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Aug 10th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 2306
  4. Possible achievement: Base_DefeatNemeses, progress: 190
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_RedirectMany
  11. Possible achievement: Base_WinFullHP
  12. Possible achievement: Base_WinGame
  13. The Chairman moves 10 cards to the top of The Chairman's Trash.
  14. Went to The Chairman's Start phase.
  15. Went from The Chairman's Start phase to PlayCard phase.
  16. GameController plays Prison Break.
  17. There are no underboss cards in the villain trash to put into play.
  18. GameController moved Prison Break to the villain trash.
  19. Went from The Chairman's PlayCard phase to End phase.
  20. Revealed card: "Rook City is Mine!"
  21. Revealed card: Perfect Human Specimens
  22. Revealed matching card: The Fence
  23. The Operative puts The Fence into play.
  24. The Operative moves 2 cards to the top of The Chairman's Deck.
  25. The Chairman shuffles their the villain deck.
  26. The Fence puts Thief into play.
  27. Went from The Chairman's End phase to Tachyon's Start phase.
  28. Went from Tachyon's Start phase to PlayCard phase.
  29. GameController plays Fleet of Foot.
  30. Tachyon draws Sonic Vortex.
  31. Parse draws Reveal the Flaws.
  32. Setback draws Cash Out.
  33. Mr. Fixer draws Grease Gun.
  34. The Sentinels draws Fling Into Darkness.
  35. Fleet of Foot plays Synaptic Interruption.
  36. GameController moved Fleet of Foot to Tachyon's trash.
  37. Went from Tachyon's PlayCard phase to UsePower phase.
  38. Tachyon uses the power on Freedom Six Tachyon.
  39. Tachyon draws Nimble Strike.
  40. Parse draws Segmentation Fault.
  41. Setback draws Surprising Fortune.
  42. Mr. Fixer draws Salvage Yard.
  43. The Sentinels draws Sentinel Tactics.
  44. Went from Tachyon's UsePower phase to DrawCard phase.
  45. Tachyon draws HUD Goggles.
  46. Went from Tachyon's DrawCard phase to End phase.
  47. Went from Tachyon's End phase to Parse's Start phase.
  48. Went from Parse's Start phase to PlayCard phase.
  49. GameController plays Syntactic Analysis.
  50. Revealed card: Silver Lining
  51. Revealed card: Fumbling Fool
  52. ***** LOADED UNDO FILE: undo-10-Parse-PlayCard *****
  53. Possible achievement: Base_CumulativeDamage, progress: 100
  54. Possible achievement: Base_CumulativeHeal, progress: 2306
  55. Possible achievement: Base_DefeatNemeses, progress: 190
  56. Possible achievement: Base_LargeAttack
  57. Possible achievement: Base_LastHeroStanding
  58. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  59. Possible achievement: Base_NoCards
  60. Possible achievement: Base_NoPowers
  61. Possible achievement: Base_RedirectMany
  62. Possible achievement: Base_WinFullHP
  63. Possible achievement: Base_WinGame
  64. GameController plays Syntactic Analysis.
  65. Revealed card: Second Chance
  66. Revealed card: Hippocratic Oath
  67. ***** LOADED UNDO FILE: undo-10-Parse-PlayCard *****
  68. Possible achievement: Base_CumulativeDamage, progress: 100
  69. Possible achievement: Base_CumulativeHeal, progress: 2306
  70. Possible achievement: Base_DefeatNemeses, progress: 190
  71. Possible achievement: Base_LargeAttack
  72. Possible achievement: Base_LastHeroStanding
  73. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  74. Possible achievement: Base_NoCards
  75. Possible achievement: Base_NoPowers
  76. Possible achievement: Base_RedirectMany
  77. Possible achievement: Base_WinFullHP
  78. Possible achievement: Base_WinGame
  79. GameController plays Syntactic Analysis.
  80. Revealed card: Extrasensory Awareness
  81. Revealed card: Gauge
  82. Syntactic Analysis plays Extrasensory Awareness.
  83. Syntactic Analysis plays Gauge.
  84. GameController moved Syntactic Analysis to Parse's trash.
  85. Went from Parse's PlayCard phase to UsePower phase.
  86. Parse uses the power on Extrasensory Awareness.
  87. Revealed card: Undivided Attention
  88. Revealed card: Undivided Attention
  89. Revealed card: Perfect Human Specimens
  90. Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain trash.
  91. Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain deck.
  92. Extrasensory Awareness moved Perfect Human Specimens from The Chairman's revealed cards to the villain deck.
  93. Went from Parse's UsePower phase to DrawCard phase.
  94. Parse draws Updated Intel.
  95. Went from Parse's DrawCard phase to End phase.
  96. Went from Parse's End phase to Setback's Start phase.
  97. Went from Setback's Start phase to PlayCard phase.
  98. GameController plays Reckless Rush.
  99. Setback initiates 2 Melee damage to Thief.
  100. Setback deals Thief 2 Melee damage.
  101. Thief is now at 0 HP.
  102. Setback's Risk destroys Thief!
  103. The Operative initiates 3 Melee damage to Setback.
  104. The Operative deals Setback 3 Melee damage.
  105. Setback is now at 28 HP.
  106. GameController moved Thief to the villain trash.
  107. Setback initiates 2 Melee damage to Setback.
  108. Setback deals Setback 2 Melee damage.
  109. Setback is now at 26 HP.
  110. Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
  111. GameController moved Reckless Rush to Setback's trash.
  112. Went from Setback's PlayCard phase to UsePower phase.
  113. Setback uses the power on Setback.
  114. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  115. Setback's Risk plays Silver Lining.
  116. Went from Setback's UsePower phase to DrawCard phase.
  117. Setback draws Fumbling Fool.
  118. Went from Setback's DrawCard phase to End phase.
  119. Went from Setback's End phase to Mr. Fixer's Start phase.
  120. Went from Mr. Fixer's Start phase to PlayCard phase.
  121. GameController plays Pipe Wrench.
  122. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  123. Mr. Fixer uses the power on Dark Watch Mr. Fixer.
  124. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  125. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  126. Pipe Wrench increases the damage dealt by Dark Watch Mr. Fixer by 1.
  127. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  128. The Operative is now at 40 HP.
  129. Dark Watch Mr. Fixer's Bitter Strike destroys Gauge!
  130. The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
  131. The Fence caused The Operative to regain 3 HP. HP is now 43.
  132. GameController moved Gauge to Parse's trash.
  133. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  134. Mr. Fixer draws Tire Iron.
  135. Went from Mr. Fixer's DrawCard phase to End phase.
  136. Went from Mr. Fixer's End phase to The Sentinels's Start phase.
  137. Went from The Sentinels's Start phase to PlayCard phase.
  138. GameController plays Team Communication.
  139. The Sentinels draws Second Chance.
  140. The Sentinels draws Hippocratic Oath.
  141. The Sentinels draws Positive Energy.
  142. The Sentinels draws Telekinetic Wallop.
  143. Team Communication plays Horrifying Dichotomy.
  144. Dr. Medico initiates 3 Energy damage to The Fence.
  145. Dr. Medico deals The Fence 3 Energy damage.
  146. The Fence is now at 3 HP.
  147. Writhe initiates 3 Infernal damage to The Fence.
  148. Writhe deals The Fence 3 Infernal damage.
  149. The Fence is now at 0 HP.
  150. Writhe's Extract destroys The Fence!
  151. The Operative initiates 3 Melee damage to Dark Watch Mr. Fixer.
  152. Dark Watch Mr. Fixer is a nemesis of The Operative. Damage dealt increased by 1.
  153. Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1.
  154. The Operative deals Dark Watch Mr. Fixer 3 Melee damage.
  155. Dark Watch Mr. Fixer is now at 26 HP.
  156. GameController moved The Fence to the villain trash.
  157. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  158. GameController moved Team Communication to The Sentinels' trash.
