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  1. ## Skeleton config file for RetroArch
  2.  
  3. #Retro Achievements
  4. #cheevos_username = ""
  5. #cheevos_password = ""
  6. #cheevos_enable = true
  7. #cheevos_hardcore_mode_enable = false
  8.  
  9. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  10. # This will be overridden by explicit command line options.
  11. # savefile_directory =
  12.  
  13. # Save all save states (*.state) to this directory.
  14. # This will be overridden by explicit command line options.
  15. # savestate_directory =
  16.  
  17. # If set to a directory, content which is temporarily extracted
  18. # will be extracted to this directory.
  19. cache_directory = "/tmp/retroarch"
  20.  
  21. # Save all downloaded files to this directory.
  22. # core_assets_directory =
  23.  
  24. # Save all remapped controls to this directory.
  25. # input_remapping_directory =
  26.  
  27. # Save all playlists/collections to this directory.
  28. # playlist_directory =
  29.  
  30. # If set to a directory, the content history playlist will be saved
  31. # to this directory.
  32. # content_history_dir =
  33.  
  34. # Saved queries are stored to this directory.
  35. # cursor_directory =
  36.  
  37. # Automatically saves a savestate at the end of RetroArch's lifetime.
  38. # The path is $SRAM_PATH.auto.
  39. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  40. # savestate_auto_save = false
  41. # savestate_auto_load = true
  42.  
  43. # Load libretro from a dynamic location for dynamically built RetroArch.
  44. # This option is mandatory.
  45.  
  46. # Path to a libretro implementation.
  47. # libretro_path = "/path/to/libretro.so"
  48.  
  49. # A directory for where to search for libretro core implementations.
  50. # libretro_directory =
  51.  
  52. # A directory for where to search for libretro core information.
  53. # libretro_info_path =
  54.  
  55. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  56. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  57. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  58. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  59. # libretro_log_level = 0
  60.  
  61. # Enable or disable verbosity level of frontend.
  62. # log_verbosity = false
  63.  
  64. # If this option is enabled, every content file loaded in RetroArch will be
  65. # automatically added to a history list.
  66. # history_list_enable = true
  67.  
  68. # Enable performance counters
  69. # perfcnt_enable = false
  70.  
  71. # Path to core options config file.
  72. # This config file is used to expose core-specific options.
  73. # It will be written to by RetroArch.
  74. # A default path will be assigned if not set.
  75. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  76.  
  77. # Path to content history file.
  78. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  79. # A default path will be assigned if not set.
  80. # content_history_path =
  81.  
  82. # Path to music content history file (optional).
  83. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  84. # A default path will be assigned if not set.
  85. # content_music_history_path =
  86.  
  87. # Path to image content history file (optional).
  88. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  89. # A default path will be assigned if not set.
  90. # content_image_history_path =
  91.  
  92. # Path to video content history file (optional).
  93. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  94. # A default path will be assigned if not set.
  95. # content_video_history_path =
  96.  
  97. # Number of entries that will be kept in content history file.
  98. # content_history_size = 100
  99.  
  100. # Sets the "system" directory.
  101. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  102. system_directory = "/home/pi/RetroPie/BIOS"
  103.  
  104. # Sets start directory for menu file browser.
  105. # rgui_browser_directory =
  106.  
  107. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  108. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  109. # content_directory =
  110.  
  111. # Assets directory. This location is queried by default when menu interfaces try to look for
  112. # loadable assets, etc.
  113. assets_directory = "/opt/retropie/emulators/retroarch/assets"
  114.  
  115. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  116. # loaded by the menu depending on context.
  117. # dynamic_wallpapers_directory =
  118.  
  119. # Thumbnails directory. To store thumbnail files.
  120. # thumbnails_directory =
  121.  
  122. # Sets start directory for menu config browser.
  123. # rgui_config_directory =
  124.  
  125. # Show startup screen in menu.
  126. # Is automatically set to false when seen for the first time.
  127. # This is only updated in config if config_save_on_exit is set to true, however.
  128. # rgui_show_start_screen = true
  129.  
  130. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  131. # Overwrites the config. #include's and comments are not preserved.
  132. config_save_on_exit = "false"
  133.  
  134. # Shows hidden files and folders in directory listings.
  135. # show_hidden_files = true
  136.  
  137. #### Video
  138.  
  139. # Video driver to use. "gl", "xvideo", "sdl", "d3d"
  140. # video_driver = "gl"
  141.  
