Dusty_Nuttles

1 mission.sqf

Jun 6th, 2013
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "chernarus",
  7. "ca_modules_animals",
  8. "dayz_code",
  9. "dayz_weapons",
  10. "dayz_equip",
  11. "dayz_vehicles",
  12. "cacharacters_pmc",
  13. "ca_modules_functions"
  14. };
  15. addOnsAuto[]=
  16. {
  17. "dayz_weapons",
  18. "ca_modules_functions",
  19. "chernarus"
  20. };
  21. randomSeed=11171215;
  22. class Intel
  23. {
  24. briefingName="DayZ Chernarus";
  25. briefingDescription="DayZ";
  26. startWeather=0.067362607;
  27. forecastWeather=0.52341133;
  28. year=2008;
  29. month=10;
  30. day=1;
  31. hour=12;
  32. };
  33. class Vehicles
  34. {
  35. items=2;
  36. class Item0
  37. {
  38. position[]={4603.7852,339,9866.3418};
  39. azimut=150;
  40. id=43;
  41. side="EMPTY";
  42. vehicle="Land_repair_center";
  43. skill=0.60000002;
  44. description="Repair Building Helli";
  45. };
  46. class Item1
  47. {
  48. position[]={4614.5044,339,9869.043};
  49. azimut=150;
  50. id=44;
  51. side="EMPTY";
  52. vehicle="HeliHCivil";
  53. skill=0.60000002;
  54. description="Helli Reload Pad";
  55. };
  56. };
  57. class Sensors
  58. {
  59. items=1;
  60. class Item0
  61. {
  62. position[]={4615.0078,339,9869.3428};
  63. a=6;
  64. b=6;
  65. activationBy="ANY";
  66. repeating=1;
  67. interruptable=1;
  68. age="UNKNOWN";
  69. name="HeliReload";
  70. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  71. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_helo.sqf"";";
  72. class Effects
  73. };
  74. };
  75. class Groups
  76. {
  77. items=2;
  78. class Item0
  79. {
  80. side="WEST";
  81. class Vehicles
  82. {
  83. items=100;
  84. class Item0
  85. {
  86. position[]={-18709.713,379.10086,25923.943};
  87. azimut=-17.0839;
  88. id=11;
  89. side="WEST";
  90. vehicle="Survivor1_DZ";
  91. player="PLAY CDG";
  92. skill=0.60000002;
  93. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  94. };
  95. class Item1
  96. {
  97. position[]={-18621.865,368.67456,25857.564};
  98. azimut=-17.0839;
  99. id=0;
  100. side="WEST";
  101. vehicle="Survivor1_DZ";
  102. player="PLAYER COMMANDER";
  103. leader=1;
  104. rank="SERGEANT";
  105. skill=0.60000002;
  106. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  107. };
  108. class Item2
  109. {
  110. position[]={-18688.303,376.65714,25929.211};
  111. azimut=-17.083944;
  112. id=5;
  113. side="WEST";
  114. vehicle="Survivor1_DZ";
  115. player="PLAY CDG";
  116. skill=0.60000002;
  117. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  118. };
  119. class Item3
  120. {
  121. position[]={-18682.584,376.26038,25925.459};
  122. azimut=-17.083944;
  123. id=8;
  124. side="WEST";
  125. vehicle="Survivor1_DZ";
  126. player="PLAY CDG";
  127. skill=0.60000002;
  128. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  129. };
  130. class Item4
  131. {
  132. position[]={-18687.459,377.10449,25918.287};
  133. azimut=-17.083944;
  134. id=18;
  135. side="WEST";
  136. vehicle="Survivor1_DZ";
  137. player="PLAY CDG";
  138. skill=0.60000002;
  139. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  140. };
  141. class Item5
  142. {
  143. position[]={-18676.068,374.91525,25883.367};
  144. azimut=-17.083944;
  145. id=2;
  146. side="WEST";
  147. vehicle="Survivor1_DZ";
  148. player="PLAY CDG";
  149. skill=0.60000002;
  150. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  151. };
  152. class Item6
  153. {
  154. position[]={-18666.736,373.7807,25882.564};
  155. azimut=-17.083937;
  156. id=9;
  157. side="WEST";
  158. vehicle="Survivor1_DZ";
  159. player="PLAY CDG";
  160. skill=0.60000002;
  161. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  162. };
  163. class Item7
  164. {
  165. position[]={-18677.256,374.87363,25875.359};
  166. azimut=-17.083944;
  167. id=21;
  168. side="WEST";
  169. vehicle="Survivor1_DZ";
  170. player="PLAY CDG";
  171. skill=0.60000002;
  172. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  173. };
  174. class Item8
  175. {
  176. position[]={-18668.533,373.86163,25875.471};
  177. azimut=-17.083944;
  178. id=13;
  179. side="WEST";
  180. vehicle="Survivor1_DZ";
  181. player="PLAY CDG";
  182. skill=0.60000002;
  183. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  184. };
  185. class Item9
  186. {
  187. position[]={-18663.287,373.24832,25870.119};
  188. azimut=-17.083944;
  189. id=7;
  190. side="WEST";
  191. vehicle="Survivor1_DZ";
  192. player="PLAY CDG";
  193. skill=0.60000002;
  194. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  195. };
  196. class Item10
  197. {
  198. position[]={-18661.123,377.98538,25820.361};
  199. azimut=-17.0839;
  200. id=36;
  201. side="WEST";
  202. vehicle="Survivor1_DZ";
  203. player="PLAY CDG";
  204. skill=0.60000002;
  205. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  206. };
