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- variables:
- {money.%player%} = 0
- command /money [<text>] [<player>] [<number>]:
- trigger:
- if player has permission "sk.command.money":
- if arg-1 is not set:
- send "&bあなたの所持金:&6%{money.%player%}%円"
- stop
- if arg-1 is not "set" or "add" or "send":
- send "&c使用法:/money または /money <add|send|set> <プレイヤー> <数値>"
- stop
- if arg-2 is not set:
- send "&c使用法:/money または /money <add|send|set> <プレイヤー> <数値>"
- stop
- if arg-3 is not set:
- send "&c使用法:/money または /money <add|send|set> <プレイヤー> <数値>"
- stop
- if arg-1 is "add":
- add arg-3 to {money.%arg-2%}
- send "&a%arg-2%&bの所持金に&6%arg-3%円&b追加しました"
- if arg-1 is "set":
- set {money.%arg-2%} to arg-3
- send "&a%arg-2%&bの所持金を&6%arg-3%円&bにしました"
- if arg-1 is "send":
- if {money.%player%} is greater than or equal to arg-3:
- add arg-3 to {money.%arg-2%}
- remove arg-3 from {money.%player%}
- send "&a%arg-2%さん&bに&6%arg-3%円&b送りました"
- send "&a%player%さん&bから&6%arg-3%円&b受け取りました" to arg-2
- if {money.%player%} is not greater than or equal to arg-3:
- send "&c所持金が足りません"
- if player doesn't have permission "sk.command.money":
- if arg-1 is not set:
- send "&bあなたの所持金:&6%{money.%player%}%円"
- stop
- if arg-1 is not "send":
- send "&c使用法:/money または /money send <プレイヤー> <数値>"
- stop
- if arg-2 is not set:
- send "&c使用法:/money または /money send <プレイヤー> <数値>"
- stop
- if arg-3 is not set:
- send "&c使用法:/money または /money send <プレイヤー> <数値>"
- stop
- if arg-1 is "send":
- if {money.%player%} is greater than or equal to arg-3:
- add arg-3 to {money.%arg-2%}
- remove arg-3 from {money.%player%}
- send "&a%arg-2%さん&bに&6%arg-3%円&b送りました"
- send "&a%player%さん&bから&6%arg-3%円&b受け取りました" to arg-2
- if {money.%player%} is not greater than or equal to arg-3:
- send "&c所持金が足りません"
- on break of stone:
- if player's gamemode is not creative:
- cancel event
- add 1 to {money.%player%}
- on break of coal ore:
- if player's gamemode is not creative:
- cancel event
- add 3 to {money.%player%}
- on break of iron ore:
- if player's gamemode is not creative:
- cancel event
- add 5 to {money.%player%}
- on break of gold ore:
- if player's gamemode is not creative:
- cancel event
- add 10 to {money.%player%}
- on break of emerald ore:
- if player's gamemode is not creative:
- cancel event
- add 15 to {money.%player%}
- on break of diamond ore:
- if player's gamemode is not creative:
- cancel event
- add 30 to {money.%player%}
- on break of obsidian:
- if player's gamemode is not creative:
- cancel event
- add 50 to {money.%player%}
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