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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Chairman moves 10 cards to the top of The Chairman's Trash.
- Went to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Prison Break.
- There are no underboss cards in the villain trash to put into play.
- GameController moved Prison Break to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: "Rook City is Mine!"
- Revealed card: Perfect Human Specimens
- Revealed matching card: The Fence
- The Operative puts The Fence into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Fence puts Thief into play.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Tachyon draws Sonic Vortex.
- Parse draws Reveal the Flaws.
- Setback draws Cash Out.
- Mr. Fixer draws Grease Gun.
- The Sentinels draws Fling Into Darkness.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Nimble Strike.
- Parse draws Segmentation Fault.
- Setback draws Surprising Fortune.
- Mr. Fixer draws Salvage Yard.
- The Sentinels draws Sentinel Tactics.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Syntactic Analysis.
- Revealed card: Silver Lining
- Revealed card: Fumbling Fool
- ***** LOADED UNDO FILE: undo-10-Parse-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Syntactic Analysis.
- Revealed card: Second Chance
- Revealed card: Hippocratic Oath
- ***** LOADED UNDO FILE: undo-10-Parse-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Syntactic Analysis.
- Revealed card: Extrasensory Awareness
- Revealed card: Gauge
- Syntactic Analysis plays Extrasensory Awareness.
- Syntactic Analysis plays Gauge.
- GameController moved Syntactic Analysis to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Extrasensory Awareness.
- Revealed card: Undivided Attention
- Revealed card: Undivided Attention
- Revealed card: Perfect Human Specimens
- Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain trash.
- Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain deck.
- Extrasensory Awareness moved Perfect Human Specimens from The Chairman's revealed cards to the villain deck.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Updated Intel.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Reckless Rush.
- Setback initiates 2 Melee damage to Thief.
- Setback deals Thief 2 Melee damage.
- Thief is now at 0 HP.
- Setback's Risk destroys Thief!
- The Operative initiates 3 Melee damage to Setback.
- The Operative deals Setback 3 Melee damage.
- Setback is now at 28 HP.
- GameController moved Thief to the villain trash.
- Setback initiates 2 Melee damage to Setback.
- Setback deals Setback 2 Melee damage.
- Setback is now at 26 HP.
- Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
- GameController moved Reckless Rush to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Silver Lining.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Fumbling Fool.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Pipe Wrench.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Pipe Wrench increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 40 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Gauge!
- The Fence tried to increase The Chairman's HP, but they are already at their maximum HP.
- The Fence caused The Operative to regain 3 HP. HP is now 43.
- GameController moved Gauge to Parse's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Tire Iron.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- The Sentinels draws Second Chance.
- The Sentinels draws Hippocratic Oath.
- The Sentinels draws Positive Energy.
- The Sentinels draws Telekinetic Wallop.
- Team Communication plays Horrifying Dichotomy.
- Dr. Medico initiates 3 Energy damage to The Fence.
- Dr. Medico deals The Fence 3 Energy damage.
- The Fence is now at 3 HP.
- Writhe initiates 3 Infernal damage to The Fence.
- Writhe deals The Fence 3 Infernal damage.
- The Fence is now at 0 HP.
- Writhe's Extract destroys The Fence!
- The Operative initiates 3 Melee damage to Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer is a nemesis of The Operative. Damage dealt increased by 1.
- Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by The Operative by 1.
- The Operative deals Dark Watch Mr. Fixer 3 Melee damage.
- Dark Watch Mr. Fixer is now at 26 HP.
- GameController moved The Fence to the villain trash.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Writhe.
- Revealed card: Karmic Retribution
- ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Sentinels uses the power on Writhe.
- Revealed card: Snap Decision
- ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Sentinels uses the power on Writhe.
- Revealed card: Pushing The Limits
- ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Sentinels uses the power on Writhe.
- Revealed card: Coordinated Assault
- ***** LOADED UNDO FILE: undo-26-TheSentinels-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2306
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Setback to regain 3 HP. HP is now 29.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Restorative Burst.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Escaped Lab Rat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Escaped Lab Rat initiates 1 Melee damage to Dr. Medico.
- Escaped Lab Rat deals Dr. Medico 1 Melee damage.
- Dr. Medico is now at 12 HP.
- Escaped Lab Rat initiates 1 Melee damage to The Idealist.
- Escaped Lab Rat deals The Idealist 1 Melee damage.
