Z);
  1269.     GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  1270.     CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  1271.     return 1;
  1272.     }
  1273.         if(strcmp(cmdtext,"/quad",true) == 0)
  1274.     {
  1275.     new Float:X;
  1276.     new Float:Y;
  1277.     new Float:Z;
  1278.     GetPlayerPos(playerid,X,Y,Z);
  1279.     GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  1280.     CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  1281.     return 1;
  1282.     }
  1283.         if(strcmp(cmdtext,"/sandking",true) == 0)
  1284.     {
  1285.     new Float:X;
  1286.     new Float:Y;
  1287.     new Float:Z;
  1288.     GetPlayerPos(playerid,X,Y,Z);
  1289.     GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  1290.     CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  1291.     return 1;
  1292.     }
  1293.         if(strcmp(cmdtext,"/vortex",true) == 0)
  1294.     {
  1295.     new Float:X;
  1296.     new Float:Y;
  1297.     new Float:Z;
  1298.     GetPlayerPos(playerid,X,Y,Z);
  1299.     GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  1300.     CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  1301.     return 1;
  1302.     }
  1303.         if(strcmp(cmdtext,"/bmx",true) == 0)
  1304.     {
  1305.     new Float:X;
  1306.     new Float:Y;
  1307.     new Float:Z;
  1308.     GetPlayerPos(playerid,X,Y,Z);
  1309.     GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  1310.     CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  1311.     return 1;
  1312.     }
  1313.         if(strcmp(cmdtext,"/bike",true) == 0)
  1314.     {
  1315.     new Float:X;
  1316.     new Float:Y;
  1317.     new Float:Z;
  1318.     GetPlayerPos(playerid,X,Y,Z);
  1319.     GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  1320.     CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  1321.     return 1;
  1322.     }
  1323.         if(strcmp(cmdtext,"/mountainbike",true) == 0)
  1324.     {
  1325.     new Float:X;
  1326.     new Float:Y;
  1327.     new Float:Z;
  1328.     GetPlayerPos(playerid,X,Y,Z);
  1329.     GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  1330.     CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  1331.     return 1;
  1332.     }
  1333.         if(strcmp(cmdtext,"/bf-400",true) == 0)
  1334.     {
  1335.     new Float:X;
  1336.     new Float:Y;
  1337.     new Float:Z;
  1338.     GetPlayerPos(playerid,X,Y,Z);
  1339.     GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  1340.     CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  1341.     return 1;
  1342.     }
  1343.         if(strcmp(cmdtext,"/faggio",true) == 0)
  1344.     {
  1345.     new Float:X;
  1346.     new Float:Y;
  1347.     new Float:Z;
  1348.     GetPlayerPos(playerid,X,Y,Z);
  1349.     GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  1350.     CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  1351.     return 1;
  1352.     }
  1353.         if(strcmp(cmdtext,"/fcr-900",true) == 0)
  1354.     {
  1355.     new Float:X;
  1356.     new Float:Y;
  1357.     new Float:Z;
  1358.     GetPlayerPos(playerid,X,Y,Z);
  1359.     GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  1360.     CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  1361.     return 1;
  1362.     }
  1363.         if(strcmp(cmdtext,"/freeway",true) == 0)
  1364.     {
  1365.     new Float:X;
  1366.     new Float:Y;
  1367.     new Float:Z;
  1368.     GetPlayerPos(playerid,X,Y,Z);
  1369.     GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  1370.     CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  1371.     return 1;
  1372.     }
  1373.         if(strcmp(cmdtext,"/nrg-500",true) == 0)
  1374.     {
  1375.     new Float:X;
  1376.     new Float:Y;
  1377.     new Float:Z;
  1378.     GetPlayerPos(playerid,X,Y,Z);
  1379.     GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  1380.     CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  1381.     return 1;
  1382.     }
  1383.         if(strcmp(cmdtext,"/pcj-600",true) == 0)
  1384.     {
  1385.     new Float:X;
  1386.     new Float:Y;
  1387.     new Float:Z;
  1388.     GetPlayerPos(playerid,X,Y,Z);
  1389.     GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  1390.     CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  1391.     return 1;
  1392.     }
  1393.         if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  1394.     {
  1395.     new Float:X;
  1396.     new Float:Y;
  1397.     new Float:Z;
  1398.     GetPlayerPos(playerid,X,Y,Z);
