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- /*===================================================================================================*\
- ||===================================================================================================||
- || ________ ________ ___ _ ______ ______ ________ ||
- || \ | _____| | ____ | | \ | | | _ \ | _ \ | ____ | / ||
- || ======== \ | |_____ | |____| | | |\ \ | | | | | | | |_| / | |____| | / ======== ||
- || | | _____ | | ____ | | | \ \| | | | | | | _ \ | ____ | | ||
- || ======== / ______| | | | | | | | \ \ | | |_| | | | \ \ | | | | \ ======== ||
- || / |________| |_| |_| |_| \__| |______/ |_| \_| |_| |_| \ ||
- || ||
- || ||
- || Property-Filterscript ||
- || Tradução 1.0 Phoenix Encoder´s ||
- ||===================================================================================================||
- || Criado em 5 de junho 2008 by =>Sandra<= ||
- || Não remova os creditos !! ||
- \*===================================================================================================*/
- //[email protected] participe de nossa equipe !!!
- #include <a_samp>
- #include <dini>
- #define MAX_PROPERTIES 100
- #define MAX_PROPERTIES_PER_PLAYER 4
- #define UNBUYABLETIME 15 //If a propertie is bought, someone else have to wait this number of minutes before he/she can buy it.
- #define ENABLE_LOGIN_SYSTEM 0
- #define ENABLE_MAP_ICON_STREAMER 1
- #define REGISTER_COMMAND "/register"
- #define LOGIN_COMMAND "/login"
- new PropertiesAmount;
- new MP;
- enum propinfo
- {
- PropName[64],
- Float:PropX,
- Float:PropY,
- Float:PropZ,
- PropIsBought,
- PropUnbuyableTime,
- PropOwner[MAX_PLAYER_NAME],
- PropValue,
- PropEarning,
- PickupNr,
- }
- new PropInfo[MAX_PROPERTIES][propinfo]; //CarInfo
- new PlayerProps[MAX_PLAYERS];
- new EarningsForPlayer[MAX_PLAYERS];
- new Logged[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- LoadProperties();
- MP = GetMaxPlayers();
- for(new i; i<MP; i++)
- {
- if(IsPlayerConnected(i))
- {
- new pName[MAX_PLAYER_NAME];
- GetPlayerName(i, pName, MAX_PLAYER_NAME);
- for(new propid; propid < PropertiesAmount; propid++)
- {
- if(PropInfo[propid][PropIsBought] == 1)
- {
- if(strcmp(PropInfo[propid][PropOwner], pName, true)==0)
- {
- EarningsForPlayer[i] += PropInfo[propid][PropEarning];
- PlayerProps[i]++;
- }
- }
- }
- }
- }
- SetTimer("UpdateUnbuyableTime", 60000, 1);
- #if ENABLE_MAP_ICON_STREAMER == 1
- SetTimer("MapIconStreamer", 500, 1);
- #endif
- SetTimer("PropertyPayout", 60000, 1);
- print("-------------------------------------------------");
- print("Property-System by =>Sandra<= Carregado com sucesso!");
- print("-------------------------------------------------");
- return 1;
- }
- public OnFilterScriptExit()
- {
- SaveProperties();
- print("Propriedades salvadas!");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- PlayerProps[playerid] = 0;
- Logged[playerid] = 0;
- EarningsForPlayer[playerid] = 0;
- new pName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
- for(new propid; propid < PropertiesAmount; propid++)
- {
- if(PropInfo[propid][PropIsBought] == 1)
- {
- if(strcmp(PropInfo[propid][PropOwner], pName, true)==0)
- {
- EarningsForPlayer[playerid] += PropInfo[propid][PropEarning];
- PlayerProps[playerid]++;
