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Aug 27th, 2015
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  1. /*
  2. For the AI Mission Compiled by blckeagls @ Zombieville.net
  3. by Ghostrider-DBD
  4. This file contains most constants that define mission parameters, AI behavior and loot for mission system.
  5. Last modified 8/1/15
  6. */
  7.     /**************************************************************
  8.    
  9.     BLACKLIST LOCATIONS
  10.    
  11.     **************************************************************/
  12.     // if true then missions will not spawn within 1000 m of spawn points for Altis, Bornholm, Cherno, Esseker or stratis.
  13.     blck_blacklistSpawns = true;
  14.     // list of locations that are protected against mission spawns 
  15.     blck_locationBlackList = [
  16.     //Add location as [xpos,ypos,0],minimumDistance],
  17.     // Note that there should not be a comma after the last item in this table
  18.         [[14733,16705,0],1500] // Altis Trader
  19.     ];
  20.    
  21.     /***********************************************************
  22.    
  23.     GENERAL MISSION SYSTEM CONFIGURATION
  24.    
  25.     ***********************************************************/
  26.    
  27.     // MISSION MARKER CONFIGURATION
  28.     // blck_labelMapMarkers: Determines if when the mission composition provides text labels, map markers with have a text label indicating the mission type
  29.     //When set to true,"arrow", text will be to the right of an arrow below the mission marker.
  30.     // When set to true,"dot", ext will be to the right of a black dot at the center the mission marker.
  31.     blck_labelMapMarkers = [true,"dot"];  
  32.     blck_preciseMapMarkers = false;  // Map markers are/are not centered at the loot crate
  33.    
  34.     // Options to spawn a smoking wreck near the mission.  When the first parameter is true, a wreck or junk pile will be spawned.
  35.     // It's position can be either "center" or "random".  smoking wreck will be spawned at a random location between 15 and 50 m from the mission.
  36.     blck_SmokeAtMissions = [true,"random"];  // set to [false,"anything here"] to disable this function altogether.
  37.     blck_useSignalEnd = true; // When true a smoke grenade will appear at the loot crate for 2 min after mission completion.
  38.    
  39.     // PLAYER PENALTIES
  40.     blck_RunGear = false;   // When set to true, AI that have been run over will ve stripped of gear, and the vehicle will be given blck_RunGearDamage of damage.       +  
  41.     blck_RunGearDamage = 0.2; // Damage applied to player vehicle for each AI run over     
  42.     blck_VK_Gear = false; // When set to true, AI that have been killed by a player in a vehicle in the list of forbidden vehicles or using a forbiden gun will be stripped of gear and the vehicle will be given blck_RunGearDamage of damage     
  43.     blck_VK_RunoverDamage = false; // when the AI was run over blck_RunGearDamage of damage will be applied to the killer's vehicle.       
  44.     blck_VK_GunnerDamage = false; // when the AI was killed by a gunner on a vehicle that is is in the list of forbidden vehicles, blck_RunGearDamage of damage will be applied to the killer's vehicle each time an AI is killed with a vehicle's gun.    
  45.     blck_forbidenVehicles = []; // Add any vehicles for which you wish to forbid vehicle kills         
  46.     // For a listing of the guns mounted on various land vehicles see the following link: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons    
  47.     // HMG_M2 is mounted on the armed offroad that is spawned by Epoch         
  48.     blck_forbidenVehicleGuns = []; // Add any vehicles for which you wish to forbid vehicle kills, o
  49.    
  50.     // GLOBAL MISSION PARAMETERS
  51.     blck_useMines = false;   // when true mines are spawned around the mission area. these are cleaned up when a player reaches the crate.
  52.     blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area.
  53.     blck_killEmptyAIVehicles = true; // when true, the AI vehicle will be extensively damaged once all AI have gotten out.
  54.     blck_AIPatrolVehicles = ["I_G_Offroad_01_armed_F"]; // Type of vehicle spawned to defend AI bases
  55.  
  56.     // AI VEHICLE PATROL PARAMETERS
  57.     //Defines how many AI Vehicles to spawn. Set this to -1 to disable spawning of static weapons or vehicles. To discourage players runniing with with vehicles, spawn more B_GMG_01_high
  58.     blck_SpawnVeh_Major = 3; // Number of static weapons at Orange Missions
  59.     blck_SpawnVeh_Major2 = 2; // Number of static weapons at Green Missions
  60.     blck_SpawnVeh_Minor = 1;  // Number of static weapons at Blue Missions
  61.     blck_SpawnVeh_Minor2 = 1;  // Number of static weapons at Red Missions
  62.  
