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  1. @7308893 - P10. When you look at the top three grounds outside the shamans box, you think there will be no collision with objects, which is not the case. The middle top ground is way too close to the ground above it, this makes it very hard for mice to survive, since they can't jump to avoid cannons properly. The trampoline grounds are way too strong and pretty much impossible to survive from. You've blocked out the mice from get into where the shaman is on the right side, but not on the left side.
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  3. @7308902 - P10. Mice can easily camp by walljumping on the ground they spawn on, unless the shaman uses a spirit. The shaman will have to be in motion pretty much all the time to kill potetional campers. The small ground placed to the very far right is unnecessary, also you should avoid placing grounds outside the playing area. The mice will be able to hug the shaman frequently and neither the shaman nor the mice have much mobility. The gameplay isn't very intersting and fun.
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  5. @6080667 -P10. Mice can camp in the top of the water on the sides and the shaman won't be able to reach them with cannons from their spawn. The water underneath the mice's spawn is unnecessary. The grounds the shamans box is made of has no collision with objects, very misleading and the box also has no roof, making it possible for mice to get in. The trampoline grounds are a bit too strong and quite confusing, one wrong shot and the shaman could go flying to their death.
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  7. @7308935 - P24. The chocolate ground acts almost like regular wooden ground but it's misleading to the eye. It's annoying to be shaman on this map, you can't stand still while shooting cannons unless you stay in the water at the top. No sham wants to constantly go up and down while they are trying to kill mice. It's going to be easy for an experienced player to survive. You should avoid changing the gravity, the mice can jump higher and longer than normal, making it harder for the shaman to kill and is also a little confusing. Generally the map doesn't offer any exciting gameplay.
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  9. 7308944 - P10. Having the mice spawn higher than the shaman will give them an advantage, there will be no need for them to leave that platform since the shaman has to get up there first. Once the shaman does get up to them the mice will most likely move down and stand next to the small grounds at the end of the middle ones, that is if they haven't already. Standing there they will more or less be unkillable since the shamans cannons will only shoot them into the ground, and unfortunately the map doesn't offer any different gameplay to what's already in rotation.
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