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  1. # Runs like a feather on your server
  2. # (c) Maxim Van de Wynckel
  3. #
  4. # ------------------------------ #
  5.  
  6. # Permissions: To use the action groups give them the permission
  7. # featherboard.group.<group>
  8. # Make sure to remove them from the other groups
  9. # when giving a new permission.
  10.  
  11. # Variables: These variables can be used in the TEXT section
  12. # of both the header as the footer.
  13. #
  14. # {PLAYER} - Player name
  15. # {PLAYERNICK} - Player nickname
  16. # {SERVER} - Server name
  17. # {PLAYERCOUNT} - Server player count
  18. # {BUNGEECOUNT} - Bungee network player count
  19. # 5000+ more ... see spigot page
  20.  
  21. # Formatting: These are formatting tags allowing you to format the animations
  22. # or placeholders.
  23. #
  24. # Substring: This allows you to split a word (even a placeholder) in parts
  25. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  26. # usage: This can be used to split placeholders when creating a typewriter
  27. # or to split the colors in a placeholder.
  28. #
  29. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  30. # two arguments (the length and space between scrolls).
  31. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  32. #
  33. # PLENTY MORE! See spigot page
  34.  
  35. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  36. # GENERAL PLUGIN SETTINGS
  37. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  38.  
  39. ## Config version (DO NOT EDIT)
  40. config: 3
  41.  
  42. ## Language file
  43. lang: 'en'
  44.  
  45. ## Debug mode
  46. debug: false
  47.  
  48. ## Log to file
  49. log:
  50. enabled: true
  51. # Reset log on startup
  52. reset: false
  53.  
  54. ## Update checking
  55. update:
  56. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  57.  
  58. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  59. # PLUGIN SPECIFIC SETTINGS
  60. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  61.  
  62. # Placeholder settings
  63. placeholder:
  64. # logs the memory usage of placeholders on startup
  65. log-memory: false
  66. # Clear unused placeholders that are not enabled.
  67. clear-unused: true
  68. # Config cache only
  69. # This will only use placeholders in the config
  70. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  71. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  72. config-cache: false
  73.  
  74. # Tweaks to increase performance (Use at own risk)
  75. tweaks:
  76. # This option does not send scoreboard remove packets
  77. # to the client on quit. This can increase performance on servers
  78. # where players quit a lot (hubs, ...)
  79. #
  80. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  81. # /data folder
  82. #
  83. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  84. keepScoreboardOnQuit: false
  85. # Some placeholders have a slow process behind them. Meaning they might contact a database
  86. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  87. # separate from the sending. But can slow down the animation because it has to wait
  88. # for the placeholder to be loaded. When having multiple lines like a text that shows
  89. # the information about the placeholders you put below it, this can cause problems.
  90. # Enabling this will output a message in the console and ingame to operators
  91. # saying when a placeholder is causing delays.
  92. detect-placeholderdelay: false
  93. # Putting this to true will SPAM your console with timings report per placeholder/animation
  94. # refresh. Used for debugging purposes.
  95. # This requires detect-placeholderdelay to true
  96. verbose-placeholder-timings: false
  97. # Ignore placeholder problems
  98. # When set to true, the placeholder will not be disabled
  99. # this also means that no ERRORS will be logged -> no troubleshooting
  100. ignore-placeholder-problems: false
  101.  
  102. # Toggling allows you to disable the scoreboard
  103. database:
  104. # If you want the toggle to stay even when your users
  105. # log off you can enable this. Keep in mind that this requires a
  106. # MySQL or SQLite database.
  107. # If you are configuring the plugin for the first time it is advised
  108. # to stay away from these settings until you managed the scoreboard
  109. # set up.
  110. persistent: true
  111. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  112. # with isolation, url, driver, ...
