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- Azura - (Fire Emblem)
- Controls how much damage is being dealt on the battlefield.
- (Mark) - Foreign Princess Ultimate (Mark)s 2 enemy (All-Star)s with Foreign for 3 turns. (Mark)ed units take +1 damage from Azura's allies, and all damage reducing effects are ignored.
- (Kirby Ability) - Foreign Princess Ultimate is a Kirby Ability.
- Bottles - (Banjo-Kazooie)
- Uses a special tunnel network to travel the map and teach his allies new tricks.
- (Passive) - Moleholes Ability is a (Passive). Teach New Move Ability is a (Passive). Stubborn Specter Ultimate is a (Passive)
- (Unique) - If an enemy unit uses an Ability within 3 spaces of Bottles, that Ability becomes Learned. (Attack Phase) can be spent to grant targeted ally unit within 3 spaces one use of the Learned Ability.
- (Zone) - At the start of the battle, 4 Moleholes are placed on the field. Each Molehole must be 5 tiles away from the next nearest Molehole. A 5th Molehole is placed on Bottles' space in the (Spawn Zone). Each turn, instead of using his (Movement Phase), Bottles can move to a different Molehole.
- (Speed Debuff) - If an enemy unit defeats Bottles, they become (Slow)ed by 1 for 2 turns.
- (Aura) - After being defeated, Bottles becomes a Ghost and produces an (Aura) covering all adjacent spaces.
- (Physical Power Debuff) - As long as the enemy is (Slow)ed after defeating Bottles, they lose -1 (Physical Power). After being defeated, the (Aura) Bottles produces makes enemies in it lose -1 (Physical Power)
- (Debuff) - Enemy unit that defeats Bottles is (Slow)ed by -1 for 2 turns and loses -1 (Physical Power) while that (Debuff) is active.
- Chunky Kong - (Donkey Kong)
- One hell of a guy that doesn’t let anything or anyone get in his way.
- (Ability Damage)
- (Projectile) Pineapple Launcher Ability is a (Projectile).
- (Mark) - Crushing Rocks Ability (Mark)s adjacent enemy unit with Crushed. Units (Mark)ed with Crushed can be moved through by ally units, and can be ignored as targets for ally abilities.
- (Cooldown Manipulation) - If all ally (All-Star)s that are able to deal damage do so on their turns, Pineapple Launcher Ability has its active cooldown removed.
- (Kirby Ability) - Primate Punch Ultimate is a Kirby Ability.
- Eleven - (Dragon Quest)
- Sends allies home and gains the benefits of their buffs.
- (Ability Damage)
- (Mark) - Snooze Ability (Mark)s enemy unit within 3 spaces with Exhaust for 1 turn.
- (Stun) - Units (Mark)ed with Exhaust become (Stun)ned if they do not deal 3 damage when (Mark) is removed.
- (Channel) - Zoom Ultimate must be (Channel)ed for 1 turn.
- (Speed Buff) - Zoom Ultimate applies +1 (Speed) to targeted ally (All-Star) within 3 spaces.
- (Ability Power Buff) - Zoom Ultimate applies +1 (Ability Power) to targeted ally (All-Star) within 3 spaces.
- (Kirby Ability) - Zoom Ultimate is a Kirby Ability.
- Makoto Niijima - (Persona)
- Brawls with the enemy team and shrugs off their attempts to fight back.
- (Ability Damage)
- (Projectile) - Flash Bomb Ability is a (Projectile)
- (Debuff) - Enemy units on or adjacent to the space targeted by Flash Bomb Ability cannot target Makoto for 1 turn.
- (Armor Buff) - Rakukaja Ability gives Makoto +1 (Armor) for 2 turns. If Makoto defeats an enemy (All-Star) during this time, the duration increases by 2 turns.
- (Aura) - Energy Shower Ultimate allows Makoto to produce an (Aura) that deals 1 (Ability Damage) to adjacent enemy units at the end of her turn, and reduces their (Armor) by -1.