  142. # Which context implementation to use.
  143. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  144. # By default, tries to use first suitable driver.
  145. # video_context_driver =
  146.  
  147. # Windowed x resolution scale and y resolution scale
  148. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  149. # video_scale = 3.0
  150.  
  151. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  152. # video_fullscreen_x = 0
  153. # video_fullscreen_y = 0
  154.  
  155. # Start in fullscreen. Can be changed at runtime.
  156. # video_fullscreen = false
  157.  
  158. # If fullscreen, prefer using a windowed fullscreen mode.
  159. # video_windowed_fullscreen = true
  160.  
  161. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  162. # suggests RetroArch to use that particular monitor.
  163. # video_monitor_index = 0
  164.  
  165. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  166. # video_disable_composition = false
  167.  
  168. # Video vsync.
  169. # video_vsync = true
  170.  
  171. # Interval at which a Vsync swap is performed.
  172. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
  173. # video_swap_interval = 1
  174.  
  175. # Max amount of swapchain images.
  176. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  177. # video_max_swapchain_images = 3
  178.  
  179. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  180. # have video problems with sRGB FBO support enabled.
  181. # video_force_srgb_disable = false
  182.  
  183. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  184. # video_hard_sync = false
  185.  
  186. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  187. # Maximum is 3.
  188. # video_hard_sync_frames = 0
  189.  
  190. # Sets how many milliseconds to delay after VSync before running the core.
  191. # Can reduce latency at cost of higher risk of stuttering.
  192. # Maximum is 15.
  193. # video_frame_delay = 5
  194.  
  195. # Inserts a black frame inbetween frames.
  196. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  197. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  198. # video_black_frame_insertion = false
  199.  
  200. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  201. video_threaded = "true"
  202.  
  203. # Use a shared context for HW rendered libretro cores.
  204. # Avoids having to assume HW state changes inbetween frames.
  205. # video_shared_context = false
  206.  
  207. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  208. video_smooth = "false"
  209.  
  210. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  211. # video_force_aspect = true
  212.  
  213. # Only scales video in integer steps.
  214. # The base size depends on system-reported geometry and aspect ratio.
  215. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  216. # video_scale_integer = false
  217.  
  218. # Index of the aspect ratio selection in the menu.
  219. # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
  220. # aspect_ratio_index = 19
  221.  
  222. # A floating point value for video aspect ratio (width / height).
  223. # If this is not set, aspect ratio is assumed to be automatic.
  224. # Behavior then is defined by video_aspect_ratio_auto.
  225. # video_aspect_ratio =
  226.  
  227. # If this is true and video_aspect_ratio is not set,
  228. # aspect ratio is decided by libretro implementation.
  229. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  230. video_aspect_ratio_auto = "true"
  231.  
  232. # Forces cropping of overscanned frames.
  233. # Exact behavior of this option is implementation specific.
  234. # video_crop_overscan = true
  235.  
  236. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  237. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  238.  
  239. # Load video_shader on startup.
  240. # Other shaders can still be loaded later in runtime.
  241. # video_shader_enable = false
  242.  
  243. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  244. video_shader_dir = "/opt/retropie/emulators/retroarch/shader/"
  245.  
  246. # CPU-based video filter. Path to a dynamic library.
  247. # video_filter =
  248.  
  249. # Defines a directory where CPU-based video filters are kept.
  250. # video_filter_dir =
  251.  
  252. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  253. # Do note that the _full_ path of the font is necessary!
  254. # video_font_path =
  255.  
  256. # Size of the font rendered in points.
  257. video_font_size = "29"
  258.  
  259. # Enable usage of OSD messages.
  260. # video_font_enable = true
  261.  
  262. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  263. # [0.0, 0.0] maps to the lower left corner of the screen.
  264. video_message_pos_x = 0.20
  265. video_message_pos_y = 0.09
  266.  
  267. # Color for message. The value is treated as a hexadecimal value.
  268. # It is a regular RGB hex number, i.e. red is "ff0000".
  269. video_message_color = 9370db
  270.  
  271. # Video refresh rate of your monitor.
  272. # Used to calculate a suitable audio input rate.
  273. # video_refresh_rate = 59.94
  274.  
  275. # Allows libretro cores to set rotation modes.
  276. # Setting this to false will honor, but ignore this request.
  277. # This is useful for vertically oriented content where one manually rotates the monitor.
  278. # video_allow_rotate = true
  279.  
  280. # Forces a certain rotation of the screen.