  63.     // AI STATIC WEAPON PARAMETERS
  64.     blck_useStatic = true;  // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles
  65.     blck_staticWeapons = ["B_HMG_01_high_F"/*,"B_GMG_01_high_F","O_static_AT_F"*/];  // [0.50 cal, grenade launcher, AT Launcher]
  66.  
  67.     // Defines how many static weapons to spawn. Set this to -1 to disable spawning
  68.     blck_SpawnEmplaced_Major = 3; // Number of static weapons at Orange Missions
  69.     blck_SpawnEmplaced_Major2 = 2; // Number of static weapons at Green Missions
  70.     blck_SpawnEmplaced_Minor = -1;  // Number of static weapons at Blue Missions
  71.     blck_SpawnEmplaced_Minor2 = 2;  // Number of static weapons at Red Missions
  72.  
  73.     // MISSION TIMERS
  74.     // Reduce to 1 sec for immediate spawns, or longer if you wish to space the missions out   
  75.     blck_TMin_Major = 300;
  76.     blck_TMin_Major2 = 240;
  77.     blck_TMin_Minor = 120;
  78.     blck_TMin_Minor2 = 180;
  79.    
  80.     //Maximum Spawn time between missions in seconds
  81.     blck_TMax_Major = 720;
  82.     blck_TMax_Major2 = 600;
  83.     blck_TMax_Minor = 400;
  84.     blck_TMax_Minor2 = 500;
  85.  
  86.     /****************************************************************
  87.    
  88.     GENERAL AI SETTINGS
  89.    
  90.     ****************************************************************/
  91.     blck_useNVG = true; // When true, AI will be spawned with NVG if is dark
  92.     blck_useLaunchers = true;  // When true, some AI will be spawned with RPGs; they do not however fire on vehicles for some reason so I recommend this be set to false for now
  93.     //blck_launcherTypes = ["launch_NLAW_F","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"];
  94.     blck_launcherTypes = ["launch_RPG32_F"];
  95.     blck_backpack = ["B_Carryall_ocamo","B_Carryall_oucamo","B_Carryall_mcamo","B_Carryall_oli","B_Carryall_khk","B_Carryall_cbr" ];  
  96.     blck_launchersPerGroup = 1;  // Defines the number of AI per group spawned with a launcher
  97.     blck_launcherCleanup = true;// When true, launchers and launcher ammo are removed from dead AI.
  98.     blck_combatMode = "RED"; // Change this to "YELLOW" if the AI wander too far from missions for your tastes.
  99.     blck_groupFormation = "WEDGE"; // Possibilities include "WEDGE","VEE","FILE","DIAMOND"
  100.     //This defines how long after an AI dies that it's body disappears.
  101.     blck_bodyCleanUpTimer = 1200; // time in seconds after which dead AI bodies are deleted
  102.     // Each time an AI is killed, the location of the killer will be revealed to all AI within this range of the killed AI, set to -1 to disable
  103.     // values are ordered as follows [blue, red, green, orange];
  104.     blck_AIAlertDistance = [150,225,250,300];
  105.     // How precisely player locations will be revealed to AI after an AI kill
  106.     // values are ordered as follows [blue, red, green, orange];
  107.     blck_AIIntelligence = [0.5, 1, 2, 4];  
  108.  
  109.     /***************************************************************
  110.    
  111.     MISSION TYPE SPECIFIC AI SETTINGS
  112.    
  113.     **************************************************************/
  114.     //This defines the skill, minimum/Maximum number of AI and how many AI groups are spawned for each mission type
  115.     // Orange Missions
  116.     blck_MinAI_Major = 20;
  117.     blck_MaxAI_Major = 25;
  118.     blck_AIGrps_Major = 5;
  119.     blck_SkillsOrange = [
  120.         //["aimingAccuracy",0.15],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
  121.         ["aimingAccuracy",0.08],["aimingShake",0.1],["aimingSpeed",0.3],["endurance",0.60],["spotDistance",0.4],["spotTime",0.4],["courage",0.70],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
  122.     ];
  123.    
  124.     // Green Missions
  125.     blck_MinAI_Major2 = 16;
  126.     blck_MaxAI_Major2 = 21;
  127.     blck_AIGrps_Major2 = 4;
  128.     blck_SkillsGreen = [
  129.         //["aimingAccuracy",0.1],["aimingShake",0.3],["aimingSpeed",0.4],["endurance",0.9],["spotDistance",0.6],["spotTime",0.6],["courage",85],["reloadSpeed",0.75],["commanding",0.9],["general",0.75]
  130.         ["aimingAccuracy",0.06],["aimingShake",0.1],["aimingSpeed",0.20],["endurance",0.50],["spotDistance",0.30],["spotTime",0.30],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
  131.     ];
  132.    