  159. Went from The Sentinels's PlayCard phase to UsePower phase.
  160. The Sentinels uses the power on Writhe.
  161. Revealed card: Karmic Retribution
  162. ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
  163. Possible achievement: Base_CumulativeDamage, progress: 100
  164. Possible achievement: Base_CumulativeHeal, progress: 2306
  165. Possible achievement: Base_DefeatNemeses, progress: 190
  166. Possible achievement: Base_LargeAttack
  167. Possible achievement: Base_LastHeroStanding
  168. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  169. Possible achievement: Base_NoCards
  170. Possible achievement: Base_NoPowers
  171. Possible achievement: Base_RedirectMany
  172. Possible achievement: Base_WinFullHP
  173. Possible achievement: Base_WinGame
  174. The Sentinels uses the power on Writhe.
  175. Revealed card: Snap Decision
  176. ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
  177. Possible achievement: Base_CumulativeDamage, progress: 100
  178. Possible achievement: Base_CumulativeHeal, progress: 2306
  179. Possible achievement: Base_DefeatNemeses, progress: 190
  180. Possible achievement: Base_LargeAttack
  181. Possible achievement: Base_LastHeroStanding
  182. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  183. Possible achievement: Base_NoCards
  184. Possible achievement: Base_NoPowers
  185. Possible achievement: Base_RedirectMany
  186. Possible achievement: Base_WinFullHP
  187. Possible achievement: Base_WinGame
  188. The Sentinels uses the power on Writhe.
  189. Revealed card: Pushing The Limits
  190. ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
  191. Possible achievement: Base_CumulativeDamage, progress: 100
  192. Possible achievement: Base_CumulativeHeal, progress: 2306
  193. Possible achievement: Base_DefeatNemeses, progress: 190
  194. Possible achievement: Base_LargeAttack
  195. Possible achievement: Base_LastHeroStanding
  196. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  197. Possible achievement: Base_NoCards
  198. Possible achievement: Base_NoPowers
  199. Possible achievement: Base_RedirectMany
  200. Possible achievement: Base_WinFullHP
  201. Possible achievement: Base_WinGame
  202. The Sentinels uses the power on Writhe.
  203. Revealed card: Coordinated Assault
  204. ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
  205. Possible achievement: Base_CumulativeDamage, progress: 100
  206. Possible achievement: Base_CumulativeHeal, progress: 2306
  207. Possible achievement: Base_DefeatNemeses, progress: 190
  208. Possible achievement: Base_LargeAttack
  209. Possible achievement: Base_LastHeroStanding
  210. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  211. Possible achievement: Base_NoCards
  212. Possible achievement: Base_NoPowers
  213. Possible achievement: Base_RedirectMany
  214. Possible achievement: Base_WinFullHP
  215. Possible achievement: Base_WinGame
  216. The Sentinels uses the power on Dr. Medico.
  217. Dr. Medico's M.D. caused Setback to regain 3 HP. HP is now 29.
  218. Went from The Sentinels's UsePower phase to DrawCard phase.
  219. The Sentinels draws Restorative Burst.
  220. Went from The Sentinels's DrawCard phase to End phase.
  221. Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
  222. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  223. GameController plays Escaped Lab Rat.
  224. Went from Pike Industrial Complex's PlayCard phase to End phase.
  225. Escaped Lab Rat initiates 1 Melee damage to Dr. Medico.
  226. Escaped Lab Rat deals Dr. Medico 1 Melee damage.
  227. Dr. Medico is now at 12 HP.
  228. Escaped Lab Rat initiates 1 Melee damage to The Idealist.
  229. Escaped Lab Rat deals The Idealist 1 Melee damage.
  230. The Idealist is now at 10 HP.
  231. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  232. Went from The Chairman's Start phase to PlayCard phase.
  233. GameController plays Perfect Human Specimens.
  234. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  235. Perfect Human Specimens caused The Operative to regain 2 HP, up to their maximum HP. HP is now 45.
  236. GameController moved Perfect Human Specimens to the villain trash.
  237. Went from The Chairman's PlayCard phase to End phase.
  238. Revealed card: Undivided Attention
  239. Revealed card: "Rook City is Mine!"
  240. Revealed card: Undivided Attention
  241. Revealed card: Prison Break
  242. Revealed matching card: The Muscle
  243. The Operative puts The Muscle into play.
  244. The Operative moves 4 cards to the top of The Chairman's Deck.
  245. The Chairman shuffles their the villain deck.
  246. The Muscle puts Enforcers into play.
  247. The Sentinels discards Restorative Burst.
  248. Enforcers moved Restorative Burst from The Sentinels' hand to The Sentinels' trash.
  249. Went from The Chairman's End phase to Tachyon's Start phase.
  250. Went from Tachyon's Start phase to PlayCard phase.
  251. GameController plays HUD Goggles.
  252. HUD Goggles increased the action count of PlayCard by 1.
  253. GameController plays Nimble Strike.
  254. Freedom Six Tachyon initiates 1 Melee damage to The Operative.
  255. Freedom Six Tachyon deals The Operative 1 Melee damage.
  256. The Operative is now at 44 HP.
  257. Tachyon draws Nimble Strike.
  258. GameController moved Nimble Strike to Tachyon's trash.
  259. Went from Tachyon's PlayCard phase to UsePower phase.
  260. Tachyon uses the power on Freedom Six Tachyon.
  261. Tachyon draws Lightning Reflexes.
  262. Parse draws Gauge.
  263. Setback draws Looking Up.
  264. Mr. Fixer draws Jack Handle.
  265. The Sentinels draws Durasteel Chains.
  266. Went from Tachyon's UsePower phase to DrawCard phase.
  267. Tachyon draws Sonic Vortex.
  268. Went from Tachyon's DrawCard phase to End phase.
  269. Went from Tachyon's End phase to Parse's Start phase.
  270. Went from Parse's Start phase to PlayCard phase.
  271. GameController plays Quick Calculation.
  272. Revealed card: Between the Lines
  273. Revealed card: Critical Multiplier
  274. Revealed card: Buffer Overflow
  275. Quick Calculation moved Buffer Overflow from Parse's revealed cards to the bottom of Parse's deck.
  276. Quick Calculation moved Between the Lines from Parse's revealed cards to Parse's hand.
  277. Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
  278. GameController moved Quick Calculation to Parse's trash.
  279. Went from Parse's PlayCard phase to UsePower phase.
  280. Parse uses the power on Extrasensory Awareness.
  281. Revealed card: The Broker
  282. Revealed card: Prison Break
  283. Revealed card: Undivided Attention
  284. Extrasensory Awareness moved Prison Break from The Chairman's revealed cards to the villain trash.
  285. Extrasensory Awareness moved The Broker from The Chairman's revealed cards to the villain deck.
  286. Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain deck.
  287. The Chairman shuffles their the villain deck.
  288. Went from Parse's UsePower phase to DrawCard phase.
  289. Parse draws Impossible Shot.
  290. Went from Parse's DrawCard phase to End phase.
  291. Went from Parse's End phase to Setback's Start phase.
  292. Went from Setback's Start phase to PlayCard phase.
  293. GameController plays Fumbling Fool.
  294. Fumbling Fool moved Undivided Attention from the villain deck to the villain trash.
  295. Fumbling Fool moved Research Grant from Tachyon's deck to Tachyon's trash.
  296. Fumbling Fool moved Updated Intel from Parse's deck to Parse's trash.
  297. Fumbling Fool moved Karmic Retribution from Setback's deck to Setback's trash.
  298. Fumbling Fool moved Overdrive from Mr. Fixer's deck to Mr. Fixer's trash.
  299. Fumbling Fool moved Blackout from The Sentinels' deck to The Sentinels' trash.
  300. Fumbling Fool moved Supercooled Trisolvent Vat from the environment deck to the environment trash.
  301. Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
  302. GameController moved Fumbling Fool to Setback's trash.
  303. Went from Setback's PlayCard phase to UsePower phase.
  304. Setback uses the power on Setback.
  305. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  306. Setback's Risk plays High Risk Behavior.
