YGYangGaming

Barotrauma Tutorial for every job.

Feb 12th, 2023 (edited)
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  1. **1. Captain**
  2. Play if: You want to be in charge, would spend most of your time organizing everyone's jobs and piloting the ship.
  3. Endgame talents: Absolute terror of a revolver, insane buffs to crew repair speed.
  4. Notes:
  5. - You are supposed to be the final say should any problems arise, make yourself trustworthy. Be fair. With authority comes responsibility.
  6. **Outposts**
  7. 1. Procure missions
  8. 2. Get upgrades for submarine
  9. 3. Buy required items if others isn't taking care of it.
  10. - Medical (Medical Doctor)
  11. = Opiates [Opium, Morphine]
  12. = Bandages [Bandages, Plastiseal]
  13. = Blood bags [Saline, Blood bag]
  14. - Weapons (Security Officer)
  15. = Sub Weapon Ammunition [Coilgun, Pulse laser, Railgun, etc]
  16. = Handheld Weapons/Ammo against intruders [Harpoon gun, Revolver, diving knives, etc]
  17. - Fuel (Engineer)
  18. = Fuel Rods [Uranium, Thorium, Incendium]
  19. = Welding Fuel [Ethanol, Welding Fuel, Incendium Welding Fuel]
  20. - Crafting Materials (Mechanic)
  21. = Only if you have a fabricator
  22. = Work towards what you want to craft.
  23. **When sailing**
  24. 1. Organize the crew, make sure everyone knows their job.
  25. - read below through every other job.
  26. 2. Pilot the ship
  27. - Use active sonar, if you are more advanced, toggle it on and off when sailing to reduce detection by europan monsters.
  28. - REMEMBER, Callouts. Report hull breaches, enemy directions and maneuver the ship so the monsters are not in blindspots. You are the eyes and ears of the submarine.
  29. 3. Kill intruders?
  30. - You have to protect the crew if there is no more security that can do it.
  31. **Expeditions**
  32. 1. Organize the expedition party
  33. - Just make sure they have enough people and bring the right equipment, planning is good.
  34. 2. Stay alert on the sonar
  35. - The crew outside relies on you to give an advanced warning, else you will return with less than half of your crew.
  36. **When everything goes to shit and ham ka chan liao**
  37. 1. Prioritize repair
  38. - Tell your engineers and mechanics which machine or hull is more important to your current situation, whatever it takes to get you out of the current situation, its okay if they don't fix it completely, as long as it works.
  39. 2. Prioritize targets
  40. - Tell your security officers which enemies to focus on.
  41. **2. Security**
  42. Play if: You want to operate the submarine weapons, go out on expeditions and fight intruders.
  43. Endgame talents:
  44. **3. Medic**
  45. Play if: You want to carry healing supplies and will be saving instead of fixing when the hull is breached.
  46. Endgame talents: Insane buffs for team, Saving people that are otherwise impossible to save, buff/
  47. Notes:
  48. - Don't just heal people because they are hurt, heal them when they are like at least below 80% health
  49. - Try to be the one to do CPR because other people with low medical skill will just damage the patient, you wake people up faster.
  50. - Follow the diving team, they will most probably need healing.
  51. **The basics are three types of healing - opiates, bandages, blood**
  52. **Opiates** - internal damage
  53. Examples of Opiates: Opium, Morphine, Fentanyl, Deusizine.
  54. Examples of Damages Healed by Opiates: burning, internal damage, bite wound, laceration, blunt force trauma, gunshot wound.
  55. **Bandages** - Bleeding/Burning
  56. Examples of Bandages: bandage, plastiseal
  57. Examples of Damages Healed by Bandages: bleeding, burning.
  58. **Blood** - Blood Loss
  59. Examples of Blood: Saline, Blood Pack, Alien Blood (Alien blood gives psychosis.)
  60. Examples of Damages Healed by Blood: Blood Loss
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