- The Idealist is now at 10 HP.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 2 HP, up to their maximum HP. HP is now 45.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed card: Undivided Attention
- Revealed card: Prison Break
- Revealed matching card: The Muscle
- The Operative puts The Muscle into play.
- The Operative moves 4 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- The Sentinels discards Restorative Burst.
- Enforcers moved Restorative Burst from The Sentinels' hand to The Sentinels' trash.
- Went from The Chairman's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to The Operative.
- Freedom Six Tachyon deals The Operative 1 Melee damage.
- The Operative is now at 44 HP.
- Tachyon draws Nimble Strike.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightning Reflexes.
- Parse draws Gauge.
- Setback draws Looking Up.
- Mr. Fixer draws Jack Handle.
- The Sentinels draws Durasteel Chains.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Quick Calculation.
- Revealed card: Between the Lines
- Revealed card: Critical Multiplier
- Revealed card: Buffer Overflow
- Quick Calculation moved Buffer Overflow from Parse's revealed cards to the bottom of Parse's deck.
- Quick Calculation moved Between the Lines from Parse's revealed cards to Parse's hand.
- Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
- GameController moved Quick Calculation to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Extrasensory Awareness.
- Revealed card: The Broker
- Revealed card: Prison Break
- Revealed card: Undivided Attention
- Extrasensory Awareness moved Prison Break from The Chairman's revealed cards to the villain trash.
- Extrasensory Awareness moved The Broker from The Chairman's revealed cards to the villain deck.
- Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain deck.
- The Chairman shuffles their the villain deck.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Impossible Shot.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Fumbling Fool.
- Fumbling Fool moved Undivided Attention from the villain deck to the villain trash.
- Fumbling Fool moved Research Grant from Tachyon's deck to Tachyon's trash.
- Fumbling Fool moved Updated Intel from Parse's deck to Parse's trash.
- Fumbling Fool moved Karmic Retribution from Setback's deck to Setback's trash.
- Fumbling Fool moved Overdrive from Mr. Fixer's deck to Mr. Fixer's trash.
- Fumbling Fool moved Blackout from The Sentinels' deck to The Sentinels' trash.
- Fumbling Fool moved Supercooled Trisolvent Vat from the environment deck to the environment trash.
- Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
- GameController moved Fumbling Fool to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays High Risk Behavior.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Turn of Events.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Grease Gun.
- Went from Mr. Fixer's PlayCard phase to DrawCard phase.
- Grease Gun prevented the phase action of Mr. Fixer's DrawCard phase.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Sentinel Tactics.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 42 HP.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Setback to regain 2 HP, up to their maximum HP. HP is now 31.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Unique Capabilities.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Chemical Explosion.
- Chemical Explosion initiates 3 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Chemical Explosion initiates 3 Toxic damage to The Operative.
- Chemical Explosion deals The Operative 3 Toxic damage.
- The Operative is now at 39 HP.
- Chemical Explosion initiates 3 Toxic damage to Enforcers.
- Chemical Explosion deals Enforcers 3 Toxic damage.
- Enforcers is now at 3 HP.
- Chemical Explosion initiates 3 Toxic damage to The Muscle.
- Chemical Explosion deals The Muscle 3 Toxic damage.
- The Muscle is now at 5 HP.
- Chemical Explosion initiates 3 Toxic damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to The Operative.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Chemical Explosion deals The Operative 3 Toxic damage.
- The Operative is now at 36 HP.
- Chemical Explosion initiates 3 Toxic damage to Fugue State Parse.
- Chemical Explosion deals Fugue State Parse 3 Toxic damage.
- Fugue State Parse is now at 24 HP.
- Chemical Explosion initiates 3 Toxic damage to Setback.
- Chemical Explosion deals Setback 3 Toxic damage.
- Setback is now at 28 HP.
- Chemical Explosion initiates 3 Toxic damage to Dark Watch Mr. Fixer.
- Pipe Wrench reduces the damage dealt to Dark Watch Mr. Fixer by Chemical Explosion by 1.
- Chemical Explosion deals Dark Watch Mr. Fixer 2 Toxic damage.
- Dark Watch Mr. Fixer is now at 24 HP.
- Chemical Explosion initiates 3 Toxic damage to Dr. Medico.
- Chemical Explosion deals Dr. Medico 3 Toxic damage.
- Dr. Medico is now at 9 HP.
- Chemical Explosion initiates 3 Toxic damage to Mainstay.
- Chemical Explosion deals Mainstay 3 Toxic damage.