  133.     // Red Missions
  134.     blck_MinAI_Minor2 = 12;
  135.     blck_MaxAI_Minor2 = 15;
  136.     blck_AIGrps_Minor2 = 3;
  137.     blck_SkillsRed = [
  138.         //["aimingAccuracy",0.08],["aimingShake",0.1],["aimingSpeed",0.3],["endurance",0.60],["spotDistance",0.4],["spotTime",0.4],["courage",0.70],["reloadSpeed",0.70],["commanding",0.8],["general",0.70]
  139.         ["aimingAccuracy",0.15],["aimingShake",0.3],["aimingSpeed",0.5],["endurance",1.00],["spotDistance",0.7],["spotTime",0.7],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]
  140.     ];
  141.    
  142.     // Blue Missions
  143.     blck_MinAI_Minor = 8;  
  144.     blck_MaxAI_Minor = 12;
  145.     blck_AIGrps_Minor = 2;
  146.     blck_SkillsBlue = [
  147.         //["aimingAccuracy",0.06],["aimingShake",0.1],["aimingSpeed",0.20],["endurance",0.50],["spotDistance",0.30],["spotTime",0.30],["courage",0.60],["reloadSpeed",0.60],["commanding",0.7],["general",0.60]
  148.         ["aimingAccuracy",0.1],["aimingShake",0.3],["aimingSpeed",0.4],["endurance",0.9],["spotDistance",0.6],["spotTime",0.6],["courage",85],["reloadSpeed",0.75],["commanding",0.9],["general",0.75]
  149.     ];
  150.    
  151. /*********************************************************************************
  152.  
  153. AI WEAPONS, UNIFORMS, VESTS AND GEAR
  154.  
  155. **********************************************************************************/
  156.         _RifleSniper = [
  157.             "srifle_EBR_F","srifle_GM6_F","srifle_LRR_F","srifle_DMR_01_F"     
  158.         ];
  159.  
  160.         _RifleAssault = [
  161.             "arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SDAR_F",
  162.             "arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_Mk20_F","arifle_Mk20C_F","arifle_Mk20_GL_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F",
  163.             "arifle_MXM_Black_F","arifle_MX_GL_Black_F","arifle_MX_Black_F","arifle_MXC_Black_F","arifle_MX_SW_F","arifle_MX_SW_Black_F"
  164.            
  165.         ];
  166.  
  167.         _RifleLMG = [
  168.             "LMG_Mk200_F","LMG_Zafir_F"
  169.         ];
  170.  
  171.         _RifleOther = [
  172.             "SMG_01_F","SMG_02_F","Rollins_F"
  173.         ];
  174.  
  175.         _Pistols = [
  176.             "hgun_PDW2000_F","hgun_ACPC2_F","hgun_Rook40_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Pistol_Signal_F"
  177.         ]; 
  178.        
  179.         _DLC_MMG = [
  180.                     "MMG_01_hex_F","MMG_02_sand_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F"
  181.         ];
  182.        
  183.         _DLC_Sniper = [
  184.             "srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_tan_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_F","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F"
  185.         ];
  186.        
  187.     //This defines the random weapon to spawn on the AI
  188.     //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
  189.     blck_WeaponList_Orange = _RifleSniper + _RifleAssault + _RifleLMG + _DLC_Sniper + _DLC_MMG;
  190.     blck_WeaponList_Green = _RifleSniper +  _RifleAssault +_RifleLMG + _DLC_MMG;
  191.     blck_WeaponList_Blue = _RifleOther + _RifleAssault +_RifleLMG;
  192.     blck_WeaponList_Red = _RifleOther + _RifleSniper +  _RifleAssault + _RifleLMG;
  193.        
  194.     //This defines the skin list, some skins are disabled by default to permit players to have high visibility uniforms distinct from those of the AI.
