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- ---// Made by SkiddieWilly
- local Env = {}
- local mouse = game.Players.LocalPlayer:GetMouse()
- local gui = game.CoreGui
- local MainGui = Instance.new("ScreenGui", gui)
- local Buttons = {}
- local Registered = {}
- local Activated = {}
- local ESPNPC = false
- function GetTemplate()
- local InputFrame = Instance.new("TextButton")
- local Outline = Instance.new("Frame")
- local Outline2 = Instance.new("Frame")
- local Shadows = Instance.new("Folder", InputFrame)
- local AmbientShadow = Instance.new("ImageLabel")
- local PenumbraShadow = Instance.new("ImageLabel")
- local UmbraShadow = Instance.new("ImageLabel")
- InputFrame.Name = "InputFrame"
- InputFrame.Active = false
- InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- InputFrame.BackgroundTransparency = 0.60000002384186
- InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- InputFrame.BorderSizePixel = 0
- InputFrame.Position = UDim2.new(0.952, 0, 0.2 + (0.075 * (#Buttons + 1)), 0)
- InputFrame.Selectable = false
- InputFrame.Size = UDim2.new(0.0960000008, 0, 0.0489999987, 0)
- InputFrame.AutoButtonColor = false
- InputFrame.Font = Enum.Font.Code
- InputFrame.Text = "Sample"
- InputFrame.TextColor3 = Color3.new(1, 1, 1)
- InputFrame.TextSize = 20
- InputFrame.TextWrapped = true
- Outline.Name = "Outline"
- Outline.Parent = InputFrame
- Outline.AnchorPoint = Vector2.new(0.5, 0.5)
- Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Outline.BorderSizePixel = 0
- Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
- Outline.Size = UDim2.new(1, 0, 0.07, 0)
- Outline.ZIndex = 2
- Outline2.Name = "Outline2"
- Outline2.Parent = Outline
- Outline2.ZIndex = 3
- Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
- Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
- Outline2.BorderSizePixel = 0
- Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
- Outline2.Size = UDim2.new(0, 0, 1, 0)
- AmbientShadow.Name = "AmbientShadow"
- AmbientShadow.Parent = Shadows
- AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- AmbientShadow.BackgroundTransparency = 1
- AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
- AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
- AmbientShadow.ZIndex = 0
- AmbientShadow.Image = "rbxassetid://1316045217"
- AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
- AmbientShadow.ImageTransparency = 0.80000001192093
- AmbientShadow.ScaleType = Enum.ScaleType.Slice
- AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- PenumbraShadow.Name = "PenumbraShadow"
- PenumbraShadow.Parent = Shadows
- PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- PenumbraShadow.BackgroundTransparency = 1
- PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
- PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
- PenumbraShadow.ZIndex = 0
- PenumbraShadow.Image = "rbxassetid://1316045217"
- PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
- PenumbraShadow.ImageTransparency = 0.87999999523163
- PenumbraShadow.ScaleType = Enum.ScaleType.Slice
- PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- UmbraShadow.Name = "UmbraShadow"
- UmbraShadow.Parent = Shadows
- UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- UmbraShadow.BackgroundTransparency = 1
- UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
- UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
- UmbraShadow.ZIndex = 0
- UmbraShadow.Image = "rbxassetid://1316045217"
- UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
- UmbraShadow.ImageTransparency = 0.86000001430511
- UmbraShadow.ScaleType = Enum.ScaleType.Slice
- UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- return InputFrame
- end
- function GetNotifTemplate()
- local InputFrame = Instance.new("TextLabel")
- local Outline = Instance.new("Frame")
- local Outline2 = Instance.new("Frame")
- local Shadows = Instance.new("Folder", InputFrame)
- local AmbientShadow = Instance.new("ImageLabel")
- local PenumbraShadow = Instance.new("ImageLabel")
- local UmbraShadow = Instance.new("ImageLabel")
- InputFrame.Name = "InputFrame"