  207. class Item11
  208. {
  209. position[]={-18649.176,377.9733,25812.715};
  210. azimut=-17.083944;
  211. id=25;
  212. side="WEST";
  213. vehicle="Survivor1_DZ";
  214. player="PLAY CDG";
  215. skill=0.60000002;
  216. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  217. };
  218. class Item12
  219. {
  220. position[]={-18638.869,376.69266,25814.705};
  221. azimut=-17.083944;
  222. id=43;
  223. side="WEST";
  224. vehicle="Survivor1_DZ";
  225. player="PLAY CDG";
  226. skill=0.60000002;
  227. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  228. };
  229. class Item13
  230. {
  231. position[]={-18639.711,375.18839,25825.629};
  232. azimut=-17.083944;
  233. id=30;
  234. side="WEST";
  235. vehicle="Survivor1_DZ";
  236. player="PLAY CDG";
  237. skill=0.60000002;
  238. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  239. };
  240. class Item14
  241. {
  242. position[]={-18633.994,375.13135,25821.877};
  243. azimut=-17.083944;
  244. id=33;
  245. side="WEST";
  246. vehicle="Survivor1_DZ";
  247. player="PLAY CDG";
  248. skill=0.60000002;
  249. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  250. };
  251. class Item15
  252. {
  253. position[]={-18642.889,370.10095,25936.814};
  254. azimut=-17.083944;
  255. id=1;
  256. side="WEST";
  257. vehicle="Survivor1_DZ";
  258. player="PLAY CDG";
  259. skill=0.60000002;
  260. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  261. };
  262. class Item16
  263. {
  264. position[]={-18631.178,368.21561,25939.166};
  265. azimut=-17.083944;
  266. id=4;
  267. side="WEST";
  268. vehicle="Survivor1_DZ";
  269. player="PLAY CDG";
  270. skill=0.60000002;
  271. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  272. };
  273. class Item17
  274. {
  275. position[]={-18629.029,368.01089,25931.107};
  276. azimut=-17.083944;
  277. id=3;
  278. side="WEST";
  279. vehicle="Survivor1_DZ";
  280. player="PLAY CDG";
  281. skill=0.60000002;
  282. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  283. };
  284. class Item18
  285. {
  286. position[]={-18626.061,367.45322,25936.725};
  287. azimut=-17.083944;
  288. id=6;
  289. side="WEST";
  290. vehicle="Survivor1_DZ";
  291. player="PLAY CDG";
  292. skill=0.60000002;
  293. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  294. };
  295. class Item19
  296. {
  297. position[]={-18614.33,365.82504,25941.484};
  298. azimut=-17.083944;
  299. id=10;
  300. side="WEST";
  301. vehicle="Survivor1_DZ";
  302. player="PLAY CDG";
  303. skill=0.60000002;
  304. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  305. };
  306. class Item20
  307. {
  308. position[]={-18622.834,367.28461,25889.133};
  309. azimut=-17.083944;
  310. id=16;
  311. side="WEST";
  312. vehicle="Survivor1_DZ";
  313. player="PLAY CDG";
  314. skill=0.60000002;
  315. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  316. };
  317. class Item21
  318. {
  319. position[]={-18617.35,366.46024,25887.637};
  320. azimut=-17.083944;
  321. id=19;
  322. side="WEST";
  323. vehicle="Survivor1_DZ";
  324. player="PLAY CDG";
  325. skill=0.60000002;
  326. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  327. };
  328. class Item22
  329. {
  330. position[]={-18623.279,367.5733,25880.313};
  331. azimut=-17.083944;
  332. id=15;
  333. side="WEST";
  334. vehicle="Survivor1_DZ";
  335. player="PLAY CDG";
  336. skill=0.60000002;
  337. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  338. };
  339. class Item23
  340. {
  341. position[]={-18614.939,366.3443,25880.193};
  342. azimut=-17.083944;
  343. id=23;
  344. side="WEST";
  345. vehicle="Survivor1_DZ";
  346. player="PLAY CDG";
  347. skill=0.60000002;
  348. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  349. };
  350. class Item24
  351. {
  352. position[]={-18594.299,369.4205,25833.232};
  353. azimut=-17.083944;
  354. id=26;
  355. side="WEST";
  356. vehicle="Survivor1_DZ";
  357. player="PLAY CDG";
  358. skill=0.60000002;
  359. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  360. };
  361. class Item25
  362. {
  363. position[]={-18586.15,368.11218,25838.479};
  364. azimut=-17.083944;
  365. id=29;
  366. side="WEST";
  367. vehicle="Survivor1_DZ";
  368. player="PLAY CDG";
  369. skill=0.60000002;
  370. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  371. };
  372. class Item26
  373. {
  374. position[]={-18574.686,368.08743,25834.701};
  375. azimut=-17.083944;
  376. id=31;
  377. side="WEST";
  378. vehicle="Survivor1_DZ";
  379. player="PLAY CDG";
  380. skill=0.60000002;
  381. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  382. };
  383. class Item27
  384. {
  385. position[]={-18580.439,369.43292,25827.525};
  386. azimut=-17.083944;
  387. id=28;
  388. side="WEST";
  389. vehicle="Survivor1_DZ";
  390. player="PLAY CDG";
  391. skill=0.60000002;
  392. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  393. };