  1399.     GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  1400.     CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  1401.     return 1;
  1402.     }
  1403.         if(strcmp(cmdtext,"/sanchez",true) == 0)
  1404.     {
  1405.     new Float:X;
  1406.     new Float:Y;
  1407.     new Float:Z;
  1408.     GetPlayerPos(playerid,X,Y,Z);
  1409.     GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  1410.     CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  1411.     return 1;
  1412.     }
  1413.         if(strcmp(cmdtext,"/wayfarer",true) == 0)
  1414.     {
  1415.     new Float:X;
  1416.     new Float:Y;
  1417.     new Float:Z;
  1418.     GetPlayerPos(playerid,X,Y,Z);
  1419.     GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  1420.     CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  1421.     return 1;
  1422.     }
  1423.         if(strcmp(cmdtext,"/baggage",true) == 0)
  1424.     {
  1425.     new Float:X;
  1426.     new Float:Y;
  1427.     new Float:Z;
  1428.     GetPlayerPos(playerid,X,Y,Z);
  1429.     GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  1430.     CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  1431.     return 1;
  1432.     }
  1433.         if(strcmp(cmdtext,"/bus",true) == 0)
  1434.     {
  1435.     new Float:X;
  1436.     new Float:Y;
  1437.     new Float:Z;
  1438.     GetPlayerPos(playerid,X,Y,Z);
  1439.     GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  1440.     CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  1441.     return 1;
  1442.     }
  1443.         if(strcmp(cmdtext,"/cabbie",true) == 0)
  1444.     {
  1445.     new Float:X;
  1446.     new Float:Y;
  1447.     new Float:Z;
  1448.     GetPlayerPos(playerid,X,Y,Z);
  1449.     GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  1450.     CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  1451.     return 1;
  1452.     }
  1453.         if(strcmp(cmdtext,"/coach",true) == 0)
  1454.     {
  1455.     new Float:X;
  1456.     new Float:Y;
  1457.     new Float:Z;
  1458.     GetPlayerPos(playerid,X,Y,Z);
  1459.     GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  1460.     CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  1461.     return 1;
  1462.     }
  1463.         if(strcmp(cmdtext,"/sweeper",true) == 0)
  1464.     {
  1465.     new Float:X;
  1466.     new Float:Y;
  1467.     new Float:Z;
  1468.     GetPlayerPos(playerid,X,Y,Z);
  1469.     GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  1470.     CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  1471.     return 1;
  1472.     }
  1473.         if(strcmp(cmdtext,"/taxi",true) == 0)
  1474.     {
  1475.     new Float:X;
  1476.     new Float:Y;
  1477.     new Float:Z;
  1478.     GetPlayerPos(playerid,X,Y,Z);
  1479.     GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  1480.     CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  1481.     return 1;
  1482.     }
  1483.         if(strcmp(cmdtext,"/towtruck",true) == 0)
  1484.     {
  1485.     new Float:X;
  1486.     new Float:Y;
  1487.     new Float:Z;
  1488.     GetPlayerPos(playerid,X,Y,Z);
  1489.     GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  1490.     CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  1491.     return 1;
  1492.     }
  1493.         if(strcmp(cmdtext,"/trashmaster",true) == 0)
  1494.     {
  1495.     new Float:X;
  1496.     new Float:Y;
  1497.     new Float:Z;
  1498.     GetPlayerPos(playerid,X,Y,Z);
  1499.     GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  1500.     CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  1501.     return 1;
  1502.     }
  1503.         if(strcmp(cmdtext,"/utilityvan",true) == 0)
  1504.     {
  1505.     new Float:X;
  1506.     new Float:Y;
  1507.     new Float:Z;
  1508.     GetPlayerPos(playerid,X,Y,Z);
  1509.     GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  1510.     CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  1511.     return 1;
  1512.     }
  1513.         if(strcmp(cmdtext,"/ambulance",true) == 0)
  1514.     {
  1515.     new Float:X;
  1516.     new Float:Y;
  1517.     new Float:Z;
  1518.     GetPlayerPos(playerid,X,Y,Z);
  1519.     GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  1520.     CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  1521.     return 1;
  1522.     }
  1523.         if(strcmp(cmdtext,"/barracks",true) == 0)
  1524.     {
  1525.     new Float:X;
  1526.     new Float:Y;
  1527.     new Float:Z;
  1528.     GetPlayerPos(playerid,X,Y,Z);
  1529.     GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  1530.     CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  1531.     return 1;
