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- // alternate blinks
- StylePtr<Gradient<Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>>>()
- // 2 blues pulsing Random pulsing in-out #1:
- StylePtr<Gradient<Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>>>()
- // orange dark orange pulsing Random pulsing in-out #1:
- StylePtr<Gradient<Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>>>()
- // red and dk org pulsing - for firey pcb
- StylePtr<Gradient<Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>>>()
- // rainbow windmill
- StylePtr<Gradient<Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>()
- // drk org and sky blue pulse
- StylePtr<Gradient<TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>>>()
- // fast red pulse
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>>>()
- // green pulse with blue stripe
- StylePtr<Gradient<Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>>>()
- // green pulse with larger cyan pulse stripe
- StylePtr<Gradient<Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>>>(),
- // magenta and cyan pulse
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>>>()
- // silver with red dot (swapped) Windmill outer ring dots + inner pulsing ring:
- StylePtr<Gradient<Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>>>(),
- // dsb windmill (4 eno on FOS)
- StylePtr<Gradient<Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>()
- // indigo in out 1
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>>>()
- // cyan in out 1
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>>>()
- // magenta in out 2 Pulsing in-out #2:
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>>>()
- // green out in 1
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>>>()
- // green Pulsing in-out #2: with flicker
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>>>(),
- // yellow out in 1
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>>>()
- // purple Cross-pulsing:
- StylePtr<Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>>>()
- // battery mod - Windmill outer ring dots battery level indicator + inner pulsing ring:
- StylePtr<Gradient<Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>>>()
- // yellowgreen and cyan Windmill outer ring dots + inner pulsing ring
- StylePtr<Gradient<Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>>>(),
- // GREEN MAGENTA WINDMILL
- StylePtr<Gradient<Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>>>(),
- // blue dodger blue Pulsing out-in #2
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>>>(),
- // silver glacier cross pulse
- StylePtr<Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>>>(),
- //green Random pulsing in-out #1:
- StylePtr<Gradient<Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>>>(),
- // blue and yellow Windmill outer ring dots + inner pulsing ring
- StylePtr<Gradient<Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>>>(),
- // DSB and aquamarine Pulsing out-in #2:
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>>>(),
- // custom opposing windmill with pulsing inner mill, yellow with purple background
- StylePtr<Gradient<Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>>>(),
- // cross pulse cyan and dark orange pulse
- StylePtr<Gradient<Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>>>(),
- // v2 of ^
- StylePtr<Gradient<Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>>>(),
- // v3 ^
- StylePtr<Gradient<Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>>>(),
- // cross pulse white blinks
- StylePtr<Gradient<Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>,Pulsing<Blinking<Black,White,500,500>,Black,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>,Pulsing<Blinking<Black,White,500,500>,Black,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>,Pulsing<Blinking<Black,White,500,500>,Black,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>>>(),
- // white alternating blinks
- StylePtr<Gradient<Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>>>(),
- // star pulse -hopefully
- StylePtr<Gradient<Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>,Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>,Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>,Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>>>(),
- // star pulse v2 with red with coral
- StylePtr<Gradient<Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>,Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>,Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>,Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>>>(),
- // star pulse v2 gold with purple
- StylePtr<Gradient<Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>>>(),
- // cross pulse ice blue and purple
- StylePtr<Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>>>(),
- // out in 2 yellow and bright yellow
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>>>(),
- // opposite running rings blue and silver
- StylePtr<Gradient<Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>(),
- // opposite running blue and silver with red pulse, may need to adjust pusle
- StylePtr<Gradient<Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>>>(),
