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- local DiscordInvite = "https://discord.gg/7XFnezqGc3"
- local Version = "Release: ".. 2.2
- Library = loadstring(game:HttpGet('https://lindseyhost.com/UI/LinoriaLib.lua'))();
- Library:Notify('e')
- local plr = game:GetService("Players").LocalPlayer
- local mouse = plr:GetMouse()
- local Fonts = {};
- for Font, _ in next, Drawing.Fonts do
- table.insert(Fonts, Font);
- end;
- local JumpStuffArgs = {
- [1] = "multiJump",
- [2] = "rightLeg"
- }
- local function PrintIslands()
- for i,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
- print(v.Name)
- wait()
- end
- end
- local GroundSlamargs = {
- [1] = "groundSlam"
- }
- local args = {
- [1] = "swingKatana"
- }
- local function UnlockAllEments()
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements1 = {
- [1] = "Eternity Storm"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements1))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements2 = {
- [1] = "Shadowfire"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements2))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements3 = {
- [1] = "Electral Chaos"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements3))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements4 = {
- [1] = "Masterful Wrath"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements4))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements5 = {
- [1] = "Shadow Charge"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements5))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements6 = {
- [1] = "Frost"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements6))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements7 = {
- [1] = "Lightning"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements7))
- -- Script generated by SimpleSpy - credits to exx#9394
- local UnlockElements8 = {
- [1] = "Inferno"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements8))
- local UnlockElements9 = {
- [1] = "Inferno"
- }
- game:GetService("ReplicatedStorage").rEvents.elementMasteryEvent:FireServer(unpack(UnlockElements9))
- end;
- local function TeleportAll()
- print("Function: TeleportAll - Success")
- for i,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
- plr.Character.HumanoidRootPart.CFrame = v.CFrame
- wait()
- end
- end;
- local function SpawnTPFunc()
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(26,4,34)
- end;
- local function BlazingVortexFunc()
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(143,91249,112)
- end;
- local function ManualSell()
- local ManCurrentPos = plr.Character.HumanoidRootPart.CFrame
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(85,91245,116)
- wait(0.2)
- plr.Character.HumanoidRootPart.CFrame = ManCurrentPos
- end;
- local function DebugFunc()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Jarxay/SimpleSpy/main/main.lua"))()
- end;
- local function PrintPosFunc()
- print(plr.Character.HumanoidRootPart.CFrame)
- end;
- local function KickPLR()
- plr:Kick("Why'd you even click this lol")
- end;
- local function SetDiscord()
- setclipboard("https://discord.gg/dhTfx7SR")
- end;
- local function AutofarmFunc()
- for i,v in pairs(game:GetService("Workspace").spawnedCoins.Valley:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.45)
- end
- wait(10)
- end;
- local function CollectChiChest()
- for i,v in pairs(game:GetService("ReplicatedStorage").chestRewards:GetChildren()) do
- plr.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.5)
- end
- end;
- local TestWindow = Library:CreateWindow('MGU | '.. plr.Name.. ' | '..Version);
- Library:SetWatermark('MGU | '.. plr.Name.. ' | '..Version);
- local MainTab = TestWindow:AddTab('Main');
- local PlayerTab = TestWindow:AddTab('Player');
- local TeleportTab = TestWindow:AddTab('Teleports');
- local MainTabBox1 = MainTab:AddLeftTabbox('Auto');
- local MainTabBox2 = MainTab:AddRightTabbox('Unlock all islands');
- local SellTabber = MainTabBox1:AddTab('Auto');
- local UnlockAll = MainTabBox2:AddTab('Buttons');
- local MiscTab = TestWindow:AddTab('Misc');
- local SettingsTab = TestWindow:AddTab('Settings');
- SellTabber:AddToggle('Autoswing', { Text = 'Autoswing' });
- SellTabber:AddToggle('Autosell', { Text = 'Autosell' });
- SellTabber:AddToggle('AutoBuySword', {Text = 'Autobuy sword'});
- SellTabber:AddToggle('AutoBuyBelt', {Text = 'Autobuy belts'});
- SellTabber:AddToggle('AutoBuySkills', {Text = 'Autobuy skills'});
- SellTabber:AddToggle('AutoRebirth', {Text = 'Auto Rebirth'});
- UnlockAll:AddButton('Unlock all islands', TeleportAll);
- UnlockAll:AddButton('Unlock all elements', UnlockAllEments);
- UnlockAll:AddButton('Autofarm', AutofarmFunc);
- local TeleportBox1 = TeleportTab:AddLeftTabbox('Spawn');
- local TeleportText2 = TeleportBox1:AddTab('Spawn');
- TeleportText2:AddButton('Spawn', SpawnTPFunc);
- local FunBox1 = MiscTab:AddLeftTabbox('Memes');
- local FunText1 = FunBox1:AddTab('Memes')
- FunText1:AddToggle('GroundSpamToggle', { Text = 'GroundSlam Loop' });
- FunText1:AddToggle('ParticleSpamToggle', { Text = 'Particles spam loop'})
- local FunBox2 = MiscTab:AddRightTabbox('Debug');
- local FunText2 = FunBox2:AddTab('Debug')
- UnlockAll:AddButton('Manual sell', ManualSell)
- UnlockAll:AddButton('Discord', SetDiscord);
- FunText2:AddButton('RemoteEvents',DebugFunc);
- FunText2:AddButton('PrintPos', PrintPosFunc);
- FunText2:AddButton('KickPLR', KickPLR)
- local TeleportBox2 = TeleportTab:AddRightTabbox('Blazing Vortex Island');
- local TeleportText2 = TeleportBox2:AddTab('Blazing Vortex Island');