  394. class Item28
  395. {
  396. position[]={-18561.619,367.64288,25833.338};
  397. azimut=-17.083944;
  398. id=35;
  399. side="WEST";
  400. vehicle="Survivor1_DZ";
  401. player="PLAY CDG";
  402. skill=0.60000002;
  403. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  404. };
  405. class Item29
  406. {
  407. position[]={-18627.479,378.36859,25779.785};
  408. azimut=-17.083944;
  409. id=27;
  410. side="WEST";
  411. vehicle="Survivor1_DZ";
  412. player="PLAY CDG";
  413. skill=0.60000002;
  414. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  415. };
  416. class Item30
  417. {
  418. position[]={-18618.145,377.61594,25778.982};
  419. azimut=-17.083937;
  420. id=34;
  421. side="WEST";
  422. vehicle="Survivor1_DZ";
  423. player="PLAY CDG";
  424. skill=0.60000002;
  425. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  426. };
  427. class Item31
  428. {
  429. position[]={-18628.666,378.7323,25771.777};
  430. azimut=-17.083944;
  431. id=46;
  432. side="WEST";
  433. vehicle="Survivor1_DZ";
  434. player="PLAY CDG";
  435. skill=0.60000002;
  436. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  437. };
  438. class Item32
  439. {
  440. position[]={-18619.943,378.01379,25771.889};
  441. azimut=-17.083944;
  442. id=38;
  443. side="WEST";
  444. vehicle="Survivor1_DZ";
  445. player="PLAY CDG";
  446. skill=0.60000002;
  447. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  448. };
  449. class Item33
  450. {
  451. position[]={-18614.697,377.77942,25766.537};
  452. azimut=-17.083944;
  453. id=32;
  454. side="WEST";
  455. vehicle="Survivor1_DZ";
  456. player="PLAY CDG";
  457. skill=0.60000002;
  458. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  459. };
  460. class Item34
  461. {
  462. position[]={-18571.658,373.2652,25791.953};
  463. azimut=-17.083944;
  464. id=47;
  465. side="WEST";
  466. vehicle="Survivor1_DZ";
  467. player="PLAY CDG";
  468. skill=0.60000002;
  469. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  470. };
  471. class Item35
  472. {
  473. position[]={-18574.244,374.07281,25785.553};
  474. azimut=-17.083944;
  475. id=41;
  476. side="WEST";
  477. vehicle="Survivor1_DZ";
  478. player="PLAY CDG";
  479. skill=0.60000002;
  480. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  481. };
  482. class Item36
  483. {
  484. position[]={-18574.689,374.82135,25776.732};
  485. azimut=-17.083944;
  486. id=40;
  487. side="WEST";
  488. vehicle="Survivor1_DZ";
  489. player="PLAY CDG";
  490. skill=0.60000002;
  491. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  492. };
  493. class Item37
  494. {
  495. position[]={-18568.76,373.73392,25784.055};
  496. azimut=-17.083944;
  497. id=44;
  498. side="WEST";
  499. vehicle="Survivor1_DZ";
  500. player="PLAY CDG";
  501. skill=0.60000002;
  502. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  503. };
  504. class Item38
  505. {
  506. position[]={-18566.35,374.19318,25776.613};
  507. azimut=-17.083944;
  508. id=48;
  509. side="WEST";
  510. vehicle="Survivor1_DZ";
  511. player="PLAY CDG";
  512. skill=0.60000002;
  513. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  514. };
  515. class Item39
  516. {
  517. position[]={-18542.127,369.41519,25802.873};
  518. azimut=-17.083944;
  519. id=39;
  520. side="WEST";
  521. vehicle="Survivor1_DZ";
  522. player="PLAY CDG";
  523. skill=0.60000002;
  524. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  525. };
  526. class Item40
  527. {
  528. position[]={-18542.178,370.36221,25795.197};
  529. azimut=-17.083944;
  530. id=37;
  531. side="WEST";
  532. vehicle="Survivor1_DZ";
  533. player="PLAY CDG";
  534. skill=0.60000002;
  535. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  536. };
  537. class Item41
  538. {
  539. position[]={-18535.23,369.33453,25799.787};
  540. azimut=-17.083944;
  541. id=45;
  542. side="WEST";
  543. vehicle="Survivor1_DZ";
  544. player="PLAY CDG";
  545. skill=0.60000002;
  546. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  547. };
  548. class Item42
  549. {
  550. position[]={-18537.447,370.52094,25791.564};
  551. azimut=-17.0839;
  552. id=49;
  553. side="WEST";
  554. vehicle="Survivor1_DZ";
  555. player="PLAY CDG";
  556. skill=0.60000002;
  557. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  558. };
  559. class Item43
  560. {
  561. position[]={-18529.76,370.31677,25790.068};
  562. azimut=-17.083944;
  563. id=42;
  564. side="WEST";
  565. vehicle="Survivor1_DZ";
  566. player="PLAY CDG";
  567. skill=0.60000002;
  568. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  569. };
  570. class Item44
  571. {
  572. position[]={-18620.248,366.76224,25895.535};
  573. azimut=-17.083944;
  574. id=22;
  575. side="WEST";
  576. vehicle="Survivor1_DZ";
  577. player="PLAY CDG";
  578. skill=0.60000002;
