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Nov 15th, 2014
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  1. lglsRailWave
  2. {
  3. deformVertexes wave 12 sin 0.25 1.5 0.5 0.5
  4. cull front
  5.  
  6. {
  7. animMap 30 textures/rail_shockwave/rs_000.jpg textures/rail_shockwave/rs_001.jpg textures/rail_shockwave/rs_002.jpg textures/rail_shockwave/rs_003.jpg textures/rail_shockwave/rs_004.jpg textures/rail_shockwave/rs_005.jpg textures/rail_shockwave/rs_006.jpg textures/rail_shockwave/rs_007.jpg textures/rail_shockwave/rs_008.jpg textures/rail_shockwave/rs_009.jpg textures/rail_shockwave/rs_010.jpg textures/rail_shockwave/rs_011.jpg textures/rail_shockwave/rs_012.jpg textures/rail_shockwave/rs_013.jpg textures/rail_shockwave/rs_014.jpg
  8.  
  9. blendFunc add
  10. rgbGen vertex
  11. alphaGen vertex
  12. }
  13. }
  14.  
  15. weapon/rail/fire {
  16. soundweapon sound/weapons/railgun/railgf1a
  17.  
  18. color 0 0 1
  19.  
  20. repeat 3 {
  21. model models/cyl.md3
  22. emitter 0.5 {
  23. rotate rand * 360
  24. shader lglsRailWave
  25. colorFade 0
  26. size 0.5 + 1.2 * loop
  27. dirModel
  28. }
  29. }
  30. }
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