  281. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  282. # The angle is <value> * 90 degrees counter-clockwise.
  283. # video_rotation = 0
  284.  
  285. #### Audio
  286.  
  287. # Enable audio.
  288. # audio_enable = true
  289.  
  290. # Mutes audio.
  291. # audio_mute_enable = false
  292.  
  293. # Audio output samplerate.
  294. # audio_out_rate = 48000
  295.  
  296. # Audio resampler backend. Which audio resampler to use.
  297. # Default will use "sinc".
  298. # audio_resampler =
  299.  
  300. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  301. # audio_driver =
  302.  
  303. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  304. # audio_device =
  305.  
  306. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  307. # audio_dsp_plugin =
  308.  
  309. # Directory where DSP plugins are kept.
  310. # audio_filter_dir =
  311.  
  312. # Will sync (block) on audio. Recommended.
  313. # audio_sync = true
  314.  
  315. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  316. # audio_latency = 64
  317.  
  318. # Enable audio rate control.
  319. # audio_rate_control = true
  320.  
  321. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  322. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  323. # audio_rate_control_delta = 0.005
  324.  
  325. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  326. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  327. # audio_max_timing_skew = 0.05
  328.  
  329. # Audio volume. Volume is expressed in dB.
  330. # 0 dB is normal volume. No gain will be applied.
  331. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  332. # audio_volume = 0.0
  333.  
  334. #### Overlay
  335.  
  336. # Defines a directory where overlays are kept for easy access.
  337. overlay_directory = "/opt/retropie/emulators/retroarch/overlays"
  338.  
  339. # Enable the overlay.
  340. input_overlay_enable = true
  341.  
  342. # Hide the current overlay from appearing inside the menu.
  343. # input_overlay_hide_in_menu = true
  344.  
  345. # Path to input overlay.
  346. # input_overlay =
  347.  
  348. # Opacity of all the UI elements of the overlay.
  349. # input_overlay_opacity = 1.0
  350.  
  351. # Scale of all UI elements of the overlay.
  352. # input_overlay_scale = 1.0
  353.  
  354. #### Input
  355.  
  356. # Input driver. Depending on video driver, it might force a different input driver.
  357. # input_driver = sdl
  358.  
  359. # Joypad driver. (Valid: linuxraw, sdl, dinput)
  360. input_joypad_driver = "udev"
  361.  
  362. # Path to input remapping file.
  363. # input_remapping_path =
  364.  
  365. # Input bind timer timeout.
  366. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  367. # input_bind_timeout = 1
  368.  
  369. # If enabled, overrides the input binds with the remapped binds set for the current core.
  370. # input_remap_binds_enable = true
  371.  
  372. # Maximum amount of users supported by RetroArch.
  373. # input_max_users = 16
  374.  
  375. # Keyboard layout for input driver if applicable (udev/evdev for now).
  376. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  377. # input_keyboard_layout =
  378.  
  379. # Defines axis threshold. Possible values are [0.0, 1.0]
  380. # input_axis_threshold = 0.5
  381.  
  382. # Enable input auto-detection. Will attempt to autoconfigure
  383. # joypads, Plug-and-Play style.
  384. input_autodetect_enable = "true"
  385.  
  386. # Show the input descriptors set by the core instead of the
  387. # default ones.
  388. # input_descriptor_label_show = true
  389.  
  390. # Hide input descriptors that were not set by the core.
  391. # input_descriptor_hide_unbound = false
  392.  
  393. # Influence how input polling is done inside RetroArch.
  394. # 0 : Early - Input polling is performed before call to retro_run.
  395. # 1 : Normal - Input polling is performed when retro_input_poll is
  396. # requested.
  397. # 2 : Late - Input polling is performed on first call to retro_input_state
  398. # per frame
  399. #
  400. # Setting it to 0 or 2 can result in less latency depending on
  401. # your configuration.
  402. #
  403. # When netplay is enabled, the default polling behavior (1) will
  404. # be used regardless of the value set here.
  405. # input_poll_type_behavior = 1
  406.  
  407. # Directory for joypad autoconfigs.
  408. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  409. # corresponding to that joypad is present in joypad_autoconfig_dir.
  410. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  411. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  412. # Requires input_autodetect_enable to be enabled.
  413. joypad_autoconfig_dir = "/opt/retropie/configs/all/retroarch-joypads/"
  414.  
  415. # Sets which libretro device is used for a user.
