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doge

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Sep 4th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Ipixter | Translated to FE by IPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. Character = Player.Character
  89. PlayerGui = Player.PlayerGui
  90. Backpack = Player.Backpack
  91. Torso = Character.Torso
  92. Head = Character.Head
  93. Humanoid = Character.Humanoid
  94. RootPart = Character.HumanoidRootPart
  95. RootJoint = RootPart.RootJoint
  96. LeftArm = Character["Left Arm"]
  97. LeftLeg = Character["Left Leg"]
  98. RightArm = Character["Right Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LS = Torso["Left Shoulder"]
  101. LH = Torso["Left Hip"]
  102. RS = Torso["Right Shoulder"]
  103. RH = Torso["Right Hip"]
  104. Humanoid.MaxHealth = math.huge
  105. wait()
  106. Humanoid.Health = Humanoid.MaxHealth
  107. local BC = Character["Body Colors"]
  108. BC.HeadColor = BrickColor.new("Pastel brown")
  109. BC.LeftArmColor = BrickColor.new("Pastel brown")
  110. BC.LeftLegColor = BrickColor.new("Pastel brown")
  111. BC.RightArmColor = BrickColor.new("Pastel brown")
  112. BC.RightLegColor = BrickColor.new("Pastel brown")
  113. BC.TorsoColor = BrickColor.new("Pastel brown")
  114. for i,v in pairs(Character:children()) do
  115. if v:IsA("Shirt") then
  116. v:Destroy()
  117. end
  118. end
  119. for i,v in pairs(Character:children()) do
  120. if v:IsA("Pants") then
  121. v:Destroy()
  122. end
  123. end
  124. ------Face----------
  125. Character.Head.face.Texture = "rbxassetid://0"
  126. ------Remover-------
  127.  
  128. for i,v in pairs(Character:children()) do
  129. if v:IsA("Hat") then
  130. v:Destroy()
  131. end
  132. end
  133. for i,v in pairs(Character:children()) do
  134. if v:IsA("Accessory") then
  135. v:Destroy()
  136. end
  137. end
  138. for i,v in pairs(Character:children()) do
  139. if v:IsA("Hair") then
  140. v:Destroy()
  141. end
  142. end
  143. ------Heavy---------
  144. CV="Maroon"
  145. Player = owner
  146. char = Player.Character
  147. local txt = Instance.new("BillboardGui", Character)
  148. txt.Adornee = Character .Head
  149. txt.Name = "_status"
  150. txt.Size = UDim2.new(2, 0, 1.2, 0)
  151. txt.StudsOffset = Vector3.new(-9, 8, 0)
  152. local text = Instance.new("TextLabel", txt)
  153. text.Size = UDim2.new(10, 0, 7, 0)
  154. text.FontSize = "Size24"
  155. text.TextScaled = true
  156. text.TextTransparency = 0
  157. text.BackgroundTransparency = 1
  158. text.TextTransparency = 0
  159. text.TextStrokeTransparency = 0
  160. text.Font = "Bodoni"
  161. text.TextStrokeColor3 = Color3.new(255,176,0)
  162.  
  163. v=Instance.new("Part")
  164. v.Name = "ColorBrick"
  165. v.Parent=Player.Character
  166. v.FormFactor="Symmetric"
  167. v.Anchored=true
  168. v.CanCollide=false
  169. v.BottomSurface="Smooth"
  170. v.TopSurface="Smooth"
  171. v.Size=Vector3.new(10,5,3)
  172. v.Transparency=1
  173. v.CFrame=Character.Torso.CFrame
  174. v.BrickColor=BrickColor.new(CV)
  175. v.Transparency=1
  176. text.TextColor3 = Color3.new(255,204,153)
  177. v.Shape="Block"
  178. text.Text = "Mexican/Russian Doge"
  179. --------------------
  180. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  181. Hat.AttachmentPos = Vector3.new(0, 0.46, 0.22)
  182. Hat.Name = "Hat_F"
  183. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  184. if Handle.Name ~= "Handle" then
  185. Handle.Size = Vector3.new(1, 1, 1)
  186. end
  187. Handle.BottomSurface = 0
  188. Handle.Name = "Handle"
  189. Handle.TopSurface = 0
  190. Handle.Locked = 1
  191. local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle)
  192. Mesh.TextureId = "http://www.roblox.com/asset/?id=151778895"
  193. Mesh.MeshId = "http://www.roblox.com/asset/?id=151778863"
  194. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  195. Hat.Parent = char
  196. shirt = Instance.new("Shirt", Character)
  197. shirt.Name = "Shirt"
  198. pants = Instance.new("Pants", Character)
  199. pants.Name = "Pants"
  200. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=153262430"
  201. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=151881647"
  202. sound = Instance.new("Sound", Character)
  203. sound.SoundId = "rbxassetid://186574330"
  204. sound.Volume = 100000000
  205. sound.EmitterSize = 25
  206. sound:Play()
  207. sound.Looped = true
  208. Face = Head.face
  209. Neck = Torso.Neck
  210. it = Instance.new
  211. vt = Vector3.new
  212. cf = CFrame.new
  213. rad = math.rad
  214. euler = CFrame.fromEulerAnglesXYZ
  215. angles = CFrame.Angles
  216. coroutine.resume(coroutine.create(function()
  217. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  218. Text = "By deivis97 / leaked mah frend :P";
  219. Color = Color3.new(0, 1, 1);
  220. Font = Enum.Font.Code;
  221. FontSize = Enum.FontSize.Size24;
  222. })
  223. end))
  224. ArtificialHB = Instance.new("BindableEvent", script)
  225. ArtificialHB.Name = "ArtificialHB"
  226. script:WaitForChild("ArtificialHB")
  227. frame = 0.016666666666667
  228. tf = 0
  229. allowframeloss = false
  230. tossremainder = false
  231. lastframe = tick()
  232. script.ArtificialHB:Fire()
  233. game:GetService("RunService").Heartbeat:connect(function(s, p)
  234.  
  235. tf = tf + s
  236. if frame <= tf then
  237. if allowframeloss then
  238. script.ArtificialHB:Fire()
  239. lastframe = tick()
  240. else
  241. for i = 1, math.floor(tf / frame) do
  242. script.ArtificialHB:Fire()
  243. end
  244. lastframe = tick()
  245. end
  246. if tossremainder then
  247. tf = 0
  248. else
  249. tf = tf - frame * math.floor(tf / frame)
  250. end
  251. end
  252. end
  253. )
  254. local animationspeed = 2
  255. hbwait = function(number)
  256.  
  257. if number == 0 or number == nil then
  258. ArtificialHB.Event:wait()
  259. else
  260. for i = 0, number do
  261. ArtificialHB.Event:wait()
  262. end
  263. end
  264. end
  265.  
