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- Z undo action
- Enter Does the action AND ends the turn!
- Space Passes the Priority
- Alt + F4 Closes the game
- Shift + . Brings up FPS.
- Esc opens the concede/settings menu
- Right mouse click - zooms in on the card
- Deckbuilder --
- Wildcard - A blank card that can be exchanged for any card within its rarity / Think of it as free dust to craft a card.
- While in deckbuilder click the "Flower" icon to display the cards in the set you do not own/exchange wildcards.
- --
- Enrage - When this creature takes damage, the enrage trigger will go off. For example: Ripjaw Raptor has the Enrage trigger of Draw a card. When Ripjaw Raptor takes damage (of any type; -x/-x is not damage nor is destroy or exile), the controller draws a card.
- Raid - If a creature attacked this turn (does not have to be successful and can attack for 0), the raid mechanic will trigger. Note: some raid triggers are ETB, like Storm Fleet Aerialist, while others are at the end of turn, like Ruin Raider. see individual cards to determine the conditional.
- Crew - Tap any number of creatures whose power adds up to the crew cost. This turns the artifact into a creature until end of turn.
- Ascend - if, at anytime, you control 10 or more permanents, you gain the city's blessing. This cannot be removed if you have less after receiving the blessing. The trigger checks when a spell with ascend receives trigger priority or at any time you fulfill the requirements if the permanent has ascend.
- Explore - When a creature explores (via etb or other means), reveal the top card of your deck. if it is a land, place it in your hand, otherwise, put a +1/+1 counter on exploring creature and you can decide to place the revealed card on top of your deck or in the graveyard.
- The other keywords are evergreen, but I will include them below.
- Flying - can only be blocked by creatures with flying or creatures with reach.
- Reach - can block flying creatures like it had flying.
- Flash - can be cast at anytime you could cast an instant spell
- Trample - all damage not absorbed by blocking creatures will be taken by the player
- First strike - Deals damage during the first strike damage phase
- Double strike - Does damage during the first strike damage phase AND the regular damage phase
- Vigilance - Does not tap to attack
- Indestructible - This permanent cannot be destroyed by destroy effects or by lethal damage. -x/-x will still kill a creature with indestructible if it's toughness (excluding damage) is reduced to zero or lowe
- Scry X - Look at the top X cards, you may place any number of them on the bottom of your deck in any order. Any card not placed on the bottom of your deck may be placed on top of your deck in any order. Each instance of scry is separate
- Lifelink - All damage done by this creature increases your life total by that amount
- Hexproof - Cannot be targeted by spells and abilities controlled by your opponent.
- Menace - must be blocked by two or more creatures
- Haste - can attack or use abilities the turn it enters the battlefield
- Defender - cannot attack.
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