- }
- }
- }
- #if ENABLE_LOGIN_SYSTEM == 0
- if(PlayerProps[playerid] > 0)
- {
- new str[128];
- format(str, 128, "Você tem atualmente %d propriedades. use: /minhasprops para saber as info de suas propriedades.", PlayerProps[playerid]);
- SendClientMessage(playerid, 0x99FF66AA, str);
- }
- #endif
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256], idx;
- //new tmp[256];
- cmd = strtok(cmdtext, idx);
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- if(strcmp(cmd, "/ajudaprops", true)==0 || strcmp(cmd, "/prophelp", true)==0)
- {
- SendClientMessage(playerid, 0x6699FFAA, "|=========================================================|");
- // new str[128];
- SendClientMessage(playerid, 0x6699FFAA, "Comandos de Props:");
- #if ENABLE_LOGIN_SYSTEM == 1
- format(str, 128, "%s ==>> Para registrar", REGISTER_COMMAND);
- SendClientMessage(playerid, 0x66CCFFAA, str);
- format(str, 128, "%s ==>> Para logar", LOGIN_COMMAND);
- SendClientMessage(playerid, 0x66CCFFAA, str);
- #endif
- SendClientMessage(playerid, 0x66CCFFAA, "/cprop >> para comprar uma propriedade.");
- SendClientMessage(playerid, 0x66CCFFAA, "/vprop >> para vender sua propriedade.");
- SendClientMessage(playerid, 0x66CCFFAA, "/minhasprops >> Para ver as info de suas propriedades.");
- if(IsPlayerAdmin(playerid))
- {
- SendClientMessage(playerid, 0x66CCFFAA, "/vtodasprops [Admin cmd] ==>> para vender todas as props dos jogadores.");
- }
- SendClientMessage(playerid, 0x6699FFAA, "|=========================================================|");
- return 1;
- }
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- if(strcmp(cmd, "/cprop", true)==0 || strcmp(cmd, "/buyprop", true)==0)
- {
- new str[128];
- #if ENABLE_LOGIN_SYSTEM == 1
- if(Logged[playerid] == 0)
- {
- format(str, 128, "Você precisa fazer login antes de poder comprar ou vender as props! Use: %s", LOGIN_COMMAND);
- SendClientMessage(playerid, 0xFF0000AA, str);
- return 1;
- }
- #endif
- new propid = IsPlayerNearProperty(playerid);
- if(propid == -1)
- {
- SendClientMessage(playerid, 0xFF0000AA, "Você tem que estar mais perto da propriedade.");
- return 1;
- }
- if(PlayerProps[playerid] == MAX_PROPERTIES_PER_PLAYER)
- {
- format(str, 128, "Você ja tem %d propriedades, você não pode comprar mais propriedades!", PlayerProps[playerid]);
- SendClientMessage(playerid, 0xFF0000AA, str);
- return 1;
- }
- if(PropInfo[propid][PropIsBought] == 1)
- {
- new ownerid = GetPlayerID(PropInfo[propid][PropOwner]);
- if(ownerid == playerid)
- {
- SendClientMessage(playerid, 0xFF0000AA, "Você ja é dono desta propriedade.");
- return 1;
- }
- else
- {
- if(PropInfo[propid][PropUnbuyableTime] > 0)
- {
- format(str, 128, "Esta propriedade ja foi comprada por %s. Você vai ter que esperar %d minutos antes de você pode comprá-lo.", PropInfo[propid][PropOwner], PropInfo[propid][PropUnbuyableTime]);
- SendClientMessage(playerid, 0xFF0000AA, str);
- return 1;
- }
- }
- }
- if(GetPlayerMoney(playerid) < PropInfo[propid][PropValue])
- {
- format(str, 128, "Você não tem dinheiro suficiente para comprar esta propriedade! Você precisa de $%d,-", PropInfo[propid][PropValue]);
- SendClientMessage(playerid, 0xFF0000AA, str);
- return 1;
- }
- new pName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, pName, sizeof(pName));