  195.     blck_SkinList = [
  196.         //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
  197.                 "U_AntigonaBody",
  198.                 "U_AttisBody",
  199.                 "U_B_CombatUniform_mcam","U_B_CombatUniform_mcam_tshirt","U_B_CombatUniform_mcam_vest","U_B_CombatUniform_mcam_worn","U_B_CombatUniform_sgg","U_B_CombatUniform_sgg_tshirt","U_B_CombatUniform_sgg_vest","U_B_CombatUniform_wdl","U_B_CombatUniform_wdl_tshirt","U_B_CombatUniform_wdl_vest",
  200.                 "U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3",
  201.                 "U_B_GhillieSuit",
  202.                 "U_B_HeliPilotCoveralls","U_B_PilotCoveralls",
  203.                 "U_B_SpecopsUniform_sgg",
  204.                 "U_B_survival_uniform",
  205.                 "U_B_Wetsuit",
  206.                 //"U_BasicBody",
  207.                 "U_BG_Guerilla1_1","U_BG_Guerilla2_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_Guerilla3_2",
  208.                 "U_BG_leader",
  209.                 "U_C_Commoner_shorts","U_C_Commoner1_1","U_C_Commoner1_2","U_C_Commoner1_3","U_C_Commoner2_1","U_C_Commoner2_2","U_C_Commoner2_3",
  210.                 "U_C_Farmer","U_C_Fisherman","U_C_FishermanOveralls","U_C_HunterBody_brn","U_C_HunterBody_grn",
  211.                 //"U_C_Journalist",
  212.                 "U_C_Novak",
  213.                 //"U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour",
  214.                 "U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Poor_shorts_2","U_C_PriestBody","U_C_Scavenger_1","U_C_Scavenger_2",
  215.                 //"U_C_Scientist","U_C_ShirtSurfer_shorts","U_C_TeeSurfer_shorts_1","U_C_TeeSurfer_shorts_2",
  216.                 "U_C_WorkerCoveralls","U_C_WorkerOveralls","U_Competitor",
  217.                 "U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_G_resistanceLeader_F",
  218.                 "U_I_G_Story_Protagonist_F",
  219.                 "U_I_GhillieSuit",
  220.                 "U_I_HeliPilotCoveralls",
  221.                 "U_I_OfficerUniform",
  222.                 "U_I_pilotCoveralls",
  223.                 "U_I_Wetsuit",
  224.                 "U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_IG_Guerilla3_2",
  225.                 "U_IG_leader",
  226.                 "U_IG_Menelaos",
  227.                 //"U_KerryBody",
  228.                 //"U_MillerBody",
  229.                 //"U_NikosAgedBody",
  230.                 //"U_NikosBody",
  231.                 "U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo",
  232.                 "U_O_GhillieSuit",
  233.                 "U_O_OfficerUniform_ocamo",
  234.                 "U_O_PilotCoveralls",
  235.                 "U_O_SpecopsUniform_blk",
  236.                 "U_O_SpecopsUniform_ocamo",
  237.                 "U_O_Wetsuit",
  238.                 "U_OG_Guerilla1_1","U_OG_Guerilla2_1","U_OG_Guerilla2_2","U_OG_Guerilla2_3","U_OG_Guerilla3_1","U_OG_Guerilla3_2","U_OG_leader",
  239.                 //"U_OI_Scientist",
  240.                 //"U_OrestesBody",
  241.                 "U_Rangemaster",
  242.                 // DLC
  243.                 "U_B_FullGhillie_ard","U_I_FullGhillie_ard","U_O_FullGhillie_ard","U_B_FullGhillie_sard","U_O_FullGhillie_sard","U_I_FullGhillie_sard","U_B_FullGhillie_lsh","U_O_FullGhillie_lsh","U_I_FullGhillie_lsh"
  244.             ];
  245.  
  246.     blck_vests = [
  247.                
  248.                 // DLC Vests
  249.                 "V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierIAGL_oli"
  250.             ];
  251.  
  252. /***************************************************************************************
  253. DEFAULT CONTENTS OF LOOT CRATES FOR EACH MISSION
  254. Note however that these configurations can be used in any way you like or replaced with mission-specific customized loot arrays
  255. for examples of how you can do this see \Major\Compositions.sqf
  256. ***************************************************************************************/           
  257.  
  258.     // values are: number of things from the weapons, magazines, optics, materials(cinder etc), items (food etc) and backpacks arrays to add, respectively.
  259.     blck_lootCountsMajor = [8,24,8,12,12,1];   // Orange
  260.     blck_lootCountsMajor2 = [7,16,6,10,10,1]; // Green
  261.     blck_lootCountsMinor2 = [5,12,4,6,6,1];  // Red
  262.     blck_lootCountsMinor = [4,10,3,6,6,1];   // Blue
  263.    
  264.     blck_BoxLoot_Major =
  265.         // Loot is grouped as [weapons],[magazines],[items] in order to be able to use the correct function to load the item into the crate later on.