  266. local Stats = Instance.new("Folder", Character)
  267. Stats.Name = "Stats"
  268. local Defense = Instance.new("NumberValue", Stats)
  269. Defense.Name = "Defense"
  270. Defense.Value = 0.1
  271. local Movement = Instance.new("NumberValue", Stats)
  272. Movement.Name = "Movement"
  273. Movement.Value = 0.35
  274. local Damage = Instance.new("NumberValue", Stats)
  275. Damage.Name = "Damage"
  276. Damage.Value = 0
  277. local Mana = Instance.new("NumberValue", Stats)
  278. Mana.Name = "Mana"
  279. Mana.Value = 0
  280. local Rooted = Instance.new("BoolValue", Stats)
  281. Rooted.Name = "Rooted"
  282. Rooted.Value = false
  283. local BlockValue = Instance.new("BoolValue", Stats)
  284. BlockValue.Name = "BlockValue"
  285. BlockValue.Value = false
  286. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  287. StaggerHitAnim.Name = "StaggerHitAnim"
  288. StaggerHitAnim.Value = false
  289. local StaggerAnim = Instance.new("BoolValue", Stats)
  290. StaggerAnim.Name = "StaggerAnim"
  291. StaggerAnim.Value = false
  292. local StunAnim = Instance.new("BoolValue", Stats)
  293. StunAnim.Name = "StunAnim"
  294. StunAnim.Value = false
  295. local StunValue = Instance.new("NumberValue", Stats)
  296. StunValue.Name = "StunValue"
  297. StunValue.Value = 0
  298. local CanCrit = Instance.new("BoolValue", Stats)
  299. CanCrit.Name = "CanCrit"
  300. CanCrit.Value = false
  301. local CritChance = Instance.new("NumberValue", Stats)
  302. CritChance.Name = "CritChance"
  303. CritChance.Value = 20
  304. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  305. CanPenetrateArmor.Name = "CanPenetrateArmor"
  306. CanPenetrateArmor.Value = false
  307. local AntiTeamKill = Instance.new("BoolValue", Stats)
  308. AntiTeamKill.Name = "AntiTeamKill"
  309. AntiTeamKill.Value = false
  310. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  311. RootCF = angles(rad(-90), 0, rad(180))
  312. local idle = 0
  313. local Anim = "Idle"
  314. local animtype = math.floor(math.random(1, 3))
  315. local attacktype = 1
  316. local attack = false
  317. local equipped = false
  318. local LastPoint = nil
  319. local staggerhitanim = false
  320. local staggeranim = false
  321. local stunanim = false
  322. local CritChanceNumber = 0
  323. local idlen = 0
  324. local donum = 0
  325. local sine = 0
  326. local change = 2 / animationspeed
  327. local walkinganim = false
  328. local handidle = false
  329. local walk = 0
  330. local stundelay = 0
  331. local manadelay = 0
  332. local robloxidleanimation = Instance.new("Animation", Torso)
  333. robloxidleanimation.Name = "robloxidleanimation"
  334. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  335. local Animator = Humanoid:FindFirstChild("Animator")
  336. local Animate = Character:FindFirstChild("Animate")
  337. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  338. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  339. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  340. local HitBlockSounds = {199148933, 199148947}
  341. local cooldown1 = 0
  342. local cooldown2 = 0
  343. local cooldown3 = 0
  344. local cooldown4 = 0
  345. local scrn = Instance.new("ScreenGui", PlayerGui)
  346. local ud = UDim2.new
  347. local c3 = Color3.new
  348. local skillcolorscheme = c3(1, 1, 1)
  349. subtractmana = function(k)
  350.  
  351. if k <= Mana.Value then
  352. Mana.Value = Mana.Value - k
  353. end
  354. end
  355.  
  356. local co1 = 0
  357. local co2 = 0
  358. local co3 = 0
  359. local co4 = 0
  360. local maxmana = 0
  361. local maxstun = 1
  362. local recovermana = 0
  363. local losestun = 0
  364. local stunwait = 0
  365. local manawait = 0
  366. local skill1mana = 0
  367. local skill2mana = 0
  368. local skill3mana = 0
  369. local skill4mana = 0
  370. local menuupdatespeed = 0
  371. local constantupdate = false
  372. local showstats = false
  373. local allowstunbar = false
  374. local CustomColor = Torso.BrickColor
  375. local Colorpart1 = CustomColor.r
  376. local Colorpart2 = CustomColor.g
  377. local Colorpart3 = CustomColor.b
  378. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  379. makeframe = function(par, trans, pos, size, color, name)
  380.  
  381. local frame = Instance.new("Frame")
  382. frame.Parent = par
  383. frame.BackgroundTransparency = trans
  384. frame.BorderSizePixel = 2
  385. frame.Position = pos
  386. frame.Size = size
  387. frame.BackgroundColor3 = color
  388. frame.Name = name
  389. return frame
  390. end
  391.  
  392. makelabel = function(par, text, trans, stroketrans, name)
  393.  
  394. local label = Instance.new("TextLabel")
  395. label.Parent = par
  396. label.BackgroundTransparency = 1
  397. label.Size = ud(1, 0, 1, 0)
  398. label.Position = ud(0, 0, 0, 0)
  399. label.TextColor3 = c3(255, 255, 255)
  400. label.TextStrokeTransparency = stroketrans
  401. label.TextTransparency = trans
  402. label.FontSize = Enum.FontSize.Size32
  403. label.Font = Enum.Font.Legacy
  404. label.BorderSizePixel = 0
  405. label.TextScaled = true
  406. label.Text = text
  407. label.Name = name
  408. return label
  409. end
  410.  
  411. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  412. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  413. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  414. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  415. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  416. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  417. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  418. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  419. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  420. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  421. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  422. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  423. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  424. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  425. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  426. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  427. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  428. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  429. if allowstunbar == true then
  430. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  431. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  432. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  433. end
  434. if showstats == true then
  435. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  436. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  437. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  438. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  439. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  440. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  441. end
  442. NoOutline = function(Part)
  443.  
  444. Part.TopSurface = 10
  445. end
  446.  
  447. local weldBetween = function(a, b)
  448.  
  449. local weldd = Instance.new("ManualWeld")
  450. weldd.Part0 = a
  451. weldd.Part1 = b
  452. weldd.C0 = CFrame.new()
  453. weldd.C1 = b.CFrame:inverse() * a.CFrame
  454. weldd.Parent = a
  455. return weldd
  456. end
  457.  
  458. nooutline = function(part)
  459.  
  460. part.TopSurface = 10
  461. end
  462.  
  463. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  464.  
  465. local fp = it("Part")
  466. fp.formFactor = formfactor
  467. fp.Parent = parent
  468. fp.Reflectance = reflectance
  469. fp.Transparency = transparency
  470. fp.CanCollide = false
  471. fp.Locked = true
  472. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  473. fp.Name = name
  474. fp.Size = size
  475. fp.Position = Character.Torso.Position
  476. nooutline(fp)
  477. fp.Material = material
  478. fp:BreakJoints()
  479. return fp
  480. end
  481.  
  482. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  483.  
  484. local mesh = it(Mesh)
  485. mesh.Parent = part
  486. if Mesh == "SpecialMesh" then
  487. mesh.MeshType = meshtype
  488. mesh.MeshId = meshid
  489. end
  490. mesh.Offset = offset
  491. mesh.Scale = scale
  492. return mesh
  493. end
  494.  
  495. weld = function(parent, part0, part1, c0, c1)
  496.  
  497. local weld = it("Motor")
  498. weld.Parent = parent
  499. weld.Part0 = part0
  500. weld.Part1 = part1
  501. weld.C0 = c0
  502. weld.C1 = c1
  503. return weld
  504. end
  505.  