- Mainstay is now at 11 HP.
- Chemical Explosion initiates 3 Toxic damage to The Idealist.
- Chemical Explosion deals The Idealist 3 Toxic damage.
- The Idealist is now at 7 HP.
- Chemical Explosion initiates 3 Toxic damage to Writhe.
- Chemical Explosion deals Writhe 3 Toxic damage.
- Writhe is now at 11 HP.
- Chemical Explosion initiates 3 Toxic damage to Escaped Lab Rat.
- Chemical Explosion deals Escaped Lab Rat 3 Toxic damage.
- Escaped Lab Rat is now at 0 HP.
- Chemical Explosion destroys Escaped Lab Rat!
- GameController moved Escaped Lab Rat to the environment trash.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Chemical Explosion destroys itself!
- GameController moved Chemical Explosion to the environment trash.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens tried to increase The Chairman's HP, but they are already at their maximum HP.
- Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 42.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: "Rook City is Mine!"
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Contract
- The Operative puts The Contract into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- The Muscle puts Enforcers into play.
- Enforcers initiates 5 Melee damage to The Idealist.
- Action of Enforcers was cancelled by Grease Gun.
- The Contract puts Hired Gun into play.
- Enforcers initiates 5 Melee damage to The Idealist.
- Action of Enforcers was cancelled by Grease Gun.
- Went from The Chairman's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sonic Vortex.
- Tachyon may select up to 3 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to The Contract.
- Freedom Six Tachyon deals The Contract 3 Sonic damage.
- The Contract is now at 4 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Hired Gun.
- Freedom Six Tachyon deals Hired Gun 3 Sonic damage.
- Hired Gun is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Hired Gun!
- GameController moved Hired Gun to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to The Muscle.
- Freedom Six Tachyon deals The Muscle 3 Sonic damage.
- The Muscle is now at 2 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 3 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to The Contract.
- Freedom Six Tachyon deals The Contract 3 Sonic damage.
- The Contract is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to The Muscle.
- Freedom Six Tachyon deals The Muscle 3 Sonic damage.
- The Muscle is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys The Muscle!
- GameController moved The Muscle to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Enforcers.
- Freedom Six Tachyon deals Enforcers 3 Sonic damage.
- Enforcers is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Enforcers!
- GameController moved Enforcers to the villain trash.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Sucker Punch.
- Parse draws Impossible Shot.
- Setback draws Reckless Rush.
- Grease Gun prevented Mr. Fixer from drawing cards.
- The Sentinels draws Unique Capabilities.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Between the Lines.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Contract.
- Between the Lines makes the damage irreducible.
- The Idealist deals The Contract 2 Psychic damage.
- The Contract is now at -1 HP.
- The Idealist's Telekinetic Jab destroys The Contract!
- GameController moved The Contract to the villain trash.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused The Idealist to regain 3 HP. HP is now 10.
- GameController moved Between the Lines to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Extrasensory Awareness.
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed card: The Deputy
- Extrasensory Awareness moved The Deputy from The Chairman's revealed cards to the villain trash.
- Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain deck.
- Extrasensory Awareness moved "Rook City is Mine!" from The Chairman's revealed cards to the villain deck.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Data-Mining.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- High Risk Behavior adds 1 token to Setback's Unlucky Pool.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Reckless Rush.
- Setback initiates 2 Melee damage to The Operative.
- High Risk Behavior increases the damage dealt by Setback by 3.
- Setback deals The Operative 5 Melee damage.
- The Operative is now at 37 HP.
- Setback initiates 2 Melee damage to Setback.
- Setback deals Setback 2 Melee damage.
- Setback is now at 26 HP.
- Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
- GameController moved Reckless Rush to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Silver Lining.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Friendly Fire.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Mr. Fixer's Start phase.
- Grease Gun destroys itself!
- GameController moved Grease Gun to Mr. Fixer's trash.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Driving Mantis.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Pipe Wrench increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 32 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys High Risk Behavior!
- GameController moved High Risk Behavior to Setback's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Harmony.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Unique Capabilities.
- Unique Capabilities puts Aura of Vision into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Horrifying Dichotomy.
- Unique Capabilities plays Unique Capabilities.
- Unique Capabilities puts Caliginous Form into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Horrifying Dichotomy.
- Unique Capabilities plays Hippocratic Oath.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Operative.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 30 HP.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Dr. Medico to regain 3 HP. HP is now 12.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Positive Energy.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
- Hippocratic Oath caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 11.