  1532.     }
  1533.         if(strcmp(cmdtext,"/enforcer",true) == 0)
  1534.     {
  1535.     new Float:X;
  1536.     new Float:Y;
  1537.     new Float:Z;
  1538.     GetPlayerPos(playerid,X,Y,Z);
  1539.     GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  1540.     CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  1541.     return 1;
  1542.     }
  1543.         if(strcmp(cmdtext,"/fbirancher",true) == 0)
  1544.     {
  1545.     new Float:X;
  1546.     new Float:Y;
  1547.     new Float:Z;
  1548.     GetPlayerPos(playerid,X,Y,Z);
  1549.     GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  1550.     CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  1551.     return 1;
  1552.     }
  1553.         if(strcmp(cmdtext,"/fbitruck",true) == 0)
  1554.     {
  1555.     new Float:X;
  1556.     new Float:Y;
  1557.     new Float:Z;
  1558.     GetPlayerPos(playerid,X,Y,Z);
  1559.     GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  1560.     CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  1561.     return 1;
  1562.     }
  1563.         if(strcmp(cmdtext,"/firetruck",true) == 0)
  1564.     {
  1565.     new Float:X;
  1566.     new Float:Y;
  1567.     new Float:Z;
  1568.     GetPlayerPos(playerid,X,Y,Z);
  1569.     GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  1570.     CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  1571.     return 1;
  1572.     }
  1573.         if(strcmp(cmdtext,"/firetrucka",true) == 0)
  1574.     {
  1575.     new Float:X;
  1576.     new Float:Y;
  1577.     new Float:Z;
  1578.     GetPlayerPos(playerid,X,Y,Z);
  1579.     GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  1580.     CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  1581.     return 1;
  1582.     }
  1583.         if(strcmp(cmdtext,"/hpv-1000",true) == 0)
  1584.     {
  1585.     new Float:X;
  1586.     new Float:Y;
  1587.     new Float:Z;
  1588.     GetPlayerPos(playerid,X,Y,Z);
  1589.     GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  1590.     CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  1591.     return 1;
  1592.     }
  1593.         if(strcmp(cmdtext,"/patriot",true) == 0)
  1594.     {
  1595.     new Float:X;
  1596.     new Float:Y;
  1597.     new Float:Z;
  1598.     GetPlayerPos(playerid,X,Y,Z);
  1599.     GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  1600.     CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  1601.     return 1;
  1602.     }
  1603.         if(strcmp(cmdtext,"/policels",true) == 0)
  1604.     {
  1605.     new Float:X;
  1606.     new Float:Y;
  1607.     new Float:Z;
  1608.     GetPlayerPos(playerid,X,Y,Z);
  1609.     GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  1610.     CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
  1611.     return 1;
  1612.     }
  1613.         if(strcmp(cmdtext,"/policesf",true) == 0)
  1614.     {
  1615.     new Float:X;
  1616.     new Float:Y;
  1617.     new Float:Z;
  1618.     GetPlayerPos(playerid,X,Y,Z);
  1619.     GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  1620.     CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
  1621.     return 1;
  1622.     }
  1623.         if(strcmp(cmdtext,"/policelv",true) == 0)
  1624.     {
  1625.     new Float:X;
  1626.     new Float:Y;
  1627.     new Float:Z;
  1628.     GetPlayerPos(playerid,X,Y,Z);
  1629.     GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  1630.     CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
  1631.     return 1;
  1632.     }
  1633.         if(strcmp(cmdtext,"/policeranger",true) == 0)
  1634.     {
  1635.     new Float:X;
  1636.     new Float:Y;
  1637.     new Float:Z;
  1638.     GetPlayerPos(playerid,X,Y,Z);
  1639.     GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  1640.     CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
  1641.     return 1;
  1642.     }
  1643.         if(strcmp(cmdtext,"/rhino",true) == 0)
  1644.     {
  1645.     new Float:X;
  1646.     new Float:Y;
  1647.     new Float:Z;
  1648.     GetPlayerPos(playerid,X,Y,Z);
  1649.     GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  1650.     CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  1651.     return 1;
  1652.     }
  1653.         if(strcmp(cmdtext,"/securicar",true) == 0)
  1654.     {
  1655.     new Float:X;
  1656.     new Float:Y;
  1657.     new Float:Z;
  1658.     GetPlayerPos(playerid,X,Y,Z);
  1659.     GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  1660.     CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  1661.     return 1;
