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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Audio;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.GamerServices;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using Microsoft.Xna.Framework.Media;
- namespace MarioXNA
- {
- /// <summary>
- /// This is a game component that implements IUpdateable.
- /// </summary>
- public class GameItem : Microsoft.Xna.Framework.GameComponent
- {
- public GameItem(Game game)
- : base(game)
- {
- // TODO: Construct any child components here
- }
- /// <summary>
- /// Allows the game component to perform any initialization it needs to before starting
- /// to run. This is where it can query for any required services and load content.
- /// </summary>
- public override void Initialize()
- {
- // TODO: Add your initialization code here
- base.Initialize();
- }
- /// <summary>
- /// Allows the game component to update itself.
- /// </summary>
- /// <param name="gameTime">Provides a snapshot of timing values.</param>
- public override void Update(GameTime gameTime)
- {
- // TODO: Add your update code here
- base.Update(gameTime);
- }
- }
- }
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