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Mar 24th, 2021
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  1. //Brian ( Kiet Le )
  2.  
  3. new PlayerText:TDEditor_PTD[MAX_PLAYERS][30];
  4.  
  5. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 243.000045, 103.148078, "LD_SPAC:white");
  6. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  7. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 144.000000, 213.000000);
  8. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 472067073);
  10. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  14. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  15. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  16.  
  17. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 227.666702, 96.096237, "LD_BEAT:CHIT");
  18. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 34.000000, 41.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 472067327);
  22. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  23. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  25. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  26. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  27. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  28.  
  29. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 368.999969, 96.096206, "LD_BEAT:CHIT");
  30. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  31. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 34.000000, 41.000000);
  32. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  33. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 472067327);
  34. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  35. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  37. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  38. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  39. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  40.  
  41. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 233.333404, 116.837013, "LD_SPAC:white");
  42. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  43. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 144.000000, 213.000000);
  44. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  45. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 472067073);
  46. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  49. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  50. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  51. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  52.  
  53. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 252.666748, 118.081466, "LD_SPAC:white");
  54. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  55. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 144.000000, 213.000000);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 472067073);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  64.  
  65. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 227.666671, 308.066497, "LD_BEAT:CHIT");
  66. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  67. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 34.000000, 41.000000);
  68. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  69. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 472067327);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  71. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  73. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  74. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  76.  
  77. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 368.666595, 308.895996, "LD_BEAT:CHIT");
  78. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  79. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 34.000000, 41.000000);
  80. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  81. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 472067327);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  83. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  84. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  85. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  86. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  88.  
  89. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 245.000091, 129.281433, "LD_SPAC:white");
  90. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  91. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 144.000000, 213.000000);
  92. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  93. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 472067073);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  95. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  96. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  97. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  98. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  100.  
  101. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 282.333435, 130.940734, "LD_POOL:BALL");
  102. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  103. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 29.000000, 32.000000);
  104. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  105. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 710522879);
  106. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  107. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  108. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  109. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  110. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  111. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  112.  
  113. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 291.333312, 126.118530, "L");
  114. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.537666, 3.416888);
  115. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  116. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 357736191);
  117. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 1);
  118. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  119. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  120. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
  121. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  122. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 1);
  123.  
  124. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 279.000183, 125.962944, "LD_BEAT:CHIT");
  125. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  126. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 36.000000, 37.000000);
  127. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  128. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 472067327);
  129. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  130. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  131. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  132. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
  133. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  134. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  135.  
  136. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 291.333312, 126.118530, "L");
  137. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.537666, 3.416888);
  138. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  139. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 357736191);
  140. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 1);
  141. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  142. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  143. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
  144. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  145. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 1);
  146.  
  147. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 291.333312, 126.118530, "L");
  148. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.537666, 3.416888);
  149. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  150. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], 357736191);
  151. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 1);
  152. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  153. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  154. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  155. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  156. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 1);
  157.  
  158. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 311.999969, 134.414810, "ogin");
  159. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.340000, 2.238814);
  160. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  161. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 357736191);
  162. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 1);
  163. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  164. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  165. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
  166. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  167. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 1);
  168.  
  169. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 311.999969, 134.414810, "ogin");
  170. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.340000, 2.238814);
  171. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  172. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 357736191);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 1);
  174. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  175. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  176. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
  177. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 1);
  179.  
  180. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 311.999969, 134.414810, "ogin");
  181. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.340000, 2.238814);
  182. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  183. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 357736191);
  184. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 1);
  185. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  186. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  187. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
  188. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  189. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 1);
  190.  
  191. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 262.333312, 205.607482, "LD_SPAC:white");//Nhap Tai khoan
  192. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  193. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 111.000000, 17.000000);
  194. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  195. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  196. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  197. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  198. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  199. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  200. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  202. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][16], true);
  203.  
  204. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 249.333267, 201.044494, "LD_BEAT:CHIT");
  205. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  206. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 29.000000, 26.000000);
  207. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  208. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  209. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  210. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  211. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  212. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  213. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  214. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  215.  
  216. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 358.999938, 201.044494, "LD_BEAT:CHIT");
  217. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  218. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 29.000000, 26.000000);
  219. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  220. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  221. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  222. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  223. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  224. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  225. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  226. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  227.  
  228. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 262.333251, 256.214782, "LD_SPAC:white");//Nhap mat khau
  229. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  230. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 111.000000, 17.000000);
  231. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  232. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
  233. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  234. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  235. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  236. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  237. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  238. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  239. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][19], true);
  240.  
  241. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 359.333251, 251.651885, "LD_BEAT:CHIT");
  242. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  243. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 29.000000, 26.000000);
  244. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  245. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -1);
  246. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  247. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  248. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  249. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  250. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  251. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  252.  
  253. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 248.666580, 251.651901, "LD_BEAT:CHIT");
  254. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.000000, 0.000000);
  255. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 29.000000, 26.000000);
  256. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  257. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1);
  258. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  259. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  260. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  261. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
  262. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
  263. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  264.  
  265. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 289.000000, 190.829620, "USERNAME:");
  266. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.268332, 1.475554);
  267. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  268. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1);
  269. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 1);
  270. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  271. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  272. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  273. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  274. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 1);
  275.  
  276. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 288.333374, 242.681488, "PASSWORD:");
  277. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.268332, 1.475554);
  278. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  279. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1);
  280. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 1);
  281. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  282. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  283. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
  284. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  285. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 1);
  286.  
  287. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 280.000000, 206.592636, "BRIAN_JOHNSON");
  288. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.261332, 1.512889);
  289. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  290. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 255);
  291. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  292. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  293. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  294. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 2);
  295. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 1);
  296. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  297.  
  298. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 287.333190, 257.200042, "123456789");
  299. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.279666, 1.508741);
  300. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  301. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], 255);
  302. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  303. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  304. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  305. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 2);
  306. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
  307. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  308.  
  309. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 275.666687, 296.451843, "LD_SPAC:white");
  310. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000);
  311. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 84.000000, 22.000000);
  312. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  313. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], 357736191);
  314. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  315. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  316. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  317. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 4);
  318. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
  319. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  320.  
  321. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 259.333435, 291.059173, "LD_BEAT:CHIT");
  322. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  323. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 34.000000, 33.000000);
  324. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  325. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], 357736191);
  326. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  327. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  328. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  329. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 4);
  330. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  331. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  332.  
  333. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 343.333282, 291.059143, "LD_BEAT:CHIT");
  334. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.000000, 0.000000);
  335. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 34.000000, 33.000000);
  336. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  337. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], 357736191);
  338. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  339. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  340. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  341. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 4);
  342. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 0);
  343. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  344.  
  345. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 295.000000, 299.925933, "LOGIN"); //Nut dang nhap
  346. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.400000, 1.600000);
  347. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  348. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], 255);
  349. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  350. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  351. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  352. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 2);
  353. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
  354. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  355. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][29], true);
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