  266.         // Each item consist of the following information ["ItemName",minNum, maxNum] where min is the smallest number added and min+max is the largest number added.
  267.        
  268.         [  
  269.             [// Weapons
  270.                
  271.                 ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
  272.                 ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
  273.                 ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
  274.                 ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
  275.                 ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
  276.                 ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
  277.                 ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
  278.                 ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
  279.                 ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
  280.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
  281.                 ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
  282.                 ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
  283.                
  284.                 ["SMG_02_F","30Rnd_9x21_Mag"],
  285.                 ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
  286.                 ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
  287.                        
  288.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
  289.                 ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],              
  290.                
  291.                 ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
  292.                 ["srifle_LRR_F","7Rnd_408_Mag"],
  293.                 ["srifle_EBR_F","20Rnd_762x51_Mag"],
  294.                 ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
  295.                
  296.                 ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
  297.                 ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
  298.                 ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
  299.                 ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
  300.                 ["MMG_01_hex_F","150Rnd_93x64_Mag"],
  301.                 ["MMG_01_tan_F","150Rnd_93x64_Mag"],
  302.                 ["MMG_02_black_F","150Rnd_93x64_Mag"],
  303.                 ["MMG_02_camo_F","150Rnd_93x64_Mag"],
  304.                 ["MMG_02_sand_F","150Rnd_93x64_Mag"],
  305.                 ["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
  306.                 ["srifle_DMR_02_F","10Rnd_338_Mag"],
  307.                 ["srifle_DMR_02_sniper_F","10Rnd_338_Mag"],
  308.                 ["srifle_DMR_03_F","10Rnd_338_Mag"],
  309.                 ["srifle_DMR_03_tan_F","10Rnd_338_Mag"],
  310.                 ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
  311.                 ["srifle_DMR_05_hex_F","10Rnd_338_Mag"],
  312.                 ["srifle_DMR_05_tan_F","10Rnd_338_Mag"],
  313.                 ["srifle_DMR_06_camo_F","10Rnd_338_Mag"],              
  314.                 ["srifle_DMR_04_F","10Rnd_127x54_Mag"],
  315.                 ["srifle_DMR_05_blk_F","10Rnd_93x64_DMR_05_Mag"],
  316.                 ["srifle_DMR_06_olive_F","20Rnd_762x51_Mag"]       
  317.             ],
  318.             [//Magazines
  319.                 ["3rnd_HE_Grenade_Shell",3,6],             
  320.                 ["30Rnd_65x39_caseless_green",3,6],
  321.                 ["30Rnd_556x45_Stanag",3,6],
  322.                 ["30Rnd_45ACP_Mag_SMG_01",3,6],
  323.                 ["20Rnd_556x45_UW_mag",3,6],
  324.                 ["20Rnd_762x51_Mag",7,14],
  325.                 ["200Rnd_65x39_cased_Box",3,6],
  326.                 ["100Rnd_65x39_caseless_mag_Tracer",3,6],
  327.                 ["3rnd_HE_Grenade_Shell",1,3],
  328.                 ["HandGrenade",1,4],
  329.                 ["EnergyPack",2,5],
  330.                 // Marksman Pack Ammo
  331.                 ["10Rnd_338_Mag",1,4],
  332.                 ["10Rnd_338_Mag",1,4],             
  333.                 ["10Rnd_127x54_Mag" ,1,4],
  334.                 ["10Rnd_127x54_Mag",1,4],
  335.                 ["10Rnd_93x64_DMR_05_Mag" ,1,4],
  336.                 ["10Rnd_93x64_DMR_05_Mag" ,1,4]            
  337.             ],         
  338.             [  // Optics
  339.                 ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
  340.                 ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
  341.                 ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
  342.                 ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
  343.                 ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
  344.                 ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
  345.             ],
  346.             [// Materials and supplies             
  347.                
  348.             ],
  349.             [//Items
  350.                 ["Exile_Item_InstaDoc",1,2],
  351.                 ["Exile_Item_DuctTape",1,4],
  352.                 ["Rangefinder",1,3],               
  353.                 ["Exile_Item_PlasticBottleFreshWater",1,3],
  354.                 ["Exile_Item_GloriousKnakworst",1,3],
  355.                 ["Exile_Item_Surstromming",1,3]            
  356.             ],
  357.             [ // Backpacks
  358.                 ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
  359.                 ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
  360.                 ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
  361.                 ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
  362.                 ["B_TacticalPack_rgr",1,2]
  363.             ]
  364.     ];     
  365.        
