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- public OnPlayerDeath(playerid, killerid, reason)
- {
- // if(!IsPlayerConnected(playerid)) return 1;
- // if(playerid == INVALID_PLAYER_ID) return 1;
- if(killerid == INVALID_PLAYER_ID)
- {
- M_OnPlayerDeath(playerid,killerid,reason);
- new name[MAX_PLAYER_NAME];
- new string[256];
- new playercash;
- new victimteam;
- new Float:px,Float:py,Float:pz;
- new killerteam;
- InCargo[playerid] = 0; InLevi[playerid] = 0;
- if((AtRegestration[playerid] == 0 && PlayerPaintballing[playerid] == 0) && FirstSpawn[playerid] == 0)
- {
- PlayerInfo[playerid][pTot] = 1;
- new Float:pX,Float:pY,Float:pZ;
- GetPlayerPos(playerid, pX, pY, pZ);
- TotenKopf[playerid][0] = CreatePickup(1254,1, pX, pY, pZ);
- PlayerInfo[playerid][pTx] = pX;
- PlayerInfo[playerid][pTy] = pY;
- PlayerInfo[playerid][pTz] = pZ;
- GetPlayerName(playerid, name, sizeof(name));
- SendClientMessage(playerid,COLOR_LIGHTBLUE, "Du wurdest schwer verletzt ins Krankenhaus gebracht!");
- // SendClientMessage(playerid,COLOR_LIGHTBLUE, "Möchtest du einen Arzt?(/needmedic)");
- if(GetPlayerInterior(playerid) == 0)
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pLeader] == 4)
- {
- // SendClientMessage(i,COLOR_LIGHTBLUE,"[Funk:]Eine Person wurde als schwer verletzt gemeldet!");
- // SendClientMessage(i,COLOR_LIGHTBLUE,"Achtung eine Person wurde als schwerverletzt gemeldet!");
- // SendClientMessage(i,COLOR_LIGHTBLUE,"Die Position wurde auf dem HUD markiert!(/rmarker zum löschen)");
- // SetPlayerCheckpoint(i,PlayerInfo[playerid][pTx],PlayerInfo[playerid][pTy],PlayerInfo[playerid][pTz],5.0);
- }
- }
- }
- }
- if(FirstSpawn[playerid] == 1)
- {
- FirstSpawn[playerid] = 0;
- }
- victimteam = gTeam[playerid];
- killerteam = gTeam[killerid];
- gPlayerSpawned[playerid] = 0;
- GetPlayerName(playerid, name, sizeof(name));
- PlayerInfo[playerid][pLocal] = 255;
- GetPlayerPos(playerid, px, py, pz);
- if(killerid != 255)
- if(reason == 38)
- {
- new kstring[128];
- new kickname[MAX_PLAYER_NAME];
- if(IsPlayerConnected(killerid))
- {
- GetPlayerName(killerid, kickname, sizeof(kickname));
- format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname);
- ABroadCast(COLOR_YELLOW,string,1);
- printf("%s", kstring);
- }
- }
- if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
- {
- DisablePlayerCheckpoint(playerid);
- gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
- }
- new caller = Mobile[playerid];
- if(caller != 255)
- {
- if(caller < 255)
- {
- SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen....");
- CellTime[caller] = 0;
- CellTime[playerid] = 0;
- Mobile[caller] = 255;
- }
- Mobile[playerid] = 255;
- CellTime[playerid] = 0;
- }
- ClearCrime(playerid);
- if(PlayerPaintballing[playerid] != 0)
- {
- PlayerPaintballKills[killerid] ++;
- if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
- {
- new killer[MAX_PLAYER_NAME];
- PaintballWinner = killerid;
- PaintballWinnerKills = PlayerPaintballKills[killerid];
- GetPlayerName(killerid, killer, sizeof(killer));
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerPaintballing[i] != 0)
- {
- format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
- SendClientMessage(i, COLOR_WHITE, string);
- }
- }
- }
- }
- return 1;
- }
- if(IsBlacklist[playerid]==1)
- {
- ClearBlack(playerid);
- IsBlacklist[playerid]=0;
- }
- if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
- {
- if(IsPlayerConnected(killerid))
- {
- if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
- {
- new killer[MAX_PLAYER_NAME];
- new dier[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dier, sizeof(dier));
- GetPlayerName(killerid, killer, sizeof(killer));
- format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
- SendClientMessage(playerid, COLOR_LIGHTRED, string);
- format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
- CKLog(string);
- PlayerInfo[playerid][pCK] = 1;
- if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
- else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
- if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
- else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
- KickPlayer[playerid] = 1;
- }
- }
- }
- if(PlayerInfo[playerid][pHeadValue] > 0)
- {
- if(IsPlayerConnected(killerid))
- {
- if(PlayerInfo[killerid][pMember] == 8 || PlayerInfo[killerid][pLeader] == 8)
- {
- if(GoChase[killerid] == playerid)
- {
- ConsumingMoney[killerid] = 1;
- new killer[MAX_PLAYER_NAME];