  506. local WeaponName = "Russian Kick"
  507. local ClassName = "Russian Kick"
  508. local PlayerSize = 1
  509. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  510. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  511. if PlayerSize ~= 1 then
  512. RootPart.Size = RootPart.Size * PlayerSize
  513. Torso.Size = Torso.Size * PlayerSize
  514. Head.Size = Head.Size * PlayerSize
  515. RightArm.Size = RightArm.Size * PlayerSize
  516. LeftArm.Size = LeftArm.Size * PlayerSize
  517. RightLeg.Size = RightLeg.Size * PlayerSize
  518. LeftLeg.Size = LeftLeg.Size * PlayerSize
  519. RootJoint.Parent = RootPart
  520. Neck.Parent = Torso
  521. LS.Parent = Torso
  522. RS.Parent = Torso
  523. LH.Parent = Torso
  524. RH.Parent = Torso
  525. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  526. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  527. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  528. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  529. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  530. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  531. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  532. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  533. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  534. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  535. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  536. for _,v in pairs(Character:GetChildren()) do
  537. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  538. v.Parent = nil
  539. v.Parent = Character
  540. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  541. for _,b in pairs(v.Handle:GetChildren()) do
  542. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  543. local p1 = b.Part1
  544. b.Part1 = nil
  545. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  546. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  547. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  548. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  549. b.Part1 = p1
  550. end
  551. end
  552. end
  553. end
  554. end
  555. m = Instance.new("Model", Character)
  556. m.Name = WeaponName
  557. Effects = Instance.new("Folder", m)
  558. Effects.Name = "Effects"
  559. Humanoid.Died:connect(function()
  560.  
  561. attack = true
  562. for _,v in pairs(Character:GetChildren()) do
  563. if v.ClassName == "Model" then
  564. v:Destroy()
  565. end
  566. end
  567. end
  568. )
  569. for i,v in pairs(Character:GetChildren()) do
  570. if v.ClassName == "Model" then
  571. for _,c in pairs(v:GetChildren()) do
  572. if c.ClassName == "Part" then
  573. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  574. end
  575. end
  576. end
  577. end
  578. print(ClassName .. " loaded.")
  579. clerp = function(a, b, t)
  580. return a:lerp(b, t)
  581. end
  582.  
  583. positiveangle = function(number)
  584.  
  585. if number > 0 then
  586. number = 0
  587. end
  588. return number
  589. end
  590.  
  591. negativeangle = function(number)
  592.  
  593. if number < 0 then
  594. number = 0
  595. end
  596. return number
  597. end
  598.  
  599. so = function(id, par, vol, pit)
  600.  
  601. coroutine.resume(coroutine.create(function()
  602.  
  603. local sou = Instance.new("Sound", par or workspace)
  604. sou.Volume = vol
  605. sou.Pitch = pit or 1
  606. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  607. hbwait()
  608. sou:play()
  609. game:GetService("Debris"):AddItem(sou, 10)
  610. end
  611. ))
  612. end
  613.  
  614. GetDistance = function(Part1, Part2, magnitude)
  615.  
  616. local target = Part1.Position - Part2.Position
  617. local mag = target.magnitude
  618. if mag <= magnitude then
  619. return true
  620. else
  621. return false
  622. end
  623. end
  624.  
  625. rayCast = function(Pos, Dir, Max, Ignore)
  626.  
  627. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  628. end
  629.  
  630. DamageStatLabel = function(labeltype, cframe, text, color)
  631.  
  632. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  633. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  634. game:GetService("Debris"):AddItem(c, 5)
  635. Instance.new("BodyGyro", c)
  636. local f = Instance.new("BodyPosition", c)
  637. f.P = 2000
  638. f.D = 100
  639. f.maxForce = vt(math.huge, math.huge, math.huge)
  640. if labeltype == "Normal" then
  641. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  642. else
  643. if labeltype == "Debuff" then
  644. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  645. else
  646. if labeltype == "Interruption" then
  647. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  648. end
  649. end
  650. end
  651. game:GetService("Debris"):AddItem(c, 5)
  652. local bg = Instance.new("BillboardGui", c)
  653. bg.Adornee = c
  654. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  655. bg.StudsOffset = vt(-2, 2, 0)
  656. bg.AlwaysOnTop = false
  657. local tl = Instance.new("TextLabel", bg)
  658. tl.BackgroundTransparency = 1
  659. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  660. tl.Text = text
  661. tl.Font = Enum.Font.SourceSans
  662. tl.FontSize = Enum.FontSize.Size42
  663. tl.TextColor3 = color
  664. tl.TextScaled = false
  665. tl.TextStrokeTransparency = 0
  666. tl.TextScaled = true
  667. tl.TextWrapped = true
  668. f.Parent = c
  669. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  670.  
  671. wait(0.25)
  672. for i = 1, 5 do
  673. wait()
  674. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  675. end
  676. wait(1.25)
  677. for i = 1, 5 do
  678. wait()
  679. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  680. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  681. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  682. end
  683. Part.Parent = nil
  684. end
  685. ), c, f, tl)
  686. end
  687.  
  688. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  689.  
  690. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  691.  
  692. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  693.  
  694. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  695. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  696. if ShowTheStat == true then
  697. if Stat == "Defense" then
  698. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  699. else
  700. if Stat == "Damage" then
  701. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  702. else
  703. if Stat == "Movement" then
  704. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  705. end
  706. end
  707. end
  708. end
  709. coroutine.resume(coroutine.create(function(CurrentDecrease)
  710.  
  711. wait(Duration)
  712. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  713. end
  714. ), Location.Stats[Stat])
  715. end
  716. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  717. end
  718.  
  719. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  720.  
  721. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  722.  
  723. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  724.  
  725. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  726. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  727. if ShowTheStat == true then
  728. if Stat == "Defense" then
  729. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  730. else
  731. if Stat == "Damage" then
  732. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  733. else
  734. if Stat == "Movement" then
  735. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  736. end
  737. end
  738. end
  739. end
  740. coroutine.resume(coroutine.create(function(CurrentDecrease)
  741.  
  742. wait(Duration)
  743. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  744. end
  745. ), Location.Stats[Stat])
  746. end
  747. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  748. end
  749.  
  750. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  751.  
  752. if hit.Parent == nil then
  753. return
  754. end
  755. h = hit.Parent:FindFirstChild("Humanoid")
  756. for _,v in pairs(hit.Parent:GetChildren()) do
  757. if v:IsA("Humanoid") then
  758. h = v
  759. end
  760. end
  761. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  762. StaggerHitAnim.Value = true
  763. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  764. return
  765. end
  766. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  767. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  768. end
  769. if hit.Parent.className == "Hat" then
  770. hit = hit.Parent.Parent:FindFirstChild("Head")
  771. end
  772. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  773. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  774. return
  775. end
  776. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  777. return
  778. end
  779. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  780. return
  781. end
  782. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  783. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  784. end
  785. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  786. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  787. end
  788. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  789. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  790. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  791. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  792. BlockDebounce.Name = "BlockDebounce"
  793. BlockDebounce.Value = true
  794. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  795. end
  796. do
  797. if ranged ~= true then
  798. do
  799. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  800. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  801. BlockDebounce2.Name = "BlockDebounce2"
  802. BlockDebounce2.Value = true
  803. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  804. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  805. end
  806. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  807. StaggerAnim.Value = true
  808. do return end
  809. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  810. if DecreaseTheStat == "Defense" then
  811. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  812. else
  813. if DecreaseTheStat == "Damage" then
  814. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  815. else
  816. if DecreaseTheStat == "Movement" then
  817. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  818. end
  819. end
  820. end
  821. end
  822. local D = math.random(minim, maxim) * Damage.Value
  823. if hit.Parent:FindFirstChild("Stats") ~= nil then
  824. if hit.Parent.Stats:FindFirstChild("Defense") then
  825. if CanPenetrateArmor.Value == true then
  826. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  827. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  828.  