  307. Went from Setback's UsePower phase to DrawCard phase.
  308. Setback draws Turn of Events.
  309. Went from Setback's DrawCard phase to End phase.
  310. Went from Setback's End phase to Mr. Fixer's Start phase.
  311. Went from Mr. Fixer's Start phase to PlayCard phase.
  312. GameController plays Grease Gun.
  313. Went from Mr. Fixer's PlayCard phase to DrawCard phase.
  314. Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase.
  315. Went from Mr. Fixer's DrawCard phase to End phase.
  316. Went from Mr. Fixer's End phase to The Sentinels's Start phase.
  317. Went from The Sentinels's Start phase to PlayCard phase.
  318. GameController plays Sentinel Tactics.
  319. Went from The Sentinels's PlayCard phase to UsePower phase.
  320. The Sentinels uses the power on The Idealist.
  321. The Idealist initiates 2 Psychic damage to The Operative.
  322. The Idealist deals The Operative 2 Psychic damage.
  323. The Operative is now at 42 HP.
  324. The Sentinels uses the power on Dr. Medico.
  325. Dr. Medico's M.D. caused Setback to regain 2 HP, up to their maximum HP. HP is now 31.
  326. Went from The Sentinels's UsePower phase to DrawCard phase.
  327. The Sentinels draws Unique Capabilities.
  328. Went from The Sentinels's DrawCard phase to End phase.
  329. Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
  330. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  331. GameController plays Chemical Explosion.
  332. Chemical Explosion initiates 3 Toxic damage to The Chairman.
  333. The Chairman made The Chairman immune to damage.
  334. Damage amount was 0, so no damage was dealt.
  335. Chemical Explosion initiates 3 Toxic damage to The Operative.
  336. Chemical Explosion deals The Operative 3 Toxic damage.
  337. The Operative is now at 39 HP.
  338. Chemical Explosion initiates 3 Toxic damage to Enforcers.
  339. Chemical Explosion deals Enforcers 3 Toxic damage.
  340. Enforcers is now at 3 HP.
  341. Chemical Explosion initiates 3 Toxic damage to The Muscle.
  342. Chemical Explosion deals The Muscle 3 Toxic damage.
  343. The Muscle is now at 5 HP.
  344. Chemical Explosion initiates 3 Toxic damage to Freedom Six Tachyon.
  345. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to The Operative.
  346. Synaptic Interruption destroys itself!
  347. GameController moved Synaptic Interruption to Tachyon's trash.
  348. Chemical Explosion deals The Operative 3 Toxic damage.
  349. The Operative is now at 36 HP.
  350. Chemical Explosion initiates 3 Toxic damage to Fugue State Parse.
  351. Chemical Explosion deals Fugue State Parse 3 Toxic damage.
  352. Fugue State Parse is now at 24 HP.
  353. Chemical Explosion initiates 3 Toxic damage to Setback.
  354. Chemical Explosion deals Setback 3 Toxic damage.
  355. Setback is now at 28 HP.
  356. Chemical Explosion initiates 3 Toxic damage to Dark Watch Mr. Fixer.
  357. Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by Chemical Explosion by 1.
  358. Chemical Explosion deals Dark Watch Mr. Fixer 2 Toxic damage.
  359. Dark Watch Mr. Fixer is now at 24 HP.
  360. Chemical Explosion initiates 3 Toxic damage to Dr. Medico.
  361. Chemical Explosion deals Dr. Medico 3 Toxic damage.
  362. Dr. Medico is now at 9 HP.
  363. Chemical Explosion initiates 3 Toxic damage to Mainstay.
  364. Chemical Explosion deals Mainstay 3 Toxic damage.
  365. Mainstay is now at 11 HP.
  366. Chemical Explosion initiates 3 Toxic damage to The Idealist.
  367. Chemical Explosion deals The Idealist 3 Toxic damage.
  368. The Idealist is now at 7 HP.
  369. Chemical Explosion initiates 3 Toxic damage to Writhe.
  370. Chemical Explosion deals Writhe 3 Toxic damage.
  371. Writhe is now at 11 HP.
  372. Chemical Explosion initiates 3 Toxic damage to Escaped Lab Rat.
  373. Chemical Explosion deals Escaped Lab Rat 3 Toxic damage.
  374. Escaped Lab Rat is now at 0 HP.
  375. Chemical Explosion destroys Escaped Lab Rat!
  376. GameController moved Escaped Lab Rat to the environment trash.
  377. Went from Pike Industrial Complex's PlayCard phase to End phase.
  378. Chemical Explosion destroys itself!
  379. GameController moved Chemical Explosion to the environment trash.
  380. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  381. Went from The Chairman's Start phase to PlayCard phase.
  382. GameController plays Perfect Human Specimens.
  383. Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
  384. Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 42.
  385. GameController moved Perfect Human Specimens to the villain trash.
  386. Went from The Chairman's PlayCard phase to End phase.
  387. Revealed card: "Rook City is Mine!"
  388. Revealed card: "Rook City is Mine!"
  389. Revealed matching card: The Contract
  390. The Operative puts The Contract into play.
  391. The Operative moves 2 cards to the top of The Chairman's Deck.
  392. The Chairman shuffles their the villain deck.
  393. The Muscle puts Enforcers into play.
  394. Enforcers initiates 5 Melee damage to The Idealist.
  395. Action of Enforcers was cancelled by Grease Gun.
  396. The Contract puts Hired Gun into play.
  397. Enforcers initiates 5 Melee damage to The Idealist.
  398. Action of Enforcers was cancelled by Grease Gun.
  399. Went from The Chairman's End phase to Tachyon's Start phase.
  400. HUD Goggles increased the action count of PlayCard by 1.
  401. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  402. GameController plays Sonic Vortex.
  403. Tachyon may select up to 3 targets.
  404. Freedom Six Tachyon initiates 3 Sonic damage to The Contract.
  405. Freedom Six Tachyon deals The Contract 3 Sonic damage.
  406. The Contract is now at 4 HP.
  407. Freedom Six Tachyon initiates 3 Sonic damage to Hired Gun.
  408. Freedom Six Tachyon deals Hired Gun 3 Sonic damage.
  409. Hired Gun is now at 0 HP.
  410. Freedom Six Tachyon's Team Leader destroys Hired Gun!
  411. GameController moved Hired Gun to the villain trash.
  412. Freedom Six Tachyon initiates 3 Sonic damage to The Muscle.
  413. Freedom Six Tachyon deals The Muscle 3 Sonic damage.
  414. The Muscle is now at 2 HP.
  415. GameController moved Sonic Vortex to Tachyon's trash.
  416. GameController plays Sonic Vortex.
  417. Tachyon may select up to 3 targets.
  418. Freedom Six Tachyon initiates 3 Sonic damage to The Contract.
  419. Freedom Six Tachyon deals The Contract 3 Sonic damage.
  420. The Contract is now at 1 HP.
  421. Freedom Six Tachyon initiates 3 Sonic damage to The Muscle.
  422. Freedom Six Tachyon deals The Muscle 3 Sonic damage.
  423. The Muscle is now at -1 HP.
  424. Freedom Six Tachyon's Team Leader destroys The Muscle!
  425. GameController moved The Muscle to the villain trash.
  426. Freedom Six Tachyon initiates 3 Sonic damage to Enforcers.
  427. Freedom Six Tachyon deals Enforcers 3 Sonic damage.
  428. Enforcers is now at 0 HP.
  429. Freedom Six Tachyon's Team Leader destroys Enforcers!
  430. GameController moved Enforcers to the villain trash.
  431. GameController moved Sonic Vortex to Tachyon's trash.
  432. Went from Tachyon's PlayCard phase to UsePower phase.
  433. Tachyon uses the power on Freedom Six Tachyon.
  434. Tachyon draws Sucker Punch.
  435. Parse draws Impossible Shot.
  436. Setback draws Reckless Rush.
  437. Grease Gun prevented Mr. Fixer from drawing cards.
  438. The Sentinels draws Unique Capabilities.
  439. Went from Tachyon's UsePower phase to DrawCard phase.
  440. Tachyon draws Supersonic Response.
  441. Went from Tachyon's DrawCard phase to End phase.
  442. Went from Tachyon's End phase to Parse's Start phase.
  443. Went from Parse's Start phase to PlayCard phase.
  444. GameController plays Between the Lines.
  445. The Sentinels uses the power on The Idealist.
  446. The Idealist initiates 2 Psychic damage to The Contract.
  447. Between the Lines makes the damage irreducible.
  448. The Idealist deals The Contract 2 Psychic damage.
  449. The Contract is now at -1 HP.
  450. The Idealist's Telekinetic Jab destroys The Contract!
  451. GameController moved The Contract to the villain trash.
  452. The Sentinels uses the power on Dr. Medico.
  453. Dr. Medico's M.D. caused The Idealist to regain 3 HP. HP is now 10.
  454. GameController moved Between the Lines to Parse's trash.
  455. Went from Parse's PlayCard phase to UsePower phase.
  456. Parse uses the power on Extrasensory Awareness.
  457. Revealed card: Undivided Attention
  458. Revealed card: "Rook City is Mine!"
  459. Revealed card: The Deputy
  460. Extrasensory Awareness moved The Deputy from The Chairman's revealed cards to the villain trash.
  461. Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain deck.
