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- Mon Oct 31 08:01:03 2022
- Windows-10-10.0.18362
- Ren'Py 7.5.2.22081402
- Bootstrap to the start of init.init took 0.14s
- Early init took 0.00s
- Loader init took 0.05s
- Loading error handling took 0.06s
- Loading script took 1.32s
- Loading save slot metadata. took 1.24s
- Loading persistent took 0.03s
- Faled to initialize steam: Exception(u'Init returned false.',)
- Set script version to: (7, 5, 2)
- Running init code took 0.51s
- Loading analysis data took 0.04s
- Analyze and compile ATL took 0.01s
- Index archives took 0.00s
- Dump and make backups. took 0.00s
- Cleaning cache took 0.00s
- Making clean stores took 0.00s
- Initial gc. took 0.07s
- DPI scale factor: 1.000000
- nvdrs: Loaded, about to disable thread optimizations.
- nvdrs: Disabled thread optimizations.
- Creating interface object took 0.38s
- Cleaning stores took 0.00s
- Init translation took 0.09s
- Build styles took 0.01s
- Load screen analysis took 0.04s
- Analyze screens took 0.00s
- Save screen analysis took 0.00s
- Prepare screens took 0.11s
- Save pyanalysis. took 0.00s
- Save bytecode. took 0.00s
- Running _start took 0.00s
- Performance test:
- Interface start took 0.68s
- Initializing gl2 renderer:
- primary display bounds: (0, 0, 1680, 1050)
- swap interval: 1 frames
- Windowed mode.
- Vendor: 'NVIDIA Corporation'
- Renderer: 'NVIDIA GeForce GTX 750 Ti/PCIe/SSE2'
- Version: '4.6.0 NVIDIA 516.59'
- Display Info: None
- Screen sizes: virtual=(1920, 1080) physical=(1578, 888) drawable=(1578, 888)
- Maximum texture size: 4096x4096
- controller: u'0300000034120000adbe000000000000' u'vJoy Device' 1L
- Full traceback:
- File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
- $ ui.interact()
- File "renpy/ast.py", line 1131, in execute
- renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
- File "renpy/python.py", line 1052, in py_exec_bytecode
- exec(bytecode, globals, locals)
- File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
- $ ui.interact()
- File "renpy/ui.py", line 299, in interact
- rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
- File "renpy/display/core.py", line 3377, in interact
- repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
- File "renpy/display/core.py", line 3804, in interact_core
- root_widget.visit_all(lambda i : i.per_interact())
- File "renpy/display/core.py", line 582, in visit_all
- d.visit_all(callback, seen)
- File "renpy/display/core.py", line 582, in visit_all
- d.visit_all(callback, seen)
- File "renpy/display/core.py", line 582, in visit_all
- d.visit_all(callback, seen)
- File "renpy/display/core.py", line 582, in visit_all
- d.visit_all(callback, seen)
- File "renpy/display/screen.py", line 451, in visit_all
- callback(self)
- File "renpy/display/core.py", line 3804, in <lambda>
- root_widget.visit_all(lambda i : i.per_interact())
- File "renpy/display/screen.py", line 462, in per_interact
- self.update()
- File "renpy/display/screen.py", line 653, in update
- self.screen.function(**self.scope)
- File "game/screens.rpy", line 1111, in execute
- File "game/screens.rpy", line 1111, in execute
- File "game/screens.rpy", line 1115, in execute
- File "game/screens.rpy", line 1125, in execute
- File "game/screens.rpy", line 1125, in execute
- File "game/screens.rpy", line 1128, in execute
- File "game/screens.rpy", line 566, in execute
- File "game/screens.rpy", line 566, in execute
- File "game/screens.rpy", line 620, in execute
- File "game/screens.rpy", line 330, in execute
- File "game/screens.rpy", line 330, in execute
- File "game/screens.rpy", line 332, in execute
- File "game/screens.rpy", line 342, in execute
- File "game/screens.rpy", line 350, in execute
- File "game/screens.rpy", line 357, in execute
- File "game/screens.rpy", line 357, in execute
- File "game/screens.rpy", line 373, in execute
- File "game/screens.rpy", line 374, in execute
- File "game/screens.rpy", line 374, in keywords
- File "game/screens.rpy", line 374, in <module>
- NameError: name 'Codex' is not defined
- While running game code:
- File "game/screens.rpy", line 1111, in execute
- File "game/screens.rpy", line 1111, in execute
- File "game/screens.rpy", line 1115, in execute
- File "game/screens.rpy", line 1125, in execute
- File "game/screens.rpy", line 1125, in execute
- File "game/screens.rpy", line 1128, in execute
- File "game/screens.rpy", line 566, in execute
- File "game/screens.rpy", line 566, in execute
- File "game/screens.rpy", line 620, in execute
- File "game/screens.rpy", line 330, in execute
- File "game/screens.rpy", line 330, in execute
- File "game/screens.rpy", line 332, in execute
- File "game/screens.rpy", line 342, in execute
- File "game/screens.rpy", line 350, in execute
- File "game/screens.rpy", line 357, in execute
- File "game/screens.rpy", line 357, in execute
- File "game/screens.rpy", line 373, in execute
- File "game/screens.rpy", line 374, in execute
- File "game/screens.rpy", line 374, in keywords
- File "game/screens.rpy", line 374, in <module>
- NameError: name 'Codex' is not defined
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