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DavisRBLX

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Jul 2nd, 2018
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  1. --{By SezHu}--
  2.  
  3.  
  4. warn("Made by L-God")
  5. wait(1 / 60)
  6. Effects = { }
  7. local Player = game.Players.localPlayer
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. Humanoid.WalkSpeed=50
  11. Humanoid.JumpPower = 60
  12. local Mouse = Player:GetMouse()
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Head = Character.Head
  18. local Torso = Character.Torso
  19. local Camera = game.Workspace.CurrentCamera
  20. local RootPart = Character.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local attack = false
  23. local Anim = 'Idle'
  24. local attacktype = 1
  25. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 1
  28. local change = 1
  29. local Create = LoadLibrary("RbxUtility").Create
  30. maincol = "White"
  31. desirefont = "Garamond"
  32. Instance.new("ForceField",Character).Visible = false
  33. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  34.  
  35.  
  36.  
  37. local co1 = 0
  38. local co2 = 0
  39. local co3 = 0
  40. local co4 = 0
  41. local co5 = 0
  42.  
  43. local cooldown1 = 0
  44. local cooldown2 = 0
  45. local cooldown3 = 0
  46. local cooldown4 = 0
  47. local cooldown5 = 3
  48.  
  49. skillcolorscheme = BrickColor.new(maincol).Color
  50.  
  51. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  52. function makeframe(par, trans, pos, size, color)
  53. local frame = Instance.new('Frame', par)
  54. frame.BackgroundTransparency = trans
  55. frame.BorderSizePixel = 0
  56. frame.Position = pos
  57. frame.Size = size
  58. frame.BackgroundColor3 = color
  59. return frame
  60. end
  61.  
  62. gay=false
  63.  
  64. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  65. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  66. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  67. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  68.  
  69. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  70. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  71. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  72. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  73. text1 = Instance.new('TextLabel', framesk1)
  74. text1.BackgroundTransparency = 1
  75. text1.Size = UDim2.new(1, 0, 1, 0)
  76. text1.Position = UDim2.new(0, 0, 0, 0)
  77. text1.TextColor3 = Color3.new(255, 255, 255)
  78. text1.TextStrokeTransparency = 0
  79. text1.FontSize = Enum.FontSize.Size18
  80. text1.Font = desirefont
  81. text1.BorderSizePixel = 0
  82. text1.TextScaled = true
  83. text2 = Instance.new('TextLabel', framesk2)
  84. text2.BackgroundTransparency = 1
  85. text2.Size = UDim2.new(1, 0, 1, 0)
  86. text2.Position = UDim2.new(0, 0, 0, 0)
  87. text2.TextColor3 = Color3.new(255, 255, 255)
  88. text2.TextStrokeTransparency = 0
  89. text2.FontSize = Enum.FontSize.Size18
  90. text2.Font = desirefont
  91. text2.BorderSizePixel = 0
  92. text2.TextScaled = true
  93. text3 = Instance.new('TextLabel', framesk3)
  94. text3.BackgroundTransparency = 1
  95. text3.Size = UDim2.new(1, 0, 1, 0)
  96. text3.Position = UDim2.new(0, 0, 0, 0)
  97. text3.TextColor3 = Color3.new(255, 255, 255)
  98. text3.TextStrokeTransparency = 0
  99. text3.FontSize = Enum.FontSize.Size18
  100. text3.Font = desirefont
  101. text3.BorderSizePixel = 0
  102. text3.TextScaled = false
  103. text4 = Instance.new('TextLabel', framesk4)
  104. text4.BackgroundTransparency = 1
  105. text4.Size = UDim2.new(1, 0, 1, 0)
  106. text4.Position = UDim2.new(0, 0, 0, 0)
  107. text4.TextColor3 = Color3.new(255, 255, 255)
  108. text4.TextStrokeTransparency = 0
  109. text4.FontSize = Enum.FontSize.Size18
  110. text4.Font = desirefont
  111. text4.BorderSizePixel = 0
  112. text4.TextScaled = true
  113. text1.Text = "[Z]\n Barrel Roll"
  114. text2.Text = "[X]\n A Ball"
  115. text3.Text = "[C]\n Baldi"
  116. text4.Text = "[V]\n You Spin Me Right Round"
  117.  
  118. local m = Create("Model"){
  119. Parent = Character,
  120. Name = "WeaponModel",
  121. }
  122.  
  123. Humanoid.Animator.Parent = nil
  124. Character.Animate.Parent = nil
  125.  
  126. local newMotor = function(part0, part1, c0, c1)
  127. local w = Create('Motor'){
  128. Parent = part0,
  129. Part0 = part0,
  130. Part1 = part1,
  131. C0 = c0,
  132. C1 = c1,
  133. }
  134. return w
  135. end
  136.  
  137.  
  138.  
  139.  
  140.  
  141. function Color3ListPostion(list, p)
  142. local pos = (#list-2)*p + 1
  143. local posMin = math.floor(pos)
  144.  
  145. return list[posMin]:Lerp(list[math.ceil(pos)], pos-posMin)
  146. end
  147.  
  148.  
  149. local colors = {
  150. Color3.new(.6,0,0),
  151. Color3.new(.6,.6,0),
  152. Color3.new(0,.6,0),
  153. Color3.new(0,.6,.6),
  154. Color3.new(0,0,.6),
  155. Color3.new(.6,0,.6)
  156. }
  157. local maincol = colors[1]
  158. local hb = game:GetService("RunService").Heartbeat
  159. local maxTime = 3
  160.  
  161.  
  162.  
  163.  
  164. function clerp(a, b, t)
  165. return a:lerp(b, t)
  166. end
  167.  
  168. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  169. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  170.  
  171. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  172. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  173. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  174. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  175. RootJoint.C1 = CFrame.new(0, 0, 0)
  176. RootJoint.C0 = CFrame.new(0, 0, 0)
  177. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  178. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  179.  
  180. local rarmc1 = RW.C1
  181. local larmc1 = LW.C1
  182. local rlegc1 = RH.C1
  183. local llegc1 = LH.C1
  184.  
  185. local resetc1 = false
  186.  
  187. function PlayAnimationFromTable(table, speed, bool)
  188. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  189. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  190. RW.C0 = clerp(RW.C0, table[3], speed)
  191. LW.C0 = clerp(LW.C0, table[4], speed)
  192. RH.C0 = clerp(RH.C0, table[5], speed)
  193. LH.C0 = clerp(LH.C0, table[6], speed)
  194. if bool == true then
  195. if resetc1 == false then
  196. resetc1 = true
  197. RootJoint.C1 = RootJoint.C1
  198. Torso.Neck.C1 = Torso.Neck.C1
  199. RW.C1 = rarmc1
  200. LW.C1 = larmc1
  201. RH.C1 = rlegc1
  202. LH.C1 = llegc1
  203. end
  204. end
  205. end
  206.  
  207. ArtificialHB = Create("BindableEvent", script){
  208. Parent = script,
  209. Name = "Heartbeat",
  210. }
  211.  
  212. script:WaitForChild("Heartbeat")
  213.  
  214. --[FPS]--
  215.  
  216. frame = 1 / 70
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.Heartbeat:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.Heartbeat:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.Heartbeat:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. function swait(num)
  244. if num == 0 or num == nil then
  245. ArtificialHB.Event:wait()
  246. else
  247. for i = 0, num do
  248. ArtificialHB.Event:wait()
  249. end
  250. end
  251. end
  252.  
  253. function RemoveOutlines(part)
  254. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  255. end
  256.  
  257. CFuncs = {
  258. Part = {
  259. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  260. local Part = Create("Part"){
  261. Parent = Parent,
  262. Reflectance = Reflectance,
  263. Transparency = Transparency,
  264. CanCollide = false,
  265. Locked = true,
  266. BrickColor = BrickColor.new(tostring(BColor)),
  267. Name = Name,
  268. Size = Size,
  269. Material = Material,
  270. }
  271. RemoveOutlines(Part)
  272. if Size == Vector3.new() then
  273. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  274. else
  275. Part.Size = Size
  276. end
  277. return Part
  278. end;
  279. };
  280.  
  281. Mesh = {
  282. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  283. local Msh = Create(Mesh){
  284. Parent = Part,
  285. Offset = OffSet,
  286. Scale = Scale,
  287. }
  288. if Mesh == "SpecialMesh" then
  289. Msh.MeshType = MeshType
  290. Msh.MeshId = MeshId
  291. end
  292. return Msh
  293. end;
  294. };
  295.  
  296. Weld = {
  297. Create = function(Parent, Part0, Part1, C0, C1)
  298. local Weld = Create("Weld"){
  299. Parent = Parent,
  300. Part0 = Part0,
  301. Part1 = Part1,
  302. C0 = C0,
  303. C1 = C1,
  304. }
  305. return Weld
  306. end;
  307. };
  308.  
  309. Sound = {
  310. Create = function(id, par, vol, pit)
  311. local Sound = Create("Sound"){
  312. Volume = vol,
  313. Pitch = pit or 1,
  314. SoundId = "rbxassetid://" .. id,
  315. Parent = par or workspace,
  316. }
  317. Sound:play()
  318. return Sound
  319. end;
  320. };
  321.  
  322. Decal = {
  323. Create = function(Color, Texture, Transparency, Name, Parent)
  324. local Decal = Create("Decal"){
  325. Color3 = Color,
  326. Texture = "rbxassetid://" .. Texture,
  327. Transparency = Transparency,
  328. Name = Name,
  329. Parent = Parent,
  330. }
  331. return Decal
  332. end;
  333. };
  334.  
  335. BillboardGui = {
  336. Create = function(Parent, Image, Position, Size)
  337. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  338. BillPar.CFrame = CFrame.new(Position)
  339. local Bill = Create("BillboardGui"){
  340. Parent = BillPar,
  341. Adornee = BillPar,
  342. Size = UDim2.new(1, 0, 1, 0),
  343. SizeOffset = Vector2.new(Size, Size),
  344. }
  345. local d = Create("ImageLabel", Bill){
  346. Parent = Bill,
  347. BackgroundTransparency = 1,
  348. Size = UDim2.new(1, 0, 1, 0),
  349. Image = "rbxassetid://" .. Image,
  350. }
  351. return BillPar
  352. end
  353. };
  354.  
