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- /*
- For the AI Mission Compiled by blckeagls @ Zombieville.net
- by Ghostrider-DBD
- This file contains most constants that define mission parameters, AI behavior and loot for mission system.
- Last modified 8/1/15
- */
- /**************************************************************
- BLACKLIST LOCATIONS
- **************************************************************/
- // if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis.
- blck_blacklistSpawns = true;
- // list of locations that are protected against mission spawns
- blck_locationBlackList = [
- //Add location as [xpos,ypos,0],minimumDistance],
- // Note that there should not be a comma after the last item in this table
- [[14733,16705,0],1500] // Altis Trader
- ];
- /***********************************************************
- GENERAL MISSION SYSTEM CONFIGURATION
- ***********************************************************/
- // MISSION MARKER CONFIGURATION
- // blck_labelMapMarkers: Determines if when the mission composition provides text labels, map markers with have a text label indicating the mission type
- //When set to true,"arrow", text will be to the right of an arrow below the mission marker.
- // When set to true,"dot", ext will be to the right of a black dot at the center the mission marker.
- blck_labelMapMarkers = [true,"dot"];
- blck_preciseMapMarkers = false; // Map markers are/are not centered at the loot crate
- // Options to spawn a smoking wreck near the mission. When the first parameter is true, a wreck or junk pile will be spawned.
- // It's position can be either "center" or "random". smoking wreck will be spawned at a random location between 15 and 50 m from the mission.
- blck_SmokeAtMissions = [true,"random"]; // set to [false,"anything here"] to disable this function altogether.
- blck_useSignalEnd = true; // When true a smoke grenade will appear at the loot crate for 2 min after mission completion.
- // PLAYER PENALTIES
- blck_RunGear = false; // When set to true, AI that have been run over will ve stripped of gear, and the vehicle will be given blck_RunGearDamage of damage. +
- blck_RunGearDamage = 0.2; // Damage applied to player vehicle for each AI run over
- blck_VK_Gear = false; // When set to true, AI that have been killed by a player in a vehicle in the list of forbidden vehicles or using a forbiden gun will be stripped of gear and the vehicle will be given blck_RunGearDamage of damage
- blck_VK_RunoverDamage = false; // when the AI was run over blck_RunGearDamage of damage will be applied to the killer's vehicle.
- blck_VK_GunnerDamage = false; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.
- blck_forbidenVehicles = []; // Add any vehicles for which you wish to forbid vehicle kills
- // For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons
- // HMG_M2 is mounted on the armed offroad that is spawned by Epoch
- blck_forbidenVehicleGuns = []; // Add any vehicles for which you wish to forbid vehicle kills, o
- // GLOBAL MISSION PARAMETERS
- blck_useMines = false; // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate.
- blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area.
- blck_killEmptyAIVehicles = true; // when true, the AI vehicle will be extensively damaged once all AI have gotten out.
- blck_AIPatrolVehicles = ["I_G_Offroad_01_armed_F"]; // Type of vehicle spawned to defend AI bases
- // AI VEHICLE PATROL PARAMETERS
- //Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high
- blck_SpawnVeh_Major = 3; // Number of static weapons at Orange Missions
- blck_SpawnVeh_Major2 = 2; // Number of static weapons at Green Missions
- blck_SpawnVeh_Minor = 1; // Number of static weapons at Blue Missions
- blck_SpawnVeh_Minor2 = 1; // Number of static weapons at Red Missions
- // AI STATIC WEAPON PARAMETERS
- blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles
- blck_staticWeapons = ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/]; // [0.50 cal, grenade launcher, AT Launcher]
- // Defines how many static weapons to spawn. Set this to -1 to disable spawning
- blck_SpawnEmplaced_Major = 3; // Number of static weapons at Orange Missions
- blck_SpawnEmplaced_Major2 = 2; // Number of static weapons at Green Missions
- blck_SpawnEmplaced_Minor = -1; // Number of static weapons at Blue Missions
- blck_SpawnEmplaced_Minor2 = 2; // Number of static weapons at Red Missions
- // MISSION TIMERS
- // Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out
- blck_TMin_Major = 300;
- blck_TMin_Major2 = 240;
- blck_TMin_Minor = 120;
- blck_TMin_Minor2 = 180;
- //Maximum Spawn time between missions in seconds
- blck_TMax_Major = 720;
- blck_TMax_Major2 = 600;
- blck_TMax_Minor = 400;
- blck_TMax_Minor2 = 500;
- /****************************************************************
- GENERAL AI SETTINGS
- ****************************************************************/
- blck_useNVG = true; // When true, AI will be spawned with NVG if is dark
- blck_useLaunchers = true; // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now
- //blck_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"];
- blck_launcherTypes = ["launch_RPG32_F"];
- blck_backpack = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ];
- blck_launchersPerGroup = 1; // Defines the number of AI per group spawned with a launcher
- blck_launcherCleanup = true;// When true, launchers and launcher ammo are removed from dead AI.
- blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes.
- blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND"
- //This defines how long after an AI dies that it's body disappears.
- blck_bodyCleanUpTimer = 1200; // time in seconds after which dead AI bodies are deleted
- // Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable
- // values are ordered as follows [blue, red, green, orange];
- blck_AIAlertDistance = [150,225,250,300];
- // How precisely player locations will be revealed to AI after an AI kill
- // values are ordered as follows [blue, red, green, orange];
- blck_AIIntelligence = [0.5, 1, 2, 4];
- /***************************************************************
- MISSION TYPE SPECIFIC AI SETTINGS
- **************************************************************/
- //This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type
- // Orange Missions
- blck_MinAI_Major = 20;
- blck_MaxAI_Major = 25;
- blck_AIGrps_Major = 5;
- blck_SkillsOrange = [
- //["aimingAccuracy",0.15],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
- ["aimingAccuracy",0.08],["aimingShake",0.1],["aimingSpeed",0.3],["endurance",0.60],["spotDistance",0.4],["spotTime",0.4],["courage",0.70],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
- ];
- // Green Missions
- blck_MinAI_Major2 = 16;
- blck_MaxAI_Major2 = 21;
- blck_AIGrps_Major2 = 4;
- blck_SkillsGreen = [
- //["aimingAccuracy",0.1],["aimingShake",0.3],["aimingSpeed",0.4],["endurance",0.9],["spotDistance",0.6],["spotTime",0.6],["courage",85],["reloadSpeed",0.75],["commanding",0.9],["general",0.75]
- ["aimingAccuracy",0.06],["aimingShake",0.1],["aimingSpeed",0.20],["endurance",0.50],["spotDistance",0.30],["spotTime",0.30],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
- ];
- // Red Missions
- blck_MinAI_Minor2 = 12;
- blck_MaxAI_Minor2 = 15;
- blck_AIGrps_Minor2 = 3;
- blck_SkillsRed = [
- //["aimingAccuracy",0.08],["aimingShake",0.1],["aimingSpeed",0.3],["endurance",0.60],["spotDistance",0.4],["spotTime",0.4],["courage",0.70],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
- ["aimingAccuracy",0.15],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
- ];
- // Blue Missions
- blck_MinAI_Minor = 8;
- blck_MaxAI_Minor = 12;
- blck_AIGrps_Minor = 2;
- blck_SkillsBlue = [
- //["aimingAccuracy",0.06],["aimingShake",0.1],["aimingSpeed",0.20],["endurance",0.50],["spotDistance",0.30],["spotTime",0.30],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
- ["aimingAccuracy",0.1],["aimingShake",0.3],["aimingSpeed",0.4],["endurance",0.9],["spotDistance",0.6],["spotTime",0.6],["courage",85],["reloadSpeed",0.75],["commanding",0.9],["general",0.75]
- ];
- /*********************************************************************************
- AI WEAPONS, UNIFORMS, VESTS AND GEAR
- **********************************************************************************/
- _RifleSniper = [
- "srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F"
- ];
- _RifleAssault = [
- "arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F",
- "arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F",
- "arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_Black_F","arifle_MXC_Black_F","arifle_MX_SW_F","arifle_MX_SW_Black_F"
- ];
- _RifleLMG = [
- "LMG_Mk200_F","LMG_Zafir_F"
- ];
- _RifleOther = [
- "SMG_01_F","SMG_02_F","Rollins_F"
- ];
- _Pistols = [
- "hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F"
- ];
- _DLC_MMG = [
- "MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F"
- ];
- _DLC_Sniper = [
- "srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F"
- ];
- //This defines the random weapon to spawn on the AI
- //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
- blck_WeaponList_Orange = _RifleSniper + _RifleAssault + _RifleLMG + _DLC_Sniper + _DLC_MMG;
- blck_WeaponList_Green = _RifleSniper + _RifleAssault +_RifleLMG + _DLC_MMG;
- blck_WeaponList_Blue = _RifleOther + _RifleAssault +_RifleLMG;
- blck_WeaponList_Red = _RifleOther + _RifleSniper + _RifleAssault + _RifleLMG;
- //This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
- blck_SkinList = [
- //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
- "U_AntigonaBody",
- "U_AttisBody",
- "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest",
- "U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3",
