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JacobRoblox

Untitled

Apr 19th, 2020
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  1. Inf points:
  2.  
  3. local a = game:GetService("Players").LocalPlayer.PlayerGui.Client
  4. local code
  5.  
  6. for i,v in pairs(getreg())do
  7. if typeof(v) == 'function' and getfenv(v).script == a then
  8. local b = debug.getupvalues(v)
  9. for i2,v2 in pairs(b)do
  10. if typeof(v2) == 'number' and string.len(tostring(v2)) == 10 then
  11. code = v2
  12. break
  13. end
  14. end
  15. end
  16. end
  17. game:GetService("RunService").Heartbeat:Connect(function()
  18. game:GetService("ReplicatedStorage").Events.Infect:FireServer(code, false, true)
  19. end)
  20. wait()
  21.  
  22. game:GetService("RunService").Heartbeat:Connect(function()
  23. game:GetService("ReplicatedStorage").Events.Bonus:FireServer(code, true)
  24. end)
  25.  
  26.  
  27. Golden Carrier
  28.  
  29. local a = game:GetService("Players").LocalPlayer.PlayerGui.Client
  30. local code
  31.  
  32. for i,v in pairs(getreg())do
  33. if typeof(v) == 'function' and getfenv(v).script == a then
  34. local b = debug.getupvalues(v)
  35. for i2,v2 in pairs(b)do
  36. if typeof(v2) == 'number' and string.len(tostring(v2)) == 10 then
  37. code = v2
  38. break
  39. end
  40. end
  41. end
  42. end
  43. local CarrierSpawn = game:GetService("ReplicatedStorage").Events.CarrierSpawn:FireServer("Golden Pharaoh", code)
  44.  
  45.  
  46.  
  47. Arcade:
  48.  
  49. local a = game:GetService("Players").LocalPlayer.PlayerGui.Client
  50. local code
  51.  
  52. for i,v in pairs(getreg())do
  53. if typeof(v) == 'function' and getfenv(v).script == a then
  54. local b = debug.getupvalues(v)
  55. for i2,v2 in pairs(b)do
  56. if typeof(v2) == 'number' and string.len(tostring(v2)) == 10 then
  57. code = v2
  58. break
  59. end
  60. end
  61. end
  62. end
  63. game:GetService("ReplicatedStorage").Events.MoverTouch:FireServer("Coin", code)
  64. game:GetService("ReplicatedStorage").Events.MoverTouch:FireServer("Card", code)
  65. game:GetService("ReplicatedStorage").Events.CoinPusher:FireServer()
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