Lil__Nicky

shtok pcb styles

Dec 29th, 2024
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  1.  
  2. // alternate blinks
  3. StylePtr<Gradient<Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>,Blinking<Black,DodgerBlue,1000,500>,Blinking<Black,DodgerBlue,500,500>>>()
  4.  
  5. // 2 blues pulsing Random pulsing in-out #1:
  6. StylePtr<Gradient<Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>,Pulsing<SteelBlue,Black,800>,Pulsing<Blue,Black,1000>>>()
  7.  
  8. // orange dark orange pulsing Random pulsing in-out #1:
  9. StylePtr<Gradient<Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Orange,Black,800>,Pulsing<DarkOrange,Black,1000>>>()
  10.  
  11. // red and dk org pulsing - for firey pcb
  12. StylePtr<Gradient<Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>,Pulsing<Red,Black,800>,Pulsing<DarkOrange,Black,1000>>>()
  13.  
  14. // rainbow windmill
  15. StylePtr<Gradient<Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,RotateColorsX<Sin<Int<75>,Int<0>,Int<25350>>,RgbArg<BASE_COLOR_ARG,Red>>,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>()
  16.  
  17. // drk org and sky blue pulse
  18. StylePtr<Gradient<TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrDelay<100>,DeepSkyBlue,TrConcat<TrFade<600>,DarkOrange,TrFade<2000>>,DeepSkyBlue,TrDelay<50>>>,TransitionLoop<DeepSkyBlue,TrConcat<TrConcat<TrFade<250>,DarkOrange,TrFade<500>>,DeepSkyBlue,TrDelay<2000>>>>>()
  19.  
  20. // fast red pulse
  21. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<150>,Red,TrFade<200>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Red,TrFade<500>>,Black,TrDelay<50>>>>>()
  22.  
  23. // green pulse with blue stripe
  24. StylePtr<Gradient<Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>,Pulsing<Black,Green,5000>,ColorCycle<DeepSkyBlue,15,50,DeepSkyBlue,15,50,1>>>()
  25.  
  26. // green pulse with larger cyan pulse stripe
  27. StylePtr<Gradient<Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>,Pulsing<Black,Green,5000>,ColorCycle<Pulsing<Cyan,Black,250>,33,50,Pulsing<Cyan,Black,250>,33,50,1>>>(),
  28.  
  29. // magenta and cyan pulse
  30. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Cyan,TrFade<1000>>,Black,TrDelay<500>>>>>()
  31.  
  32. // silver with red dot (swapped) Windmill outer ring dots + inner pulsing ring:
  33. StylePtr<Gradient<Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>,Pulsing<Black,Rgb<100,100,100>,5000>,Stripes<10,-700,Red,Black,Black>>>(),
  34.  
  35. // dsb windmill (4 eno on FOS)
  36. StylePtr<Gradient<Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Pulsing<Black,DeepSkyBlue,5000>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>()
  37.  
  38. // indigo in out 1
  39. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<80,50,210>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<80,50,210>,TrFade<2000>>,Black,TrDelay<50>>>>>()
  40.  
  41. // cyan in out 1
  42. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Cyan,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Cyan,TrFade<2000>>,Black,TrDelay<50>>>>>()
  43.  
  44. // magenta in out 2 Pulsing in-out #2:
  45. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Magenta,TrFade<1000>>,Black,TrDelay<200>>>>>()
  46.  
  47. // green out in 1
  48. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Green,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Green,TrFade<500>>,Black,TrDelay<2000>>>>>()
  49.  
  50. // green Pulsing in-out #2: with flicker
  51. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Pulsing<Green,BrownNoiseFlicker<Green,Black,50>,800>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Green,TrFade<1000>>,Black,TrDelay<200>>>>>(),
  52.  
  53. // yellow out in 1
  54. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Yellow,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Yellow,TrFade<500>>,Black,TrDelay<2000>>>>>()
  55.  
  56. // purple Cross-pulsing:
  57. StylePtr<Gradient<Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<118,0,194>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<118,0,194>,800>,Pulsing<Rgb<115,15,240>,Black,800>>>()
  58.  
  59. // battery mod - Windmill outer ring dots battery level indicator + inner pulsing ring:
  60. StylePtr<Gradient<Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>,Pulsing<Black,Rgb<50,50,50>,5000>,Stripes<10,-700,Mix<BatteryLevel,Red,Orange,Yellow,Green>,Black,Black>>>()
  61.  
  62. // yellowgreen and cyan Windmill outer ring dots + inner pulsing ring
  63. StylePtr<Gradient<Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>,Pulsing<Black,Rgb<108,255,0>,5000>,Stripes<10,-700,Cyan,Black,Black>>>(),
  64.  