  355. ParticleEmitter = {
  356. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  357. local Particle = Create("ParticleEmitter"){
  358. Parent = Parent,
  359. Color = ColorSequence.new(Color1, Color2),
  360. LightEmission = LightEmission,
  361. Size = Size,
  362. Texture = Texture,
  363. Transparency = Transparency,
  364. ZOffset = ZOffset,
  365. Acceleration = Accel,
  366. Drag = Drag,
  367. LockedToPart = LockedToPart,
  368. VelocityInheritance = VelocityInheritance,
  369. EmissionDirection = EmissionDirection,
  370. Enabled = Enabled,
  371. Lifetime = LifeTime,
  372. Rate = Rate,
  373. Rotation = Rotation,
  374. RotSpeed = RotSpeed,
  375. Speed = Speed,
  376. VelocitySpread = VelocitySpread,
  377. }
  378. return Particle
  379. end;
  380. };
  381.  
  382. CreateTemplate = {
  383.  
  384. };
  385. }
  386.  
  387. function rayCast(Position, Direction, Range, Ignore)
  388. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  389. end
  390.  
  391. function FindNearestTorso(Position, Distance, SinglePlayer)
  392. if SinglePlayer then
  393. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  394. end
  395. local List = {}
  396. for i, v in pairs(workspace:GetChildren()) do
  397. if v:IsA("Model") then
  398. if v:findFirstChild("Torso") then
  399. if v ~= Character then
  400. if (v.Torso.Position - Position).magnitude <= Distance then
  401. table.insert(List, v)
  402. end
  403. end
  404. end
  405. end
  406. end
  407. return List
  408. end
  409.  
  410. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  411. if hit.Parent == nil then
  412. return
  413. end
  414. local h = hit.Parent:FindFirstChild("Humanoid")
  415. for _, v in pairs(hit.Parent:children()) do
  416. if v:IsA("Humanoid") then
  417. h = v
  418. end
  419. end
  420.  
  421. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  422. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  423. if hit.Parent.DebounceHit.Value == true then
  424. return
  425. end
  426. end
  427. local c = Create("ObjectValue"){
  428. Name = "creator",
  429. Value = game:service("Players").LocalPlayer,
  430. Parent = h,
  431. }
  432. game:GetService("Debris"):AddItem(c, .5)
  433. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  434. local Damage = math.random(minim, maxim)
  435. local blocked = false
  436. local block = hit.Parent:findFirstChild("Block")
  437. if block ~= nil then
  438. if block.className == "IntValue" then
  439. if block.Value > 0 then
  440. blocked = true
  441. block.Value = block.Value - 1
  442. print(block.Value)
  443. end
  444. end
  445. end
  446.  
  447. if gay == false then
  448. h.Health = h.Health - Damage
  449. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  450. elseif gay == true then
  451. repeat wait() until gay == false
  452. h.Health = h.Health - (Damage / 2.5)
  453. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  454. end
  455. if Type == "Knockdown" then
  456. local hum = hit.Parent.Humanoid
  457. hum.PlatformStand = true
  458. coroutine.resume(coroutine.create(function(HHumanoid)
  459. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  460. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  461. swait()
  462. HHumanoid.PlatformStand = false
  463. end), hum)
  464. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  465. local bodvol = Create("BodyVelocity"){
  466. velocity = angle * knockback,
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. local rl = Create("BodyAngularVelocity"){
  472. P = 3000,
  473. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  474. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  475. Parent = hit,
  476. }
  477. game:GetService("Debris"):AddItem(bodvol, .5)
  478. game:GetService("Debris"):AddItem(rl, .5)
  479. elseif Type == "Normal" then
  480. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  481. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  482. local vp = Create("BodyVelocity"){
  483. P = 500,
  484. maxForce = Vector3.new(math.huge, 0, math.huge),
  485. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  486. }
  487. if hit.Parent.Humanoid.MaxHealth > 100 then
  488. hit.Parent.Humanoid.MaxHealth = 100
  489. end
  490. if knockback > 0 then
  491. vp.Parent = hit.Parent.Torso
  492. end
  493. game:GetService("Debris"):AddItem(vp, .5)
  494. elseif Type == "Up" then
  495. local bodyVelocity = Create("BodyVelocity"){
  496. velocity = Vector3.new(0, 40, 0),
  497. P = 5000,
  498. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  499. Parent = hit,
  500. }
  501. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  502. elseif Type == "DarkUp" then
  503. coroutine.resume(coroutine.create(function()
  504. for i = 0, 3, 0.1 do
  505. swait()
  506. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  507. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  508. end
  509. end))
  510. local bodyVelocity = Create("BodyVelocity"){
  511. velocity = Vector3.new(0, 20, 0),
  512. P = 5000,
  513. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  514. Parent = hit,
  515. }
  516. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  517. elseif Type == "Snare" then
  518. local bp = Create("BodyPosition"){
  519. P = 2000,
  520. D = 100,
  521. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  522. position = hit.Parent.Torso.Position,
  523. Parent = hit.Parent.Torso,
  524. }
  525. game:GetService("Debris"):AddItem(bp, .5)
  526. elseif Type == "Freeze" then
  527. local BodPos = Create("BodyPosition"){
  528. P = 50000,
  529. D = 1000,
  530. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  531. position = hit.Parent.Torso.Position,
  532. Parent = hit.Parent.Torso,
  533. }
  534. local BodGy = Create("BodyGyro") {
  535. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  536. P = 20e+003,
  537. Parent = hit.Parent.Torso,
  538. cframe = hit.Parent.Torso.CFrame,
  539. }
  540. hit.Parent.Torso.Anchored = true
  541. coroutine.resume(coroutine.create(function(Part)
  542. swait(1.5)
  543. Part.Anchored = false
  544. end), hit.Parent.Torso)
  545. game:GetService("Debris"):AddItem(BodPos, 3)
  546. game:GetService("Debris"):AddItem(BodGy, 3)
  547. end
  548. local debounce = Create("BoolValue"){
  549. Name = "DebounceHit",
  550. Parent = hit.Parent,
  551. Value = true,
  552. }
  553. game:GetService("Debris"):AddItem(debounce, Delay)
  554. c = Create("ObjectValue"){
  555. Name = "creator",
  556. Value = Player,
  557. Parent = h,
  558. }
  559. game:GetService("Debris"):AddItem(c, .5)
  560. end
  561. end
  562.  
  563.  
  564. function ShowDamage(Pos, Text, Time, Color)
  565. local Rate = (1 / 30)
  566. local Pos = (Pos or Vector3.new(0, 0, 0))
  567. local Text = (Text or "")
  568. local Time = (Time or 2)
  569. local Color = Color3.new(1, 0, 0)
  570. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  571. EffectPart.Anchored = true
  572. local BillboardGui = Create("BillboardGui"){
  573. Size = UDim2.new(3, 0, 3, 0),
  574. Adornee = EffectPart,
  575. Parent = EffectPart,
  576. }
  577. local TextLabel = Create("TextLabel"){
  578. BackgroundTransparency = 1,
  579. Size = UDim2.new(1, 0, 1, 0),
  580. Text = Text,
  581. Font = "Garamond",
  582. TextColor3 = Color,
  583. TextScaled = true,
  584. Parent = BillboardGui,
  585. }
  586. game.Debris:AddItem(EffectPart, (Time))
  587. EffectPart.Parent = game:GetService("Workspace")
  588. delay(0, function()
  589. local Frames = (Time / Rate)
  590. for Frame = 1, Frames do
  591. wait(Rate)
  592. local Percent = (Frame / Frames)
  593. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  594. TextLabel.TextTransparency = Percent
  595. end
  596. if EffectPart and EffectPart.Parent then
  597. EffectPart:Destroy()
  598. end
  599. end)
  600. end
  601.  
  602. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  603. for _, c in pairs(workspace:children()) do
  604. local hum = c:findFirstChild("Humanoid")
  605. if hum ~= nil then
  606. local head = c:findFirstChild("Torso")
  607. if head ~= nil then
  608. local targ = head.Position - Part.Position
  609. local mag = targ.magnitude
  610. if mag <= Magnitude and c.Name ~= Player.Name then
  611. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  612. end
  613. end
  614. end
  615. end
  616. end
  617.  
  618.  
  619. jam=CFuncs.Sound.Create("885160580", Torso, 2, 1)
  620. jam.Looped=true
  621.  
  622.  
  623.  
  624.  
