Bionichute

super smash battle royale

Nov 27th, 2023 (edited)
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.82 KB | None | 0 0
  1. Azura - (Fire Emblem)
  2. Controls how much damage is being dealt on the battlefield.
  3. (Mark) - Foreign Princess Ultimate (Mark)s 2 enemy (All-Star)s with Foreign for 3 turns. (Mark)ed units take +1 damage from Azura's allies, and all damage reducing effects are ignored.
  4. (Kirby Ability) - Foreign Princess Ultimate is a Kirby Ability.
  5.  
  6. Bottles - (Banjo-Kazooie)
  7. Uses a special tunnel network to travel the map and teach his allies new tricks.
  8. (Passive) - Moleholes Ability is a (Passive). Teach New Move Ability is a (Passive). Stubborn Specter Ultimate is a (Passive)
  9. (Unique) - If an enemy unit uses an Ability within 3 spaces of Bottles, that Ability becomes Learned. (Attack Phase) can be spent to grant targeted ally unit within 3 spaces one use of the Learned Ability.
  10. (Zone) - At the start of the battle, 4 Moleholes are placed on the field. Each Molehole must be 5 tiles away from the next nearest Molehole. A 5th Molehole is placed on Bottles' space in the (Spawn Zone). Each turn, instead of using his (Movement Phase), Bottles can move to a different Molehole.
  11. (Speed Debuff) - If an enemy unit defeats Bottles, they become (Slow)ed by 1 for 2 turns.
  12. (Aura) - After being defeated, Bottles becomes a Ghost and produces an (Aura) covering all adjacent spaces.
  13. (Physical Power Debuff) - As long as the enemy is (Slow)ed after defeating Bottles, they lose -1 (Physical Power). After being defeated, the (Aura) Bottles produces makes enemies in it lose -1 (Physical Power)
  14. (Debuff) - Enemy unit that defeats Bottles is (Slow)ed by -1 for 2 turns and loses -1 (Physical Power) while that (Debuff) is active.
  15.  
  16. Chunky Kong - (Donkey Kong)
  17. One hell of a guy that doesn’t let anything or anyone get in his way.
  18. (Ability Damage)
  19. (Projectile) Pineapple Launcher Ability is a (Projectile).
  20. (Mark) - Crushing Rocks Ability (Mark)s adjacent enemy unit with Crushed. Units (Mark)ed with Crushed can be moved through by ally units, and can be ignored as targets for ally abilities.
  21. (Cooldown Manipulation) - If all ally (All-Star)s that are able to deal damage do so on their turns, Pineapple Launcher Ability has its active cooldown removed.
  22. (Kirby Ability) - Primate Punch Ultimate is a Kirby Ability.
  23.  
  24. Eleven - (Dragon Quest)
  25. Sends allies home and gains the benefits of their buffs.
  26. (Ability Damage)
  27. (Mark) - Snooze Ability (Mark)s enemy unit within 3 spaces with Exhaust for 1 turn.
  28. (Stun) - Units (Mark)ed with Exhaust become (Stun)ned if they do not deal 3 damage when (Mark) is removed.
  29. (Channel) - Zoom Ultimate must be (Channel)ed for 1 turn.
  30. (Speed Buff) - Zoom Ultimate applies +1 (Speed) to targeted ally (All-Star) within 3 spaces.
  31. (Ability Power Buff) - Zoom Ultimate applies +1 (Ability Power) to targeted ally (All-Star) within 3 spaces.
  32. (Kirby Ability) - Zoom Ultimate is a Kirby Ability.
  33.  
  34. Makoto Niijima - (Persona)
  35. Brawls with the enemy team and shrugs off their attempts to fight back.
  36. (Ability Damage)
  37. (Projectile) - Flash Bomb Ability is a (Projectile)
  38. (Debuff) - Enemy units on or adjacent to the space targeted by Flash Bomb Ability cannot target Makoto for 1 turn.
  39. (Armor Buff) - Rakukaja Ability gives Makoto +1 (Armor) for 2 turns. If Makoto defeats an enemy (All-Star) during this time, the duration increases by 2 turns.
  40. (Aura) - Energy Shower Ultimate allows Makoto to produce an (Aura) that deals 1 (Ability Damage) to adjacent enemy units at the end of her turn, and reduces their (Armor) by -1.