- if(PropInfo[propid][PropIsBought] && PropInfo[propid][PropUnbuyableTime] == 0)
- {
- new ownerid = GetPlayerID(PropInfo[propid][PropOwner]);
- format(str, 128, "%s Comprou sua propriedade \"%s\". Você ganhou 50% do valor atual ($%d)", pName, PropInfo[propid][PropName], (PropInfo[propid][PropValue]/2));
- GivePlayerMoney(ownerid, (PropInfo[propid][PropValue]/2));
- SendClientMessage(ownerid, 0xFFFF00AA, str);
- PlayerProps[ownerid]--;
- }
- PropInfo[propid][PropOwner] = pName;
- PropInfo[propid][PropIsBought] = 1;
- PropInfo[propid][PropUnbuyableTime] = UNBUYABLETIME;
- EarningsForPlayer[playerid] += PropInfo[propid][PropEarning];
- GivePlayerMoney(playerid, (0-PropInfo[propid][PropValue]));
- format(str, 128, "Você comprou a propriedade de \"%s\" por $%d", PropInfo[propid][PropName], PropInfo[propid][PropValue]);
- SendClientMessage(playerid, 0xFFFF00AA, str);
- format(str, 128, "%s Comprou a propriedade \"%s\".", pName, PropInfo[propid][PropName]);
- SendClientMessageToAllEx(playerid, 0xFFFF00AA, str);
- PlayerProps[playerid]++;
- return 1;
- }
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- if(strcmp(cmd, "/vprop", true) == 0 || strcmp(cmd, "/sellprop", true) == 0)
- {
- new str[128];
- #if ENABLE_LOGIN_SYSTEM == 1
- if(Logged[playerid] == 0)
- {
- format(str, 128, "You have to login before you can buy or sell properties! Use: %s", LOGIN_COMMAND);
- SendClientMessage(playerid, 0xFF0000AA, str);
- return 1;
- }
- #endif
- new propid = IsPlayerNearProperty(playerid);
- if(propid == -1)
- {
- SendClientMessage(playerid, 0xFF0000AA, "Você precisa estar mais perto da propriedade.");
- return 1;
- }
- if(PropInfo[propid][PropIsBought] == 1)
- {
- new ownerid = GetPlayerID(PropInfo[propid][PropOwner]);
- if(ownerid != playerid)
- {
- SendClientMessage(playerid, 0xFF0000AA, "Você não possui esta propriedade!");
- return 1;
- }
- }
- new pName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(PropInfo[propid][PropOwner], MAX_PLAYER_NAME, "Ninguem");
- PropInfo[propid][PropIsBought] = 0;
- PropInfo[propid][PropUnbuyableTime] = 0;
- GivePlayerMoney(playerid, (PropInfo[propid][PropValue]/2));
- format(str, 128, "Você vendeu sua propriedade \"%s\" por 50% do valor atual: $%d,-", PropInfo[propid][PropName], PropInfo[propid][PropValue]/2);
- SendClientMessage(playerid, 0xFFFF00AA, str);
- format(str, 128, "%s vendeu a propriedade \"%s\".", pName, PropInfo[propid][PropName]);
- SendClientMessageToAllEx(playerid, 0xFFFF00AA, str);
- PlayerProps[playerid]--;
- EarningsForPlayer[playerid] -= PropInfo[propid][PropEarning];
- return 1;
- }
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- if(strcmp(cmd, "/minhasprops", true) == 0 || strcmp(cmd, "/myprops", true) == 0)
- {
- new str[128], ownerid;
- #if ENABLE_LOGIN_SYSTEM == 1
- if(Logged[playerid] == 0)
- {
- format(str, 128, "You have to login before you can buy or sell properties! Use: %s", LOGIN_COMMAND);
- SendClientMessage(playerid, 0xFF0000AA, str);
- return 1;
- }
- #endif
- if(PlayerProps[playerid] == 0)
- {
- SendClientMessage(playerid, 0xFF0000AA, "YVocê não possui propriedades!");
- return 1;
- }
- format(str, 128, "|============Suas %d propriedades: =============|", PlayerProps[playerid]);