- InputFrame.Active = false
- InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- InputFrame.BackgroundTransparency = 0
- InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- InputFrame.BorderSizePixel = 0
- InputFrame.Position = UDim2.new(0.5, 0, 1.1, 0)
- InputFrame.Selectable = false
- InputFrame.Size = UDim2.new(0.3, 0, 0.05, 0)
- InputFrame.Font = Enum.Font.Code
- InputFrame.Text = "Sample"
- InputFrame.TextColor3 = Color3.new(1, 1, 1)
- InputFrame.TextSize = 20
- InputFrame.TextWrapped = true
- Outline.Name = "Outline"
- Outline.Parent = InputFrame
- Outline.AnchorPoint = Vector2.new(0.5, 0.5)
- Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
- Outline.BorderSizePixel = 0
- Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
- Outline.Size = UDim2.new(1, 0, 0.07, 0)
- Outline.ZIndex = 2
- Outline2.Name = "Outline2"
- Outline2.Parent = Outline
- Outline2.ZIndex = 3
- Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
- Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
- Outline2.BorderSizePixel = 0
- Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
- Outline2.Size = UDim2.new(0, 0, 1, 0)
- AmbientShadow.Name = "AmbientShadow"
- AmbientShadow.Parent = Shadows
- AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- AmbientShadow.BackgroundTransparency = 1
- AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
- AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
- AmbientShadow.ZIndex = 0
- AmbientShadow.Image = "rbxassetid://1316045217"
- AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
- AmbientShadow.ImageTransparency = 0.80000001192093
- AmbientShadow.ScaleType = Enum.ScaleType.Slice
- AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- PenumbraShadow.Name = "PenumbraShadow"
- PenumbraShadow.Parent = Shadows
- PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- PenumbraShadow.BackgroundTransparency = 1
- PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
- PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
- PenumbraShadow.ZIndex = 0
- PenumbraShadow.Image = "rbxassetid://1316045217"
- PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
- PenumbraShadow.ImageTransparency = 0.87999999523163
- PenumbraShadow.ScaleType = Enum.ScaleType.Slice
- PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- UmbraShadow.Name = "UmbraShadow"
- UmbraShadow.Parent = Shadows
- UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
- UmbraShadow.BackgroundTransparency = 1
- UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
- UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
- UmbraShadow.ZIndex = 0
- UmbraShadow.Image = "rbxassetid://1316045217"
- UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
- UmbraShadow.ImageTransparency = 0.86000001430511
- UmbraShadow.ScaleType = Enum.ScaleType.Slice
- UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)
- return InputFrame
- end
- function makeImage()
- local id = 'rbxassetid://1084963972'
- local id2 = 'rbxassetid://867619398'
- local randoms = {
- 0,
- 90,
- 180,
- -90
- }
- local image = Instance.new("ImageLabel", MainGui)
- image.Size = UDim2.new(0, 20, 0, 20)
- image.AnchorPoint = Vector2.new(0.5, 0.5)
- image.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
- image.Image = id
- image.Rotation = randoms[math.random(#randoms)]
- image.BackgroundTransparency = 1
- image.ImageColor3 = Color3.fromRGB(255, 200, 0)
- local image2 = image:Clone()
- image2.Parent = image.Parent
- image2.Image = id2
- local tween = game:GetService("TweenService"):Create(image, TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- ImageTransparency = 1
- })
- tween:Play()
- local tween2 = game:GetService("TweenService"):Create(image2, TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- ImageTransparency = 1
- })
- tween2:Play()
- image:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
- image2:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
- end
- function Env:RegisterButton(button, canClose, toggle, func)
- for i, v in pairs(Registered) do
- if v == button then
- return "Already Registered!"