  462. Extrasensory Awareness moved "Rook City is Mine!" from The Chairman's revealed cards to the villain deck.
  463. Went from Parse's UsePower phase to DrawCard phase.
  464. Parse draws Data-Mining.
  465. Went from Parse's DrawCard phase to End phase.
  466. Went from Parse's End phase to Setback's Start phase.
  467. High Risk Behavior adds 1 token to Setback's Unlucky Pool.
  468. Went from Setback's Start phase to PlayCard phase.
  469. GameController plays Reckless Rush.
  470. Setback initiates 2 Melee damage to The Operative.
  471. High Risk Behavior increases the damage dealt by Setback by 3.
  472. Setback deals The Operative 5 Melee damage.
  473. The Operative is now at 37 HP.
  474. Setback initiates 2 Melee damage to Setback.
  475. Setback deals Setback 2 Melee damage.
  476. Setback is now at 26 HP.
  477. Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
  478. GameController moved Reckless Rush to Setback's trash.
  479. Went from Setback's PlayCard phase to UsePower phase.
  480. Setback uses the power on Setback.
  481. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  482. Setback's Risk plays Silver Lining.
  483. Went from Setback's UsePower phase to DrawCard phase.
  484. Setback draws Friendly Fire.
  485. Went from Setback's DrawCard phase to End phase.
  486. Went from Setback's End phase to Mr. Fixer's Start phase.
  487. Grease Gun destroys itself!
  488. GameController moved Grease Gun to Mr. Fixer's trash.
  489. Went from Mr. Fixer's Start phase to PlayCard phase.
  490. GameController plays Driving Mantis.
  491. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  492. Mr. Fixer uses the power on Dark Watch Mr. Fixer.
  493. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  494. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  495. Pipe Wrench increases the damage dealt by Dark Watch Mr. Fixer by 1.
  496. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  497. The Operative is now at 32 HP.
  498. Dark Watch Mr. Fixer's Bitter Strike destroys High Risk Behavior!
  499. GameController moved High Risk Behavior to Setback's trash.
  500. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  501. Mr. Fixer draws Harmony.
  502. Went from Mr. Fixer's DrawCard phase to End phase.
  503. Went from Mr. Fixer's End phase to The Sentinels's Start phase.
  504. Went from The Sentinels's Start phase to PlayCard phase.
  505. GameController plays Unique Capabilities.
  506. Unique Capabilities puts Aura of Vision into play.
  507. The Sentinels shuffles their The Sentinels' deck.
  508. The Sentinels draws Horrifying Dichotomy.
  509. Unique Capabilities plays Unique Capabilities.
  510. Unique Capabilities puts Caliginous Form into play.
  511. The Sentinels shuffles their The Sentinels' deck.
  512. The Sentinels draws Horrifying Dichotomy.
  513. Unique Capabilities plays Hippocratic Oath.
  514. GameController moved Unique Capabilities to The Sentinels' trash.
  515. GameController moved Unique Capabilities to The Sentinels' trash.
  516. Went from The Sentinels's PlayCard phase to UsePower phase.
  517. The Sentinels uses the power on The Idealist.
  518. The Idealist initiates 2 Psychic damage to The Operative.
  519. The Idealist deals The Operative 2 Psychic damage.
  520. The Operative is now at 30 HP.
  521. The Sentinels uses the power on Dr. Medico.
  522. Dr. Medico's M.D. caused Dr. Medico to regain 3 HP. HP is now 12.
  523. Went from The Sentinels's UsePower phase to DrawCard phase.
  524. The Sentinels draws Positive Energy.
  525. Went from The Sentinels's DrawCard phase to End phase.
  526. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
  527. Hippocratic Oath caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 11.
  528. Hippocratic Oath caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
  529. Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
  530. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  531. GameController plays Escaped Lab Rat.
  532. Went from Pike Industrial Complex's PlayCard phase to End phase.
  533. Escaped Lab Rat initiates 1 Melee damage to Enforcers.
  534. Escaped Lab Rat deals Enforcers 1 Melee damage.
  535. Enforcers is now at 5 HP.
  536. Escaped Lab Rat initiates 1 Melee damage to Writhe.
  537. Caliginous Form reduces the damage dealt to Writhe by Escaped Lab Rat by 2.
  538. Damage amount was 0, so no damage was dealt.
  539. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  540. The Chairman was flipped to its back side.
  541. Went from The Chairman's Start phase to PlayCard phase.
  542. GameController plays "Rook City is Mine!".
  543. "Rook City is Mine!" plays Irradiated Cyclohexane Vat.
  544. "Rook City is Mine!" plays Escaped Lab Rat.
  545. GameController moved "Rook City is Mine!" to the villain trash.
  546. Went from The Chairman's PlayCard phase to End phase.
  547. Revealed card: Undivided Attention
  548. Revealed card: "Rook City is Mine!"
  549. Revealed matching card: The Broker
  550. The Operative puts The Broker into play.
  551. The Operative moves 2 cards to the top of The Chairman's Deck.
  552. The Chairman shuffles their the villain deck.
  553. Enforcers initiates 5 Melee damage to Writhe.
  554. Caliginous Form redirects the damage dealt from Writhe to The Chairman.
  555. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  556. The Chairman increases the damage dealt by Enforcers by 3.
  557. Irradiated Cyclohexane Vat increases the damage dealt by Enforcers by 1.
  558. Caliginous Form reduces the damage dealt to The Chairman by Enforcers by 2.
  559. Enforcers deals The Chairman 7 Toxic damage.
  560. The Chairman is now at 28 HP.
  561. The Chairman reacts!
  562. The Chairman initiates 3 Melee damage to Enforcers.
  563. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  564. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  565. The Chairman deals Enforcers 4 Toxic damage.
  566. Enforcers is now at 1 HP.
  567. The Broker puts Informant into play.
  568. Went from The Chairman's End phase to Tachyon's Start phase.
  569. HUD Goggles increased the action count of PlayCard by 1.
  570. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  571. GameController plays Sucker Punch.
  572. Informant plays Perfect Human Specimens.
  573. Perfect Human Specimens caused The Chairman to regain 6 HP. HP is now 34.
  574. Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 36.