  625. Handle1=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Dark stone grey","Handle1",Vector3.new(0.115433402, 0.133733884, 1.27962124))
  626. Handle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.740648448, 0.0203933716, 0.133247197, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  627. Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,maincol,"Hitbox",Vector3.new(0.75, 1, 4.25))
  628. HitboxWeld=CFuncs.Weld.Create(m,Handle1,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0046081543, 0.159351468, -2.19175291, 0, -1, -0, -1, 0, -0, 0, 0, -1))
  629. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
  630. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.317534745, -3.81469727e-06, 0.927676439, 0.707106829, -0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829))
  631. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0661631301, 0.192858294, 0.185819656))
  632. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.941729486, -3.81469727e-06, 0.439177513, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  633. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
  634. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.555664539, -3.81469727e-06, 0.866130292, 0.500000238, -0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238))
  635. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112618014, 0.192858294, 0.246351838))
  636. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.09437114, -3.81469727e-06, 0.881801248, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
  637. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.260429114, 0.192858294, 0.670076847))
  638. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.23016274, -3.81469727e-06, 0.639811754, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  639. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.661630511))
  640. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.284358978, -3.81469727e-06, -0.0260424614, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  641. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  642. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.364445388, -3.81469727e-06, -0.341829121, 0.965925872, -0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872))
  643. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  644. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.526555061, -3.81469727e-06, -0.224973083, 0.681999087, -0, 0.731353045, 0, 1, 0, -0.731353045, 0, 0.681999087))
  645. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  646. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603910148, -3.81469727e-06, -0.112180322, 0.292373121, -0, 0.956304371, 0, 1, 0, -0.956304371, 0, 0.292373121))
  647. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.0628273189))
  648. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.632183909, 0, -0.0856198072, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
  649. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
  650. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.137957111, 0.192858294, 0.0628273189))
  651. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.502374291, 0, -0.404679656, 0.544641852, -0, 0.838668823, 0, 1, 0, -0.838668823, 0, 0.544641852))
  652. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
  653. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0628273189, 0.192858294, 0.0703863278))
  654. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.571652889, 0, -0.144041538, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
  655. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.492938966, 1, 1))
  656. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.225235835))
  657. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285678089, -3.81469727e-06, 0.0931767821, 0.987688124, 0, -0.156436011, 0, 1, 0, 0.156436011, -0, 0.987688124))
  658. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  659. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.334002912, -3.81469727e-06, 0.121627808, 0.81915015, 0, -0.573579133, 0, 1, 0, 0.573579133, -0, 0.81915015))
  660. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  661. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404192507, 0, 0.167546988, 0.453987926, 0, -0.8910079, 0, 1, 0, 0.8910079, -0, 0.453987926))
  662. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  663. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356650889, -3.81469727e-06, 0.165877342, 0.707104802, 0, -0.707108796, 0, 1, 0, 0.707108796, -0, 0.707104802))
  664. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.205527812, 0.192858294, 0.699639201))
  665. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0281540155, 0, 0.755948901, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  666. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.102763988, 0.192858294, 0.506780744))
  667. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0844814181, 0, 0.834312558, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, -0, 0.984807849))
  668. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.287175894, 0.192858294, 0.302660763))
  669. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0126696825, 0, 1.22753477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  670. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.204120114, 0.192858294, 0.0675708503))
  671. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0541962981, 0, 1.40138578, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  672. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.101356253, 0.192858294, 0.0661631301))
  673. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.713219464, -3.81469727e-06, 1.18322742, 0.829038203, -0, 0.559192121, 0, 1, 0, -0.559192121, 0, 0.829038203))
  674. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.164703831, 0.192858294, 0.302661002))
  675. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.77930361, -3.81469727e-06, 0.69138509, 0.766045868, 0, -0.642785966, 0, 1, 0, 0.642785966, -0, 0.766045868))
  676. Partx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  677. PartWeld=CFuncs.Weld.Create(m,Handle1,Partx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25067043, -0.045753479, 2.03029013, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
  678. CFuncs.Mesh.Create("BlockMesh",Partx,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  679. Part1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  680. PartWeld=CFuncs.Weld.Create(m,Handle1,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, 0.0464668274, 2.76777935, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
  681. CFuncs.Mesh.Create("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  682. Part2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  683. PartWeld=CFuncs.Weld.Create(m,Handle1,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517357, 0.0464668274, 1.563151, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
  684. CFuncs.Mesh.Create("BlockMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  685. Part3=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part3",Vector3.new(0.159073427, 0.123316728, 0.591244221))
  686. PartWeld=CFuncs.Weld.Create(m,Handle1,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.75441611, -0.000423431396, -3.29439473, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  687. Part4=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part4",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  688. PartWeld=CFuncs.Weld.Create(m,Handle1,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517262, -0.045753479, 1.56659031, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
  689. CFuncs.Mesh.Create("BlockMesh",Part4,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  690. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  691. PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.07586658, -3.81469727e-06, 0.460768461, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  692. Part5=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  693. PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988129735, 0.045753479, -3.92699051, 0.970295012, -0, 0.241925001, 0, -1, -0, 0.241925001, 0, -0.970295012))
  694. CFuncs.Mesh.Create("BlockMesh",Part5,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  695. Part6=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.122472085, 0.515227139))
  696. PartWeld=CFuncs.Weld.Create(m,Handle1,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -3.81469727e-06, 0.143555522, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  697. Part7=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  698. PartWeld=CFuncs.Weld.Create(m,Handle1,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 0.0464668274, 3.44475007, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
  699. CFuncs.Mesh.Create("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  700. Part8=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  701. PartWeld=CFuncs.Weld.Create(m,Handle1,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78455973, -0.045753479, 2.77121782, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
  702. CFuncs.Mesh.Create("BlockMesh",Part8,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  703. Part9=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  704. PartWeld=CFuncs.Weld.Create(m,Handle1,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128006, 0.0464668274, 3.92355514, 0.970295012, -0, 0.241925001, 0, 1, 0, -0.241925001, 0, 0.970295012))
  705. CFuncs.Mesh.Create("BlockMesh",Part9,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  706. Part10=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  707. PartWeld=CFuncs.Weld.Create(m,Handle1,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094178, -0.740541458, 0.710235596, 0.173647985, -0, 0.984807849, 0.696364045, 0.707107008, -0.122787625, -0.696364462, 0.707106531, 0.122787699))
  708. CFuncs.Mesh.Create("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  709. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  710. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.124329746, -3.81469727e-06, 0.682325363, 0.984807968, -0, 0.173647001, 0, 1, 0, -0.173647001, 0, 0.984807968))
  711. Part11=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part11",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  712. PartWeld=CFuncs.Weld.Create(m,Handle1,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094154, -0.045753479, 0.967114091, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
  713. CFuncs.Mesh.Create("BlockMesh",Part11,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  714. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  715. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.509596348, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  716. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  717. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.240924716, -3.81469727e-06, 0.592655659, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  718. Part12=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  719. PartWeld=CFuncs.Weld.Create(m,Handle1,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066686, 0.0464668274, 2.02684975, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
  720. CFuncs.Mesh.Create("BlockMesh",Part12,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  721. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  722. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0337084532, -3.81469727e-06, 0.471955389, 0.866025984, -0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984))
  723. Part13=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.0816479325))
  724. PartWeld=CFuncs.Weld.Create(m,Handle1,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -0.311489105, 0.28118515, 0, 0, 1, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0))
  725. CFuncs.Mesh.Create("BlockMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  726. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  727. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.15654856, -3.81469727e-06, 0.845903099, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
  728. Part14=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.087278828))
  729. PartWeld=CFuncs.Weld.Create(m,Handle1,Part14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, 0.311544418, 0.283061981, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, -0))
  730. CFuncs.Mesh.Create("BlockMesh",Part14,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  731. Part15=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.123316728, 0.506780744))
  732. PartWeld=CFuncs.Weld.Create(m,Handle1,Part15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00874018669, -0.000423431396, -3.77911282, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  733. Part16=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0628273189))
  734. PartWeld=CFuncs.Weld.Create(m,Handle1,Part16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.10137558, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  735. CFuncs.Mesh.Create("BlockMesh",Part16,"","",Vector3.new(0, 0, 0),Vector3.new(0.761798918, 0.829032063, 0.761812568))
  736. Part17=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  737. PartWeld=CFuncs.Weld.Create(m,Handle1,Part17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230732799, -0.045753479, 4.05941105, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
  738. CFuncs.Mesh.Create("BlockMesh",Part17,"","",Vector3.new(0, 0, 0),Vector3.new(0.757339239, 0.492937565, 1))
  739. Part18=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  740. PartWeld=CFuncs.Weld.Create(m,Handle1,Part18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230735004, 0.0464668274, 4.05597162, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
  741. CFuncs.Mesh.Create("BlockMesh",Part18,"","",Vector3.new(0, 0, 0),Vector3.new(0.757358432, 0.492937565, 1))
  742. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.063347742, 0.142180234, 1.66674578))
  743. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0288596153, -3.81469727e-06, 1.81103313, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  744. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.0633476675, 0.0661630407))
  745. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.0288892984, 2.64507174, 0, 1, 0, -1, 0, -0, 0, 0, 1))
  746. Part19=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  747. PartWeld=CFuncs.Weld.Create(m,Handle1,Part19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432631, -0.045753479, 3.44819474, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
  748. CFuncs.Mesh.Create("BlockMesh",Part19,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  749. Part20=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  750. PartWeld=CFuncs.Weld.Create(m,Handle1,Part20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.232141554, 2.92717552, 2.89870071, 0.9993909, -0, 0.0348989964, -0.0246772766, 0.707107961, 0.706674933, -0.0246773567, -0.707105637, 0.706677258))
  751. CFuncs.Mesh.Create("BlockMesh",Part20,"","",Vector3.new(0, 0, 0),Vector3.new(0.802170753, 0.492937565, 1))
  752. Part21=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  753. PartWeld=CFuncs.Weld.Create(m,Handle1,Part21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23214227, -2.92711639, 2.89682961, 0.9993909, -0, 0.0348989964, 0.0246772766, 0.707107961, -0.706674933, -0.0246773567, 0.707105637, 0.706677258))
  754. CFuncs.Mesh.Create("BlockMesh",Part21,"","",Vector3.new(0, 0, 0),Vector3.new(0.80215162, 0.492937565, 1))
  755. Part2x=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.205528423, 0.123316728, 0.509596229))
  756. PartWeld=CFuncs.Weld.Create(m,Handle1,Part2x,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.77764189, -0.000423431396, -3.25356889, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  757. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  758. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.426537037, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  759. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