  1662.     }
  1663.         if(strcmp(cmdtext,"/swattank",true) == 0)
  1664.     {
  1665.     new Float:X;
  1666.     new Float:Y;
  1667.     new Float:Z;
  1668.     GetPlayerPos(playerid,X,Y,Z);
  1669.     GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  1670.     CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  1671.     return 1;
  1672.     }
  1673.         if(strcmp(cmdtext,"/andromada",true) == 0)
  1674.     {
  1675.     new Float:X;
  1676.     new Float:Y;
  1677.     new Float:Z;
  1678.     GetPlayerPos(playerid,X,Y,Z);
  1679.     GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  1680.     CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
  1681.     return 1;
  1682.     }
  1683.         if(strcmp(cmdtext,"/at-400",true) == 0)
  1684.     {
  1685.     new Float:X;
  1686.     new Float:Y;
  1687.     new Float:Z;
  1688.     GetPlayerPos(playerid,X,Y,Z);
  1689.     GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  1690.     CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
  1691.     return 1;
  1692.     }
  1693.         if(strcmp(cmdtext,"/beagle",true) == 0)
  1694.     {
  1695.     new Float:X;
  1696.     new Float:Y;
  1697.     new Float:Z;
  1698.     GetPlayerPos(playerid,X,Y,Z);
  1699.     GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  1700.     CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
  1701.     return 1;
  1702.     }
  1703.         if(strcmp(cmdtext,"/cargobob",true) == 0)
  1704.     {
  1705.     new Float:X;
  1706.     new Float:Y;
  1707.     new Float:Z;
  1708.     GetPlayerPos(playerid,X,Y,Z);
  1709.     GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  1710.     CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
  1711.     return 1;
  1712.     }
  1713.         if(strcmp(cmdtext,"/cropduster",true) == 0)
  1714.     {
  1715.     new Float:X;
  1716.     new Float:Y;
  1717.     new Float:Z;
  1718.     GetPlayerPos(playerid,X,Y,Z);
  1719.     GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  1720.     CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
  1721.     return 1;
  1722.     }
  1723.         if(strcmp(cmdtext,"/dodo",true) == 0)
  1724.     {
  1725.     new Float:X;
  1726.     new Float:Y;
  1727.     new Float:Z;
  1728.     GetPlayerPos(playerid,X,Y,Z);
  1729.     GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  1730.     CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
  1731.     return 1;
  1732.     }
  1733.         if(strcmp(cmdtext,"/hunter",true) == 0)
  1734.     {
  1735.     new Float:X;
  1736.     new Float:Y;
  1737.     new Float:Z;
  1738.     GetPlayerPos(playerid,X,Y,Z);
  1739.     GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  1740.     CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
  1741.     return 1;
  1742.     }
  1743.         if(strcmp(cmdtext,"/leviathon",true) == 0)
  1744.     {
  1745.     new Float:X;
  1746.     new Float:Y;
  1747.     new Float:Z;
  1748.     GetPlayerPos(playerid,X,Y,Z);
  1749.     GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  1750.     CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
  1751.     return 1;
  1752.     }
  1753.         if(strcmp(cmdtext,"/maverick",true) == 0)
  1754.     {
  1755.     new Float:X;
  1756.     new Float:Y;
  1757.     new Float:Z;
  1758.     GetPlayerPos(playerid,X,Y,Z);
  1759.     GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  1760.     CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
  1761.     return 1;
  1762.     }
  1763.         if(strcmp(cmdtext,"/nevada",true) == 0)
  1764.     {
  1765.     new Float:X;
  1766.     new Float:Y;
  1767.     new Float:Z;
  1768.     GetPlayerPos(playerid,X,Y,Z);
  1769.     GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  1770.     CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
  1771.     return 1;
  1772.     }
  1773.         if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  1774.     {
  1775.     new Float:X;
  1776.     new Float:Y;
  1777.     new Float:Z;
  1778.     GetPlayerPos(playerid,X,Y,Z);
  1779.     GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  1780.     CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
  1781.     return 1;
  1782.     }
  1783.         if(strcmp(cmdtext,"/policemaverick",true) == 0)
  1784.     {
  1785.     new Float:X;
  1786.     new Float:Y;
  1787.     new Float:Z;
  1788.     GetPlayerPos(playerid,X,Y,Z);
  1789.     GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  1790.     CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
  1791.     return 1;
  1792.     }