- end
- end
- local origPos = button.Position
- local origSize = button.Size
- button.MouseEnter:Connect(function()
- if not Activated[button] then
- button:TweenSizeAndPosition(origSize + UDim2.new(0.034, 0, 0, 0), origPos + UDim2.new(-0.017, 0, 0, 0), "Out", "Quad", .5, true)
- button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
- local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundTransparency = 0.3
- })
- tween:Play()
- end
- end)
- button.MouseLeave:Connect(function()
- if not Activated[button] then
- button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
- button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
- local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundTransparency = 0.6
- })
- tween:Play()
- end
- end)
- button.MouseButton1Down:Connect(function()
- makeImage()
- if Activated[button] and canClose then
- Activated[button] = nil
- button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
- button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
- local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundTransparency = 0.6
- })
- tween:Play()
- local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundColor3 = Color3.fromRGB(161, 0, 35)
- })
- ctween:Play()
- else
- if toggle then
- Activated[button] = true
- button:TweenSizeAndPosition(origSize + UDim2.new(0.034 * 2, 0, 0, 0), origPos + UDim2.new(-0.017 * 2, 0, 0, 0), "Out", "Quad", .5, true)
- button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
- local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundTransparency = 0
- })
- tween:Play()
- local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundColor3 = Color3.fromRGB(0, 189, 129)
- })
- ctween:Play()
- end
- if not toggle then
- Activated[button] = nil
- button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
- button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
- local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundTransparency = 0.6
- })
- tween:Play()
- local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
- BackgroundColor3 = Color3.fromRGB(161, 0, 35)
- })
- ctween:Play()
- end
- end
- func()
- end)
- end
- function Env:MakeButton(text)
- local button = GetTemplate()
- button.Parent = MainGui
- button.Text = text
- table.insert(Buttons, button)
- return button
- end
- function Env:NotifyTweenUp(frame, Time)
- frame:TweenPosition(UDim2.new(0.5, 0, 0.6, 0), "Out", "Quad", Time, true)
- end
- function Env:NotifyTweenDown(frame, Time)
- frame:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), "Out", "Quad", Time, true)
- end
- function Env:Notify(text, Duration)
- local frame = GetNotifTemplate()
- frame.Text = text
- frame.Parent = MainGui
- if type(Duration) == "boolean" and Duration == true then
- Duration = 5
- end
- Env:NotifyTweenUp(frame, 0.7)
- if type(Duration) == 'number' then
- spawn(function()
- wait(Duration)
- Env:NotifyTweenDown(frame, 0.7)
- wait(1)
- frame:Destroy()
- end)
- end
- return frame
- end
- -----/// Game values
- local Actors = game:GetService("Workspace").Level.Actors
- function KillNPCs()
- for i, v in pairs(Actors:GetChildren()) do wait()
- local Hum = v.Character.Humanoid
- local idk1 = 45
- local idk2 = 15
- local head = v.Character.Head
- local pos1 = v.Character.Head.Position
- local pos2 = v.Character.Head.Position
- local idk3 = 0
- local Event = game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
- Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
- end
- Actors.ChildAdded:Connect(function(v) wait()
- local Hum = v.Character:WaitForChild("Humanoid")
- local idk1 = 45
- local idk2 = 15
- local head = v.Character.Head
- local pos1 = v.Character.Head.Position
- local pos2 = v.Character.Head.Position
- local idk3 = 0
- local Event = game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
- Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
- end)
- end
- function AutoFarmStart()
- if game.PlaceId == 2215221144 then
- local t1 = Env:Notify("Grab the Diamond Drill", false)
- repeat
- wait()
- until game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirstChild("DiamondDrill")
- Env:NotifyTweenDown(t1, 0.7)
- local VaultWire = workspace.Level.Geometry.Vault.Sensor.Wire
- local VaultWireColor = VaultWire.BrickColor
- local function Startup()
- for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
- wait()
- if v.Name == "PowerBox" and v.Wire.BrickColor == VaultWireColor then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
- wait(.5)
- for i = 1, 3 do
- wait(.2)
- pcall(function()
- local A_1 = v.Interact
- local A_2 = v
- local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
- Event:FireServer(A_1, A_2)
- local A_1 = "Interaction"
- local A_2 = true
- local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
- Event:FireServer(A_1, A_2)
- local A_1 = v.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
- Event:InvokeServer(A_1)
- local A_1 = v.Interact
- local A_2 = 100
- local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
- Event:InvokeServer(A_1, A_2)
- local A_1 = "Interaction"
- local A_2 = false
- local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
- Event:FireServer(A_1, A_2)
- local A_1 = v.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
- Event:InvokeServer(A_1)
- end)
- end
- end
- end
- game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.Position)
- wait(.5)
- for i = 1, 3 do
- wait(.2)
- pcall(function()
- local A_1 = game:GetService("Players").LocalPlayer.Status.Tools.Bag
- local Event = game:GetService("ReplicatedStorage").Items.PickupBag