  760. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00718963146, 0, 1.05201685, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  761. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  762. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.0436348915, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  763. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  764. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.273098469, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  765. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  766. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.188632011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  767. Part22=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  768. PartWeld=CFuncs.Weld.Create(m,Handle1,Part22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47093749, 0.740596771, 0.712112427, 0.173647985, -0, 0.984807849, -0.696364045, 0.707107008, 0.122787625, -0.696364462, -0.707106531, 0.122787699))
  769. CFuncs.Mesh.Create("BlockMesh",Part22,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  770. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.432171345, 0.21256642, 0.0628273189))
  771. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180742383, -3.81469727e-06, 0.918285728, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  772. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.941063166))
  773. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.201304704, 0.21256642, 0.177373365))
  774. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.366488606, -3.81469727e-06, 0.442837954, 0.866025984, 0, -0.499998987, 0, 1, 0, 0.499998987, -0, 0.866025984))
  775. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.20693557))
  776. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.568998098, -3.81469727e-06, 0.803704977, 0.848048866, 0, -0.529917955, 0, 1, 0, 0.529917955, -0, 0.848048866))
  777. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.308291733, 0.21256642, 0.313922614))
  778. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.11880064, -3.81469727e-06, 0.748653412, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  779. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
  780. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.338841259, 0, 0.910817266, 0.939693093, 0, -0.342019022, 0, 1, 0, 0.342018992, -0, 0.939693093))
  781. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  782. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.040332377, -3.81469727e-06, 0.471877575, 0.970295787, -0, 0.241921946, 0, 1, 0, -0.241921946, 0, 0.970295787))
  783. Part23=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  784. PartWeld=CFuncs.Weld.Create(m,Handle1,Part23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094297, 0.0464668274, 0.963671088, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
  785. CFuncs.Mesh.Create("BlockMesh",Part23,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  786. Part24=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.591243804, 0.122472085, 0.0628273189))
  787. PartWeld=CFuncs.Weld.Create(m,Handle1,Part24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.80997252, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  788. CFuncs.Mesh.Create("BlockMesh",Part24,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.761812568))
  789. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.153442115, 0.142180234, 1.29792202))
  790. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.145698726, -3.81469727e-06, 1.62662184, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  791. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.153442055, 0.153441921))
  792. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.145666599, 2.27625036, 0, 1, 0, -1, 0, -0, 0, 0, 1))
  793. Part25=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.140773028, 0.123316728, 0.240720779))
  794. PartWeld=CFuncs.Weld.Create(m,Handle1,Part25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63757062, -0.000423431396, -3.21907616, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  795. Part26=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  796. PartWeld=CFuncs.Weld.Create(m,Handle1,Part26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99659729, 1.80349541, 1.77501106, 0.587783992, -0, 0.809018016, -0.572061956, 0.707106948, 0.41562593, -0.572062194, -0.70710665, 0.415626109))
  797. CFuncs.Mesh.Create("BlockMesh",Part26,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  798. Part27=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  799. PartWeld=CFuncs.Weld.Create(m,Handle1,Part27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99660015, -1.80344009, 1.77313614, 0.587783992, -0, 0.809018016, 0.572061956, 0.707106948, -0.41562593, -0.572062194, 0.70710665, 0.415626109))
  800. CFuncs.Mesh.Create("BlockMesh",Part27,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  801. Part28=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  802. PartWeld=CFuncs.Weld.Create(m,Handle1,Part28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953492, 0.997661591, 0.969177246, 0.275636971, -0, 0.961261868, -0.679714799, 0.707106769, 0.19490476, -0.679714739, -0.707106829, 0.19490476))
  803. CFuncs.Mesh.Create("BlockMesh",Part28,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  804. Part29=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  805. PartWeld=CFuncs.Weld.Create(m,Handle1,Part29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953206, -0.997606277, 0.96730423, 0.275636971, -0, 0.961261868, 0.679714799, 0.707106769, -0.19490476, -0.679714739, 0.707106829, 0.19490476))
  806. CFuncs.Mesh.Create("BlockMesh",Part29,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  807. Part30=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  808. PartWeld=CFuncs.Weld.Create(m,Handle1,Part30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144631, 2.27643394, 2.2479496, 0.766043186, -0, 0.642789185, -0.454520553, 0.707106948, 0.541674256, -0.454520702, -0.707106709, 0.541674435))
  809. CFuncs.Mesh.Create("BlockMesh",Part30,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  810. Partxx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  811. PartWeld=CFuncs.Weld.Create(m,Handle1,Partxx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144894, -2.27637863, 2.24607849, 0.766043186, -0, 0.642789185, 0.454520553, 0.707106948, -0.541674256, -0.454520702, 0.707106709, 0.541674435))
  812. CFuncs.Mesh.Create("BlockMesh",Partxx,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  813. Part31=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  814. PartWeld=CFuncs.Weld.Create(m,Handle1,Part31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49060106, 0.483825684, 0.455341339, 0.0697560087, -0, 0.997564137, -0.705384076, 0.707107067, 0.0493249297, -0.705384552, -0.707106531, 0.049324967))
  815. CFuncs.Mesh.Create("BlockMesh",Part31,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  816. Part32=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  817. PartWeld=CFuncs.Weld.Create(m,Handle1,Part32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49059725, -0.483772278, 0.45347023, 0.0697560087, -0, 0.997564137, 0.705384076, 0.707107067, -0.0493249297, -0.705384552, 0.707106531, 0.049324967))
  818. CFuncs.Mesh.Create("BlockMesh",Part32,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  819. Part33=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  820. PartWeld=CFuncs.Weld.Create(m,Handle1,Part33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
  821. CFuncs.Mesh.Create("BlockMesh",Part33,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  822. Part34=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  823. PartWeld=CFuncs.Weld.Create(m,Handle1,Part34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
  824. CFuncs.Mesh.Create("BlockMesh",Part34,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  825. Part35=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  826. PartWeld=CFuncs.Weld.Create(m,Handle1,Part35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
  827. CFuncs.Mesh.Create("BlockMesh",Part35,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  828. Part36=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  829. PartWeld=CFuncs.Weld.Create(m,Handle1,Part36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
  830. CFuncs.Mesh.Create("BlockMesh",Part36,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  831. Part37=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  832. PartWeld=CFuncs.Weld.Create(m,Handle1,Part37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548569, 2.6764164, 2.64793587, 0.913544893, -0, 0.406737953, -0.287606925, 0.707107246, 0.645973325, -0.287607372, -0.707106352, 0.645974219))
  833. CFuncs.Mesh.Create("BlockMesh",Part37,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  834. Part38=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  835. PartWeld=CFuncs.Weld.Create(m,Handle1,Part38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548604, -2.67635727, 2.64605713, 0.913544893, -0, 0.406737953, 0.287606925, 0.707107246, -0.645973325, -0.287607372, 0.707106352, 0.645974219))
  836. CFuncs.Mesh.Create("BlockMesh",Part38,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  837. Part39=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  838. PartWeld=CFuncs.Weld.Create(m,Handle1,Part39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563472, 1.33086586, 1.30238342, 0.406735897, -0, 0.913545787, -0.645974219, 0.707107067, 0.287605643, -0.645974636, -0.707106531, 0.287605822))
  839. CFuncs.Mesh.Create("BlockMesh",Part39,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  840. Part40=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  841. PartWeld=CFuncs.Weld.Create(m,Handle1,Part40,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563281, -1.33081055, 1.3005085, 0.406735897, -0, 0.913545787, 0.645974219, 0.707107067, -0.287605643, -0.645974636, 0.707106531, 0.287605822))
  842. CFuncs.Mesh.Create("BlockMesh",Part40,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  843. Part41=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  844. PartWeld=CFuncs.Weld.Create(m,Handle1,Part41,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988130271, 2.83354378, 2.80506897, 0.970295012, -0, 0.241925001, -0.171066537, 0.707107961, 0.686101079, -0.171067089, -0.707105696, 0.686103284))
  845. CFuncs.Mesh.Create("BlockMesh",Part41,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  846. Part42=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  847. PartWeld=CFuncs.Weld.Create(m,Handle1,Part42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128483, -2.83347893, 2.80319405, 0.970295012, -0, 0.241925001, 0.171066537, 0.707107961, -0.686101079, -0.171067089, 0.707105637, 0.686103284))
  848. CFuncs.Mesh.Create("BlockMesh",Part42,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  849. Part43=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  850. PartWeld=CFuncs.Weld.Create(m,Handle1,Part43,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776827514, 2.87813568, 2.84965134, 0.984807253, -0, 0.17365104, -0.122789823, 0.707106829, 0.696363807, -0.122789845, -0.707106709, 0.696363926))
  851. CFuncs.Mesh.Create("BlockMesh",Part43,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  852. Part44=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  853. PartWeld=CFuncs.Weld.Create(m,Handle1,Part44,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776828647, -2.87807846, 2.84778214, 0.984807253, -0, 0.17365104, 0.122789823, 0.707106829, -0.696363807, -0.122789845, 0.707106709, 0.696363926))
  854. CFuncs.Mesh.Create("BlockMesh",Part44,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  855. Part45=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  856. PartWeld=CFuncs.Weld.Create(m,Handle1,Part45,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.375175, 1.16449165, 1.13600922, 0.342019022, -0, 0.939693093, -0.664463103, 0.707107067, 0.241843894, -0.66446352, -0.707106531, 0.241844043))
  857. CFuncs.Mesh.Create("BlockMesh",Part45,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  858. Part46=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  859. PartWeld=CFuncs.Weld.Create(m,Handle1,Part46,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517238, -1.16443443, 1.13413048, 0.342019022, -0, 0.939693093, 0.664463103, 0.707107067, -0.241843894, -0.66446352, 0.707106531, 0.241844043))
  860. CFuncs.Mesh.Create("BlockMesh",Part46,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  861. Part47=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  862. PartWeld=CFuncs.Weld.Create(m,Handle1,Part47,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066566, 1.49237061, 1.46389198, 0.469470948, -0, 0.882947862, -0.624337137, 0.707108378, 0.331965446, -0.624339819, -0.707105219, 0.331966817))
  863. CFuncs.Mesh.Create("BlockMesh",Part47,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  864. Part48=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  865. PartWeld=CFuncs.Weld.Create(m,Handle1,Part48,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066733, -1.4923172, 1.46201897, 0.469470948, -0, 0.882947862, 0.624337137, 0.707108378, -0.331965446, -0.624339819, 0.707105219, 0.331966817))
  866. CFuncs.Mesh.Create("BlockMesh",Part48,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  867. Part49=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  868. PartWeld=CFuncs.Weld.Create(m,Handle1,Part49,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456116, 2.01628876, 1.98781204, 0.669129193, -0, 0.743146181, -0.525482893, 0.707107961, 0.473145038, -0.525484562, -0.707105696, 0.473146528))
  869. CFuncs.Mesh.Create("BlockMesh",Part49,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  870. Part50=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  871. PartWeld=CFuncs.Weld.Create(m,Handle1,Part50,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, -2.01623154, 1.98593712, 0.669129193, -0, 0.743146181, 0.525482893, 0.707107961, -0.473145038, -0.525484562, 0.707105637, 0.473146498))
  872. CFuncs.Mesh.Create("BlockMesh",Part50,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  873. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  874. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  875. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  876. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  877. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  878. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  879. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  880. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  881. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,1,1,maincol,"Handle2",Vector3.new(1.01, 1, 1.01))
  882. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  883.  
  884.  
  885.  
  886.  
  887. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  888. sref.Anchored = true
  889.  
  890. EffectModel = Create("Model"){
  891. Parent = Character,
  892. Name = "Effects",
  893. }
  894.  
  895. Effects = {
  896. Block = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. if Type == 1 or Type == nil then
  904. table.insert(Effects, {
  905. prt,
  906. "Block1",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. elseif Type == 2 then
  914. table.insert(Effects, {
  915. prt,
  916. "Block2",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. end
  924. end;
  925. };
  926.  
  927. Cylinder = {
  928. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  930. prt.Anchored = true
  931. prt.CFrame = cframe
  932. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933. game:GetService("Debris"):AddItem(prt, 2)
  934. table.insert(Effects, {
  935. prt,
  936. "Cylinder",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. end;
  944. };
  945.  
  946. Head = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end;
  963. };
  964.  
  965. Sphere = {
  966. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  967. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  968. prt.Anchored = true
  969. prt.CFrame = cframe
  970. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Cylinder",
  975. delay,
  976. x3,
  977. y3,
  978. z3,
  979. msh
  980. })
  981. end;
  982. };
  983.  
