KarinaSnow

DMC Char Sheet

Dec 15th, 2014
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  1. DMC Character Sheet
  2. Name:
  3. Age:
  4. Appearance:
  5. Melee Weapon:
  6. Gun 1: (Limit 1, 2 if you dual wield single barreled handguns.)
  7. Style: (This is a class selection. This will also determine what the remainder of your slots will be.)
  8. ____________________________________________________________________________________________________________
  9. STYLES:
  10. SWORD MASTER: You're a beast at melee combat, and have access to a whole variety of combos with your weapons. Using Sword Master sacrifices your defense and ranged offense to enable you to combo through hell and back. This setup also comes with some ranged skills.
  11. EXTRA SLOTS: Melee Weapon 2, Melee Weapon 3
  12. EXTRA ABILITIES: Extra Abilities with your melee weapons when you get drops.
  13.  
  14. GUNSLINGER: Bang-bang! Using this style allows you to shoot at anything from afar and be effective at it. This also allows you to maximize usage of your guns in both melee and ranged combat.
  15. EXTRA SLOTS: Gun 2, Gun 3
  16. EXTRA ABILITIES: Charged Shot, Extra Gun Abilities when you get drops.
  17.  
  18. ROYALGUARD: With great offense, comes an even greater defense. Use this style if you want to be the tankish type. With proper timing, you can even stop all damage in its tracks, and later release the built up rage in a powerful burst into your enemy.
  19. EXTRA SLOTS: None
  20. EXTRA ABILITIES: Guard(Active), Royal Guard(Active-Special Cond.), Anger Release (Active)
  21.  
  22. TRICKSTER: Move around the battlegrounds with ease as you attack from different angles, even with a limited ranged teleport to get in the enemies face! Air is just as much as your playground as the ground is with air dashing!
  23. EXTRA SLOTS: None
  24. EXTRA ABILITIES: Dash, Air Dash, Jump Cancel(Unique), Teleport(Limited), Wall Run
  25.  
  26. QUICKSILVER: Force time to its knees as you slow down the world around you to unleash lightning fast combos and watch the enemy as if they were moving in slow motion!
  27. EXTRA SLOTS: None
  28. EXTRA ABILITIES: Time Slow(Limited)
  29.  
  30. DOPPELGANGER: Summon your twin from the shadows to lead a dual front attack! I really can't say much more about this style.
  31. EXTRA SLOTS: None
  32. EXTRA ABILITIES: Summon a shadow of yourself.(Limited)
  33.  
  34. DARK SLAYER: Forget your guns and use the style only fully utilized by Vergil. Use a katana to deliver sharp, lightning-fast, and devastating combos.
  35. EXTRA SLOTS: Melee Weapon must be a Katana. Guns are summoned sword projectiles instead.
  36. EXTRA ABILITIES: Teleport(Trickster Style), Trickster Dash(Ground)
  37.  
  38. DEVIL BRINGER: Use a demonic arm to grab enemies, and use them as your shield! Most limited of the sets, but when preformed right, allows for devastating combos!
  39. EXTRA SLOTS: None
  40. EXTRA ABILITIES: Devil Bringer Snatch (Pull enemies toward you, or pull yourself towards them. Weight Dependent), Devil Bringer Grab (Can hold an enemy to be used a shield, some cannot be grabbed, though.) Extra uses for Devil Bringer with almost each boss beaten.
  41. ____________________________________________________________________________________________________________
  42. TERMS
  43.  
  44. Jump Cancel: Jump off an enemy to reset everything (Such as double jumping, Trickster Teleport, ect...)
  45. ____________________________________________________________________________________________________________
  46. EXTRA NOTES
  47. Get Crazy with weapons! Granted, you'll get some new ones (Save for Dark Slayer and Devil Bringer Styles, Instead they get new moves, however Dark Slayer does earn get one fixed weapon (It will work the same way, may not be the same name.)) This doesn't mean make your weapon vastly overpowered, instead, try to make it something you don't see everyday. Such as Pandora (DMC4, A suitcase with 666 unique forms for devastation, such as a mobile flying missile base, a laser cannon, or a chakram) or Nevan(DMC3, this one is literally a demon bat guitar that can make lightning.) The more outlandish and weird the weapon is, the more likely I'll accept the sheet. (Provided everything else checks out, too.)
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