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a guest Apr 20th, 2018 64 Never
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://1250465859"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 1
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --||          USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 25
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local PLAYMAINANIM = true
  87. local BOLTSOUNDS = {168586621,168586586,178452241}
  88.  
  89. --//=================================\\
  90. --\\=================================//
  91.  
  92.  
  93. --//=================================\\
  94. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  95. --\\=================================//
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99.  
  100. script:WaitForChild("ArtificialHB")
  101.  
  102. frame = Frame_Speed
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.ArtificialHB:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110.     tf = tf + s
  111.     if tf >= frame then
  112.         if allowframeloss then
  113.             script.ArtificialHB:Fire()
  114.             lastframe = tick()
  115.         else
  116.             for i = 1, math.floor(tf / frame) do
  117.                 script.ArtificialHB:Fire()
  118.             end
  119.         lastframe = tick()
  120.         end
  121.         if tossremainder then
  122.             tf = 0
  123.         else
  124.             tf = tf - frame * math.floor(tf / frame)
  125.         end
  126.     end
  127. end)
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132. --//=================================\\
  133. --||          SOME FUNCTIONS
  134. --\\=================================//
  135.  
  136. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  137.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  138. end
  139.  
  140. function PositiveAngle(NUMBER)
  141.     if NUMBER >= 0 then
  142.         NUMBER = 0
  143.     end
  144.     return NUMBER
  145. end
  146.  
  147. function NegativeAngle(NUMBER)
  148.     if NUMBER <= 0 then
  149.         NUMBER = 0
  150.     end
  151.     return NUMBER
  152. end
  153.  
  154. function Swait(NUMBER)
  155.     if NUMBER == 0 or NUMBER == nil then
  156.         ArtificialHB.Event:wait()
  157.     else
  158.         for i = 1, NUMBER do
  159.             ArtificialHB.Event:wait()
  160.         end
  161.     end
  162. end
  163.  
  164. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  165.     local NEWMESH = IT(MESH)
  166.     if MESH == "SpecialMesh" then
  167.         NEWMESH.MeshType = MESHTYPE
  168.         if MESHID ~= "nil" and MESHID ~= "" then
  169.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  170.         end
  171.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  172.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  173.         end
  174.     end
  175.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  176.     NEWMESH.Scale = SCALE
  177.     NEWMESH.Parent = PARENT
  178.     return NEWMESH
  179. end
  180.  
  181. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  182.     local NEWPART = IT("Part")
  183.     NEWPART.formFactor = FORMFACTOR
  184.     NEWPART.Reflectance = REFLECTANCE
  185.     NEWPART.Transparency = TRANSPARENCY
  186.     NEWPART.CanCollide = false
  187.     NEWPART.Locked = true
  188.     NEWPART.Anchored = true
  189.     if ANCHOR == false then
  190.         NEWPART.Anchored = false
  191.     end
  192.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  193.     NEWPART.Name = NAME
  194.     NEWPART.Size = SIZE
  195.     NEWPART.Position = Torso.Position
  196.     NEWPART.Material = MATERIAL
  197.     NEWPART:BreakJoints()
  198.     NEWPART.Parent = PARENT
  199.     return NEWPART
  200. end
  201.  
  202.     local function weldBetween(a, b)
  203.         local weldd = Instance.new("ManualWeld")
  204.         weldd.Part0 = a
  205.         weldd.Part1 = b
  206.         weldd.C0 = CFrame.new()
  207.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  208.         weldd.Parent = a
  209.         return weldd
  210.     end
  211.  
  212.  
  213. function QuaternionFromCFrame(cf)
  214.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  215.     local trace = m00 + m11 + m22
  216.     if trace > 0 then
  217.         local s = math.sqrt(1 + trace)
  218.         local recip = 0.5 / s
  219.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  220.     else
  221.         local i = 0
  222.         if m11 > m00 then
  223.             i = 1
  224.         end
  225.         if m22 > (i == 0 and m00 or m11) then
  226.             i = 2
  227.         end
  228.         if i == 0 then
  229.             local s = math.sqrt(m00 - m11 - m22 + 1)
  230.             local recip = 0.5 / s
  231.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  232.         elseif i == 1 then
  233.             local s = math.sqrt(m11 - m22 - m00 + 1)
  234.             local recip = 0.5 / s
  235.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  236.         elseif i == 2 then
  237.             local s = math.sqrt(m22 - m00 - m11 + 1)
  238.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  239.         end
  240.     end
  241. end
  242.  
  243. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  244.     local xs, ys, zs = x + x, y + y, z + z
  245.     local wx, wy, wz = w * xs, w * ys, w * zs
  246.     local xx = x * xs
  247.     local xy = x * ys
  248.     local xz = x * zs
  249.     local yy = y * ys
  250.     local yz = y * zs
  251.     local zz = z * zs
  252.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  253. end
  254.  
