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- #define STB_PERLIN_IMPLEMENTATION
- // stb_perlin.h - v0.2 - perlin noise
- // public domain single-file C implementation by Sean Barrett
- //
- // LICENSE
- //
- // This software is dual-licensed to the public domain and under the following
- // license: you are granted a perpetual, irrevocable license to copy, modify,
- // publish, and distribute this file as you see fit.
- //
- //
- // to create the implementation,
- // #define STB_PERLIN_IMPLEMENTATION
- // in *one* C/CPP file that includes this file.
- // Documentation:
- //
- // float stb_perlin_noise3( float x,
- // float y,
- // float z,
- // int x_wrap=0,
- // int y_wrap=0,
- // int z_wrap=0)
- //
- // This function computes a random value at the coordinate (x,y,z).
- // Adjacent random values are continuous but the noise fluctuates
- // its randomness with period 1, i.e. takes on wholly unrelated values
- // at integer points. Specifically, this implements Ken Perlin's
- // revised noise function from 2002.
- //
- // The "wrap" parameters can be used to create wraparound noise that
- // wraps at powers of two. The numbers MUST be powers of two. Specify
- // 0 to mean "don't care". (The noise always wraps every 256 due
- // details of the implementation, even if you ask for larger or no
- // wrapping.)
- #ifdef __cplusplus
- extern "C" float stb_perlin_noise3(float x, float y, float z, int x_wrap=0, int y_wrap=0, int z_wrap=0);
- #else
- extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap);
- #endif
- #ifdef STB_PERLIN_IMPLEMENTATION
- #include <math.h> // floor()
- // not same permutation table as Perlin's reference to avoid copyright issues;
- // Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/
- // @OPTIMIZE: should this be unsigned char instead of int for cache?
- static int stb__perlin_randtab[512] =
- {
- 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
- 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
- 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,
- 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,
- 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,
- 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,
- 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,
- 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,
- 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,
- 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,
- 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,
- 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,
- 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,
- 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,
- 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,
- 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,
- // and a second copy so we don't need an extra mask or static initializer
- 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
- 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
- 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,
- 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,
- 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,
- 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,
- 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,
- 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,
- 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,
- 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,
- 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,
- 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,
- 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,
- 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,
- 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,
- 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,
- };
- static float stb__perlin_lerp(float a, float b, float t)
- {
- return a + (b-a) * t;
- }
- // different grad function from Perlin's, but easy to modify to match reference
- static float stb__perlin_grad(int hash, float x, float y, float z)
- {
- static float basis[12][4] =
- {
- { 1, 1, 0 },
- { -1, 1, 0 },
- { 1,-1, 0 },
- { -1,-1, 0 },
- { 1, 0, 1 },
- { -1, 0, 1 },
- { 1, 0,-1 },
- { -1, 0,-1 },
- { 0, 1, 1 },
- { 0,-1, 1 },
- { 0, 1,-1 },
- { 0,-1,-1 },
- };
- // perlin's gradient has 12 cases so some get used 1/16th of the time
- // and some 2/16ths. We reduce bias by changing those fractions
- // to 5/16ths and 6/16ths, and the same 4 cases get the extra weight.
- static unsigned char indices[64] =
- {
- 0,1,2,3,4,5,6,7,8,9,10,11,
- 0,9,1,11,
- 0,1,2,3,4,5,6,7,8,9,10,11,
- 0,1,2,3,4,5,6,7,8,9,10,11,
- 0,1,2,3,4,5,6,7,8,9,10,11,
- 0,1,2,3,4,5,6,7,8,9,10,11,
- };
- // if you use reference permutation table, change 63 below to 15 to match reference
- float *grad = basis[indices[hash & 63]];
