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Roblox dev console scripts

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Nov 10th, 2024
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  9. Scripts
  10. You can add custom interactive features to your experiences by writing Luau code in containers called scripts . Roblox uses a client-server model to host and run experiences. The types of scripts you use and where you store them in Studio determine whether they run on the client or the server and when they execute. Studio has a built-in Script Editor for editing scripts that supports Breakpoints, Toggle Comment, Show in Explorer, and more.
  11. Types of Scripts
  12. Roblox clients and servers run different types of scripts, and some features of the Roblox API are available on one but not the other. For example, code that detects user input must run on the client, not the server.
  13. The three types of scripts are:
  14. ModuleScripts , the type of scripts run on either the client or server. You can use ModuleScripts to reuse code in other scripts. See ModuleScripts for more information.
  15. Script Storage
  16. In Roblox Studio, you can create and store scripts in various containers in the Explorer. Each container has its own purpose and properties. Roblox clients and servers execute LocalScripts and Scripts only if you place them in certain containers.
  17. For most situations, you can use:
  18. For more information on organizing scripts, see Client-Server Architecture .
  19. Developer Console
  20. The Developer Console is a tool for debugging your experience when testing in Studio or running it in production. It shows log messages and errors similar to the Output window and detailed information on Memory and Networking .
  21. Opening the Developer Console
  22. To open the Developer Console while testing or playing an experience, type /console into the chat or press F9 . You can also use the in-experience settings:
  23. Console Tabs
  24. The shortcut bar at the top of the console shows the number of critical errors and warnings, client memory usage, and average ping time. Click any of these to jump to its corresponding tab in the console. Below the shortcut bar is a series of tabs, including Log , Memory , and Network .
  25. Log
  26. The Log tab shows diagnostic messages from scripts. It has two sections: Client and Server .
  27. The Client section shows output from LocalScripts running on the client. Anyone running an experience can view these local output messages.
  28. The Server section shows output from Scripts running on Roblox servers. Only the experience owner or group members with editing permission can access this section.
  29. You can filter the output messages in the log using the following checkboxes:
  30. Output Messages generated by calls to print() and warn() statements within scripts.Information Messages generated by the experience that aren't errors or custom output statements.Warning Messages that indicate a potential problem but not a critical issue.Error Messages that indicate that something critical has happened.
  31. Command Bar
  32. The Server section has a Command Bar that lets users with editing permissions run arbitrary Luau code. This command bar has the same security restrictions as Script and LocalScript objects, so unlike the command bar in Studio, it can't run protected functions.
  33. Memory
  34. The Memory tab of the console shows metrics on memory usage. Models, terrain, parts, visual effects, scripts, physical contraptions, audio, and more can all contribute to total memory usage. The Memory tab has the following section:
  35. CoreMemory – Memory used by processes built into the Roblox engine such as networking, avatars, and GUI elements.
  36. PlaceScriptMemory – Memory used by user Luau script threads. This section includes script names and custom memory tags.
  37. PlaceMemory section has sub-categories. The following table describes each sub-category and tips for reducing memory usage.
  38. Category Description Memory Management TipsHttpCache Assets (images, meshes, etc.) loaded from Roblox servers and now held in a cache in memory. Load fewer or smaller assets.Instances Instances in the place. If possible, reduce the overall number of Instances (objects in the Explorer window).Signals Signals that fire between Instances (an event firing on one Instance to trigger an event on another Instance). Use fewer event connections between Instances.LuaHeap Heap memory for both core scripts (scripts that ship with the Roblox client) and custom scripts. Write memory-efficient scripts.Script Lua Scripts. Use fewer or shorter scripts.PhysicsCollision Collision data for physics simulations. If a part doesn't need to move, set BasePart.Anchored to true. If a part never needs to collide with anything, set BasePart.CanCollide to false.PhysicsParts Physics geometry and kinetics. Use simpler, smaller, or fewer parts.GraphicsSolidModels Graphics data to render solid models. Use fewer/simpler solid models or set their RenderFidelity to Automatic.GraphicsMeshParts Graphics for MeshPart objects. Use fewer or simpler meshes.GraphicsParticles Graphics for particle systems. Use fewer particle systems or produce fewer particles with shorter lifespans.GraphicsParts Graphics for parts. Use fewer or simpler parts.GraphicsSpatialHash General rendering. Use fewer parts, particles, lights, and anything else that contributes to rendering.GraphicsTerrain Graphics for terrain. Use less terrain.GraphicsTexture Texture memory. Use fewer or smaller textures.GraphicsTextureCharacter Texture memory for characters. Use fewer unique character appearances.Sounds In-memory sounds. Use fewer or smaller sounds.StreamingSounds Streaming sounds. Use fewer streaming sounds.TerrainVoxels Terrain voxels. Use less terrain.TerrainPhysics Terrain physics. For objects close to terrain, set BasePart.CanCollide to false and/or BasePart.Anchored to true.Gui Memory used by common GUI elements. Reduce or optimize your GUI instance usage.Animation Memory used for animation data, such as poses and KeyframeSequence cached data for avatar animations. Use fewer distinct animations and optimize animations if possible.Navigation Memory used by supporting structures for PathfindingService . Optimize usage and make fewer calls to PathfindingService .
  39. Network
  40. The Network tab of the Developer Console shows the number of web calls that the experience has made. This includes explicit calls made through HttpService and web requests made by Roblox services like DataStoreService . The Network tab has two sections: Summary and Detail .
  41. The Summary section lists a summary of all the web calls by type. Each type has details on the number of requests, the number of failed requests, and the amount of time that the request took.
  42. The Details section lists each individual web call. Each row shows the HTTP method, such as GET or POST , along with the status code, time to execute, request type, and request URL. Click on web call to see its response details:
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