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Jan 22nd, 2020
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  1. // the jukery is in business
  2. // Null-cancelling movement script
  3. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  4. alias +mfwd "-back;+forward;alias checkfwd +forward"
  5. alias +mback "-forward;+back;alias checkback +back"
  6. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  7. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  8. alias -mfwd "-forward;checkback;alias checkfwd;"
  9. alias -mback "-back;checkfwd;alias checkback;"
  10. alias -mleft "-moveleft;checkright;alias checkleft;"
  11. alias -mright "-moveright;checkleft;alias checkright;"
  12. alias checkfwd;
  13. alias checkback;
  14. alias checkleft;
  15. alias checkright;
  16. bind w +mfwd
  17. bind a +mleft
  18. bind s +mback
  19. bind d +mright
  20.  
  21. // the jukery is in business
  22. // Null-cancelling movement script
  23. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  24. alias +mfwd "-back;+forward;alias checkfwd +forward"
  25. alias +mback "-forward;+back;alias checkback +back"
  26. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  27. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  28. alias -mfwd "-forward;checkback;alias checkfwd;"
  29. alias -mback "-back;checkfwd;alias checkback;"
  30. alias -mleft "-moveleft;checkright;alias checkleft;"
  31. alias -mright "-moveright;checkleft;alias checkright;"
  32. alias checkfwd;
  33. alias checkback;
  34. alias checkleft;
  35. alias checkright;
  36. bind w +mfwd
  37. bind a +mleft
  38. bind s +mback
  39. bind d +mright
  40.  
  41. // Mouse Acceleration Disabled
  42. m_customaccel "0" //Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
  43. m_customaccel_exponent "0" //Mouse move is raised to this power before being scaled by scale factor.
  44. m_customaccel_max "0" //Max mouse move scale factor, 0 for no limit
  45. m_customaccel_scale "0" //Custom mouse acceleration value.
  46. m_mouseaccel1 "0" //Windows mouse acceleration initial threshold (2x movement).
  47. m_mouseaccel2 "0" //Windows mouse acceleration secondary threshold (4x movement).
  48. m_mousespeed "0" //Windows mouse speed factor (range 1 to 20).
  49.  
  50. //LERP
  51. rate 30000
  52. cl_cmdrate 100
  53. cl_updaterate 100    
  54. cl_interp 0.0167
  55. cl_interp_ratio -1   // actual value will clamp to the minimum value allowed by the current server
  56.  
  57. ""GLOW de Left 4 Dead 2"""
  58.  
  59. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  60. cl_glow_survivor_health_bleed_pulse_amount "10"
  61. cl_glow_survivor_health_bleed_pulse "10"
  62. cl_glow_survivor_health_bleed_pulse_speed "50"
  63. cl_glow_survivor_health_include_buffer "10"
  64.  
  65.  
  66. // Color de los objetos de cerca
  67. // Solo vision de superviviente
  68. // Parpadea en verde y amarillo
  69. alias "gi1" "cl_glow_item_r 0.0;cl_glow_item_b 0.0;cl_glow_item_g 1.0;wait 10;gi2"
  70. alias "gi2" "cl_glow_item_r 1.0;cl_glow_item_b 0.0;cl_glow_item_g 1.0;wait 10;gi1"
  71. gi1
  72.  
  73.  
  74. // Color de los objetos a distancia
  75. // Solo vision de superviviente
  76. // Parpadea en rosa y azul
  77. alias "gif1" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 1.0;wait 10;gif2"
  78. alias "gif2" "cl_glow_item_far_r 0.7;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.0;wait 10;gif1"
  79. gif1
  80.  
  81.  
  82. // Color de objetos que pueden ser golpeados por un TANK
  83. // Tambien Resplandor de los objetos cuando estas en Blanco y negro como superviviente
  84. // Parpadea en ROJO y morado
  85. alias "gti1" "cl_glow_thirdstrike_item_r 0.9;cl_glow_thirdstrike_item_g 0.0;cl_glow_thirdstrike_item_b 1.0;wait 10;gti2"
  86. alias "gti2" "cl_glow_thirdstrike_item_r 1.0;cl_glow_thirdstrike_item_g 0.0;cl_glow_thirdstrike_item_b 0.0;wait 10;gti1"
  87. gti1
  88.  
  89.  