- "U_B_GhillieSuit",
- "U_B_HeliPilotCoveralls","U_B_PilotCoveralls",
- "U_B_SpecopsUniform_sgg",
- "U_B_survival_uniform",
- "U_B_Wetsuit",
- //"U_BasicBody",
- "U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2",
- "U_BG_leader",
- "U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3",
- "U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn",
- //"U_C_Journalist",
- "U_C_Novak",
- //"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour",
- "U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2",
- //"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2",
- "U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor",
- "U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F",
- "U_I_G_Story_Protagonist_F",
- "U_I_GhillieSuit",
- "U_I_HeliPilotCoveralls",
- "U_I_OfficerUniform",
- "U_I_pilotCoveralls",
- "U_I_Wetsuit",
- "U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2",
- "U_IG_leader",
- "U_IG_Menelaos",
- //"U_KerryBody",
- //"U_MillerBody",
- //"U_NikosAgedBody",
- //"U_NikosBody",
- "U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo",
- "U_O_GhillieSuit",
- "U_O_OfficerUniform_ocamo",
- "U_O_PilotCoveralls",
- "U_O_SpecopsUniform_blk",
- "U_O_SpecopsUniform_ocamo",
- "U_O_Wetsuit",
- "U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader",
- //"U_OI_Scientist",
- //"U_OrestesBody",
- "U_Rangemaster",
- // DLC
- "U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh"
- ];
- blck_vests = [
- // DLC Vests
- "V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierIAGL_oli"
- ];
- /***************************************************************************************
- DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
- Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
- for examples of how you can do this see \Major\Compositions.sqf
- ***************************************************************************************/
- // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
- blck_lootCountsMajor = [8,24,8,12,12,1]; // Orange
- blck_lootCountsMajor2 = [7,16,6,10,10,1]; // Green
- blck_lootCountsMinor2 = [5,12,4,6,6,1]; // Red
- blck_lootCountsMinor = [4,10,3,6,6,1]; // Blue
- blck_BoxLoot_Major =
- // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on.
- // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added.
- [
- [// Weapons
- ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
- ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
- ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
- ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
- ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
- ["SMG_02_F","30Rnd_9x21_Mag"],
- ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
- ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
- ["srifle_LRR_F","7Rnd_408_Mag"],
- ["srifle_EBR_F","20Rnd_762x51_Mag"],
- ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
- ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
- ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
- ["MMG_01_hex_F","150Rnd_93x64_Mag"],
- ["MMG_01_tan_F","150Rnd_93x64_Mag"],
- ["MMG_02_black_F","150Rnd_93x64_Mag"],
- ["MMG_02_camo_F","150Rnd_93x64_Mag"],
- ["MMG_02_sand_F","150Rnd_93x64_Mag"],
- ["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
- ["srifle_DMR_02_F","10Rnd_338_Mag"],
- ["srifle_DMR_02_sniper_F","10Rnd_338_Mag"],
- ["srifle_DMR_03_F","10Rnd_338_Mag"],
- ["srifle_DMR_03_tan_F","10Rnd_338_Mag"],
- ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
- ["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
- ["srifle_DMR_05_tan_F","10Rnd_338_Mag"],
- ["srifle_DMR_06_camo_F","10Rnd_338_Mag"],
- ["srifle_DMR_04_F","10Rnd_127x54_Mag"],
- ["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"],
- ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"]
- ],
- [//Magazines
- ["3rnd_HE_Grenade_Shell",3,6],
- ["30Rnd_65x39_caseless_green",3,6],
- ["30Rnd_556x45_Stanag",3,6],
- ["30Rnd_45ACP_Mag_SMG_01",3,6],
- ["20Rnd_556x45_UW_mag",3,6],
- ["20Rnd_762x51_Mag",7,14],
- ["200Rnd_65x39_cased_Box",3,6],
- ["100Rnd_65x39_caseless_mag_Tracer",3,6],
- ["3rnd_HE_Grenade_Shell",1,3],
- ["HandGrenade",1,4],
- ["EnergyPack",2,5],
- // Marksman Pack Ammo
- ["10Rnd_338_Mag",1,4],
- ["10Rnd_338_Mag",1,4],
- ["10Rnd_127x54_Mag" ,1,4],