- Hippocratic Oath caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
- Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Escaped Lab Rat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Escaped Lab Rat initiates 1 Melee damage to Enforcers.
- Escaped Lab Rat deals Enforcers 1 Melee damage.
- Enforcers is now at 5 HP.
- Escaped Lab Rat initiates 1 Melee damage to Writhe.
- Caliginous Form reduces the damage dealt to Writhe by Escaped Lab Rat by 2.
- Damage amount was 0, so no damage was dealt.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- The Chairman was flipped to its back side.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Irradiated Cyclohexane Vat.
- "Rook City is Mine!" plays Escaped Lab Rat.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Revealed card: Undivided Attention
- Revealed card: "Rook City is Mine!"
- Revealed matching card: The Broker
- The Operative puts The Broker into play.
- The Operative moves 2 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- Enforcers initiates 5 Melee damage to Writhe.
- Caliginous Form redirects the damage dealt from Writhe to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Chairman increases the damage dealt by Enforcers by 3.
- Irradiated Cyclohexane Vat increases the damage dealt by Enforcers by 1.
- Caliginous Form reduces the damage dealt to The Chairman by Enforcers by 2.
- Enforcers deals The Chairman 7 Toxic damage.
- The Chairman is now at 28 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Enforcers.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- The Chairman deals Enforcers 4 Toxic damage.
- Enforcers is now at 1 HP.
- The Broker puts Informant into play.
- Went from The Chairman's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sucker Punch.
- Informant plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 6 HP. HP is now 34.
- Perfect Human Specimens caused The Operative to regain 6 HP. HP is now 36.
- GameController moved Perfect Human Specimens to the villain trash.
- Sucker Punch destroys Informant!
- The Operative initiates 3 Melee damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by The Operative by 1.
- The Operative deals Freedom Six Tachyon 4 Toxic damage.
- Freedom Six Tachyon is now at 24 HP.
- GameController moved Informant to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Irradiated Cyclohexane Vat!
- GameController moved Irradiated Cyclohexane Vat to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- Parse draws Syntactic Analysis.
- Setback draws Reckless Rush.
- Mr. Fixer draws Bloody Knuckles.
- The Sentinels draws Team Communication.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Syntactic Analysis.
- Revealed card: Dark Delusions
- Revealed card: Coordinated Assault
- ***** LOADED UNDO FILE: undo-102-Parse-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2313
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Between the Lines.
- The Sentinels uses the power on The Idealist.
- The Idealist initiates 2 Psychic damage to The Operative.
- Between the Lines makes the damage irreducible.
- The Idealist deals The Operative 2 Psychic damage.
- The Operative is now at 34 HP.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Setback to regain 3 HP. HP is now 29.
- GameController moved Between the Lines to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Extrasensory Awareness.
- Revealed card: "Rook City is Mine!"
- Revealed card: Undivided Attention
- Ran out of cards to reveal.
- Extrasensory Awareness moved Undivided Attention from The Chairman's revealed cards to the villain trash.
- Extrasensory Awareness moved "Rook City is Mine!" from The Chairman's revealed cards to the villain deck.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Exploit Vulnerability.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Friendly Fire.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Exceeded Expectations.
- Exceeded Expectations removes 2 tokens from Setback's Unlucky Pool.
- Setback initiates 3 Melee damage to The Broker.
- Setback deals The Broker 3 Melee damage.
- The Broker is now at 2 HP.
- Setback initiates 3 Melee damage to The Operative.
- Setback deals The Operative 3 Melee damage.
- The Operative is now at 31 HP.
- GameController moved Exceeded Expectations to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Friendly Fire.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Dual Crowbars.
- Dual Crowbars moved Pipe Wrench to Mr. Fixer's hand.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Broker.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Broker 4 Melee damage.
- The Broker is now at -2 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys The Broker!
- The Operative initiates 3 Melee damage to Setback.
- The Operative deals Setback 3 Melee damage.
- Setback is now at 26 HP.
- GameController moved The Broker to the villain trash.
- Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Setback 3 Melee damage.
- Setback is now at 23 HP.
- Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 26 HP.
- Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Setback 3 Melee damage.
- Setback is now at 20 HP.
- Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 21 HP.
- Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Setback 3 Melee damage.
- Setback is now at 17 HP.
- Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 16 HP.
- Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Setback 3 Melee damage.
- Setback is now at 14 HP.
- Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 11 HP.
- Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Setback 3 Melee damage.