  90. // Color de los supervivientes (Team)
  91. // Solo vision de superviviente
  92. // AZUL
  93. cl_glow_survivor_r "0.00";
  94. cl_glow_survivor_g "2.40";
  95. cl_glow_survivor_b "1.30"
  96.  
  97.  
  98. // Color de los supervivientes (Vomitados)
  99. // Solo vision de superviviente
  100. // Purpura
  101. cl_glow_survivor_vomit_r "1.20";
  102. cl_glow_survivor_vomit_g "0.0";
  103. cl_glow_survivor_vomit_b "1.2"
  104.  
  105.  
  106. // Color de los supervivientes (Incapacitados y Recibiendo Daño)
  107. // Solo vision de superviviente
  108. // Parpadea en Rojo y Blanco
  109. alias "gh1" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_g 0.0;cl_glow_survivor_hurt_b 0.0;wait 15;gh2"
  110. alias "gh2" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_g 1.0;cl_glow_survivor_hurt_b 1.0;wait 15;gh1"
  111. gh1
  112.  
  113.  
  114. // Color de los supervivientes atacados por :(Jockey/Hunter/Charger)
  115. // Solo vision de superviviente
  116. // Parpadea amarillo y morado
  117. alias "gip1" "cl_glow_ability_r 1.0;cl_glow_ability_g 1.0;cl_glow_ability_b 0.0;wait 1;gip2;"
  118. alias "gip2" "cl_glow_ability_r 1.0;cl_glow_ability_g 0.0;cl_glow_ability_b 1.0;wait 1;gip1;"
  119. gip1
  120.  
  121.  
  122. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  123. //
  124. // Colores de glows cuando se juega como Infectado Especial
  125. //
  126.  
  127.  
  128. // COLOR DE SUPERVIVIENTES CON SALUD ALTA
  129. // Sólo Vision de Infectado
  130. // Verde
  131. cl_glow_survivor_health_high_r "0.00"
  132. cl_glow_survivor_health_high_g "1.00"
  133. cl_glow_survivor_health_high_b "0.00"
  134.  
  135.  
  136. // COLOR DE SUPERVIVIENTES CON SALUD MEDIA
  137. // Sólo Vision de Infectado
  138. // Amarillo
  139. cl_glow_survivor_health_med_r "1.00"
  140. cl_glow_survivor_health_med_g "1.00"
  141. cl_glow_survivor_health_med_b "0.00"
  142.  
  143.  
  144. // COLOR DE SUPERVIVIENTES CON SALUD BAJA
  145. // Sólo Vision de Infectado
  146. // Naranja
  147. cl_glow_survivor_health_low_r "1.00"
  148. cl_glow_survivor_health_low_g "0.10"
  149. cl_glow_survivor_health_low_b "0.0"
  150.  
  151.  
  152. // COLOR DE SUPERVIVIENTES CON SALUD CRITICA
  153. // Sólo Vision de Infectado
  154. // Parpadea en Rojo y Blanco
  155. alias "ghc1" "cl_glow_survivor_health_crit_r 1.0;cl_glow_survivor_health_crit_b 0.0;cl_glow_survivor_health_crit_g 0.0;wait 5;ghc2"
  156. alias "ghc2" "cl_glow_survivor_health_crit_r 1.0;cl_glow_survivor_health_crit_b 1.0;cl_glow_survivor_health_crit_g 1.0;wait 5;ghc1"
  157. ghc1
  158.  
  159. // COLOR DE SUPERVIVIENTES BOMITADOS
  160. // Sólo Vision de Infectado
  161. // Purpura
  162. cl_glow_infected_vomit_r "0.49"
  163. cl_glow_infected_vomit_g "0.0"
  164. cl_glow_infected_vomit_b "1.0"
  165.  
  166.  
  167. // COLOR DE INFECTADOS FANTASMAS (Team no Spawneado)
  168. // Sólo Vision de Infectado
  169. // Blanco
  170. cl_glow_ghost_infected_r "1.00"
  171. cl_glow_ghost_infected_g "1.00"
  172. cl_glow_ghost_infected_b "1.00"
  173.  
  174.  
  175. // COLOR DE INFECTADOS (Team Spawneado)
  176. // Sólo Vision de Infectado
  177. // rojo
  178. cl_glow_infected_r "1.00"
  179. cl_glow_infected_g "0.00"
  180. cl_glow_infected_b "0.00"
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