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- // PASTE IN @BZ2ROOT\addon\config\LocalPrefs.ini
- TeamColorFFA0 = " 0 0 0 0" // no special color
- TeamColorFFA1 = "255 31 31 255" // red
- TeamColorFFA2 = "255 255 31 255" // yellow
- TeamColorFFA3 = " 31 255 31 255" // green
- TeamColorFFA4 = " 31 31 255 255" // blue
- TeamColorFFA5 = " 31 255 255 255" // cyan
- TeamColorFFA6 = "255 31 255 255" // violet
- TeamColorFFA7 = "255 255 255 255" // white
- TeamColorFFA8 = " 31 31 31 255" // black
- TeamColorFFA9 = " 0 0 0 0" // no special color
- TeamColorFFA10= " 0 0 0 0" // no special color
- TeamColorFFA11= " 0 0 0 0" // no special color
- TeamColorFFA12= " 0 0 0 0" // no special color
- TeamColorFFA13= " 0 0 0 0" // no special color
- TeamColorFFA14= " 0 0 0 0" // no special color
- TeamColorFFA15= " 0 0 0 0" // no special color
- // And, for teamplay (i.e. team strat or MPI) games, the teamcolors.
- // TeamA is used for teams 1..5, and TeamB is for teams 6..10
- TeamColorTeamA = "255 31 31 255" // red
- TeamColorTeamB = "31 31 255 255" // blue
- // Per-team colors, even w/ teamplay on. The '0' slot is for the
- // commander; 1..4 are thugs. Note - if these are not specified
- // (i.e. they're commented out w/ the // at the left end of the line),
- // then the TeamColorA/TeamColorB is auto-copied into these values
- //TeamColorTeamA0 = "255 31 31 255" // red
- //TeamColorTeamA1 = "255 31 31 255" // red
- //TeamColorTeamA2 = "255 31 31 255" // red
- //TeamColorTeamA3 = "255 31 31 255" // red
- //TeamColorTeamA4 = "255 31 31 255" // red
- //TeamColorTeamB0 = "31 31 255 255" // blue
- //TeamColorTeamB1 = "31 31 255 255" // blue
- //TeamColorTeamB2 = "31 31 255 255" // blue
- //TeamColorTeamB3 = "31 31 255 255" // blue
- //TeamColorTeamB4 = "31 31 255 255" // blue
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