- Setback is now at 11 HP.
- Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 6 HP.
- Dark Watch Mr. Fixer initiates 2 Melee damage to Setback.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Setback 3 Melee damage.
- Setback is now at 8 HP.
- Friendly Fire adds 2 tokens to Setback's Unlucky Pool.
- Dark Watch Mr. Fixer initiates 3 Melee damage to The Operative.
- The Operative is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Operative 5 Melee damage.
- The Operative is now at 1 HP.
- Dark Watch Mr. Fixer initiates 4 Melee damage to The Chairman.
- The Chairman is a nemesis of Dark Watch Mr. Fixer. Damage dealt increased by 1.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals The Chairman 6 Melee damage.
- The Chairman is now at 28 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer is a nemesis of The Chairman. Damage dealt increased by 1.
- The Chairman deals Dark Watch Mr. Fixer 4 Melee damage.
- Dark Watch Mr. Fixer is now at 20 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Friendly Fire!
- GameController moved Friendly Fire to Setback's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Driving Mantis.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to The Sentinels's Start phase.
- Parse draws Reveal the Flaws.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Good Hero - Bad Hero.
- Good Hero - Bad Hero caused Writhe to regain 3 HP, up to their maximum HP. HP is now 14.
- Mainstay initiates 3 Melee damage to The Operative.
- Mainstay deals The Operative 3 Melee damage.
- The Operative is now at -2 HP.
- The Operative was flipped to its back side.
- The Operative is no longer a target.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Dark Watch Mr. Fixer to regain 3 HP. HP is now 23.
- GameController moved Good Hero - Bad Hero to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Dark Delusions.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Dark Watch Mr. Fixer to regain 1 HP. HP is now 24.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 13.
- Hippocratic Oath caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
- Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Irradiated Cyclohexane Vat.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Escaped Lab Rat initiates 1 Melee damage to Enforcers.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Enforcers 2 Toxic damage.
- Enforcers is now at -1 HP.
- Escaped Lab Rat destroys Enforcers!
- GameController moved Enforcers to the villain trash.
- Escaped Lab Rat initiates 1 Melee damage to Setback.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Setback 2 Toxic damage.
- Setback is now at 6 HP.
- Escaped Lab Rat initiates 1 Melee damage to Setback.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
- Escaped Lab Rat deals Setback 2 Toxic damage.
- Setback is now at 4 HP.
- Escaped Lab Rat initiates 1 Melee damage to The Idealist.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Escaped Lab Rat by 1.
- Mainstay's Block reduces the damage dealt to The Idealist by Escaped Lab Rat by 1.
- Escaped Lab Rat deals The Idealist 1 Toxic damage.
- The Idealist is now at 10 HP.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController plays "Rook City is Mine!".
- "Rook City is Mine!" plays Supercooled Trisolvent Vat.
- "Rook City is Mine!" plays Experimental Mutagen.
- Experimental Mutagen takes all of the rat cards in the environment trash cards from the environment trash and puts it into play!
- Experimental Mutagen puts Escaped Lab Rat into play.
- GameController moved "Rook City is Mine!" to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightning Reflexes.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
- Freedom Six Tachyon is now at 23 HP.
- Lightning Reflexes plays Nimble Strike.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
- Freedom Six Tachyon is now at 21 HP.
- Freedom Six Tachyon initiates 1 Melee damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals The Chairman 2 Toxic damage.
- The Chairman is now at 26 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Operative increases the damage dealt by The Chairman by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- The Chairman deals Freedom Six Tachyon 5 Toxic damage.
- Freedom Six Tachyon is now at 16 HP.
- Tachyon draws Quick Insight.
- GameController moved Nimble Strike to Tachyon's trash.
- Lightning Reflexes plays Nimble Strike.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
- Freedom Six Tachyon is now at 14 HP.
- Freedom Six Tachyon initiates 1 Melee damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals The Chairman 2 Toxic damage.
- The Chairman is now at 24 HP.
- Tachyon draws Hypersonic Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- GameController plays Lightning Reflexes.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
- Freedom Six Tachyon is now at 12 HP.
- Lightning Reflexes plays Supersonic Response.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
- Freedom Six Tachyon is now at 10 HP.
- Freedom Six Tachyon initiates 2 Melee damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals The Chairman 3 Toxic damage.
- The Chairman is now at 21 HP.
- Freedom Six Tachyon initiates 2 Sonic damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals The Chairman 3 Toxic damage.