  65. // GREEN MAGENTA WINDMILL
  66. StylePtr<Gradient<Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>,Pulsing<Black,Green,5000>,Stripes<10,-700,Magenta,Black,Black>>>(),
  67.  
  68. // blue dodger blue Pulsing out-in #2
  69. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,DodgerBlue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<500>>>>>(),
  70.  
  71. // silver glacier cross pulse
  72. StylePtr<Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<100,100,150>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<100,100,150>,Black,800>>>(),
  73.  
  74. //green Random pulsing in-out #1:
  75. StylePtr<Gradient<Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>,Pulsing<Green,Black,800>,Pulsing<Green,Black,1000>>>(),
  76.  
  77. // blue and yellow Windmill outer ring dots + inner pulsing ring
  78. StylePtr<Gradient<Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>,Pulsing<Black,Blue,5000>,Stripes<10,-700,Yellow,Black,Black>>>(),
  79.  
  80. // DSB and aquamarine Pulsing out-in #2:
  81. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Aquamarine,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,DeepSkyBlue,TrFade<1000>>,Black,TrDelay<500>>>>>(),
  82.  
  83. // custom opposing windmill with pulsing inner mill, yellow with purple background
  84. StylePtr<Gradient<Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>,Stripes<10,700,Pulsing<Yellow,Rgb<255,255,100>,300>,Rgb<15,0,25>,Rgb<15,0,25>>,Stripes<10,-700,Yellow,Pulsing<Rgb<15,0,25>,Black,500>,Pulsing<Black,Rgb<15,0,25>,800>>>>(),
  85.  
  86. // cross pulse cyan and dark orange pulse
  87. StylePtr<Gradient<Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>>>(),
  88.  
  89. // v2 of ^
  90. StylePtr<Gradient<Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,400>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,400>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>>>(),
  91.  
  92. // v3 ^
  93. StylePtr<Gradient<Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>,Pulsing<Pulsing<Cyan,DarkOrange,600>,Black,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,1200>,800>,Pulsing<Black,Pulsing<Cyan,DarkOrange,600>,800>,Pulsing<Pulsing<Cyan,DarkOrange,1200>,Black,800>>>(),
  94.  
  95. // cross pulse white blinks
  96. StylePtr<Gradient<Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>,Pulsing<Blinking<Black,White,500,500>,Black,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>,Pulsing<Blinking<Black,White,500,500>,Black,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>,Pulsing<Blinking<Black,White,500,500>,Black,800>,Pulsing<Black,Blinking<White,Black,1000,500>,800>,Pulsing<Black,Blinking<Black,White,500,500>,800>,Pulsing<Blinking<White,Black,1000,500>,Black,800>>>(),
  97.  
  98. // white alternating blinks
  99. StylePtr<Gradient<Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>,Blinking<Black,White,500,500>,Blinking<White,Black,900,500>>>(),
  100.  
  101. // star pulse -hopefully
  102. StylePtr<Gradient<Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>,Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>,Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>,Pulsing<Red,Black,800>,Pulsing<Red,Black,800>,Pulsing<Black,Red,800>,Pulsing<Black,Red,800>>>(),
  103.  
  104. // star pulse v2 with red with coral
  105. StylePtr<Gradient<Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>,Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>,Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>,Pulsing<Red,Blinking<Coral,Black,1000,500>,500>,Pulsing<Red,Black,500>,Pulsing<Black,Red,500>,Pulsing<Blinking<Coral,Black,1000,500>,Red,500>>>(),
  106.  
  107. // star pulse v2 gold with purple
  108. StylePtr<Gradient<Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>,Pulsing<Rgb<180,130,0>,Blinking<Rgb<118,0,194>,Black,1000,500>,500>,Pulsing<Rgb<180,130,0>,Black,500>,Pulsing<Black,Rgb<180,130,0>,500>,Pulsing<Blinking<Rgb<118,0,194>,Black,1000,500>,Rgb<180,130,0>,500>>>(),
  109.  
  110. // cross pulse ice blue and purple
  111. StylePtr<Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<115,15,240>,800>,Pulsing<Black,Rgb<85,85,200>,800>,Pulsing<Rgb<115,15,240>,Black,800>>>(),
  112.  
  113. // out in 2 yellow and bright yellow
  114. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Rgb<180,130,0>,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Rgb<239,240,132>,TrFade<1000>>,Black,TrDelay<500>>>>>(),
  115.  
  116. // opposite running rings blue and silver
  117. StylePtr<Gradient<Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>,Stripes<10,700,Blue,Black,Black>,Stripes<10,-700,Rgb<100,100,100>,Black,Black>>>(),
  118.  