  366.     blck_BoxesLoot_Major2 =
  367.         [
  368.             [// Weapons
  369.                 // Format is ["Weapon Name","Magazine Name"],
  370.                
  371.                 ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
  372.                 ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
  373.                 ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
  374.                 ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
  375.                 ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
  376.                 ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
  377.                 ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
  378.                 ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
  379.                 ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
  380.                 ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
  381.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
  382.                 ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
  383.                 ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
  384.                
  385.                 ["SMG_02_F","30Rnd_9x21_Mag"],
  386.                 ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
  387.                 ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
  388.                
  389.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
  390.                 ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],              
  391.                
  392.                 ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
  393.                 ["srifle_LRR_F","7Rnd_408_Mag"],
  394.                 ["srifle_EBR_F","20Rnd_762x51_Mag"],
  395.                 ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
  396.                
  397.                 ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
  398.                 ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
  399.                 ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
  400.                 ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
  401.                 ["MMG_01_hex_F","150Rnd_93x64_Mag"],
  402.                 ["srifle_DMR_02_camo_F","10Rnd_338_Mag"],
  403.                 ["srifle_DMR_03_F","10Rnd_338_Mag"],       
  404.                 ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
  405.                 ["srifle_DMR_05_hex_F","10Rnd_338_Mag"],   
  406.                 ["srifle_DMR_06_camo_F","10Rnd_338_Mag"]               
  407.             ],
  408.             [//Magazines
  409.                 // Format is ["Magazine name, Minimum number to add, Maximum number to add],
  410.                 ["3rnd_HE_Grenade_Shell",2,4],
  411.                 ["30Rnd_65x39_caseless_green",3,6],
  412.                 ["30Rnd_556x45_Stanag",3,6],
  413.                 ["30Rnd_556x45_Stanag",3,6],
  414.                 ["30Rnd_45ACP_Mag_SMG_01",3,6],
  415.                 ["20Rnd_556x45_UW_mag",3,6],
  416.                 ["20Rnd_762x51_Mag",6,12],
  417.                 ["200Rnd_65x39_cased_Box",3,6],
  418.                 ["100Rnd_65x39_caseless_mag_Tracer",3,6],
  419.                 ["3rnd_HE_Grenade_Shell",1,3],
  420.                 ["HandGrenade",1,3],
  421.                 ["EnergyPack",2,5],
  422.                 // Marksman Pack Ammo              
  423.                 ["10Rnd_338_Mag",1,4],
  424.                 ["10Rnd_338_Mag",1,4],             
  425.                 ["10Rnd_127x54_Mag" ,1,4],
  426.                 ["10Rnd_127x54_Mag",1,4],
  427.                 ["10Rnd_93x64_DMR_05_Mag" ,1,4],
  428.                 ["10Rnd_93x64_DMR_05_Mag" ,1,4]                
  429.             ],         
  430.             [  // Optics
  431.                 ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
  432.                 ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
  433.                 ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
  434.                 ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],["optic_Nightstalker",1,2],
  435.                 ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
  436.                 ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
  437.            
  438.                
  439.             ],
  440.             [   //Items
  441.                 ["Exile_Item_InstaDoc",1,2],
  442.                 ["Exile_Item_DuctTape",1,4],
  443.                 ["Rangefinder",1,3],               
  444.                 ["Exile_Item_PlasticBottleFreshWater",1,3],
  445.                 ["Exile_Item_GloriousKnakworst",1,3],
  446.                 ["Exile_Item_Surstromming",1,3]
  447.             ],
  448.             [  // Backpacks
  449.                 ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
  450.                 ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
  451.                 ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
  452.                 ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
  453.                 ["B_TacticalPack_rgr",1,2]
  454.             ]
  455.         ];
  456.        
  457.     blck_BoxesLoot_Minor =
  458.         [
  459.             [// Weapons
  460.                
  461.                 ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
  462.                 ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
  463.                 ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
  464.                 ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
  465.                 ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
  466.                 ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
  467.                 ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
  468.                 ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
  469.                 ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
  470.                 ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
  471.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
  472.                 ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
  473.                 ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
  474.                
  475.                 ["SMG_02_F","30Rnd_9x21_Mag"],
  476.                 ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
  477.                 ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
  478.                    
  479.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
  480.                 ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],              
  481.                    
  482.                 ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
  483.                 ["srifle_LRR_F","7Rnd_408_Mag"],
  484.                 ["srifle_EBR_F","20Rnd_762x51_Mag"],
  485.                 ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
  486.                