  113. # Database name
  114. database: factions
  115. # Database username
  116. username: midas_game
  117. # Database isolation type
  118. isolation: SERIALIZABLE
  119. # Database driver
  120. driver: org.sqlite.JDBC
  121. # Database password
  122. password: fguzrtvhsecrcfg456
  123. # Database driver URL
  124. # {DIR} will be replaced with the plugin directory
  125. # {NAME} will be replaced wit the plugin name
  126. url: jdbc:sqlite:{DIR}{NAME}.db
  127. # Save interval in ticks
  128. save-interval: 6000
  129.  
  130. # Disabled worlds. Add your world name in this list to
  131. # disable it.
  132. disabled-worlds:
  133. - 'example_world'
  134.  
  135. # Show delay on join. Usefull if you wish to let the user
  136. # enjoy a Title MOTD without having the scoreboard obstructing
  137. # the view.
  138. show-delay: 0
  139.  
  140. # Anti Flicker will use a new engine that will allow you to use fast animations
  141. # without any flicker.
  142. # You can disable this feature if you do not have fast refresh rates.
  143. antiflicker: true
  144.  
  145. # Scoreboard assigning. The boards can be assigned by various ways.
  146. # default the scoreboards will be assigned by permissions.
  147. # You can only have one way of assigning the scoreboards
  148. #
  149. # PERMISSION - Assign scoreboards based on permissions
  150. # This is the default setting (since 2014)
  151. # featherboard.group.<scoreboard>
  152. #
  153. # GROUP - Assign scoreboards based on Vault groups
  154. # this means the scoreboard name has to
  155. # have the name of your Vault group.
  156. #
  157. # WORLD - Assign scoreboards based on the world
  158. # the player is in.
  159. #
  160. # NONE - Do no assign scoreboards and just rely on
  161. # manual assigning (triggers, etc...)
  162. scoreboard-assigning: "PERMISSION"
  163.  
  164. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  165. # The GUI will show all scoreboards you have permission to. It is not very
  166. # configurable in the way you can't control the location or order of the scoreboards
  167. # For a more configurable GUI I recommend DeluxeMenus
  168. gui:
  169. # This is the title of the GUI
  170. title: "Scoreboards"
  171. # Size of the GUI (leave to -1 to make it dynamic)
  172. # Sizes: 9,27,54
  173. size: -1
  174.  
  175. # A list of different scoreboards
  176. boards:
  177. # Default FeatherBoard comes with a board called "default". All players have the permission
  178. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  179. # the permission is negated.
  180. #
  181. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  182. # names such as "vip-board", "mcmmo-levelup", ...
  183. default:
  184. # Every section here are different lines. The first section will be used as the title
  185. # the following sections will be used as the lines on the scoreboard (max 15)
  186. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  187. # things simple I will use logical names such as "title", "spacer", "header", ...
  188. title:
  189. # Every line has its own frames. The animation will loop through these frames on intervals
  190. # that you configure below.
  191. # Put all your frames under 'text:'. You can make as many lines as you want and use
  192. # placeholders and preset effects.
  193. # Keep in mind that there is a limit in line width!
  194. text:
  195. # To create cool looking animations you create yourself
  196. # you can use the graphical tool AnimationCreator
  197. # https://www.spigotmc.org/resources/animationcreator.6001/
  198. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  199. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  200. - '&4&lMidas'
  201. - '&8&lCraft '
  202. - '&f&lSkyblock'
  203. - '&4&lMidas&8&lCraft '
  204. - '&f&lSkyblock'
  205. - '&4&lMidas&8&lCraft &f&lSkyblock'
  206. - ' '
  207. - '&4&lMidas&8&lCraft &f&lSkyblock'
  208. - ' '
  209. # Interval is the animation interval in TICKS (20 ticks is one second).
  210. # Every X ticks the animation goes to the next frame (see above)
  211. # Once all frames are finished it will start over from the first one
  212. interval: 20
  213. # If you don't want a static order of the frames and want to show each frame at random
  214. # you can enable this option.