- // red fast running inner ring with blue pulsing outter ring
- StylePtr<Gradient<ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>>>(),
- // ^ v2
- StylePtr<Gradient<ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>>>(),
- // v3
- StylePtr<Gradient<ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>>>(),
- // inner fast red pulse in, outter slow pulse out
- StylePtr<Gradient<Pulsing<Red,Black,100>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,200>,Pulsing<Red,Black,900>,Pulsing<Red,Black,300>,Pulsing<Red,Black,800>,Pulsing<Red,Black,400>,Pulsing<Red,Black,700>,Pulsing<Red,Black,400>,Pulsing<Red,Black,700>,Pulsing<Red,Black,300>,Pulsing<Red,Black,800>,Pulsing<Red,Black,200>,Pulsing<Red,Black,900>,Pulsing<Red,Black,100>,Pulsing<Red,Black,1000>>>(),
- // cross pulse red and blue
- StylePtr<Gradient<Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>>>(),
- // rainbow fast to slow
- StylePtr<Gradient<Pulsing<Red,Black,200>,Pulsing<Black,Red,200>,Pulsing<DarkOrange,Black,300>,Pulsing<Black,DarkOrange,300>,Pulsing<Yellow,Black,400>,Pulsing<Black,Yellow,400>,Pulsing<Green,Black,500>,Pulsing<Black,Green,500>,Pulsing<Rgb<125,0,255>,Black,600>,Pulsing<Black,Rgb<125,0,255>,600>,Pulsing<Blue,Black,700>,Pulsing<Black,Blue,700>,Pulsing<Cyan,Black,800>,Pulsing<Black,Cyan,800>,Pulsing<Rgb<100,100,150>,Black,900>,Pulsing<Black,Rgb<100,100,150>,900>>>(),
- // rainbow full circle
- StylePtr<Gradient<Pulsing<Red,Black,200>,Pulsing<Black,Red,200>,Pulsing<DarkOrange,Black,300>,Pulsing<Black,DarkOrange,300>,Pulsing<Yellow,Black,400>,Pulsing<Black,Yellow,400>,Pulsing<Green,Black,500>,Pulsing<Black,Green,500>,Pulsing<Black,Rgb<125,0,255>,500>,Pulsing<Rgb<125,0,255>,Black,500>,Pulsing<Black,Blue,400>,Pulsing<Blue,Black,400>,Pulsing<Black,Cyan,300>,Pulsing<Cyan,Black,300>,Pulsing<Black,Rgb<100,100,150>,200>,Pulsing<Rgb<100,100,150>,Black,200>>>(),
- // running inner orange ring, pusling outter yellow ring, alternating slower and faster
- StylePtr<Gradient<ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>>>(),
- // ^ v2 pulsing opposite sides
- StylePtr<Gradient<ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>>>(),
- // blue outer humpflicker purple inner pulse
- StylePtr<Gradient<Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>>>(),
- // rainbow cross pulse
- StylePtr<Gradient<Pulsing<Red,Black,300>,Pulsing<Red,Black,600>,Pulsing<DarkOrange,Black,600>,Pulsing<DarkOrange,Black,300>,Pulsing<Yellow,Black,300>,Pulsing<Yellow,Black,600>,Pulsing<Green,Black,600>,Pulsing<Green,Black,300>,Pulsing<Rgb<125,0,255>,Black,300>,Pulsing<Rgb<125,0,255>,Black,600>,Pulsing<Blue,Black,600>,Pulsing<Blue,Black,300>,Pulsing<Cyan,Black,300>,Pulsing<Cyan,Black,600>,Pulsing<Rgb<100,100,150>,Black,600>,Pulsing<Rgb<100,100,150>,Black,300>>>(),
- // side to side pulse experiment
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>>>(),
- // Deepsky blue cross pulsing
- StylePtr<Gradient<Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>>>(),
- // ice blue and bright blue cross pulse
- StylePtr<Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>>>()
- // new from work... 4 blue stripes
- StylePtr<Gradient<Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,Black,Blue>,Stripes<18,-700,Black,Black,Black,Blue>,Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,Black,Blue>,Stripes<18,-700,Black,Black,Black,Blue>>>(),
- // ^ with a cyclon
- StylePtr<Layers<
- Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<Stripes<18,-700,DeepSkyBlue,Cylon<Blue,5,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,DeepSkyBlue,Cylon<Blue,10,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>,Stripes<18,-700,DeepSkyBlue,Cylon<Blue,10,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,DeepSkyBlue,Cylon<Blue,10,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>>>>>(),
- // green and ice blue pulse with magenta stripe
- StylePtr<Gradient<Pulsing<Rgb<30,60,200>,Green,250>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,300>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,350>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,400>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,400>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,350>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,300>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,250>,ColorCycle<Magenta,15,100,Magenta,15,50,1>>>(),
- // indigo outter humpflicker with cyan center pulse
- StylePtr<Gradient<Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>>>(),
- // indigo outter circle, yellow inner pulsing
- StylePtr<Gradient<Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>>>()
- // red running outter ring silver pulsing inner
- StylePtr<Gradient<Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>>>(),
- // green pulse with dsb randomledperflicker
- StylePtr<Gradient<Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>>>(),
- // in out purple to red
- StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>(),
- // FIRE
- Gradient<Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>>
- // BLUE FIRE
- StylePtr<Gradient<Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>>>()
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