  579. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  580. };
  581. class Item45
  582. {
  583. position[]={-18594.338,363.16104,25898.777};
  584. azimut=-17.083944;
  585. id=12;
  586. side="WEST";
  587. vehicle="Survivor1_DZ";
  588. player="PLAY CDG";
  589. skill=0.60000002;
  590. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  591. };
  592. class Item46
  593. {
  594. position[]={-18590.717,362.69455,25906.455};
  595. azimut=-17.083944;
  596. id=14;
  597. side="WEST";
  598. vehicle="Survivor1_DZ";
  599. player="PLAY CDG";
  600. skill=0.60000002;
  601. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  602. };
  603. class Item47
  604. {
  605. position[]={-18586.039,362.83661,25895.146};
  606. azimut=-17.0839;
  607. id=24;
  608. side="WEST";
  609. vehicle="Survivor1_DZ";
  610. player="PLAY CDG";
  611. skill=0.60000002;
  612. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  613. };
  614. class Item48
  615. {
  616. position[]={-18583.822,362.44028,25903.369};
  617. azimut=-17.083944;
  618. id=20;
  619. side="WEST";
  620. vehicle="Survivor1_DZ";
  621. player="PLAY CDG";
  622. skill=0.60000002;
  623. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  624. };
  625. class Item49
  626. {
  627. position[]={-18578.352,362.62332,25893.65};
  628. azimut=-17.083944;
  629. id=17;
  630. side="WEST";
  631. vehicle="Survivor1_DZ";
  632. player="PLAY CDG";
  633. skill=0.60000002;
  634. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  635. };
  636. class Item50
  637. {
  638. position[]={-18589.107,364.56329,25868.42};
  639. azimut=-17.0839;
  640. id=51;
  641. side="WEST";
  642. vehicle="Survivor1_DZ";
  643. player="PLAY CDG";
  644. skill=0.60000002;
  645. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  646. };
  647. class Item51
  648. {
  649. position[]={-18585.486,363.83981,25876.096};
  650. azimut=-17.0839;
  651. id=52;
  652. side="WEST";
  653. vehicle="Survivor1_DZ";
  654. player="PLAY CDG";
  655. skill=0.60000002;
  656. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  657. };
  658. class Item52
  659. {
  660. position[]={-18580.811,364.6311,25864.789};
  661. azimut=-17.0839;
  662. id=55;
  663. side="WEST";
  664. vehicle="Survivor1_DZ";
  665. player="PLAY CDG";
  666. skill=0.60000002;
  667. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  668. };
  669. class Item53
  670. {
  671. position[]={-18573.123,364.64734,25863.293};
  672. azimut=-17.0839;
  673. id=53;
  674. side="WEST";
  675. vehicle="Survivor1_DZ";
  676. player="PLAY CDG";
  677. skill=0.60000002;
  678. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  679. };
  680. class Item54
  681. {
  682. position[]={-18578.592,363.87973,25873.01};
  683. azimut=-17.0839;
  684. id=54;
  685. side="WEST";
  686. vehicle="Survivor1_DZ";
  687. player="PLAY CDG";
  688. skill=0.60000002;
  689. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  690. };
  691. class Item55
  692. {
  693. position[]={-18554.619,366.84808,25838.199};
  694. azimut=-17.0839;
  695. id=70;
  696. side="WEST";
  697. vehicle="Survivor1_DZ";
  698. player="PLAY CDG";
  699. skill=0.60000002;
  700. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  701. };
  702. class Item56
  703. {
  704. position[]={-18536.924,364.28116,25856.363};
  705. azimut=-17.0839;
  706. id=60;
  707. side="WEST";
  708. vehicle="Survivor1_DZ";
  709. player="PLAY CDG";
  710. skill=0.60000002;
  711. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  712. };
  713. class Item57
  714. {
  715. position[]={-18541.484,365.39722,25848.006};
  716. azimut=-17.0839;
  717. id=68;
  718. side="WEST";
  719. vehicle="Survivor1_DZ";
  720. player="PLAY CDG";
  721. skill=0.60000002;
  722. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  723. };
  724. class Item58
  725. {
  726. position[]={-18535.697,361.19196,25889.92};
  727. azimut=-17.0839;
  728. id=66;
  729. side="WEST";
  730. vehicle="Survivor1_DZ";
  731. player="PLAY CDG";
  732. skill=0.60000002;
  733. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  734. };
  735. class Item59
  736. {
  737. position[]={-18556.799,362.52316,25886.559};
  738. azimut=-17.0839;
  739. id=61;
  740. side="WEST";
  741. vehicle="Survivor1_DZ";
  742. player="PLAY CDG";
  743. skill=0.60000002;
  744. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  745. };
  746. class Item60
  747. {
  748. position[]={-18540.119,366.15588,25837.639};
  749. azimut=-17.0839;
  750. id=63;
  751. side="WEST";
  752. vehicle="Survivor1_DZ";
  753. player="PLAY CDG";
  754. skill=0.60000002;
  755. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  756. };
  757. class Item61
  758. {
  759. position[]={-18557.191,361.5188,25907.502};
  760. azimut=-17.0839;
  761. id=72;
  762. side="WEST";
  763. vehicle="Survivor1_DZ";
  764. player="PLAY CDG";
  765. skill=0.60000002;