  575. GameController moved Perfect Human Specimens to the villain trash.
  576. Sucker Punch destroys Informant!
  577. The Operative initiates 3 Melee damage to Freedom Six Tachyon.
  578. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  579. Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
  580. The Operative deals Freedom Six Tachyon 4 Toxic damage.
  581. Freedom Six Tachyon is now at 24 HP.
  582. GameController moved Informant to the villain trash.
  583. GameController moved Sucker Punch to Tachyon's trash.
  584. GameController plays Blinding Speed.
  585. Blinding Speed destroys Irradiated Cyclohexane Vat!
  586. GameController moved Irradiated Cyclohexane Vat to the environment trash.
  587. GameController moved Blinding Speed to Tachyon's trash.
  588. Went from Tachyon's PlayCard phase to UsePower phase.
  589. Tachyon uses the power on Freedom Six Tachyon.
  590. Tachyon draws Lightspeed Barrage.
  591. Parse draws Syntactic Analysis.
  592. Setback draws Reckless Rush.
  593. Mr. Fixer draws Bloody Knuckles.
  594. The Sentinels draws Team Communication.
  595. Went from Tachyon's UsePower phase to DrawCard phase.
  596. Tachyon draws Lightning Reflexes.
  597. Went from Tachyon's DrawCard phase to End phase.
  598. Went from Tachyon's End phase to Parse's Start phase.
  599. Went from Parse's Start phase to PlayCard phase.
  600. GameController plays Syntactic Analysis.
  601. Revealed card: Dark Delusions
  602. Revealed card: Coordinated Assault
  603. ***** LOADED UNDO FILE: undo-102-Parse-PlayCard *****
  604. Possible achievement: Base_CumulativeDamage, progress: 100
  605. Possible achievement: Base_CumulativeHeal, progress: 2313
  606. Possible achievement: Base_DefeatNemeses, progress: 190
  607. Possible achievement: Base_LargeAttack
  608. Possible achievement: Base_LastHeroStanding
  609. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  610. Possible achievement: Base_NoCards
  611. Possible achievement: Base_NoPowers
  612. Possible achievement: Base_RedirectMany
  613. Possible achievement: Base_WinFullHP
  614. Possible achievement: Base_WinGame
  615. GameController plays Between the Lines.
  616. The Sentinels uses the power on The Idealist.
  617. The Idealist initiates 2 Psychic damage to The Operative.
  618. Between the Lines makes the damage irreducible.
  619. The Idealist deals The Operative 2 Psychic damage.
  620. The Operative is now at 34 HP.
  621. The Sentinels uses the power on Dr. Medico.
  622. Dr. Medico's M.D. caused Setback to regain 3 HP. HP is now 29.
  623. GameController moved Between the Lines to Parse's trash.
  624. Went from Parse's PlayCard phase to UsePower phase.
  625. Parse uses the power on Extrasensory Awareness.
  626. Revealed card: "Rook City is Mine!"
  627. Revealed card: Undivided Attention
  628. Ran out of cards to reveal.
  629. Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain trash.
  630. Extrasensory Awareness moved "Rook City is Mine!" from The Chairman's revealed cards to the villain deck.
  631. Went from Parse's UsePower phase to DrawCard phase.
  632. Parse draws Exploit Vulnerability.
  633. Went from Parse's DrawCard phase to End phase.
  634. Went from Parse's End phase to Setback's Start phase.
  635. Went from Setback's Start phase to PlayCard phase.
  636. GameController plays Friendly Fire.
  637. Went from Setback's PlayCard phase to UsePower phase.
  638. Setback uses the power on Setback.
  639. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  640. Setback's Risk plays Exceeded Expectations.
  641. Exceeded Expectations removes 2 tokens from Setback's Unlucky Pool.
  642. Setback initiates 3 Melee damage to The Broker.
  643. Setback deals The Broker 3 Melee damage.
  644. The Broker is now at 2 HP.
  645. Setback initiates 3 Melee damage to The Operative.
  646. Setback deals The Operative 3 Melee damage.
  647. The Operative is now at 31 HP.
  648. GameController moved Exceeded Expectations to Setback's trash.
  649. Went from Setback's UsePower phase to DrawCard phase.
  650. Setback draws Friendly Fire.
  651. Went from Setback's DrawCard phase to End phase.
  652. Went from Setback's End phase to Mr. Fixer's Start phase.
  653. Went from Mr. Fixer's Start phase to PlayCard phase.
  654. GameController plays Dual Crowbars.
  655. Dual Crowbars moved Pipe Wrench to Mr. Fixer's hand.
  656. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  657. Mr. Fixer uses the power on Dark Watch Mr. Fixer.
  658. Dark Watch Mr. Fixer initiates 3 Melee damage to The Broker.
  659. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  660. Dark Watch Mr. Fixer deals The Broker 4 Melee damage.
  661. The Broker is now at -2 HP.
  662. Dark Watch Mr. Fixer's Bitter Strike destroys The Broker!
  663. The Operative initiates 3 Melee damage to Setback.
  664. The Operative deals Setback 3 Melee damage.
  665. Setback is now at 26 HP.
  666. GameController moved The Broker to the villain trash.
  667. Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
  668. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  669. Dark Watch Mr. Fixer deals Setback 3 Melee damage.
  670. Setback is now at 23 HP.
  671. Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
  672. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  673. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  674. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  675. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  676. The Operative is now at 26 HP.
  677. Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
  678. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  679. Dark Watch Mr. Fixer deals Setback 3 Melee damage.
  680. Setback is now at 20 HP.
  681. Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
  682. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  683. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  684. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  685. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  686. The Operative is now at 21 HP.
  687. Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
  688. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  689. Dark Watch Mr. Fixer deals Setback 3 Melee damage.
  690. Setback is now at 17 HP.
  691. Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
  692. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  693. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  694. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  695. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  696. The Operative is now at 16 HP.
  697. Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
  698. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  699. Dark Watch Mr. Fixer deals Setback 3 Melee damage.
  700. Setback is now at 14 HP.
  701. Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
  702. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  703. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  704. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  705. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  706. The Operative is now at 11 HP.
  707. Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
  708. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  709. Dark Watch Mr. Fixer deals Setback 3 Melee damage.
  710. Setback is now at 11 HP.
  711. Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
  712. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  713. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  714. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  715. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  716. The Operative is now at 6 HP.
  717. Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
  718. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  719. Dark Watch Mr. Fixer deals Setback 3 Melee damage.
  720. Setback is now at 8 HP.
  721. Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
  722. Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
  723. The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  724. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  725. Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
  726. The Operative is now at 1 HP.
  727. Dark Watch Mr. Fixer initiates 4 Melee damage to The Chairman.
  728. The Chairman is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
  729. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  730. Dark Watch Mr. Fixer deals The Chairman 6 Melee damage.
  731. The Chairman is now at 28 HP.
  732. The Chairman reacts!
  733. The Chairman initiates 3 Melee damage to Dark Watch Mr. Fixer.
  734. Dark Watch Mr. Fixer is a nemesis of The Chairman. Damage dealt increased by 1.
  735. The Chairman deals Dark Watch Mr. Fixer 4 Melee damage.
  736. Dark Watch Mr. Fixer is now at 20 HP.
  737. Dark Watch Mr. Fixer's Bitter Strike destroys Friendly Fire!
  738. GameController moved Friendly Fire to Setback's trash.
  739. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  740. Mr. Fixer draws Driving Mantis.
  741. Went from Mr. Fixer's DrawCard phase to End phase.
  742. Went from Mr. Fixer's End phase to The Sentinels's Start phase.
  743. Parse draws Reveal the Flaws.
  744. Went from The Sentinels's Start phase to PlayCard phase.
  745. GameController plays Good Hero - Bad Hero.
  746. Good Hero - Bad Hero caused Writhe to regain 3 HP, up to their maximum HP. HP is now 14.
  747. Mainstay initiates 3 Melee damage to The Operative.
  748. Mainstay deals The Operative 3 Melee damage.
  749. The Operative is now at -2 HP.
  750. The Operative was flipped to its back side.
  751. The Operative is no longer a target.
  752. The Sentinels uses the power on Dr. Medico.
  753. Dr. Medico's M.D. caused Dark Watch Mr. Fixer to regain 3 HP. HP is now 23.
  754. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  755. Went from The Sentinels's PlayCard phase to UsePower phase.
  756. The Sentinels uses the power on Mainstay.
  757. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  758. Went from The Sentinels's UsePower phase to DrawCard phase.
  759. The Sentinels draws Dark Delusions.
  760. Went from The Sentinels's DrawCard phase to End phase.
  761. Hippocratic Oath caused Dark Watch Mr. Fixer to regain 1 HP. HP is now 24.
  762. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 13.