- Event:InvokeServer(A_1)
- local A_1 = "Interaction"
- local A_2 = false
- local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
- Event:FireServer(A_1, A_2)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local A_2 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
- local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
- Event:FireServer(A_1, A_2)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
- Event:InvokeServer(A_1)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local A_2 = 100
- local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
- Event:InvokeServer(A_1, A_2)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.ReleaseUse
- Event:InvokeServer(A_1)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
- Event:InvokeServer(A_1)
- end)
- end
- end
- function Startup()
- for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
- wait()
- if v.Name == "PowerBox" and v.Wire.BrickColor == VaultWireColor then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
- wait(.5)
- for i = 1, 3 do
- wait(.2)
- pcall(function()
- local A_1 = v.Interact
- local A_2 = v
- local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
- Event:FireServer(A_1, A_2)
- local A_1 = "Interaction"
- local A_2 = true
- local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
- Event:FireServer(A_1, A_2)
- local A_1 = v.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
- Event:InvokeServer(A_1)
- local A_1 = v.Interact
- local A_2 = 100
- local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
- Event:InvokeServer(A_1, A_2)
- local A_1 = "Interaction"
- local A_2 = false
- local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
- Event:FireServer(A_1, A_2)
- local A_1 = v.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
- Event:InvokeServer(A_1)
- end)
- end
- end
- end
- game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.Position)
- wait(.5)
- for i = 1, 3 do
- wait(.2)
- pcall(function()
- local A_1 = game:GetService("Players").LocalPlayer.Status.Tools.Bag
- local Event = game:GetService("ReplicatedStorage").Items.PickupBag
- Event:InvokeServer(A_1)
- local A_1 = "Interaction"
- local A_2 = false
- local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
- Event:FireServer(A_1, A_2)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local A_2 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
- local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
- Event:FireServer(A_1, A_2)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
- Event:InvokeServer(A_1)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local A_2 = 100
- local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
- Event:InvokeServer(A_1, A_2)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.ReleaseUse
- Event:InvokeServer(A_1)
- local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
- local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
- Event:InvokeServer(A_1)
- end)
- end
- end
- Startup()
- wait()
- local t2 = Env:Notify("Grab the Money Bag", false)
- repeat
- wait()
- until game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirstChildOfClass("IntValue").Name:lower():find("loot")
- Env:NotifyTweenDown(t2, 0.7)
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Level.Geometry.PlayerSpawn.Geometry.IndustrialTable.Part.CFrame
- end
- end
- ----/// Trash env functions
- Env:Notify("Made by SkiddieWilly", 5)
- local KillNPC = Env:MakeButton("Kill NPCs")
- local tex = KillNPC.Text
- Env:RegisterButton(KillNPC, true, false, function()
- if Activated[KillNPC] ~= true then
- KillNPCs()
- KillNPC.Text = "Killed NPCs!"
- wait(1)
- KillNPC.Text = tex
- end
- end)
- if game.PlaceId == 2215221144 then
- local AutoFarm = Env:MakeButton("Start Autofarm")
- Env:RegisterButton(AutoFarm, false, true, function()
- AutoFarmStart()
- end)
- end
- local NPCCham = Env:MakeButton("NPC Chams")
- local tex = NPCCham.Text
- Env:RegisterButton(NPCCham, true, true, function()
- if Activated[NPCCham] == true then
- ESPNPC = true
- NPCCham.Text = "Activated Chams!"
- wait(1)
- NPCCham.Text = tex
- else
- ESPNPC = false
- end
- end)
- Actors.ChildAdded:Connect(function(v)
- if ESPNPC then
- repeat wait() until v:FindFirstChild("Character")
- for i,v in pairs(v.Character:GetChildren()) do
- if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Back
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Bottom
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Front
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Left
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Right
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Top
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- end
- end
- end
- end)
- while true do wait()
- if ESPNPC == true then
- for i, v in pairs(Actors:GetChildren()) do
- for i,v in pairs(v.Character:GetChildren()) do
- if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Back
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Bottom
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Front
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Left
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Right
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Top
- xd.Parent = workspace.CurrentCamera
- xd.Adornee = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 0.6
- Frame.BackgroundColor3 = Color3.new(230,0,0)
- end
- end
- end
- repeat wait() until ESPNPC ~= true
- workspace.CurrentCamera:ClearAllChildren()
- end
- end
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