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Nov 22nd, 2017
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  1. this.lootTable_common = {
  2. {{"dragon_wing_black", int(random(1,100))}, {"dragon_scale_black", int(random(1,100))},{"dragonclaw", int(random(1,100))}, {"platinacoin", int(random(1,5000))}, {"ench_armour", int(random(1,1))}, {"improve_damage", int(random(1,1))}, {"goldkey", int(random(1,1))}, {"potion_improve", int(random(1,1))}, {"ruby", int(random(1,25))}, {"emerald", int(random(1,25))}, {"sapphire", int(random(1,25))}, {"gem", int(random(1,25))}},
  3. {{"dragon_wing_black", int(random(1,100))}, {"dragon_scale_black", int(random(1,100))},{"dragonclaw", int(random(1,100))}, {"platinacoin", int(random(1,5000))}, {"ench_armour", int(random(1,1))}, {"improve_damage", int(random(1,1))}, {"goldkey", int(random(1,1))}, {"potion_improve", int(random(1,1))}, {"ruby", int(random(1,25))}, {"emerald", int(random(1,25))}, {"sapphire", int(random(1,25))}, {"gem", int(random(1,25))}, {"blade", int(random(1,5))}, {"plate", int(random(1,5))}, {"ironplate", int(random(1,5))}, {"hatskeleton", int(random(1,5))}},
  4. {{"dragon_wing_black", int(random(1,100))}, {"dragon_scale_black", int(random(1,100))},{"dragonclaw", int(random(1,100))}, {"platinacoin", int(random(1,5000))}, {"ench_armour", int(random(1,1))}, {"improve_damage", int(random(1,1))}, {"goldkey", int(random(1,1))}, {"potion_improve", int(random(1,1))}, {"ruby", int(random(1,25))}, {"emerald", int(random(1,25))}, {"sapphire", int(random(1,25))}, {"gem", int(random(1,25))}, {"blade", int(random(1,5))}, {"plate", int(random(1,5))}, {"ironplate", int(random(1,5))}, {"hatskeleton", int(random(1,5))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}},
  5. {{"dragon_wing_black", int(random(1,100))}, {"dragon_scale_black", int(random(1,100))},{"dragonclaw", int(random(1,100))}, {"platinacoin", int(random(1,5000))}, {"ench_armour", int(random(1,1))}, {"improve_damage", int(random(1,1))}, {"goldkey", int(random(1,1))}, {"potion_improve", int(random(1,1))}, {"ruby", int(random(1,25))}, {"emerald", int(random(1,25))}, {"sapphire", int(random(1,25))}, {"gem", int(random(1,25))}, {"blade", int(random(1,5))}, {"plate", int(random(1,5))}, {"ironplate", int(random(1,5))}, {"hatskeleton", int(random(1,5))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}, {"lockbox_red", int(random(0,1))}, {"lockbox_green", int(random(0,1))}, {"lockbox_blue", int(random(0,1))}, {"lockbox_purple", int(random(0,1))}, {"lockbox_gold", int(random(0,1))}}
  6. };
  7.  
  8. this.lootTable_uncommon = {
  9. {{"dragon_wing_black", int(random(1,150))}, {"dragon_scale_black", int(random(1,150))},{"dragonclaw", int(random(1,150))}, {"platinacoin", int(random(1,7500))}, {"ench_armour", int(random(1,2))}, {"improve_damage", int(random(1,2))}, {"goldkey", int(random(1,3))}, {"potion_improve", int(random(1,3))}, {"ruby", int(random(1,50))}, {"emerald", int(random(1,50))}, {"sapphire", int(random(1,50))}, {"gem", int(random(1,50))}},
  10. {{"dragon_wing_black", int(random(1,150))}, {"dragon_scale_black", int(random(1,150))},{"dragonclaw", int(random(1,150))}, {"platinacoin", int(random(1,7500))}, {"ench_armour", int(random(1,2))}, {"improve_damage", int(random(1,2))}, {"goldkey", int(random(1,3))}, {"potion_improve", int(random(1,3))}, {"ruby", int(random(1,50))}, {"emerald", int(random(1,50))}, {"sapphire", int(random(1,50))}, {"gem", int(random(1,50))}, {"blade", int(random(1,10))}, {"plate", int(random(1,10))}, {"ironplate", int(random(1,10))}, {"hatskeleton", int(random(1,10))}},
  11. {{"dragon_wing_black", int(random(1,150))}, {"dragon_scale_black", int(random(1,150))},{"dragonclaw", int(random(1,150))}, {"platinacoin", int(random(1,7500))}, {"ench_armour", int(random(1,2))}, {"improve_damage", int(random(1,2))}, {"goldkey", int(random(1,3))}, {"potion_improve", int(random(1,3))}, {"ruby", int(random(1,50))}, {"emerald", int(random(1,50))}, {"sapphire", int(random(1,50))}, {"gem", int(random(1,50))}, {"blade", int(random(1,10))}, {"plate", int(random(1,10))}, {"ironplate", int(random(1,10))}, {"hatskeleton", int(random(1,10))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}},
  12. {{"dragon_wing_black", int(random(1,150))}, {"dragon_scale_black", int(random(1,150))},{"dragonclaw", int(random(1,150))}, {"platinacoin", int(random(1,7500))}, {"ench_armour", int(random(1,2))}, {"improve_damage", int(random(1,2))}, {"goldkey", int(random(1,3))}, {"potion_improve", int(random(1,3))}, {"ruby", int(random(1,50))}, {"emerald", int(random(1,50))}, {"sapphire", int(random(1,50))}, {"gem", int(random(1,50))}, {"blade", int(random(1,10))}, {"plate", int(random(1,10))}, {"ironplate", int(random(1,10))}, {"hatskeleton", int(random(1,10))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}, {"lockbox_red", int(random(0,1))}, {"lockbox_green", int(random(0,1))}, {"lockbox_blue", int(random(0,1))}, {"lockbox_purple", int(random(0,1))}, {"lockbox_gold", int(random(0,1))}}
  13. };
  14.  
