Paul_Bambury

VRageRender-DirectX11 2016-01-16 18:13

Jan 16th, 2016
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  1. 2016-01-16 17:43:13.550 - Thread: 1 -> Log Started
  2. 2016-01-16 17:43:13.550 - Thread: 1 -> Timezone (local - UTC): 0h
  3. 2016-01-16 17:43:13.550 - Thread: 1 -> App Version: Version unknown
  4. 2016-01-16 17:43:13.550 - Thread: 1 -> VRage renderer started
  5. 2016-01-16 17:43:15.323 - Thread: 8 -> WMI {
  6. 2016-01-16 17:43:15.334 - Thread: 8 -> {
  7. 2016-01-16 17:43:15.334 - Thread: 8 -> Caption = AMD Radeon R9 200 Series
  8. 2016-01-16 17:43:15.334 - Thread: 8 -> AdapterRam = 4293918720
  9. 2016-01-16 17:43:15.334 - Thread: 8 -> DriverVersion = 15.301.1201.0
  10. 2016-01-16 17:43:15.334 - Thread: 8 -> DriverDate = 20151223000000.000000-000
  11. 2016-01-16 17:43:15.334 - Thread: 8 -> Description = AMD Radeon R9 200 Series
  12. 2016-01-16 17:43:15.334 - Thread: 8 -> DeviceID = VideoController1
  13. 2016-01-16 17:43:15.334 - Thread: 8 -> Name = AMD Radeon R9 200 Series
  14. 2016-01-16 17:43:15.335 - Thread: 8 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
  15. 2016-01-16 17:43:15.335 - Thread: 8 -> VideoArchitecture = 5
  16. 2016-01-16 17:43:15.335 - Thread: 8 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_04701043&REV_00\4&1F13B1D9&0&0010
  17. 2016-01-16 17:43:15.335 - Thread: 8 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
  18. 2016-01-16 17:43:15.335 - Thread: 8 -> }
  19. 2016-01-16 17:43:15.335 - Thread: 8 -> }
  20. 2016-01-16 17:43:15.363 - Thread: 8 -> AdapterInfo = {
  21. 2016-01-16 17:43:15.363 - Thread: 8 -> Name = AMD Radeon R9 200 Series
  22. 2016-01-16 17:43:15.363 - Thread: 8 -> Device name = AMD Radeon R9 200 Series
  23. 2016-01-16 17:43:15.363 - Thread: 8 -> Description = AMD Radeon R9 200 Series, dev id: 26545, mem: 4272422912, shared mem: 8580098048, Luid: 41484, rev: 0, subsys id: 74453059, vendor id: 4098
  24. 2016-01-16 17:43:15.363 - Thread: 8 -> DXGIAdapter id = 0
  25. 2016-01-16 17:43:15.363 - Thread: 8 -> SUPPORTED = True
  26. 2016-01-16 17:43:15.363 - Thread: 8 -> VRAM = 4272422912
  27. 2016-01-16 17:43:15.363 - Thread: 8 -> Priority = 2
  28. 2016-01-16 17:43:15.363 - Thread: 8 -> Multithreaded rendering supported = False
  29. 2016-01-16 17:43:15.381 - Thread: 8 -> Display modes = {
  30. 2016-01-16 17:43:15.381 - Thread: 8 -> DXGIOutput id = 0
  31. 2016-01-16 17:43:15.382 - Thread: 8 -> 640x480@75Hz
  32. 2016-01-16 17:43:15.382 - Thread: 8 -> 640x480@59.94006Hz
  33. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x480@60Hz
  34. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x480@75Hz
  35. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x480@75Hz
  36. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x576@60Hz
  37. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x576@60Hz
  38. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x576@75Hz
  39. 2016-01-16 17:43:15.382 - Thread: 8 -> 720x576@75Hz
  40. 2016-01-16 17:43:15.382 - Thread: 8 -> 800x600@60Hz
  41. 2016-01-16 17:43:15.382 - Thread: 8 -> 800x600@75Hz
  42. 2016-01-16 17:43:15.382 - Thread: 8 -> 1024x768@60Hz
  43. 2016-01-16 17:43:15.382 - Thread: 8 -> 1024x768@75Hz
  44. 2016-01-16 17:43:15.382 - Thread: 8 -> 1152x864@60Hz
  45. 2016-01-16 17:43:15.382 - Thread: 8 -> 1152x864@60Hz
  46. 2016-01-16 17:43:15.382 - Thread: 8 -> 1152x864@75Hz
  47. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x720@60Hz
  48. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x720@75Hz
  49. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x720@75Hz
  50. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x720@59.94006Hz
  51. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x768@60Hz
  52. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x768@60Hz
  53. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x768@75Hz