- (Armor Debuff) - (Aura) created by Energy Shower Ultimate reduces the (Armor) of enemy units adjacent to Makoto at the end of her turn by -1.
- (Kirby Ability) - Energy Shower Ultimate is a Kirby Ability.
- Midna - (The Legend of Zelda)
- Flings things every which way and creates portals to traverse the battlefield.
- (Basic Attack Projectile)
- (Ability Damage)
- (Object) - Energy Ball Ability an summon 1 Energy Ball that lasts 4 turns. Twilight Portal Ultimate can summon 2 Twilight Portals that last for 2 turns..
- (Push) -Catch and Release Ability can (Toss) other units down a 3-tile lane. Units hit by (Toss)ed units are (Push)ed 1.
- (Kirby Ability) - Twilight Portal Ultimate is a Kirby Ability
- Min Min - (ARMS)
- Gains power as her team dishes out big hits.
- (Ability Damage)
- (Passive) Dragon Arm Ability is a (Passive)
- (Unique) - Dragon Arm Ability gains (Dragon) stacks when Min Min and allies damage enemy units. 5 (Dragon) stacks can be spent to boost (Basic Attack).
- (Knockdown) - Damaging a unit three times in one turn with Ramram Ability causes (Knockdown).
- (Stun) - Megawatt Ultimate stuns units it hits..
- (Push) - Megawatt Ultimate can push targeted unit if (Dragon) stacks are spent.
- (Kirby Ability) - Megawatt Ultimate is a Kirby Ability.
- Patamon - (Digimon)
- Speeds around the battlefield, using air to control positioning while preparing to Digivolve.
- (Ability Damage)
- (Passive) - Digivolution Ultimate is a (Passive).
- (Unique) - (Digivolve Gauge) gains 1 stack for every 4 unique spaces Patamon moved that turn. If Patamon has 10 (Digivolve Gauge) at the start of a round, transforms into Angemon. Patamon can spend 1 (Digivolve Gauge) stack to remain as Angemon.
- (Projectile) - Boom Bubble Ability is a (Projectile).
- (Mark) - Boom Bubble Ability (Mark)s an (All-Star) with Boom Bubble for 1 turn. Angemon Heaven's Knuckle Ability (Mark)s target with Hand of Fate for 1 turn.
- (Pull) - Units (Mark)ed with Boom Bubble are (Pull)ed to the nearest space within 1 tile of Patamon if damaged by (Basic Attack). Units (Mark)ed with Angemon Heaven's Knuckle Ability are pulled to the nearest space within 1 tile of Angemon when (Mark) is removed.
- (Untargetable) - Breeze Blaster Ability makes units adjacent to Patamon (Untargetable). Angemon Holy Rod Ability applies Holy Rod (Debuff), making enemy units (Untargetable) on the target's next turn.
- (Debuff) - Angemon Holy Rod Ability applies Holy Rod (Debuff) to target, making all enemy units (Untargetable) for them on their next turn.
- (Rush) - Angemon Heaven's Knuckle Ability (Rush)es enemy (All-Star)s within 3 tiles.
- (Root) - Angemon God Typhoon Ultimate applies (Root) to all enemy (All-Star)s
- (Ability Armor Debuff) - Hand of Fate (Mark) applies -1 (Ability Damage) when removed.
- Ramirez - (Fortnite)
- Supports the team by helping her allies make the most of every resource.
- (Passive) - Quick Clip Ability is a (Passive)
- (Unique) - Cooldown for Ammo Recovery Ultimate begins when 3 Ability cooldowns have been reduced.
- (Buff) - Goin' Commando!!! Ability lets targeted ally (All-Star) within 3 spaces hit twice with their (Basic Attack)
- (Cooldown Manipulation) - Quick Clip Ability lets Ramirez's active cooldowns be reduced by 2 if she has not performed her (Movement Phase). Ammo Recovery Ultimate reduces cooldown of next 3 damaging Abilities used by ally (All-Star)s by 1.
