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- if ( SERVER ) then
- AddCSLuaFile( "shared.lua" )
- end
- if ( CLIENT ) then
- SWEP.PrintName = "DC-15S_LRS"
- SWEP.Author = "Abrakadabra"
- SWEP.ViewModelFOV = 50
- SWEP.Slot = 2
- SWEP.SlotPos = 3
- SWEP.WepSelectIcon = surface.GetTextureID("HUD/killicons/DC15S")
- killicon.Add( "weapon_752_dc15s", "HUD/killicons/DC15S", Color( 255, 80, 0, 255 ) )
- end
- SWEP.HoldType = "ar2"
- SWEP.Base = "tfa_swsft_base"
- SWEP.Category = "SoG TFA Star Wars"
- SWEP.Spawnable = true
- SWEP.AdminSpawnable = true
- SWEP.ViewModel = "models/weapons/v_DC15S.mdl"
- SWEP.WorldModel = "models/weapons/w_DC15S.mdl"
- SWEP.Weight = 5
- SWEP.AutoSwitchTo = false
- SWEP.AutoSwitchFrom = false
- SWEP.Primary.Sound = Sound ("weapons/DC15S_fire.wav");
- SWEP.Primary.ReloadSound = Sound ("weapons/DC15S_reload.wav");
- SWEP.Primary.Recoil = 0.3
- SWEP.Primary.Damage = 50
- SWEP.Primary.NumShots = 1
- SWEP.Primary.Spread = 0.0125
- SWEP.Primary.ClipSize = 50
- SWEP.Primary.RPM = 60 / 0.2
- SWEP.Primary.DefaultClip = 500
- SWEP.Primary.Automatic = true
- SWEP.Primary.Ammo = "ar2"
- SWEP.TracerName = "effect_sw_laser_blue"
- SWEP.Secondary.Automatic = false
- SWEP.Secondary.Ammo = "none"
- SWEP.IronSightsPos = Vector(-4.06, -9.219, 1.395)
- SWEP.IronSightsAng = Vector(-0.454, 0.7, 0.5)
- SWEP.ShowWorldModel = false
- function SWEP:GetFireModeName()
- local fm = self:GetFireMode()
- local fmn = string.lower( self.FireModes[fm] )
- if fmn == "safe" or fmn == "holster" then return "Safety" end
- if self.paralysant then return self.paralysant end
- end
- SWEP.ViewModelBoneMods = {
- ["v_thompson"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
- }
- SWEP.VElements = {
- ["element_name"] = { type = "Model", model = "models/swbf3/rep/blaster.mdl", bone = "v_thompson.root5", rel = "", pos = Vector(1.904, 5.247, -0.265), angle = Angle(0.699, 2.354, -90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
- }
- SWEP.WElements = {
- ["element_name"] = { type = "Model", model = "models/swbf3/rep/blaster.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(10.491, 0.898, 0.773), angle = Angle(-11.723, 0, 180), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
- }
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