  119. // opposite running blue and silver with red pulse, may need to adjust pusle
  120. StylePtr<Gradient<Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>,Stripes<10,900,Blue,Pulsing<Rgb<128,0,0>,Black,800>,Pulsing<Rgb<128,0,0>,Black,800>>,Stripes<10,-500,Rgb<100,100,100>,Pulsing<Black,Rgb<128,0,0>,800>,Pulsing<Black,Rgb<128,0,0>,800>>>>(),
  121.  
  122. // red fast running inner ring with blue pulsing outter ring
  123. StylePtr<Gradient<ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>>>(),
  124.  
  125. // ^ v2
  126. StylePtr<Gradient<ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Red,10,150,Red,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>>>(),
  127.  
  128. // v3
  129. StylePtr<Gradient<ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,2000>,ColorCycle<Blinking<Red,Blue,3000,800>,10,150,Blinking<Red,Blue,3000,800>,10,150,1>,Pulsing<RandomFlicker<Black,Blue>,Blue,3000>>>(),
  130.  
  131. // inner fast red pulse in, outter slow pulse out
  132. StylePtr<Gradient<Pulsing<Red,Black,100>,Pulsing<Red,Black,1000>,Pulsing<Red,Black,200>,Pulsing<Red,Black,900>,Pulsing<Red,Black,300>,Pulsing<Red,Black,800>,Pulsing<Red,Black,400>,Pulsing<Red,Black,700>,Pulsing<Red,Black,400>,Pulsing<Red,Black,700>,Pulsing<Red,Black,300>,Pulsing<Red,Black,800>,Pulsing<Red,Black,200>,Pulsing<Red,Black,900>,Pulsing<Red,Black,100>,Pulsing<Red,Black,1000>>>(),
  133.  
  134. // cross pulse red and blue
  135. StylePtr<Gradient<Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Black,Blue,500>,Pulsing<Red,Black,500>,Pulsing<Red,Black,500>>>(),
  136.  
  137. // rainbow fast to slow
  138. StylePtr<Gradient<Pulsing<Red,Black,200>,Pulsing<Black,Red,200>,Pulsing<DarkOrange,Black,300>,Pulsing<Black,DarkOrange,300>,Pulsing<Yellow,Black,400>,Pulsing<Black,Yellow,400>,Pulsing<Green,Black,500>,Pulsing<Black,Green,500>,Pulsing<Rgb<125,0,255>,Black,600>,Pulsing<Black,Rgb<125,0,255>,600>,Pulsing<Blue,Black,700>,Pulsing<Black,Blue,700>,Pulsing<Cyan,Black,800>,Pulsing<Black,Cyan,800>,Pulsing<Rgb<100,100,150>,Black,900>,Pulsing<Black,Rgb<100,100,150>,900>>>(),
  139.  
  140. // rainbow full circle
  141. StylePtr<Gradient<Pulsing<Red,Black,200>,Pulsing<Black,Red,200>,Pulsing<DarkOrange,Black,300>,Pulsing<Black,DarkOrange,300>,Pulsing<Yellow,Black,400>,Pulsing<Black,Yellow,400>,Pulsing<Green,Black,500>,Pulsing<Black,Green,500>,Pulsing<Black,Rgb<125,0,255>,500>,Pulsing<Rgb<125,0,255>,Black,500>,Pulsing<Black,Blue,400>,Pulsing<Blue,Black,400>,Pulsing<Black,Cyan,300>,Pulsing<Cyan,Black,300>,Pulsing<Black,Rgb<100,100,150>,200>,Pulsing<Rgb<100,100,150>,Black,200>>>(),
  142.  
  143. // running inner orange ring, pusling outter yellow ring, alternating slower and faster
  144. StylePtr<Gradient<ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>>>(),
  145.  
  146. // ^ v2 pulsing opposite sides
  147. StylePtr<Gradient<ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,2000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>,ColorCycle<Orange,10,200,Orange,10,200,1>,Pulsing<Black,Yellow,1000>>>(),
  148.  
  149. // blue outer humpflicker purple inner pulse
  150. StylePtr<Gradient<Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>,Pulsing<Rgb<118,0,194>,Rgb<20,0,30>,600>,HumpFlicker<Black,Blue,50>>>(),
  151.  
  152. // rainbow cross pulse
  153. StylePtr<Gradient<Pulsing<Red,Black,300>,Pulsing<Red,Black,600>,Pulsing<DarkOrange,Black,600>,Pulsing<DarkOrange,Black,300>,Pulsing<Yellow,Black,300>,Pulsing<Yellow,Black,600>,Pulsing<Green,Black,600>,Pulsing<Green,Black,300>,Pulsing<Rgb<125,0,255>,Black,300>,Pulsing<Rgb<125,0,255>,Black,600>,Pulsing<Blue,Black,600>,Pulsing<Blue,Black,300>,Pulsing<Cyan,Black,300>,Pulsing<Cyan,Black,600>,Pulsing<Rgb<100,100,150>,Black,600>,Pulsing<Rgb<100,100,150>,Black,300>>>(),
  154.  