- ["10Rnd_127x54_Mag",1,4],
- ["10Rnd_93x64_DMR_05_Mag" ,1,4],
- ["10Rnd_93x64_DMR_05_Mag" ,1,4]
- ],
- [ // Optics
- ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
- ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
- ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
- ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
- ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
- ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
- ],
- [// Materials and supplies
- ],
- [//Items
- ["Exile_Item_InstaDoc",1,2],
- ["Exile_Item_DuctTape",1,4],
- ["Rangefinder",1,3],
- ["Exile_Item_PlasticBottleFreshWater",1,3],
- ["Exile_Item_GloriousKnakworst",1,3],
- ["Exile_Item_Surstromming",1,3]
- ],
- [ // Backpacks
- ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
- ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
- ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
- ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
- ["B_TacticalPack_rgr",1,2]
- ]
- ];
- blck_BoxesLoot_Major2 =
- [
- [// Weapons
- // Format is ["Weapon Name","Magazine Name"],
- ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
- ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
- ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
- ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
- ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
- ["SMG_02_F","30Rnd_9x21_Mag"],
- ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
- ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
- ["srifle_LRR_F","7Rnd_408_Mag"],
- ["srifle_EBR_F","20Rnd_762x51_Mag"],
- ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
- ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
- ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
- ["MMG_01_hex_F","150Rnd_93x64_Mag"],
- ["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
- ["srifle_DMR_03_F","10Rnd_338_Mag"],
- ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
- ["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
- ["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
- ],
- [//Magazines
- // Format is ["Magazine name, Minimum number to add, Maximum number to add],
- ["3rnd_HE_Grenade_Shell",2,4],
- ["30Rnd_65x39_caseless_green",3,6],
- ["30Rnd_556x45_Stanag",3,6],
- ["30Rnd_556x45_Stanag",3,6],
- ["30Rnd_45ACP_Mag_SMG_01",3,6],
- ["20Rnd_556x45_UW_mag",3,6],
- ["20Rnd_762x51_Mag",6,12],
- ["200Rnd_65x39_cased_Box",3,6],
- ["100Rnd_65x39_caseless_mag_Tracer",3,6],
- ["3rnd_HE_Grenade_Shell",1,3],
- ["HandGrenade",1,3],
- ["EnergyPack",2,5],
- // Marksman Pack Ammo
- ["10Rnd_338_Mag",1,4],
- ["10Rnd_338_Mag",1,4],
- ["10Rnd_127x54_Mag" ,1,4],
- ["10Rnd_127x54_Mag",1,4],
- ["10Rnd_93x64_DMR_05_Mag" ,1,4],
- ["10Rnd_93x64_DMR_05_Mag" ,1,4]
- ],
- [ // Optics
- ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
- ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
- ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
- ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
- ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
- ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
- ],
- [ //Items
- ["Exile_Item_InstaDoc",1,2],
- ["Exile_Item_DuctTape",1,4],
- ["Rangefinder",1,3],
- ["Exile_Item_PlasticBottleFreshWater",1,3],
- ["Exile_Item_GloriousKnakworst",1,3],
- ["Exile_Item_Surstromming",1,3]
- ],
- [ // Backpacks
- ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
- ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
- ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
- ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
- ["B_TacticalPack_rgr",1,2]
- ]
- ];
- blck_BoxesLoot_Minor =
- [
- [// Weapons
- ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
- ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
- ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
- ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
- ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
- ["SMG_02_F","30Rnd_9x21_Mag"],
- ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
- ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
- ["srifle_LRR_F","7Rnd_408_Mag"],
- ["srifle_EBR_F","20Rnd_762x51_Mag"],
- ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
- ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
- ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"]
