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Axu output_log.txt 0.64

Jun 3rd, 2018
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  1. Initialize engine version: 2017.1.1f1 (5d30cf096e79)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: Intel(R) HD Graphics Family (ID=0xa16)
  6. Vendor: Intel
  7. VRAM: 690 MB
  8. Driver: 10.18.14.4889
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  13. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  14. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  15. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  16. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  17. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  18. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
  19. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
  20. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  21. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  22. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\LitJson.dll (this message is harmless)
  23. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\LitJson.dll into Unity Child Domain
  24. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\MoonSharp.Interpreter.dll (this message is harmless)
  25. Loading C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\MoonSharp.Interpreter.dll into Unity Child Domain
  26. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\System.dll (this message is harmless)
  27. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\System.Core.dll (this message is harmless)
  28. - Completed reload, in 0.042 seconds
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. <RI> Initialized touch support.
  34.  
  35. UnloadTime: 4.796729 ms
  36. Platform assembly: C:\Users\ebd\Games\Axu\0.64\Axu_Data\Managed\Mono.Security.dll (this message is harmless)
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. UnloadTime: 8.505515 ms
  39.  
  40. Unloading 584 unused Assets to reduce memory usage. Loaded Objects now: 5408.
  41. Total: 76.606391 ms (FindLiveObjects: 0.627891 ms CreateObjectMapping: 0.909839 ms MarkObjects: 74.776449 ms DeleteObjects: 0.291003 ms)
  42.  
  43. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 34976.
  44. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 34976.
  45. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 34976.
  46. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 34976.
  47. DynamicHeapAllocator out of memory - Could not get memory for large allocation 34976!
  48. Could not allocate memory: System out of memory!
  49. Trying to allocate: 34976B with 32 alignment. MemoryLabel: VertexData
  50. Allocation happend at: Line:132 in
  51. Memory overview
  52.  
  53. [ ALLOC_DEFAULT ] used: 706208104B | peak: 0B | reserved: 719494576B
  54. [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 3145728B
  55. [ ALLOC_GFX ] used: 186667052B | peak: 0B | reserved: 187860064B
  56. [ ALLOC_CACHEOBJECTS ] used: 285456B | peak: 0B | reserved: 10485760B
  57. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  58. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  59. [ ALLOC_TEMP_THREAD ] used: 46268B | peak: 0B | reserved: 3112960B
  60. Could not allocate memory: System out of memory!
  61. Trying to allocate: 34976B with 32 alignment. MemoryLabel: VertexData
  62. Allocation happend at: Line:132 in
  63. Memory overview
  64.  
  65. [ ALLOC_DEFAULT ] used: 706208104B | peak: 0B | reserved: 719494576B
  66. [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 3145728B
  67. [ ALLOC_GFX ] used: 186667052B | peak: 0B | reserved: 187860064B
  68. [ ALLOC_CACHEOBJECTS ] used: 285456B | peak: 0B | reserved: 10485760B
  69. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  70. [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  71. [ ALLOC_TEMP_THREAD ] used: 46268B | peak: 0B | reserved: 3112960B
  72.  
  73.  
  74. (Filename: Line: 1045)
  75.  
  76. Crash!!!
  77. ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)
  78.  
  79. ========== OUTPUTING STACK TRACE ==================
  80.  
  81. ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)
  82.  
  83. ========== END OF STACKTRACE ===========
  84.  
  85. **** Crash! ****
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