  766. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  767. };
  768. class Item62
  769. {
  770. position[]={-18534.881,361.54788,25883.451};
  771. azimut=-17.0839;
  772. id=57;
  773. side="WEST";
  774. vehicle="Survivor1_DZ";
  775. player="PLAY CDG";
  776. skill=0.60000002;
  777. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  778. };
  779. class Item63
  780. {
  781. position[]={-18492.018,358.1239,25864.77};
  782. azimut=-17.0839;
  783. id=58;
  784. side="WEST";
  785. vehicle="Survivor1_DZ";
  786. player="PLAY CDG";
  787. skill=0.60000002;
  788. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  789. };
  790. class Item64
  791. {
  792. position[]={-18548.377,364.74951,25858.338};
  793. azimut=-17.0839;
  794. id=62;
  795. side="WEST";
  796. vehicle="Survivor1_DZ";
  797. player="PLAY CDG";
  798. skill=0.60000002;
  799. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  800. };
  801. class Item65
  802. {
  803. position[]={-18531.674,362.74304,25865.973};
  804. azimut=-17.0839;
  805. id=75;
  806. side="WEST";
  807. vehicle="Survivor1_DZ";
  808. player="PLAY CDG";
  809. skill=0.60000002;
  810. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  811. };
  812. class Item66
  813. {
  814. position[]={-18542.076,363.42245,25868.705};
  815. azimut=-17.0839;
  816. id=56;
  817. side="WEST";
  818. vehicle="Survivor1_DZ";
  819. player="PLAY CDG";
  820. skill=0.60000002;
  821. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  822. };
  823. class Item67
  824. {
  825. position[]={-18531.908,364.96109,25843.186};
  826. azimut=-17.0839;
  827. id=73;
  828. side="WEST";
  829. vehicle="Survivor1_DZ";
  830. player="PLAY CDG";
  831. skill=0.60000002;
  832. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  833. };
  834. class Item68
  835. {
  836. position[]={-18546.604,363.06128,25874.902};
  837. azimut=-17.0839;
  838. id=69;
  839. side="WEST";
  840. vehicle="Survivor1_DZ";
  841. player="PLAY CDG";
  842. skill=0.60000002;
  843. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  844. };
  845. class Item69
  846. {
  847. position[]={-18544.24,361.39478,25898.492};
  848. azimut=-17.0839;
  849. id=67;
  850. side="WEST";
  851. vehicle="Survivor1_DZ";
  852. player="PLAY CDG";
  853. skill=0.60000002;
  854. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  855. };
  856. class Item70
  857. {
  858. position[]={-18522.299,363.3071,25849.818};
  859. azimut=-17.0839;
  860. id=65;
  861. side="WEST";
  862. vehicle="Survivor1_DZ";
  863. player="PLAY CDG";
  864. skill=0.60000002;
  865. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  866. };
  867. class Item71
  868. {
  869. position[]={-18523.123,361.07675,25872.494};
  870. azimut=-17.0839;
  871. id=74;
  872. side="WEST";
  873. vehicle="Survivor1_DZ";
  874. player="PLAY CDG";
  875. skill=0.60000002;
  876. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  877. };
  878. class Item72
  879. {
  880. position[]={-18523.936,359.72192,25890.746};
  881. azimut=-17.0839;
  882. id=71;
  883. side="WEST";
  884. vehicle="Survivor1_DZ";
  885. player="PLAY CDG";
  886. skill=0.60000002;
  887. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  888. };
  889. class Item73
  890. {
  891. position[]={-18500.25,357.3295,25881.143};
  892. azimut=-17.0839;
  893. id=59;
  894. side="WEST";
  895. vehicle="Survivor1_DZ";
  896. player="PLAY CDG";
  897. skill=0.60000002;
  898. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  899. };
  900. class Item74
  901. {
  902. position[]={-18501.477,358.40292,25871.605};
  903. azimut=-17.0839;
  904. id=64;
  905. side="WEST";
  906. vehicle="Survivor1_DZ";
  907. player="PLAY CDG";
  908. skill=0.60000002;
  909. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  910. };
  911. class Item75
  912. {
  913. position[]={-18685.943,380.97702,25778.736};
  914. azimut=-17.0839;
  915. id=81;
  916. side="WEST";
  917. vehicle="Survivor1_DZ";
  918. player="PLAY CDG";
  919. skill=0.60000002;
  920. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  921. };
  922. class Item76
  923. {
  924. position[]={-18676.607,381.13626,25777.932};
  925. azimut=-17.0839;
  926. id=83;
  927. side="WEST";
  928. vehicle="Survivor1_DZ";
  929. player="PLAY CDG";
  930. skill=0.60000002;
  931. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  932. };
  933. class Item77
  934. {
  935. position[]={-18673.16,381.31973,25765.486};
  936. azimut=-17.0839;
  937. id=82;
  938. side="WEST";
  939. vehicle="Survivor1_DZ";
  940. player="PLAY CDG";
  941. skill=0.60000002;
  942. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  943. };
  944. class Item78
  945. {
  946. position[]={-18678.406,381.20563,25770.838};
  947. azimut=-17.0839;
  948. id=84;
  949. side="WEST";
  950. vehicle="Survivor1_DZ";
  951. player="PLAY CDG";
  952. skill=0.60000002;