- return grad[0]*x + grad[1]*y + grad[2]*z;
- }
- float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap)
- {
- float u,v,w;
- float n000,n001,n010,n011,n100,n101,n110,n111;
- float n00,n01,n10,n11;
- float n0,n1;
- unsigned int x_mask = (x_wrap-1) & 255;
- unsigned int y_mask = (y_wrap-1) & 255;
- unsigned int z_mask = (z_wrap-1) & 255;
- int px = (int) floor(x);
- int py = (int) floor(y);
- int pz = (int) floor(z);
- int x0 = px & x_mask, x1 = (px+1) & x_mask;
- int y0 = py & y_mask, y1 = (py+1) & y_mask;
- int z0 = pz & z_mask, z1 = (pz+1) & z_mask;
- int r0,r1, r00,r01,r10,r11;
- #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a)
- x -= px; u = stb__perlin_ease(x);
- y -= py; v = stb__perlin_ease(y);
- z -= pz; w = stb__perlin_ease(z);
- r0 = stb__perlin_randtab[x0];
- r1 = stb__perlin_randtab[x1];
- r00 = stb__perlin_randtab[r0+y0];
- r01 = stb__perlin_randtab[r0+y1];
- r10 = stb__perlin_randtab[r1+y0];
- r11 = stb__perlin_randtab[r1+y1];
- n000 = stb__perlin_grad(stb__perlin_randtab[r00+z0], x , y , z );
- n001 = stb__perlin_grad(stb__perlin_randtab[r00+z1], x , y , z-1 );
- n010 = stb__perlin_grad(stb__perlin_randtab[r01+z0], x , y-1, z );
- n011 = stb__perlin_grad(stb__perlin_randtab[r01+z1], x , y-1, z-1 );
- n100 = stb__perlin_grad(stb__perlin_randtab[r10+z0], x-1, y , z );
- n101 = stb__perlin_grad(stb__perlin_randtab[r10+z1], x-1, y , z-1 );
- n110 = stb__perlin_grad(stb__perlin_randtab[r11+z0], x-1, y-1, z );
- n111 = stb__perlin_grad(stb__perlin_randtab[r11+z1], x-1, y-1, z-1 );
- n00 = stb__perlin_lerp(n000,n001,w);
- n01 = stb__perlin_lerp(n010,n011,w);
- n10 = stb__perlin_lerp(n100,n101,w);
- n11 = stb__perlin_lerp(n110,n111,w);
- n0 = stb__perlin_lerp(n00,n01,v);
- n1 = stb__perlin_lerp(n10,n11,v);
- return stb__perlin_lerp(n0,n1,u);
- }
- #endif // STB_PERLIN_IMPLEMENTATION
- //==============================================================================
- float stb_perlin_noise3_no_floor(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap)
- {
- float u,v,w;
- float n000,n001,n010,n011,n100,n101,n110,n111;
- float n00,n01,n10,n11;
- float n0,n1;
- unsigned int x_mask = (x_wrap-1) & 255;
- unsigned int y_mask = (y_wrap-1) & 255;
- unsigned int z_mask = (z_wrap-1) & 255;
- int px = (int) x; px -= (x<0);
- int py = (int) y; py -= (y<0);
- int pz = (int) z; pz -= (z<0);
- int x0 = px & x_mask, x1 = (px+1) & x_mask;
- int y0 = py & y_mask, y1 = (py+1) & y_mask;
- int z0 = pz & z_mask, z1 = (pz+1) & z_mask;
- int r0,r1, r00,r01,r10,r11;
- #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a)
- x -= px; u = stb__perlin_ease(x);
- y -= py; v = stb__perlin_ease(y);
- z -= pz; w = stb__perlin_ease(z);
- r0 = stb__perlin_randtab[x0];
- r1 = stb__perlin_randtab[x1];
- r00 = stb__perlin_randtab[r0+y0];
- r01 = stb__perlin_randtab[r0+y1];
- r10 = stb__perlin_randtab[r1+y0];
- r11 = stb__perlin_randtab[r1+y1];
- n000 = stb__perlin_grad(stb__perlin_randtab[r00+z0], x , y , z );
- n001 = stb__perlin_grad(stb__perlin_randtab[r00+z1], x , y , z-1 );
- n010 = stb__perlin_grad(stb__perlin_randtab[r01+z0], x , y-1, z );
- n011 = stb__perlin_grad(stb__perlin_randtab[r01+z1], x , y-1, z-1 );
- n100 = stb__perlin_grad(stb__perlin_randtab[r10+z0], x-1, y , z );
- n101 = stb__perlin_grad(stb__perlin_randtab[r10+z1], x-1, y , z-1 );
- n110 = stb__perlin_grad(stb__perlin_randtab[r11+z0], x-1, y-1, z );
- n111 = stb__perlin_grad(stb__perlin_randtab[r11+z1], x-1, y-1, z-1 );
- n00 = stb__perlin_lerp(n000,n001,w);
- n01 = stb__perlin_lerp(n010,n011,w);
- n10 = stb__perlin_lerp(n100,n101,w);
- n11 = stb__perlin_lerp(n110,n111,w);
- n0 = stb__perlin_lerp(n00,n01,v);
- n1 = stb__perlin_lerp(n10,n11,v);
- return stb__perlin_lerp(n0,n1,u);
- }
- //==============================================================================
- #include <cstdio>
- #include <ctime>
- static const int M=32;
- static const int N=1024;
- float tex[M][M];
- int main()
- {
- const float du=1.0f/float(M);
- const float dv=1.0f/float(M);
- float fu,fv;
- double t;
- t=double(clock());
- for(int i=0;i<N;++i)
- {
- fv=0.5f*dv;
- for(int iv=0;iv<M;++iv)
- {
- fu=0.5f*du;
- for(int iu=0;iu<M;++iu)
- {
- tex[iv][iu]=stb_perlin_noise3(fu,fv,0.5f,M,M,M);
- fu+=du;
- }
- fv+=dv;
- }
- }
- t=double(clock())-t;
- printf("stb_perlin_noise3: %.1f ns/call\n",1.0e+9*t/(double(N)*double(M*M)*double(CLOCKS_PER_SEC)));
- t=double(clock());
- for(int i=0;i<N;++i)
- {
- fv=0.5f*dv;
- for(int iv=0;iv<M;++iv)
- {
- fu=0.5f*du;
- for(int iu=0;iu<M;++iu)
- {
- tex[iv][iu]=stb_perlin_noise3_no_floor(fu,fv,0.5f,M,M,M);
- fu+=du;
- }
- fv+=dv;
- }
- }
- t=double(clock())-t;
- printf("stb_perlin_noise3_no_floor: %.1f ns/call\n",1.0e+9*t/(double(N)*double(M*M)*double(CLOCKS_PER_SEC)));
- return 0;
- }
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