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a guest Nov 15th, 2014 238 Never
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  1. lglsRailWave
  2. {
  3.         deformVertexes wave 12 sin 0.25 1.5 0.5 0.5
  4.         cull front
  5.        
  6.         {
  7.                 animMap 30 textures/rail_shockwave/rs_000.jpg textures/rail_shockwave/rs_001.jpg textures/rail_shockwave/rs_002.jpg textures/rail_shockwave/rs_003.jpg textures/rail_shockwave/rs_004.jpg textures/rail_shockwave/rs_005.jpg textures/rail_shockwave/rs_006.jpg textures/rail_shockwave/rs_007.jpg textures/rail_shockwave/rs_008.jpg textures/rail_shockwave/rs_009.jpg textures/rail_shockwave/rs_010.jpg textures/rail_shockwave/rs_011.jpg textures/rail_shockwave/rs_012.jpg textures/rail_shockwave/rs_013.jpg textures/rail_shockwave/rs_014.jpg
  8.                
  9.                 blendFunc add
  10.                 rgbGen vertex
  11.                 alphaGen vertex
  12.         }
  13. }
  14.  
  15. weapon/rail/fire {
  16.         soundweapon sound/weapons/railgun/railgf1a
  17.  
  18.         color 0 0 1
  19.  
  20.         repeat 3 {
  21.                 model models/cyl.md3
  22.                 emitter 0.5 {
  23.                         rotate rand * 360
  24.                         shader lglsRailWave
  25.                         colorFade 0
  26.                         size 0.5 + 1.2 * loop
  27.                         dirModel
  28.                 }
  29.         }
  30. }
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