GNSC4

Fatal Error 1 Shadow Cave

Oct 29th, 2020
1,063
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  1. Fatal error!
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  5. VERSION: 315.3
  6. ShooterGame.exe!TArray<FItemAttachmentInfo,FDefaultAllocator>::CopyToEmpty<FItemAttachmentInfo,FDefaultAllocator>() (0x00007ff617d99212) + 5 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\array.h:1701]
  7. ShooterGame.exe!APrimalDinoCharacter::ClearMountCharacter() (0x00007ff617d5b65d) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:13271]
  8. ShooterGame.exe!APrimalDinoCharacter::Destroyed() (0x00007ff617d22152) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:11162]
  9. ShooterGame.exe!UWorld::DestroyActor() (0x00007ff619d4e2a3) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\levelactor.cpp:467]
  10. ShooterGame.exe!AActor::Destroy() (0x00007ff619b7dfe0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\actor.cpp:3121]
  11. ShooterGame.exe!UActorChannel::CleanUp() (0x00007ff619c21915) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\datachannel.cpp:1423]
  12. ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff619c1e477) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\datachannel.cpp:266]
  13. ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff619c1eb44) + 11 bytes [f:\build\trunknew\engine\source\runtime\engine\private\datachannel.cpp:533]
  14. ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff619c1e63d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\datachannel.cpp:330]
  15. ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff619d82b8d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\netconnection.cpp:1246]
  16. ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff619d81663) + 13 bytes [f:\build\trunknew\engine\source\runtime\engine\private\netconnection.cpp:658]
  17. ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff619b2cb0c) + 24 bytes [f:\build\trunknew\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:457]
  18. ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff619a66aea) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
  19. ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff619d5f133) + 14 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
  20. ShooterGame.exe!UWorld::Tick() (0x00007ff619d56ce7) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\leveltick.cpp:1101]
  21. ShooterGame.exe!UGameEngine::Tick() (0x00007ff619c844a0) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1173]
  22. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6177c2d4c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
  23. ShooterGame.exe!GuardedMain() (0x00007ff6177bd39c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
  24. ShooterGame.exe!GuardedMainWrapper() (0x00007ff6177c42da) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  25. ShooterGame.exe!WinMain() (0x00007ff6177c4429) + 8 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
  26. ShooterGame.exe!__tmainCRTStartup() (0x00007ff61afae711) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  27. KERNEL32.DLL!UnknownFunction (0x00007fff91207034) + 0 bytes [UnknownFile:0]
  28. ntdll.dll!UnknownFunction (0x00007fff923fcec1) + 0 bytes [UnknownFile:0]
  29. ntdll.dll!UnknownFunction (0x00007fff923fcec1) + 0 bytes [UnknownFile:0]
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