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Error when ESC key is hit when in season 1 load screen

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Oct 31st, 2022
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  1. Mon Oct 31 08:01:03 2022
  2. Windows-10-10.0.18362
  3. Ren'Py 7.5.2.22081402
  4.  
  5.  
  6. Bootstrap to the start of init.init took 0.14s
  7. Early init took 0.00s
  8. Loader init took 0.05s
  9. Loading error handling took 0.06s
  10. Loading script took 1.32s
  11. Loading save slot metadata. took 1.24s
  12. Loading persistent took 0.03s
  13. Faled to initialize steam: Exception(u'Init returned false.',)
  14. Set script version to: (7, 5, 2)
  15. Running init code took 0.51s
  16. Loading analysis data took 0.04s
  17. Analyze and compile ATL took 0.01s
  18. Index archives took 0.00s
  19. Dump and make backups. took 0.00s
  20. Cleaning cache took 0.00s
  21. Making clean stores took 0.00s
  22. Initial gc. took 0.07s
  23. DPI scale factor: 1.000000
  24. nvdrs: Loaded, about to disable thread optimizations.
  25. nvdrs: Disabled thread optimizations.
  26. Creating interface object took 0.38s
  27. Cleaning stores took 0.00s
  28. Init translation took 0.09s
  29. Build styles took 0.01s
  30. Load screen analysis took 0.04s
  31. Analyze screens took 0.00s
  32. Save screen analysis took 0.00s
  33. Prepare screens took 0.11s
  34. Save pyanalysis. took 0.00s
  35. Save bytecode. took 0.00s
  36. Running _start took 0.00s
  37. Performance test:
  38. Interface start took 0.68s
  39.  
  40. Initializing gl2 renderer:
  41. primary display bounds: (0, 0, 1680, 1050)
  42. swap interval: 1 frames
  43. Windowed mode.
  44. Vendor: 'NVIDIA Corporation'
  45. Renderer: 'NVIDIA GeForce GTX 750 Ti/PCIe/SSE2'
  46. Version: '4.6.0 NVIDIA 516.59'
  47. Display Info: None
  48. Screen sizes: virtual=(1920, 1080) physical=(1578, 888) drawable=(1578, 888)
  49. Maximum texture size: 4096x4096
  50. controller: u'0300000034120000adbe000000000000' u'vJoy Device' 1L
  51.  
  52. Full traceback:
  53. File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
  54. $ ui.interact()
  55. File "renpy/ast.py", line 1131, in execute
  56. renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  57. File "renpy/python.py", line 1052, in py_exec_bytecode
  58. exec(bytecode, globals, locals)
  59. File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
  60. $ ui.interact()
  61. File "renpy/ui.py", line 299, in interact
  62. rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  63. File "renpy/display/core.py", line 3377, in interact
  64. repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  65. File "renpy/display/core.py", line 3804, in interact_core
  66. root_widget.visit_all(lambda i : i.per_interact())
  67. File "renpy/display/core.py", line 582, in visit_all
  68. d.visit_all(callback, seen)
  69. File "renpy/display/core.py", line 582, in visit_all
  70. d.visit_all(callback, seen)
  71. File "renpy/display/core.py", line 582, in visit_all
  72. d.visit_all(callback, seen)
  73. File "renpy/display/core.py", line 582, in visit_all
  74. d.visit_all(callback, seen)
  75. File "renpy/display/screen.py", line 451, in visit_all
  76. callback(self)
  77. File "renpy/display/core.py", line 3804, in <lambda>
  78. root_widget.visit_all(lambda i : i.per_interact())
  79. File "renpy/display/screen.py", line 462, in per_interact
  80. self.update()
  81. File "renpy/display/screen.py", line 653, in update
  82. self.screen.function(**self.scope)
  83. File "game/screens.rpy", line 1111, in execute
  84. File "game/screens.rpy", line 1111, in execute
  85. File "game/screens.rpy", line 1115, in execute
  86. File "game/screens.rpy", line 1125, in execute
  87. File "game/screens.rpy", line 1125, in execute
  88. File "game/screens.rpy", line 1128, in execute
  89. File "game/screens.rpy", line 566, in execute
  90. File "game/screens.rpy", line 566, in execute
  91. File "game/screens.rpy", line 620, in execute
  92. File "game/screens.rpy", line 330, in execute
  93. File "game/screens.rpy", line 330, in execute
  94. File "game/screens.rpy", line 332, in execute
  95. File "game/screens.rpy", line 342, in execute
  96. File "game/screens.rpy", line 350, in execute
  97. File "game/screens.rpy", line 357, in execute
  98. File "game/screens.rpy", line 357, in execute
  99. File "game/screens.rpy", line 373, in execute
  100. File "game/screens.rpy", line 374, in execute
  101. File "game/screens.rpy", line 374, in keywords
  102. File "game/screens.rpy", line 374, in <module>
  103. NameError: name 'Codex' is not defined
  104.  
  105. While running game code:
  106. File "game/screens.rpy", line 1111, in execute
  107. File "game/screens.rpy", line 1111, in execute
  108. File "game/screens.rpy", line 1115, in execute
  109. File "game/screens.rpy", line 1125, in execute
  110. File "game/screens.rpy", line 1125, in execute
  111. File "game/screens.rpy", line 1128, in execute
  112. File "game/screens.rpy", line 566, in execute
  113. File "game/screens.rpy", line 566, in execute
  114. File "game/screens.rpy", line 620, in execute
  115. File "game/screens.rpy", line 330, in execute
  116. File "game/screens.rpy", line 330, in execute
  117. File "game/screens.rpy", line 332, in execute
  118. File "game/screens.rpy", line 342, in execute
  119. File "game/screens.rpy", line 350, in execute
  120. File "game/screens.rpy", line 357, in execute
  121. File "game/screens.rpy", line 357, in execute
  122. File "game/screens.rpy", line 373, in execute
  123. File "game/screens.rpy", line 374, in execute
  124. File "game/screens.rpy", line 374, in keywords
  125. File "game/screens.rpy", line 374, in <module>
  126. NameError: name 'Codex' is not defined
  127.  
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