- TeleportText2:AddButton('Blazing Vortex Island',BlazingVortexFunc);
- local PlayerTabBox1 = PlayerTab:AddLeftTabbox('Movement');
- local Movement = PlayerTabBox1:AddTab('Movement');
- Movement:AddToggle('Speed', { Text = "Speed"})
- Movement:AddToggle('HighJump', { Text = "HighJump"})
- Movement:AddToggle('NoGravity', { Text = "NoGravity"})
- Movement:AddToggle('ClickTP', { Text = 'ClickTP'})
- local function UpdateTheme()
- Library.BackgroundColor = Options.BackgroundColor.Value;
- Library.MainColor = Options.MainColor.Value;
- Library.AccentColor = Options.AccentColor.Value;
- Library.AccentColorDark = Library:GetDarkerColor(Library.AccentColor);
- Library.OutlineColor = Options.OutlineColor.Value;
- Library.FontColor = Options.FontColor.Value;
- Library:UpdateColorsUsingRegistry();
- end;
- local function SetDefault()
- Options.FontColor:SetValueRGB(Color3.fromRGB(255, 255, 255));
- Options.MainColor:SetValueRGB(Color3.fromRGB(28, 28, 28));
- Options.BackgroundColor:SetValueRGB(Color3.fromRGB(20, 20, 20));
- Options.AccentColor:SetValueRGB(Color3.fromRGB(0, 85, 255));
- Options.OutlineColor:SetValueRGB(Color3.fromRGB(50, 50, 50));
- Toggles.Rainbow:SetValue(false);
- UpdateTheme();
- end;
- local Theme = SettingsTab:AddLeftGroupbox('Theme');
- Theme:AddLabel('Background Color'):AddColorPicker('BackgroundColor', { Default = Library.BackgroundColor });
- Theme:AddLabel('Main Color'):AddColorPicker('MainColor', { Default = Library.MainColor });
- Theme:AddLabel('Accent Color'):AddColorPicker('AccentColor', { Default = Library.AccentColor });
- Theme:AddToggle('Rainbow', { Text = 'Rainbow Accent Color' });
- Theme:AddLabel('Outline Color'):AddColorPicker('OutlineColor', { Default = Library.OutlineColor });
- Theme:AddLabel('Font Color'):AddColorPicker('FontColor', { Default = Library.FontColor });
- Theme:AddButton('Default Theme', SetDefault);
- Theme:AddToggle('Watermark', { Text = 'Show Watermark', Default = true }):OnChanged(function()
- Library:SetWatermarkVisibility(Toggles.Watermark.Value);
- end);
- task.spawn(function()
- while game:GetService('RunService').RenderStepped:Wait() do
- if Toggles.Rainbow.Value then
- local Registry = TestWindow.Holder.Visible and Library.Registry or Library.HudRegistry;
- for Idx, Object in next, Registry do
- for Property, ColorIdx in next, Object.Properties do
- if ColorIdx == 'AccentColor' or ColorIdx == 'AccentColorDark' then
- local Instance = Object.Instance;
- local yPos = Instance.AbsolutePosition.Y;
- local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.5) * 1.5;
- local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.8, 1);
- if ColorIdx == 'AccentColorDark' then
- Color = Library:GetDarkerColor(Color);
- end;
- Instance[Property] = Color;
- end;
- end;
- end;
- end;
- end;
- end);
- Toggles.Rainbow:OnChanged(function()
- if not Toggles.Rainbow.Value then
- UpdateTheme();
- end;
- end);
- Options.BackgroundColor:OnChanged(UpdateTheme);
- Options.MainColor:OnChanged(UpdateTheme);
- Options.AccentColor:OnChanged(UpdateTheme);
- Options.OutlineColor:OnChanged(UpdateTheme);
- Options.FontColor:OnChanged(UpdateTheme);
- Library:Notify('Loaded UI!');
- -- Script generated by SimpleSpy - credits to exx#9394
- Toggles.Autoswing:OnChanged(function()
- if Toggles.Autoswing.Value then
- while Toggles.Autoswing.Value do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(args))
- wait()
- end
- end
- end)
- Toggles.Autosell:OnChanged(function()
- if Toggles.Autosell.Value then
- while Toggles.Autosell.Value do
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(83,91246,119)
- wait(0.25)
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(146,91245,72)
- wait()
- end
- end
- end)
- Toggles.Speed:OnChanged(function()
- if Toggles.Speed.Value then
- print("MGU : SUPERSPEED")
- plr.Character.Humanoid.WalkSpeed = 145
- else
- plr.Character.Humanoid.WalkSpeed = 16
- end
- end)
- Toggles.HighJump:OnChanged(function()
- if Toggles.HighJump.Value then
- print("MGU : HIGHJUMP")
- plr.Character.Humanoid.JumpPower = 350
- else
- plr.Character.Humanoid.JumpPower = 50
- end
- end)
- Toggles.NoGravity:OnChanged(function()
- if Toggles.NoGravity.Value then
- game.Workspace.Gravity = 0
- else
- game.Workspace.Gravity = 196
- end
- end)
- Toggles.GroundSpamToggle:OnChanged(function()
- while Toggles.GroundSpamToggle.Value do
- wait()
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(GroundSlamargs))
- end
- end)
- local partcount = 0
- Toggles.ParticleSpamToggle:OnChanged(function()
- while Toggles.ParticleSpamToggle.Value do
- wait()
- partcount = partcount + 1
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(JumpStuffArgs))
- print(partcount)
- if partcount >= 75 then
- wait(3)
- partcount = 0
- end
- end
- end)
- Toggles.AutoBuySword:OnChanged(function()
- while Toggles.AutoBuySword.Value == true do
- wait()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons.Ground:GetChildren()) do
- print(v.Name)
- local BuySwordArgs1 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs1))
- wait(0.01)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Astral Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs2 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs2))
- wait(0.01)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Space Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs3 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs3))
- wait(0.01)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Tundra Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs4 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs4))