  416. # Devices are indentified with a number.
  417. # This is normally saved by the menu.
  418. # Device IDs are found in libretro.h.
  419. # These settings are overridden by explicit command-line arguments which refer to input devices.
  420. # None: 0
  421. # Joypad (RetroPad): 1
  422. # Mouse: 2
  423. # Keyboard: 3
  424. # Generic Lightgun: 4
  425. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  426. # Multitap (SNES specific): 257
  427. # Super Scope (SNES specific): 260
  428. # Justifier (SNES specific): 516
  429. # Justifiers (SNES specific): 772
  430.  
  431. # input_libretro_device_p1 =
  432. # input_libretro_device_p2 =
  433. # input_libretro_device_p3 =
  434. # input_libretro_device_p4 =
  435. # input_libretro_device_p5 =
  436. # input_libretro_device_p6 =
  437. # input_libretro_device_p7 =
  438. # input_libretro_device_p8 =
  439.  
  440. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  441. # is for keypad keys):
  442. #
  443. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  444. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  445. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  446. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  447. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  448. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  449. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  450. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  451. #
  452. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  453. # rather than relying on a default.
  454. input_player1_a = "z"
  455. input_player1_b = "x"
  456. input_player1_y = "s"
  457. input_player1_x = "a"
  458. input_player1_start = "d"
  459. input_player1_select = "c"
  460. input_player1_l = "q"
  461. input_player1_r = "w"
  462. input_player1_left = "left"
  463. input_player1_right = "right"
  464. input_player1_up = "up"
  465. input_player1_down = "down"
  466. input_player1_l2 = "num1"
  467. input_player1_r2 = "num2"
  468. input_player1_l3 = "g"
  469. input_player1_r3 = "k"
  470.  
  471. # Two analog sticks (DualShock-esque).
  472. # Bound as usual, however, if a real analog axis is bound,
  473. # it can be read as a true analog.
  474. # Positive X axis is right, Positive Y axis is down.
  475. # input_player1_l_x_plus =
  476. # input_player1_l_x_minus =
  477. # input_player1_l_y_plus =
  478. # input_player1_l_y_minus =
  479. # input_player1_r_x_plus =
  480. # input_player1_r_x_minus =
  481. # input_player1_r_y_plus =
  482. # input_player1_r_y_minus =
  483.  
  484. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  485. # First joypad available is 0.
  486. # input_player1_joypad_index = 0
  487. # input_player2_joypad_index = 1
  488. # input_player3_joypad_index = 2
  489. # input_player4_joypad_index = 3
  490. # input_player5_joypad_index = 4
  491. # input_player6_joypad_index = 5
  492. # input_player7_joypad_index = 6
  493. # input_player8_joypad_index = 7
  494.  
  495. # Input device buttons.
  496. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  497. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  498. # E.g. "h0up"
  499. # input_player1_a_btn =
  500. # input_player1_b_btn =
  501. # input_player1_y_btn =
  502. # input_player1_x_btn =
  503. # input_player1_start_btn =
  504. # input_player1_select_btn =
  505. # input_player1_l_btn =
  506. # input_player1_r_btn =
  507. # input_player1_left_btn =
  508. # input_player1_right_btn =
  509. # input_player1_up_btn =
  510. # input_player1_down_btn =
  511. # input_player1_l2_btn =
  512. # input_player1_r2_btn =
  513. # input_player1_l3_btn =
  514. # input_player1_r3_btn =
  515.  
  516. # Menu buttons.
  517.  
  518. # menu_search_btn =
  519. # menu_info_btn =
  520. # menu_default_btn =
  521. # menu_scroll_down_btn =
  522. # menu_scroll_up_btn =
  523.  
  524. # Swap buttons for OK/Cancel
  525. # menu_swap_ok_cancel_buttons = false
  526.  
  527. # Axis for RetroArch D-Pad.
  528. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  529. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  530. # input_player1_left_axis =
  531. # input_player1_right_axis =
  532. # input_player1_up_axis =
  533. # input_player1_down_axis =
  534.  
  535. # Holding the turbo while pressing another button will let the button enter a turbo mode
  536. # where the button state is modulated with a periodic signal.
  537. # The modulation stops when the button itself (not turbo button) is released.
  538. # input_player1_turbo =
  539.  
  540. # Describes the period and how long of that period a turbo-enabled button should behave.
  541. # Numbers are described in frames.
  542. # input_turbo_period = 6
  543. # input_turbo_duty_cycle = 3
  544.  