  41. (Armor Debuff) - (Aura) created by Energy Shower Ultimate reduces the (Armor) of enemy units adjacent to Makoto at the end of her turn by -1.
  42. (Kirby Ability) - Energy Shower Ultimate is a Kirby Ability.
  43.  
  44. Midna - (The Legend of Zelda)
  45. Flings things every which way and creates portals to traverse the battlefield.
  46. (Basic Attack Projectile)
  47. (Ability Damage)
  48. (Object) - Energy Ball Ability an summon 1 Energy Ball that lasts 4 turns. Twilight Portal Ultimate can summon 2 Twilight Portals that last for 2 turns..
  49. (Push) -Catch and Release Ability can (Toss) other units down a 3-tile lane. Units hit by (Toss)ed units are (Push)ed 1.
  50. (Kirby Ability) - Twilight Portal Ultimate is a Kirby Ability
  51.  
  52. Min Min - (ARMS)
  53. Gains power as her team dishes out big hits.
  54. (Ability Damage)
  55. (Passive) Dragon Arm Ability is a (Passive)
  56. (Unique) - Dragon Arm Ability gains (Dragon) stacks when Min Min and allies damage enemy units. 5 (Dragon) stacks can be spent to boost (Basic Attack).
  57. (Knockdown) - Damaging a unit three times in one turn with Ramram Ability causes (Knockdown).
  58. (Stun) - Megawatt Ultimate stuns units it hits..
  59. (Push) - Megawatt Ultimate can push targeted unit if (Dragon) stacks are spent.
  60. (Kirby Ability) - Megawatt Ultimate is a Kirby Ability.
  61.  
  62. Patamon - (Digimon)
  63. Speeds around the battlefield, using air to control positioning while preparing to Digivolve.
  64. (Ability Damage)
  65. (Passive) - Digivolution Ultimate is a (Passive).
  66. (Unique) - (Digivolve Gauge) gains 1 stack for every 4 unique spaces Patamon moved that turn. If Patamon has 10 (Digivolve Gauge) at the start of a round, transforms into Angemon. Patamon can spend 1 (Digivolve Gauge) stack to remain as Angemon.
  67. (Projectile) - Boom Bubble Ability is a (Projectile).
  68. (Mark) - Boom Bubble Ability (Mark)s an (All-Star) with Boom Bubble for 1 turn. Angemon Heaven's Knuckle Ability (Mark)s target with Hand of Fate for 1 turn.
  69. (Pull) - Units (Mark)ed with Boom Bubble are (Pull)ed to the nearest space within 1 tile of Patamon if damaged by (Basic Attack). Units (Mark)ed with Angemon Heaven's Knuckle Ability are pulled to the nearest space within 1 tile of Angemon when (Mark) is removed.
  70. (Untargetable) - Breeze Blaster Ability makes units adjacent to Patamon (Untargetable). Angemon Holy Rod Ability applies Holy Rod (Debuff), making enemy units (Untargetable) on the target's next turn.
  71. (Debuff) - Angemon Holy Rod Ability applies Holy Rod (Debuff) to target, making all enemy units (Untargetable) for them on their next turn.
  72. (Rush) - Angemon Heaven's Knuckle Ability (Rush)es enemy (All-Star)s within 3 tiles.
  73. (Root) - Angemon God Typhoon Ultimate applies (Root) to all enemy (All-Star)s
  74. (Ability Armor Debuff) - Hand of Fate (Mark) applies -1 (Ability Damage) when removed.
  75.  
  76. Ramirez - (Fortnite)
  77. Supports the team by helping her allies make the most of every resource.
  78. (Passive) - Quick Clip Ability is a (Passive)
  79. (Unique) - Cooldown for Ammo Recovery Ultimate begins when 3 Ability cooldowns have been reduced.
  80. (Buff) - Goin' Commando!!! Ability lets targeted ally (All-Star) within 3 spaces hit twice with their (Basic Attack)
  81. (Cooldown Manipulation) - Quick Clip Ability lets Ramirez's active cooldowns be reduced by 2 if she has not performed her (Movement Phase). Ammo Recovery Ultimate reduces cooldown of next 3 damaging Abilities used by ally (All-Star)s by 1.
