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- # Nie Udostepniaj i nie Mow Nazwy Skryptu XD
- # Autorem Jest fapeqTM
- # Zostal Przygotowany na Serwer EasyGM.PL
- command /fpefekty [<text>]:
- trigger:
- if player has permission "easygm.fefekty":
- if arg is "serce":
- if {serca.%player%} is true:
- set {angryVillager.%player%} to true
- set {serca.%player%} to false
- set {note.%player%} to true
- set {slime.%player%} to true
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aSerca"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {serca.%player%} is false:
- spawn 2 of particle heart:2 offset by 0, 0.5, 0 at player
- wait 3 ticks
- if {serca.%player%} is true:
- stop
- if {serca.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {serca.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "kryt":
- if {slime.%player%} is true:
- set {angryVillager.%player%} to true
- set {serca.%player%} to true
- set {note.%player%} to true
- set {slime.%player%} to false
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aKrytyki"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {slime.%player%} is false:
- spawn 10 of particle crit offset by 0, 1, 0 at player
- wait 3 ticks
- if {slime.%player%} is true:
- stop
- if {slime.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {slime.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "note":
- if {note.%player%} is true:
- set {angryVillager.%player%} to true
- set {serca.%player%} to true
- set {slime.%player%} to true
- set {note.%player%} to false
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aNuty"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {note.%player%} is false:
- spawn 3 of particle note:2 offset by 0, 0.5, 0 at player
- wait 3 ticks
- if {note.%player%} is true:
- stop
- if {note.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {note.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "angryVillager":
- if {angryVillager.%player%} is true:
- set {angryVillager.%player%} to false
- set {serca.%player%} to true
- set {slime.%player%} to true
- set {note.%player%} to true
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aZly Villager"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {angryVillager.%player%} is false:
- spawn 3 of particle angry Villager:2 offset by 0, 0.5, 0 at player
- wait 3 ticks
- if {angryVillager.%player%} is true:
- stop
- if {angryVillager.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {angryVillager.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "sharpness":
- if {happyVillager.%player%} is true:
- set {happyVillager.%player%} to false
- set {angryVillager.%player%} to true
- set {serca.%player%} to true
- set {slime.%player%} to true
- set {note.%player%} to true
- set {aktualny.%player%::*} to "&aSharpness"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {happyVillager.%player%} is false:
- spawn 10 of particle magic Crit offset by 0, 1, 0 at player
- wait 3 ticks
- if {happyVillager.%player%} is true:
- stop
- if {happyVillager.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {happyVillager.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "cc":
- set {ipefekty.%player%} to true
- set {serca.%player%} to true
- set {note.%player%} to true
- set {slime.%player%} to true
- set {happyVillager.%player%} to true
- set {angryVillager.%player%} to true
- set {aktualny.%player%::*} to "&cZaden"
- execute player command "/Pefekty"
- stop
- if arg is "kup":
- execute player command "/Pefekty"
- send "&7Kup Zestaw Na Stronie&7: &5http://www.111986.enmc.pl/" to player
- stop
- else::
- send "&cNie Masz Kupionego Zestawu Dodatkow." to player
- send "&aKup Zestaw Na Stronie&7: &5http://www.111986.enmc.pl/" to player
- stop
- on join:
- if player has permission "Itachi.partike":
- set {serca.%player%} to true
- set {note.%player%} to true
- set {slime.%player%} to true
- set {happyVillager.%player%} to true
- set {angryVillager.%player%} to true
- set {aktualny.%player%::*} to "&cZaden"
- on quit:
- if player has permission "Itachi.partike":
- set {serca.%player%} to true
- set {note.%player%} to true
- set {slime.%player%} to true
- set {happyVillager.%player%} to true
- set {angryVillager.%player%} to true
- set {aktualny.%player%::*} to "&cZaden"
- command /dodatki:
- trigger:
- set {ender.%player%.kom} to true
- open chest with 2 rows named "&4&lDODATKI" to player
- wait 2 tick
- format slot 0 of player with 1 of bone named "&7Serca" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/fpefekty serce"]
- format slot 1 of player with 1 of wooden sword named "&7Critical" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/fpefekty kryt"]
