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- So, this is the revamped 2.0 version of our char sheet. Still a WIP as I go over my notes.
- Sean Clayton
- Known Aliases: Gunsmoke, Adjutant Tango, Jonah Thema, Defcon
- Skills:
- - Crazy Talk: Your ability to weave a yarn is impressive.
- +25 to persuasion / bullshitting rolls.
- - Detective’s Insights: You've got a keen eye for detail.
- +30 to perception rolls.
- - Corpsman: It's like being a doctor, minus the fancy education and sterile tools.
- +20 to rolls involving advanced first aid, diagnosing medical issues, and general medical experience.
- - Flames of Damnation: 2 Corinthians 2:11 - "In order that Satan might not outwit us. For we are not unaware of his schemes."
- +10 to any rolls involving demons, demonically possessed individuals, or any other such instances of hellish activity.
- - Grey Hat: Everyone and everything has a weakness, especially machines.
- +25 to rolls when breaking into computers or performing similar technological intrusions.
- - Knife Fighter: Jab 'em with the pointy end.
- +25 to combat rolls when using knives.
- - Lockpicking: For when kicking down doors is too gauche.
- +40 to lockpick attempts.
- - Light Step: Silence is golden.
- +40 to stealth rolls.
- - Second Skin: You’ve become so attuned to your alien armor that it barely feels like you’re wearing anything at all.
- +10 to any kind of dodge / agility roll while in the alien armor.
- - Spellslinger: If you can't hit your target, little else matters.
- +10 to combat rolls involving a magical projectile (bolt, thrown projectile, etc.)
- - Spring-Heeled Jack: Your agility and coordination makes you a terrific second-story man.
- +50 to any dodge or agility roll.
- - Sword and Board: An elegant weapon from a more civilized time.
- +15 to combat rolls involving sword / shield.
- - Magical Theory: Knowledge is power.
- +40 to rolls when attempting to read magical texts, +35 when rolling to unlock new spells.
- - Medicine Man: You never know when a chemical edge could come in handy,
- +30 to rolls involving the manufacture of poisons, the manufacture of antidotes, and identifying / detecting poisons.
- - Paranormal Investigator: The supernatural cannot withstand the scientific method.
- +20 to any rolls involving all manner of ghosts, spiritual activity, and any other such instances of non-demonic paranormal activity. No roll required to identify ghostly characteristics.
- - Walking Apokolips: You're a maestro of murder, particularly when it comes to Apokoliptian weaponry.
- +20 to combat rolls when using Apokoliptian firearms, +20 to other firearms.
- Fighting Styles:
- MCMAP (Green Belt):
- +30 to unarmed combat rolls when performing a strike, hold, throw, or environmental attack.
- Silat:
- +15 to unarmed combat rolls when performing a strike.
- Pankration:
- +35 to unarmed combat rolls when grappling, striking, or dirty fighting.
- Miscellaneous Items / Favors of Importance: (WIP)
- - Get-Out-Of-Jail-Free Card (Reward from Marshall, Carter, and Dark for robbing the museum)
- - Influential Contacts List (Reward from Marshall, Carter, and Dark for helping spike tensions in Gotham)
- - 1 Freebie from Index (Courtesy of Blockbuster)
- - Pair of Sickles (Looted off some Gotham freak)
- - Multi-Arm Gun Harness (Looted off some Gotham Freak)
- - Logerquist's Officer Sword (Souvenir)
- - Talon's Sword. (Souvenir / Item of Interest)
- - Talon's Throwing Knives. (Souvenir)
- - 1.5 Vials of Xenothium. (Prize for winning Blockbuster's tournament)
- - State Police Database Access.
- - Project MOREAU Data.
- - Unidentified Focusing Array Plans.
- - $25,000 in Liquid Assets.
- - $10,000,000 stashed from the Venezuelan job.
- Property:
- - Toyota Hilux
- - Ranch Safehouse
- - Laundromat Front
- Current Artifacts: (WIP)
- - Claw of Horus (Soulbound): Mysterious gauntlet found in an Egyptian tomb. Equipping it leads to a large bonus to strength and speed, but enhances the aggression of its user. Occupied by Pandion II, a spirit of vengeance.
- - Soultrap: Silver orb found in an Egyptian tomb, capable of binding a powerful magical being to a specific location.
- - Ring of Clarity (Currently in Task Force X possession): Silver ring inscribed with (Celtic?) runes. Grants +20 to perception rolls.
- - Scrolls of Herculaneum - Ancient magical texts recovered from a sanctuary in Ercolano, Italy. Still too dangerous to read, but maybe someday.
- - Ace of Winchesters:
- - Blade of Flame:
- Current Library:
- - The Grimorium Verum (Demonology)
- - The Treatise of Underplaces (Shadow)
- - The Viennese Connundra (Necromancy)
- - On What Is Contained by Silver (Bestiary) (Written in Greek)
- - The Orchid Transfigurations, Vol 3: Noon (Blood Magic) (Written in Latin)
- - Tobin’s Spirit Guide (Spirit Identification / Fighting)
- - Language Primer (Greek) (Written in Greek)
- - Glory of the End (Death)
- - An Introduction to Histories (Magical Theory)
- Books You've Read:
- - The Exterminator’s Cookbook (Poisons)
- - Defense Against Insidious Mind Magicks (Mental Defense)
- - Strength of Olympus (Pankration Fighting Style) (Written in Greek)
- - The Webs of Intrigue (Spider Control)
- Known Languages:
- - Greek (Able): +25 to deciphering Greek texts.