  255. function QuaternionSlerp(a, b, t)
  256.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257.     local startInterp, finishInterp;
  258.     if cosTheta >= 0.0001 then
  259.         if (1 - cosTheta) > 0.0001 then
  260.             local theta = ACOS(cosTheta)
  261.             local invSinTheta = 1 / SIN(theta)
  262.             startInterp = SIN((1 - t) * theta) * invSinTheta
  263.             finishInterp = SIN(t * theta) * invSinTheta
  264.         else
  265.             startInterp = 1 - t
  266.             finishInterp = t
  267.         end
  268.     else
  269.         if (1 + cosTheta) > 0.0001 then
  270.             local theta = ACOS(-cosTheta)
  271.             local invSinTheta = 1 / SIN(theta)
  272.             startInterp = SIN((t - 1) * theta) * invSinTheta
  273.             finishInterp = SIN(t * theta) * invSinTheta
  274.         else
  275.             startInterp = t - 1
  276.             finishInterp = t
  277.         end
  278.     end
  279.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281.  
  282. function Clerp(a, b, t)
  283.     local qa = {QuaternionFromCFrame(a)}
  284.     local qb = {QuaternionFromCFrame(b)}
  285.     local ax, ay, az = a.x, a.y, a.z
  286.     local bx, by, bz = b.x, b.y, b.z
  287.     local _t = 1 - t
  288.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  289. end
  290.  
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292.     local frame = IT("Frame")
  293.     frame.BackgroundTransparency = TRANSPARENCY
  294.     frame.BorderSizePixel = BORDERSIZEPIXEL
  295.     frame.Position = POSITION
  296.     frame.Size = SIZE
  297.     frame.BackgroundColor3 = COLOR
  298.     frame.BorderColor3 = BORDERCOLOR
  299.     frame.Name = NAME
  300.     frame.Parent = PARENT
  301.     return frame
  302. end
  303.  
  304. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  305.     local label = IT("TextLabel")
  306.     label.BackgroundTransparency = 1
  307.     label.Size = UD2(1, 0, 1, 0)
  308.     label.Position = UD2(0, 0, 0, 0)
  309.     label.TextColor3 = TEXTCOLOR
  310.     label.TextStrokeTransparency = STROKETRANSPARENCY
  311.     label.TextTransparency = TRANSPARENCY
  312.     label.FontSize = TEXTFONTSIZE
  313.     label.Font = TEXTFONT
  314.     label.BorderSizePixel = BORDERSIZEPIXEL
  315.     label.TextScaled = false
  316.     label.Text = TEXT
  317.     label.Name = NAME
  318.     label.Parent = PARENT
  319.     return label
  320. end
  321.  
  322. function NoOutlines(PART)
  323.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327.     local NEWWELD = IT(TYPE)
  328.     NEWWELD.Part0 = PART0
  329.     NEWWELD.Part1 = PART1
  330.     NEWWELD.C0 = C0
  331.     NEWWELD.C1 = C1
  332.     NEWWELD.Parent = PARENT
  333.     return NEWWELD
  334. end
  335.  
  336. local S = IT("Sound")
  337. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  338.     local NEWSOUND = nil
  339.     coroutine.resume(coroutine.create(function()
  340.         NEWSOUND = S:Clone()
  341.         NEWSOUND.Parent = PARENT
  342.         NEWSOUND.Volume = VOLUME
  343.         NEWSOUND.Pitch = PITCH
  344.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  345.         NEWSOUND:play()
  346.         if DOESLOOP == true then
  347.             NEWSOUND.Looped = true
  348.         else
  349.             repeat wait(1) until NEWSOUND.Playing == false
  350.             NEWSOUND:remove()
  351.         end
  352.     end))
  353.     return NEWSOUND
  354. end
  355.  
  356. local EyeSizes={
  357.     NumberSequenceKeypoint.new(0,2,0),
  358.     NumberSequenceKeypoint.new(1,0,0)
  359. }
  360. local EyeTrans={
  361.     NumberSequenceKeypoint.new(0,0.5,0),
  362.     NumberSequenceKeypoint.new(1,1,0)
  363. }
  364. local PE=Instance.new("ParticleEmitter",nil)
  365. PE.LightEmission=.8
  366. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  367. PE.Size=NumberSequence.new(EyeSizes)
  368. PE.Transparency=NumberSequence.new(EyeTrans)
  369. PE.Lifetime=NumberRange.new(0.35,1)
  370. PE.Rotation=NumberRange.new(0,360)
  371. PE.Rate=100
  372. PE.VelocitySpread = 10000
  373. PE.Acceleration = Vector3.new(0,85,0)
  374. PE.Drag = 5
  375. PE.Speed = NumberRange.new(0.1,5)
  376. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  377. PE.ZOffset = 0.5
  378. PE.Name = "PE"
  379. PE.Enabled = false
  380.  
  381. function Fire(art)
  382.     local PARTICLES = PE:Clone()
  383.     PARTICLES.Parent = art
  384.     PARTICLES.Enabled = true
  385.     return PARTICLES
  386. end
  387.  
  388. function CFrameFromTopBack(at, top, back)
  389.     local right = top:Cross(back)
  390.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  391. end
  392.  
  393. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  394. function WACKYEFFECT(Table)
  395.     local TYPE = (Table.EffectType or "Sphere")
  396.     local SIZE = (Table.Size or VT(1,1,1))
  397.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  398.     local TRANSPARENCY = (Table.Transparency or 0)
  399.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  400.     local CFRAME = (Table.CFrame or Torso.CFrame)
  401.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  402.     local ROTATION1 = (Table.RotationX or 0)
  403.     local ROTATION2 = (Table.RotationY or 0)
  404.     local ROTATION3 = (Table.RotationZ or 0)
  405.     local MATERIAL = (Table.Material or "Neon")
  406.     local COLOR = (Table.Color or C3(1,1,1))
  407.     local TIME = (Table.Time or 45)
  408.     local SOUNDID = (Table.SoundID or nil)
  409.     local SOUNDPITCH = (Table.SoundPitch or nil)
  410.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  411.     coroutine.resume(coroutine.create(function()
  412.         local PLAYSSOUND = false
  413.         local SOUND = nil
  414.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  415.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  416.             PLAYSSOUND = true
  417.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  418.         end
  419.         EFFECT.Color = COLOR
  420.         local MSH = nil
  421.         if TYPE == "Sphere" then
  422.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  423.         elseif TYPE == "Block" or TYPE == "Box" then
  424.             MSH = IT("BlockMesh",EFFECT)
  425.             MSH.Scale = SIZE
  426.         elseif TYPE == "Wave" then
  427.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  428.         elseif TYPE == "Ring" then
  429.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  430.         elseif TYPE == "Slash" then
  431.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432.         elseif TYPE == "Round Slash" then
  433.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  434.         elseif TYPE == "Swirl" then
  435.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  436.         elseif TYPE == "Skull" then
  437.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  438.         elseif TYPE == "Crystal" then
  439.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  440.         end
  441.         if MSH ~= nil then
  442.             local MOVESPEED = nil
  443.             if MOVEDIRECTION ~= nil then
  444.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  445.             end
  446.             local GROWTH = SIZE - ENDSIZE
  447.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  448.             if TYPE == "Block" then
  449.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  450.             else
  451.                 EFFECT.CFrame = CFRAME
  452.             end
  453.             for LOOP = 1, TIME+1 do
  454.                 Swait()
  455.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  456.                 if TYPE == "Wave" then
  457.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  458.                 end
  459.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  460.                 if TYPE == "Block" then
  461.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  462.                 else
  463.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  464.                 end
  465.                 if MOVEDIRECTION ~= nil then
  466.                     local ORI = EFFECT.Orientation
  467.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  468.                     EFFECT.Orientation = ORI
  469.                 end
  470.             end
  471.             if PLAYSSOUND == false then
  472.                 EFFECT:remove()
  473.             else
  474.                 repeat wait(1) until SOUND.Playing == false
  475.                 EFFECT:remove()
  476.             end
  477.         else
  478.             if PLAYSSOUND == false then
  479.                 EFFECT:remove()
  480.             else
  481.                 repeat Swait() until SOUND.Playing == false
  482.                 EFFECT:remove()
  483.             end
  484.         end
  485.     end))
  486. end
  487.  
  488. function MakeForm(PART,TYPE)
  489.     if TYPE == "Cyl" then
  490.         local MSH = IT("CylinderMesh",PART)
  491.     elseif TYPE == "Ball" then
  492.         local MSH = IT("SpecialMesh",PART)
  493.         MSH.MeshType = "Sphere"
  494.     elseif TYPE == "Wedge" then
  495.         local MSH = IT("SpecialMesh",PART)
  496.         MSH.MeshType = "Wedge"
  497.     end
  498. end
  499.  
  500. Debris = game:GetService("Debris")
  501.  
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503.     local DIRECTION = CF(StartPos,EndPos).lookVector
  504.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506.  
  507. local HATWELD = nil
  508. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  509.     PLAYMAINANIM = false
  510.     if WhichPose == "Cast1" then
  511.         for i=0, Time, 0.1 / Animation_Speed do
  512.             Swait()
  513.             if Magic == true then
  514.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  515.             end
  516.             if Gyro ~= nil and Gyro ~= false then
  517.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  518.             end
  519.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  520.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  521.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  522.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  523.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  524.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  525.         end
  526.     elseif WhichPose == "Cast2" then
  527.         for i=0, Time, 0.1 / Animation_Speed do
  528.             Swait()
  529.             if Magic == true then
  530.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  531.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  532.             end
  533.             if Gyro ~= nil and Gyro ~= false then
  534.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  535.             end
  536.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  537.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  538.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  539.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  540.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  541.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  542.         end
  543.     elseif WhichPose == "RightArmUp" then
  544.         for i=0, Time, 0.1 / Animation_Speed do
  545.             Swait()
  546.             if Magic == true then
  547.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  548.             end
  549.             if Gyro ~= nil and Gyro ~= false then
  550.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  551.             end
  552.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  553.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  558.         end
  559.     elseif WhichPose == "Taunt" then
  560.         for i=0, Time, 0.1 / Animation_Speed do
  561.             Swait()
  562.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  563.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  564.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  565.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  566.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  567.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  568.         end
  569.         HATWELD.Part0 = RightArm
  570.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  571.         CreateSound(221057812,Torso,10,1,false)
  572.         for i=0, Time*2, 0.1 / Animation_Speed do
  573.             Swait()
  574.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  575.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  576.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  577.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  578.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  579.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  580.         end
  581.         for i=0, Time, 0.1 / Animation_Speed do
  582.             Swait()
  583.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  584.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  585.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  586.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  587.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  588.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  589.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  590.         end
  591.         HATWELD.Part0 = Head
  592.         HATWELD.C0 = CF(0,0.35,0)
  593.     elseif WhichPose == "Prepare key" then
  594.         for i=0, Time, 0.1 / Animation_Speed do
  595.             Swait()
  596.             if Gyro ~= nil and Gyro ~= false then
  597.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  598.             end
  599.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  600.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  601.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  602.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  603.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  604.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  605.         end
  606.     elseif WhichPose == "Turn key" then
  607.         for i=0, Time, 0.1 / Animation_Speed do
  608.             Swait()
  609.             if Gyro ~= nil and Gyro ~= false then
  610.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  611.             end
  612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  613.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  614.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  615.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  616.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  617.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  618.         end
  619.     end
  620.     PLAYMAINANIM = true
  621. end
  622.  
  623. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  624. function Lightning(Table)
  625.     local Color = Table.Color or C3(1,1,1)
  626.     local StartPos = Table.Start or Torso.Position
  627.     local EndPos = Table.End or Mouse.Hit.p
  628.     local SegmentLength = Table.SegmentL or 2
  629.     local Thickness = Table.Thickness or 0.1
  630.     local Dissapear = Table.DoesFade or false
  631.     local Parent = Table.Ignore or Character
  632.     local MaxDist = Table.MaxDist or 400
  633.     local Branches = Table.Branches or false
  634.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  635.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  636.     local LIGHTNINGMODEL = IT("Model",Effects)
  637.     LIGHTNINGMODEL.Name = "Lightning"
  638.     local LastBolt = nil
  639.     for E = 1, DISTANCE do
  640.         local ExtraSize = (DISTANCE-E)/15
  641.         local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  642.         PART.Color = Color
  643.         MakeForm(PART,"Cyl")
  644.         if LastBolt == nil then
  645.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  646.         else
  647.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  648.         end
  649.         LastBolt = PART
  650.         if Branches == true then
  651.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  652.             if CHOICE == 1 then
  653.                 local LASTBRANCH = nil
  654.                 for i = 1, MRANDOM(2,5) do
  655.                     local ExtraSize2 = ((DISTANCE-E)/25)/i
  656.                     local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  657.                     PART.Color = Color
  658.                     MakeForm(PART,"Cyl")
  659.                     if LASTBRANCH == nil then
  660.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  661.                     else
  662.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  663.                     end
  664.                     LASTBRANCH = PART
  665.                 end
  666.             end
  667.         end
  668.     end
  669.     if Dissapear == true then
  670.         coroutine.resume(coroutine.create(function()
  671.             for i = 1, 10 do
  672.                 Swait()
  673.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  674.                     if c.ClassName == "Part" then
  675.                         c.Transparency = i/10
  676.                     end
  677.                 end
  678.             end
  679.             LIGHTNINGMODEL:remove()
  680.         end))
  681.     elseif Dissapear == false then
  682.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  683.     end
  684.     return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  685. end
  686.  
  687. --//=================================\\
  688. --||         WEAPON CREATION
  689. --\\=================================//
  690.  
  691. for i = 1, 15 do
  692.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  693.     FACE.Color = C3(0,0,0)
  694.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  695.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  696. end
  697. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  698. MakeForm(HAT1,"Cyl")
  699. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  700. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  701. BELT.Color = C3(15/255,15/255,15/255)
  702. MakeForm(BELT,"Cyl")
  703. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  704. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  705. MakeForm(HAT2,"Cyl")
  706. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  707. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  708. BELT.Color = C3(15/255,15/255,15/255)
  709. MakeForm(BELT,"Cyl")
  710. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  711. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  712. MakeForm(GEM,"Ball")
  713. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  714. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.25,0.25,0.1),false)
  715. MakeForm(GEM,"Ball")
  716. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  717. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  718. MakeForm(GEM,"Ball")
  719. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  720. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  721. MakeForm(GEM,"Ball")
  722. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  723. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  724. BELT.Color = C3(15/255,15/255,15/255)
  725. MakeForm(BELT,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  727. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  728. BELT.Color = C3(15/255,15/255,15/255)
  729. MakeForm(BELT,"Cyl")
  730. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  731. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  732. BELT.Color = C3(15/255,15/255,15/255)
  733. MakeForm(BELT,"Cyl")
  734. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  735. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  736. BELT.Color = C3(15/255,15/255,15/255)
  737. MakeForm(BELT,"Cyl")
  738. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  739. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  740. MakeForm(BELT,"Ball")
  741. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  742. Humanoid.DisplayDistanceType = "None"
  743. local naeeym2 = IT("BillboardGui",Character)
  744. naeeym2.AlwaysOnTop = true
  745. naeeym2.Size = UDim2.new(5,35,2,15)
  746. naeeym2.StudsOffset = Vector3.new(0,3,0)
  747. naeeym2.MaxDistance = 75
  748. naeeym2.Adornee = Character.Head
  749. naeeym2.Name = "Name"
  750. naeeym2.PlayerToHideFrom = Player
  751. local tecks2 = IT("TextLabel",naeeym2)
  752. tecks2.BackgroundTransparency = 1
  753. tecks2.TextScaled = true
  754. tecks2.BorderSizePixel = 0
  755. tecks2.Text = "The Warden"
  756. tecks2.Font = "Bodoni"
  757. tecks2.TextSize = 30
  758. tecks2.TextStrokeTransparency = 0.5
  759. tecks2.TextColor3 = C3(0,0,0)
  760. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  761. tecks2.Size = UDim2.new(1,0,0.5,0)
  762. tecks2.Parent = naeeym2
  763. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  764. MakeForm(EYE,"Ball")
  765. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  766. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  767. MakeForm(EYE,"Ball")
  768. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  769. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  770. MakeForm(EYE,"Ball")
  771. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  772. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  773. MakeForm(EYE,"Ball")
  774. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  775.  
  776. local top = Instance.new("Shirt")
  777. top.ShirtTemplate = "rbxassetid://676428254"
  778. top.Parent = Character
  779. top.Name = "Cloth"
  780. local bottom = Instance.new("Pants")
  781. bottom.PantsTemplate = "rbxassetid://676428351"
  782. bottom.Parent = Character
  783. bottom.Name = "Cloth"
  784. for _, c in pairs(Character:GetChildren()) do
  785.     if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  786.         c.Material = "Neon"
  787.         if c:FindFirstChildOfClass("ParticleEmitter") then
  788.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  789.         end
  790.         c.Color = C3(1,1,1)
  791.         if c == Head then
  792.             if c:FindFirstChild("face") then
  793.                 c.face:remove()
  794.             end
  795.         end
  796.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  797.         c:remove()
  798.     elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  799.         c:remove()
  800.     end
  801. end
  802. local BODY = {}
  803. for _, c in pairs(Character:GetDescendants()) do
  804.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  805.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  806.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  807.         end
  808.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  809.     elseif c:IsA("JointInstance") then
  810.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  811.     end
  812. end
  813. for e = 1, #BODY do
  814.     if BODY[e] ~= nil then
  815.         local STUFF = BODY[e]
  816.         local PART = STUFF[1]
  817.         local PARENT = STUFF[2]
  818.         local MATERIAL = STUFF[3]
  819.         local COLOR = STUFF[4]
  820.         local TRANSPARENCY = STUFF[5]
  821.         if PART.ClassName == "Part" and PART ~= RootPart then
  822.             PART.Material = MATERIAL
  823.             PART.Color = COLOR
  824.             PART.Transparency = TRANSPARENCY
  825.         end
  826.         PART.AncestryChanged:Connect(function()
  827.             PART.Parent = PARENT
  828.         end)
  829.     end
  830. end
  831. function refit()
  832.     Character.Parent = workspace
  833.     for e = 1, #BODY do
  834.         if BODY[e] ~= nil then
  835.             local STUFF = BODY[e]
  836.             local PART = STUFF[1]
  837.             local PARENT = STUFF[2]
  838.             local MATERIAL = STUFF[3]
  839.             local COLOR = STUFF[4]
  840.             local TRANSPARENCY = STUFF[5]
  841.             if PART.ClassName == "Part" and PART ~= RootPart then
  842.                 PART.Material = MATERIAL
  843.                 PART.Color = COLOR
  844.                 PART.Transparency = TRANSPARENCY
  845.             end
  846.             if PART.Parent ~= PARENT then
  847.                 Humanoid:remove()
  848.                 PART.Parent = PARENT
  849.                 Humanoid = IT("Humanoid",Character)
  850.             end
  851.         end
  852.     end
  853. end
  854. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  855. local SKILLFONT = "Bodoni"
  856. local SKILLTEXTSIZE = 7
  857.  
  858. Humanoid.Died:connect(function()
  859.     refit()
  860. end)
  861.  
  862. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  863. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  864. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  865. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  866. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  867.  
  868. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  869. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  870. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  871. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  872. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  873.  
  874. --//=================================\\
  875. --||            DAMAGING
  876. --\\=================================//
  877.  
  878. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  879.     local CHILDREN = workspace:GetDescendants()
  880.     for index, CHILD in pairs(CHILDREN) do
  881.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  882.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  883.             if HUM then
  884.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  885.                 if TORSO then
  886.                     if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  887.                         CHILD:BreakJoints()
  888.                         if FLING ~= 0 then
  889.                             for _, c in pairs(CHILD:GetChildren()) do
  890.                                 if c:IsA("BasePart") and c.Transparency == 0 then
  891.                                     if BURN == true then
  892.                                         Fire(c)
  893.                                     end
  894.                                     local bv = Instance.new("BodyVelocity")
  895.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  896.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  897.                                     bv.Parent = c
  898.                                     Debris:AddItem(bv,0.05)
  899.                                 end
  900.                             end
  901.                         end
  902.                     end
  903.                 end
  904.             end
  905.         end
  906.     end
  907. end
  908.  
  909. --//=================================\\
  910. --||    ATTACK FUNCTIONS AND STUFF
  911. --\\=================================//
  912.  
  913. function Warden_Zap()
  914.     ATTACK = true
  915.     Rooted = false
  916.     local GYRO = IT("BodyGyro",RootPart)
  917.     GYRO.D = 750
  918.     GYRO.P = 20000
  919.     GYRO.MaxTorque = VT(0,40000000,0)
  920.     CreateSound(348663022,RightArm,1.5,2,false)
  921.     Pose("Cast1",0.8,1,true,GYRO)
  922.     local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  923.     local Hitpos = LightningTable.End
  924.     ApplyAoE(Hitpos,10,35)
  925.     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  926.     for i = 1, 4 do
  927.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  928.     end
  929.     Pose("Cast1",0.8,1,true)
  930.     GYRO:remove()
  931.     ATTACK = false
  932.     Rooted = false
  933. end
  934.  
  935. function Warden_Thunder()
  936.     ATTACK = true
  937.     Rooted = false
  938.     local GYRO = IT("BodyGyro",RootPart)
  939.     GYRO.D = 750
  940.     GYRO.P = 20000
  941.     GYRO.MaxTorque = VT(0,40000000,0)
  942.     CreateSound(469345336,Torso,3,2,false)
  943.     Pose("Cast2",1.5,2,true,GYRO)
  944.     coroutine.resume(coroutine.create(function()
  945.         local FRAME = RootPart.CFrame
  946.         for i = 1, 25 do
  947.             local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  948.             local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  949.             local Hitpos = LightningTable.End
  950.             ApplyAoE(Hitpos,20,15)
  951.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  952.             for i = 1, 4 do
  953.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  954.             end
  955.             wait(0.05)
  956.         end
  957.     end))
  958.     Pose("Cast2",1.5,0.7,true)
  959.     GYRO:remove()
  960.     ATTACK = false
  961.     Rooted = false
  962. end
  963.  
  964. function Inferno_Ring()
  965.     ATTACK = true
  966.     Rooted = false
  967.     local GYRO = IT("BodyGyro",RootPart)
  968.     GYRO.D = 750
  969.     GYRO.P = 20000
  970.     GYRO.MaxTorque = VT(0,40000000,0)
  971.     local FIRE = IT("Model",Effects)
  972.     FIRE.Name = "Fire"
  973.     local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  974.     FIRE.PrimaryPart = MAIN
  975.     local FIRES = {}
  976.     for i = 1, 45 do
  977.         local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  978.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  979.         local F = Fire(PRT)
  980.         table.insert(FIRES,F)
  981.     end
  982.     repeat
  983.         FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  984.         Pose("Cast1",1.5,0.01,false,GYRO)
  985.     until HOLD == true
  986.     coroutine.resume(coroutine.create(function()
  987.         for i = 1, 4 do
  988.             ApplyAoE(MAIN.Position,21,-15,true)
  989.             CreateSound(463598785,MAIN,3,1,false)
  990.             for E = 1, #FIRES do
  991.                 if FIRES[E] ~= nil then
  992.                     FIRES[E].Acceleration = VT(0,300,0)
  993.                     FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  994.                 end
  995.             end
  996.             wait(0.3)
  997.         end
  998.         for E = 1, #FIRES do
  999.             if FIRES[E] ~= nil then
  1000.                 FIRES[E].Enabled = false
  1001.             end
  1002.         end
  1003.         Debris:AddItem(FIRE,5)
  1004.     end))
  1005.     CreateSound(215395388,RightArm,3,2,false)
  1006.     Pose("RightArmUp",1.5,0.5,true)
  1007.     GYRO:remove()
  1008.     ATTACK = false
  1009.     Rooted = false
  1010. end
  1011.  
  1012. function Warden_Wall()
  1013.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1014.     if HITFLOOR ~= nil then
  1015.         if HITFLOOR.Anchored == true then
  1016.             local WALL = HITFLOOR:Clone()
  1017.             WALL.Size = VT(45,45,5)
  1018.             WALL.Parent = Effects
  1019.             WALL.Name = "Wall"
  1020.             WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1021.             CreateSound(130972023,WALL,5,0.8,false)
  1022.             ATTACK = true
  1023.             Rooted = true
  1024.             local HIT = WALL.Touched:Connect(function(hit)
  1025.                 if hit.Parent ~= Character then
  1026.                     hit:BreakJoints()
  1027.                 end
  1028.             end)
  1029.             coroutine.resume(coroutine.create(function()
  1030.                 WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031.                 for i = 1, 90 do
  1032.                     Swait()
  1033.                     WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1034.                 end
  1035.                 HIT:disconnect()
  1036.                 wait(5)
  1037.                 for i = 1, 46 do
  1038.                     Swait()
  1039.                     WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1040.                 end
  1041.                 WALL:remove()
  1042.             end))
  1043.             Pose("RightArmUp",1.5,1.2,true)
  1044.             ATTACK = false
  1045.             Rooted = false
  1046.         end
  1047.     end
  1048. end
  1049.  
  1050. function Prison_Key()
  1051.     if Mouse.Target ~= nil then
  1052.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1053.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1054.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1055.             local GYRO = IT("BodyGyro",RootPart)
  1056.             GYRO.D = 750
  1057.             GYRO.P = 20000
  1058.             GYRO.MaxTorque = VT(0,40000000,0)
  1059.             local grav = Instance.new("BodyPosition",TORSO)
  1060.             grav.D = 15
  1061.             grav.P = 20000
  1062.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1063.             grav.position = TORSO.Position
  1064.             local GYRO2 = IT("BodyGyro",TORSO)
  1065.             GYRO2.D = 750
  1066.             GYRO2.P = 20000
  1067.             GYRO2.MaxTorque = VT(0,40000000,0)
  1068.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1069.             grav.Name = "Jail"
  1070.             local LOCKPARTS = {}
  1071.             ATTACK = true
  1072.             Rooted = false
  1073.             local LOCK = IT("Model",Effects)
  1074.             LOCK.Name = "Lock"
  1075.             local LOCK2 = IT("Model",LOCK)
  1076.             LOCK2.Name = "Metal"
  1077.             --CREATE LOCK--
  1078.                 local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1079.                 LOCK.PrimaryPart = BASE
  1080.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1081.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1082.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1083.                 MakeForm(PRT,"Cyl")
  1084.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1085.                 PRT.Color = C3(0,0,0)
  1086.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1087.                 MakeForm(PRT,"Cyl")
  1088.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1089.                 PRT.Color = C3(0,0,0)
  1090.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1091.                 for i = 1, 45 do
  1092.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1093.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1094.                 end
  1095.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1096.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1097.                 LOCK2.PrimaryPart = PRT
  1098.             ---------------
  1099.             local CHILDREN = LOCK:GetDescendants()
  1100.             for index, CHILD in pairs(CHILDREN) do
  1101.                 if CHILD:IsA("BasePart") then
  1102.                     CHILD.Transparency = 1
  1103.                 end
  1104.             end
  1105.             for i = 1, 75 do
  1106.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1107.                 Swait()
  1108.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1109.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1110.                 local CHILDREN = LOCK:GetDescendants()
  1111.                 for index, CHILD in pairs(CHILDREN) do
  1112.                     if CHILD:IsA("BasePart") then
  1113.                         CHILD.Transparency = CHILD.Transparency - 1/75
  1114.                     end
  1115.                 end
  1116.             end
  1117.             HUM.DisplayDistanceType = "None"
  1118.             local KEY = IT("Model",Effects)
  1119.             KEY.Name = "Key"
  1120.             --CREATE KEY--
  1121.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "KeyBase", VT(0.1, 1, 0.1),false)
  1122.                 KEY.PrimaryPart = KBASE
  1123.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1124.                 local WLD = weldBetween(RightArm,KBASE)
  1125.                 for i = 1, 45 do
  1126.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.1, 0.1, 0.1),false)
  1127.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1128.                     weldBetween(KBASE,PRT)
  1129.                 end
  1130.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1131.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1132.                 weldBetween(KBASE,PRT)
  1133.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really red", "Key", VT(0.3, 0.1, 0.1),false)
  1134.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1135.                 weldBetween(KBASE,PRT)
  1136.             --------------
  1137.             Rooted = true
  1138.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1139.             coroutine.resume(coroutine.create(function()
  1140.                 for i = 1, 10 do
  1141.                     Swait()
  1142.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1143.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1144.                 end
  1145.                 CreateSound(1149318312,BASE,5,1,false)
  1146.                 CreateSound(160772554,BASE,3,1,false)
  1147.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1148.                 for i = 1, 4 do
  1149.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1150.                 end
  1151.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1152.                 wait(1)
  1153.                 TORSO.Parent.Parent = LOCK
  1154.                 for i = 1, 75 do
  1155.                     Swait()
  1156.                     local CHILDREN = KEY:GetDescendants()
  1157.                     for index, CHILD in pairs(CHILDREN) do
  1158.                         if CHILD:IsA("BasePart") then
  1159.                             CHILD.Transparency = i/25
  1160.                         end
  1161.                     end
  1162.                     local CHILDREN = LOCK:GetDescendants()
  1163.                     for index, CHILD in pairs(CHILDREN) do
  1164.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1165.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1166.                         elseif CHILD.ClassName == "Decal" then
  1167.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1168.                         end
  1169.                     end
  1170.                 end
  1171.                 TORSO.Parent:ClearAllChildren()
  1172.                 KEY:remove()
  1173.                 LOCK:remove()
  1174.             end))
  1175.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1176.             GYRO:remove()
  1177.             ATTACK = false
  1178.             Rooted = false
  1179.         end
  1180.     end
  1181. end
  1182.  
  1183. function Hat()
  1184.     ATTACK = true
  1185.     Rooted = false
  1186.     Pose("Taunt",0.4,1.2,false)
  1187.     ATTACK = false
  1188.     Rooted = false
  1189. end
  1190.  