  829. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  830. CritChanceNumber = math.random(1, CritChance.Value)
  831. if CritChanceNumber == CritChance.Value then
  832. D = D * 2
  833. end
  834. end
  835. D = math.floor(D)
  836. h.Health = h.Health - D
  837. if D <= 3 and staggerhit == true then
  838. if ranged ~= true then
  839. StaggerHitAnim.Value = true
  840. end
  841. if ranged ~= true then
  842. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  843. end
  844. else
  845. if D > 3 and ranged ~= true then
  846. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  847. end
  848. end
  849. if D > 3 and D < 20 then
  850. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  851. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  852. so("296102734", hit, 1, 1)
  853. else
  854. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  855. end
  856. else
  857. if D >= 20 then
  858. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  859. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  860. so("296102734", hit, 1, 1)
  861. else
  862. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  863. end
  864. else
  865. if D <= 3 then
  866. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  867. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  868. so("296102734", hit, 1, 1)
  869. else
  870. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  871. end
  872. end
  873. end
  874. end
  875. do
  876. if Type == "Normal" then
  877. local vp = Instance.new("BodyVelocity")
  878. vp.P = 500
  879. vp.maxForce = vt(math.huge, 0, math.huge)
  880. if KnockbackType == 1 then
  881. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  882. else
  883. if KnockbackType == 2 then
  884. vp.Velocity = Property.CFrame.lookVector * knockback
  885. end
  886. end
  887. if knockback > 0 then
  888. vp.Parent = hit.Parent.Torso
  889. end
  890. game:GetService("Debris"):AddItem(vp, 0.5)
  891. end
  892. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  893. DebounceHit.Name = "DebounceHit"
  894. DebounceHit.Value = true
  895. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  896. end
  897. end
  898. end
  899. end
  900. end
  901. end
  902. end
  903. end
  904. end
  905. end
  906.  
  907. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  908.  
  909. for _,c in pairs(workspace:GetChildren()) do
  910. local hum = (c:FindFirstChild("Humanoid"))
  911. local head = nil
  912. if hum ~= nil then
  913. head = c:FindFirstChild("Torso")
  914. if head ~= nil then
  915. local targ = head.Position - Part.Position
  916. local mag = targ.magnitude
  917. if mag <= magni and c.Name ~= Player.Name then
  918. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  919. end
  920. end
  921. do
  922. for _,d in pairs(c:GetChildren()) do
  923. if d.ClassName == "Model" and ranged ~= true then
  924. head = d:FindFirstChild("Hitbox")
  925. if head ~= nil then
  926. local targ = head.Position - Part.Position
  927. local mag = targ.magnitude
  928. if mag <= magni and c.Name ~= Player.Name then
  929. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  930. hitrefpart.Anchored = true
  931. hitrefpart.CFrame = cf(head.Position)
  932. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  933. StaggerHitAnim.Value = true
  934. end
  935. end
  936. end
  937. end
  938. do
  939. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  940.  
  941. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  942.  
  943. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  944.  
  945. end
  946. end
  947. end
  948. end
  949. end
  950.  
  951. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  952.  
  953. if Player.Neutral == true then
  954. if Type == "Buff" then
  955. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  956. else
  957. if Type == "Debuff" then
  958. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  959. end
  960. end
  961. end
  962. for _,c in pairs(workspace:GetChildren()) do
  963. local hum = (c:FindFirstChild("Humanoid"))
  964. local head = nil
  965. if hum ~= nil then
  966. head = c:FindFirstChild("Torso")
  967. if head ~= nil then
  968. local targ = head.Position - Part.Position
  969. local mag = targ.magnitude
  970. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  971.  
  972. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  973. if Type == "Buff" then
  974. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  975. else
  976. if Type == "Debuff" then
  977. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  978. end
  979. end
  980. end
  981. end
  982. end
  983. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  984. if Type == "Buff" then
  985. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  986. else
  987. if Type == "Debuff" then
  988. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  989. end
  990. end
  991. end
  992. end
  993. end
  994.  
  995. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  996.  
  997. local magz = p0 - p1.magnitude
  998. local curpos = p0
  999. local trz = {-ofs, ofs}
  1000. for i = 1, tym do
  1001. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  1002. do
  1003. li.Anchored = true
  1004. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1005. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  1006. if tym == i then
  1007. local magz2 = curpos - p1.magnitude
  1008. li.Size = vt(th, th, magz2)
  1009. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  1010. else
  1011. do
  1012. do
  1013. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  1014. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  1015. game.Debris:AddItem(li, last)
  1016. coroutine.resume(coroutine.create(function()
  1017.  
  1018. while li.Transparency ~= 1 do
  1019. for i = 0, 1, last do
  1020. hbwait()
  1021. li.Transparency = li.Transparency + 0.1 / last
  1022. end
  1023. end
  1024. end
  1025. ))
  1026. end
  1027. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1028.  
  1029. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  1030.  
  1031. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  1032.  
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038.  
  1039. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1040.  
  1041. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1042. prt.Anchored = true
  1043. prt.CFrame = cframe
  1044. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1045. game:GetService("Debris"):AddItem(prt, 10)
  1046. coroutine.resume(coroutine.create(function(Part, Mesh)
  1047.  
  1048. for i = 0, 1, delay do
  1049. hbwait()
  1050. Part.CFrame = Part.CFrame
  1051. Part.Transparency = i
  1052. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1053. end
  1054. Part.Parent = nil
  1055. end
  1056. ), prt, msh)
  1057. end
  1058.  
  1059. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1060.  
  1061. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1062. prt.Anchored = true
  1063. prt.CFrame = cframe
  1064. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  1065. game:GetService("Debris"):AddItem(prt, 10)
  1066. coroutine.resume(coroutine.create(function(Part, Mesh)
  1067.  
  1068. for i = 0, 1, delay do
  1069. hbwait()
  1070. Part.CFrame = Part.CFrame
  1071. Part.Transparency = i
  1072. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1073. end
  1074. Part.Parent = nil
  1075. end
  1076. ), prt, msh)
  1077. end
  1078.  
  1079. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080.  
  1081. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1082. prt.Anchored = true
  1083. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1084. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1085. game:GetService("Debris"):AddItem(prt, 10)
  1086. coroutine.resume(coroutine.create(function(Part, Mesh)
  1087.  
  1088. for i = 0, 1, delay do
  1089. hbwait()
  1090. if rotate == true then
  1091. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1092. end
  1093. Part.Transparency = i
  1094. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1095. end
  1096. Part.Parent = nil
  1097. end
  1098. ), prt, msh)
  1099. end
  1100.  
  1101. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1102.  
  1103. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1104. prt.Anchored = true
  1105. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1106. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1107. game:GetService("Debris"):AddItem(prt, 10)
  1108. CF = prt.CFrame
  1109. num = math.random(5, 20)
  1110. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1111.  
  1112. for i = 0, 1, delay do
  1113. hbwait()
  1114. if rotate == true then
  1115. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1116. else
  1117. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1118. end
  1119. Part.Transparency = i
  1120. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1121. end
  1122. Part.Parent = nil
  1123. end
  1124. ), prt, msh, CF, num)
  1125. end
  1126.  
  1127. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1128.  
  1129. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1130. prt.Anchored = true
  1131. prt.CFrame = cframe
  1132. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1133. game:GetService("Debris"):AddItem(prt, 10)
  1134. coroutine.resume(coroutine.create(function(Part, Mesh)
  1135.  
  1136. for i = 0, 1, delay do
  1137. hbwait()
  1138. Part.Transparency = i
  1139. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1140. end
  1141. Part.Parent = nil
  1142. end
  1143. ), prt, msh)
  1144. end
  1145.  
  1146. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1147.  
  1148. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1149. prt.Anchored = true
  1150. prt.CFrame = cframe
  1151. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1152. game:GetService("Debris"):AddItem(prt, 10)
  1153. coroutine.resume(coroutine.create(function(Part, Mesh)
  1154.  
  1155. for i = 0, 1, delay do
  1156. hbwait()
  1157. Part.Transparency = i
  1158. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1159. end
  1160. Part.Parent = nil
  1161. end
  1162. ), prt, msh)
  1163. end
  1164.  
