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- lglsRailWave
- {
- deformVertexes wave 12 sin 0.25 1.5 0.5 0.5
- cull front
- {
- animMap 30 textures/rail_shockwave/rs_000.jpg textures/rail_shockwave/rs_001.jpg textures/rail_shockwave/rs_002.jpg textures/rail_shockwave/rs_003.jpg textures/rail_shockwave/rs_004.jpg textures/rail_shockwave/rs_005.jpg textures/rail_shockwave/rs_006.jpg textures/rail_shockwave/rs_007.jpg textures/rail_shockwave/rs_008.jpg textures/rail_shockwave/rs_009.jpg textures/rail_shockwave/rs_010.jpg textures/rail_shockwave/rs_011.jpg textures/rail_shockwave/rs_012.jpg textures/rail_shockwave/rs_013.jpg textures/rail_shockwave/rs_014.jpg
- blendFunc add
- rgbGen vertex
- alphaGen vertex
- }
- }
- weapon/rail/fire {
- soundweapon sound/weapons/railgun/railgf1a
- color 0 0 1
- repeat 3 {
- model models/cyl.md3
- emitter 0.5 {
- rotate rand * 360
- shader lglsRailWave
- colorFade 0
- size 0.5 + 1.2 * loop
- dirModel
- }
- }
- }
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