  15. this.lootTable_rare = {
  16. {{"dragon_wing_black", int(random(1,250))}, {"dragon_scale_black", int(random(1,250))},{"dragonclaw", int(random(1,250))}, {"platinacoin", int(random(1,10000))}, {"ench_armour", int(random(1,3))}, {"improve_damage", int(random(1,3))}, {"goldkey", int(random(1,5))}, {"potion_improve", int(random(1,5))}, {"ruby", int(random(1,75))}, {"emerald", int(random(1,75))}, {"sapphire", int(random(1,75))}, {"gem", int(random(1,75))}},
  17. {{"dragon_wing_black", int(random(1,250))}, {"dragon_scale_black", int(random(1,250))},{"dragonclaw", int(random(1,250))}, {"platinacoin", int(random(1,10000))}, {"ench_armour", int(random(1,3))}, {"improve_damage", int(random(1,3))}, {"goldkey", int(random(1,5))}, {"potion_improve", int(random(1,5))}, {"ruby", int(random(1,75))}, {"emerald", int(random(1,75))}, {"sapphire", int(random(1,75))}, {"gem", int(random(1,75))}, {"blade", int(random(1,15))}, {"plate", int(random(1,15))}, {"ironplate", int(random(1,15))}, {"hatskeleton", int(random(1,15))}},
  18. {{"dragon_wing_black", int(random(1,250))}, {"dragon_scale_black", int(random(1,250))},{"dragonclaw", int(random(1,250))}, {"platinacoin", int(random(1,10000))}, {"ench_armour", int(random(1,3))}, {"improve_damage", int(random(1,3))}, {"goldkey", int(random(1,5))}, {"potion_improve", int(random(1,5))}, {"ruby", int(random(1,75))}, {"emerald", int(random(1,75))}, {"sapphire", int(random(1,75))}, {"gem", int(random(1,75))}, {"blade", int(random(1,15))}, {"plate", int(random(1,15))}, {"ironplate", int(random(1,15))}, {"hatskeleton", int(random(1,15))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}},
  19. {{"dragon_wing_black", int(random(1,250))}, {"dragon_scale_black", int(random(1,250))},{"dragonclaw", int(random(1,250))}, {"platinacoin", int(random(1,10000))}, {"ench_armour", int(random(1,3))}, {"improve_damage", int(random(1,3))}, {"goldkey", int(random(1,5))}, {"potion_improve", int(random(1,5))}, {"ruby", int(random(1,75))}, {"emerald", int(random(1,75))}, {"sapphire", int(random(1,75))}, {"gem", int(random(1,75))}, {"blade", int(random(1,15))}, {"plate", int(random(1,15))}, {"ironplate", int(random(1,15))}, {"hatskeleton", int(random(1,15))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}, {"lockbox_red", int(random(0,1))}, {"lockbox_green", int(random(0,1))}, {"lockbox_blue", int(random(0,1))}, {"lockbox_purple", int(random(0,1))}, {"lockbox_gold", int(random(0,1))}}
  20. };
  21.  
  22. this.lootTable_veryRare = {
  23. {{"dragon_wing_black", int(random(1,500))}, {"dragon_scale_black", int(random(1,500))},{"dragonclaw", int(random(1,500))}, {"platinacoin", int(random(1,15000))}, {"ench_armour", int(random(1,4))}, {"improve_damage", int(random(1,4))}, {"goldkey", int(random(1,7))}, {"potion_improve", int(random(1,7))}, {"ruby", int(random(1,100))}, {"emerald", int(random(1,100))}, {"sapphire", int(random(1,100))}, {"gem", int(random(1,100))}},
  24. {{"dragon_wing_black", int(random(1,500))}, {"dragon_scale_black", int(random(1,500))},{"dragonclaw", int(random(1,500))}, {"platinacoin", int(random(1,15000))}, {"ench_armour", int(random(1,4))}, {"improve_damage", int(random(1,4))}, {"goldkey", int(random(1,7))}, {"potion_improve", int(random(1,7))}, {"ruby", int(random(1,100))}, {"emerald", int(random(1,100))}, {"sapphire", int(random(1,100))}, {"gem", int(random(1,100))}, {"blade", int(random(1,25))}, {"plate", int(random(1,25))}, {"ironplate", int(random(1,25))}, {"hatskeleton", int(random(1,25))}},
  25. {{"dragon_wing_black", int(random(1,500))}, {"dragon_scale_black", int(random(1,500))},{"dragonclaw", int(random(1,500))}, {"platinacoin", int(random(1,15000))}, {"ench_armour", int(random(1,4))}, {"improve_damage", int(random(1,4))}, {"goldkey", int(random(1,7))}, {"potion_improve", int(random(1,7))}, {"ruby", int(random(1,100))}, {"emerald", int(random(1,100))}, {"sapphire", int(random(1,100))}, {"gem", int(random(1,100))}, {"blade", int(random(1,25))}, {"plate", int(random(1,25))}, {"ironplate", int(random(1,25))}, {"hatskeleton", int(random(1,25))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}},
  26. {{"dragon_wing_black", int(random(1,500))}, {"dragon_scale_black", int(random(1,500))},{"dragonclaw", int(random(1,500))}, {"platinacoin", int(random(1,15000))}, {"ench_armour", int(random(1,4))}, {"improve_damage", int(random(1,4))}, {"goldkey", int(random(1,7))}, {"potion_improve", int(random(1,7))}, {"ruby", int(random(1,100))}, {"emerald", int(random(1,100))}, {"sapphire", int(random(1,100))}, {"gem", int(random(1,100))}, {"blade", int(random(1,25))}, {"plate", int(random(1,25))}, {"ironplate", int(random(1,25))}, {"hatskeleton", int(random(1,25))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}, {"lockbox_red", int(random(0,1))}, {"lockbox_green", int(random(0,1))}, {"lockbox_blue", int(random(0,1))}, {"lockbox_purple", int(random(0,1))}, {"lockbox_gold", int(random(0,1))}}
  27. };
  28.  
  29. this.lootTable_legendary= {
  30. {{"blackdragonknuckle", int(random(1,1))}, {"platinacoin", int(random(1,25000))}, {"ench_armour", int(random(1,5))}, {"improve_damage", int(random(1,5))}, {"goldkey", int(random(1,10))}, {"potion_improve", int(random(1,10))}, {"ruby", int(random(1,250))}, {"emerald", int(random(1,250))}, {"sapphire", int(random(1,250))}, {"gem", int(random(1,250))}},
  31. {{"blackdragonknuckle", int(random(1,1))}, {"platinacoin", int(random(1,25000))}, {"ench_armour", int(random(1,5))}, {"improve_damage", int(random(1,5))}, {"goldkey", int(random(1,10))}, {"potion_improve", int(random(1,10))}, {"ruby", int(random(1,250))}, {"emerald", int(random(1,250))}, {"sapphire", int(random(1,250))}, {"gem", int(random(1,250))}, {"blade", int(random(1,50))}, {"plate", int(random(1,50))}, {"ironplate", int(random(1,50))}, {"hatskeleton", int(random(1,50))}},
  32. {{"blackdragonknuckle", int(random(1,1))}, {"platinacoin", int(random(1,25000))}, {"ench_armour", int(random(1,5))}, {"improve_damage", int(random(1,5))}, {"goldkey", int(random(1,10))}, {"potion_improve", int(random(1,10))}, {"ruby", int(random(1,250))}, {"emerald", int(random(1,250))}, {"sapphire", int(random(1,250))}, {"gem", int(random(1,250))}, {"blade", int(random(1,50))}, {"plate", int(random(1,50))}, {"ironplate", int(random(1,50))}, {"hatskeleton", int(random(1,50))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}},
  33. {{"blackdragonknuckle", int(random(1,1))}, {"platinacoin", int(random(1,25000))}, {"ench_armour", int(random(1,5))}, {"improve_damage", int(random(1,5))}, {"goldkey", int(random(1,10))}, {"potion_improve", int(random(1,10))}, {"ruby", int(random(1,250))}, {"emerald", int(random(1,250))}, {"sapphire", int(random(1,250))}, {"gem", int(random(1,250))}, {"blade", int(random(1,50))}, {"plate", int(random(1,50))}, {"ironplate", int(random(1,50))}, {"hatskeleton", int(random(1,50))}, {"treasuremap1", int(random(0,1))}, {"treasuremap2", int(random(0,1))}, {"treasuremap3", int(random(0,1))}, {"treasuremap4", int(random(0,1))}, {"treasuremap5", int(random(0,1))}, {"treasuremap6", int(random(0,1))}, {"treasuremap7", int(random(0,1))}, {"lockbox_red", int(random(0,1))}, {"lockbox_green", int(random(0,1))}, {"lockbox_blue", int(random(0,1))}, {"lockbox_purple", int(random(0,1))}, {"lockbox_gold", int(random(0,1))}}
  34. };
  35. }
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