  1165. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1166.  
  1167. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1168. prt.Anchored = true
  1169. prt.CFrame = cframe
  1170. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1171. game:GetService("Debris"):AddItem(prt, 10)
  1172. coroutine.resume(coroutine.create(function(Part, Mesh)
  1173.  
  1174. for i = 0, 1, delay do
  1175. hbwait()
  1176. Part.Transparency = i
  1177. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1178. end
  1179. Part.Parent = nil
  1180. end
  1181. ), prt, msh)
  1182. end
  1183.  
  1184. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1185.  
  1186. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1187. prt.Anchored = true
  1188. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1189. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1190. game:GetService("Debris"):AddItem(prt, 10)
  1191. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1192.  
  1193. CF = Part.CFrame
  1194. Numbb = 0
  1195. randnumb = math.random() - math.random()
  1196. for i = 0, 1, delay do
  1197. hbwait()
  1198. CF = CF * cf(0, 1, 0)
  1199. if rotate == true then
  1200. Part.CFrame = CF * angles(Numbb, 0, 0)
  1201. else
  1202. if rotate == false then
  1203. Part.CFrame = CF
  1204. end
  1205. end
  1206. Part.Transparency = i
  1207. Numbb = Numbb + (randnumb)
  1208. end
  1209. Part.Parent = nil
  1210. end
  1211. ), prt, CF, Numbb, randnumb)
  1212. end
  1213.  
  1214. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1215.  
  1216. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1217. prt.Anchored = true
  1218. prt.CFrame = cf
  1219. xval = math.random()
  1220. yval = math.random()
  1221. zval = math.random()
  1222. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1223. game:GetService("Debris"):AddItem(prt, 10)
  1224. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1225.  
  1226. for i = 0, 1, delay do
  1227. hbwait()
  1228. Part.CFrame = Part.CFrame
  1229. xvaal = xvaal - 0.1 * (delay * 10)
  1230. yvaal = yvaal - 0.1 * (delay * 10)
  1231. zvaal = zvaal - 0.1 * (delay * 10)
  1232. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1233. Part.Transparency = i
  1234. end
  1235. Part.Parent = nil
  1236. end
  1237. ), prt, msh, xval, yval, zval)
  1238. end
  1239.  
  1240. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1241.  
  1242. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1243. if magnitudecframe > 0.01 then
  1244. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1245. prt.Anchored = true
  1246. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1247. local TheMeshType = "BlockMesh"
  1248. if meshtype == "Cylinder" then
  1249. TheMeshType = "CylinderMesh"
  1250. end
  1251. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1252. game:GetService("Debris"):AddItem(prt, 10)
  1253. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1254.  
  1255. for i = 0, 1, delay do
  1256. hbwait()
  1257. Part.Transparency = i
  1258. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1259. end
  1260. Part.Parent = nil
  1261. end
  1262. ), prt, msh, currentcf, oldcf)
  1263. end
  1264. end
  1265.  
  1266. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1267.  
  1268. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1269. prt.Anchored = true
  1270. prt.CFrame = cframe
  1271. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1272. game:GetService("Debris"):AddItem(prt, 10)
  1273. local TheLastPoint = cframe
  1274. coroutine.resume(coroutine.create(function(Part)
  1275.  
  1276. for i = 1, duration do
  1277. hbwait()
  1278. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1279. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1280. TheLastPoint = Part.CFrame
  1281. end
  1282. Part.Parent = nil
  1283. end
  1284. ), prt)
  1285. end
  1286.  
  1287. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1288.  
  1289. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1290. prt.Anchored = true
  1291. prt.CFrame = cframe
  1292. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1293. game:GetService("Debris"):AddItem(prt, 10)
  1294. coroutine.resume(coroutine.create(function(Part, Mesh)
  1295.  
  1296. for i = 0, 1, delay do
  1297. hbwait()
  1298. Part.Transparency = i
  1299. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1300. end
  1301. Part.Parent = nil
  1302. end
  1303. ), prt, msh)
  1304. end
  1305.  
  1306. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1307.  
  1308. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1309. prt.Anchored = true
  1310. prt.CFrame = cframe
  1311. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1312. game:GetService("Debris"):AddItem(prt, 10)
  1313. coroutine.resume(coroutine.create(function(Part, Mesh)
  1314.  
  1315. for i = 0, 1, delay do
  1316. hbwait()
  1317. Part.Transparency = i
  1318. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1319. end
  1320. Part.Parent = nil
  1321. end
  1322. ), prt, msh)
  1323. end
  1324.  
  1325. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1326.  
  1327. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1328. prt.Anchored = true
  1329. prt.CFrame = cframe
  1330. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1331. game:GetService("Debris"):AddItem(prt, 10)
  1332. coroutine.resume(coroutine.create(function(Part, Mesh)
  1333.  
  1334. for i = 0, 1, delay do
  1335. hbwait()
  1336. Part.Transparency = i
  1337. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1338. end
  1339. Part.Parent = nil
  1340. end
  1341. ), prt, msh)
  1342. end
  1343.  
  1344. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1345.  
  1346. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1347. prt.Anchored = true
  1348. prt.CFrame = cframe
  1349. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1350. game:GetService("Debris"):AddItem(prt, 10)
  1351. coroutine.resume(coroutine.create(function(Part, Mesh)
  1352.  
  1353. for i = 0, 1, delay do
  1354. hbwait()
  1355. Part.Transparency = i
  1356. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1357. end
  1358. Part.Parent = nil
  1359. end
  1360. ), prt, msh)
  1361. end
  1362.  
  1363. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1364.  
  1365. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1366. prt.Anchored = true
  1367. prt.CFrame = cframe
  1368. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1369. game:GetService("Debris"):AddItem(prt, 10)
  1370. coroutine.resume(coroutine.create(function(Part, Mesh)
  1371.  
  1372. for i = 0, 1, delay do
  1373. hbwait()
  1374. Part.Transparency = i
  1375. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1376. end
  1377. Part.Parent = nil
  1378. end
  1379. ), prt, msh)
  1380. end
  1381.  
  1382. local startequipped = true
  1383. local startequippedwithequipanimation = false
  1384. local disableanimator = true
  1385. local disableanimate = true
  1386. local alternatewalk = false
  1387. local hidemenu = false
  1388. local allowmenutofunction = false
  1389. local allowabilitiestofunction = false
  1390. local canunequiporequip = false
  1391. local allowwalking = false
  1392. local disablemovingarms = false
  1393. local usemotorsinsteadofwelds = false
  1394. local leftarm = false
  1395. local rightarm = false
  1396. local allowhopperbin = false
  1397. local showstunbar = false
  1398. local walkspeeddependsonmovementvalue = true
  1399. local alternatemanaregensystem = false
  1400. local showhealthmanaandstunnumbers = false
  1401. local changebarcolorsifnotenoughmana = false
  1402. local disablejump = false
  1403. if hidemenu == true or allowmenutofunction == false then
  1404. for _,v in pairs(scrn:GetChildren()) do
  1405. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1406. v.Visible = false
  1407. v.BorderSizePixel = 0
  1408. end
  1409. end
  1410. end
  1411. do
  1412. Humanoid.Changed:connect(function(Jump)
  1413.  
  1414. if Jump == "Jump" and disablejump == true then
  1415. Humanoid.Jump = false
  1416. end
  1417. end
  1418. )
  1419. if allowmenutofunction == true then
  1420. for _,v in pairs(scrn:GetChildren()) do
  1421. if v.ClassName == "Frame" then
  1422. for _,b in pairs(v:GetChildren()) do
  1423. if b.ClassName == "TextLabel" then
  1424. coroutine.resume(coroutine.create(function(TheTextLabel)
  1425.  