  1793.         if(strcmp(cmdtext,"/raindance",true) == 0)
  1794.     {
  1795.     new Float:X;
  1796.     new Float:Y;
  1797.     new Float:Z;
  1798.     GetPlayerPos(playerid,X,Y,Z);
  1799.     GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  1800.     CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
  1801.     return 1;
  1802.     }
  1803.         if(strcmp(cmdtext,"/rustler",true) == 0)
  1804.     {
  1805.     new Float:X;
  1806.     new Float:Y;
  1807.     new Float:Z;
  1808.     GetPlayerPos(playerid,X,Y,Z);
  1809.     GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  1810.     CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
  1811.     return 1;
  1812.     }
  1813.         if(strcmp(cmdtext,"/seasparrow",true) == 0)
  1814.     {
  1815.     new Float:X;
  1816.     new Float:Y;
  1817.     new Float:Z;
  1818.     GetPlayerPos(playerid,X,Y,Z);
  1819.     GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  1820.     CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
  1821.     return 1;
  1822.     }
  1823.         if(strcmp(cmdtext,"/shamal",true) == 0)
  1824.     {
  1825.     new Float:X;
  1826.     new Float:Y;
  1827.     new Float:Z;
  1828.     GetPlayerPos(playerid,X,Y,Z);
  1829.     GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  1830.     CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
  1831.     return 1;
  1832.     }
  1833.         if(strcmp(cmdtext,"/skimmer",true) == 0)
  1834.     {
  1835.     new Float:X;
  1836.     new Float:Y;
  1837.     new Float:Z;
  1838.     GetPlayerPos(playerid,X,Y,Z);
  1839.     GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  1840.     CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
  1841.     return 1;
  1842.     }
  1843.         if(strcmp(cmdtext,"/sparrow",true) == 0)
  1844.     {
  1845.     new Float:X;
  1846.     new Float:Y;
  1847.     new Float:Z;
  1848.     GetPlayerPos(playerid,X,Y,Z);
  1849.     GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  1850.     CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
  1851.     return 1;
  1852.     }
  1853.         if(strcmp(cmdtext,"/stuntplane",true) == 0)
  1854.     {
  1855.     new Float:X;
  1856.     new Float:Y;
  1857.     new Float:Z;
  1858.     GetPlayerPos(playerid,X,Y,Z);
  1859.     GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  1860.     CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
  1861.     return 1;
  1862.     }
  1863.         if(strcmp(cmdtext,"/hydra",true) == 0)
  1864.     {
  1865.     new Float:X;
  1866.     new Float:Y;
  1867.     new Float:Z;
  1868.     GetPlayerPos(playerid,X,Y,Z);
  1869.     GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  1870.     CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
  1871.     return 1;
  1872.     }
  1873.         if(strcmp(cmdtext,"/coastguar",true) == 0)
  1874.     {
  1875.     new Float:X;
  1876.     new Float:Y;
  1877.     new Float:Z;
  1878.     GetPlayerPos(playerid,X,Y,Z);
  1879.     GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  1880.     CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  1881.     return 1;
  1882.     }
  1883.         if(strcmp(cmdtext,"/dingy",true) == 0)
  1884.     {
  1885.     new Float:X;
  1886.     new Float:Y;
  1887.     new Float:Z;
  1888.     GetPlayerPos(playerid,X,Y,Z);
  1889.     GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  1890.     CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  1891.     return 1;
  1892.     }
  1893.         if(strcmp(cmdtext,"/jetmax",true) == 0)
  1894.     {
  1895.     new Float:X;
  1896.     new Float:Y;
  1897.     new Float:Z;
  1898.     GetPlayerPos(playerid,X,Y,Z);
  1899.     GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  1900.     CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  1901.     return 1;
  1902.     }
  1903.         if(strcmp(cmdtext,"/launch",true) == 0)
  1904.     {
  1905.     new Float:X;
  1906.     new Float:Y;
  1907.     new Float:Z;
  1908.     GetPlayerPos(playerid,X,Y,Z);
  1909.     GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  1910.     CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  1911.     return 1;
  1912.     }
  1913.         if(strcmp(cmdtext,"/marquis",true) == 0)
  1914.     {
  1915.     new Float:X;
  1916.     new Float:Y;
  1917.     new Float:Z;
  1918.     GetPlayerPos(playerid,X,Y,Z);
  1919.     GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  1920.     CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  1921.     return 1;
  1922.     }
  1923.         if(strcmp(cmdtext,"/predator",true) == 0)