- - Spanish (Able): Can hold a general conversation with only a minor accent
- Special Gear: (WIP)
- - Apokoliptian Battle Armor - Stolen from an Intergang dig site in Egypt.
- - Apokoliptian Carbine - Stolen from an Intergang dig site in Egypt.
- - Apokolyptian Light Armor (2) - Looted from a pair of Intergang commanders in Italy.
- Magical Abilities:
- Independent Powers - Powers that you've harnessed via your own research / experimentation.
- - Communication Sigil - Able to mentally communicate with Jack, Set, Thoth, and anyone else magical that you key in.
- - Enhanced Perception - Increases your ability to perceive your environment, and notice details. Passive, adds +10 to perception rolls.
- - Magesight - Able to see the magical energy within objects / people.
- - Mental Fortitude: +40 to resisting telepathic attacks, mental compulsions, and other non-physical forms of mind control.
- - Shadow Cloak - Cloak yourself in a veil of darkness. Provides a +30 bonus to stealth rolls, but only at night.
- - Spider Summoning: Can summon and give rudimentary directions to a small group of incredibly venomous spiders.
- - Spider Tracer: Can trace the precise location of a summoned spider across a few block radius.
- - Spirit Detector - Allows you to scan your environment for the presence of spirits. Currently capable of sensing low-level spirits.
- - Volcanic Rage: Whenever you have the Claw of Horus equipped, you have the option to go into a terrifyingly powerful berserker rage.
- Set's Powers - Powers granted by your pact with Set, your patron of sorts and eternal headache.
- - Avatar of Disorder: Self-propelled energy projection capable of taking and dealing massive amounts of damage, at a steep power and difficulty cost.
- - Mark of Set - Magical scorpion tattoo which imbues you with the ability to call upon Set and his magics.
- - Fire Nature - Able to channel Set’s Mark to conjure the primordial flames of anger and hate:
- - Fire Bolt: A bolt of fire. Currently strong enough to burn unarmored people and light fortifications.
- - Thermal Sight (Passive): At will, you can activate or disable Thermal Sight to see in infrared.
- - Phoenix: You no longer take fire damage, and can absorb large sources of heat to heal yourself.
- - Storm Nature - Able to channel Set’s Mark to summon the swirling crackles of uncertainty and regret:
- - Lightning Bolt: A bolt of electricity. Strong enough to put down an elephant, Edison style.
- - Chaos Nature: Able to channel Set’s Mark to bend entropy, chaos, and probability to your whim:
- - Hex Bolt: A bolt of chaotic magic. Whenever an enemy is struck by a hex bolt, the target immediately suffers a debilitating streak of bad luck. Currently strong enough to cause minor inconveniences (weapon jamming, tripping over themselves, etc.)
- - Luck Drain (Passive): At any time, you can choose to activate or deactivate Luck Drain. When active, I roll a d15+5 to determine how much luck you siphon. It only impacts foes.
- - Roll the Die: Once every mission, you have the option to re-attempt a skill check or force an enemy to re-roll with a -40 malus. This includes critical failures.
- - Fire / Storm Combinations
- - Twister: Generate a small tornado within your general area. Currently capable of throwing small objects and moderately buffeting an average human.
- - Fire / Chaos Combinations
- - Abyssal Shield: Form a protective barrier of superheated material. Requires heavy artillery to punch through.
- - Storm / Chaos Combinations
- - Kinetic Frenzy: Temporarily boost your speed beyond peak human levels, potentially at a moderate cost once it winds down.
- Current Contacts: (WIP)
- Unaffiliated:
- - Set (Liked. Probably) - Ancient chaos god, appears to have an interest in you.
- - Gentleman Ghost (Close) - Your current employer, landlord, and overall stand-up guy.
- - Mortimer Cullen (Liked) - Eccentric scholar, grateful for your aid with his research.
- Freelancers:
- - Cortez (Friend) - Infiltration specialist, open to giving you a few pointers.
- - Gremlin (Friend) - Technical specialist, you saved him during the museum heist.
- - Genghis (Friend) - Combat specialist, excellent at knifework. Ex-Yakuza.
- - Gilligan (Neutral) - Getaway driver.
- - Index (Neutral) - Information broker. Greedy and possibly leaks info like a sieve.
- Marshall, Carter, and Dark:
- - The Executive (Disliked) - Main contact and handler for MC&D.
- Oblivion Bar:
- - Bobo T. Chimpanzee (Liked) - Talking chimp, dresses like Sherlock Holmes. Good drinking buddy, aided you with your detective work.
- Bane's Militia:
- - Bird (Liked) - Lieutenant, recruited you.
- - Bane (Liked) - Appreciates your professionalism and skills.
- Blüdhaven:
- - Blockbuster (Neutral) - Views you as useful muscle.
- Personal Guard:
- - Darius Irons (Neutral) - Former reservist, mechanic, and hitter for Intergang. Slated as support staff / emergency backup.
- - Isaac Matthews (Neutral) - Blüdhaven street punk. Could be good for something once he's been put through his paces.
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