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- Inf points:
- local a = game:GetService("Players").LocalPlayer.PlayerGui.Client
- local code
- for i,v in pairs(getreg())do
- if typeof(v) == 'function' and getfenv(v).script == a then
- local b = debug.getupvalues(v)
- for i2,v2 in pairs(b)do
- if typeof(v2) == 'number' and string.len(tostring(v2)) == 10 then
- code = v2
- break
- end
- end
- end
- end
- game:GetService("RunService").Heartbeat:Connect(function()
- game:GetService("ReplicatedStorage").Events.Infect:FireServer(code, false, true)
- end)
- wait()
- game:GetService("RunService").Heartbeat:Connect(function()
- game:GetService("ReplicatedStorage").Events.Bonus:FireServer(code, true)
- end)
- Golden Carrier
- local a = game:GetService("Players").LocalPlayer.PlayerGui.Client
- local code
- for i,v in pairs(getreg())do
- if typeof(v) == 'function' and getfenv(v).script == a then
- local b = debug.getupvalues(v)
- for i2,v2 in pairs(b)do
- if typeof(v2) == 'number' and string.len(tostring(v2)) == 10 then
- code = v2
- break
- end
- end
- end
- end
- local CarrierSpawn = game:GetService("ReplicatedStorage").Events.CarrierSpawn:FireServer("Golden Pharaoh", code)
- Arcade:
- local a = game:GetService("Players").LocalPlayer.PlayerGui.Client
- local code
- for i,v in pairs(getreg())do
- if typeof(v) == 'function' and getfenv(v).script == a then
- local b = debug.getupvalues(v)
- for i2,v2 in pairs(b)do
- if typeof(v2) == 'number' and string.len(tostring(v2)) == 10 then
- code = v2
- break
- end
- end
- end
- end
- game:GetService("ReplicatedStorage").Events.MoverTouch:FireServer("Coin", code)
- game:GetService("ReplicatedStorage").Events.MoverTouch:FireServer("Card", code)
- game:GetService("ReplicatedStorage").Events.CoinPusher:FireServer()
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