- SendClientMessage(playerid, 0x99FF66AA, str);
- for(new propid; propid < PropertiesAmount; propid++)
- {
- if(PropInfo[propid][PropIsBought] == 1)
- {
- ownerid = GetPlayerID(PropInfo[propid][PropOwner]);
- if(ownerid == playerid)
- {
- format(str, 128, ">> \"%s\" Valor: $%d,- Recebe: $%d,-", PropInfo[propid][PropName], PropInfo[propid][PropValue], PropInfo[propid][PropEarning]);
- SendClientMessage(playerid, 0x99FF66AA, str);
- }
- }
- }
- SendClientMessage(playerid, 0x99FF66AA, "|============================================|");
- return 1;
- }
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- #if ENABLE_LOGIN_SYSTEM == 1
- if(strcmp(cmd, REGISTER_COMMAND, true) == 0)
- {
- new str[128];
- if(Logged[playerid] == 1) return SendClientMessage(playerid, 0xFF0000AA, "Você ja esta logado!!!");
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- format(str, 128, "Use: %s 'Your Password'", REGISTER_COMMAND);
- SendClientMessage(playerid, 0xFF9966AA, str);
- return 1;
- }
- if(strlen(tmp) < 5) return SendClientMessage(playerid, 0xFF9966AA, "Senha pequena limite minimo 5 crt.");
- if(strlen(tmp) > 20) return SendClientMessage(playerid, 0xFF9966AA, "senha grande de mais, limite 20 caracteres.");
- new pName[MAX_PLAYER_NAME], pass;
- GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
- pass = dini_Int("PropertySystem/PlayerAccounts.txt", pName);
- if(pass == 0)
- {
- dini_IntSet("PropertySystem/PlayerAccounts.txt", pName, encodepass(tmp));
- Logged[playerid] = 1;
- format(str, 128, "Seu nome goi registrado em nossa data base. \"%s %s\" agora logue se", LOGIN_COMMAND, tmp);
- SendClientMessage(playerid, 0x99FF66AA, str);
- }
- else
- {
- format(str, 128, "Este nome ja esta registrado!! ise %s !", LOGIN_COMMAND);
- SendClientMessage(playerid, 0xFF9966AA, str);
- }
- return 1;
- }
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- if(strcmp(cmd, LOGIN_COMMAND, true) == 0)
- {
- new str[128];
- if(Logged[playerid] == 1) return SendClientMessage(playerid, 0xFF0000AA, "Você ja esta logado!!!");
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- format(str, 128, "Use: %s 'Sua senha'", LOGIN_COMMAND);
- SendClientMessage(playerid, 0xFF9966AA, str);
- return 1;
- }
- new pName[MAX_PLAYER_NAME], pass;
- GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
- pass = dini_Int("PropertySystem/PlayerAccounts.txt", pName);
- if(pass == 0)
- {
- format(str, 128, "Este nome não esta registrado use %s para registrar este nome!", REGISTER_COMMAND);
- SendClientMessage(playerid, 0xFF9966AA, str);
- }
- else
- {
- if(pass == encodepass(tmp))
- {
- Logged[playerid] = 1;
- SendClientMessage(playerid, 0x99FF66AA, "Você esta logado agora você pode vender e compra propriedades!");
- }
- else
- {
- SendClientMessage(playerid, 0xFF0000AA, "Errou a senha");
- }
- }
- #if ENABLE_LOGIN_SYSTEM == 1
- if(PlayerProps[playerid] > 0)
- {
- format(str, 128, "YVocê é dono de %d propriedades. use /minhasprops para mais informações.", PlayerProps[playerid]);
- SendClientMessage(playerid, 0x99FF66AA, str);
- }
- #endif
- return 1;
- }
- #endif
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- if(strcmp(cmd, "/vtodasprops", true)==0)
- {
- if(IsPlayerAdmin(playerid))
- {
- for(new propid; propid<PropertiesAmount; propid++)
- {