  487.                 ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
  488.                 ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
  489.                 ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
  490.                 ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"]     
  491.             ],
  492.             [   //Magazines
  493.                 ["3rnd_HE_Grenade_Shell",1,2],
  494.                 ["30Rnd_65x39_caseless_green",3,6],
  495.                 ["30Rnd_556x45_Stanag",3,6],
  496.                 ["30Rnd_556x45_Stanag",3,6],
  497.                 ["30Rnd_45ACP_Mag_SMG_01",3,6],
  498.                 ["20Rnd_556x45_UW_mag",3,6],
  499.                 ["20Rnd_762x51_Mag",3,10],
  500.                 ["200Rnd_65x39_cased_Box",3,6],
  501.                 ["100Rnd_65x39_caseless_mag_Tracer",3,6],
  502.                 ["3rnd_HE_Grenade_Shell",1,4],
  503.                 ["HandGrenade",1,3],
  504.                 ["EnergyPack",2,5],
  505.                 // Marksman Pack Ammo              
  506.                 ["150Rnd_93x64_Mag",1,4],
  507.                 ["10Rnd_338_Mag",1,4],
  508.                 ["10Rnd_127x54_Mag" ,1,4],
  509.                 ["10Rnd_127x54_Mag",1,4],
  510.                 ["10Rnd_93x64_DMR_05_Mag" ,1,4]            
  511.             ]
  512.             [  // Optics
  513.                 ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
  514.                 ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
  515.                 ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
  516.                 ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
  517.                 ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
  518.                 ["optic_AMS_khk",1,3],["optic_AMS_snd",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
  519.            
  520.                
  521.             ],
  522.             [   //Items
  523.                 ["Exile_Item_InstaDoc",1,2],
  524.                 ["Exile_Item_DuctTape",1,4],
  525.                 ["Rangefinder",1,3],               
  526.                 ["Exile_Item_PlasticBottleFreshWater",1,3],
  527.                 ["Exile_Item_GloriousKnakworst",1,3],
  528.                 ["Exile_Item_Surstromming",1,3]
  529.             ],
  530.             [ // Backpacks
  531.                 ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
  532.                 ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
  533.                 ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
  534.                 ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
  535.                 ["B_TacticalPack_rgr",1,2]
  536.             ]
  537.         ];
  538.    
  539.     blck_BoxesLoot_Minor2 =
  540.         [  
  541.             [   // Weapons
  542.                
  543.                 ["arifle_Katiba_F","30Rnd_65x39_caseless_green"],
  544.                 ["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],
  545.                 ["arifle_Mk20_F","30Rnd_556x45_Stanag"],
  546.                 ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"],
  547.                 ["arifle_Mk20C_F","30Rnd_556x45_Stanag"],
  548.                 ["arifle_Mk20_GL_F","30Rnd_556x45_Stanag"],
  549.                 ["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag"],
  550.                 ["arifle_MX_F","30Rnd_65x39_caseless_mag"],
  551.                 ["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],
  552.                 ["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"],
  553.                 ["arifle_MXC_F","30Rnd_65x39_caseless_mag"],
  554.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag"],
  555.                 ["arifle_SDAR_F","20Rnd_556x45_UW_mag"],
  556.                 ["arifle_TRG20_F","30Rnd_556x45_Stanag"],
  557.                
  558.                 ["SMG_02_F","30Rnd_9x21_Mag"],
  559.                 ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"],
  560.                 ["Hgun_PDW2000_F","30Rnd_9x21_Mag"],
  561.                
  562.                 ["arifle_MXM_F","30Rnd_65x39_caseless_mag_Tracer"],
  563.                 ["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],              
  564.                
  565.                 ["srifle_DMR_01_F","10Rnd_762x51_Mag"],
  566.                 ["srifle_LRR_F","7Rnd_408_Mag"],
  567.                 ["srifle_EBR_F","20Rnd_762x51_Mag"],
  568.                 ["srifle_GM6_F","5Rnd_127x108_APDS_Mag"],
  569.                
  570.                 ["LMG_Mk200_F","200Rnd_65x39_cased_Box_Tracer"],
  571.                 ["Arifle_MX_SW_F","100Rnd_65x39_caseless_mag_Tracer"],
  572.                 ["Arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag_Tracer"],
  573.                 ["LMG_Zafir_F","150Rnd_762x51_Box_Tracer"],
  574.                 ["MMG_01_hex_F","150Rnd_93x64_Mag"],
  575.                 ["srifle_DMR_04_Tan_F","10Rnd_338_Mag"],
  576.                 ["srifle_DMR_06_camo_F","10Rnd_338_Mag"]
  577.             ],
  578.             [   //Magazines
  579.        