  763. Hippocratic Oath caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  764. Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
  765. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  766. GameController plays Irradiated Cyclohexane Vat.
  767. Went from Pike Industrial Complex's PlayCard phase to End phase.
  768. Escaped Lab Rat initiates 1 Melee damage to Enforcers.
  769. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  770. Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
  771. Escaped Lab Rat deals Enforcers 2 Toxic damage.
  772. Enforcers is now at -1 HP.
  773. Escaped Lab Rat destroys Enforcers!
  774. GameController moved Enforcers to the villain trash.
  775. Escaped Lab Rat initiates 1 Melee damage to Setback.
  776. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  777. Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
  778. Escaped Lab Rat deals Setback 2 Toxic damage.
  779. Setback is now at 6 HP.
  780. Escaped Lab Rat initiates 1 Melee damage to Setback.
  781. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  782. Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
  783. Escaped Lab Rat deals Setback 2 Toxic damage.
  784. Setback is now at 4 HP.
  785. Escaped Lab Rat initiates 1 Melee damage to The Idealist.
  786. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  787. Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
  788. Mainstay's Block reduces the damage dealt to The Idealist by Escaped Lab Rat by 1.
  789. Escaped Lab Rat deals The Idealist 1 Toxic damage.
  790. The Idealist is now at 10 HP.
  791. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  792. Went from The Chairman's Start phase to PlayCard phase.
  793. GameController plays "Rook City is Mine!".
  794. "Rook City is Mine!" plays Supercooled Trisolvent Vat.
  795. "Rook City is Mine!" plays Experimental Mutagen.
  796. Experimental Mutagen takes all of the rat cards in the environment trash cards from the environment trash and puts it into play!
  797. Experimental Mutagen puts Escaped Lab Rat into play.
  798. GameController moved "Rook City is Mine!" to the villain trash.
  799. Went from The Chairman's PlayCard phase to End phase.
  800. Went from The Chairman's End phase to Tachyon's Start phase.
  801. HUD Goggles increased the action count of PlayCard by 1.
  802. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  803. GameController plays Lightning Reflexes.
  804. Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
  805. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  806. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  807. Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
  808. Freedom Six Tachyon is now at 23 HP.
  809. Lightning Reflexes plays Nimble Strike.
  810. Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
  811. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  812. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  813. Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
  814. Freedom Six Tachyon is now at 21 HP.
  815. Freedom Six Tachyon initiates 1 Melee damage to The Chairman.
  816. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  817. Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
  818. Freedom Six Tachyon deals The Chairman 2 Toxic damage.
  819. The Chairman is now at 26 HP.
  820. The Chairman reacts!
  821. The Chairman initiates 3 Melee damage to Freedom Six Tachyon.
  822. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  823. The Operative increases the damage dealt by The Chairman by 1.
  824. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  825. The Chairman deals Freedom Six Tachyon 5 Toxic damage.
  826. Freedom Six Tachyon is now at 16 HP.
  827. Tachyon draws Quick Insight.
  828. GameController moved Nimble Strike to Tachyon's trash.
  829. Lightning Reflexes plays Nimble Strike.
  830. Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
  831. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  832. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  833. Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
  834. Freedom Six Tachyon is now at 14 HP.
  835. Freedom Six Tachyon initiates 1 Melee damage to The Chairman.
  836. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  837. Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
  838. Freedom Six Tachyon deals The Chairman 2 Toxic damage.
  839. The Chairman is now at 24 HP.
  840. Tachyon draws Hypersonic Assault.
  841. GameController moved Nimble Strike to Tachyon's trash.
  842. GameController moved Lightning Reflexes to Tachyon's trash.
  843. GameController plays Lightning Reflexes.
  844. Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
  845. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  846. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  847. Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
  848. Freedom Six Tachyon is now at 12 HP.
  849. Lightning Reflexes plays Supersonic Response.
  850. Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
  851. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  852. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  853. Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
  854. Freedom Six Tachyon is now at 10 HP.
  855. Freedom Six Tachyon initiates 2 Melee damage to The Chairman.
  856. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  857. Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
  858. Freedom Six Tachyon deals The Chairman 3 Toxic damage.
  859. The Chairman is now at 21 HP.
  860. Freedom Six Tachyon initiates 2 Sonic damage to The Chairman.
  861. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  862. Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
  863. Freedom Six Tachyon deals The Chairman 3 Toxic damage.
  864. The Chairman is now at 18 HP.
  865. GameController moved Supersonic Response to Tachyon's trash.
  866. Lightning Reflexes plays Lightspeed Barrage.
  867. Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
  868. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  869. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  870. Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
  871. Freedom Six Tachyon is now at 8 HP.
  872. Freedom Six Tachyon initiates 8 Melee damage to The Chairman.
  873. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  874. Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
  875. Freedom Six Tachyon deals The Chairman 9 Toxic damage.
  876. The Chairman is now at 9 HP.
  877. GameController moved Lightspeed Barrage to Tachyon's trash.
  878. GameController moved Lightning Reflexes to Tachyon's trash.
  879. Went from Tachyon's PlayCard phase to UsePower phase.
  880. Tachyon uses the power on Freedom Six Tachyon.
  881. Tachyon draws HUD Goggles.
  882. Parse draws Snap Decision.
  883. Setback draws High Risk Behavior.
  884. Mr. Fixer draws Pipe Wrench.
  885. The Sentinels draws Coordinated Assault.
  886. Went from Tachyon's UsePower phase to DrawCard phase.
  887. Tachyon draws Pushing The Limits.
  888. Went from Tachyon's DrawCard phase to End phase.
  889. Went from Tachyon's End phase to Parse's Start phase.
  890. Went from Parse's Start phase to PlayCard phase.
  891. GameController plays Impossible Shot.
  892. Supercooled Trisolvent Vat initiates 1 Cold damage to Fugue State Parse.
  893. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  894. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  895. Supercooled Trisolvent Vat deals Fugue State Parse 2 Toxic damage.
  896. Fugue State Parse is now at 22 HP.
  897. Fugue State Parse initiates 3 Projectile damage to The Chairman.
  898. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  899. Irradiated Cyclohexane Vat increases the damage dealt by Fugue State Parse by 1.
  900. Fugue State Parse deals The Chairman 4 Toxic damage.
  901. The Chairman is now at 5 HP.
  902. The Chairman reacts!
  903. The Chairman initiates 3 Melee damage to Fugue State Parse.
  904. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  905. The Operative increases the damage dealt by The Chairman by 1.
  906. Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
  907. The Chairman deals Fugue State Parse 5 Toxic damage.
  908. Fugue State Parse is now at 17 HP.
  909. Parse draws Quick Calculation.
  910. GameController moved Impossible Shot to Parse's trash.
  911. Went from Parse's PlayCard phase to UsePower phase.
  912. Parse uses the power on Extrasensory Awareness.
  913. Went from Parse's UsePower phase to DrawCard phase.
  914. Parse draws Between the Lines.
  915. Went from Parse's DrawCard phase to End phase.
  916. Went from Parse's End phase to Setback's Start phase.
  917. Went from Setback's Start phase to PlayCard phase.
  918. GameController plays Reckless Rush.
  919. Supercooled Trisolvent Vat initiates 1 Cold damage to Setback.
  920. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  921. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  922. Supercooled Trisolvent Vat deals Setback 2 Toxic damage.
  923. Setback is now at 2 HP.
  924. Setback initiates 2 Melee damage to Dark Watch Mr. Fixer.
  925. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  926. Irradiated Cyclohexane Vat increases the damage dealt by Setback by 1.
  927. Setback deals Dark Watch Mr. Fixer 3 Toxic damage.
  928. Dark Watch Mr. Fixer is now at 21 HP.
  929. Setback initiates 2 Melee damage to Setback.
  930. ***** LOADED UNDO FILE: undo-138-Setback-PlayCard *****
  931. Possible achievement: Base_CumulativeDamage, progress: 100
  932. Possible achievement: Base_CumulativeHeal, progress: 2319
  933. Possible achievement: Base_DefeatNemeses, progress: 190
  934. Possible achievement: Base_LargeAttack
  935. Possible achievement: Base_LastHeroStanding
  936. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  937. Possible achievement: Base_NoCards
  938. Possible achievement: Base_NoPowers
  939. Possible achievement: Base_RedirectMany
  940. Possible achievement: Base_WinFullHP
  941. Possible achievement: Base_WinGame
  942. GameController plays Surprising Fortune.
  943. Supercooled Trisolvent Vat initiates 1 Cold damage to Setback.
  944. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  945. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  946. Supercooled Trisolvent Vat deals Setback 2 Toxic damage.
