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  1. GUNZ 1,0,0,290 launched. build (Aug 23 2018 01:16:47)
  2. Log time (10/09/18 00:19:37)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 2591 MHz
  5. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10
  6. Load XML from memory : system/locale.xml- SUCCESS
  7. Country : (USA), Language : (USA)
  8. Load Config from file : config.xml- SUCCESS
  9. Load XML from memory : system/system.xml- SUCCESS
  10. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  11. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  12. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/gametypecfg.xml
  14. Dmp ok.
  15. InitializeNotify ok.
  16. WFog Enabled Device.
  17. device created.
  18. Video memory 2043.000000
  19. shader initialize successful : 1
  20. main : RGetLenzFlare()->Initialize()
  21. InitialLoading success.
  22. interface Initialize success
  23. ZApplication::OnCreate : begin
  24. 0(Primary Sound Driver): Hardware Mixing Not Supported
  25. 1(Speakers (USB PnP Sound Device)): Hardware Mixing Not Supported
  26. 2(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  27. [[[getMaxChannel32]]]]
  28. found 0 custom music
  29.  
  30. -------------------> Sound Engine Create: 2.231000
  31.  
  32. sound engine create.
  33. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  34. start log bipmap
  35. end of load bitmaps2
  36. loading pictures: 2.970000
  37. IDLResource Loading Success!!
  38. IDL resources: 0.172000
  39. start InitInterface option
  40. Number of Display mode : 22
  41. Number of Display mode : 0
  42. end of InitInterface option ok
  43. Init maps : no Current ChannelRule
  44. Screen Effect Manager Create: 0.151000
  45. Screen effect manager create success.
  46. Effect manager create success.
  47. Client create success.
  48. game interface create success.
  49.  
  50. -------------------> GameInterface Create: 3.532000
  51.  
  52. Point Number is larger than defined max vertex ..
  53. Point Number is larger than defined max vertex ..
  54. Point Number is larger than defined max vertex ..
  55. Point Number is larger than defined max vertex ..
  56. Point Number is larger than defined max vertex ..
  57. Load character.xml success,
  58.  
  59. -------------------> Character Loading: 2.360000
  60.  
  61.  
  62. -------------------> WeaponMesh Loading: 0.536000
  63.  
  64. Load weapon.xml success.
  65.  
  66. -------------------> Worlditem Loading: 0.035000
  67.  
  68. Load zitem info success.
  69. Load zBuff info success.
  70. Init world item manager success.
  71. Init map Descriptor success.
  72. Init channel rule manager success.
  73. Init abuse manager success.
  74. Init chatting filter. success
  75. Read SpyMapList.
  76. read SpyMode.
  77.  
  78. -------------------> ETC ..: 0.673000
  79.  
  80. BspObject open : begin interface/login/login.rs
  81. RBspObject::Open : Open_MaterialList
  82. RBspObject::Open : Open_LightList
  83. BspObject open object list : begin
  84. RBspObject::Open_ObjectList : size 3
  85. RBspObject::Open_ObjectList : end
  86. RBspObject::Open : OpenDescription
  87. RBspObject::OpenRs : file.Open
  88. RBspObject::OpenRs : file.Read(&header)
  89. RBspObject::OpenRs : file.Read(&nMaterial)
  90. RBspObject::OpenRs : Open_Nodes begin
  91. RBspObject::OpenRs : Open_Nodes end
  92. RBspObject::Open : OpenRs
  93. RBspObject::Open : OpenBsp
  94. RBspObject::Open : done
  95. Load smoke description mesh.
  96. main : OnCreate() done
  97. Server Connected
  98. Login Posted
  99. Login Successful.
  100. Responsed Account Charlist
  101. Selected character name : Shinoda (53 68 69 6E 6F 64 61 ) (len = 7)
  102. StageCreated
  103. CastStageBridgePeer call in Zgame::Create
  104. game create begin , type = 1
  105. BspObject open : begin maps/Garden/Garden.rs
  106. RBspObject::Open : Open_MaterialList
  107. RBspObject::Open : Open_LightList
  108. BspObject open object list : begin
  109. RBspObject::Open_ObjectList : size 3
  110. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  111. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  112. RBspObject::Open_ObjectList : end
  113. RBspObject::Open : OpenDescription
  114. RBspObject::OpenRs : file.Open
  115. RBspObject::OpenRs : file.Read(&header)
  116. RBspObject::OpenRs : file.Read(&nMaterial)
  117. RBspObject::OpenRs : Open_Nodes begin
  118. RBspObject::OpenRs : Open_Nodes end
  119. RBspObject::Open : OpenRs
  120. RBspObject::Open : OpenBsp
  121. RBspObject::Open : done
  122. game world create success.
  123. Reload all animation end
  124. ---------------------------------setBuffer
  125. game created ( 00:20:38 )
  126. Create character : Name=Shinoda Level=99
  127. Connect to Agent by UDP
  128. Connect to Agent by UDP
  129. start InitInterface option
  130. Number of Display mode : 22
  131. Number of Display mode : 0
  132. end of InitInterface option ok
  133. shader initialize successful : 1
  134. Connect to Agent by UDP
  135. start InitInterface option
  136. Number of Display mode : 22
  137. Number of Display mode : 0
  138. end of InitInterface option ok
  139. shader initialize successful : 1
  140. game interface destroy begin.
  141. game destroy begin
  142. Destroy sound engine()
  143. game destroy match destroy
  144. ------------------------ReleaseBuffer
  145. game destroyed ( 00:23:02 )
  146. game interface destroy finished
  147. BspObject open : begin interface/login/login.rs
  148. RBspObject::Open : Open_MaterialList
  149. RBspObject::Open : Open_LightList
  150. BspObject open object list : begin
  151. RBspObject::Open_ObjectList : size 3
  152. RBspObject::Open_ObjectList : end
  153. RBspObject::Open : OpenDescription
  154. RBspObject::OpenRs : file.Open
  155. RBspObject::OpenRs : file.Read(&header)
  156. RBspObject::OpenRs : file.Read(&nMaterial)
  157. RBspObject::OpenRs : Open_Nodes begin
  158. RBspObject::OpenRs : Open_Nodes end
  159. RBspObject::Open : OpenRs
  160. RBspObject::Open : OpenBsp
  161. RBspObject::Open : done
  162. Load smoke description mesh.
  163. Destroy gunz
  164. Destroy sound engine.
  165. Destroy sound engine. success
  166. Destroy console.
  167. Destroy interface begin
  168. destroy client.
  169. PeerInfoList Released
  170. clear looks end.
  171. Cloth VertexBuffer is Released
  172. Widget map clear end.
  173. desctroy cursor system end.
  174. clear IDL resource end.
  175. Final interface end.
  176. Destroy game interface done.
  177. clear looks end.
  178. Widget map clear end.
  179. desctroy cursor system end.
  180. Destroy mesh manager.
  181. Destroy weapon mesh manager.
  182. Clear SkillManager.
  183. Clear QuestItemDescMgr.
  184. Clear MatchItemDescMgr.
  185. Clear ChattingFilter.
  186. Clear ChannelRuleMgr.
  187. destroy game application done.
  188. interface finalize.
  189. game input destroy.
  190. game configuration destroy.
  191. Bitmap manager destroy Animation bitmap.
  192. destroy gunz finish.
  193. Rframe_destory::closeDisplay
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