- wait(0.01)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Eternal Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs5 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs5))
- wait(0.01)
- end
- wait()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Sandstorm"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs6 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs6))
- wait(0.01)
- end
- wait()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Thunderstorm"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs7 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs7))
- wait(0.01)
- end
- wait()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Ancient Inferno Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs8 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs8))
- wait(0.01)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Midnight Shadow Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs9 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs9))
- wait(0.0001)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Mythical Souls Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs10 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs10))
- wait(0.0001)
- end
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Winter Wonder Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs11 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs11))
- wait(0.0001)
- end
- wait()
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Golden Master Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs12 = {
- [1] = "buySword",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs12))
- wait(0)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Dragon Legend Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs13 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs13))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Cybernetic Legends Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs14 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs14))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Skystorm Ultraus Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs15 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs15))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Chaos Legends Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs16 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs16))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Soul Fusion Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs17 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs17))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Dark Elements Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs18 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs18))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Inner Peace Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs19 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs19))
- wait(0.0001)
- end
- wait(0.15)
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapons["Blazing Vortex Island"]:GetChildren()) do
- print(v.Name)
- local BuySwordArgs20 = {
- [1] = "buySword",
- [2] = v.Name,
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuySwordArgs20))
- wait(0)
- end
- local ihateblacks = game:GetService("ReplicatedStorage").Weapons["Ancient Inferno Island"]["DW Ancient Assassin Blade"]
- local ArgsForBlackPeople = {
- [1] = "buySword",
- [2] = ihateblacks
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBlackPeople))
- end
- end)
- Toggles.AutoBuyBelt:OnChanged(function()
- while Toggles.AutoBuyBelt.Value == true do
- wait()
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts.Ground:GetChildren()) do
- local BuyBeltArgs1 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs1))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Astral Island"]:GetChildren()) do
- local BuyBeltArgs2 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs2))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Space Island"]:GetChildren()) do
- local BuyBeltArgs3 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs3))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Tundra Island"]:GetChildren()) do
- local BuyBeltArgs4 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs4))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Eternal Island"]:GetChildren()) do
- local BuyBeltArgs5 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs5))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Sandstorm"]:GetChildren()) do
- local BuyBeltArgs6 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs6))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Thunderstorm"]:GetChildren()) do
- local BuyBeltArgs7 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs7))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Ancient Inferno Island"]:GetChildren()) do
- local BuyBeltArgs8 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs8))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Midnight Shadow Island"]:GetChildren()) do
- local BuyBeltArgs9 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs9))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Mythical Souls Island"]:GetChildren()) do
- local BuyBeltArgs10 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs10))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Winter Wonder Island"]:GetChildren()) do
- local BuyBeltArgs11 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs11))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Golden Master Island"]:GetChildren()) do