  215. random: false
  216. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  217. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  218. # These lines (usually a header or footer) are also good for decoration.
  219. header:
  220. text:
  221. - '&a&m+-----------------+'
  222. interval: 1000
  223. random: true
  224. player-label:
  225. text:
  226. - '&b&l> &b&l[&e&lHrac&b&l]'
  227. interval: 1000
  228. random: false
  229. player-line1:
  230. text:
  231. - '-> &a{player}'
  232. - '-> &a{group}'
  233. interval: 90
  234. random: false
  235. player-line2:
  236. text:
  237. - '-> &aSmrtí: &l{stat_deaths}'
  238. - '-> &a{money_formatted} EUR'
  239. - '-> &a{stat_time_played}'
  240. interval: 90
  241. random: false
  242. # For empty lines just add another 'section' but just don't put any text
  243. # in it so it acts like an empty line.
  244. spacer1:
  245. text: []
  246. interval: 1000
  247. random: false
  248. ostrov-info:
  249. text:
  250. - '&b&l> &b&l[&e&lOstrov&b&l]'
  251. interval: 1000
  252. random: false
  253. ostrov-line1:
  254. # Lets create some animated news
  255. # News is something you need to write quick
  256. # and usually you don't want to spend ages on creating
  257. # some cool effect. That is why FeatherBoard features
  258. # several presets you can use.
  259. text:
  260. - '-> &aLevel ostrova:&b&l {askyblock_island_level}'
  261. interval: 90
  262. random: false
  263. # For empty lines just add another 'section' but just don't put any text
  264. # in it so it acts like an empty line.
  265. ostrovline2:
  266. text:
  267. - '-> &aHráčů v party:&b&l {askyblock_team_members}'
  268. interval: 90
  269. random: false
  270. spacer2:
  271. text: []
  272. interval: 1000
  273. random: false
  274. timesplayed-label: #Switch between site, times played and health
  275. text:
  276. - '&b&l> &e&l[McMMO]'
  277. interval: 1000
  278. random: false
  279. timesplayed: #Switch between site, times played and health
  280. text:
  281. - '-> {prefixcolor}Akrobacie: &l{mcmmo_acrobatics}'
  282. - '-> {prefixcolor}Neozbrojeny: &l{mcmmo_unarmed}'
  283. - '-> {prefixcolor}Sekery: &l{mcmmo_axes}'
  284. - '-> {prefixcolor}Mece: &l{mcmmo_swords}'
  285. - '-> {prefixcolor}Lukostrelba: &l{mcmmo_archery}'
  286. interval: 90
  287. random: false
  288. timesplayer:
  289. text:
  290. - '-> {prefixcolor}Dolování: &l{mcmmo_mining}'
  291. - '-> {prefixcolor}Kopání: &l{mcmmo_excavation}'
  292. - '-> {prefixcolor}Alchemie: &l{mcmmo_alchemy}'
  293. - '-> {prefixcolor}Rybareni: &l{mcmmo_fishing}'
  294. - '-> {prefixcolor}Bylinky: &l{mcmmo_herbalism}'
  295. - '-> {prefixcolor}Ochocovani: &l{mcmmo_taming}'
  296. - '-> {prefixcolor}Opravovani: &l{mcmmo_repair}'
  297. - '-> {prefixcolor}Drevorubec: &l{mcmmo_woodcutting}'
  298. interval: 90
  299. random: false
  300. # For empty lines just add another 'section' but just don't put any text
  301. # in it so it acts like an empty line.
  302. # This is the same as the header. It is not needed since you already use the header as the longest line
  303. # but it looks cleaner having a footer.
  304. footer:
  305. text:
  306. - '&a&m+-----------------+'
  307. interval: 1000
  308. random: true
  309. # This is a combat scoreboard example showing
  310. # combat related information.
  311. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  312. # (Unless you want it to show all the time)
  313. # You still need to 'trigger' this scoreboard in the vanilla_combat
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