  984. Elect = {
  985. Create = function(cff, x, y, z)
  986. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  987. prt.Anchored = true
  988. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  989. prt.CFrame = CFrame.new(prt.Position)
  990. game:GetService("Debris"):AddItem(prt, 2)
  991. local xval = math.random() / 2
  992. local yval = math.random() / 2
  993. local zval = math.random() / 2
  994. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  995. table.insert(Effects, {
  996. prt,
  997. "Elec",
  998. 0.1,
  999. x,
  1000. y,
  1001. z,
  1002. xval,
  1003. yval,
  1004. zval
  1005. })
  1006. end;
  1007.  
  1008. };
  1009.  
  1010. Ring = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1012. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe
  1015. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. table.insert(Effects, {
  1018. prt,
  1019. "Cylinder",
  1020. delay,
  1021. x3,
  1022. y3,
  1023. z3,
  1024. msh
  1025. })
  1026. end;
  1027. };
  1028.  
  1029.  
  1030. Wave = {
  1031. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1032. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1033. prt.Anchored = true
  1034. prt.CFrame = cframe
  1035. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1036. game:GetService("Debris"):AddItem(prt, 10)
  1037. table.insert(Effects, {
  1038. prt,
  1039. "Cylinder",
  1040. delay,
  1041. x3,
  1042. y3,
  1043. z3,
  1044. msh
  1045. })
  1046. end;
  1047. };
  1048.  
  1049. Break = {
  1050. Create = function(brickcolor, cframe, x1, y1, z1)
  1051. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1052. prt.Anchored = true
  1053. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1054. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1055. local num = math.random(10, 50) / 1000
  1056. game:GetService("Debris"):AddItem(prt, 10)
  1057. table.insert(Effects, {
  1058. prt,
  1059. "Shatter",
  1060. num,
  1061. prt.CFrame,
  1062. math.random() - math.random(),
  1063. 0,
  1064. math.random(50, 100) / 100
  1065. })
  1066. end;
  1067. };
  1068.  
  1069. Fire = {
  1070. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1071. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1072. prt.Anchored = true
  1073. prt.CFrame = cframe
  1074. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1075. game:GetService("Debris"):AddItem(prt, 10)
  1076. table.insert(Effects, {
  1077. prt,
  1078. "Fire",
  1079. delay,
  1080. 1,
  1081. 1,
  1082. 1,
  1083. msh
  1084. })
  1085. end;
  1086. };
  1087.  
  1088. FireWave = {
  1089. Create = function(brickcolor, cframe, x1, y1, z1)
  1090. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1091. prt.Anchored = true
  1092. prt.CFrame = cframe
  1093. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1094. local d = Create("Decal"){
  1095. Parent = prt,
  1096. Texture = "rbxassetid://26356434",
  1097. Face = "Top",
  1098. }
  1099. local d = Create("Decal"){
  1100. Parent = prt,
  1101. Texture = "rbxassetid://26356434",
  1102. Face = "Bottom",
  1103. }
  1104. game:GetService("Debris"):AddItem(prt, 10)
  1105. table.insert(Effects, {
  1106. prt,
  1107. "FireWave",
  1108. 1,
  1109. 30,
  1110. math.random(400, 600) / 100,
  1111. msh
  1112. })
  1113. end;
  1114. };
  1115.  
  1116. Lightning = {
  1117. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1118. local magz = (p0 - p1).magnitude
  1119. local curpos = p0
  1120. local trz = {
  1121. -ofs,
  1122. ofs
  1123. }
  1124. for i = 1, tym do
  1125. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1126. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1127. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1128. li.Material = "Neon"
  1129. if tym == i then
  1130. local magz2 = (curpos - p1).magnitude
  1131. li.Size = Vector3.new(th, th, magz2)
  1132. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1133. table.insert(Effects, {
  1134. li,
  1135. "Disappear",
  1136. last
  1137. })
  1138. else
  1139. do
  1140. do
  1141. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1142. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1143. game.Debris:AddItem(li, 10)
  1144. table.insert(Effects, {
  1145. li,
  1146. "Disappear",
  1147. last
  1148. })
  1149. end
  1150. end
  1151. end
  1152. end
  1153. end
  1154. };
  1155.  
  1156. EffectTemplate = {
  1157.  
  1158. };
  1159. }
  1160.  
  1161. function sw0ng1()
  1162. attack=true
  1163. for i = 0, 1, 0.1 do
  1164. swait()
  1165. PlayAnimationFromTable({
  1166. CFrame.new(0.0850160494, 0, 0.0194749758, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, 0.499999762, 0, 1, 0, -0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(1.85796261, 0.508680284, -0.694290996, 0.26472038, -0.629029274, -0.73092103, -0.959615886, -0.0970167518, -0.264055192, 0.0951868594, 0.77130425, -0.62930882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(-1.7039851, 0.0448282063, -0.0431606174, 0.482963681, 0.258818865, 0.836516082, -0.129409075, 0.965925872, -0.224143893, -0.866025269, 5.96046448e-07, 0.500000596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(0.650266647, -1.99999106, -0.0189531296, 0.965926051, 0, 0.258818865, 0, 1, 0, -0.258818865, 0, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-0.599961817, -1.99999106, -0.0196509063, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. }, .3, false)
  1173. end
  1174. CFuncs.Sound.Create("233856140", Hitbox, 1, 1)
  1175. local con = Hitbox.Touched:connect(function(hit)
  1176. Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
  1177. for i = 0, 1, 0.1 do
  1178. swait()
  1179. PlayAnimationFromTable({
  1180. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. }, .3, false)
  1187. end
  1188. con:Disconnect()
  1189. attack=false
  1190. end
  1191.  
  1192.  
  1193.  
  1194.  
  1195. function sw0ng2()
  1196. attack=true
  1197. for i = 0, .5, 0.1 do
  1198. PlayAnimationFromTable({
  1199. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. }, .3, false)
  1206. end
  1207. for i = 0, .5, 0.1 do
  1208. swait()
  1209. PlayAnimationFromTable({
  1210. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. }, .3, false)
  1217. end
  1218. CFuncs.Sound.Create("233856140", Hitbox, 1, .9)
  1219. local con = Hitbox.Touched:connect(function(hit)
  1220. Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
  1221. for i = 0, .5, 0.1 do
  1222. swait()
  1223. PlayAnimationFromTable({
  1224. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. }, .3, false)
  1231. end
  1232. for i = 0, .5, 0.1 do
  1233. swait()
  1234. PlayAnimationFromTable({
  1235. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. }, .3, false)
  1242. end
  1243. attack=false
  1244. con:Disconnect()
  1245. Humanoid.WalkSpeed = 50
  1246. end
  1247.  
  1248.  
  1249. function rollie()
  1250. attack = true
  1251. Humanoid.AutoRotate = false
  1252. Humanoid.JumpPower = 0
  1253. for i = 0, .2, 0.1 do
  1254. swait()
  1255. PlayAnimationFromTable({
  1256. CFrame.new(0, 0.0698360503, -0.167540312, 1, 0, 0, 0, 0.642788053, 0.76604414, 0, -0.76604414, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(0, 1.54723382, -0.0131149311, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(1.50000381, 1.03922832, -0.599998116, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-1.5, 1.03924346, -0.600002408, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(0.5, -1.18429565, -0.74850738, 1, 0, 0, 0, 0.906307995, 0.422617972, 0, -0.422617972, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.5, -1.81260705, -0.645233214, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. }, .3, false)
  1263. Torso.Velocity=RootPart.CFrame.lookVector*500
  1264. end
  1265. for i = 0, .2, 0.1 do
  1266. swait()
  1267. PlayAnimationFromTable({
  1268. CFrame.new(0, 0.0255612284, -0.372035593, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(0, 1.54723358, -0.0131130219, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(1.50000381, 1.21243775, -0.699999511, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(-1.5, 1.21244633, -0.699999988, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.5, -1.92153549, 0.0366247892, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.5, -1.81260681, -0.445234299, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. }, .3, false)
  1275. Torso.Velocity=RootPart.CFrame.lookVector*100
  1276. end
  1277. for i = 0, .1, 0.1 do
  1278. swait()
  1279. PlayAnimationFromTable({
  1280. CFrame.new(0, 0.0255593881, -0.37203607, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(0, 1.54723358, -0.0131111145, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(1.50000381, 1.07394564, -0.796958566, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(-1.5, 0.877012849, -0.831701756, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(0.5, -1.09977818, -0.567240953, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-0.5, -1.09977603, -0.536275983, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. }, .3, false)
  1287. end
  1288. for i = 0, .5, 0.1 do
  1289. swait()
  1290. PlayAnimationFromTable({
  1291. CFrame.new(0, -1.23758292, -0.562071443, 1, 0, 0, 0, -0.573575079, 0.81915313, 0, -0.81915313, -0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(0, 1.46270192, -0.194371343, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(1.30000305, 0.457834244, -0.42223233, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(-1.29999924, 0.0796406716, -0.541484535, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(0.5, -1.09978259, -0.567239106, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-0.5, -1.09977186, -0.536273837, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. }, .3, false)
  1298. Torso.Velocity=RootPart.CFrame.lookVector*100
  1299. end
  1300. for i = 0, .5, 0.1 do
  1301. swait()
  1302. PlayAnimationFromTable({
  1303. CFrame.new(0, 0.0926159024, -0.503337145, 1, -0, 0, 0, -0.707107842, -0.707105815, 0, 0.707105815, -0.707107842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(0, 1.46270525, -0.19436416, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(1.30000305, 0.457837492, -0.422229677, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-1.29999924, 0.0796432346, -0.541476011, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(0.5, -1.09978199, -0.567229152, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-0.5, -1.09977472, -0.536262274, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. }, .3, false)
  1310. Torso.Velocity=RootPart.CFrame.lookVector*50
  1311. end
  1312. for i = 0, .5, 0.1 do
  1313. swait()
  1314. PlayAnimationFromTable({
  1315. CFrame.new(-0, -0.235379666, 0.0175017454, 1, 0, -0, 0, 0.984807611, -0.173648939, 0, 0.173648939, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(0, 1.46270442, -0.194366902, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(1.30000305, 0.457839489, -0.422224402, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(-1.29999924, 0.0796465874, -0.541487157, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(0.5, -1.09979391, -0.56724298, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(-0.5, -1.09978652, -0.536280394, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. }, .3, false)
  1322. Torso.Velocity=RootPart.CFrame.lookVector*100
  1323. end
  1324. Humanoid.JumpPower = 60
  1325. Humanoid.AutoRotate = true
  1326. attack = false
  1327. end
  1328.  
