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it unlocks many cool features!
- const int matrix = mem.Read<int>(pTargetIn + m_BoneMatrix);
- return Vector(
- mem.Read<float>(matrix + 0x30 * bone + 0xC),
- mem.Read<float>(matrix + 0x30 * bone + 0x1C),
- mem.Read<float>(matrix + 0x30 * bone + 0x2C)
- );
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