- (Kirby Ability) - Ammo Recovery Ultimate is a Kirby Ability.
- Spire - (Metroid)
- An unstoppable boulder that charges an enemy and locks them in stone.
- (Ability Damage)
- (Attack Mod) - Magmatic Smash Ability is an (Attack Mod)
- (Passive) - Molten Armor Ability is a (Passive)
- (Object) - Magmatic Smash Ability makes (Basic Attack) creates a Stone on every space within 1 tile of the target for 1 turn.
- (Push) - Units that occupy the space a Stone created by Magmatic Smash Ability are (Push)ed 1. Avalanche Tumble Ultimate (Push)es passed enemy units 1, and enemy units adjacent to the target 2.
- (Cooldown Manipulation) - If Spire takes damage while Molten Armor Ability is on cooldown, the cooldown is reduced by 1.
- (Movement) - Avalanche Tumble Ultimate can be used as a (Movement).
- (Dash) - Avalanche Tumble Ultimate (Dash)es at target within a 3-tile lane.
- (Kirby Ability) - Avalanche Tumble Ultimate is a Kirby Ability
- Squirtle - (Pokemon)
- Keeps constant damage applied to a single enemy, then spins out of trouble.
- (Ability Damage)
- (Projectile) - Bubble Ability is a (Projectile)
- (Attack Mod) - Aqua Tail Ability is an (Attack Mod)
- (Mark) - Bubble Ability (Mark)s target enemy with Bubble for 2 turns. Aqua Tail Ability has no cooldown on enemy units (Mark)ed with Bubble. Rapid Spin Ultimate Removes (Mark)s on use.
- (Slow) - Bubble Ability (Slow)s target by -1 for 1 turn.
- (Dash) - Rapid Spin Ultimate (Dash)es to a space within 3 tiles.
- (Movement) - Rapid Spin Ultimate can be used as a (Movement)
- T-elos - (Xenosaga)
- A refined fighter who demands attention to be brought down.
- (Physical Damage)
- (Ability Damage)
- (Projectile) - Magdalene 16 Ability is a (Projectile). U-Teneritas Ultimate is a (Projectile).
- (Passive) - Advanced Combat Training Ability is a (Passive).
- (Unique) - Enemy (All-Star)s that damage T-elos cannot damage her again unless their attack has a second target. Effect is removed if they have not dealt damage to T-elos for 2 turns.
- (Mark) - Magdalene 16 Ability (Mark)s target enemy unit with Phase Transition. When enemy units perform an (Attack Phase) within 2 spaces of a unit (Mark)ed with Phase Transition, T-elos targets an enemy unit within 3 spaces for 1 Physical Damage.
- (Channel) - U-Teneritas Ultimate must be (Channel)ed for 1 turn.
- (Stun) - Enemy (All-Star) targeted by U-Teneritas Ultimate is (Stun)ned for 1 turn.
- (Kirby Ability) - U-Teneritas Ultimate is a Kirby Ability.
- Tiny Kong - (Donkey Kong)
- Fires off feathers that prevent enemies from running away.
- (Projectile Basic Attack)
- (Ability Damage)
- (Passive) - Feather Bow Ability is a (Passive)
- (Unique) - Feather Bow Ability makes (Basic Ability) apply an effect that prevents target from (Run)ning, (Dash)ing, or (Rush)ing for 1 turn.
- (Movement) - Mini-Monkey Ability can be used as a (Movement)
- (Untargetable) - Mini-Monkey Ability makes Tiny Kong (Untargetable) for 1 turn.
- (Cooldown Manipulation) - Landing a (Basic Attack) reduces the cooldown of Mini-Monkey Ability by 1.
- (Physical Power Buff) - When Shockwave Attack Ultimate defeats an enemy (All-Star), Tiny Kong gains +1 (Physical Power) for 1 turn.
- (Kirby Ability) - Shockwave Attack Ultimate is a Kirby Ability
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