- format slot 2 of player with 1 of note block named "&7Nuty" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/fpefekty note"]
- format slot 3 of player with 1 of redstone named "&7Zly Villager" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/fpefekty angryVillager"]
- format slot 4 of player with 1 of diamond sword named "&7Sharpness" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/fpefekty sharpness"]
- format slot 15 of player with 1 of fire named "&cWylacz Wszystkie Pefekty" to run [execute player command "/fpefekty cc"]
- format slot 16 of player with 1 of book named "&7Aktualny Pefekt" with lore "%{aktualny.%player%::*}%" to run [execute player command "/pefekty"]
- format slot 17 of player with 1 of paper named "&7TUTAJ KUPISZ" with lore "http://www.111986.enmc.pl/" to run [execute player command "/fpefekty kup"]
- wait 20 ticks
- set {ender.%player%.kom} to false
- stop
- command /kick [<player>] [<text>]:
- permission: easygm.*
- trigger:
- execute player command "ekick %player% &8[&eEasy&6&lGM&8] &c%arg 1%"
- command /sklep:
- aliases: pkt, lvl, skleplvl
- trigger:
- open chest with 2 rows named "&2&lSKLEP KUPUJ ILE WLEZIE XD" to player
- wait 2 ticks
- format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/fsklep haste2"]
- format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/fsklep kox10"]
- format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/fsklep kox20"]
- format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/fsklep tnt64"]
- format slot 4 of player with 1 of gold ingot named "&c&lVIP NA EDYCJE" with lore "||&eCENA: &8125 LVL||" to close then run [execute player command "/fsklep vipedycja"]
- format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT" to close then run [execute player command "/fsklep"]
- stop
- command /fsklep [<text>]:
- trigger:
- if arg-1 is "haste2":
- if {plvl.%player%} is bigger than 7:
- remove 8 from {plvl.%player%}
- apply haste 2 to the player for 300 seconds
- send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
- stop
- else:
- send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
- stop
- if arg-1 is "vip":
- if {plvl.%player%} is bigger than 124:
- remove 125 from {plvl.%player%}
- execute console command "/setrank %player% Vip"
- send "&aPoprawnie wymieniles swoj lvl na range :)" to player
- stop
- else:
- send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
- stop
- if arg-1 is "kox10":
- if {plvl.%player%} is bigger than 19:
- remove 20 from {plvl.%player%}
- loop 10 times:
- give player enchanted golden apple
- send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
- stop
- else:
- send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
- stop
- if arg-1 is "kox20":
- if {plvl.%player%} is bigger than 34:
- remove 35 from {plvl.%player%}
- loop 20 times:
- give player enchanted golden apple
- send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
- stop
- else:
- send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
- stop
- if arg-1 is "tnt64":
- if {plvl.%player%} is bigger than 14:
- remove 15 from {plvl.%player%}
- loop 64 times:
- give player tnt
- send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
- stop
- else:
- send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
- stop
- on mine of stone:
- add 1 to {pktlvl.%player%}
- wait 2 ticks
- if {pplvl.%player%} is true:
- set {punktybrak123.%player%} to 100-{pktlvl.%player%}
- if {pktlvl.%player%} is more than 99:
- add 1 to {plvl.%player%}
- set {pktlvl.%player%} to 0
- set {punktybrak123.%player%} to 100-{pktlvl.%player%}
- send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7."
- execute console command "playsound random.levelup %player%"
- if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90:
- broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7."
- stop
- if {plvl.%player%} is more than 124:
- if {pplvl.%player%} is true:
- set {pplvl.%player%} to false
- broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6125 &apoziom&7."
- send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!"
- stop
- command /resetpkt [<player>]:
- permission: easygm.*
- trigger:
- if arg-1 is set:
- send "&fzresetowales pkt graczowi %player-arg%"
- set {pktlvl.%player%} to 0
- set {plvl.%player%} to 0
- set {pplvl.%player%} to true
- set {punktybrak123.%player%} to 100
- command /dajlvl [<player>]:
- permission: easygm.*
- trigger:
- if arg-1 is set:
- add 5 to {plvl.%player-arg%}
- add 500 to {pktlvl.%player-arg%}
- send "&edodales lvl graczowi %player-arg%"
- if arg-1 is not set:
- send "&cPoprawne uzycie /dajlvl {gracz}"
- on first join:
- set {pktlvl.%player%} to 0
- set {plvl.%player%} to 0
- set {pplvl.%player%} to true
- set {punktybrak123.%player%} to 100
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