  1426. wait(menuupdatespeed)
  1427. for i = 1, 0, -0.1 do
  1428. hbwait()
  1429. TheTextLabel.TextTransparency = i
  1430. TheTextLabel.TextStrokeTransparency = i
  1431. end
  1432. TheTextLabel.TextTransparency = 0
  1433. TheTextLabel.TextStrokeTransparency = 0
  1434. end
  1435. ), b)
  1436. if showstats == true then
  1437. coroutine.resume(coroutine.create(function(TheTextLabel)
  1438.  
  1439. wait(menuupdatespeed)
  1440. for i = 1, 0, -0.1 do
  1441. hbwait()
  1442. TheTextLabel.TextTransparency = i
  1443. TheTextLabel.TextStrokeTransparency = i
  1444. end
  1445. TheTextLabel.TextTransparency = 0
  1446. TheTextLabel.TextStrokeTransparency = 0
  1447. end
  1448. ), b)
  1449. end
  1450. if showstunbar == true then
  1451. coroutine.resume(coroutine.create(function(TheTextLabel)
  1452.  
  1453. wait(menuupdatespeed)
  1454. for i = 1, 0, -0.1 do
  1455. hbwait()
  1456. TheTextLabel.TextTransparency = i
  1457. TheTextLabel.TextStrokeTransparency = i
  1458. end
  1459. TheTextLabel.TextTransparency = 0
  1460. TheTextLabel.TextStrokeTransparency = 0
  1461. end
  1462. ), b)
  1463. end
  1464. if allowabilitiestofunction == true then
  1465. coroutine.resume(coroutine.create(function(TheTextLabel)
  1466.  
  1467. wait(menuupdatespeed)
  1468. for i = 1, 0, -0.1 do
  1469. hbwait()
  1470. TheTextLabel.TextTransparency = i
  1471. TheTextLabel.TextStrokeTransparency = i
  1472. end
  1473. TheTextLabel.TextTransparency = 0
  1474. TheTextLabel.TextStrokeTransparency = 0
  1475. end
  1476. ), b)
  1477. end
  1478. end
  1479. end
  1480. end
  1481. end
  1482. end
  1483. do
  1484. if allowhopperbin == true then
  1485. if script.Parent.className ~= "HopperBin" then
  1486. Tool = Instance.new("HopperBin")
  1487. Tool.Parent = Backpack
  1488. Tool.Name = WeaponName
  1489. script.Parent = Tool
  1490. end
  1491. Bin = script.Parent
  1492. end
  1493. if disablemovingarms == true then
  1494. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1495. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1496. RSH = nil
  1497. if usemotorsinsteadofwelds == true then
  1498. RW = Instance.new("Motor")
  1499. LW = Instance.new("Motor")
  1500. else
  1501. RW = Instance.new("Weld")
  1502. LW = Instance.new("Weld")
  1503. end
  1504. RW.Name = "Right Shoulder"
  1505. LW.Name = "Left Shoulder"
  1506. RSH = Torso["Right Shoulder"]
  1507. LSH = Torso["Left Shoulder"]
  1508. RSH.Parent = Torso
  1509. LSH.Parent = Torso
  1510. RW.Name = "Right Shoulder"
  1511. RW.Part0 = Torso
  1512. RW.C0 = cf(1.5, 0.5, 0)
  1513. RW.C1 = cf(0, 0.5, 0)
  1514. RW.Part1 = Character["Right Arm"]
  1515. RW.Parent = nil
  1516. LW.Name = "Left Shoulder"
  1517. LW.Part0 = Torso
  1518. LW.C0 = cf(-1.5, 0.5, 0)
  1519. LW.C1 = cf(0, 0.5, 0)
  1520. LW.Part1 = Character["Left Arm"]
  1521. LW.Parent = nil
  1522. else
  1523. RW = Torso["Right Shoulder"]
  1524. LW = Torso["Left Shoulder"]
  1525. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1526. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1527. end
  1528. equipanim = function()
  1529.  
  1530. attack = true
  1531. Movement.Value = Movement.Value - 0.1
  1532. Defense.Value = Defense.Value + 0.4
  1533. for i = 0, 1, 0.08 / animationspeed do
  1534. hbwait()
  1535. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1536. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1537. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1538. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1539. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1540. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1541. end
  1542. attack = false
  1543. end
  1544.  
  1545. unequipanim = function()
  1546.  
  1547. attack = true
  1548. for i = 0, 1, 0.08 / animationspeed do
  1549. hbwait()
  1550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1551. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1552. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1553. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1554. if disablemovingarms == false then
  1555. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1556. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1557. end
  1558. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1559. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1560. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1561. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1562. end
  1563. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1564. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1565. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1566. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1567. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1568. if disablemovingarms == false then
  1569. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1570. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1571. end
  1572. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1573. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1574. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1575. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1576. Movement.Value = Movement.Value + 0.1
  1577. Defense.Value = Defense.Value - 0.4
  1578. attack = false
  1579. end
  1580.  
  1581. if startequipped == true then
  1582. equipped = true
  1583. if disableanimate == true then
  1584. Animate.Disabled = true
  1585. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1586. idleanimation:Play()
  1587. end
  1588. if disableanimator == true then
  1589. Animator.Parent = nil
  1590. end
  1591. if disablemovingarms == true then
  1592. RW.Parent = Torso
  1593. LW.Parent = Torso
  1594. RSH.Parent = nil
  1595. LSH.Parent = nil
  1596. end
  1597. Movement.Value = Movement.Value - 0.1
  1598. Defense.Value = Defense.Value + 0.4
  1599. end
  1600. if startequippedwithequipanimation == true then
  1601. equipped = true
  1602. if disableanimate == true then
  1603. Animate.Disabled = true
  1604. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1605. idleanimation:Play()
  1606. end
  1607. if disableanimator == true then
  1608. Animator.Parent = nil
  1609. end
  1610. if disablemovingarms == true then
  1611. RW.Parent = Torso
  1612. LW.Parent = Torso
  1613. RSH.Parent = nil
  1614. LSH.Parent = nil
  1615. end
  1616. coroutine.resume(coroutine.create(function()
  1617.  
  1618. hbwait()
  1619. equipanim()
  1620. end
  1621. ))
  1622. end
  1623.  
  1624. StaggerHit = function()
  1625.  
  1626. attack = true
  1627. if Hitbox ~= nil then
  1628. for i = 1, math.random(2, 4) do
  1629. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1630. end
  1631. end
  1632. do
  1633. for i = 0, 1, 0.1 / animationspeed do
  1634. hbwait()
  1635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1636. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1637. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1638. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1639. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1640. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1641. if StaggerAnim.Value ~= true then
  1642. do
  1643. if StunAnim.Value == true then
  1644. break
  1645. end
  1646. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1647.  
  1648. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1649.  
  1650. end
  1651. end
  1652. end
  1653. attack = false
  1654. end
  1655. end
  1656.  
  1657. Stagger = function()
  1658.  