- local BuyBeltArgs12 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs12))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Dragon Legend Island"]:GetChildren()) do
- local BuyBeltArgs13 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs13))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Cybernetic Legends Island"]:GetChildren()) do
- local BuyBeltArgs14 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs14))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Skystorm Ultraus Island"]:GetChildren()) do
- local BuyBeltArgs15 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs15))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Soul Fusion Island"]:GetChildren()) do
- local BuyBeltArgs16 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs16))
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Chaos Legends Island"]:GetChildren()) do
- local BuyBeltArgs15 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs15))
- end
- wait(0.1)
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Belts["Dark Elements Island"]:GetChildren()) do
- local BuyBeltArgs17 = {
- [1] = "buyBelt",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(BuyBeltArgs17))
- end
- end
- end)
- Toggles.AutoRebirth:OnChanged(function()
- while Toggles.AutoRebirth.Value == true do
- wait(0.01)
- for i,v in pairs(game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()) do
- local args = {
- [1] = "buyRank",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(args))
- wait(0.001)
- end
- end
- end)
- Library:Notify('Loading skills ow')
- Toggles.AutoBuySkills:OnChanged(function()
- while Toggles.AutoBuySkills.Value == true do
- wait()
- print("NWORD")
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills.Ground:GetChildren()) do
- local ArgsForBuySkill = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill))
- wait(0)
- end
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Astral Island"]:GetChildren()) do
- local ArgsForBuySkill1 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill1))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Space Island"]:GetChildren()) do
- local ArgsForBuySkill2 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill2))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Tundra Island"]:GetChildren()) do
- local ArgsForBuySkill3 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill3))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Eternal Island"]:GetChildren()) do
- local ArgsForBuySkill4 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill4))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Sandstorm"]:GetChildren()) do
- local ArgsForBuySkill5 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill5))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Thunderstorm"]:GetChildren()) do
- local ArgsForBuySkill6 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill6))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Ancient Inferno Island"]:GetChildren()) do
- local ArgsForBuySkill7 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill7))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Midnight Shadow Island"]:GetChildren()) do
- local ArgsForBuySkill8 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill8))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Mythical Souls Island"]:GetChildren()) do
- local ArgsForBuySkill9 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill9))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Winter Wonder Island"]:GetChildren()) do
- local ArgsForBuySkill10 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill10))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Golden Master Island"]:GetChildren()) do
- local ArgsForBuySkill11 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill11))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Cybernetic Legends Island"]:GetChildren()) do
- local ArgsForBuySkill12 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill12))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Skystorm Ultraus Island"]:GetChildren()) do
- local ArgsForBuySkill13 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill13))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Chaos Legends Island"]:GetChildren()) do
- local ArgsForBuySkill14 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill14))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Soul Fusion Island"]:GetChildren()) do
- local ArgsForBuySkill15 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill15))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Dark Elements Island"]:GetChildren()) do
- local ArgsForBuySkill16 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill16))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Inner Peace Island"]:GetChildren()) do
- local ArgsForBuySkill17 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill17 ))
- wait(0.0001)
- end
- wait(0.1)
- for i,v in pairs(game:GetService("ReplicatedStorage").Skills["Blazing Vortex Island"]:GetChildren()) do
- local ArgsForBuySkill18 = {
- [1] = "buySkill",
- [2] = v.Name
- }
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(unpack(ArgsForBuySkill18 ))
- wait(0.0001)
- end
- end
- end)
- local UIS = game:GetService("UserInputService")
- Toggles.ClickTP:OnChanged(function()
- UIS.InputBegan:Connect(function(input,gameProccesedEvent)
- if input.KeyCode == Enum.KeyCode.B then
- local MousePos = mouse.Hit+Vector3.new(0,5,0)
- plr.Character.HumanoidRootPart.CFrame = MousePos
- end
- end)
- end)
- Library:Notify('LOADED OMG OWOS')
- UpdateTheme()
- Library:Notify('Made by Jarxay#0001 | '.. DiscordInvite);
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