  1329.  
  1330. function push()
  1331. CFuncs.Sound.Create("517251746", Hitbox, 1, 1)
  1332. Humanoid.WalkSpeed = 5
  1333. attack = true
  1334. MagnitudeDamage(Hitbox, 100, 0, 5, math.random(0, 0), "Snare", "260430079", .8)
  1335. for i = 0, 2, 0.1 do
  1336. swait()
  1337. PlayAnimationFromTable({
  1338. CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. }, .3, false)
  1345. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1346. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1347. end
  1348. MagnitudeDamage(Handle2, 20, 100, 100, 0, "Normal", "260430079", 1)
  1349. for i = 0, 2, 0.1 do
  1350. swait()
  1351. PlayAnimationFromTable({
  1352. CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. }, .3, false)
  1359. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1360. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1361. end
  1362. Humanoid.WalkSpeed = 50
  1363. attack = false
  1364. end
  1365.  
  1366.  
  1367. function warpy()
  1368. attack = true
  1369. Humanoid.WalkSpeed = 0
  1370. LeftArm.Transparency = 0
  1371. RightArm.Transparency = 0
  1372. LeftLeg.Transparency = 0
  1373. RightLeg.Transparency = 0
  1374. Head.Transparency = 0
  1375. Torso.Transparency = 0
  1376. CFuncs.Sound.Create("188959311", Hitbox, 5, 1)
  1377. MagnitudeDamage(Torso, 20, 50, 80, math.random(30, 50), "Normal", "260430079", 1)
  1378. for y,t in pairs(Character:GetChildren()) do
  1379. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  1380. t.Handle.Transparency = 1
  1381. end
  1382. end
  1383.  
  1384. for i = 0, 2, 0.1 do
  1385. swait()
  1386. PlayAnimationFromTable({
  1387. CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1390. CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. }, .3, false)
  1394. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
  1395. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
  1396. LeftArm.Transparency = LeftArm.Transparency + .1
  1397. RightArm.Transparency = RightArm.Transparency + .1
  1398. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1399. RightLeg.Transparency = RightArm.Transparency + .1
  1400. Head.Transparency = Head.Transparency + .1
  1401. Torso.Transparency = Torso.Transparency + .1
  1402. end
  1403. LeftArm.Transparency = 1
  1404. RightArm.Transparency = 1
  1405. LeftLeg.Transparency = 1
  1406. RightLeg.Transparency = 1
  1407. Head.Transparency = 1
  1408. Torso.Transparency = 1
  1409. for i = 0, 1, 0.1 do
  1410. MagnitudeDamage(Torso, 10, 20, 25, 0, "Normal", "260430079", 1)
  1411. CFuncs.Sound.Create("188959282", Hitbox, 2, 1)
  1412. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
  1413. swait()
  1414. PlayAnimationFromTable({
  1415. CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. }, .3, false)
  1422. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1423. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1424. end
  1425. LeftArm.Transparency = 0
  1426. RightArm.Transparency = 0
  1427. LeftLeg.Transparency = 0
  1428. RightLeg.Transparency = 0
  1429. Head.Transparency = 0
  1430. Torso.Transparency = 0
  1431. for y,t in pairs(Character:GetChildren()) do
  1432. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  1433. t.Handle.Transparency = 0
  1434. end
  1435. end
  1436.  
  1437. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
  1438. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
  1439. MagnitudeDamage(Handle2, 30, 100, 500, math.random(400, 500), "Normal", "260430079", 1)
  1440. Humanoid.WalkSpeed = 50
  1441. attack = false
  1442. end
  1443.  
  1444. function ulti()
  1445. attack = true
  1446. for i = 0, .5, 0.1 do
  1447. swait()
  1448. PlayAnimationFromTable({
  1449. CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. }, .3, false)
  1456. end
  1457. for i = 0, 13, 1 do
  1458. CFuncs.Sound.Create("169285411", Hitbox, 1, .8)
  1459. MagnitudeDamage(Handle2, 20, 32, 35, 1, "Normal", "260430079", 1)
  1460. MagnitudeDamage(Hitbox, 20, 32, 35, 1, "Normal", "260430079", 1)
  1461. for i = 0, .1, 0.1 do
  1462. swait()
  1463. PlayAnimationFromTable({
  1464. CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. }, .3, false)
  1471. end
  1472. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1473. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1474. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1475. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1476. MagnitudeDamage(Handle2, 10, 22, 25, 0, "Normal", "260430079", 1)
  1477. MagnitudeDamage(Hitbox, 10, 22, 25, 0, "Normal", "260430079", 1)
  1478. Torso.Velocity=RootPart.CFrame.lookVector*200
  1479. for i = 0, .1, 0.1 do
  1480. swait()
  1481. PlayAnimationFromTable({
  1482. CFrame.new(-2.30614432e-06, 6.81327663e-07, -2.96131839e-06, 0.604541898, 0.408217996, -0.684022844, -0.178605959, 0.906307638, 0.383022755, 0.776291847, -0.109382756, 0.620811164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(0.154724702, 1.55945992, 0.0307348818, 0.642787099, -1.49011612e-07, 0.766045034, 1.14482827e-06, 1.00000012, -7.74860382e-07, -0.766045034, 1.34110451e-06, 0.642787158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(1.6025629, 0.20409812, -0.31238687, -0.190509394, -0.223420471, -0.955923378, -0.961924732, 0.236879617, 0.136341393, 0.19597733, 0.945500672, -0.260041445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(-0.224254072, 0.589943647, -1.07552969, 0.407958955, -0.820459485, 0.400519371, 0.897142589, 0.278834879, -0.342616826, 0.169424504, 0.499096572, 0.849822462) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(0.896854758, -1.94658947, -0.197368652, 0.906307697, -0.178605959, -0.383022755, -6.63101673e-07, 0.906307638, -0.422618687, 0.422618687, 0.383022755, 0.82139349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-0.255580246, -1.97296202, -0.672353804, 0.875975966, -0.178605959, 0.448069155, 0.323744059, 0.906307638, -0.271654695, -0.357569337, 0.383022755, 0.851726353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. }, .3, false)
  1489. end
  1490. MagnitudeDamage(Handle2, 10, 82, 85, 0, "Normal", "260430079", 1)
  1491. MagnitudeDamage(Hitbox, 10, 82, 85, 0, "Normal", "260430079", 1)
  1492. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1493. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1494. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1495. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1496. Torso.Velocity=RootPart.CFrame.lookVector*200
  1497. for i = 0, .1, 0.1 do
  1498. swait()
  1499. PlayAnimationFromTable({
  1500. CFrame.new(-1.55222085e-06, 2.79946363e-07, -3.47334958e-06, 0.817182422, 0.408216923, 0.406905383, -0.416197211, 0.906308174, -0.0733862594, -0.398739189, -0.109382942, 0.910517752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(-0.0863952711, 1.55945826, -0.108381793, 1.00000024, 1.11758709e-08, 0, 4.47034836e-08, 1.00000024, -9.01520252e-07, -2.98023224e-08, 8.86619091e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(1.88863194, 0.165248334, -0.350763977, -0.238607928, -0.971108854, 0.00377047062, -0.961924493, 0.236880645, 0.136342034, -0.133296058, 0.0289054215, -0.990654707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503. CFrame.new(-0.839284778, 0.889285505, -0.892825842, -0.0580625683, -0.585719824, 0.808431268, 0.897143841, -0.385828197, -0.215103894, 0.437906176, 0.712789655, 0.547877014) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(1.1562407, -1.66977787, 0.0740173012, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(-0.243029311, -1.88253736, -0.0684272498, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. }, .3, false)
  1507. end
  1508. MagnitudeDamage(Handle2, 10, 52, 55, 0, "Normal", "260430079", 1)
  1509. MagnitudeDamage(Hitbox, 10, 52, 55, 0, "Normal", "260430079", 1)
  1510. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1511. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1512. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1513. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1514. Torso.Velocity=RootPart.CFrame.lookVector*200
  1515. for i = 0, .1, 0.1 do
  1516. swait()
  1517. PlayAnimationFromTable({
  1518. CFrame.new(0.121695817, 1.67125836e-06, -0.0526538938, 0.572103977, 0.323742628, 0.753583312, -0.416197002, 0.906308234, -0.0733862519, -0.706736982, -0.271654546, 0.653243244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.086393252, 1.5594542, -0.108383797, 0.906307697, 4.61935997e-07, 0.422618568, 1.49011612e-07, 1, -1.51246786e-06, -0.422618598, 1.40070915e-06, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(1.88863182, 0.165248409, -0.350759327, -0.238607615, -0.971108913, 0.00377035141, -0.961924553, 0.236880302, 0.136342213, -0.133296236, 0.0289055109, -0.990654647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(-1.61428356, 0.572270989, -0.346131802, -0.0580629595, 0.629287481, 0.775000691, 0.8971439, -0.307634324, 0.31700784, 0.437905788, 0.713693619, -0.546699286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(1.17850983, -1.66816449, -0.0323511064, 0.817182064, -0.416197002, -0.398739874, 0.408216566, 0.906308234, -0.109383211, 0.406906188, -0.0733862519, 0.910517335) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(-0.461002558, -1.89801359, 0.335517228, 0.928787172, -0.026122421, 0.369691789, -0.0692681074, 0.967700064, 0.242401794, -0.364082932, -0.250747561, 0.896977961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. }, .3, false)
  1525. end
  1526. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1527. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1528. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1529. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1530. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1531. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1532. Torso.Velocity=RootPart.CFrame.lookVector*200
  1533. for i = 0, .1, 0.1 do
  1534. swait()
  1535. PlayAnimationFromTable({
  1536. CFrame.new(-0.0788149163, 9.57399607e-07, -0.193011358, -0.17365095, 6.21024157e-08, 0.984807253, -0.416196913, 0.906308115, -0.0733879954, -0.892538786, -0.422617674, -0.157381237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(-0.0864027664, 1.55945063, -0.108389981, 0.906307578, 8.64267349e-07, 0.422618628, -8.34465027e-07, 1.00000012, -1.63912773e-07, -0.422618598, -1.93715096e-07, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538. CFrame.new(1.88862598, 0.165245473, -0.350769848, -0.238607734, -0.971108675, 0.00377120823, -0.961924672, 0.236880511, 0.136340246, -0.133294523, 0.0289042071, -0.990654886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. CFrame.new(-1.61429477, 0.572271705, -0.346133083, -0.0580614805, 0.629287124, 0.775000989, 0.897145152, -0.307633311, 0.317005187, 0.437903494, 0.713694155, -0.54670018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(1.17851758, -1.66816008, -0.0323394239, 0.817181766, -0.416196913, -0.398740709, 0.408217281, 0.906308115, -0.10938181, 0.406906307, -0.0733879954, 0.910517156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(-0.46099925, -1.89801586, 0.33552146, 0.928787112, -0.0261223018, 0.369692028, -0.0692691505, 0.967699409, 0.242404073, -0.364082903, -0.250750005, 0.896977246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. }, .3, false)
  1543. end
  1544. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1545. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1546. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1547. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1548. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1549. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1550. Torso.Velocity=RootPart.CFrame.lookVector*200
  1551. for i = 0, .1, 0.1 do
  1552. swait()
  1553. PlayAnimationFromTable({
  1554. CFrame.new(-0.065747112, 0.400002986, -0.471171588, -0.848824799, -0.416197509, -0.326000184, -0.416196913, 0.906308055, -0.0733890384, 0.326000899, 0.0733858347, -0.942516863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.0864001215, 1.55945218, -0.108393572, 0.906307936, 2.96160579e-07, 0.422617972, -9.01520252e-07, 1.00000012, 1.16974115e-06, -0.422617972, -1.42306089e-06, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(1.88863099, 0.165243387, -0.350765258, -0.238607869, -0.971108735, 0.00377085805, -0.96192503, 0.23688072, 0.136337817, -0.133292079, 0.0289039612, -0.990655303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-1.61428595, 0.572275341, -0.346140206, -0.0580615774, 0.629286945, 0.775001168, 0.897145569, -0.307632864, 0.317004681, 0.437902689, 0.713694572, -0.546700418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(1.17851579, -1.66816127, -0.0323413908, 0.817181468, -0.416196913, -0.398741335, 0.408217639, 0.906308055, -0.109381095, 0.406906545, -0.0733890384, 0.910517097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(-0.460999548, -1.89801002, 0.3355214, 0.928786695, -0.0261222944, 0.369692981, -0.0692695975, 0.967699349, 0.242404431, -0.364083797, -0.250750482, 0.896976829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. }, .3, false)
  1561. end
  1562. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1563. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1564. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1565. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1566. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1567. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1568. Torso.Velocity=RootPart.CFrame.lookVector*200
  1569. end
  1570. attack = false
  1571. Humanoid.WalkSpeed = 50
  1572. end
  1573.  