  580.                 ["3rnd_HE_Grenade_Shell",1,5],["30Rnd_65x39_caseless_green",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_556x45_Stanag",3,6],["30Rnd_45ACP_Mag_SMG_01",3,6],["20Rnd_556x45_UW_mag",3,6],
  581.                 ["10Rnd_762x51_Mag",3,6],["20Rnd_762x51_Mag",3,7],["200Rnd_65x39_cased_Box",3,6],["100Rnd_65x39_caseless_mag_Tracer",3,6],
  582.                 ["3rnd_HE_Grenade_Shell",1,2],["HandGrenade",1,3],["EnergyPack",2,5],
  583.                 // Marksman Pack Ammo              
  584.                 ["150Rnd_93x64_Mag",1,4],
  585.                 ["10Rnd_338_Mag",1,4],
  586.                 ["10Rnd_127x54_Mag" ,1,4],
  587.                 ["10Rnd_127x54_Mag",1,4],
  588.                 ["10Rnd_93x64_DMR_05_Mag" ,1,4]            
  589.             ],     
  590.             [  // Optics
  591.                 ["optic_SOS",1,2],["optic_LRPS",1,2],["optic_DMS",1,2],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Holosight",1,3],["acc_flashlight",1,3],["acc_pointer_IR",1,3],
  592.                 ["optic_Arco",1,3],["optic_Hamr",1,3],["optic_Aco",1,3],["optic_ACO_grn",1,3],["optic_Aco_smg",1,3],["optic_ACO_grn_smg",1,3],
  593.                 ["optic_Holosight",1,3],["optic_Holosight_smg",1,3],["optic_SOS",1,3],["optic_MRCO",1,3],["optic_DMS",1,3],["optic_Yorris",1,3],
  594.                 ["optic_MRD",1,3],["optic_LRPS",1,3],["optic_NVS",1,3],["optic_Nightstalker",1,2],
  595.                 ["optic_tws",1,3],["optic_tws_mg",1,3],["muzzle_snds_H",1,3],["muzzle_snds_L",1,3],["muzzle_snds_M",1,3],["muzzle_snds_B",1,3],["muzzle_snds_H_MG",1,3],["muzzle_snds_acp",1,3],
  596.                 ["optic_AMS_khk",1,3],["optic_KHS_blk",1,3],["optic_KHS_hex",1,3],["optic_KHS_old",1,3],["optic_KHS_tan",1,3]
  597.             ],         
  598.        
  599.             [   //Items
  600.                 ["Exile_Item_InstaDoc",1,2],
  601.                 ["Exile_Item_DuctTape",1,4],
  602.                 ["Rangefinder",1,3],               
  603.                 ["Exile_Item_PlasticBottleFreshWater",1,3],
  604.                 ["Exile_Item_GloriousKnakworst",1,3],
  605.                 ["Exile_Item_Surstromming",1,3]
  606.             ],
  607.             [ // Backpacks
  608.                 ["B_AssaultPack_dgtl",1,2],["B_AssaultPack_khk",1,2],["B_AssaultPack_mcamo",1,2],["B_AssaultPack_ocamo",1,2],["B_AssaultPack_rgr",1,2],["B_AssaultPack_sgg",1,2],
  609.                 ["B_Carryall_cbr",1,2],["B_Carryall_khk",1,2],["B_Carryall_mcamo",1,2],["B_Carryall_ocamo",1,2],["B_Carryall_oli",1,2],["B_Carryall_oucamo",1,2],["B_FieldPack_blk",1,2],
  610.                 ["B_FieldPack_cbr",1,2],["B_FieldPack_khk",1,2],["B_FieldPack_ocamo",1,2],["B_FieldPack_oli",1,2],["B_FieldPack_oucamo",1,2],["B_Kitbag_cbr",1,2],["B_Kitbag_mcamo",1,2],
  611.                 ["B_Kitbag_rgr",1,2],["B_Kitbag_sgg",1,2],["B_Parachute",1,2],["B_TacticalPack_blk",1,2],["B_TacticalPack_mcamo",1,2],["B_TacticalPack_ocamo",1,2],["B_TacticalPack_oli",1,2],
  612.                 ["B_TacticalPack_rgr",1,2]
  613.             ]
  614.         ];
  615.  
  616.  
  617.     // Time the marker remains after completing the mission in seconds - experimental not yet implemented
  618.  
  619.     blck_crateTypes = ["Box_NATO_Wps_F"];  // Default crate type.
  620.    
  621.     //diag_log "[blckeagls] Configurations Loaded";
  622.  
  623.     true;
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