- The Chairman is now at 18 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Lightning Reflexes plays Lightspeed Barrage.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Freedom Six Tachyon.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Freedom Six Tachyon 2 Toxic damage.
- Freedom Six Tachyon is now at 8 HP.
- Freedom Six Tachyon initiates 8 Melee damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals The Chairman 9 Toxic damage.
- The Chairman is now at 9 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws HUD Goggles.
- Parse draws Snap Decision.
- Setback draws High Risk Behavior.
- Mr. Fixer draws Pipe Wrench.
- The Sentinels draws Coordinated Assault.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Fugue State Parse.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Fugue State Parse 2 Toxic damage.
- Fugue State Parse is now at 22 HP.
- Fugue State Parse initiates 3 Projectile damage to The Chairman.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Fugue State Parse by 1.
- Fugue State Parse deals The Chairman 4 Toxic damage.
- The Chairman is now at 5 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Fugue State Parse.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- The Operative increases the damage dealt by The Chairman by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by The Chairman by 1.
- The Chairman deals Fugue State Parse 5 Toxic damage.
- Fugue State Parse is now at 17 HP.
- Parse draws Quick Calculation.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Extrasensory Awareness.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Between the Lines.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Reckless Rush.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Setback.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Setback 2 Toxic damage.
- Setback is now at 2 HP.
- Setback initiates 2 Melee damage to Dark Watch Mr. Fixer.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Setback by 1.
- Setback deals Dark Watch Mr. Fixer 3 Toxic damage.
- Dark Watch Mr. Fixer is now at 21 HP.
- Setback initiates 2 Melee damage to Setback.
- ***** LOADED UNDO FILE: undo-138-Setback-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2319
- Possible achievement: Base_DefeatNemeses, progress: 190
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Surprising Fortune.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Setback.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Setback 2 Toxic damage.
- Setback is now at 2 HP.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Surprising Fortune.
- Surprising Fortune removes 2 tokens from Setback's Unlucky Pool.
- Surprising Fortune caused Setback to regain 2 HP. HP is now 4.
- Setback draws Surprising Fortune.
- Setback draws "Whoops! Sorry!".
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Looking Up.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Overdrive.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Dark Watch Mr. Fixer.
- Driving Mantis redirects the damage dealt from Dark Watch Mr. Fixer to Fugue State Parse.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Fugue State Parse 2 Toxic damage.
- Fugue State Parse is now at 15 HP.
- Applying ongoing effect: Bitter Strike may be used 2 times this turn.
- GameController moved Overdrive to Mr. Fixer's trash.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to Fugue State Parse.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Fugue State Parse 5 Toxic damage.
- Fugue State Parse is now at 10 HP.
- Dark Watch Mr. Fixer initiates 5 Toxic damage to Dark Watch Mr. Fixer.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Dark Watch Mr. Fixer 7 Toxic damage.
- Dark Watch Mr. Fixer is now at 17 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Silver Lining!
- GameController moved Silver Lining to Setback's trash.
- Remaining uses of Dark Watch Mr. Fixer: 1
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to Fugue State Parse.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Fugue State Parse 5 Toxic damage.
- Fugue State Parse is now at 5 HP.
- Dark Watch Mr. Fixer initiates 5 Toxic damage to Dark Watch Mr. Fixer.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Irradiated Cyclohexane Vat increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Dark Watch Mr. Fixer deals Dark Watch Mr. Fixer 7 Toxic damage.
- Dark Watch Mr. Fixer is now at 10 HP.
- Dark Watch Mr. Fixer's Bitter Strike destroys Silver Lining!
- GameController moved Silver Lining to Setback's trash.
- Went from Mr. Fixer's UsePower phase to DrawCard phase.
- Mr. Fixer draws Hoist Chain.
- Went from Mr. Fixer's DrawCard phase to End phase.
- Went from Mr. Fixer's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Writhe.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Caliginous Form reduces the damage dealt to Writhe by Supercooled Trisolvent Vat by 2.
- Damage amount was 0, so no damage was dealt.
- The Sentinels draws Coordinated Assault.
- The Sentinels draws Positive Energy.
- The Sentinels draws Sentinel Tactics.
- The Sentinels draws Unique Capabilities.
- Team Communication plays Durasteel Chains.
- Supercooled Trisolvent Vat initiates 1 Cold damage to Mainstay.
- Irradiated Cyclohexane Vat changes the damage type to Toxic.
