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DareWerewolf144

DarkWolf13's Damage Dampener

May 10th, 2017
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  1. ;PUT THIS IN STATEDEF -2
  2. [State 0, VarAdd]
  3. type = VarAdd
  4. trigger1 = movehit = 1
  5. trigger2 = projhit = 1
  6. var(52)=1
  7.  
  8. [State 0, VarSet]
  9. type = VarSet
  10. triggerall = Var(52)>0
  11. triggerall = numenemy >=1
  12. trigger1 = enemynear,movetype!=H
  13. var(52)=0
  14.  
  15. [State -2, ƒRƒ“ƒ{•â³]
  16. type = VarSet
  17. trigger1 = 1
  18. fvar(1) = 1.0-(var(52)>3)*((var(52)-3)*.075)
  19.  
  20. [State -2, ƒRƒ“ƒ{•â³]
  21. type = VarSet
  22. trigger1 = fvar(1) < .1
  23. fvar(1) = .1
  24.  
  25. [State -2, ƒRƒ“ƒ{•â³]
  26. type = AttackMulSet
  27. trigger1 = 1
  28. value = fvar(1)
  29.  
  30. ;THEN PUT THIS IN HELPER STATES
  31.  
  32. [State 0, ParentVarAdd]
  33. type = ParentVarAdd
  34. trigger1 = movehit = 1
  35. var(52)=1
  36.  
  37.  
  38. [State -2, ƒRƒ“ƒ{•â³]
  39. type = AttackMulSet
  40. trigger1 = 1
  41. value = parent,fvar(1)
  42. ignorehitpause=1
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