  947. Setback is now at 2 HP.
  948. Went from Setback's PlayCard phase to UsePower phase.
  949. Setback uses the power on Surprising Fortune.
  950. Surprising Fortune removes 2 tokens from Setback's Unlucky Pool.
  951. Surprising Fortune caused Setback to regain 2 HP. HP is now 4.
  952. Setback draws Surprising Fortune.
  953. Setback draws "Whoops! Sorry!".
  954. Went from Setback's UsePower phase to DrawCard phase.
  955. Setback draws Looking Up.
  956. Went from Setback's DrawCard phase to End phase.
  957. Went from Setback's End phase to Mr. Fixer's Start phase.
  958. Went from Mr. Fixer's Start phase to PlayCard phase.
  959. GameController plays Overdrive.
  960. Supercooled Trisolvent Vat initiates 1 Cold damage to Dark Watch Mr. Fixer.
  961. Driving Mantis redirects the damage dealt from Dark Watch Mr. Fixer to Fugue State Parse.
  962. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  963. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  964. Supercooled Trisolvent Vat deals Fugue State Parse 2 Toxic damage.
  965. Fugue State Parse is now at 15 HP.
  966. Applying ongoing effect: Bitter Strike may be used 2 times this turn.
  967. GameController moved Overdrive to Mr. Fixer's trash.
  968. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  969. Mr. Fixer uses the power on Dark Watch Mr. Fixer.
  970. Dark Watch Mr. Fixer initiates 3 Melee damage to Fugue State Parse.
  971. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  972. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  973. Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
  974. Dark Watch Mr. Fixer deals Fugue State Parse 5 Toxic damage.
  975. Fugue State Parse is now at 10 HP.
  976. Dark Watch Mr. Fixer initiates 5 Toxic damage to Dark Watch Mr. Fixer.
  977. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  978. Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
  979. Dark Watch Mr. Fixer deals Dark Watch Mr. Fixer 7 Toxic damage.
  980. Dark Watch Mr. Fixer is now at 17 HP.
  981. Dark Watch Mr. Fixer's Bitter Strike destroys Silver Lining!
  982. GameController moved Silver Lining to Setback's trash.
  983. Remaining uses of Dark Watch Mr. Fixer: 1
  984. Mr. Fixer uses the power on Dark Watch Mr. Fixer.
  985. Dark Watch Mr. Fixer initiates 3 Melee damage to Fugue State Parse.
  986. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  987. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  988. Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
  989. Dark Watch Mr. Fixer deals Fugue State Parse 5 Toxic damage.
  990. Fugue State Parse is now at 5 HP.
  991. Dark Watch Mr. Fixer initiates 5 Toxic damage to Dark Watch Mr. Fixer.
  992. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  993. Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
  994. Dark Watch Mr. Fixer deals Dark Watch Mr. Fixer 7 Toxic damage.
  995. Dark Watch Mr. Fixer is now at 10 HP.
  996. Dark Watch Mr. Fixer's Bitter Strike destroys Silver Lining!
  997. GameController moved Silver Lining to Setback's trash.
  998. Went from Mr. Fixer's UsePower phase to DrawCard phase.
  999. Mr. Fixer draws Hoist Chain.
  1000. Went from Mr. Fixer's DrawCard phase to End phase.
  1001. Went from Mr. Fixer's End phase to The Sentinels's Start phase.
  1002. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1003. The Sentinels draws Telekinetic Wallop.
  1004. Went from The Sentinels's Start phase to PlayCard phase.
  1005. GameController plays Team Communication.
  1006. Supercooled Trisolvent Vat initiates 1 Cold damage to Writhe.
  1007. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1008. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  1009. Caliginous Form reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 2.
  1010. Damage amount was 0, so no damage was dealt.
  1011. The Sentinels draws Coordinated Assault.
  1012. The Sentinels draws Positive Energy.
  1013. The Sentinels draws Sentinel Tactics.
  1014. The Sentinels draws Unique Capabilities.
  1015. Team Communication plays Durasteel Chains.
  1016. Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
  1017. Irradiated Cyclohexane Vat changes the damage type to Toxic.
  1018. Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
  1019. Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
  1020. Supercooled Trisolvent Vat deals Mainstay 1 Toxic damage.
  1021. Mainstay is now at 12 HP.
  1022. GameController moved Team Communication to The Sentinels' trash.
  1023. Went from The Sentinels's PlayCard phase to UsePower phase.
  1024. The Sentinels uses the power on Mainstay.
  1025. Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
  1026. Went from The Sentinels's UsePower phase to DrawCard phase.
  1027. The Sentinels draws Team Communication.
  1028. Went from The Sentinels's DrawCard phase to End phase.
  1029. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 13.
  1030. Hippocratic Oath caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 11.
  1031. Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
  1032. Went from Pike Industrial Complex's Start phase to PlayCard phase.
  1033. GameController plays Chemical Explosion.
  1034. Chemical Explosion destroys Irradiated Cyclohexane Vat!
  1035. GameController moved Irradiated Cyclohexane Vat to the environment trash.
  1036. Chemical Explosion destroys Supercooled Trisolvent Vat!
  1037. GameController moved Supercooled Trisolvent Vat to the environment trash.
  1038. Chemical Explosion initiates 5 Toxic damage to The Chairman.
  1039. The Chairman made The Chairman immune to damage.
  1040. Damage amount was 0, so no damage was dealt.
  1041. Chemical Explosion initiates 5 Toxic damage to Freedom Six Tachyon.
  1042. Chemical Explosion deals Freedom Six Tachyon 5 Toxic damage.
  1043. Freedom Six Tachyon is now at 3 HP.
  1044. Chemical Explosion initiates 5 Toxic damage to Fugue State Parse.
  1045. Chemical Explosion deals Fugue State Parse 5 Toxic damage.
  1046. Fugue State Parse is now at 0 HP.
  1047. Fugue State Parse is no longer a target.
  1048. All of Parse's cards are removed from the game.
  1049. GameController moves 40 cards to the top of Parse's OutOfGame.
  1050. Fugue State Parse was flipped to its back side.
  1051. Chemical Explosion initiates 5 Toxic damage to Setback.
  1052. Chemical Explosion deals Setback 5 Toxic damage.
  1053. Setback is now at -1 HP.
  1054. Setback is no longer a target.
  1055. All of Setback's cards are removed from the game.
  1056. GameController moves 40 cards to the top of Setback's OutOfGame.
  1057. Setback was flipped to its back side.
  1058. Chemical Explosion initiates 5 Toxic damage to Dark Watch Mr. Fixer.
  1059. Chemical Explosion deals Dark Watch Mr. Fixer 5 Toxic damage.
  1060. Dark Watch Mr. Fixer is now at 5 HP.
  1061. Chemical Explosion initiates 5 Toxic damage to Dr. Medico.
  1062. Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
  1063. Chemical Explosion deals Dr. Medico 4 Toxic damage.
  1064. Dr. Medico is now at 9 HP.
  1065. Chemical Explosion initiates 5 Toxic damage to Mainstay.
  1066. Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  1067. Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
  1068. Chemical Explosion deals Mainstay 3 Toxic damage.
  1069. Mainstay is now at 10 HP.
  1070. Chemical Explosion initiates 5 Toxic damage to The Idealist.
  1071. Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
  1072. Chemical Explosion deals The Idealist 4 Toxic damage.
  1073. The Idealist is now at 7 HP.
  1074. Chemical Explosion initiates 5 Toxic damage to Writhe.
  1075. Caliginous Form redirects the damage dealt from Writhe to The Chairman.
  1076. The Chairman made The Chairman immune to damage.
  1077. Damage amount was 0, so no damage was dealt.
  1078. Chemical Explosion initiates 5 Toxic damage to Escaped Lab Rat.
  1079. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  1080. Chemical Explosion deals Escaped Lab Rat 4 Toxic damage.