- GetPlayerName(killerid, killer, sizeof(killer));
- GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
- PlayerInfo[killerid][pMoneys] = PlayerInfo[killerid][pMoneys]+PlayerInfo[killerid][pHeadValue];
- format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und bekommt: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
- SendFamilyMessage(8, COLOR_YELLOW, string);
- PlayerInfo[playerid][pHeadValue] = 0;
- GotHit[playerid] = 0;
- GetChased[playerid] = 999;
- GoChase[killerid] = 999;
- }
- }
- }
- }
- if(victimteam >= 4)
- {
- if(IsPlayerConnected(killerid))
- {
- new slice = 100; //$100
- playercash = GetPlayerMoney(playerid);
- if(gTeam[killerid] != 2 && PlayerInfo[killerid][pMember] != 7) { WantedLevel[killerid] += 2; } //+ 2 wanted points
- SetPlayerWantedLevel(playerid,WantedLevel[playerid]);
- if(SafeTime[playerid] <= 0)
- {
- if(gTeam[killerid] != gTeam[playerid])
- {
- if(GetPlayerState(killerid) == 1)
- {
- PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
- }
- else
- {
- PlayerInfo[killerid][pKills]++;
- }
- PlayerInfo[playerid][pKills]--;
- }
- }
- if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
- {
- slice = 0;
- }
- if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
- {
- slice = 0;
- }
- if (playercash > 0)
- {
- GivePlayerMoney(playerid, -slice);
- PlayerInfo[playerid][pMoneys] = PlayerInfo[playerid][pMoneys]-slice;
- }
- else
- {
- slice = slice+500;
- }
- GivePlayerMoney(killerid, slice);
- PlayerInfo[killerid][pMoneys] = PlayerInfo[killerid][pMoneys]+slice;
- PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
- if (((gTeam[killerid]) == 3) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
- }
- else if (((gTeam[killerid]) == 3) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Fahrerflucht");
- }
- }
- }
- else if (victimteam == 2)
- {
- if(IsPlayerConnected(killerid))
- {
- // Cop kill
- PlayerInfo[playerid][pKills]--;
- if (gTeam[killerid] == 2)//cops kill cop
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- // GivePlayerMoney(killerid, -suecost);
- printf("COP: %s hat %s getoetet!",GetName(killerid),GetName(playerid));
- // GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
- }
- if (gTeam[killerid] >= 3)
- {
- WantedLevel[killerid] += 2; //+ 2 wanted points
- if(reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
- }
- else if (reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Fahrerflucht");
- }
- }
- if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
- {
- if(GetPlayerState(killerid) == 1)
- {
- PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
- }
- else
- {
- PlayerInfo[killerid][pKills]++;
- }
- WantedLevel[killerid]+=2;
- }
- }
- }
- else if (victimteam == 3)
- {
- if(IsPlayerConnected(killerid))
- {
- // Civ kill
- if ((gTeam[killerid]) == 2 || PlayerInfo[killerid][pMember] == 7)//cops kill civ
- {
- if(WantedLevel[playerid] < 1)
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- printf("COP: %s hat Zivilist %s getoetet!(Ohne Wanteds)",GetName(killerid),GetName(playerid));
- //GivePlayerMoney(killerid, -suecost);
- //GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
- }
- }
- else
- {
- WantedLevel[killerid] += 2;
- }
- if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
- }
- else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Fahrerflucht");
- }
- }
- }
- else if (victimteam == 1)
- {
- if(IsPlayerConnected(killerid))
- {
- // Civ kill
- if ((gTeam[killerid]) == 2)//cops kill civ
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- printf("COP: %s hat Zivilist %s getoetet!(Ohne Wanteds)",GetName(killerid),GetName(playerid));
- // GivePlayerMoney(killerid, -suecost);
- //GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
- }
- else if ((gTeam[killerid]) == 1)//med kill civ
- {
- printf("Medic: %s hat Zivilist %s getoetet!",GetName(killerid),GetName(playerid));
- // GivePlayerMoney(killerid, -suecost);
- //GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
- }
- if (((gTeam[killerid]) == 4) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
- }
- else if (((gTeam[killerid]) == 3) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Fahrerflucht");
- }
- }
- }
- if (victimteam >= 3 && WantedLevel[playerid] > 0 && killerteam == 2)
- {
- SetPlayerFree(playerid,killerid, "Gekillt");
- }
- // killerid = INVALID_PLAYER_ID;
- SetPlayerColor(playerid,COLOR_GRAD2);
- return 1;
- }
- return 1;
- }
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