- Irradiated Cyclohexane Vat increases the damage dealt by Supercooled Trisolvent Vat by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Supercooled Trisolvent Vat by 1.
- Supercooled Trisolvent Vat deals Mainstay 1 Toxic damage.
- Mainstay is now at 12 HP.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Team Communication.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 13.
- Hippocratic Oath caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 11.
- Went from The Sentinels's End phase to Pike Industrial Complex's Start phase.
- Went from Pike Industrial Complex's Start phase to PlayCard phase.
- GameController plays Chemical Explosion.
- Chemical Explosion destroys Irradiated Cyclohexane Vat!
- GameController moved Irradiated Cyclohexane Vat to the environment trash.
- Chemical Explosion destroys Supercooled Trisolvent Vat!
- GameController moved Supercooled Trisolvent Vat to the environment trash.
- Chemical Explosion initiates 5 Toxic damage to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Chemical Explosion initiates 5 Toxic damage to Freedom Six Tachyon.
- Chemical Explosion deals Freedom Six Tachyon 5 Toxic damage.
- Freedom Six Tachyon is now at 3 HP.
- Chemical Explosion initiates 5 Toxic damage to Fugue State Parse.
- Chemical Explosion deals Fugue State Parse 5 Toxic damage.
- Fugue State Parse is now at 0 HP.
- Fugue State Parse is no longer a target.
- All of Parse's cards are removed from the game.
- GameController moves 40 cards to the top of Parse's OutOfGame.
- Fugue State Parse was flipped to its back side.
- Chemical Explosion initiates 5 Toxic damage to Setback.
- Chemical Explosion deals Setback 5 Toxic damage.
- Setback is now at -1 HP.
- Setback is no longer a target.
- All of Setback's cards are removed from the game.
- GameController moves 40 cards to the top of Setback's OutOfGame.
- Setback was flipped to its back side.
- Chemical Explosion initiates 5 Toxic damage to Dark Watch Mr. Fixer.
- Chemical Explosion deals Dark Watch Mr. Fixer 5 Toxic damage.
- Dark Watch Mr. Fixer is now at 5 HP.
- Chemical Explosion initiates 5 Toxic damage to Dr. Medico.
- Mainstay's Block reduces the damage dealt to Dr. Medico by Chemical Explosion by 1.
- Chemical Explosion deals Dr. Medico 4 Toxic damage.
- Dr. Medico is now at 9 HP.
- Chemical Explosion initiates 5 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by Chemical Explosion by 1.
- Chemical Explosion deals Mainstay 3 Toxic damage.
- Mainstay is now at 10 HP.
- Chemical Explosion initiates 5 Toxic damage to The Idealist.
- Mainstay's Block reduces the damage dealt to The Idealist by Chemical Explosion by 1.
- Chemical Explosion deals The Idealist 4 Toxic damage.
- The Idealist is now at 7 HP.
- Chemical Explosion initiates 5 Toxic damage to Writhe.
- Caliginous Form redirects the damage dealt from Writhe to The Chairman.
- The Chairman made The Chairman immune to damage.
- Damage amount was 0, so no damage was dealt.
- Chemical Explosion initiates 5 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Chemical Explosion deals Escaped Lab Rat 4 Toxic damage.
- Escaped Lab Rat is now at -1 HP.
- Chemical Explosion destroys Escaped Lab Rat!
- GameController moved Escaped Lab Rat to the environment trash.
- Chemical Explosion initiates 5 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Chemical Explosion deals Escaped Lab Rat 4 Toxic damage.
- Escaped Lab Rat is now at -1 HP.
- Chemical Explosion destroys Escaped Lab Rat!
- GameController moved Escaped Lab Rat to the environment trash.
- Chemical Explosion initiates 5 Toxic damage to Escaped Lab Rat.
- Experimental Mutagen reduces the damage dealt to Escaped Lab Rat by Chemical Explosion by 1.
- Chemical Explosion deals Escaped Lab Rat 4 Toxic damage.
- Escaped Lab Rat is now at -1 HP.
- Chemical Explosion destroys Escaped Lab Rat!
- GameController moved Escaped Lab Rat to the environment trash.
- Went from Pike Industrial Complex's PlayCard phase to End phase.
- Chemical Explosion destroys itself!
- GameController moved Chemical Explosion to the environment trash.
- Went from Pike Industrial Complex's End phase to The Chairman's Start phase.
- Went from The Chairman's Start phase to PlayCard phase.
