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Arfoire

Klaus of the Isle

Oct 21st, 2015
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  1. Klaus of the Isle
  2. Human (Dual Talent)
  3. Level 4 Psychic Warrior
  4. (Favored Class Sets: 1;HP, 2;HP 3;HP 4;HP)
  5. -----------------------------------------------------
  6. Abilities:
  7. Str 14, Dex 20, Con 13, Int 10, Wis 18, Cha 14
  8.  
  9. HP: 31
  10. AC: 18 (+5 Dex, +3 Dodge), CMD: 20
  11. Base Attack: +3 CMB: +5
  12. Fort: +5 Reflex: +6 Will: +5
  13. Init: +5; 30ft Move; 60ft Darkvision;
  14. -----------------------------------------------------
  15.  
  16. Attack:
  17. Cursed Needle: +8 (1d3+2+Curse, x2, 20ft Range)
  18. [Creatures wounded with a Cursed Needle take -4 to Attacks and Saves for 5 minutes. The Curse on the needle dissipates on use.]
  19.  
  20. Feats:
  21. Weapon Finesse, Deadly Agility, Dodge, Unarmored Specialist
  22.  
  23. Class Abilities:
  24. Psionic Proficiency, Warrior Path: Assassin's Path
  25.  
  26. Skills:
  27. Perception: +11 (Points 4, +3 CS, +4 Wis), Stealth: +14 (Points 4, +3 CS, +5 Cha, +2 Bonus), Acrobatics: +12 (Pts 4, +3 CS, +5 Dex)
  28. Spellcraft: +5 (Points 2, +3 CS), Autohypnosis: +9 (Points 2, +3 CS, +4 Wis)
  29.  
  30.  
  31.  
  32. Items:
  33. Pirate's Outfit, Eyepatch of Darkvision, Cursed Needles x1
  34.  
  35. Psionics:
  36. [Power Points: 10]
  37. 0-Level Talents Known: DC 14
  38. Distract, Detect Psionics,
  39.  
  40. 1st-Level Powers Known: DC 15
  41. Prevenom Weapon(PP), Biofeedback, Chameleon, Hammer
  42.  
  43. 1st-Level Powers Known: DC 16
  44. Dissolving Weapon
  45.  
  46.  
  47. Psionic Proficiency (Ex): A psychic warrior treats his base attack bonus as equal to his psychic warrior level for the purposes of requirements for psionic feats. Base attack bonuses granted from other classes are unaffected and are added normally.
  48.  
  49. Assassin's Path:-------------------------------------------------------------------------------------------------------------------
  50. Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +2 competence bonus on damage rolls. This bonus increases by 1 every four psychic warrior levels thereafter.
  51.  
  52. Maneuver: Beginning at 3rd level, any time you strike an enemy with a melee attack and there are no other enemies adjacent to you, you can expend your psionic focus to deal an additional +2d6 damage. For every five psychic warrior levels you gain thereafter, this damage increases by +1d6. This damage is precision-based damage.
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