  1659. attack = true
  1660. disablejump = true
  1661. if Hitbox ~= nil then
  1662. for i = 1, math.random(2, 4) do
  1663. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1664. end
  1665. end
  1666. do
  1667. attacktype = 1
  1668. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1669. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1670. staggervelocity.P = 500
  1671. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1672. if Rooted.Value == false then
  1673. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1674. end
  1675. for i = 0, 1, 0.35 / animationspeed do
  1676. hbwait()
  1677. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1678. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1679. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1680. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1681. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1682. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1683. end
  1684. for i = 0, 1, 0.2 / animationspeed do
  1685. hbwait()
  1686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1687. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1688. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1689. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1690. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1691. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1692. end
  1693. staggervelocity:Destroy()
  1694. for i = 0, 1, 0.015 / animationspeed do
  1695. hbwait()
  1696. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1697. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1698. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1699. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1700. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1701. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1702. if StunAnim.Value == true then
  1703. break
  1704. end
  1705. end
  1706. do
  1707. attacktype = 1
  1708. disablejump = false
  1709. attack = false
  1710. end
  1711. end
  1712. end
  1713.  
  1714. Stun = function()
  1715.  
  1716. attack = true
  1717. disablejump = true
  1718. attacktype = 1
  1719. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1720. for i = 0, 1, 0.4 / animationspeed do
  1721. hbwait()
  1722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1723. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1724. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1725. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1726. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1727. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1728. end
  1729. for i = 0, 1, 0.4 / animationspeed do
  1730. hbwait()
  1731. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1732. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1733. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1734. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1735. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1736. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1737. end
  1738. for i = 0, 1, 0.4 / animationspeed do
  1739. hbwait()
  1740. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1741. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1742. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1743. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1744. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1745. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1746. end
  1747. Humanoid.AutoRotate = false
  1748. for i = 1, 70 * animationspeed do
  1749. hbwait()
  1750. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1751. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1752. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1753. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1754. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1755. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1756. end
  1757. for i = 0, 1, 0.15 / animationspeed do
  1758. hbwait()
  1759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1760. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1761. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1762. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1763. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1764. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1765. end
  1766. Humanoid.AutoRotate = true
  1767. attacktype = 1
  1768. disablejump = false
  1769. attack = false
  1770. end
  1771.  
  1772. EAbility = function()
  1773.  
  1774. attack = true
  1775. attack = false
  1776. end
  1777.  
  1778. Attack1 = function()
  1779.  
  1780. attack = true
  1781. attack = false
  1782. end
  1783.  
  1784. Attack2 = function()
  1785.  
  1786. attack = true
  1787. attack = false
  1788. end
  1789.  
  1790. Attack3 = function()
  1791.  
  1792. attack = true
  1793. attack = false
  1794. end
  1795.  
  1796. Attack4 = function()
  1797.  
  1798. attack = true
  1799. attack = false
  1800. end
  1801.  
  1802. Move1 = function()
  1803.  
  1804. attack = true
  1805. attack = false
  1806. end
  1807.  
  1808. Move2 = function()
  1809.  
  1810. attack = true
  1811. attack = false
  1812. end
  1813.  
  1814. Move3 = function()
  1815.  
  1816. attack = true
  1817. attack = false
  1818. end
  1819.  
  1820. Move4 = function()
  1821.  
  1822. attack = true
  1823. attack = false
  1824. end
  1825.  
  1826. hold = false
  1827. Mouse.Button1Down:connect(function()
  1828.  
  1829. if attack == true or equipped == false then
  1830. return
  1831. end
  1832. hold = true
  1833. if attacktype == 1 then
  1834. attacktype = 2
  1835. Attack1()
  1836. else
  1837. if attacktype == 2 then
  1838. attacktype = 3
  1839. Attack2()
  1840. else
  1841. if attacktype == 3 then
  1842. attacktype = 4
  1843. Attack3()
  1844. else
  1845. if attacktype == 4 then
  1846. attacktype = 1
  1847. Attack4()
  1848. end
  1849. end
  1850. end
  1851. end
  1852. coroutine.resume(coroutine.create(function()
  1853.  
  1854. for i = 1, 50 do
  1855. if attack == false then
  1856. hbwait()
  1857. end
  1858. end
  1859. if attack == false then
  1860. attacktype = 1
  1861. end
  1862. end
  1863. ))
  1864. end
  1865. )
  1866. if allowhopperbin == true then
  1867. ob1u = function(Mouse)
  1868.  
  1869. hold = false
  1870. end
  1871.  
  1872. end
  1873. Mouse.KeyDown:connect(function(key)
  1874.  
  1875. if key == "f" and canunequiporequip == true and attack == false then
  1876. if equipped == false then
  1877. equipped = true
  1878. if disableanimate == true then
  1879. Animate.Disabled = true
  1880. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1881. idleanimation:Play()
  1882. end
  1883. if disableanimator == true then
  1884. Animator.Parent = nil
  1885. end
  1886. if disablemovingarms == true then
  1887. RW.Parent = Torso
  1888. LW.Parent = Torso
  1889. RSH.Parent = nil
  1890. LSH.Parent = nil
  1891. end
  1892. equipanim()
  1893. elseif equipped == true then
  1894. equipped = false
  1895. unequipanim()
  1896. hbwait()
  1897. if disablemovingarms == true then
  1898. RW.Parent = nil
  1899. LW.Parent = nil
  1900. RSH.Parent = Torso
  1901. LSH.Parent = Torso
  1902. end
  1903. if disableanimator == true then
  1904. Animator.Parent = Humanoid
  1905. end
  1906. if disableanimate == true then
  1907. Animate.Disabled = false
  1908. end
  1909. end
  1910. end
  1911. if key == "e" and attack == false and equipped == true then
  1912. if animtype < 3 then
  1913. animtype = animtype + 1
  1914. elseif animtype >= 3 then
  1915. animtype = 1
  1916. end
  1917. end
  1918. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1919. subtractmana(skill1mana)
  1920. cooldown1 = 0
  1921. Move1()
  1922. end
  1923. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1924. subtractmana(skill2mana)
  1925. cooldown2 = 0
  1926. Move2()
  1927. end
  1928. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1929. subtractmana(skill3mana)
  1930. cooldown3 = 0
  1931. Move3()
  1932. end
  1933. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1934. subtractmana(skill4mana)
  1935. cooldown4 = 0
  1936. Move4()
  1937. end
  1938. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1939. if key == "q" then
  1940. Mana.Value = 100
  1941. cooldown1 = co1
  1942. cooldown2 = co2
  1943. cooldown3 = co3
  1944. cooldown4 = co4
  1945. end
  1946. if key == "p" then
  1947. StaggerHitAnim.Value = true
  1948. end
  1949. if key == "[" then
  1950. StaggerAnim.Value = true
  1951. end
  1952. if key == "]" then
  1953. StunAnim.Value = true
  1954. end
  1955. end
  1956. end
  1957. )
  1958. Mouse.KeyUp:connect(function(key2)
  1959.  
  1960. end
  1961. )
  1962. if allowhopperbin == true then
  1963. s = function(Mouse)
  1964.  
  1965. Mouse.Button1Down:connect(function()
  1966.  
  1967. ob1d(Mouse)
  1968. end
  1969. )
  1970. Mouse.Button1Up:connect(function()
  1971.  
  1972. ob1u(Mouse)
  1973. end
  1974. )
  1975. Mouse.KeyDown:connect(key)
  1976. Mouse.KeyUp:connect(key2)
  1977. end
  1978.  
  1979. end
  1980. if allowhopperbin == true then
  1981. ds = function(Mouse)
  1982.  
  1983. end
  1984.  
  1985. end
  1986. if allowhopperbin == true then
  1987. Bin.Selected:connect(s)
  1988. Bin.Deselected:connect(ds)
  1989. end
  1990. updateskills = function()
  1991.  
  1992. if allowabilitiestofunction == true then
  1993. if cooldown1 <= co1 then
  1994. cooldown1 = cooldown1 + 0.033333333333333
  1995. if co1 <= cooldown1 then
  1996. cooldown1 = co1
  1997. end
  1998. end
  1999. if cooldown2 <= co2 then
  2000. cooldown2 = cooldown2 + 0.033333333333333
  2001. if co2 <= cooldown2 then
  2002. cooldown2 = co2
  2003. end
  2004. end
  2005. if cooldown3 <= co3 then
  2006. cooldown3 = cooldown3 + 0.033333333333333
  2007. if co3 <= cooldown3 then
  2008. cooldown3 = co3
  2009. end
  2010. end
  2011. if cooldown4 <= co4 then
  2012. cooldown4 = cooldown4 + 0.033333333333333
  2013. if co4 <= cooldown4 then
  2014. cooldown4 = co4
  2015. end
  2016. end
  2017. if changebarcolorsifnotenoughmana == true then
  2018. if Mana.Value <= skill1mana then
  2019. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2020. else
  2021. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2022. end
  2023. if Mana.Value <= skill2mana then
  2024. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2025. else
  2026. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2027. end
  2028. if Mana.Value <= skill3mana then
  2029. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2030. else
  2031. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2032. end
  2033. if Mana.Value <= skill4mana then
  2034. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2035. else
  2036. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2037. end
  2038. else
  2039. if changebarcolorsifnotenoughmana == false then
  2040. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2041. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2042. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2043. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2044. end
  2045. end
  2046. end
  2047. if alternatemanaregensystem == false then
  2048. if Mana.Value <= maxmana then
  2049. Mana.Value = Mana.Value + recovermana / 30
  2050. else
  2051. if maxmana <= Mana.Value then
  2052. Mana.Value = maxmana
  2053. end
  2054. end
  2055. else
  2056. if alternatemanaregensystem == true then
  2057. if maxmana <= Mana.Value then
  2058. Mana.Value = maxmana
  2059. else
  2060. if manadelay <= manawait then
  2061. manadelay = manadelay + 1
  2062. else
  2063. manadelay = 0
  2064. Mana.Value = Mana.Value + 1
  2065. end
  2066. end
  2067. end
  2068. end
  2069. if allowstunbar == true then
  2070. if StunValue.Value <= 0 then
  2071. StunValue.Value = 0
  2072. else
  2073. if stundelay <= stunwait then
  2074. stundelay = stundelay + 1
  2075. else
  2076. stundelay = 0
  2077. StunValue.Value = StunValue.Value - 1
  2078. end
  2079. end
  2080. else
  2081. if allowstunbar == false then
  2082. StunValue.Value = 0
  2083. end
  2084. end
  2085. end
  2086.  
  2087. if allowmenutofunction == true then
  2088. ArtificialHB.Event:connect(function()
  2089.  
  2090. updateskills()
  2091. if allowabilitiestofunction == true then
  2092. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2093. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2094. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2095. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2096. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2097. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2098. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2099. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2100. end
  2101. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2102. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2103. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2104. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2105. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2106. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2107. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2108. end
  2109. if showhealthmanaandstunnumbers == true then
  2110. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2111. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2112. if allowstunbar == true and showstunbar == true then
  2113. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2114. end
  2115. end
  2116. if showstats == true then
  2117. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2118. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2119. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2120. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2121. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2122. if Rooted.Value == false then
  2123. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2124. else
  2125. if Rooted.Value == true or Movement.Value <= 0 then
  2126. movementtext.Text = "Movement: 0%"
  2127. end
  2128. end
  2129. end
  2130. end
  2131. )
  2132. end
  2133. while 1 do
  2134. hbwait()
  2135. if Hitbox ~= nil then
  2136. if attack == true then
  2137. Hitbox.Name = "Hitbox"
  2138. else
  2139. if attack == false then
  2140. Hitbox.Name = "NilHitbox"
  2141. end
  2142. end
  2143. end
  2144. if 0 < Humanoid.Health then
  2145. if walkspeeddependsonmovementvalue == true then
  2146. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2147. Humanoid.WalkSpeed = 0
  2148. else
  2149. Humanoid.WalkSpeed = 16 * Movement.Value
  2150. end
  2151. end
  2152. if maxstun <= StunValue.Value then
  2153. StunValue.Value = 0
  2154. StunAnim.Value = true
  2155. end
  2156. if StaggerAnim.Value == true and staggeranim == false then
  2157. coroutine.resume(coroutine.create(function()
  2158.  
  2159. staggeranim = true
  2160. while attack == true do
  2161. hbwait()
  2162. end
  2163. Stagger()
  2164. StaggerAnim.Value = false
  2165. staggeranim = false
  2166. end
  2167. ))
  2168. end
  2169. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2170. coroutine.resume(coroutine.create(function()
  2171.  
  2172. staggerhitanim = true
  2173. while attack == true do
  2174. hbwait()
  2175. end
  2176. StaggerHit()
  2177. StaggerHitAnim.Value = false
  2178. staggerhitanim = false
  2179. end
  2180. ))
  2181. end
  2182. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2183. coroutine.resume(coroutine.create(function()
  2184.  
  2185. StunValue.Value = 0
  2186. stunanim = true
  2187. while attack == true do
  2188. hbwait()
  2189. end
  2190. Stun()
  2191. StunAnim.Value = false
  2192. stunanim = false
  2193. end
  2194. ))
  2195. end
  2196. sine = sine + change
  2197. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2198. local velderp = RootPart.Velocity.y
  2199. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2200. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2201. if 0.5 <= donum then
  2202. handidle = true
  2203. else
  2204. if donum <= 0 then
  2205. handidle = false
  2206. end
  2207. end
  2208. if handidle == false then
  2209. donum = donum + 0.003 / animationspeed
  2210. else
  2211. donum = donum - 0.003 / animationspeed
  2212. end
  2213. if equipped == true or equipped == false then
  2214. if attack == false then
  2215. idle = idle + 1
  2216. else
  2217. idle = 0
  2218. end
  2219. if leftarm == true then
  2220. if Anim == "Walk" and equipped == true and attack == false then
  2221. if alternatewalk == false then
  2222. if walkinganim == true then
  2223. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2224. else
  2225. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2226. end
  2227. else
  2228. if walkinganim == true then
  2229. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2230. else
  2231. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2232. end
  2233. end
  2234. else
  2235. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2236.  
  2237. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2238. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2239. end
  2240. end
  2241. end
  2242. if rightarm == true then
  2243. if Anim == "Walk" and equipped == true and attack == false then
  2244. if alternatewalk == false then
  2245. if walkinganim == true then
  2246. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2247. else
  2248. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2249. end
  2250. else
  2251. if walkinganim == true then
  2252. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2253. else
  2254. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2255. end
  2256. end
  2257. else
  2258. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2259.  
  2260. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2261. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2262. end
  2263. end
  2264. end
  2265. if allowwalking == true then
  2266. if Anim == "Walk" and equipped == true then
  2267. if alternatewalk == false then
  2268. if walkinganim == true then
  2269. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2270. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2271. else
  2272. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2273. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2274. end
  2275. else
  2276. if walkinganim == true then
  2277. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2278. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2279. else
  2280. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2281. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2282. end
  2283. end
  2284. else
  2285. if Anim ~= "Walk" and equipped == true then
  2286. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2287. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2288. end
  2289. end
  2290. end
  2291. Anim = "Idle"
  2292. if attack == false then
  2293. if equipped == true then
  2294. if animtype == 1 then
  2295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2296. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2297. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2298. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2299. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2300. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2301. end
  2302. if animtype == 2 then
  2303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2304. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2305. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2306. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2307. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2308. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2309. end
  2310. end
  2311. if animtype == 3 then
  2312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2313. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2314. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2315. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2316. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2317. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2318. end
  2319. end
  2320. end
  2321. end
  2322. end
  2323. end
  2324. end
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