  953. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  954. };
  955. class Item79
  956. {
  957. position[]={-18687.127,381.04218,25770.729};
  958. azimut=-17.0839;
  959. id=85;
  960. side="WEST";
  961. vehicle="Survivor1_DZ";
  962. player="PLAY CDG";
  963. skill=0.60000002;
  964. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  965. };
  966. class Item80
  967. {
  968. position[]={-18701.404,380.21368,25802.305};
  969. azimut=-17.0839;
  970. id=77;
  971. side="WEST";
  972. vehicle="Survivor1_DZ";
  973. player="PLAY CDG";
  974. skill=0.60000002;
  975. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  976. };
  977. class Item81
  978. {
  979. position[]={-18704.852,379.64801,25814.75};
  980. azimut=-17.0839;
  981. id=78;
  982. side="WEST";
  983. vehicle="Survivor1_DZ";
  984. player="PLAY CDG";
  985. skill=0.60000002;
  986. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  987. };
  988. class Item82
  989. {
  990. position[]={-18706.65,379.97095,25807.654};
  991. azimut=-17.0839;
  992. id=79;
  993. side="WEST";
  994. vehicle="Survivor1_DZ";
  995. player="PLAY CDG";
  996. skill=0.60000002;
  997. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  998. };
  999. class Item83
  1000. {
  1001. position[]={-18714.186,379.82446,25815.553};
  1002. azimut=-17.0839;
  1003. id=76;
  1004. side="WEST";
  1005. vehicle="Survivor1_DZ";
  1006. player="PLAY CDG";
  1007. skill=0.60000002;
  1008. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1009. };
  1010. class Item84
  1011. {
  1012. position[]={-18715.373,380.10336,25807.545};
  1013. azimut=-17.0839;
  1014. id=80;
  1015. side="WEST";
  1016. vehicle="Survivor1_DZ";
  1017. player="PLAY CDG";
  1018. skill=0.60000002;
  1019. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1020. };
  1021. class Item85
  1022. {
  1023. position[]={-18705.834,378.42249,25845.074};
  1024. azimut=-17.0839;
  1025. id=97;
  1026. side="WEST";
  1027. vehicle="Survivor1_DZ";
  1028. player="PLAY CDG";
  1029. skill=0.60000002;
  1030. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1031. };
  1032. class Item86
  1033. {
  1034. position[]={-18709.279,378.23383,25857.52};
  1035. azimut=-17.0839;
  1036. id=98;
  1037. side="WEST";
  1038. vehicle="Survivor1_DZ";
  1039. player="PLAY CDG";
  1040. skill=0.60000002;
  1041. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1042. };
  1043. class Item87
  1044. {
  1045. position[]={-18711.08,378.61505,25850.424};
  1046. azimut=-17.0839;
  1047. id=99;
  1048. side="WEST";
  1049. vehicle="Survivor1_DZ";
  1050. player="PLAY CDG";
  1051. skill=0.60000002;
  1052. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1053. };
  1054. class Item88
  1055. {
  1056. position[]={-18719.803,379.19696,25850.314};
  1057. azimut=-17.0839;
  1058. id=100;
  1059. side="WEST";
  1060. vehicle="Survivor1_DZ";
  1061. player="PLAY CDG";
  1062. skill=0.60000002;
  1063. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1064. };
  1065. class Item89
  1066. {
  1067. position[]={-18718.615,378.89874,25858.322};
  1068. azimut=-17.0839;
  1069. id=96;
  1070. side="WEST";
  1071. vehicle="Survivor1_DZ";
  1072. player="PLAY CDG";
  1073. skill=0.60000002;
  1074. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1075. };
  1076. class Item90
  1077. {
  1078. position[]={-18728.51,380.05023,25920.119};
  1079. azimut=-17.0839;
  1080. id=87;
  1081. side="WEST";
  1082. vehicle="Survivor1_DZ";
  1083. player="PLAY CDG";
  1084. skill=0.60000002;
  1085. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1086. };
  1087. class Item91
  1088. {
  1089. position[]={-18711.279,378.60693,25884.557};
  1090. azimut=-17.0839;
  1091. id=92;
  1092. side="WEST";
  1093. vehicle="Survivor1_DZ";
  1094. player="PLAY CDG";
  1095. skill=0.60000002;
  1096. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1097. };
  1098. class Item92
  1099. {
  1100. position[]={-18731.955,379.22504,25932.564};
  1101. azimut=-17.0839;
  1102. id=88;
  1103. side="WEST";
  1104. vehicle="Survivor1_DZ";
  1105. player="PLAY CDG";
  1106. skill=0.60000002;
  1107. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1108. };
  1109. class Item93
  1110. {
  1111. position[]={-18733.756,379.63904,25925.471};
  1112. azimut=-17.0839;
  1113. id=89;
  1114. side="WEST";
  1115. vehicle="Survivor1_DZ";
  1116. player="PLAY CDG";
  1117. skill=0.60000002;
  1118. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1119. };
  1120. class Item94
  1121. {
  1122. position[]={-18742.479,379.27005,25925.359};
  1123. azimut=-17.0839;
  1124. id=90;
  1125. side="WEST";
  1126. vehicle="Survivor1_DZ";
  1127. player="PLAY CDG";
  1128. skill=0.60000002;
  1129. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1130. };
  1131. class Item95
  1132. {
  1133. position[]={-18741.291,378.81015,25933.367};
  1134. azimut=-17.0839;
  1135. id=86;
  1136. side="WEST";