- ],
- [ //Magazines
- ["3rnd_HE_Grenade_Shell",1,2],
- ["30Rnd_65x39_caseless_green",3,6],
- ["30Rnd_556x45_Stanag",3,6],
- ["30Rnd_556x45_Stanag",3,6],
- ["30Rnd_45ACP_Mag_SMG_01",3,6],
- ["20Rnd_556x45_UW_mag",3,6],
- ["20Rnd_762x51_Mag",3,10],
- ["200Rnd_65x39_cased_Box",3,6],
- ["100Rnd_65x39_caseless_mag_Tracer",3,6],
- ["3rnd_HE_Grenade_Shell",1,4],
- ["HandGrenade",1,3],
- ["EnergyPack",2,5],
- // Marksman Pack Ammo
- ["150Rnd_93x64_Mag",1,4],
- ["10Rnd_338_Mag",1,4],
- ["10Rnd_127x54_Mag" ,1,4],
- ["10Rnd_127x54_Mag",1,4],
- ["10Rnd_93x64_DMR_05_Mag" ,1,4]
- ],
- [ // Optics
- ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
- ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
- ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
- ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
- ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
- ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
- ],
- [ //Items
- ["Exile_Item_InstaDoc",1,2],
- ["Exile_Item_DuctTape",1,4],
- ["Rangefinder",1,3],
- ["Exile_Item_PlasticBottleFreshWater",1,3],
- ["Exile_Item_GloriousKnakworst",1,3],
- ["Exile_Item_Surstromming",1,3]
- ],
- [ // Backpacks
- ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
- ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
- ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
- ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
- ["B_TacticalPack_rgr",1,2]
- ]
- ];
- blck_BoxesLoot_Minor2 =
- [
- [ // Weapons
- ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
- ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
- ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
- ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
- ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
- ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
- ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
- ["SMG_02_F","30Rnd_9x21_Mag"],
- ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
- ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
- ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],
- ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
- ["srifle_LRR_F","7Rnd_408_Mag"],
- ["srifle_EBR_F","20Rnd_762x51_Mag"],
- ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
- ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
- ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
- ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
- ["MMG_01_hex_F","150Rnd_93x64_Mag"],
- ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
- ["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
- ],
- [ //Magazines
- ["3rnd_HE_Grenade_Shell",1,5],["30Rnd_65x39_caseless_green",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_45ACP_Mag_SMG_01",3,6],["20Rnd_556x45_UW_mag",3,6],
- ["10Rnd_762x51_Mag",3,6],["20Rnd_762x51_Mag",3,7],["200Rnd_65x39_cased_Box",3,6],["100Rnd_65x39_caseless_mag_Tracer",3,6],
- ["3rnd_HE_Grenade_Shell",1,2],["HandGrenade",1,3],["EnergyPack",2,5],
- // Marksman Pack Ammo
- ["150Rnd_93x64_Mag",1,4],
- ["10Rnd_338_Mag",1,4],
- ["10Rnd_127x54_Mag" ,1,4],
- ["10Rnd_127x54_Mag",1,4],
- ["10Rnd_93x64_DMR_05_Mag" ,1,4]
- ],
- [ // Optics
- ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
- ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
- ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
- ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
- ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
- ["optic_AMS_khk",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
- ],
- [ //Items
- ["Exile_Item_InstaDoc",1,2],
- ["Exile_Item_DuctTape",1,4],
- ["Rangefinder",1,3],
- ["Exile_Item_PlasticBottleFreshWater",1,3],
- ["Exile_Item_GloriousKnakworst",1,3],
- ["Exile_Item_Surstromming",1,3]
- ],
- [ // Backpacks
- ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
- ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
- ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
- ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
- ["B_TacticalPack_rgr",1,2]
- ]
- ];
- // Time the marker remains after completing the mission in seconds - experimental not yet implemented
- blck_crateTypes = ["Box_NATO_Wps_F"]; // Default crate type.
- //diag_log "[blckeagls] Configurations Loaded";
- true;
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