  545. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  546. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  547.  
  548. # Toggles fullscreen.
  549. # input_toggle_fullscreen = f
  550.  
  551. # Saves state.
  552. # input_save_state = f2
  553. # Loads state.
  554. # input_load_state = f4
  555.  
  556. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  557. # When slot is != 0, path will be $path%d, where %d is slot number.
  558. input_state_slot_increase = "right"
  559. input_state_slot_decrease = "left"
  560.  
  561. # Toggles between fast-forwarding and normal speed.
  562. # input_toggle_fast_forward = space
  563.  
  564. # Hold for fast-forward. Releasing button disables fast-forward.
  565. # input_hold_fast_forward = l
  566.  
  567. # Key to exit RetroArch cleanly.
  568. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  569. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  570. input_exit_emulator = "d"
  571.  
  572.  
  573. # Applies next and previous shader in directory.
  574. input_shader_next = "m"
  575. input_shader_prev = "n"
  576.  
  577. # Hold button down to rewind. Rewinding must be enabled.
  578. input_rewind = "r"
  579.  
  580. # Toggle between recording and not.
  581. # input_movie_record_toggle = o
  582.  
  583. # Toggle between paused and non-paused state
  584. # input_pause_toggle = p
  585.  
  586. # Frame advance when content is paused
  587. # input_frame_advance = k
  588.  
  589. # Reset the content.
  590. input_reset = "x"
  591.  
  592. # Cheats.
  593. # input_cheat_index_plus = y
  594. # input_cheat_index_minus = t
  595. # input_cheat_toggle = u
  596.  
  597. # Mute/unmute audio
  598. # input_audio_mute = f9
  599.  
  600. # Take screenshot
  601. # input_screenshot = f8
  602.  
  603. # Netplay flip users.
  604. # input_netplay_flip_players = i
  605.  
  606. # Hold for slowmotion.
  607. # input_slowmotion = e
  608.  
  609. # Enable other hotkeys.
  610. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  611. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  612. # This is useful for RETRO_KEYBOARD centric implementations
  613. # which query a large area of the keyboard, where it is not desirable
  614. # that hotkeys get in the way.
  615.  
  616. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  617. # input_enable_hotkey_btn =
  618.  
  619. # Increases audio volume.
  620. # input_volume_up = kp_plus
  621. # Decreases audio volume.
  622. # input_volume_down = kp_minus
  623.  
  624. # Toggles to next overlay. Wraps around.
  625. # input_overlay_next =
  626.  
  627. # Toggles eject for disks. Used for multiple-disk content.
  628. # input_disk_eject_toggle =
  629.  
  630. # Cycles through disk images. Use after ejecting.
  631. # Complete by toggling eject again.
  632. # input_disk_next =
  633.  
  634. # Toggles menu.
  635. input_menu_toggle = "a"
  636.  
  637. # RetroPad button combination to toggle menu
  638. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  639. # input_menu_toggle_gamepad_combo = 0
  640.  
  641. # allow any RetroPad to control the menu
  642. all_users_control_menu = "true"
  643.  
  644. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  645. # and keeps the mouse pointer inside the window to allow relative mouse input
  646. # to work better.
  647. # input_grab_mouse_toggle = f11
  648.  
  649. #### Menu
  650.  
  651. # Menu driver to use. "rgui", "lakka", etc.
  652. menu_driver = "rgui"
  653.  
  654. # If disabled, the libretro core will keep running in the background when we
  655. # are in the menu.
  656. # menu_pause_libretro = false
  657.  
  658. # If disabled, we use separate controls for menu operation.
  659. menu_unified_controls = "true"
  660.  
  661. # Enable mouse controls inside the menu.
  662. # menu_mouse_enable = false
  663.  
  664. # Enable touch controls inside the menu.
  665. # menu_pointer_enable = false
  666.  
  667. # Shows current date and/or time inside menu.
  668. # menu_timedate_enable = true
  669.  
  670. # Shows current battery level inside menu.
  671. # menu_battery_level_enable = true
  672.  
  673. # Shows current core inside menu.
  674. # menu_core_enable = true
  675.  
  676. # Path to an image to set as menu wallpaper.
  677. # menu_wallpaper =
  678.  
  679. # Dynamically load a new wallpaper depending on context.
  680. # menu_dynamic_wallpaper_enable = false
  681.  
  682. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  683. # menu_thumbnails = 0
  684.  