  1574.  
  1575. function bap()
  1576. attack = true
  1577. for i = 0, 1, 0.1 do
  1578. swait()
  1579. PlayAnimationFromTable({
  1580. CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. }, .3, false)
  1587. end
  1588. CFuncs.Sound.Create("200632136", Handle2, 1, 1)
  1589. MagnitudeDamage(Handle2, 10, 35, 65, math.random(2, 3), "Normal", "260430079", 1)
  1590. for i = 0, 1, 0.1 do
  1591. swait()
  1592. PlayAnimationFromTable({
  1593. CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. }, .3, false)
  1600. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1601. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1602. end
  1603. Humanoid.WalkSpeed = 50
  1604. attack = false
  1605. end
  1606.  
  1607.  
  1608. function praiseonion()
  1609. attack = true
  1610. Humanoid.WalkSpeed=0
  1611. Humanoid.JumpPower = 0
  1612. local quote = math.random(1, 5)
  1613. if Humanoid.Health > 30 then
  1614. if quote == 1 then
  1615. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Whats the matter?", 2, BrickColor.new(Torso.Color).Color)
  1616. elseif quote == 2 then
  1617. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Beat it.", 2, BrickColor.new(Torso.Color).Color)
  1618. elseif quote == 3 then
  1619. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Lets make this quick.", 2, BrickColor.new(Torso.Color).Color)
  1620. elseif quote == 4 then
  1621. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Oh look, another wannabe.", 2, BrickColor.new(Torso.Color).Color)
  1622. elseif quote == 5 then
  1623. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Don't be shy.", 2, BrickColor.new(Torso.Color).Color)
  1624. end
  1625. CFuncs.Sound.Create("179939450", Character, 1, .9)
  1626. elseif Humanoid.Health < 30 then
  1627. if quote == 1 then
  1628. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a shame.", 2, BrickColor.new(Torso.Color).Color)
  1629. elseif quote == 2 then
  1630. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Learn your place peasant.", 2, BrickColor.new(Torso.Color).Color)
  1631. elseif quote == 3 then
  1632. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a glorious scar~", 2, BrickColor.new(Torso.Color).Color)
  1633. elseif quote == 4 then
  1634. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Weak.", 2, BrickColor.new(Torso.Color).Color)
  1635. elseif quote == 5 then
  1636. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How cute.", 2, BrickColor.new(Torso.Color).Color)
  1637.  
  1638. end
  1639. CFuncs.Sound.Create("179939450", Character, 1, .9)
  1640. end
  1641. for i = 0, 1, 0.1 do
  1642. swait()
  1643. PlayAnimationFromTable({
  1644. CFrame.new(-0.167681724, -0.0434129313, 0.137654394, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(3.54647636e-06, 1.53859711, -0.16228959, 0.900084496, -0.142245233, 0.411842585, 0.0113621037, 0.952550948, 0.304167151, -0.435567319, -0.269096732, 0.858992517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(1.61878264, 0.0448215082, 0.186803579, 0.440711319, -0.142594382, -0.886250854, 0.274147719, 0.961512029, -0.018376518, 0.854761124, -0.234864861, 0.462841183) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(-1.33020329, -0.0540168211, -0.0225767121, 0.977854311, -0.193746656, 0.0791416168, 0.202701598, 0.782642484, -0.588543117, 0.0520886183, 0.591551542, 0.804582953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(-0.679062366, -1.96874273, 0.102188766, 0.766043127, 0, 0.642789185, -0.111619182, 0.98480773, 0.133022025, -0.633023679, -0.173648208, 0.754405141) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. }, .3, false)
  1651. end
  1652. for i = 0, 1, 0.1 do
  1653. swait()
  1654. PlayAnimationFromTable({
  1655. CFrame.new(-0.167676449, -0.0434122719, 0.1376535, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(1.12317502e-06, 1.53859746, -0.162285283, 0.985417247, -0.14224577, -0.0933763981, 0.161924079, 0.952550769, 0.257735401, 0.0522840619, -0.269096792, 0.961692929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(1.61878169, 0.0448218882, 0.186806381, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(-0.364269704, 0.168559253, -0.949071169, 0.480134279, -0.873617709, 0.07914114, 0.729832828, 0.34779495, -0.588542879, 0.486636519, 0.340339422, 0.804583073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-0.550503016, -1.94213736, 0.253074467, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. }, .3, false)
  1662. end
  1663. for i = 0, 1, 0.1 do
  1664. swait()
  1665. PlayAnimationFromTable({
  1666. CFrame.new(-0.167677999, -0.0434122719, 0.137652412, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(8.64267349e-07, 1.53859818, -0.162285715, 0.704943836, -0.142244905, 0.694853008, -0.0933550298, 0.952550888, 0.289709568, -0.703092575, -0.269096971, 0.658215523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(1.61878133, 0.044821091, 0.186802208, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(-0.97214222, -0.181360662, -0.414504707, 0.929354906, -0.365926087, -0.0489668548, 0.335525662, 0.892488241, -0.301475286, 0.154019982, 0.263747811, 0.952215791) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(0.415594995, -1.87207329, -0.170819879, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(-0.550503016, -1.94213748, 0.253074527, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. }, .3, false)
  1673. end
  1674. Humanoid.WalkSpeed=50
  1675. Humanoid.JumpPower = 60
  1676. attack = false
  1677. end
  1678.  
  1679.  
  1680. Mouse.Button1Up:connect(function()
  1681. if attack == false and attacktype== 1 then
  1682. attacktype=2
  1683. sw0ng2()
  1684. elseif attack == false and attacktype== 2 then
  1685. sw0ng1()
  1686. attacktype=3
  1687. elseif attack == false and attacktype== 3 then
  1688. bap()
  1689. bap()
  1690. attacktype=1
  1691. end
  1692. end)
  1693.  
  1694.  
  1695.  
  1696.  
  1697. function soundrefresh()
  1698. jam:Destroy()
  1699. jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
  1700. jam.Looped=true
  1701.  
  1702.  
  1703. end
  1704.  
  1705.  
  1706.  
  1707.  
  1708. Mouse.KeyDown:connect(function(k)
  1709. k = k:lower()
  1710. if attack == false and k == 'z' and cooldown1 >=co1 then
  1711. cooldown1=0
  1712. rollie()
  1713. elseif attack == false and k == 'x' and cooldown2 >=co2 then
  1714. push()
  1715. cooldown2=0
  1716. elseif attack == false and k == 'c' and cooldown3 >=co3 then
  1717. warpy()
  1718. cooldown3=0
  1719. elseif attack == false and k == 'v' and cooldown4 >=co4 then
  1720. ulti()
  1721. cooldown4=0
  1722. elseif attack == false and k == 't' and cooldown5 >=co5 then
  1723. praiseonion()
  1724. cooldown5=0
  1725. elseif k == 'm' then
  1726. soundrefresh()
  1727. end
  1728. end)
  1729.  
  1730.  
  1731. function updateskills1()
  1732. if cooldown1 <= co1 then
  1733. cooldown1 = cooldown1 + 1 / 30
  1734. end
  1735. if cooldown2 <= co2 then
  1736. cooldown2 = cooldown2 + 1 / 30
  1737. end
  1738. if cooldown3 <= co3 then
  1739. cooldown3 = cooldown3 + 1 / 30
  1740. end
  1741. if cooldown4 <= co4 then
  1742. cooldown4 = cooldown4 + 1 / 30
  1743. end
  1744. if cooldown5 <= co5 then
  1745. cooldown5 = cooldown5 + 1 / 30
  1746. end
  1747. end
  1748.  
  1749.  