  54. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x768@75Hz
  55. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x800@60Hz
  56. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x800@60Hz
  57. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x800@75Hz
  58. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x800@75Hz
  59. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x960@60Hz
  60. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x960@60Hz
  61. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x960@75Hz
  62. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x960@75Hz
  63. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x1024@60Hz
  64. 2016-01-16 17:43:15.382 - Thread: 8 -> 1280x1024@75Hz
  65. 2016-01-16 17:43:15.382 - Thread: 8 -> 1360x768@60Hz
  66. 2016-01-16 17:43:15.382 - Thread: 8 -> 1360x768@60Hz
  67. 2016-01-16 17:43:15.382 - Thread: 8 -> 1360x1024@60Hz
  68. 2016-01-16 17:43:15.382 - Thread: 8 -> 1360x1024@60Hz
  69. 2016-01-16 17:43:15.382 - Thread: 8 -> 1366x768@60Hz
  70. 2016-01-16 17:43:15.382 - Thread: 8 -> 1366x768@60Hz
  71. 2016-01-16 17:43:15.382 - Thread: 8 -> 1440x900@60Hz
  72. 2016-01-16 17:43:15.382 - Thread: 8 -> 1440x900@60Hz
  73. 2016-01-16 17:43:15.382 - Thread: 8 -> 1600x1200@60Hz
  74. 2016-01-16 17:43:15.382 - Thread: 8 -> 1680x1050@60Hz
  75. 2016-01-16 17:43:15.382 - Thread: 8 -> 1920x1080@60Hz
  76. 2016-01-16 17:43:15.382 - Thread: 8 -> 1920x1080@59.94006Hz
  77. 2016-01-16 17:43:15.382 - Thread: 8 -> 1920x1200@60Hz
  78. 2016-01-16 17:43:15.382 - Thread: 8 -> }
  79. 2016-01-16 17:43:15.383 - Thread: 8 -> Fallback display modes = False
  80. 2016-01-16 17:43:15.383 - Thread: 8 -> }
  81. 2016-01-16 17:43:15.393 - Thread: 8 -> AdapterInfo = {
  82. 2016-01-16 17:43:15.393 - Thread: 8 -> Name = Microsoft Basic Render Driver
  83. 2016-01-16 17:43:15.393 - Thread: 8 -> Device name = Microsoft Basic Render Driver
  84. 2016-01-16 17:43:15.393 - Thread: 8 -> Description = Microsoft Basic Render Driver, dev id: 140, mem: 0, shared mem: 8580098048, Luid: 43328, rev: 0, subsys id: 0, vendor id: 5140
  85. 2016-01-16 17:43:15.393 - Thread: 8 -> DXGIAdapter id = 1
  86. 2016-01-16 17:43:15.393 - Thread: 8 -> SUPPORTED = True
  87. 2016-01-16 17:43:15.393 - Thread: 8 -> VRAM = 8580098048
  88. 2016-01-16 17:43:15.394 - Thread: 8 -> Priority = 0
  89. 2016-01-16 17:43:15.394 - Thread: 8 -> Multithreaded rendering supported = False
  90. 2016-01-16 17:43:15.394 - Thread: 8 -> Fallback display modes = True
  91. 2016-01-16 17:43:15.394 - Thread: 8 -> }
  92. 2016-01-16 17:43:16.765 - Thread: 8 -> ApplySettings
  93. 2016-01-16 17:43:16.765 - Thread: 8 -> MyRenderDeviceSettings = {
  94. 2016-01-16 17:43:16.765 - Thread: 8 -> Adapter id = 0
  95. 2016-01-16 17:43:16.765 - Thread: 8 -> DXGIAdapter id = 0
  96. 2016-01-16 17:43:16.765 - Thread: 8 -> DXGIOutput id = 0
  97. 2016-01-16 17:43:16.765 - Thread: 8 -> Resolution = 1920 x 1200
  98. 2016-01-16 17:43:16.766 - Thread: 8 -> Window mode = Fullscreen
  99. 2016-01-16 17:43:16.766 - Thread: 8 -> }
  100. 2016-01-16 17:43:17.129 - Thread: 8 -> DXGI SetFullscreenState succeded
  101. 2016-01-16 17:43:17.938 - Thread: 8 -> UpdateRenderSettings
  102. 2016-01-16 17:43:17.939 - Thread: 8 -> MyRenderSettings1 = {
  103. 2016-01-16 17:43:17.939 - Thread: 8 -> AntialiasingMode = FXAA
  104. 2016-01-16 17:43:17.939 - Thread: 8 -> FoliageDetails = MEDIUM
  105. 2016-01-16 17:43:17.939 - Thread: 8 -> ShadowQuality = HIGH
  106. 2016-01-16 17:43:17.939 - Thread: 8 -> TextureQuality = MEDIUM
  107. 2016-01-16 17:43:17.939 - Thread: 8 -> AnisotropicFiltering = ANISO_4
  108. 2016-01-16 17:43:17.939 - Thread: 8 -> InterpolationEnabled = False
  109. 2016-01-16 17:43:17.939 - Thread: 8 -> }
  110. 2016-01-16 17:47:22.128 - Thread: 8 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0
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