- GameController moves 25 cards to the top of The Chairman's Deck.
- The Chairman shuffles their the villain deck.
- GameController plays Perfect Human Specimens.
- Perfect Human Specimens caused The Chairman to regain 6 HP. HP is now 11.
- GameController moved Perfect Human Specimens to the villain trash.
- Went from The Chairman's PlayCard phase to End phase.
- Went from The Chairman's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to The Chairman.
- Freedom Six Tachyon deals The Chairman 1 Sonic damage.
- The Chairman is now at 10 HP.
- Applying ongoing effect: The Chairman cannot deal damage.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Freedom Six Tachyon.
- Action of The Chairman was cancelled by Hypersonic Assault.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Quick Insight.
- Tachyon draws Hypersonic Assault.
- Tachyon draws Accelerated Assault.
- Tachyon draws HUD Goggles.
- Tachyon discards HUD Goggles.
- Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
- Tachyon discards HUD Goggles.
- Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Synaptic Interruption.
- Mr. Fixer draws Alternating Tiger Claw.
- The Sentinels draws Dark Delusions.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Parse's Start phase.
- Went from Parse's Start phase to UseIncapacitatedAbility phase.
- Parse uses the incapacitated ability "One player may draw a card."
- The Sentinels draws Second Chance.
- Went from Parse's UseIncapacitatedAbility phase to End phase.
- Went from Parse's End phase to Setback's Start phase.
- Went from Setback's Start phase to UseIncapacitatedAbility phase.
- Setback uses the incapacitated ability "One player may play a card."
- Setback plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Good Hero - Bad Hero.
- Unique Capabilities plays Team Communication.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Human Shield.
- The Sentinels draws Blackout.
- The Sentinels draws Restorative Burst.
- Team Communication plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to The Chairman.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals The Chairman 6 Melee damage.
- The Chairman is now at 4 HP.
- The Chairman reacts!
- The Chairman initiates 3 Melee damage to Mainstay.
- Action of The Chairman was cancelled by Hypersonic Assault.
- The Sentinels uses the power on Dr. Medico.
- Dr. Medico's M.D. caused Mainstay to regain 3 HP. HP is now 13.
- GameController moved Coordinated Assault to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- Went from Setback's UseIncapacitatedAbility phase to End phase.
- Went from Setback's End phase to Mr. Fixer's Start phase.
- Went from Mr. Fixer's Start phase to PlayCard phase.
- GameController plays Bloody Knuckles.
- Went from Mr. Fixer's PlayCard phase to UsePower phase.
- Mr. Fixer uses the power on Dark Watch Mr. Fixer.
- Dark Watch Mr. Fixer initiates 3 Melee damage to Freedom Six Tachyon.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals Freedom Six Tachyon 6 Melee damage.
- Freedom Six Tachyon is now at -3 HP.
- Freedom Six Tachyon is no longer a target.
- All of Tachyon's cards are removed from the game.
- GameController moves 40 cards to the top of Tachyon's OutOfGame.
- Freedom Six Tachyon was flipped to its back side.
- Dark Watch Mr. Fixer initiates 6 Melee damage to Dark Watch Mr. Fixer.
- Dual Crowbars increases the damage dealt by Dark Watch Mr. Fixer by 1.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Bloody Knuckles increases the damage dealt by Dark Watch Mr. Fixer by 2.
- Dark Watch Mr. Fixer deals Dark Watch Mr. Fixer 11 Melee damage.
- Dark Watch Mr. Fixer is now at -6 HP.
- Dark Watch Mr. Fixer is no longer a target.
- All of Mr. Fixer's cards are removed from the game.
- GameController moves 40 cards to the top of Mr. Fixer's OutOfGame.
- GameController sets the action count of UsePower to 0.
- Dark Watch Mr. Fixer was flipped to its back side.
- Went from Mr. Fixer's UsePower phase to End phase.
- Went from Mr. Fixer's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- The Sentinels draws Second Chance.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Coordinated Assault.
- Mainstay initiates 5 Melee damage to The Chairman.
- Durasteel Chains increases the damage dealt by Mainstay by 1.
- Mainstay deals The Chairman 6 Melee damage.
- The Chairman is now at -2 HP.
- Freedom Six Tachyon, Fugue State Parse, Setback, Dark Watch Mr. Fixer, Dr. Medico, Mainstay, The Idealist and Writhe all defeated The Chairman! Congratulations!
- You just unlocked the promo card: Action Hero Stuntman!
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