  1137. vehicle="Survivor1_DZ";
  1138. player="PLAY CDG";
  1139. skill=0.60000002;
  1140. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1141. };
  1142. class Item96
  1143. {
  1144. position[]={-18714.729,379.29391,25897.002};
  1145. azimut=-17.0839;
  1146. id=93;
  1147. side="WEST";
  1148. vehicle="Survivor1_DZ";
  1149. player="PLAY CDG";
  1150. skill=0.60000002;
  1151. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1152. };
  1153. class Item97
  1154. {
  1155. position[]={-18716.525,379.18689,25889.908};
  1156. azimut=-17.0839;
  1157. id=94;
  1158. side="WEST";
  1159. vehicle="Survivor1_DZ";
  1160. player="PLAY CDG";
  1161. skill=0.60000002;
  1162. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1163. };
  1164. class Item98
  1165. {
  1166. position[]={-18724.063,379.76477,25897.805};
  1167. azimut=-17.0839;
  1168. id=91;
  1169. side="WEST";
  1170. vehicle="Survivor1_DZ";
  1171. player="PLAY CDG";
  1172. skill=0.60000002;
  1173. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1174. };
  1175. class Item99
  1176. {
  1177. position[]={-18725.248,379.55328,25889.797};
  1178. azimut=-17.0839;
  1179. id=95;
  1180. side="WEST";
  1181. vehicle="Survivor1_DZ";
  1182. player="PLAY CDG";
  1183. skill=0.60000002;
  1184. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1185. };
  1186. };
  1187. };
  1188. class Item1
  1189. {
  1190. side="LOGIC";
  1191. class Vehicles
  1192. {
  1193. items=1;
  1194. class Item0
  1195. {
  1196. position[]={708.96582,35.858719,3533.1272};
  1197. id=50;
  1198. side="LOGIC";
  1199. vehicle="FunctionsManager";
  1200. leader=1;
  1201. lock="UNLOCKED";
  1202. skill=0.60000002;
  1203. };
  1204. };
  1205. };
  1206. };
  1207. class Markers
  1208. {
  1209. items=7;
  1210. class Item0
  1211. {
  1212. position[]={7839.6055,381.33774,8414.7324};
  1213. name="center";
  1214. type="Empty";
  1215. };
  1216. class Item1
  1217. {
  1218. position[]={-18697.58,379.53012,25815.256};
  1219. name="respawn_west";
  1220. type="Empty";
  1221. };
  1222. class Item2
  1223. {
  1224. position[]={4932.3345,0.39950246,1989.1094};
  1225. name="spawn0";
  1226. type="Empty";
  1227. };
  1228. class Item3
  1229. {
  1230. position[]={2236.0391,0.63119155,1923.3735};
  1231. name="spawn1";
  1232. type="Empty";
  1233. };
  1234. class Item4
  1235. {
  1236. position[]={8738.1328,0.45720705,2122.1082};
  1237. name="spawn2";
  1238. type="Empty";
  1239. };
  1240. class Item5
  1241. {
  1242. position[]={10909.267,0.57597214,2422.3096};
  1243. name="spawn3";
  1244. type="Empty";
  1245. };
  1246. class Item6
  1247. {
  1248. position[]={13510.764,0.44504455,5249.3027};
  1249. name="spawn4";
  1250. type="Empty";
  1251. };
  1252. };
  1253.  
  1254. class Vehicles
  1255. {
  1256. items=20;
  1257. class Item0
  1258. {
  1259. side="EMPTY";
  1260. id=1;
  1261. position[]={13225.278, -6.0489159, 3431.5159};
  1262. vehicle="land_nav_pier_m_2";
  1263. azimut=56.571701;
  1264. lock="LOCKED";
  1265. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
  1266. };
  1267. class Item1
  1268. {
  1269. side="EMPTY";
  1270. id=2;
  1271. position[]={13247.008, -6.1535072, 3398.5906};
  1272. vehicle="land_nav_pier_m_2";
  1273. azimut=56.571701;
  1274. lock="LOCKED";
  1275. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
  1276. };
  1277. class Item2
  1278. {
  1279. side="EMPTY";
  1280. id=3;
  1281. position[]={13203.401, -6.2994447, 3464.7751};
  1282. vehicle="land_nav_pier_m_1";
  1283. azimut=236.571701;
  1284. lock="LOCKED";
  1285. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];";
  1286. };
  1287. class Item3
  1288. {
  1289. side="EMPTY";
  1290. id=4;
  1291. position[]={13181.671, -6.1785541, 3497.7451};
  1292. vehicle="land_nav_pier_m_2";
  1293. azimut=56.571701;
  1294. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13181.671, 3497.7451, -3.1];";
  1295. };
  1296. class Item4
  1297. {
  1298. side="EMPTY";
  1299. id=5;
  1300. position[]={13159.978, -6.3031154, 3530.6299};
  1301. vehicle="land_nav_pier_m_2";
  1302. azimut=56.571701;
  1303. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13159.978, 3530.6299, -3.1];";
  1304. };
  1305. class Item5
  1306. {
  1307. side="EMPTY";
  1308. id=6;
  1309. position[]={13138.261, -5.9914126, 3563.5496};
  1310. vehicle="land_nav_pier_m_2";
  1311. azimut=56.571701;
  1312. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13138.261, 3563.5496, -3.1];";
  1313. };
  1314. class Item6
  1315. {
  1316. side="EMPTY";
  1317. id=7;
  1318. position[]={13116.587, -6.1611514, 3596.4583};
  1319. vehicle="land_nav_pier_m_2";
  1320. azimut=56.571701;
  1321. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13116.587, 3596.4583, -3.1];";
  1322. };
  1323. class Item7
  1324. {
  1325. side="EMPTY";
  1326. id=8;
  1327. position[]={13094.851, -6.0637994, 3629.364};
