Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // the jukery is in business
- // Null-cancelling movement script
- // (prevents you from pressing two opposing directions, which causes you to stop moving)
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd;"
- alias -mback "-back;checkfwd;alias checkback;"
- alias -mleft "-moveleft;checkright;alias checkleft;"
- alias -mright "-moveright;checkleft;alias checkright;"
- alias checkfwd;
- alias checkback;
- alias checkleft;
- alias checkright;
- bind w +mfwd
- bind a +mleft
- bind s +mback
- bind d +mright
- // the jukery is in business
- // Null-cancelling movement script
- // (prevents you from pressing two opposing directions, which causes you to stop moving)
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd;"
- alias -mback "-back;checkfwd;alias checkback;"
- alias -mleft "-moveleft;checkright;alias checkleft;"
- alias -mright "-moveright;checkleft;alias checkright;"
- alias checkfwd;
- alias checkback;
- alias checkleft;
- alias checkright;
- bind w +mfwd
- bind a +mleft
- bind s +mback
- bind d +mright
- // Mouse Acceleration Disabled
- m_customaccel "0" //Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
- m_customaccel_exponent "0" //Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max "0" //Max mouse move scale factor, 0 for no limit
- m_customaccel_scale "0" //Custom mouse acceleration value.
- m_mouseaccel1 "0" //Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 "0" //Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed "0" //Windows mouse speed factor (range 1 to 20).
- //LERP
- rate 30000
- cl_cmdrate 100
- cl_updaterate 100
- cl_interp 0.0167
- cl_interp_ratio -1 // actual value will clamp to the minimum value allowed by the current server
- ""GLOW de Left 4 Dead 2"""
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_glow_survivor_health_bleed_pulse_amount "10"
- cl_glow_survivor_health_bleed_pulse "10"
- cl_glow_survivor_health_bleed_pulse_speed "50"
- cl_glow_survivor_health_include_buffer "10"
- // Color de los objetos de cerca
- // Solo vision de superviviente
- // Parpadea en verde y amarillo
- alias "gi1" "cl_glow_item_r 0.0;cl_glow_item_b 0.0;cl_glow_item_g 1.0;wait 10;gi2"
- alias "gi2" "cl_glow_item_r 1.0;cl_glow_item_b 0.0;cl_glow_item_g 1.0;wait 10;gi1"
- gi1
- // Color de los objetos a distancia
- // Solo vision de superviviente
- // Parpadea en rosa y azul
- alias "gif1" "cl_glow_item_far_r 0.0;cl_glow_item_far_b 1.0;cl_glow_item_far_g 1.0;wait 10;gif2"
- alias "gif2" "cl_glow_item_far_r 0.7;cl_glow_item_far_b 1.0;cl_glow_item_far_g 0.0;wait 10;gif1"
- gif1
- // Color de objetos que pueden ser golpeados por un TANK
- // Tambien Resplandor de los objetos cuando estas en Blanco y negro como superviviente
- // Parpadea en ROJO y morado
- alias "gti1" "cl_glow_thirdstrike_item_r 0.9;cl_glow_thirdstrike_item_g 0.0;cl_glow_thirdstrike_item_b 1.0;wait 10;gti2"
- alias "gti2" "cl_glow_thirdstrike_item_r 1.0;cl_glow_thirdstrike_item_g 0.0;cl_glow_thirdstrike_item_b 0.0;wait 10;gti1"
- gti1
- // Color de los supervivientes (Team)
- // Solo vision de superviviente
- // AZUL
- cl_glow_survivor_r "0.00";
- cl_glow_survivor_g "2.40";
- cl_glow_survivor_b "1.30"
- // Color de los supervivientes (Vomitados)
- // Solo vision de superviviente
- // Purpura
- cl_glow_survivor_vomit_r "1.20";
- cl_glow_survivor_vomit_g "0.0";
- cl_glow_survivor_vomit_b "1.2"
- // Color de los supervivientes (Incapacitados y Recibiendo Daño)
- // Solo vision de superviviente
- // Parpadea en Rojo y Blanco
- alias "gh1" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_g 0.0;cl_glow_survivor_hurt_b 0.0;wait 15;gh2"
- alias "gh2" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_g 1.0;cl_glow_survivor_hurt_b 1.0;wait 15;gh1"
- gh1
- // Color de los supervivientes atacados por :(Jockey/Hunter/Charger)
- // Solo vision de superviviente
- // Parpadea amarillo y morado
- alias "gip1" "cl_glow_ability_r 1.0;cl_glow_ability_g 1.0;cl_glow_ability_b 0.0;wait 1;gip2;"
- alias "gip2" "cl_glow_ability_r 1.0;cl_glow_ability_g 0.0;cl_glow_ability_b 1.0;wait 1;gip1;"
- gip1
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //
- // Colores de glows cuando se juega como Infectado Especial
- //
- // COLOR DE SUPERVIVIENTES CON SALUD ALTA
- // Sólo Vision de Infectado
- // Verde
- cl_glow_survivor_health_high_r "0.00"
- cl_glow_survivor_health_high_g "1.00"
- cl_glow_survivor_health_high_b "0.00"
- // COLOR DE SUPERVIVIENTES CON SALUD MEDIA
- // Sólo Vision de Infectado
- // Amarillo
- cl_glow_survivor_health_med_r "1.00"
- cl_glow_survivor_health_med_g "1.00"
- cl_glow_survivor_health_med_b "0.00"
- // COLOR DE SUPERVIVIENTES CON SALUD BAJA
- // Sólo Vision de Infectado
- // Naranja
- cl_glow_survivor_health_low_r "1.00"
- cl_glow_survivor_health_low_g "0.10"
- cl_glow_survivor_health_low_b "0.0"
- // COLOR DE SUPERVIVIENTES CON SALUD CRITICA
- // Sólo Vision de Infectado
- // Parpadea en Rojo y Blanco
- alias "ghc1" "cl_glow_survivor_health_crit_r 1.0;cl_glow_survivor_health_crit_b 0.0;cl_glow_survivor_health_crit_g 0.0;wait 5;ghc2"
- alias "ghc2" "cl_glow_survivor_health_crit_r 1.0;cl_glow_survivor_health_crit_b 1.0;cl_glow_survivor_health_crit_g 1.0;wait 5;ghc1"
- ghc1
- // COLOR DE SUPERVIVIENTES BOMITADOS
- // Sólo Vision de Infectado
- // Purpura
- cl_glow_infected_vomit_r "0.49"
- cl_glow_infected_vomit_g "0.0"
- cl_glow_infected_vomit_b "1.0"
- // COLOR DE INFECTADOS FANTASMAS (Team no Spawneado)
- // Sólo Vision de Infectado
- // Blanco
- cl_glow_ghost_infected_r "1.00"
- cl_glow_ghost_infected_g "1.00"
- cl_glow_ghost_infected_b "1.00"
- // COLOR DE INFECTADOS (Team Spawneado)
- // Sólo Vision de Infectado
- // rojo
- cl_glow_infected_r "1.00"
- cl_glow_infected_g "0.00"
- cl_glow_infected_b "0.00"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement