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Aug 11th, 2018
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  1.  
  2. class CfgPatches
  3. {
  4. class armored_fursuit_helmet
  5. {
  6. weapons[]={};
  7. requiredVersion=0.1;
  8. requiredAddons[]={};
  9. units[]={};
  10. requiredVersion=0.1;
  11. requiredAddons[]={"A3_Characters_F"};
  12. version ="1";
  13. name = "Armored Fursuit Helmets";
  14. author = "COXHOUND Modding Unit/edited by Father Dad";
  15. };
  16. };
  17. class cfgWeapons
  18. {
  19. class ItemCore;
  20. class HeadgearItem;
  21. class COX_FUR_FEBA: ItemCore
  22. {
  23. class ItemInfo;
  24. };
  25. class COX_FUR_ARM: HeadgearItem
  26. {
  27. author="COXHOUND";
  28. scope=2;
  29. weaponPoolAvailable=1;
  30. displayName="Armored Fursuit Helmet (COX FOX)";
  31. picture="fursuit_helmet\pawprint.paa";
  32. model="fursuit_helmet\fursuit_helmet.p3d";
  33. hiddenSelections[]=
  34. {
  35. "camo"
  36. };
  37. hiddenSelectionsTextures[]=
  38. {
  39. "fursuit_helmet\fur_diff.paa"
  40. };
  41. class ItemInfo: HeadgearItem
  42. {
  43. mass=40;
  44.  
  45. hiddenSelections[]=
  46. {
  47. "camo"
  48. };
  49. class HitpointsProtectionInfo
  50. {
  51. class Head
  52. {
  53. hitPointName="HitHead";
  54. armor=9;
  55. passThrough=0.8;
  56. };
  57. };
  58. };
  59. };
  60. class COX_FUR_ARM_PRPL: HeadgearItem
  61. {
  62. author="COXHOUND";
  63. scope=2;
  64. weaponPoolAvailable=1;
  65. displayName="Armored Fursuit Helmet (Purple & White)";
  66. picture="fursuit_helmet\pawprint.paa";
  67. model="fursuit_helmet\fursuit_helmet.p3d";
  68. hiddenSelections[]=
  69. {
  70. "camo"
  71. };
  72. hiddenSelectionsTextures[]=
  73. {
  74. "fursuit_helmet\purple.paa"
  75. };
  76. class ItemInfo: HeadgearItem
  77. {
  78. mass=40;
  79. uniformModel="fursuit_helmet\fursuit_helmet.p3d";
  80.  
  81. hiddenSelections[]=
  82. {
  83. "camo"
  84. };
  85. class HitpointsProtectionInfo
  86. {
  87. class Head
  88. {
  89. hitPointName="HitHead";
  90. armor=9;
  91. passThrough=0.8;
  92. };
  93. };
  94. };
  95. };
  96. class COX_FUR_ARM_RAWR: HeadgearItem
  97. {
  98. author="COXHOUND";
  99. scope=2;
  100. weaponPoolAvailable=1;
  101. displayName="Armored Fursuit Helmet (Rawr)";
  102. picture="fursuit_helmet\pawprint.paa";
  103. model="fursuit_helmet\fursuit_helmet.p3d";
  104. hiddenSelections[]=
  105. {
  106. "camo"
  107. };
  108. hiddenSelectionsTextures[]=
  109. {
  110. "fursuit_helmet\rawr.paa"
  111. };
  112. class ItemInfo: HeadgearItem
  113. {
  114. mass=40;
  115. uniformModel="fursuit_helmet\fursuit_helmet.p3d";
  116.  
  117. hiddenSelections[]=
  118. {
  119. "camo"
  120. };
  121. class HitpointsProtectionInfo
  122. {
  123. class Head
  124. {
  125. hitPointName="HitHead";
  126. armor=9;
  127. passThrough=0.8;
  128. };
  129. };
  130. };
  131. };
  132. class COX_FUR_ARM_FRUIT: HeadgearItem
  133. {
  134. author="COXHOUND";
  135. scope=2;
  136. weaponPoolAvailable=1;
  137. displayName="Armored Fursuit Helmet (Fruitstripe)";
  138. picture="fursuit_helmet\pawprint.paa";
  139. model="fursuit_helmet\fursuit_helmet.p3d";
  140. hiddenSelections[]=
  141. {
  142. "camo"
  143. };
  144. hiddenSelectionsTextures[]=
  145. {
  146. "fursuit_helmet\fruitstripe.paa"
  147. };
  148. class ItemInfo: HeadgearItem
  149. {
  150. mass=40;
  151. uniformModel="fursuit_helmet\fursuit_helmet.p3d";
  152.  
  153. hiddenSelections[]=
  154. {
  155. "camo"
  156. };
  157. class HitpointsProtectionInfo
  158. {
  159. class Head
  160. {
  161. hitPointName="HitHead";
  162. armor=9;
  163. passThrough=0.8;
  164. };
  165. };
  166. };
  167. };
  168. class COX_FUR_ARM_EDGY: HeadgearItem
  169. {
  170. author="COXHOUND";
  171. scope=2;
  172. weaponPoolAvailable=1;
  173. displayName="Armored Fursuit Helmet (Edgy!)";
  174. picture="fursuit_helmet\pawprint.paa";
  175. model="fursuit_helmet\fursuit_helmet.p3d";
  176. hiddenSelections[]=
  177. {
  178. "camo"
  179. };
  180. hiddenSelectionsTextures[]=
  181. {
  182. "fursuit_helmet\edgy.paa"
  183. };
  184. class ItemInfo: HeadgearItem
  185. {
  186. mass=40;
  187. uniformModel="fursuit_helmet\fursuit_helmet.p3d";
  188.  
  189. hiddenSelections[]=
  190. {
  191. "camo"
  192. };
  193. class HitpointsProtectionInfo
  194. {
  195. class Head
  196. {
  197. hitPointName="HitHead";
  198. armor=9;
  199. passThrough=0.8;
  200. };
  201. };
  202. };
  203. };
  204. class COX_FUR_ARM_OKAMI: COX_FUR_ARM
  205. {
  206. displayName="Armored Fursuit Helmet (Great Deity)";
  207. hiddenSelections[]=
  208. {
  209. "camo"
  210. };
  211. hiddenSelectionsTextures[]=
  212. {
  213. "fursuit_helmet\okami.paa"
  214. };
  215. };
  216. class COX_FUR_ARM_CABBAGE: COX_FUR_ARM
  217. {
  218. displayName="Armored Fursuit Helmet (Cabbage)";
  219. hiddenSelections[]=
  220. {
  221. "camo"
  222. };
  223. hiddenSelectionsTextures[]=
  224. {
  225. "fursuit_helmet\guardthedoor.paa"
  226. };
  227. };
  228. class COX_FUR_ARM_TACBLUE: COX_FUR_ARM
  229. {
  230. displayName="Armored Fursuit Helmet (TACPAT - Blue)";
  231. hiddenSelections[]=
  232. {
  233. "camo"
  234. };
  235. hiddenSelectionsTextures[]=
  236. {
  237. "fursuit_helmet\blue.paa"
  238. };
  239. };
  240. class COX_FUR_ARM_TACDGREEN: COX_FUR_ARM
  241. {
  242. displayName="Armored Fursuit Helmet (TACPAT - Dark Green)";
  243. hiddenSelections[]=
  244. {
  245. "camo"
  246. };
  247. hiddenSelectionsTextures[]=
  248. {
  249. "fursuit_helmet\dgreen.paa"
  250. };
  251. };
  252. class COX_FUR_ARM_GREEN: COX_FUR_ARM
  253. {
  254. displayName="Armored Fursuit Helmet (TACPAT - Green)";
  255. hiddenSelections[]=
  256. {
  257. "camo"
  258. };
  259. hiddenSelectionsTextures[]=
  260. {
  261. "fursuit_helmet\green.paa"
  262. };
  263. };
  264. class COX_FUR_ARM_LEAF: COX_FUR_ARM
  265. {
  266. displayName="Armored Fursuit Helmet (Real Leaves)";
  267. hiddenSelections[]=
  268. {
  269. "camo"
  270. };
  271. hiddenSelectionsTextures[]=
  272. {
  273. "fursuit_helmet\leaf.paa"
  274. };
  275. };
  276. class COX_FUR_ARM_ORANGE: COX_FUR_ARM
  277. {
  278. displayName="Armored Fursuit Helmet (TACPAT - Orange)";
  279. hiddenSelections[]=
  280. {
  281. "camo"
  282. };
  283. hiddenSelectionsTextures[]=
  284. {
  285. "fursuit_helmet\orange.paa"
  286. };
  287. };
  288. class COX_FUR_ARM_PRPL2: COX_FUR_ARM
  289. {
  290. displayName="Armored Fursuit Helmet (TACPAT - Purple)";
  291. hiddenSelections[]=
  292. {
  293. "camo"
  294. };
  295. hiddenSelectionsTextures[]=
  296. {
  297. "fursuit_helmet\purple2.paa"
  298. };
  299. };
  300. class COX_FUR_ARM_RED: COX_FUR_ARM
  301. {
  302. displayName="Armored Fursuit Helmet (TACPAT - Red)";
  303. hiddenSelections[]=
  304. {
  305. "camo"
  306. };
  307. hiddenSelectionsTextures[]=
  308. {
  309. "fursuit_helmet\red.paa"
  310. };
  311. };
  312. class COX_FUR_ARM_TRQ: COX_FUR_ARM
  313. {
  314. displayName="Armored Fursuit Helmet (TACPAT - Turquoise)";
  315. hiddenSelections[]=
  316. {
  317. "camo"
  318. };
  319. hiddenSelectionsTextures[]=
  320. {
  321. "fursuit_helmet\turquoise.paa"
  322. };
  323. };
  324. class COX_FUR_ARM_YLW: COX_FUR_ARM
  325. {
  326. displayName="Armored Fursuit Helmet (TACPAT - Yewwow)";
  327. hiddenSelections[]=
  328. {
  329. "camo"
  330. };
  331. hiddenSelectionsTextures[]=
  332. {
  333. "fursuit_helmet\yellow.paa"
  334. };
  335. };
  336. class COX_FUR_ARM_BLK: COX_FUR_ARM
  337. {
  338. displayName="Armored Fursuit Helmet (Black)";
  339. hiddenSelections[]=
  340. {
  341. "camo"
  342. };
  343. hiddenSelectionsTextures[]=
  344. {
  345. "fursuit_helmet\stealth.paa"
  346. };
  347. };
  348. class COX_FUR_ARM_ARID1: COX_FUR_ARM
  349. {
  350. displayName="Armored Fursuit Helmet (Arid 1)";
  351. hiddenSelections[]=
  352. {
  353. "camo"
  354. };
  355. hiddenSelectionsTextures[]=
  356. {
  357. "fursuit_helmet\arid1.paa"
  358. };
  359. };
  360. class COX_FUR_ARM_ARID2: COX_FUR_ARM
  361. {
  362. displayName="Armored Fursuit Helmet (Arid 2)";
  363. hiddenSelections[]=
  364. {
  365. "camo"
  366. };
  367. hiddenSelectionsTextures[]=
  368. {
  369. "fursuit_helmet\arid2.paa"
  370. };
  371. };
  372. class COX_FUR_ARM_ARID3: COX_FUR_ARM
  373. {
  374. displayName="Armored Fursuit Helmet (Arid 3)";
  375. hiddenSelections[]=
  376. {
  377. "camo"
  378. };
  379. hiddenSelectionsTextures[]=
  380. {
  381. "fursuit_helmet\arid3.paa"
  382. };
  383. };
  384. class COX_FUR_ARM_SNOW1: COX_FUR_ARM
  385. {
  386. displayName="Armored Fursuit Helmet (Winter 1)";
  387. hiddenSelections[]=
  388. {
  389. "camo"
  390. };
  391. hiddenSelectionsTextures[]=
  392. {
  393. "fursuit_helmet\winter1.paa"
  394. };
  395. };
  396. class COX_FUR_ARM_SNOW2: COX_FUR_ARM
  397. {
  398. displayName="Armored Fursuit Helmet (Winter 2)";
  399. hiddenSelections[]=
  400. {
  401. "camo"
  402. };
  403. hiddenSelectionsTextures[]=
  404. {
  405. "fursuit_helmet\winter2.paa"
  406. };
  407. };
  408. class COX_FUR_ARM_SNOW3: COX_FUR_ARM
  409. {
  410. displayName="Armored Fursuit Helmet (Winter 3)";
  411. hiddenSelections[]=
  412. {
  413. "camo"
  414. };
  415. hiddenSelectionsTextures[]=
  416. {
  417. "fursuit_helmet\winter3.paa"
  418. };
  419. };
  420. };
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