- format(PropInfo[propid][PropOwner], MAX_PLAYER_NAME, "Ninguem");
- PropInfo[propid][PropIsBought] = 0;
- PropInfo[propid][PropUnbuyableTime] = 0;
- }
- for(new i; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- PlayerProps[i] = 0;
- }
- }
- new str[128], pName[24];
- GetPlayerName(playerid, pName, 24);
- format(str, 128, "Admin %s vendeu todas as propriedades!", pName);
- SendClientMessageToAll(0xFFCC66AA, str);
- }
- return 1;
- }
- //================================================================================================================================
- //================================================================================================================================
- //================================================================================================================================
- return 0;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- new propid = -1;
- for(new id; id<MAX_PROPERTIES; id++)
- {
- if(PropInfo[id][PickupNr] == pickupid)
- {
- propid = id;
- break;
- }
- }
- if(propid != -1)
- {
- new str[128];
- format(str, 128, "~y~\"%s\"~n~~r~Valor: ~y~$%d~n~~r~Ganhos: ~y~$%d~n~~r~Dono: ~y~%s", PropInfo[propid][PropName], PropInfo[propid][PropValue], PropInfo[propid][PropEarning], PropInfo[propid][PropOwner]);
- GameTextForPlayer(playerid, str, 6000, 3);
- }
- return 1;
- }
- stock LoadProperties()
- {
- if(fexist("PropertySystem/PropertyInfo.txt"))
- {
- CountProperties();
- new Argument[9][70];
- new entry[256], BoughtProps;
- new File: propfile = fopen("PropertySystem/PropertyInfo.txt", io_read);
- if (propfile)
- {
- for(new id; id<PropertiesAmount; id++)
- {
- fread(propfile, entry);
- split(entry, Argument, ',');
- format(PropInfo[id][PropName], 64, "%s", Argument[0]);
- PropInfo[id][PropX] = floatstr(Argument[1]);
- PropInfo[id][PropY] = floatstr(Argument[2]);
- PropInfo[id][PropZ] = floatstr(Argument[3]);
- PropInfo[id][PropValue] = strval(Argument[4]);
- PropInfo[id][PropEarning] = strval(Argument[5]);
- format(PropInfo[id][PropOwner], MAX_PLAYER_NAME, "%s", Argument[6]);
- PropInfo[id][PropIsBought] = strval(Argument[7]);
- PropInfo[id][PropUnbuyableTime] = strval(Argument[8]);
- PropInfo[id][PickupNr] = CreatePickup(1273, 1, PropInfo[id][PropX], PropInfo[id][PropY], PropInfo[id][PropZ]);
- if(PropInfo[id][PropIsBought] == 1)
- {
- BoughtProps++;
- }
- }
- fclose(propfile);
- printf("===================================");
- printf("|| Foi localizado %d propriedades||", PropertiesAmount);
- printf("||%d das propriedades sao compradas ||", BoughtProps);
- printf("===================================");
- }
- }
- }
- stock SaveProperties()
- {
- new entry[256];
- new File: propfile = fopen("PropertySystem/PropertyInfo.txt", io_write);
- for(new id; id<PropertiesAmount; id++)
- {
- format(entry, 128, "%s,%.2f,%.2f,%.2f,%d,%d,%s,%d,%d \r\n",PropInfo[id][PropName], PropInfo[id][PropX], PropInfo[id][PropY], PropInfo[id][PropZ], PropInfo[id][PropValue], PropInfo[id][PropEarning], PropInfo[id][PropOwner], PropInfo[id][PropIsBought], PropInfo[id][PropUnbuyableTime]);
- fwrite(propfile, entry);
- }
- printf("Salva %d Propiedades!", PropertiesAmount);
- fclose(propfile);
- }
- forward split(const strsrc[], strdest[][], delimiter);
