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- /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
- OS6.7 v4.021
- Single Style
- Interactive Kinetic Swing
- Default: Running Rainbow Fire (Slow)
- 1: Running Rainbow Fire (Fast)
- Base Color: Rgb<255,0,0> (0)
- Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
- --Effects Included--
- Preon Effect: custom MK lights
- Ignition Effect: SparkTip Ignition
- PowerUp Effect: Power Surge (Unstable V1)
- Retraction Effect: Run Up
- Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Full Blade Blast Fade
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<
- Mix<HoldPeakF<IncrementWithReset<ThresholdPulseF<SwingSpeed<400>,Int<24000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,ThresholdPulseF<SwingSpeed<400>,Int<16000>>,Int<32768>,Int<8000>>>,Int<32000>>,Int<32768>,Scale<SwingAcceleration<>,Int<4000>,Int<8000>>>,Int<50>,Scale<IsLessThan<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32000>>,Int<6000>,Int<32768>>>,StyleFire<Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,Stripes<30000,-50,RgbArg<BASE_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<BASE_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<BASE_COLOR_ARG,Red>>>>>,StyleFire<Stripes<30000,-100,RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>,Mix<Int<16384>,Black,Stripes<30000,-100,RgbArg<ALT_COLOR_ARG,Red>,RotateColorsX<Int<5461>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<10922>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<16384>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<21845>,RgbArg<ALT_COLOR_ARG,Red>>,RotateColorsX<Int<27306>,RgbArg<ALT_COLOR_ARG,Red>>>>,0,4>>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,White>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,White>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,White>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,White>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,White>,IgnitionTime<>>,TrWipeX<RetractionTime<>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Red,Bump<Int<25000>,Int<15000>>>,TrDelay<1023>,AlphaL<Red,Bump<Int<16000>,Int<15000>>>,TrDelay<1023>,AlphaL<Red,Bump<Int<7000>,Int<15000>>>,TrDelay<1023>,AlphaL<Green,Bump<Int<16384>,Int<100000>>>,TrDelay<1014>>,EFFECT_PREON>>>(),
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