Solaris333

TM Jinbe Gimmicks GL

Feb 7th, 2024
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  1. Vs. Amigasa Hat Chopper [PSY]
  2. Recommended Characters: [4085, 2940]
  3.  
  4. Stage 1:
  5. Turn 0:
  6. VS Effect gauge reduction: 5
  7. Super Switch Effect requirement reduction: 5
  8. Reduce Special Charge by 5
  9. Retreat
  10.  
  11. Stage 3:
  12. Turn 0:
  13. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  14. Until using 1 [RCV][SEMLA] slots, Reduce current HP by 20% each turn, ATK 70% Down
  15. 4 turn(s) Reduce damage taken 70%
  16. 4 turn(s) Damage over 5000 99% Reduction
  17. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
  18.  
  19. Vs. Brook [DEX]
  20. Recommended Characters: [4068, 4074]
  21.  
  22. Stage 1:
  23. Turn 0:
  24. Shooter Striker Cerebral class VS Effect gauge reduction: 5
  25. Shooter Striker Cerebral class Super Switch Effect requirement reduction: 5
  26. Shooter Striker Cerebral class Reduce Special Charge by 5
  27. Retreat
  28.  
  29. Stage 3:
  30. Turn 0:
  31. 3 turn(s) Chain Multiplier Growth Rate x 0.7
  32. 2 turn(s) if chain multiplier is 3 or less, 70% ATK Down
  33. Crewmate Stun of 1.7 x damage taken
  34. 3 turn(s) 10000 damage Burn (take damage when performing PERFECT attacks)
  35. 2 turn(s) Slot Barrier ([BLOCK] Slots 1 time(s))
  36. 98 turn(s) Immunity
  37.  
  38. Vs. Franky & Usopp [STR]
  39. Recommended Characters: [4080, 4079]
  40.  
  41. Stage 1:
  42. Turn 0:
  43. Driven Powerhouse Striker class VS Effect gauge reduction: 5
  44. Driven Powerhouse Striker class Super Switch Effect requirement reduction: 5
  45. Driven Powerhouse Striker class Reduce Special Charge by 5
  46. Retreat
  47.  
  48. Stage 3:
  49. Turn 0:
  50. 98 turn(s) Non-Normal Attacks deal 1 damage
  51. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [Unfavorable] Slots
  52. 4 turn(s) Reduce damage taken 70%
  53. 4 turn(s) Damage over 5000 99% Reduction
  54. 98 turn(s) Status Effect Immunity (except Boost Damage Taken )
  55.  
  56. On Death:
  57. Self Heal HP to 10%
  58. 10000 damage
  59. 1 turn(s) Slot Barrier ([WANO] Slots 1 time(s))
  60. For 1 turn(s) Silence
  61.  
  62. Vs. Jinbe [PSY]
  63. Recommended Characters: [4084, 4086, 4087]
  64.  
  65. Stage 1:
  66. Turn 0:
  67. [INT][PSY][STR] type VS Effect gauge reduction: 5
  68. [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
  69. [INT][PSY][STR] type Reduce Special Charge by 5
  70. Retreat
  71.  
  72. Stage 3:
  73. Turn 0:
  74. 4 turn(s) Paralysis
  75. 98 turn(s) Non-Normal Attacks deal 1 damage
  76. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  77. 5 turn(s) Crewmate Bind
  78. 1 turn(s) Tap-Timing becomes easier
  79. 1 turn(s) Nullify Damage
  80. 1 turn(s) Tap-Timing Barrier (GOOD 1 time(s))
  81. 98 turn(s) Status Effect Immunity (except Boost Damage Taken /Weakened )
  82.  
  83. On Death:
  84. 50000 damage
  85.  
  86. Final Boss Vs. Jewelry Bonney [PSY]
  87. Recommended Characters: [4082, 4094, 4093, 4092, 4088]
  88.  
  89. Stage 1:
  90. Turn 0:
  91. [INT][PSY][DEX] type VS Effect gauge reduction: 5
  92. [INT][PSY][DEX] type Super Switch Effect requirement reduction: 5
  93. [INT][PSY][DEX] type Reduce Special Charge by 5
  94. 5 turn(s) [INT] Slots Beneficial Slots
  95. Retreat
  96.  
  97. Stage 2:
  98. Turn 0:
  99. 4 turn(s) ATK 70% Down
  100. Special Reverse 1 turn(s)
  101. For 2 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Set Chain Multiplier )
  102. 3 turn(s) DEF x 100000
  103. 1 turn(s) Slot Barrier ([INT] Slots 1 time(s))
  104. 98 turn(s) Non-Normal Attacks deal 1 damage
  105.  
  106. On Death:
  107. Full HP Recovery
  108. Retreat
  109.  
  110. Stage 3:
  111. Turn 0:
  112. 6 turn(s) Top-Row Despair
  113. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  114. 4 turn(s) Chain Multiplier Growth Rate x 0.7
  115. 2 turn(s) if chain multiplier is 1.8 or less, 70% ATK Down
  116. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down )
  117. For 2 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Slot Effect Boost )
  118. 1 turn(s) Crew's ATK x 1.1
  119. 4 turn(s) DEF x 100000
  120.  
  121. Special Interupt: Set Chain Multiplier
  122. Until 1 time(s)
  123. Remove Beneficial Effects
  124. 3 turn(s) Slot Bind
  125.  
  126. Intrusion Vs. Dr. Vegapunk "Lilith the Evil" [PSY]
  127. Recommended Characters: [4084, 4094, 4093, 4092, 4088]
  128.  
  129. Stage 1:
  130. Turn 0:
  131. [INT][PSY][STR] type VS Effect gauge reduction: 5
  132. [INT][PSY][STR] type Super Switch Effect requirement reduction: 5
  133. [INT][PSY][STR] type Reduce Special Charge by 5
  134. Retreat
  135.  
  136. Stage 2:
  137. Turn 0:
  138. Percentage damage 30% of current HP
  139. 4 turn(s) Paralysis
  140. Until using 2 [RCV][SEMLA] slots, Reduce current HP by 20% each turn, ATK 70% Down
  141. 98 turn(s) Non-Normal Attacks deal 1 damage
  142. 1 turn(s) [STR][DEX][QCK][PSY][INT] Slots Unfavorable Slots
  143. 5 turn(s) Top-Row Bind
  144.  
  145. On Death:
  146. Full HP Recovery
  147. Retreat
  148.  
  149. Stage 3:
  150. Turn 0:
  151. 5 turn(s) Crewmate Bind
  152. 3 turn(s) Slot Bind
  153. 3 turn(s) Resilience
  154. 3 turn(s) ATK 70% Down
  155. For 3 turn(s) receive 10000 damage after an action when taking any action besides normal taps
  156. 98 turn(s) Status Effect Immunity (except Enemy's DEF Down /Boost Damage Taken /Weakened )
  157.  
  158. Special Interupt: ATK Boost
  159. Until 1 time(s)
  160. Remove Beneficial Effects
  161. 2 turn(s) Crewmate character swap Captain
  162.  
  163.  
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