  685. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
  686. # menu_navigation_wraparound_enable = false
  687.  
  688. # Filter files being shown in filebrowser by supported extensions.
  689. # menu_navigation_browser_filter_supported_extensions_enable = true
  690.  
  691. # Collapse subgroup settings into main group to create one big listing of settings
  692. # per category.
  693. # menu_collapse_subgroups_enable = false
  694.  
  695. #### Core
  696. #
  697. # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
  698. # load_dummy_on_core_shutdown = "true"
  699.  
  700. # Check for firmware requirement(s) before loading a content.
  701. # check_firmware_before_loading = "false"
  702.  
  703. #### UI
  704.  
  705. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  706. # by video driver.
  707. # suspend_screensaver_enable = true
  708.  
  709. # Start UI companion driver's interface on boot (if available).
  710. # ui_companion_start_on_boot = true
  711.  
  712. #### Camera
  713.  
  714. # Override the default camera device the camera driver uses. This is driver dependant.
  715. # camera_device =
  716.  
  717. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  718. # camera_allow = false
  719.  
  720. #### Location
  721.  
  722. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  723. # location_allow = false
  724.  
  725. #### Core Updater
  726.  
  727. # URL to core update directory on buildbot.
  728. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  729.  
  730. # URL to assets update directory on buildbot.
  731. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  732.  
  733. # After downloading, automatically extract archives that the downloads are contained inside.
  734. # core_updater_auto_extract_archive = true
  735.  
  736. #### Network
  737.  
  738. # When being client over netplay, use keybinds for user 1.
  739. # netplay_client_swap_input = false
  740.  
  741. # The username of the person running RetroArch. This will be used for playing online, for instance.
  742. # netplay_nickname =
  743.  
  744. # The amount of delay frames to use for netplay. Increasing this value will increase
  745. # performance, but introduce more latency.
  746. # netplay_delay_frames = 0
  747.  
  748. # Netplay mode for the current user.
  749. # false is Server, true is Client.
  750. # netplay_mode = false
  751.  
  752. # Enable or disable spectator mode for the user during netplay.
  753. # netplay_spectator_mode_enable = false
  754.  
  755. # The IP Address of the host to connect to.
  756. # netplay_ip_address =
  757.  
  758. # The port of the host IP Address. Can be either a TCP or UDP port.
  759. # netplay_ip_port = 55435
  760.  
  761. # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
  762. # netplay_use_mitm_server = false
  763.  
  764. #### Misc
  765.  
  766. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  767. rewind_enable = "false"
  768.  
  769. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  770. # The buffer should be approx. 20MB per minute of buffer time.
  771. rewind_buffer_size = "10"
  772.  
  773. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  774. rewind_granularity = "2"
  775.  
  776. # Pause gameplay when window focus is lost.
  777. # pause_nonactive = true
  778.  
  779. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  780. # The interval is measured in seconds. A value of 0 disables autosave.
  781. # autosave_interval =
  782.  
  783. # Path to content database directory.
  784. # content_database_path =
  785.  
  786. # Path to cheat database directory.
  787. # cheat_database_path =
  788.  
  789. # Directory to dump screenshots to.
  790. # screenshot_directory =
  791.  
  792. # Records video after CPU video filter.
  793. # video_post_filter_record = false
  794.  
  795. # Records output of GPU shaded material if available.
  796. # video_gpu_record = false
  797.  
  798. # Screenshots output of GPU shaded material if available.
  799. video_gpu_screenshot = "true"
  800.  
  801. # Block SRAM from being overwritten when loading save states.
  802. # Might potentially lead to buggy games.
  803. # block_sram_overwrite = false
  804.  
  805. # When saving a savestate, save state index is automatically increased before
  806. # it is saved.
  807. # Also, when loading content, the index will be set to the highest existing index.
  808. # There is no upper bound on the index.
  809. # savestate_auto_index = false
  810.  
  811. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  812. # slowmotion_ratio = 3.0
  813.  
  814. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  815. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  816. # Do not rely on this cap to be perfectly accurate.
  817. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  818. # fastforward_ratio = 0.0
  819.  
  820. # Enable stdin/network command interface.
  821. # network_cmd_enable = false
  822. # network_cmd_port = 55355
  823. # stdin_cmd_enable = false
  824. input_enable_hotkey = "g"
  825. auto_remaps_enable = "true"
  826. # input_player1_analog_dpad_mode = ""
  827. # input_player2_analog_dpad_mode = ""
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