  1924.     {
  1925.     new Float:X;
  1926.     new Float:Y;
  1927.     new Float:Z;
  1928.     GetPlayerPos(playerid,X,Y,Z);
  1929.     GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  1930.     CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  1931.     return 1;
  1932.     }
  1933.         if(strcmp(cmdtext,"/reefer",true) == 0)
  1934.     {
  1935.     new Float:X;
  1936.     new Float:Y;
  1937.     new Float:Z;
  1938.     GetPlayerPos(playerid,X,Y,Z);
  1939.     GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  1940.     CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  1941.     return 1;
  1942.     }
  1943.         if(strcmp(cmdtext,"/speeder",true) == 0)
  1944.     {
  1945.     new Float:X;
  1946.     new Float:Y;
  1947.     new Float:Z;
  1948.     GetPlayerPos(playerid,X,Y,Z);
  1949.     GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  1950.     CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  1951.     return 1;
  1952.     }
  1953.         if(strcmp(cmdtext,"/squallo",true) == 0)
  1954.     {
  1955.     new Float:X;
  1956.     new Float:Y;
  1957.     new Float:Z;
  1958.     GetPlayerPos(playerid,X,Y,Z);
  1959.     GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  1960.     CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  1961.     return 1;
  1962.     }
  1963.         if(strcmp(cmdtext,"/tropic",true) == 0)
  1964.     {
  1965.     new Float:X;
  1966.     new Float:Y;
  1967.     new Float:Z;
  1968.     GetPlayerPos(playerid,X,Y,Z);
  1969.     GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  1970.     CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  1971.     return 1;
  1972.     }
  1973.         if(strcmp(cmdtext,"/rcbandit",true) == 0)
  1974.     {
  1975.     new Float:X;
  1976.     new Float:Y;
  1977.     new Float:Z;
  1978.     GetPlayerPos(playerid,X,Y,Z);
  1979.     GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  1980.     CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  1981.     return 1;
  1982.     }
  1983.         if(strcmp(cmdtext,"/rcbaron",true) == 0)
  1984.     {
  1985.     new Float:X;
  1986.     new Float:Y;
  1987.     new Float:Z;
  1988.     GetPlayerPos(playerid,X,Y,Z);
  1989.     GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  1990.     CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  1991.     return 1;
  1992.     }
  1993.         if(strcmp(cmdtext,"/rccam",true) == 0)
  1994.     {
  1995.     new Float:X;
  1996.     new Float:Y;
  1997.     new Float:Z;
  1998.     GetPlayerPos(playerid,X,Y,Z);
  1999.     GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  2000.     CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  2001.     return 1;
  2002.     }
  2003.         if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  2004.     {
  2005.     new Float:X;
  2006.     new Float:Y;
  2007.     new Float:Z;
  2008.     GetPlayerPos(playerid,X,Y,Z);
  2009.     GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  2010.     CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  2011.     return 1;
  2012.     }
  2013.         if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  2014.     {
  2015.     new Float:X;
  2016.     new Float:Y;
  2017.     new Float:Z;
  2018.     GetPlayerPos(playerid,X,Y,Z);
  2019.     GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  2020.     CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  2021.     return 1;
  2022.     }
  2023.         if(strcmp(cmdtext,"/rctiger",true) == 0)
  2024.     {
  2025.     new Float:X;
  2026.     new Float:Y;
  2027.     new Float:Z;
  2028.     GetPlayerPos(playerid,X,Y,Z);
  2029.     GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  2030.     CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  2031.     return 1;
  2032.     }
  2033.         if(strcmp(cmdtext,"/glendale2",true) == 0)
  2034.     {
  2035.     new Float:X;
  2036.     new Float:Y;
  2037.     new Float:Z;
  2038.     GetPlayerPos(playerid,X,Y,Z);
  2039.     GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  2040.     CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  2041.     return 1;
  2042.     }
  2043.         if(strcmp(cmdtext,"/sadler2",true) == 0)
  2044.     {
  2045.     new Float:X;
  2046.     new Float:Y;
  2047.     new Float:Z;
  2048.     GetPlayerPos(playerid,X,Y,Z);
  2049.     GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  2050.     CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  2051.     return 1;
  2052.     }
  2053.         return 0;
  2054. }
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