  1081. Escaped Lab Rat is now at -1 HP.
  1082. Chemical Explosion destroys Escaped Lab Rat!
  1083. GameController moved Escaped Lab Rat to the environment trash.
  1084. Chemical Explosion initiates 5 Toxic damage to Escaped Lab Rat.
  1085. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  1086. Chemical Explosion deals Escaped Lab Rat 4 Toxic damage.
  1087. Escaped Lab Rat is now at -1 HP.
  1088. Chemical Explosion destroys Escaped Lab Rat!
  1089. GameController moved Escaped Lab Rat to the environment trash.
  1090. Chemical Explosion initiates 5 Toxic damage to Escaped Lab Rat.
  1091. Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
  1092. Chemical Explosion deals Escaped Lab Rat 4 Toxic damage.
  1093. Escaped Lab Rat is now at -1 HP.
  1094. Chemical Explosion destroys Escaped Lab Rat!
  1095. GameController moved Escaped Lab Rat to the environment trash.
  1096. Went from Pike Industrial Complex's PlayCard phase to End phase.
  1097. Chemical Explosion destroys itself!
  1098. GameController moved Chemical Explosion to the environment trash.
  1099. Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
  1100. Went from The Chairman's Start phase to PlayCard phase.
  1101. GameController moves 25 cards to the top of The Chairman's Deck.
  1102. The Chairman shuffles their the villain deck.
  1103. GameController plays Perfect Human Specimens.
  1104. Perfect Human Specimens caused The Chairman to regain 6 HP. HP is now 11.
  1105. GameController moved Perfect Human Specimens to the villain trash.
  1106. Went from The Chairman's PlayCard phase to End phase.
  1107. Went from The Chairman's End phase to Tachyon's Start phase.
  1108. HUD Goggles increased the action count of PlayCard by 1.
  1109. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1110. GameController plays Hypersonic Assault.
  1111. Freedom Six Tachyon initiates 1 Sonic damage to The Chairman.
  1112. Freedom Six Tachyon deals The Chairman 1 Sonic damage.
  1113. The Chairman is now at 10 HP.
  1114. Applying ongoing effect: The Chairman cannot deal damage.
  1115. The Chairman reacts!
  1116. The Chairman initiates 3 Melee damage to Freedom Six Tachyon.
  1117. Action of The Chairman was cancelled by Hypersonic Assault.
  1118. GameController moved Hypersonic Assault to Tachyon's trash.
  1119. GameController plays Pushing The Limits.
  1120. Pushing The Limits increased the action count of PlayCard by 1.
  1121. GameController plays Quick Insight.
  1122. Tachyon draws Hypersonic Assault.
  1123. Tachyon draws Accelerated Assault.
  1124. Tachyon draws HUD Goggles.
  1125. Tachyon discards HUD Goggles.
  1126. Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
  1127. Tachyon discards HUD Goggles.
  1128. Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
  1129. GameController moved Quick Insight to Tachyon's trash.
  1130. Went from Tachyon's PlayCard phase to UsePower phase.
  1131. Tachyon uses the power on Freedom Six Tachyon.
  1132. Tachyon draws Synaptic Interruption.
  1133. Mr. Fixer draws Alternating Tiger Claw.
  1134. The Sentinels draws Dark Delusions.
  1135. Pushing The Limits increased the action count of DrawCard by 1.
  1136. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1137. Tachyon draws Lightspeed Barrage.
  1138. Tachyon draws Accelerated Assault.
  1139. Went from Tachyon's DrawCard phase to End phase.
  1140. Went from Tachyon's End phase to Parse's Start phase.
  1141. Went from Parse's Start phase to UseIncapacitatedAbility phase.
  1142. Parse uses the incapacitated ability "One player may draw a card."
  1143. The Sentinels draws Second Chance.
  1144. Went from Parse's UseIncapacitatedAbility phase to End phase.
  1145. Went from Parse's End phase to Setback's Start phase.
  1146. Went from Setback's Start phase to UseIncapacitatedAbility phase.
  1147. Setback uses the incapacitated ability "One player may play a card."
  1148. Setback plays Unique Capabilities.
  1149. The Sentinels shuffles their The Sentinels' deck.
  1150. The Sentinels draws Good Hero - Bad Hero.
  1151. Unique Capabilities plays Team Communication.
  1152. The Sentinels draws Restorative Burst.
  1153. The Sentinels draws Human Shield.
  1154. The Sentinels draws Blackout.
  1155. The Sentinels draws Restorative Burst.
  1156. Team Communication plays Coordinated Assault.
  1157. Mainstay initiates 5 Melee damage to The Chairman.
  1158. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1159. Mainstay deals The Chairman 6 Melee damage.
  1160. The Chairman is now at 4 HP.
  1161. The Chairman reacts!
  1162. The Chairman initiates 3 Melee damage to Mainstay.
  1163. Action of The Chairman was cancelled by Hypersonic Assault.
  1164. The Sentinels uses the power on Dr. Medico.
  1165. Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 13.
  1166. GameController moved Coordinated Assault to The Sentinels' trash.
  1167. GameController moved Team Communication to The Sentinels' trash.
  1168. GameController moved Unique Capabilities to The Sentinels' trash.
  1169. Went from Setback's UseIncapacitatedAbility phase to End phase.
  1170. Went from Setback's End phase to Mr. Fixer's Start phase.
  1171. Went from Mr. Fixer's Start phase to PlayCard phase.
  1172. GameController plays Bloody Knuckles.
  1173. Went from Mr. Fixer's PlayCard phase to UsePower phase.
  1174. Mr. Fixer uses the power on Dark Watch Mr. Fixer.
  1175. Dark Watch Mr. Fixer initiates 3 Melee damage to Freedom Six Tachyon.
  1176. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  1177. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
  1178. Dark Watch Mr. Fixer deals Freedom Six Tachyon 6 Melee damage.
  1179. Freedom Six Tachyon is now at -3 HP.
  1180. Freedom Six Tachyon is no longer a target.
  1181. All of Tachyon's cards are removed from the game.
  1182. GameController moves 40 cards to the top of Tachyon's OutOfGame.
  1183. Freedom Six Tachyon was flipped to its back side.
  1184. Dark Watch Mr. Fixer initiates 6 Melee damage to Dark Watch Mr. Fixer.
  1185. Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
  1186. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
  1187. Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
  1188. Dark Watch Mr. Fixer deals Dark Watch Mr. Fixer 11 Melee damage.
  1189. Dark Watch Mr. Fixer is now at -6 HP.
  1190. Dark Watch Mr. Fixer is no longer a target.
  1191. All of Mr. Fixer's cards are removed from the game.
  1192. GameController moves 40 cards to the top of Mr. Fixer's OutOfGame.
  1193. GameController sets the action count of UsePower to 0.
  1194. Dark Watch Mr. Fixer was flipped to its back side.
  1195. Went from Mr. Fixer's UsePower phase to End phase.
  1196. Went from Mr. Fixer's End phase to The Sentinels's Start phase.
  1197. Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
  1198. The Sentinels draws Second Chance.
  1199. Went from The Sentinels's Start phase to PlayCard phase.
  1200. GameController plays Coordinated Assault.
  1201. Mainstay initiates 5 Melee damage to The Chairman.
  1202. Durasteel Chains increases the damage dealt by Mainstay by 1.
  1203. Mainstay deals The Chairman 6 Melee damage.
  1204. The Chairman is now at -2 HP.
  1205. Freedom Six Tachyon, Fugue State Parse, Setback, Dark Watch Mr. Fixer, Dr. Medico, Mainstay, The Idealist and Writhe all defeated The Chairman! Congratulations!
  1206. You just unlocked the promo card: Action Hero Stuntman!
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