psydev

Ghost Stalker - sequences

May 13th, 2012
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  1. #for your sequences.yaml file
  2. #importing a unit from TS / RA2 into OpenRA. This setting worked for TS's Ghost Stalker.
  3.  
  4. ra2unit:
  5. stand:
  6. Start: 0
  7. Facings: 8
  8. run:
  9. Start: 8
  10. Length: 6
  11. Facings: 8
  12. Tick: 80
  13. shoot:
  14. Start: 164
  15. Length: 6
  16. Facings: 8
  17. prone-stand:
  18. Start: 86
  19. Length: 6
  20. Facings: 8
  21. prone-run:
  22. Start: 86
  23. Length: 6
  24. Facings: 8
  25. Tick: 80
  26. # stand -> prone transition
  27. liedown:
  28. Start: 276
  29. Length: 2
  30. Facings: 8
  31. # prone -> stand transition
  32. standup:
  33. Start: 260
  34. Length: 2
  35. Facings: 8
  36. prone-shoot:
  37. Start: 212
  38. Length: 6
  39. Facings: 8
  40. idle1:
  41. Start: 56
  42. Length: 15
  43. Tick: 120
  44. idle2:
  45. Start: 71
  46. Length: 15
  47. Tick: 120
  48. # Shot
  49. die1: e1
  50. Start: 381
  51. Length: 9
  52. Tick: 80
  53. # Explode
  54. die2: e1
  55. Start: 390
  56. Length: 8
  57. Tick: 80
  58. # Fly and explode in air
  59. die3: e1
  60. Start: 398
  61. Length: 8
  62. Tick: 80
  63. # Fly through air squish on ground
  64. die4: e1
  65. Start: 406
  66. Length: 12
  67. Tick: 80
  68. # Burn
  69. die5: e1
  70. Start: 418
  71. Length: 18
  72. Tick: 80
  73. # Tib
  74. die6: e1
  75. Start: 366
  76. Length: 11
  77. Tick: 80
  78. die-crushed: e1rot
  79. Start: 16
  80. Length: 4
  81. Tick: 1600
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