  1191. --//=================================\\
  1192. --||      ASSIGN THINGS TO KEYS
  1193. --\\=================================//
  1194.  
  1195. function MouseDown(Mouse)
  1196.     HOLD = true
  1197.     if ATTACK == false then
  1198.     end
  1199. end
  1200.  
  1201. function MouseUp(Mouse)
  1202. HOLD = false
  1203. end
  1204.  
  1205. function KeyDown(Key)
  1206.     KEYHOLD = true
  1207.     if Key == "z" and ATTACK == false then
  1208.         Warden_Zap()
  1209.     end
  1210.  
  1211.     if Key == "b" and ATTACK == false then
  1212.         Warden_Thunder()
  1213.     end
  1214.  
  1215.     if Key == "c" and ATTACK == false then
  1216.         Inferno_Ring()
  1217.     end
  1218.  
  1219.     if Key == "v" and ATTACK == false then
  1220.         Warden_Wall()
  1221.     end
  1222.  
  1223.     if Key == "x" and ATTACK == false then
  1224.         Prison_Key()
  1225.     end
  1226.  
  1227.     if Key == "t" and ATTACK == false then
  1228.         Hat()
  1229.     end
  1230. end
  1231.  
  1232. function KeyUp(Key)
  1233.     KEYHOLD = false
  1234. end
  1235.  
  1236.     Mouse.Button1Down:connect(function(NEWKEY)
  1237.         MouseDown(NEWKEY)
  1238.     end)
  1239.     Mouse.Button1Up:connect(function(NEWKEY)
  1240.         MouseUp(NEWKEY)
  1241.     end)
  1242.     Mouse.KeyDown:connect(function(NEWKEY)
  1243.         KeyDown(NEWKEY)
  1244.     end)
  1245.     Mouse.KeyUp:connect(function(NEWKEY)
  1246.         KeyUp(NEWKEY)
  1247.     end)
  1248.  
  1249. --//=================================\\
  1250. --\\=================================//
  1251.  
  1252.  
  1253. function unanchor()
  1254.     if UNANCHOR == true then
  1255.         g = Character:GetChildren()
  1256.         for i = 1, #g do
  1257.             if g[i].ClassName == "Part" then
  1258.                 g[i].Anchored = false
  1259.             end
  1260.         end
  1261.     end
  1262. end
  1263.  
  1264.  
  1265. --//=================================\\
  1266. --||    WRAP THE WHOLE SCRIPT UP
  1267. --\\=================================//
  1268.  
  1269. Humanoid.Changed:connect(function(Jump)
  1270.     if Jump == "Jump" and (Disable_Jump == true) then
  1271.         Humanoid.Jump = false
  1272.     end
  1273. end)
  1274.  
  1275. while true do
  1276.     Swait()
  1277.     script.Parent = WEAPONGUI
  1278.     Humanoid.Parent = Character
  1279.     if Humanoid then
  1280.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1281.         IDLEANIMATION:Play()
  1282.     end
  1283.     if ANIMATE.Parent == Character then
  1284.         ANIMATE:Destroy()
  1285.     end
  1286.     SINE = SINE + CHANGE
  1287.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1288.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1289.     Humanoid.HipHeight = 1
  1290.     Humanoid.Name = "Warden"
  1291.     Humanoid.PlatformStand = false
  1292.     if PLAYMAINANIM == true then
  1293.         if TORSOVELOCITY < 1 then
  1294.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1295.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1297.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1298.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1299.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300.         elseif TORSOVELOCITY > 1 then
  1301.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1303.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1304.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1305.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1306.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1307.         end
  1308.     end
  1309.     unanchor()
  1310.     Humanoid.MaxHealth = "inf"
  1311.     Humanoid.Health = "inf"
  1312.     if Rooted == false then
  1313.         Disable_Jump = false
  1314.         Humanoid.WalkSpeed = Speed
  1315.     elseif Rooted == true then
  1316.         Disable_Jump = true
  1317.         Humanoid.WalkSpeed = 0
  1318.     end
  1319.     for _, c in pairs(Character:GetChildren()) do
  1320.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1321.             c.Material = "Neon"
  1322.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1323.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1324.             end
  1325.             c.Color = C3(1,1,1)
  1326.             if c == Head then
  1327.                 if c:FindFirstChild("face") then
  1328.                     c.face:remove()
  1329.                 end
  1330.             end
  1331.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1332.             c:remove()
  1333.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1334.             c:remove()
  1335.         end
  1336.     end
  1337.     sick.SoundId = "rbxassetid://1494340971"
  1338.     sick.Looped = true
  1339.     sick.Pitch = 1
  1340.     sick.Volume = 3
  1341.     sick:Resume()
  1342.     sick.Parent = Torso
  1343.     refit()
  1344.     if Head:FindFirstChildOfClass("Sound") then
  1345.         Head:FindFirstChildOfClass("Sound"):remove()
  1346.     end
  1347. end
  1348.  
  1349. --//=================================\\
  1350. --\\=================================//
  1351.  
  1352.  
  1353.  
  1354.  
  1355.  
  1356. --//====================================================\\--
  1357. --||                     END OF SCRIPT
  1358. --\\====================================================//--
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