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- Jyck
- Male kobold alchemist (alchemical trapper) 4
- LN Small humanoid (reptilian)
- Senses: darkvision 60ft, Perception +9, trapfinding
- ==Defense==
- AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 natural, +1 size)
- hp 36 (4d8+4)
- Fort +4, Ref +8, Will +1
- ==Offense==
- Speed: 30ft
- Melee: mwk dagger +8 (1d3-1/19-20)
- Ranged: bomb +8
- Special Attacks: bomb (8/day)
- Alchemist extracts known (CL 4th)
- —2nd: Blood Transcription, Cat’s Grace, Cure Moderate Wounds, Invisibility
- —1st: Crafter’s Fortune, Cure Light Wounds, Expeditious Retreat, Identify, Reduce Person, Shield, True Strike
- ==Tactics==
- Morale: Jyck is a coward at heart, and attempts to talk would-be attackers down. If attacked by the PCs (regardless of whether the attack hits), he drinks a potion of Invisibility and attempts to flee.
- ==Statistics==
- Str 8, Dex 18, Con 10, Int 18, Wis 10, Cha 13
- BAB +3, CMB +7, CMD 16
- Feats: Brew Potion, Weapon Focus (bomb), Extra Discovery (Infusion)
- Skills: Craft (alchemy) +15, Craft (traps) +13, Disable Device +11, Heal +7, Perception +9, Spellcraft +11, Stealth +15, Use Magic Device +8
- Languages: Common, Draconic, Dwarven, Undercommon
- Gear: 1053 gp, mwk chain shirt, mwk dagger, alchemist’s kit, formula book, Headband of Vast Intelligence +2, various potions of known extracts
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