  1750. --ignore this lol--
  1751. spawn(function()
  1752. while true do
  1753. local t = 0
  1754. repeat
  1755. t = t + hb:wait()
  1756. maincol = Color3ListPostion(colors, t/maxTime)
  1757. Part1.BrickColor = BrickColor.new(maincol)
  1758. Part2.BrickColor = BrickColor.new(maincol)
  1759. Part3.BrickColor = BrickColor.new(maincol)
  1760. Part4.BrickColor = BrickColor.new(maincol)
  1761. Part5.BrickColor = BrickColor.new(maincol)
  1762. Part6.BrickColor = BrickColor.new(maincol)
  1763. Part7.BrickColor = BrickColor.new(maincol)
  1764. Part8.BrickColor = BrickColor.new(maincol)
  1765. Part9.BrickColor = BrickColor.new(maincol)
  1766. Part10.BrickColor = BrickColor.new(maincol)
  1767. Part11.BrickColor = BrickColor.new(maincol)
  1768. Part12.BrickColor = BrickColor.new(maincol)
  1769. Part13.BrickColor = BrickColor.new(maincol)
  1770. Part14.BrickColor = BrickColor.new(maincol)
  1771. Part15.BrickColor = BrickColor.new(maincol)
  1772. Part16.BrickColor = BrickColor.new(maincol)
  1773. Part17.BrickColor = BrickColor.new(maincol)
  1774. Part18.BrickColor = BrickColor.new(maincol)
  1775. Part19.BrickColor = BrickColor.new(maincol)
  1776. Part20.BrickColor = BrickColor.new(maincol)
  1777. Part21.BrickColor = BrickColor.new(maincol)
  1778. Part22.BrickColor = BrickColor.new(maincol)
  1779. Part23.BrickColor = BrickColor.new(maincol)
  1780. Part24.BrickColor = BrickColor.new(maincol)
  1781. Part25.BrickColor = BrickColor.new(maincol)
  1782. Part26.BrickColor = BrickColor.new(maincol)
  1783. Part27.BrickColor = BrickColor.new(maincol)
  1784. Part28.BrickColor = BrickColor.new(maincol)
  1785. Part29.BrickColor = BrickColor.new(maincol)
  1786. Part30.BrickColor = BrickColor.new(maincol)
  1787. Part31.BrickColor = BrickColor.new(maincol)
  1788. Part32.BrickColor = BrickColor.new(maincol)
  1789. Part33.BrickColor = BrickColor.new(maincol)
  1790. Part34.BrickColor = BrickColor.new(maincol)
  1791. Part35.BrickColor = BrickColor.new(maincol)
  1792. Part36.BrickColor = BrickColor.new(maincol)
  1793. Part37.BrickColor = BrickColor.new(maincol)
  1794. Part38.BrickColor = BrickColor.new(maincol)
  1795. Part39.BrickColor = BrickColor.new(maincol)
  1796. Part40.BrickColor = BrickColor.new(maincol)
  1797. Part41.BrickColor = BrickColor.new(maincol)
  1798. Part42.BrickColor = BrickColor.new(maincol)
  1799. Part43.BrickColor = BrickColor.new(maincol)
  1800. Part44.BrickColor = BrickColor.new(maincol)
  1801. Part45.BrickColor = BrickColor.new(maincol)
  1802. Part46.BrickColor = BrickColor.new(maincol)
  1803. Part47.BrickColor = BrickColor.new(maincol)
  1804. Part48.BrickColor = BrickColor.new(maincol)
  1805. Part49.BrickColor = BrickColor.new(maincol)
  1806. Part50.BrickColor = BrickColor.new(maincol)
  1807. Partx.BrickColor = BrickColor.new(maincol)
  1808. Partxx.BrickColor = BrickColor.new(maincol)
  1809. Part2x.BrickColor = BrickColor.new(maincol)
  1810. eye1.BrickColor = BrickColor.new(maincol)
  1811. eye2.BrickColor = BrickColor.new(maincol)
  1812. until t >= maxTime
  1813. end
  1814. end)
  1815.  
  1816.  
  1817.  
  1818. while true do
  1819. swait()
  1820. updateskills1()
  1821. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1822. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1823. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1824. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1825. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1826. for i, v in pairs(Character:GetChildren()) do
  1827. if v:IsA("Part") then
  1828. v.Material = "SmoothPlastic"
  1829. elseif v:IsA("Accessory") then
  1830. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1831. end
  1832. end
  1833. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1834. velocity = RootPart.Velocity.y
  1835. sine = sine + change
  1836. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1837. if RootPart.Velocity.y > 1 and hit == nil then
  1838. Anim = "Jump"
  1839. if attack == false then
  1840. PlayAnimationFromTable({
  1841. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1842. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1843. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1844. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1845. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. }, .3, false)
  1848. end
  1849. elseif RootPart.Velocity.y < -1 and hit == nil then
  1850. Anim = "Fall"
  1851. if attack == false then
  1852. PlayAnimationFromTable({
  1853. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1856. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1857. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1858. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1859. }, .3, false)
  1860. end
  1861. elseif Torsovelocity < 1 and hit ~= nil then
  1862. Anim = "Idle"
  1863. if attack == false then
  1864. change = 1
  1865. PlayAnimationFromTable({
  1866. CFrame.new(-0.100458607, -0.0434120893, 0.168199733, 0.42261678, -0.157379061, -0.89253962, 0, 0.98480773, -0.173648462, 0.906308591, 0.0733867437, 0.416196227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(3.69548798e-06, 1.53859663, -0.162287459, 0.57357496, -0.142244399, 0.806708455, -0.142244682, 0.952550828, 0.269097239, -0.806708395, -0.269097388, 0.526125789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(1.61878133, 0.0448195264, 0.186802447, 0.962191105, -0.142594635, -0.232067391, 0.190296501, 0.96151185, 0.198197588, 0.194873571, -0.234865546, 0.952293336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1869. CFrame.new(-1.49529576, 0.0663979426, 0.0817468166, 0.773875952, 0.0658590123, 0.629903853, -0.100079715, 0.994799137, 0.0189438686, -0.625380158, -0.0777008086, 0.77644217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1870. CFrame.new(0.41560328, -1.99160743, 0.0855288506, 1, -2.30967999e-07, 1.34110451e-06, -2.30967999e-07, 0.939692438, 0.34202069, -1.34110451e-06, -0.34202069, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1871. CFrame.new(-0.679065943, -1.96874261, 0.102190197, 0.342018366, 0, 0.939693391, -0.163176268, 0.98480773, 0.0593909547, -0.925417185, -0.173648462, 0.336822331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1872. }, .3, false)
  1873. end
  1874. elseif Torsovelocity > 2 and hit ~= nil then
  1875. Anim = "Walk"
  1876. if attack == false then
  1877. change = 2
  1878. change = 2
  1879. PlayAnimationFromTable({
  1880. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881. CFrame.new(0, 1.48676872, -0.243095398, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1882. CFrame.new(1.63435924, 0.0434479862, -0.0374891758, 0.966060936, -0.133975416, 0.220855415, 0.106447011, 0.985490799, 0.132200763, -0.235362619, -0.104204573, 0.966305435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1883. CFrame.new(-0.372045785, 0.234661281, -0.842070222, 0.212011188, -0.977136135, 0.0160143003, 0.965926111, 0.212011918, 0.148451149, -0.148452207, -0.0160046741, 0.988790214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1884. CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1885. CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1886. }, .3, false)
  1887. end
  1888. end
  1889. if 0 < #Effects then
  1890. for e = 1, #Effects do
  1891. if Effects[e] ~= nil then
  1892. local Thing = Effects[e]
  1893. if Thing ~= nil then
  1894. local Part = Thing[1]
  1895. local Mode = Thing[2]
  1896. local Delay = Thing[3]
  1897. local IncX = Thing[4]
  1898. local IncY = Thing[5]
  1899. local IncZ = Thing[6]
  1900. if Thing[2] == "Shoot" then
  1901. local Look = Thing[1]
  1902. local move = 5
  1903. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1904. if Thing[10] ~= nil then
  1905. da = pos
  1906. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1907. cfa = CFrame.new(Thing[4], pos)
  1908. tehCF = cfa:lerp(cf2, 0.2)
  1909. Thing[1] = tehCF.lookVector
  1910. end
  1911. local mag = (Thing[4] - pos).magnitude
  1912. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1913. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1914. Thing[4] = Thing[4] + Look * move
  1915. Thing[3] = Thing[3] - 1
  1916. if 2 < Thing[5] then
  1917. Thing[5] = Thing[5] - 0.3
  1918. Thing[6] = Thing[6] - 0.3
  1919. end
  1920. if hit ~= nil then
  1921. Thing[3] = 0
  1922. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1923. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new(maincol), "Reference", Vector3.new())
  1924. ref.Anchored = true
  1925. ref.CFrame = CFrame.new(pos)
  1926. game:GetService("Debris"):AddItem(ref, 1)
  1927. end
  1928. if Thing[3] <= 0 then
  1929. table.remove(Effects, e)
  1930. end
  1931. end
  1932. do
  1933. do
  1934. if Thing[2] == "FireWave" then
  1935. if Thing[3] <= Thing[4] then
  1936. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1937. Thing[3] = Thing[3] + 1
  1938. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1939. else
  1940. Part.Parent = nil
  1941. table.remove(Effects, e)
  1942. end
  1943. end
  1944. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1945. if Thing[1].Transparency <= 1 then
  1946. if Thing[2] == "Block1" then
  1947. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1948. Mesh = Thing[7]
  1949. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1950. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1951. else
  1952. if Thing[2] == "Block2" then
  1953. Thing[1].CFrame = Thing[1].CFrame
  1954. Mesh = Thing[7]
  1955. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1956. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1957. else
  1958. if Thing[2] == "Fire" then
  1959. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1960. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1961. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1962. else
  1963. if Thing[2] == "Cylinder" then
  1964. Mesh = Thing[7]
  1965. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1966. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1967. else
  1968. if Thing[2] == "Blood" then
  1969. Mesh = Thing[7]
  1970. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1971. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1972. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1973. else
  1974. if Thing[2] == "Elec" then
  1975. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1976. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1977. else
  1978. if Thing[2] == "Disappear" then
  1979. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985. end
  1986. end
  1987. else
  1988. Part.Parent = nil
  1989. table.remove(Effects, e)
  1990. end
  1991. end
  1992. end
  1993. end
  1994. end
  1995. end
  1996. end
  1997. end
  1998. Humanoid.Health = math.huge
  1999. end
  2000. --{Made by SezHu}--
  2001. --{Credit to Ace_Alterino for allowing me to use his weapon template, and to Willow (DonutCakesJR) for making the model.}--
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