  1328. vehicle="land_nav_pier_m_2";
  1329. azimut=56.571701;
  1330. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13094.851, 3629.364, -3.1];";
  1331. };
  1332. class Item8
  1333. {
  1334. side="EMPTY";
  1335. id=9;
  1336. position[]={13073.158, -6.1899328, 3662.2742};
  1337. vehicle="land_nav_pier_m_1";
  1338. azimut=56.571701;
  1339. lock="LOCKED";
  1340. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13073.158, 3662.2742, -3.1];";
  1341. };
  1342. class Item9
  1343. {
  1344. side="EMPTY";
  1345. id=10;
  1346. position[]={13051.535, -6.376471, 3695.0833};
  1347. vehicle="land_nav_pier_m_2";
  1348. azimut=56.571701;
  1349. lock="LOCKED";
  1350. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13051.535, 3695.0833, -3.1];";
  1351. };
  1352. class Item10
  1353. {
  1354. side="EMPTY";
  1355. id=11;
  1356. position[]={13029.813, -6.1521502, 3728.052};
  1357. vehicle="land_nav_pier_m_2";
  1358. azimut=56.571701;
  1359. lock="LOCKED";
  1360. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13029.813, 3728.052, -3.1];";
  1361. };
  1362. class Item11
  1363. {
  1364. side="EMPTY";
  1365. id=12;
  1366. position[]={13069.721, 2.6, 3648.5923};
  1367. vehicle="Land_Mil_ControlTower_EP1";
  1368. azimut=-302.12695;
  1369. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13069.721, 3648.5923, 2.6];";
  1370. };
  1371. class Item12
  1372. {
  1373. side="EMPTY";
  1374. id=13;
  1375. position[]={13061.675, -3.1, 3654.853};
  1376. vehicle="land_nav_pier_c";
  1377. azimut=-33.287552;
  1378. init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13061.675, 3654.853, -3.1];";
  1379. };
  1380. class Item13
  1381. {
  1382. side="EMPTY";
  1383. id=14;
  1384. position[]={13062.828, 0.34161228, 3825.6414};
  1385. vehicle="Land_A_GeneralStore_01";
  1386. azimut=-32.551853;
  1387. init="this setpos [13062.828, 3825.6414, 0.34161228];";
  1388. };
  1389. class Item14
  1390. {
  1391. side="EMPTY";
  1392. id=15;
  1393. position[]={13260.079, -3.0727394, 3378.8081};
  1394. vehicle="land_nav_pier_m_2";
  1395. azimut=56.571701;
  1396. lock="LOCKED";
  1397. init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13260.079, 3378.8081, -3.0727394];";
  1398. };
  1399. class Item15
  1400. {
  1401. side="EMPTY";
  1402. id=16;
  1403. position[]={13013.877, 3.8146973e-006, 3793.1804};
  1404. vehicle="Land_Hangar_2";
  1405. azimut=-33.153507;
  1406. init="this setpos [13013.877, 3793.1804, 3.8146973e-006];";
  1407. };
  1408. class Item16
  1409. {
  1410. side="EMPTY";
  1411. id=17;
  1412. position[]={13210.424, 2.7, 3480.5696};
  1413. vehicle="Land_Mil_ControlTower_EP1";
  1414. azimut=-485.14117;
  1415. init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13210.424, 3480.5696, 2.7];";
  1416. };
  1417. class Item17
  1418. {
  1419. side="EMPTY";
  1420. id=18;
  1421. position[]={13214.373, -3.8479133, 3472.0823};
  1422. vehicle="land_nav_pier_c";
  1423. azimut=-213.287552;
  1424. init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13214.373, 3472.0823, -3.1];";
  1425. };
  1426. class Item18
  1427. {
  1428. side="EMPTY";
  1429. id=19;
  1430. position[]={13293.171, 0.016692447, 3955.2397};
  1431. vehicle="TK_GUE_WarfareBAntiAirRadar_Base_EP1";
  1432. azimut=-323.84015;
  1433. init="this setpos [13293.171, 3955.2397, 0.016692447];";
  1434. };
  1435. class Item19
  1436. {
  1437. side="EMPTY";
  1438. id=1;
  1439. position[]={6999.204,0,2243.061};
  1440. vehicle="Baseball";
  1441. azimut=65;
  1442. lock="LOCKED";
  1443. init="this setpos [(getpos this select 0),(getpos this select 1), 0]; nul = [this] execVM ""createlhd.sqf"";";
  1444. };
  1445. };
  1446. };
  1447. class Intro
  1448. {
  1449. addOns[]=
  1450. {
  1451. "chernarus"
  1452. };
  1453. addOnsAuto[]=
  1454. {
  1455. "chernarus"
  1456. };
  1457. randomSeed=6913869;
  1458. class Intel
  1459. {
  1460. startWeather=0.25;
  1461. forecastWeather=0.25;
  1462. year=2008;
  1463. month=10;
  1464. day=11;
  1465. hour=9;
  1466. minute=20;
  1467. };
  1468. };
  1469. class OutroWin
  1470. {
  1471. addOns[]=
  1472. {
  1473. "chernarus"
  1474. };
  1475. addOnsAuto[]=
  1476. {
  1477. "chernarus"
  1478. };
  1479. randomSeed=4081731;
  1480. class Intel
  1481. {
  1482. startWeather=0.25;
  1483. forecastWeather=0.25;
  1484. year=2008;
  1485. month=10;
  1486. day=11;
  1487. hour=9;
  1488. minute=20;
  1489. };
  1490. };
  1491. class OutroLoose
  1492. {
  1493. addOns[]=
  1494. {
  1495. "chernarus"
  1496. };
  1497. addOnsAuto[]=
  1498. {
  1499. "chernarus"
  1500. };
  1501. randomSeed=4975929;
  1502. class Intel
  1503. {
  1504. startWeather=0.25;
  1505. forecastWeather=0.25;
  1506. year=2008;
  1507. month=10;
  1508. day=11;
  1509. hour=9;
  1510. minute=20;
  1511. };
  1512. };
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