  82. (Kirby Ability) - Ammo Recovery Ultimate is a Kirby Ability.
  83.  
  84. Spire - (Metroid)
  85. An unstoppable boulder that charges an enemy and locks them in stone.
  86. (Ability Damage)
  87. (Attack Mod) - Magmatic Smash Ability is an (Attack Mod)
  88. (Passive) - Molten Armor Ability is a (Passive)
  89. (Object) - Magmatic Smash Ability makes (Basic Attack) creates a Stone on every space within 1 tile of the target for 1 turn.
  90. (Push) - Units that occupy the space a Stone created by Magmatic Smash Ability are (Push)ed 1. Avalanche Tumble Ultimate (Push)es passed enemy units 1, and enemy units adjacent to the target 2.
  91. (Cooldown Manipulation) - If Spire takes damage while Molten Armor Ability is on cooldown, the cooldown is reduced by 1.
  92. (Movement) - Avalanche Tumble Ultimate can be used as a (Movement).
  93. (Dash) - Avalanche Tumble Ultimate (Dash)es at target within a 3-tile lane.
  94. (Kirby Ability) - Avalanche Tumble Ultimate is a Kirby Ability
  95.  
  96. Squirtle - (Pokemon)
  97. Keeps constant damage applied to a single enemy, then spins out of trouble.
  98. (Ability Damage)
  99. (Projectile) - Bubble Ability is a (Projectile)
  100. (Attack Mod) - Aqua Tail Ability is an (Attack Mod)
  101. (Mark) - Bubble Ability (Mark)s target enemy with Bubble for 2 turns. Aqua Tail Ability has no cooldown on enemy units (Mark)ed with Bubble. Rapid Spin Ultimate Removes (Mark)s on use.
  102. (Slow) - Bubble Ability (Slow)s target by -1 for 1 turn.
  103. (Dash) - Rapid Spin Ultimate (Dash)es to a space within 3 tiles.
  104. (Movement) - Rapid Spin Ultimate can be used as a (Movement)
  105.  
  106.  
  107. T-elos - (Xenosaga)
  108. A refined fighter who demands attention to be brought down.
  109. (Physical Damage)
  110. (Ability Damage)
  111. (Projectile) - Magdalene 16 Ability is a (Projectile). U-Teneritas Ultimate is a (Projectile).
  112. (Passive) - Advanced Combat Training Ability is a (Passive).
  113. (Unique) - Enemy (All-Star)s that damage T-elos cannot damage her again unless their attack has a second target. Effect is removed if they have not dealt damage to T-elos for 2 turns.
  114. (Mark) - Magdalene 16 Ability (Mark)s target enemy unit with Phase Transition. When enemy units perform an (Attack Phase) within 2 spaces of a unit (Mark)ed with Phase Transition, T-elos targets an enemy unit within 3 spaces for 1 Physical Damage.
  115. (Channel) - U-Teneritas Ultimate must be (Channel)ed for 1 turn.
  116. (Stun) - Enemy (All-Star) targeted by U-Teneritas Ultimate is (Stun)ned for 1 turn.
  117. (Kirby Ability) - U-Teneritas Ultimate is a Kirby Ability.
  118.  
  119. Tiny Kong - (Donkey Kong)
  120. Fires off feathers that prevent enemies from running away.
  121. (Projectile Basic Attack)
  122. (Ability Damage)
  123. (Passive) - Feather Bow Ability is a (Passive)
  124. (Unique) - Feather Bow Ability makes (Basic Ability) apply an effect that prevents target from (Run)ning, (Dash)ing, or (Rush)ing for 1 turn.
  125. (Movement) - Mini-Monkey Ability can be used as a (Movement)
  126. (Untargetable) - Mini-Monkey Ability makes Tiny Kong (Untargetable) for 1 turn.
  127. (Cooldown Manipulation) - Landing a (Basic Attack) reduces the cooldown of Mini-Monkey Ability by 1.
  128. (Physical Power Buff) - When Shockwave Attack Ultimate defeats an enemy (All-Star), Tiny Kong gains +1 (Physical Power) for 1 turn.
  129. (Kirby Ability) - Shockwave Attack Ultimate is a Kirby Ability
Advertisement
Add Comment
Please, Sign In to add comment