  155.  
  156. // side to side pulse experiment
  157. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Blue,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<500>>>>>(),
  158.  
  159. // Deepsky blue cross pulsing
  160. StylePtr<Gradient<Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<DeepSkyBlue,Black,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<Black,DeepSkyBlue,800>,Pulsing<DeepSkyBlue,Black,800>>>(),
  161.  
  162. // ice blue and bright blue cross pulse
  163. StylePtr<Gradient<Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>,Pulsing<Rgb<85,85,200>,Black,800>,Pulsing<Black,Rgb<30,40,255>,800>>>()
  164.  
  165.  
  166.  
  167.  
  168. // new from work... 4 blue stripes
  169. StylePtr<Gradient<Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,Black,Blue>,Stripes<18,-700,Black,Black,Black,Blue>,Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,DeepSkyBlue,Black,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Black,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,SteelBlue,Black>,Stripes<18,-700,Black,Black,Black,Blue>,Stripes<18,-700,Black,Black,Black,Blue>>>(),
  170.  
  171. // ^ with a cyclon
  172. StylePtr<Layers<
  173. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,RgbArg<BASE_COLOR_ARG,DeepSkyBlue>>,
  174. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,White>>,TrFade<1200>>,EFFECT_IGNITION>,
  175. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  176. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  177. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  178. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  179. InOutTrL<TrCenterWipeSpark<White,300>,TrCenterWipeInSpark<White,300>,Gradient<Stripes<18,-700,DeepSkyBlue,Cylon<Blue,5,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,DeepSkyBlue,Cylon<Blue,10,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>,Stripes<18,-700,DeepSkyBlue,Cylon<Blue,10,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,DeepSkyBlue,Cylon<Blue,10,20,Black,5,20,1>,Black,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,DodgerBlue,Cylon<DeepSkyBlue,10,20,Black,5,20,1>,Black>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Black,Black,SteelBlue,Cylon<DodgerBlue,10,20,Black,5,20,1>>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>,Stripes<18,-700,Cylon<SteelBlue,10,20,Black,5,20,1>,Black,Black,Blue>>>>>(),
  180.  
  181.  
  182. // green and ice blue pulse with magenta stripe
  183. StylePtr<Gradient<Pulsing<Rgb<30,60,200>,Green,250>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,300>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,350>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,400>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,400>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,350>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,300>,ColorCycle<Magenta,15,100,Magenta,15,50,1>,Pulsing<Rgb<30,60,200>,Green,250>,ColorCycle<Magenta,15,100,Magenta,15,50,1>>>(),
  184.  
  185. // indigo outter humpflicker with cyan center pulse
  186. StylePtr<Gradient<Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>,Pulsing<Cyan,Rgb<0,30,30>,600>,HumpFlicker<Black,Rgb<80,50,210>,50>>>(),
  187.  
  188. // indigo outter circle, yellow inner pulsing
  189. StylePtr<Gradient<Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,400>,Pulsing<Yellow,Black,700>,Pulsing<Rgb<80,50,210>,Black,300>,Pulsing<Yellow,Black,800>,Pulsing<Rgb<80,50,210>,Black,200>,Pulsing<Yellow,Black,900>,Pulsing<Rgb<80,50,210>,Black,100>,Pulsing<Yellow,Black,1000>>>()
  190.  
  191. // red running outter ring silver pulsing inner
  192. StylePtr<Gradient<Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>,Pulsing<Black,Rgb<85,85,200>,5000>,ColorCycle<Red,15,50,Red,15,50,1>>>(),
  193.  
  194. // green pulse with dsb randomledperflicker
  195. StylePtr<Gradient<Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>,Pulsing<Green,Rgb<0,40,0>,1000>,RandomPerLEDFlicker<DeepSkyBlue,Black>>>(),
  196.  
  197. // in out purple to red
  198. StylePtr<Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<500>,HumpFlicker<Rgb<100,0,180>,Rgb<30,0,50>,50>,TrFade<1000>>,Black,TrDelay<500>>>,TransitionLoop<Black,TrConcat<TrDelay<300>,Black,TrConcat<TrFade<500>,Red,TrFade<1000>>,Black,TrDelay<200>>>>>(),
  199.  
  200. // FIRE
  201. Gradient<Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<DarkOrange,Rgb<50,25,0>>,Black,1000>>
  202.  
  203. // BLUE FIRE
  204. StylePtr<Gradient<Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>,Pulsing<BrownNoiseFlicker<Blue,Black,50>,Black,800>,Pulsing<RandomPerLEDFlicker<SteelBlue,Rgb<0,0,75>>,Black,1000>>>()
  205.  
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