- public split(const strsrc[], strdest[][], delimiter)
- {
- new i, li;
- new aNum;
- new len;
- while(i <= strlen(strsrc)){
- if(strsrc[i]==delimiter || i==strlen(strsrc)){
- len = strmid(strdest[aNum], strsrc, li, i, 128);
- strdest[aNum][len] = 0;
- li = i+1;
- aNum++;
- }
- i++;
- }
- return 1;
- }
- stock CountProperties()
- {
- new entry[256];
- new File: propfile = fopen("PropertySystem/PropertyInfo.txt", io_read);
- while(fread(propfile, entry, 256))
- {
- PropertiesAmount++;
- }
- fclose(propfile);
- }
- forward IsPlayerNearProperty(playerid);
- public IsPlayerNearProperty(playerid)
- {
- new Float:Distance;
- for(new prop; prop<PropertiesAmount; prop++)
- {
- Distance = GetDistanceToProperty(playerid, prop);
- if(Distance < 1.0)
- {
- return prop;
- }
- }
- return -1;
- }
- forward Float:GetDistanceToProperty(playerid, Property);
- public Float:GetDistanceToProperty(playerid, Property)
- {
- new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
- GetPlayerPos(playerid,x1,y1,z1);
- x2 = PropInfo[Property][PropX];
- y2 = PropInfo[Property][PropY];
- z2 = PropInfo[Property][PropZ];
- return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
- }
- stock GetPlayerID(const Name[])
- {
- for(new i; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- new pName[MAX_PLAYER_NAME];
- GetPlayerName(i, pName, sizeof(pName));
- if(strcmp(Name, pName, true)==0)
- {
- return i;
- }
- }
- }
- return -1;
- }
- stock SendClientMessageToAllEx(exeption, color, const message[])
- {
- for(new i; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(i != exeption)
- {
- SendClientMessage(i, color, message);
- }
- }
- }
- }
- forward UpdateUnbuyableTime();
- public UpdateUnbuyableTime()
- {
- for(new propid; propid<PropertiesAmount; propid++)
- {
- if(PropInfo[propid][PropIsBought] == 1)
- {
- if(PropInfo[propid][PropUnbuyableTime] > 0)
- {
- PropInfo[propid][PropUnbuyableTime]--;
- }
- }
- }
- }
- stock encodepass(buf[]) {
- new length=strlen(buf);
- new s1 = 1;
- new s2 = 0;
- new n;
- for (n=0; n<length; n++)
- {
- s1 = (s1 + buf[n]) % 65521;
- s2 = (s2 + s1) % 65521;
- }
- return (s2 << 16) + s1;
- }
- forward MapIconStreamer();
- public MapIconStreamer()
- {
- for(new i; i<MP; i++)
- {
- if(IsPlayerConnected(i))
- {
- new Float:SmallestDistance = 99999.9;
- new CP, Float:OldDistance;
- for(new propid; propid<PropertiesAmount; propid++)
- {
- OldDistance = GetDistanceToProperty(i, propid);
- if(OldDistance < SmallestDistance)
- {
- SmallestDistance = OldDistance;
- CP = propid;
- }
- }
- RemovePlayerMapIcon(i, 31);
- if(PropInfo[CP][PropIsBought] == 1)
- {
- SetPlayerMapIcon(i, 31, PropInfo[CP][PropX], PropInfo[CP][PropY], PropInfo[CP][PropZ], 32, 0);
- }
- else
- {
- SetPlayerMapIcon(i, 31, PropInfo[CP][PropX], PropInfo[CP][PropY], PropInfo[CP][PropZ], 31, 0);
- }
- }
- }
- }
- forward PropertyPayout();
- public PropertyPayout()
- {
- new str[64];
- for(new i; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerProps[i] > 0)
- {
- GivePlayerMoney(i, EarningsForPlayer[i]);
- format(str, 64, "Você ganhou $%d,- De suas propriedades!", EarningsForPlayer[i]);
- SendClientMessage(i, 0xFFFF00AA, str);
- }
- }
- }
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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