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- ;PUT THIS IN STATEDEF -2
- [State 0, VarAdd]
- type = VarAdd
- trigger1 = movehit = 1
- trigger2 = projhit = 1
- var(52)=1
- [State 0, VarSet]
- type = VarSet
- triggerall = Var(52)>0
- triggerall = numenemy >=1
- trigger1 = enemynear,movetype!=H
- var(52)=0
- [State -2, ƒRƒ“ƒ{•â³]
- type = VarSet
- trigger1 = 1
- fvar(1) = 1.0-(var(52)>3)*((var(52)-3)*.075)
- [State -2, ƒRƒ“ƒ{•â³]
- type = VarSet
- trigger1 = fvar(1) < .1
- fvar(1) = .1
- [State -2, ƒRƒ“ƒ{•â³]
- type = AttackMulSet
- trigger1 = 1
- value = fvar(1)
- ;THEN PUT THIS IN HELPER STATES
- [State 0, ParentVarAdd]
- type = ParentVarAdd
- trigger1 = movehit = 1
- var(52)=1
- [State -2, ƒRƒ“ƒ{•â³]
- type = AttackMulSet
- trigger1 = 1
- value = parent,fvar(1)
- ignorehitpause=1
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